(edited by Tigaseye.2047)
Honesty tho it’s a l2p issue.
I don’t really think it is.
Some people may still be dying too much, but I think it’s more that it’s just tiring having to work that hard in openworld content.
People expect that kind of intensity in instances, but openworld is, traditionally, far more relaxing and forgiving.
People like to be able to find a spot to stop and look at the view, or go AFK if they need to.
Online games don’t have pause buttons and logging off every time you have to go AFK is a PITA.
So, being able to find somewhere (permanently) safe, near where you’re playing, is fairly necessary for most people.
In HoT, you can think you have found somewhere safe, then come back to find it wasn’t, afterall.
I know that’s more reminiscent of real life, in a way, but people do need to be able to live their real real life, as well as just play at it.
I wish you could sell them to me on the TP…
I only do WvW and have to either map complete, or buy them with gems.
Just makes me not transmute as much as I otherwise would.
I don’t really get why they’re only farmable in PVP?
Why give one type of player too many of them and the others none at all?
Some people are simply never going to do full-on PVP, in this game, whatever the rewards,
Imagining they will, as long as you offer them endless transmutation charges, is incorrect.
I would say the Norn female.
It’s the most cohesive look without being boring.
I know I’m not allowed and I’m not trying. Just sharing my awkward story. Of a really bad player lol.
Anyone who would judge you as being a “bad player” because of this is an idiot.
Being a good player of any game is about experience and skill while actually playing; not never making a mistake while (pretend) crafting.
Wouldn’t this idea somewhat invalidate the idea of legendary weapons (and armour)? The idea for legendaries (aside from the aesthetic side of things) is the added bonus and convenience of stat-swapping.
Allowing ascended to do the same would seem like a kick-in-the-teeth for people who bought or crafted legendaries for this purpose.
Ugh, I guess it would in a way, but it is a pain in the behind.
Honestly, I think they should at least make ascended weaps and armour stats changeable in the same way as legendary weap’s currently are.
I would hope most people made/bought their legendary weaps primarily for the unique (and extra fancy) skins and effects; not, primarily, for the changeable stats?
So, wouldn’t mind, too much.
Some of them may well also be using ascended armour and/or weaps, so it would benefit them too.
Perhaps stat-changeable gear is expensive for a reason, as it circumvents the need to have multiple copies of the same weapon with different stats… meaning more inventory space is required, meaning more gem-store sales of bag-slot expanders?
EDIT: My point being, sure I totally agree that your suggestion is directly beneficial to the playing community. It’s a nice suggestion, for us. But almost everything has a knock-on effect regarding A-net’s profits, and largely game decisions have to be viewed in this way. Is it beneficial enough to the community to compromise A-net’s expenses, and to possibly upset the “legendary” community?
The thing is, much as I am sure they would like to, Anet can’t have it every which way…
When exotic armour stats were the highest available and legendaries had the same stats as exotics, of course they could then expect people to buy lots of extra bag slots, to lug all their alternative (easily found/cheaply bought/made) exotic gear around with them.
However, as soon as they chose to add ascended armour and weaps (and made legendary weaps equally powerful), this “Just buy more bag slots!” position of theirs started to fall apart…
As, who on earth wants to swap out of their (rarely found/expensive to make) ascended weaps/armour into exotics, again?
Even if the exotics do have the more appropriate stat combination, of the five billion stat combos available (don’t get me started!).
Once you introduce a better option, no one wants to go back to the less good option.
…and then, this “alternative” they have offered us, of changing the stats at the forge, while just about OK as a one-time-only thing, before we have added sigils and other expensive upgrades to them, is not OK as a regular thing.
It’s incredibly cumbersome, because it requires you to make and/or buy 4 different items (which you have to remember, or look up again, each time), be next to a mystic forge and not mind losing and having to replace both your sigils and two other upgrades (in the case of a two handed weapon).
No one is going to want to do that, if they can possibly avoid it.
So, almost no one is going to do WvW, say, with one set of stats on an ascended weapon and then happily change their stats for raiding and then back again, in the same day (or even in the same week).
Most people probably aren’t going to change their stats regularly at all, others will try to avoid doing activities where they feel they have to change them and the few who do change them with any regularity are, almost certainly, going to be increasingly annoyed about having to.
Also, where on earth are our saved gear sets?
No one should have to change every single piece of gear manually, in this day and age.
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I am writing this because for me it is an issue.
I love this game, play it the majority of my free time.
I am blind in one eye and sometimes in a big boss battles its tough trying to keep track of my pointer. I will lose it and then have to figure out where it is by moving my mouse around.
This can be a lucrative opportunity for you ANet!
-Adding different pointers (hello cod fans!, how about a skull or star for your pointer….a green triangle…hell a pink one? And the ability to make it a bit larger or more noticeable over all the spells and stuff going on.)
I think this is a win win for the developers since it can be purchased by gems to unlock. Annnnnd you can make different reticles for those who want to add style!
This further adds more customization to a game that from my play experience is all about options.
Please ANet make this happen, it would help for me….im sure for others too. There has to be people out there with vision problems who adore this game. I would pay to have it on my account.
I think, given the reason for the necessity of it (i.e. situations like yours), a more obvious cursor option is probably something they should add for free (or, you know, inclusive in the original price).
If they wanted to then also add fancy cursor options to the gemstore, as well, that would be fine; but I don’t think it should be necessary for people to have to pay extra, just to be able to find their cursor easily.
Just to prove my point a bit.The human is my main,the ranger i would love to make a legendary longbow for…
Tell me on which one fits better…
Yeah, it doesn’t go at all.
I think part of the problem with it, in general, aside from whether you have a personal preference for pink flowers or not, or whether your character suits the design or not, is that the “gold” arrow is far too yellow.
In fact, it’s not really gold, at all; it’s just yellow.
