Showing Posts For Tigaseye.2047:

It doesn't make any sense. It just doesn't.

in Guild Wars 2: Heart of Thorns

Posted by: Tigaseye.2047

Tigaseye.2047

Am i the only person that thinks this is normal? No offense but dungeons were by far the best way to earn gold, topping fractals and open world content, and they were easy as kitten compared to fractals.

This is a good thing and can only be good for the game in the long run.

You never sold many fractals run did you?
Fractals were one of the best ways to earn gold if you knew what you were doing.

Yeah, um, pretty sure most of us don’t even consider selling content to our fellow players.

So, that probably didn’t even enter his, or her, mind.

Because mentoring players isn’t my job as a veteran player.

Good, then you shouldn’t mind that you no longer have the option of being paid well to do it.

1.So selling something that people want is a problem now? If I choose to sell something and someone wants to buy it – that’s perfectly acceptable in my opinion.
I’m looking forward to seeing people’s reactions when Raid spots begin to sell for a lot of money. And trust me – there will be buyers.

2.Dungeon rewards were never buffed in order for veterans to mentor other players. That’s just absurd to believe. Dungeon rewards were buffed because of public outcry that there’s no way to make money combined with the fact that dungeons were becoming a ghost town with the exception of CoF p1.

It was their attempt to spread people out across more dungeons while preventing them from farming just one of them – and it worked.

There was never an expressed developer intention that veterans should carry and teach new players in exchange for better dungeon rewards being part of the game.
What fantasy realm did you pull that thought from?

Rewards were buffed in an attempt to salvage dungeons – in a way it worked and in another way it failed. Don’t try to spin the narrative to suit you.

Dungeon rewards being nerfed affect newer players more than veterans who by now have thousands of gold. Newer players back when dungeon rewards were what they used to be could easily learn what to do and farm good amounts of gold fast. Today they don’t have that option.

I’m not getting into all this with you, again, Harper.

I’ve made my opinions on this subject pretty clear, both here and in the past.

No point in repeating myself.

“Turns out when people play the game, they don’t admire your feet at all.” sephiroth

It doesn't make any sense. It just doesn't.

in Guild Wars 2: Heart of Thorns

Posted by: Tigaseye.2047

Tigaseye.2047

Am i the only person that thinks this is normal? No offense but dungeons were by far the best way to earn gold, topping fractals and open world content, and they were easy as kitten compared to fractals.

This is a good thing and can only be good for the game in the long run.

You never sold many fractals run did you?
Fractals were one of the best ways to earn gold if you knew what you were doing.

Yeah, um, pretty sure most of us don’t even consider selling content to our fellow players.

So, that probably didn’t even enter his, or her, mind.

Because mentoring players isn’t my job as a veteran player.

Good, then you shouldn’t mind that you no longer have the option of being paid well to do it.

“Turns out when people play the game, they don’t admire your feet at all.” sephiroth

(edited by Tigaseye.2047)

HoT in review by Woodenpotatoes

in Guild Wars 2: Heart of Thorns

Posted by: Tigaseye.2047

Tigaseye.2047

Maybe it’s more like they’re acting like it’s not making them enough money?

Which, of course, is even more unacceptable, if it actually is.

In what way have they acted like they’re not making enough money?

Just a lack of everything.

They don’t work on things that need work, because they aren’t a “priority” for them.

Even this forum, with all its problems (including the notorious forum bug) is an example of that.

They reduce the rewards from existing content (which they haven’t provided a direct replacement for), so if people want to buy something they are more likely to have to spend real money.

All this seems like penny-pinching, to me.

Penny pinching gives the impression of either a genuine lack of cash, or (perhaps falsely) pleading poverty, to most people.

“Turns out when people play the game, they don’t admire your feet at all.” sephiroth

It doesn't make any sense. It just doesn't.

in Guild Wars 2: Heart of Thorns

Posted by: Tigaseye.2047

Tigaseye.2047

I’ve said this before, so I will try to keep it brief this time, but the problem is that a lot of people were boasting about their dungeon rewards and/or abusing their dungeon privileges.