You can see that particularly clearly in your pics, as it clashes with the gold colour in your armour.
If the gold was a true gold, or ideally a slightly darker, tarnished, antique type gold, it would be more subtle and wearable by more characters.
Still not all of them, obviously, but more.
Really I think we just need a more “feminine” and a more “masculine” version of each weapon.
Then people can decide for themselves.
You’re never going to please everyone, but you can please far more that way.
A tiger bow would be nice.
I would, personally, like a tiger (or a tiger face) amongst jungle flowers, but I guess that would annoy the people who don’t like flowers, so a tiger on its own would be fine.
Especially if they added a jungle flower backpack skin (like a lily, or an orchid).
This might be more of an idea for a complete Black Lion weapon skin line, though, rather than a single legendary bow.
Would fit pretty well with the theme of the current xpac, too.
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On the whole I prefer content, obviously.
Open maps and instanced content that anyone can join (ideally, via an automated system) and play the way they like.
I hate grind, or what I view as grind and am concerned that this xpac is in danger of being too “real” raidcentric.
Re. your fleeting comment about the neglect of WvW:
I wish there was more you could get from doing EotM/WvW.
I understand that not everyone enjoys PVP, or anything PVP enabled, but I don’t think it would be unreasonable to have some meaningful rewards put in there.
Whether they be exclusive to it (e.g. skins), or it was just made another way to get the same rewards you can get in other places.
The new borderlands are beautiful, but virtually empty, every time I go there.
It might be an idea to make certain rewards require that people play in them, rather than in EBG, or EotM (which could also have their own rewards).
I don’t think people should have to be bribed to play content, but if people are given things for doing other content, but not given anything for doing WvW, of course they will tend to feel undervalued and less incentivised to do it.
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The thing is Kyeloon no one really has “proof” it drops from the treasure mushrooms.
It is a bit silly that it will probably take longer and more work to get an “invisible” skin then it would to get a legendary.
Its pretty mean on Anets part if you ask me.
Honestly, if they really felt the need to directly cover the cost of implementing it, it probably would have been preferable to just put the toggle feet option on the gemstore, for 800 gems.
Would still have, probably, caused an uproar.
However, if this really is from the treasure mushrooms and if the droprate really is this low, then it would still have been a less bad option for many.
Yeah, I know.
I get that it’s supposed to be in the style of the time the game is set in, but there have always been people who have bucked trends.
Especially people who felt forced to do it for practical reasons.
It’s the same with light armour for females – it’s all frilly skirts, with the only alternative being underwear-like.
How about a legendary Greatbow like this?
I think that bow is a little too large.
Also, I think most people would think it didn’t look “epic” enough to be a legendary.
OT, but the character in that pic has the kind of torso type I was suggesting, as a possible third option bodytype for GW2 human females, in another thread.
because my Ranger is not a Sylvari or a female char or whatever Kudzu is supposed to be for.
A flower bow, a pony short bow, a confetti pistol, a rainbow staff, a disco ball mace?
I honestly think the target audience for some of the legendary weapons are six year old girls. Well, considering Quip maybe although female clowns.
Please anet can we get a legendary weapon of every type a male character can wear without getting laughed at?
What about Ydalir (not legendary, but ascended):
http://wiki.guildwars2.com/wiki/Ydalir
It’s actually my favourite longbow skin in the game, ATM.
No pic in that link, but you can preview it in the wardrobe.
I like Dreamer and Kudzu also also, and I’m a guy. I think this whole weird machismo of “I’m a dude so I can’t like flowers or colors” in our culture needs to go.
Yes please. I’m sick of seeing threads about these weapons always associated with “for girls.” People will like what they like, etc.
Signed, a female who thinks theyre ugly as sin.
I don’t think they’re ugly, but they are a little too saccharine for me (and I’m female, too).
Especially The Dreamer.
I assumed it was just supposed to be a joke, TBH.
I like the unicorns, but the bow itself is totally My Little Pony.
Kudzu I could make work, but I would have to try to toughen it up a little with other things my character was wearing.
I can’t go 100% feminine, it just feels wrong.
If I’m being sentimental: Ranger.
If I’m being realistic: Mesmer.
Haven’t tried much else, yet, though.
I tend to stick with one, or two, classes for ages, in games.
Yeah, it seems harsh, especially with all the crashing people have been having lately.
I get why they have it, in general, but still.
Much agreed, Xil. Hard timers are boring, immersion-breaking, and deny build experimentation.
I agree that something should happen over time so a full-defense party can’t just faceroll things, but a death countdown should never be a standard for good, complex fight design.
How many people are experimenting with their builds currently when doing raids? I’m sure people have all gone full zerker and failed so there’s more to it than that.
I see people using this phrase often. Exactly how are timers immersion breaking?
So what ends up happening is:
1 tank in Soldier gear
1 healer in Zealot gear
8 Full-meta DPS in Berserker or Sinister (or Viper?) gear.Forgive the sarcasm, but …woo. Such choice, many playstyle. Wow.
If you’re not doing that, you’re bringing down the entire raid, because the devs decided that using highly experienced playtesters was a good idea for balancing the encounter.So, looking at the bad-design/time-limited option using fluffy hypothetical numerical comparisons, the party is on the hook to do 12.5% of the boss’s HP per minute, while contending with environmental mechanics. Each player, then, needs to do 1.25% per minute. Except you have tank and heal, which won’t be damage spec’d, so it’s more like 1.4%.
If a defensive party can buy just 30 seconds, the necessary dps drops by roughly 6%, given them breathing room to deal with other mechanics. But that’s 30 seconds of enduring mechanics that could rightly make them fail. In a proper soft-enrage scenario, their odds of surviving damage and mechanics damage drop every few seconds, so it’s still riskier to draw out the fight. It becomes about actually balancing defense and offense than “don’t screw up, not even once” and having your dps utterly fail because someone mis-timed an Eviscerate somewhere in Minute 2 of the fight.