A lot of people were claiming to earn 60g per day, from speedrunning dungeons alone.

That kind of income per week obviously means they didn’t really need to use real money to buy anything, ever.

Now, that might have been OK (desirable even) if these people had; a) already spent more than enough, in real money, on the game previously and b) made (or participated in) at least some genuine “everyone welcome” groups.

So, even newer players could experience dungeons in a fun way, without it being a formulaic, skip>permastack>melee nightmare.

Of course, the way dungeons are/were being played is/was at least partly the fault of the fundamental game design.

A good game wouldn’t encourage, or even allow, cheesing like that, but still.

Point is, even though I am very much in favour of preserving the rewards from existing content – especially content they haven’t even bothered to produce a direct replacement for – it is still hard to defend the idea of the previous, very high, rewards being preserved in this particular case.

If people had behaved more considerately and had let people run as they liked, even if it took a little longer, then I would be all for it.

“Turns out when people play the game, they don’t admire your feet at all.” sephiroth

(edited by Tigaseye.2047)

The problem with Hero Points

in Guild Wars 2: Heart of Thorns

Posted by: Tigaseye.2047

Tigaseye.2047

10 Minutes you get for some of them is more than enough.
I and I am sure a lot of other players do not want everything made easy.

You people keep complaining how the game is too casual and how we are losing players because of that but the moment something challenging appears you made countless crying posts begging for it to be nerfed.

This has already been nerfed enough.

GW2 Is an MMO. Play it as such
Make friends, form parties and guilds and help each-others

Thats my two cents…

Who’s “you people”?

We are all different people, saying different things.

It’s not the same people saying contradictory things.

If you’re going to use the (slightly rude) term “you people”, at least use it properly.

“Turns out when people play the game, they don’t admire your feet at all.” sephiroth

(edited by Tigaseye.2047)

A little bit of lag makes HoT impossible

in Guild Wars 2: Heart of Thorns

Posted by: Tigaseye.2047

Tigaseye.2047

I have the same issue – sometimes my glider works and sometimes it doesn’t and practically all the time it lags a little.

They have just updated the broadband in my area (in the UK), so I doubt the problem is even on my side.

I do play on the US servers, so that might be part of the problem; but, for whatever reason, anything that involves accurate gliding skills is, normally, impossible.

I don’t really understand why an online games company would even include something like this, in their design, when they know full well how much of a problem a lot of people have with lag.

“Turns out when people play the game, they don’t admire your feet at all.” sephiroth

dear anet,pls b considerate to casual players

in Guild Wars 2: Heart of Thorns

Posted by: Tigaseye.2047

Tigaseye.2047

You do not need ascended items to play, be it casual or hardcore. As soon as you complain about not being able to craft ascended items “as a casual player”, your point becomes invalid.

Ascended and legendary items are long term goals and it is intended that player will need a long time, so what you describe is nothing else than “working as intended”.

Getting “left behind” just because you have exotic gear while others may have ascended gear is an illusion and happens only in your head. I do not have a legendary, or ascended weapon and I do not worry in the slightest about “getting left behind”, and the difference in power is so small that you will likely never even notice it while playing. To be honest, your post seems to be a repetition of what people posted back long ago when ascended items were first announced.

Just a side note about gold buying: What you write makes no sense at all. If anyone is willing to spend real money to get ingame gold, the “current gem to gold ratio” which you say has “doubled” works in his favor and not against him. Because now he gets twice as much gold if he buys gems from ArenaNet and exchanges them for gold, which is a perfectly legit and intended thing to do. So the gem to gold ratio in no way drives people to 3rd party sites.

They have said we will need all ascended to raid.

Not that I currently have any intention to raid, in this game, but maybe the OP does, I don’t know?

…and yes, you can notice the difference while playing, whatever some may try to tell you to the contrary.

There again, I come from WoW, where min/maxing and noticing even the slightest improvement in performance/survivability is practically a pathological obsession.

You’re spending more time playing GW2 per week than I spend at my full-time job that bought a kitten 3-story house…

…and this, dear readers, is the entire problem with F2P (or even B2P).

Because, almost any job and certainly any (legal) job in any Western country, will earn you far, far more than you can ever earn in-game per hour.

Leaving people in a multiple-edged quandary of “Is it morally OK to pay real money for everything in a game?” and “But, if I do that, what is the point in playing at all?” and “But, if I do that, the game makers will be making far too much money for what they’re actually providing us with.”.

What an unpleasant dilemma it truly is…

“Turns out when people play the game, they don’t admire your feet at all.” sephiroth

(edited by Tigaseye.2047)

Legendary Crafting Not Worth It...

in Guild Wars 2 Discussion

Posted by: Tigaseye.2047

Tigaseye.2047

Yeah, a lot of people are saying it’s not worth it.

You’re certainly not alone.

Plus the old precursors all have new, unique, skins now and they’re all pretty good looking in their own right.

“Turns out when people play the game, they don’t admire your feet at all.” sephiroth

Why we can't use boost like guild old ver. ?

in Guild Wars 2 Discussion

Posted by: Tigaseye.2047

Tigaseye.2047

Don’t apologise.

I could understand it fine, Prince and I’m English.

“Turns out when people play the game, they don’t admire your feet at all.” sephiroth

Guild Halls or the lack there of

in Guild Wars 2 Discussion

Posted by: Tigaseye.2047

Tigaseye.2047

I know, it’s awful.

They need to take another look at it and change at least some stuff back; simple as that, really.

I don’t know if they will, but all these things, however small they may seem to Anet, are nails in coffins to the players.

“Turns out when people play the game, they don’t admire your feet at all.” sephiroth

Saving Pet Names

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Posted by: Tigaseye.2047

Tigaseye.2047

I know, I don’t get it, either.

“Turns out when people play the game, they don’t admire your feet at all.” sephiroth

precursor collection is a ripoff

in Guild Wars 2 Discussion

Posted by: Tigaseye.2047

Tigaseye.2047

It’s too complicated a process for me to even take in, without falling asleep.

I want to concentrate on stuff like this, in this game, but my subconscious seems to know that it is totally unnecessary information and refuses to let me.

“Turns out when people play the game, they don’t admire your feet at all.” sephiroth

So much hate on GW2, I keep on loving it.

in Guild Wars 2 Discussion

Posted by: Tigaseye.2047

Tigaseye.2047

Whenever I go on the forums, I find so many complaints about all the bad things in this game.

Things like:

• The way of ’’crafting’’ your precursor.

So, why is crafting in quotes? Do you think there’s a more accurate word for it than crafting?

Or do you think being able to craft them is a lie and we’re all hallucinating about it?

Isn’t most of it collecting drops?

Only had a brief look, but it looked that way to me.

Not that I like crafting any better, but still.

This game gets a ridiculous amout of love, all the hate are on these forums.

Why do you think the devs post on Reddit?

They should post on here, whether it gets “hate” here, or not.

This is their forum.

“Turns out when people play the game, they don’t admire your feet at all.” sephiroth

(edited by Tigaseye.2047)

Invisible Shoes! What the?!

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Posted by: Tigaseye.2047

Tigaseye.2047

^ Well, if we’re being cynical/paranoid, it would be a very good way for Anet to make an extra (roughly) £140 per day.

At least for a while…

Of course, the person buying would have to buy gems with real money for it to work and it’s hard to believe a company the size of Anet would feel the need to do shady things like that to make a living, but still.

Although, if they did it with enough different stuff (legendaries, these shoes, various rare skins, very rare dyes…), it might be financially worth it to them (in total), to have a member of staff listing stuff periodically.

Point is, in theory, any company in Anet’s position, could do stuff like that and we probably would never know if they did.

I pretty much know WoW does (or did, at one point – mainly pre the BMAH) list rare stuff, on their own auction house (you can see the names of the people listing there); but the difference is that, until recently, there was no (official/authorised) way to buy WoW gold with real money.