Even in a hard enrage scenario, an 8 minute fight should take 7 minutes, with the last minute allowing for variation.When I say “immersion breaking,” I don’t just mean someone’s head-canon or a group’s RP.
To go from “hard fight, we can do this” to “suddenly dead because cheap mechanic said so” doesn’t feel good. It hardly makes sense. There’s no story in it. Unless the story is baddie finishes some mcguffin task that explodes all the things, then by all means put a timer on it. But it shouldn’t be a standard.
Soft enrages come with a building tension and the possibility of clutch win. Players are gritting teeth and yelling “Go go go go!” into their mics, making desperation plays and sacrifices so the rest of the team might pull it off, while, numerically, the game is smugly continuing to amp up. “110% damage not enough for you? How about 120%? More damage, more!” until the party endures for a win or they can’t sustain and inevitably topple.
So, if the fight already has a compounding damage mechanic where the boss gains stacks of power when the players fail, let that be the limiter rather than an arbitrary timer.This is exactly what people asked when they asked for the trinity – any trinity set-up is like this.
As few tanks and healers as possible to stay alive with everyone else going for as much damage as possible.
How is this a surprise?
Highly experienced players were used because guess what – it’s supposed to be hard. If they had used average players and balanced raids using regular or average players guess what we’d have? dungeons 2.0.
They already tried this – to balance content around the average player – we got dungeons – which obviously degenerated into speed clears for profit and the zerker meta. People shouted and screamed and said they wanted a change.
Raids are this change.
I understand what you’re saying – raids are so finely tuned now that if you miss certain timers you can be 5 minutes away from the fight’s “end” and still know you’re going to fail.
What’s missing is that excitement of “are we going to make it? Are we going to beat it by the skin of our teeth?” – that doesn’t happen in Raids now. If you don’t hit certain markers you’ll know with 90% certainty that you have failed – even 2-3 minutes into the fight.
The situation you’re describing is definitely more rewarding and more fun -but it would also make things much much easier for skilled players and would generate a lot of unwanted behavior.
For example – I predicted that if raids weren’t so finely tuned as to require all 10 people to be at 100% for the entire length of the fight ( which seems to be the case now) you’ll quickly see raid spots for sale.
100g a piece for example – and people would pay for it – but that would be a very bad PR situation for Anet and the community would be up in arms.The thing is – Anet can’t stop it – you can’t stop people making arrangements outside the game and then raiding together – only that 1 person is just now pulling his weight and will at a later point pay someone else for the run.
It’s inevitable – and to avoid this they went with the all 10 on point all the time situation.
One of the problems is that there is far too much gear choice, in this game.
In a game like WoW, you couldn’t abandon all survivability for DPS, even if you wanted to and (aside from some trinkets) you can’t choose a secondary stat over a primary one.
You have the gear for your amour weight and primary “power” stat and it has x amount of primary “power” stat (i.e. Agility/Intellect/Strength, depending on class) and y amount of Stamina on it; whether you would prefer either of those to be another stat, or not.
The content is then balanced around you having x amount of “power” and y amount of Stamina and the other two stats your armour generally provides, which can be more random, are only regarded as secondaries.
This makes it less of a gear type choice thing (as gear is more standard) and more of a learning the fight thing.
Which I tend to think is the way it should be.
Yes, gear ilevel is more important than it is here and people min/max etc., but it is far less widely varied in terms of its stats.
Also, re. “Raids are this change.” – well, raids are not supposed to be a change.
They are supposed to be one option out of many.
You’re not, as a game developer, when a few hardcore types say they want raids, supposed to go “Oh, so you want challenging content, do you? Well, have some very challenging raids and that is basically all you will be getting, so enjoy!”.
You’re supposed, if you add them at all, to add them as an added extra; not as the be all and end all.
Because, unless you also provide an LFR type version, most people will either never do them at all, or will never complete them.
ITA with you re. the undesirability of people selling raid (or dungeon, or fractal) spots BTW and I guess making raids require near-perfection, from everyone, is one way of preventing that.
But, honestly, I think the only way to get rid of it (as far as possible), in general, is to make it against the rules and ban anyone who is found to be doing it.
Because, even though you may be able to deal with the problem in this way, in the case of raids, you can’t make everything in the game extremely challenging, otherwise you simply won’t have many players left.
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For me there would be a simple answer, scale the dungeon difficulty and give players an option of Easy, Standard or Hard when they enter a dungeon. Standard would be the same difficulty as now, Easy would be aimed at a party of one or two players and Hard would scale up to an easy raid level, aimed at say 10 players. Increase the loot according to the number of people, so 2 people doing an easy dungeon would get loot as it is at the moment, but 5 people attempting a hard mode dungeon would get better loot. It could also act as a training ground for larger groups to learn to work together.
I agree.
It would be really nice to be able to solo dungeons, without it being mega-challenging.
One of the best things, about this game, is that no content is outlevelled, so everything remains relevant.
However, simultaneously, one of the worst things about this game is that no content is outlevelled, so no (challenging) content can be reasonably soloed.
What we need is the choice to be able to either still do it in a group, once we have past the required level for the dungeon, or to solo it.
Choice is good.
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It is a potential issue.
People can say it’s not, as much as they like, but the truth is that if something like this is available, most people will require people to use it (especially for PUGs, or whatever) and it’s a slippery slope.
It’s the same with DPS meters.
If they are available, even if only to the player, people will require people to post their DPS.
Sometimes that might be a good thing, with certain unfairly maligned classes, but more often than not, it will not be.
I’ve been through all this in WoW.
Allowing inspection, measuring and third party stuff never seems to end well and turns the game into paint by numbers.