So, really, assuming they had no connection with any goldselling website(s) – which we have to assume they didn’t – they were just providing an ingame goldsink.

Which is fair enough, really.

Whereas, if a game like this does it, they are obviously, effectively, selling people the items for real money, at least some of the time.

I expect I’ll have to field comments saying Anet would never do anything like that and/or they don’t need to.

So, I will just reiterate that I’m not saying they are doing it, just that they are in a position where they could (in theory) do it, if they wanted to.

“Turns out when people play the game, they don’t admire your feet at all.” sephiroth

(edited by Tigaseye.2047)

Make backpacks dye-able!

in Guild Wars 2 Discussion

Posted by: Tigaseye.2047

Tigaseye.2047

Would be nice.

I think it’s hard to tell whether they would make more, or less, sales by doing this.

On the one hand, people would be far more likely to buy the item, if they knew they could dye it.

However, on the other, they obviously wouldn’t be able to sell different coloured versions of the same thing.

Personally, I tend to think they would, generally, sell sufficiently more of an item, if it was dyeable, to outweigh the total number of sales they currently make of different coloured versions of the same item.

But, that is just my guess.

“Turns out when people play the game, they don’t admire your feet at all.” sephiroth

(edited by Tigaseye.2047)

Invisible Shoes! What the?!

in Guild Wars 2 Discussion

Posted by: Tigaseye.2047

Tigaseye.2047

They really should have called them The Emperor’s New Shoes.

“Turns out when people play the game, they don’t admire your feet at all.” sephiroth

You've got to be kidding me...

in Guild Wars 2 Discussion

Posted by: Tigaseye.2047

Tigaseye.2047

I don’t like any of the new armour very much.

Some of the weaps are really nice, but most of the armour? No.

It’s started to go in a WoWish direction and one of the medium armour chests is positively hideous, frankly.

There is really no other word for it.

I have always just wanted some simple top and pant options (with no skirts, or flaps, or straps, or padding, or pockets, or whatever).

Then the weaps and backpacks could be allowed to shine.

“Turns out when people play the game, they don’t admire your feet at all.” sephiroth

Gold Starvation

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Posted by: Tigaseye.2047

Tigaseye.2047

The problem is that some people were boasting about making 60g, per day, from dungeons alone.

While, simultaneously, refusing to run anything but Zerker skip>stack>melee speedruns, with experienced, well geared, players of the “right” classes and builds.

Meaning that they were ending up with a very large amount of gold, per hour played and never really needed to open their (RL) wallets, at all.

That is pretty hard to defend.

Especially as it was very off-putting for new players, who obviously weren’t “the chosen ones” and were often treated badly if they joined by accident and/or were, inadvertently, finding themselves in speedrun “training sessions”; when all they thought they had signed up for was an “everyone welcome” dungeon run.

Having said that, they have not just nerfed the rewards from dungeons, which would have been at least somewhat justifiable; they have nerfed them from pretty much everything.

Basically, I think you should get similar rewards from pretty much any type of content you choose to do and those rewards should not be lower than they were before.

Unless they really were too high before.

“Turns out when people play the game, they don’t admire your feet at all.” sephiroth

(edited by Tigaseye.2047)

[Suggestions] Gemstore Items

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Posted by: Tigaseye.2047

Tigaseye.2047

I would like finishers that look more “realistic”, such as your character using their equipped weapon to stab the downed opponent rather than some cartoony/silly animation that we currently have available.

I think that is what they are trying to avoid with finishers.

I think they are supposed to be relatively light-hearted and/or silly and not personal, or gory.

“Turns out when people play the game, they don’t admire your feet at all.” sephiroth

Guild Wars 2: Heart of Paywalls

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Posted by: Tigaseye.2047

Tigaseye.2047

Of course there is not much in core game, that’s what expansions do. Where do you guys come from. First MMO or what?

I come from WoW.

Expansions don’t, generally, strip the content/rewards from the core game, there.

OK, admittedly, they have recently been going down the shady path of removing mounts and stuff from old content.

Which I don’t approve of, either – even (especially) in the case of mounts I managed to get in current content.