If you think human females are all weak, let me tell you about a woman I knew a while ago.
She was 6’2" and weighed 230 lb. Set the US record in the shotput at age 15. Benched more than anyone on the men’s football team in college.
When I met he she had already been a two time member of the US Track and Field Olympic Team. She ended up doing that twice more.
Yes women on average are weaker than men. But there are always people that are not average.
So you please keep your kittened stereotypes to yourself.
Yeah, but I bet she didn’t look like the GW2 women?
About the only thing big about them are their childbearing hips.
Oh and their boobs, I guess?
Which, strangely, sometimes look real and sometimes look fake, depending on what they’re wearing.
The slimmest ones don’t really look like they could easily lift a shotput; let alone set a new record throwing one.
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Since*
Also hrm, I reckon you won’t be the only one who wants the stuff. Group up with others who want it, organize your own party for running them.
The problem with the “make your own group” thing, which has been used as the apparent cure-all answer to this fiasco since time (or GW2) began, is what if you’re new?
Or still new to dungeons.
You make your own group and then a bunch of new players join it and they all look to you to know where to go and what to do.
As you were the one who made the group.
Yes, you could say you don’t know what to do, in your description, but then one of two things will probably happen:
1. No one joins, as they’re all new too and need a little guidance.
2. An officious speedrunner type joins (for some unknown reason, now, as there are fewer rewards) and turns the run into a funless, nightmare teaching session.
As opposed to an automatic grouping system, where everyone is equal and there is no one in the leadership position (or viewed in that way) to then be blamed if it goes wrong.
Auto grouping device?
It’s been three years and this is Anet after all
lol, I’m ever hopeful.
So I think we simply need an alternative to getting shards, weapons, armors, and sigils
While yes PvP exists it only exists as an alternative to give people choice something GW2 is known for and having one viable option currently messes with that entire thing.
The complaints I’ve heard personally revolve around the shards because a person can go through all the pain of crafting a pre, Gift of Mastery, and Gift of Exploration then be stuck on the weapon gift because they need 500 dungeon shards from a dead dungeon. Then you also have the new people that have to beat the dungeon in the first place to unlock the pvp reward track.
We had choices and alternatives before and this seems like a reasonable request to either open up another path or return incentive to dungeons. Which is rather bull anyway MMO’s typically don’t destroy old content like this in an attempt to force people into the newer stuff. The new stuff should be enough to get people to move out of the old dungeons and into the new but I suppose it says alot about anet that instead of dungeons or even a raid wing on launch day they decided to nerf/destroy bits of the core making it much harder for newer people accomplish the same tasks the vets did with far fewer people..
Yes, it’s a reasonable request and I understand the problem, as I was just looking at legendary requirements and wondering how on earth people were going to get their shards for them, now.
I think one of the reasons they did it, though, was because all the speedrunning and speedrunning-training groups (some of which were wrongly advertised as "everyone welcome groups), were giving a really bad impression of the game to new players.
It’s like the worst possible advert for a game, when someone is new, so is far more likely to just shrug and leave, if something is really disappointing.
I did a, supposed, “everyone welcome” run, when I was newish, which I just assumed was going to be an anything goes type thing.
But the person running it was dictating, every step of the way, how everyone should (or must!) do everything, in intricate detail.
The three other (also new) members of the group ended up ignoring his/her instructions, as it really was tediously boring and not fun at all and he, or she, just refused to continue the run and stood in the corner, talking to his/her guild.
…with me standing uncomfortably beside him/her.
Probably complaining about us “noobs”.
It was horrible, frankly.
That isn’t a good first impression of a game.
I was also in a couple of really nice runs, while levelling, with really nice people; but a lot of them were not enjoyable, at all, sadly.
When you, as a games company, know most of the people running your dungeons are just trying to maximise their gold profit (which, in this business model, obviously means minimising your profit) and are also, potentially, putting new people off the game (which, again, threatens your potential profit), of course you will seek to end that.
Especially as you launch a new expansion and the core game goes free to play.
So, you’re expecting a large influx of players, who you want to try to not lose.
But, I do think it’s a shame, as some of us haven’t even done the dungeons to the point of being bored with them, yet.
I agree they could give us other ways to earn stuff from them – I’m not against that idea at all.
But, I would also, ideally, like to see an alternative way of trying to ensure that people can experience the dungeons properly, as well.
I heard Anet fired their dungeon designers, which I think was a little harsh, as I don’t really think all this was their fault.
I think the fault lies far more in the way classes, gear, weapons, weapon types (i.e. melee vs ranged) heals and buffs are designed, balanced and/or applied in this game, than the way the dungeons were built.
The dungeons aren’t perfect either, but given the fundamental game design, I think it would have been extremely hard (virtually impossible, actually) to make a dungeon where all the classes and types of weapons were equally valid and no one decided it was far more efficient to just skip>permastack>melee.
But, I guess it was just easier to make the dungeon designers the fall guys?
As the enclosed, dungeon-type environment is what really exposed all the issues.
People said they didn’t enjoy the dungeons, so they (apparently) blamed the dungeon makers, rather than looking any further.
Shame really, as a lot of people enjoy a dungeon (and fractals and raids aren’t the same thing).
Just not when they’re all about maximum efficiency, no-fun runs.
It’s quite funny, actually – before this nerf, a few speedrunners tried to tell anyone, who complained about dungeons, that they enjoyed their speedruns and asked who were we to tell them how they should “have fun”.
Well, if they were really having so much fun, how come they immediately stopped having it when the gold rewards dropped?
Whereas, my WvW/EotM rewards also dropped (and they weren’t anywhere near as high to begin with), but I still carried on.