Everyone should have a chance to get everything, in an MMO, sooner or later.

But, overall, WoW doesn’t remove stuff.

What happens there is that stuff eventually gets outlevelled/outgeared and the rewards seem less, due to inflation.

But, actually, as people are soloing old content, rather than doing it in a large group, they are generally getting more rewards than they can in current content and certainly more than they were previously, when that older content was current.

In this game, you don’t outlevel stuff, so everything is supposed to be current and yet, almost all older/existing content’s rewards have been nerfed.

Including things that were never particularly rewarding and simple things, like levelling guilds, which are now impossible to level on your own.

This is not normal, typical, or good.

First of all, it takes months and months of VERY hardcore raiding in a great guild to acquire the best gear in WoW, and when every expansion is released, the gear becomes worse than quest greens and is useless. That’s much worse than getting a few less gold for content than you got a month and a half ago.

Sure you can go back and solo old raids, but if you think that is a significant way to gain anything of substance outside of achievement rewards then you are sorely mistaken. The items like mounts have an atrociously low drop rate (I would know, I have 259 mounts) and are almost always account bound, and the pets you get were only very valuable for a short time in MoP. On a high pop server you are lucky to see 2 people while leveling through a zone, look at WoD right now, even the “current” content is barren and mounts in the xpack are a dime a dozen.

The only thing that sets you apart is your gear, and guess what, not only do they make it useless to 99% of the players each expansion, they make it useless almost every patch.

Frankly, if everything in gw2 was as it is now, minus the cash shop, I would feel like things are a little too accessible. it takes maybe 60 hours to level to 80 with only the boosts they GIVE you, and it took me maybe an hour and a half after hitting 80 to get masteries and gliding unlocked. Not to mention just from salvaging and harvesting nodes I was able to level two crafting profs to kitten near max.

This game has a lot of things going for it, I truly believe people just get hung up on minutiae when there are ways to get things that involves paying real life money. Because honestly, take away the cash shop, and in my opinion, it’s too easy to get really good stuff.

I can’t imagine how badly people would rage if they couldn’t even touch the best stuff in the game without 19 other incredible players and hundreds of thousands of gold.

All of the complaints here aren’t invalid, they just come off to people who have been playing MMOs for years as the incoherent ramblings of people who either haven’t played an MMO before, or someone who dabbled in the past and never stuck with one long enough to see the nature of MMO end game.

Unless they’ve changed it in the last 6 months you can get a lot of gold from doing older raids in WoW.

And as you know, you can now buy play time with gold in WoW. So it’s wrong saying you don’t get anything out of playing older content in that particular game.

I’m not sure you know what “a lot of gold is” in that game. making the ~25k it takes to buy a token (which is, by the way, a system that literally allows the buying of gold) is silly easy. But if you think you’re going to make enough money to buy rare mounts or fund what it takes to make a strong push in Mythic content by running DS, ICC, or Sunwell once a week then you obviously played a different game. Running old raids for gold in WoW is one of the most inefficient ways to make gold. The only real gold reward of significance from doing those was pets, but now that doing pet battles is just an achievement dump pet prices have dropped immensely.

I also hear a lot of mention about how “grindy” GW2 is for rewards. Well the main reason people run old raids are for account bound mounts, and as someone who has run sunwell every week for 3 years and still doesn’t have ashes of al’ar all I have to say is take a step back and stop getting caught in the “grass is always greener” trap.

I never said it would fund a mythic raider or a mount collector. I said it would fund play time and that’s it.

Like, were my words not clear or something? I’m genuinely confused.

Mythic raiding and collecting mounts (or other cosmetics) is the preferred game-play (play time) for many MMO-players.

Well no, it’s not.

The vast majority of WoW players don’t raid, at all (past LFR, anyway); let alone Mythic raid.

A lot of people like collecting mounts, it’s true.

Although, not all of us.

I was far more of a pet collector.

I also liked transmog but, in terms of gear, I tend to like simpler things; so, greens were generally more my style.