OK, I complained, but I didn’t just drop it like a hot potato…
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Why is there no ‘Report’ button on these things, many other games make it easy to report, this one doesn’t seem to judging by the OP’s screenshot .. I’ve not had one so this is the first time I’ve seem something that looks reportable.
There is.
It’s the ! in the bottom lefthand corner.
It’s less than obvious, I agree and doesn’t seem to show at all in that pic; but I know it’s there, as I just used it.
Ah, okay, cheers.
No problem.
Nerf Charr…
They spend far too much time building oddly inappropriate, industrial-looking cities and fighting.
When, in reality, I suspect that they would, almost certainly, spend the vast majority of the day asleep and the rest of it chasing small, four-legged mammals (or perhaps fishing?) and tongue-washing themselves
Make it so, Anet!
Or, you know, you could just leave it as it is…
I never understood 100% thief only players. They complain the most about their profession, constantly saying how thief is garbage, yet refuse to play other professions.
there are 8 other classes in the game you know. Why not give those a shot instead of sticking to a class you don’t even like?
To be fair, it’s possible to have an affinity for a class, even if it’s not very good (or not good in the way you feel it needs to be) in a certain game.
I feel that way about Ranger, for example.
I don’t feel it’s as good as it should be, in this game and it is definitely lacking in what I view as useful utilities.
There again, you have to wonder about someone having an affinity for playing a thief.
What, exactly, is that saying about you?
Again, to try to be fair, as someone who likes Hunters/Rangers in games, it’s not because I would actually hunt IRL for fun, or approve of hunting for fun; it is just because I like pets and bows.
So, you know, it may be that someone likes the idea of ninjas and daggers and not so much about the more dubious aspects of thief…
Such as stabbing people in the back, from stealth. :/
As someone who mainly plays EotM/WvW, though, it’s hard to imagine that thief is in any way in a bad place, compared with certain other classes.
If nothing else, you can always play it defensively and get out of an otherwise lethal situation.
Which is more than you can say for Ranger, for example.
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Interesting ideas.
I think it’s quite possible they could work.
Having said that, although I loved flying in WoW, I’m really not that into gliding, in this game.
Partly because I suffer from lag, so I never know whether it’s even going to work, or not and if so, to what extent.
In many ways, I’m probably better off just staying grounded.
Much as I would prefer to be properly airborne.
I like it the way it is, TBH.
What we need is an automatic grouping device, so anyone can join and play them the way they like.
Then people, who have very rigid requirements, can either run them with their guilds, or use the old system.
If they want to bother at all, anymore, now the rewards are lower…
That way, new players would join them and get to experience them in a more fun, natural way.
As the vets originally did, before they figured out how to milk them for as much gold per hour as possible.
Of course, if that happened, the newer players would probably be being under-rewarded gold-wise, per hour, as it would take them longer.
But, what can you do?
At least they would have fun and be able to get their armours and stuff.
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Got the same one, with the same player name.
Reported it.
Why is there no ‘Report’ button on these things, many other games make it easy to report, this one doesn’t seem to judging by the OP’s screenshot .. I’ve not had one so this is the first time I’ve seem something that looks reportable.
There is.
It’s the ! in the bottom lefthand corner.
It’s less than obvious, I agree and doesn’t seem to show at all in that pic; but I know it’s there, as I just used it.
Any one else notice that account name?
Yes, I did.
Surprised that is allowed.
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Yeah, this has been happening to me, too.
You’re right, it is when they hide the miniatures due to rising population.
Previously, it would hide them, but the checkbox would remain toggled on; now the checkbox is toggled off by the hiding process.
Yep, same here.
Game is crashing several times an hour and is normally bringing my entire system down with it. :/
Nope, the fix is “We got your money already, get a 64-bit system for our 64-bit client.”
I downloaded that client from the Dulfy link (before this latest patch).
Made no discernible difference.
(I’m 64 bit, running on Windows 10)
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Yeah, I keep crashing in EotM, all the time and it’s crashing my whole system as well; not just the game.
Have to keep restarting my laptop (normally manually).
It’s awful.
Oh dear.
I don’t know, does the music count as dialogue?
If so, you can turn that off (or down) in options – I had to do that for my Mes, who was shouting buff-related things every 10 secs.
I don’t have a Rev, but I haven’t heard the music from any other Rev, so assuming other players can normally hear it(?), that might be why.
I think Revenant is for a very specific type of player.
Red cracks in the ground, funeral home music and only hammer for ranged?
I am definitely not that type of player.
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I find it amusing. Btw…. I just run with a lvl 58 toon from the silverwastes to dragon stand, it’s really fun! But ypu get 1 shot KO’es by anything xD
Yeah, I’ve always enjoyed doing that, in games.
Running the gauntlet through level inappropriate areas and seeing how far you can get…
But, even though you expect to die a lot doing that, that is very different from constant and repeated conflict, in level-appropriate areas, which just becomes wearing pretty quickly.
You need more mob-free areas, to chill in.
Preferably ones with nice views.
I had it too here is just quick medicine for that. Download free WoW and play it for 5 hours and then come back. You will se that problem will solve himself:-P
Well, if it’s the free version, isn’t that only to level 20, or did they change that?
If it is still just to level 20, you’re comparing apples to oranges in so many ways, it’s hard to even know where to start.
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I really enjoyed the first time openworld levelling experience, in this game.
It was kind of relaxing, in general, but reasonably challenging in parts.
I looked forward to logging on and exploring new areas.
I liked that you didn’t have to do every quest, or event, in an area and could move on before you got bored.
I’m not feeling that way about HoT, at all and really have very little desire to go there, most of the time.
Some of the areas are really nice (some less so), but it’s just way too anally retentive, constantly intense and repetitive for me.
It’s not that I can’t handle hard mobs – I can.
I just don’t really enjoy feeling I’m permanently on duty.
There are not even many places where you can stop and admire the view.
It’s just fight, fight, fight, with mobs that respawn almost immediately.
Original Tyria lifted you up, whereas HoT wears you down.
I don’t have lag so I don’t know if this works but.
Some people jump and then press jump again, If I know I am going to fly from the start as your picture shows I always keep jump pressed.
What I mean is when you lag and press jump during your jump the game doesn’t react that you pressed the jump button but if you keep jump button pressed from the start of your jump then the game should behave just as if you pressed WASD for walking. Maby this is what you are talking about but I am not sure.
Oh, so jumping and keeping the jump button pressed down works?
I’ll have to try that…
I have horrible lag, most of the time and attempting to glide, even when I should have plenty of time to deploy my glider, very often just ends up with me going splat on the floor.
Even when my lag isn’t that bad (for me), any kind of precise gliding is impossible, as it still takes about a second for my glider to deploy.
Honestly, I think it would be better if we could deploy our glider before jumping – like you would IRL.
After all, it’s not a parachute, or even a paraglider – people don’t jump off cliffs, IRL and then deploy their hang glider.
They attach themselves to their hang glider and then they run off the cliff.
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Donari.5237. I always believe in the kiss theory. (Keep It Stupid Simple)
That’s actually “Keep It Simple, Stupid”.
I don’t like the way they have implemented guild halls, either.
Not only are they pretty much impossible to get and/or hopelessly expensive, for anything other than larger guilds, but they also seem far too open and lacking in atmosphere.
I like the gilded hollow colours, but I have no desire to be there, as it is just an open space.
The Forgotten City (which shares the same gilded stone) is far more appealing.
They should be more like a cozy tavern, with a nice view from the windows; or have a cozy tavern incorporated into them, somewhere.
Maybe they should have had a building that everyone got automatically, with some opportunities to then add stuff to the upper floors and basement and the outside space?
Could have had a garden, part of which became your guild arena, if you wanted one.
The Guild Iniative Headquarters is actually better, from that POV – I prefer it.
Obviously, I think it’s inevitable that they had to be instanced, but that doesn’t mean they had to be in the middle of nowhere and feel less cozy than an open-sided barn.
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I bought a couple a long time ago when I got my first couple of chars to 80, I bought a bag slot for each. I haven’t bought any more. For me they are too expensive to buy when you’ve got multiple level 80s. It’s not too bad if you have only one char you play but it adds up fast when you have one of each profession. If they were cheaper and soulbound or more expensive but transferable I’d be much more inclined to buy.
$4 isn’t too expensive. I’m sorry, I’m going to have to disagree with all those that claim that it is. That’s literally like, a couple of sodas, a small box of snacks, or a cheap meal at a fast food restaurant. All of which, we can do without. If money is that tight to where $4 for a convenience item is just too much despite knowing the benefits an extra 20-slots brings in an MMO; perhaps it’s time to examine what you are spending your money on and make some changes or, obviously get a ( better ) job.
I go to work just like everyone else, I’m a student like a lot of people, and I have bills like normal people. I’m not rich, but I can easily tell myself: “Hey, I want another bag slot. Instead of going to McDonald’s today for lunch break, I’ll just make myself a quick salad to bring with me to work!”. And everything works out.
ezpz
It’s not $4, if you live in the UK.
It’s more like £4.
Which is at least $6.
Plus, it’s not just about what we can, individually, afford.
It’s about what we feel is a correct amount to pay a games company (in total) for a product.
If we feel a game is not worth more than $x a year, in total, we would be foolish to keep on handing its makers cash, far beyond that $x amount.
BTW, who are these people going to McDonalds for lunch, every day and how are they still alive? xD
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What are you talking about? My reply had nothing to do with if they dropped the prices of bag slots. It was in reply to the OP post in which the OP is talking about making the items account Bound.
Sure they may not have an obligation to refund us but I can tell you if they did not they would have a lot of unhappy people. Who would be happy to have spent real cash or in game gold to gems for items that have no use anymore? Or to have something the same as other people but in our cases spent a heck of a lot more cash for.
Also going by Anet’s past actions over such things (unlimited gathering tools) and their integrity in general I would say they would offer refund. So the only question that remains is if they would consider making these items account bound.
Well, I would assume that, if they made them account-bound, that would be something that would back-datable, to already purchased slots,.
So, how would that be a problem?
Even if it wasn’t, or they didn’t do that, they would still be of use on the character you bought them for.
They wouldn’t be left useless, in any possible scenario, so I don’t know what you’re talking about?
I assumed you must be talking about lowering the price (or also lowering the price) because you were talking about refunds.
Why on earth would you need a refund just because a previously character bound thing was now account bound, if there was no change in price?
…and no, they would not owe us a refund if they lowered the price.
They could choose to give us one, but that would be their own choice.
Yes, there might be a few unhappy people, but they would be unreasonably unhappy people; especially if they bought the item months, or years, before the change.
It’s not like they give us a partial refund every time they have a sale on something.
Even if that sale happens 5 mins after we bought the item at full price.
Have you actually looked around at other MMO’s, OP? It’s pretty common to see publishers like Aeria Games charge $10 for a 10-slot bag..
Anyone who pays that, or plays a game that charges that, needs their head examined, frankly.
Unless, of course, the existing bag slots really are more than adequate.
Or they provide a lot more other things ingame.
Meaning that that is one of your only purchases.
What really matters, here, is what we end up buying (or being tempted to buy, due to intentionally implemented ingame shortages) overall.
Not so much the individual price of everything.
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By the end of the night you’ll have gotten a crap ton of loot and a guaranteed exotic armor piece, but you have to succeed.
And before anyone says it, succeeding at the meta events is not hard, just try to ensure that you are organized. Be smart about it.
You mean run stick figure graphics so you don’t crash and hope that someone else kills the other bosses in VB while you kill yours for a chance at a gold chest after spending 90 minutes killing mobs that don’t give xp or loot?
Maybe you’ll fill your inventory after 4 or 5 runs unless you found a spot I haven’t found yet. If you’re “smart” about it you’ll avoid Metas and farm mobs that actually give rewards.
If that’s what it takes, but are you running GW2 on a typewriter or something? I play on a 5 year old laptop and have graphics set nearly to the highest. I don’t know what mobs you are referring to, because the only mobs I’ve run into give plenty of experience and loot, so maybe you are just not actually tagging them. I fill my inventory 2 or 3 times per night cycle on Verdant Brink while actively depositing all materials into my bank and salvaging in between events. You must be doing it wrong.
And yes, I mean that it’s pretty easy to find a map with people who are doing the right things considering I’ve been a part of maximized maps several times. It takes 2 minutes of effort (if not less) in looking through the lfg…if that can be called effort.
If you are “helpful”, you would say what and where those mobs are rather than kittenting on the strategies that obviously work for other people. I mentioned a strategy that has worked for me as i have been “smart” about it.
Yeah, from what I understand (which isn’t much, when it comes to tech!), it actually runs better on older machines.
Hence why they added the 64 bit download.
Not that that has helped me – maybe I did it wrong?
I thought it only worked on the highest of highest end, brand new pcs and the problem was my new (but by no means highest end) 64 bit laptop; but, apparently not.
Item in the gem store? People QQ it isnt obtainable via playing the game in some way or it’s locked behind said paywall.
Item added to the game obtainable by reasonable means or as a drop? People now QQ that it’s ‘rare’ and that it’s expensive.
People should be happy this item is obtainable for free, no cost involved – how so? By the creature(s) that drop said item. Treasure mushrooms.
If the drop rate is meant to be low, it’s gonna be low and only some people out there may get the drop thus depicting the costly prices on the TP atm for said item. This is normal.
Eventually, if people stop being lazy & actually go try for once there might be more of these in stock which would inevitably lower the cost. Supply and demand.
Either way, if there is one valid point people have made in this thread that I do agree with – it’s the fact that said item should’ve been made a BASELINE, toggle-able feature since launch. Yeah. Wow. Something so simple that other games already have
implemented yet GW2 dropped the ball on. YikesI will be productive and go around hunting treasure mushrooms whilst exploring & playing the content in hopes of getting said item along the way.
I don’t really understand your position, TBH.
On the one hand you say this:
Either way, if there is one valid point people have made in this thread that I do agree with – it’s the fact that said item should’ve been made a BASELINE, toggle-able feature since launch. Yeah. Wow. Something so simple that other games already have
implemented yet GW2 dropped the ball on. Yikes.
Which is perfectly reasonable and then on the other, you go on to accuse everyone of QQing (as if they’re all the same person, with strangely contradictory opinions), call people “lazy” and say they should be “happy” with Anet’s “solution” here.
If you, genuinely, think a toggle feet option should have been added, to begin with – which would neither have relied on a gemstore purchase, nor on a rare RNG-based ingame drop – surely the rest of your post is moot?
As, if that had been the case (whether from the beginning, or implemented more recently), neither of the other options would have been necessary.
So, no “QQ” from either side.
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I understand that ANET has to make money (believe me, I’ve given them plenty), but 400 gems for one bag slot for one character is crazy. I think the fair thing here is to make bag slot purchases account bound.
Better than paying monthly USD15 like WoW isn’kitten And you can earn gems from farming gold in game.
It’s really not.
Especially if you also buy bank slots and like your character to look nice so buy armour sets and outfits and/or gathering tools, or minis, or musical instruments, or whatever.
I’m probably a fairly unusual case, but I have spent more on this game, in 9 months, than I would have spent on WoW in about 3 years.
…and I mostly do EotM/WvW, so my ingame financial future isn’t even looking that bright, either.
If they did this they would have to do a lot of refunds…..
I have bought extra bags for 8 of my chars so all up that’s 8400 (3 bags for 7 of the chars) gems they would owe me? I can’t see that happening, it would be nice but still can’t see it…I have 2 more chars who do not have extra bags as I have found they really are not even needed for whatever that’s worth.
There’s no legal requirement that says that, if a company drops the price of something, they have to partially refund previous purchasers.
If any company does this, they do it just as a courtesy, for customer relations purposes.
When we made that decision to buy, we did so agreeing to the current price at that time.
Not whatever new price may come in future.
Whether it be higher, or lower.
Stop whining.
Stating an opinion about a game, on its official forum, isn’t “whining”.
Complaining about someone stating an opinion about a game, on its official forum, on the other hand, may reasonably be viewed as that.
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I don’t know that much about GW2 crafting, but this kind of thing is fairly typical in MMOs.
Not saying it’s ideal, but it’s typical.
The idea is that people should help support other professions, as they level their own, or make stuff to use/sell.
Of course, what I have heard about GW2 crafting, is that there is not much money even in max level crafting?
If so, I can see how it would then be annoying to have to spend gold, just to make something that doesn’t make any (or much).
^ Exactly.
Well said.
It would but how would the Norn theme work out for it? Maybe something similar to Princess Peach’s outfit since she’s very tall (I’d guess 5’7" or 5’8" but very tall for human is very short for Norn so…)? The coronet outfit from Long Live the Queen would be a great option for any race too
I wouldn’t describe 5’7" or 5’8" as “very tall” for a woman.
I’m 5’ 9" and I only describe myself as tall; not very tall.
My half sister is 6’ and I quite often see girls around who are over 6’.
That is what I would describe as very tall.
no its not! I bought 4 of those slot and dont regret it! if they do nerf it then i want a refund because it is really not fair!
That is really not the way to think about this.
I’ve bought at least 8 of them, myself (whatever number maxing out 2 chars with bag slots is?) and I still think it’s too high.
You may have bought 4, so far, but in the future you will probably need more for another character.
Then maybe another 4 for another character and so on…
So, assuming you keep playing and play on more than one char, this situation will continue to affect you.
ETA: Looked and think it’s 3 per char to max out, actually, but you get what I mean.
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I agree, it is high.
I think they think they have to charge a high amount, as some (most?) people won’t buy this stuff.
So, they have to make more from the people who do.
But, really, it has to be a self fulfilling prophecy, to at least some extent.
As, if they charged less for something undeniably useful, like this, far more people would surely buy them.
OP is absolutely right. If you lack teamwork, organization and the skill necessary to take your hall, examine yourself. You are begging for a handout to achieve the reward people better organized, with higher priorities on teamwork and with more dedicated goal focused members have earned.
If you find yourself begging and pleading for a change to a system that rewards small guilds for hard work, realize you are not in a capable guild. Work with your small guild to achieve your goals. If you are consistently failing, making it easier for you now will only be hurting your development as a guild and as a gamer.
Will you be asking for everything along our path in GW2 be made easier and more attainable because you can’t do it? Or does this pandering end here by letting the unaccomplished gain access to a useless unupgraded hall?
Way to go .. you completely missed the point by a country mile.
It has nothing to do with organisation and teamwork.. if a 2 man guild like the OP’s lacked that then yeah.. that would be bad news for the guild.
It’s about retaining the effort but ensuring that effort/cost is spread equally throughout the guild spectrum… getting a guild hall is nothing more than a pug LFG… upgrading it is something quite different… 500 players collecting for example sand and seeds is nothing in comparison to what small guilds have to go through because someone didn’t bother to look into the mechanics of it all very well, in fact I would say it’s actually a pretty lazy content implementation with no thought other than “we now have guild halls”It is the opposite. My point is on the money. Organizing a 500 man guild to be motivated to donate towards the hall at a pace fast enough and in quantities large enough to have guild unlocks as the aetherium becomes available is a tremendous effort. One in which you underestimate. Large guilds that can accomplish this have fantastic leaders and organization.
Small guilds, such as mine and OP’S, are able to keep up with similar organization and dedication. Failing to accomplish your goals is not the contents fault. But your own shortcomings. This is my problem. People unable to accomplish guild goals due to poor organization or lack of dedication crying foul.
Guild hall and its upgrades are designed for guilds large and small with both capable members and leaders. If you are struggling it is a sign that your guild is not healthy.
I just have a little bank guild.
It’s not supposed to be “healthy”; it’s just a little bank guild.
I liked that I could level it, slowly, on my own, while I just played the parts of the game I enjoyed.
Just as I could previously, with my little bank guild, in WoW.
It gave another dimension to the game.
A game which is sorely devoid of meaningful dimensions, IMHO.
When they abolished guild levels in WoW, not that long after I had fully levelled my bank guild, on my own, I didn’t even complain.
Because nothing was taken away from me; it was just given to others.
Whereas, this has taken something away and also forces people to play in a very specific way.
One which they, quite possibly, do not enjoy.
Or grab their credit card, yet again…
I have given Anet more than enough money, already and I am not going to turn into a full time mats farmer, or a solo runner of the one type of mission I might be able to do alone(?), just for a bank guild.
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I’m MG in my small and lovely guild and I don’t want a full and free Hall Guild. It’s not that we claim.
On GW1, I was MG in the same small guild and i remember that the hall was very expensive for us. But with the time (and gold coins!), we have bought all the ameliorations. It was possible but slowly -because we have done the choice to be small-.On GW2, before HoT,create banners or ameliorations required points of influence. We won this points with lot of patience, account’s connexions and many activities (together or alone). But it was possible to be a small guild and to have fun like big guilds,it just took time. No problems. It was our choice for our confort.
Since HoT, the only way to gain points of favor is to play missions guild, that’s sometimes impossible for small guild by lack of online players.
So… do you suggest us to leave our small guild and joining a biggest? It’s your solution? Are you serious? Do you think the fun of this game is to have only big guilds? One model? One gameplay?Having a guild hall is a privilege. Right. We have bought the extension for it, so we should have the right to obtain it too. No preference about the cost in gold coins, this system existed on GW1 and veterants players knew that. Small guilds must be patients to complete their hall.
But WHY it needs points of favor who can only be won on missions guild? Why only this way?There are also small mission doable for a small group of payers. You will make slower progress (however, you said that was not a problem) because you cannot do all missions available. But you can still make progress. or what am I missing?
Well, for a start, a “small group” of players isn’t just one player alone, is it?
Previously, I could (slowly) level my bank guild, by just playing normally, on my own.
Now I can’t; simple as that.
Not only that, but I have just lost the 10K influence I had already spent on an upgrade and the other 2.5 – 3K (maybe slightly higher) influence I was on, which I intended to use to build the final bank upgrade.
It’s just gone.
Maybe some people don’t care?
Maybe some people don’t think anyone should be able to build up a guild alone, in this game?
Even though it’s a game where you can join up to 5 guilds, simultaneously.
So, being able to do so shouldn’t (and didn’t) stop anyone joining bigger guilds, as well.
But, either way, that is the situation we are in and some of us are less than impressed.
ETA: You know what?
I’m just sick of this kitten in games, lately.
I came here from WoW, where I spent months fruitlessly trying to persuade them to reinstate things like LFR difficulty and rewards, personal loot and flying at max level.
I’m sick of being expected to beg for things we had previously and that were removed for no good reason and to the detriment of the game, as a whole.
It’s NOT OK and it is also not the job of people like me to have to try to make developers see sense, when they appear to have lost the plot entirely.
This is not why we play games.
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