WoW gear style is, generally, pretty flashy…

I liked mounts, too, but only some of them and very few enough to run old dungeons/raids repeatedly for.

Of course there is not much in core game, that’s what expansions do. Where do you guys come from. First MMO or what?

I come from WoW.

Expansions don’t, generally, strip the content/rewards from the core game, there.

OK, admittedly, they have recently been going down the shady path of removing mounts and stuff from old content.

Which I don’t approve of, either – even (especially) in the case of mounts I managed to get in current content.

Everyone should have a chance to get everything, in an MMO, sooner or later.

But, overall, WoW doesn’t remove stuff.

What happens there is that stuff eventually gets outlevelled/outgeared and the rewards seem less, due to inflation.

But, actually, as people are soloing old content, rather than doing it in a large group, they are generally getting more rewards than they can in current content and certainly more than they were previously, when that older content was current.

In this game, you don’t outlevel stuff, so everything is supposed to be current and yet, almost all older/existing content’s rewards have been nerfed.

Including things that were never particularly rewarding and simple things, like levelling guilds, which are now impossible to level on your own.

This is not normal, typical, or good.

Every expansion that WoW ever put out nerfed the gear from the prior version. Every time it increase the max level, all the gear from the previous max level became useless.

No, it just becomes outlevelled.

Which is not the same as becoming “useless”.

It’s still of use for going into the next tier of raids (if you raid) within an xpac, or for entering the new xpac content.

…and in fact, if you “real” raid, your gear may be superior and/or still of use well into the new xpac.

It also remains of use for transmog.

No it’s not like this game, where ascended/legendary gear/weaps will (apparently) never be bettered.

However, that isn’t the same as nerfing the rewards from existing (still level appropriate/current) content, not replacing it with the same type of content for better rewards and calling that an expansion.

In other words, if you have no new content, to directly replace/add to older content (e.g. EotM), don’t nerf that content’s rewards.

“Turns out when people play the game, they don’t admire your feet at all.” sephiroth

(edited by Tigaseye.2047)

Do i rly must buy GW2 again?

in Guild Wars 2: Heart of Thorns

Posted by: Tigaseye.2047

Tigaseye.2047

The core game is thrown-in for nothing, if you don’t already have it.

Think of it as a free gift, that you just don’t happen to need.

This would have been a good idea, IMO, for attracting new players – if they hadn’t, apparently, used it as an excuse to nerf/remove rewards/progress from pretty much all existing content.

Including content that didn’t give a lot in the first place and progress people had already earned (thinking guilds, here).

We’re all being treated as though we haven’t contributed enough to the game and pushed harder to use the gemstore; whether we actually have already contributed enough, or not.

“Turns out when people play the game, they don’t admire your feet at all.” sephiroth

Now that the dust has settled.... Masteries

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Posted by: Tigaseye.2047

Tigaseye.2047

One thing I have noticed is that one’s first impressions, in games, are normally absolutely correct.

You think something, when you have just started playing and you think; “I mustn’t jump to conclusions – I must give it more time.”.

But, the truth is, that the vast majority of the time, it turns out you were right all along.

“Turns out when people play the game, they don’t admire your feet at all.” sephiroth

I do not like the expansion maps and events

in Guild Wars 2: Heart of Thorns

Posted by: Tigaseye.2047

Tigaseye.2047

Thanks for all the replies. I just wanted to state is is not the difficulty of the mobs. I really do not die that often to them when I go slowly. It is the sheer amount of them everywhere! I had 3 map completion characters and was going to start another before the expansion. I like looking around. I like doing hearts. I like finding hidden jumping puzzles. I like talking to the NPC’s that will respond to me. I like getting map completion on my own- I find it relaxing.

In the new maps there is none of that. I walk a little and there is a pack of mobs. I cannot explore the areas. I kill things and they respawn very quickly. I cannot do map completion on my own. I am having some serious issues navigating the maps and if I tray to stand around to figure it out I am attacked over and over again.

There are no hearts, which was really disappointing to me. I thought it would be more of the old world just in new areas. I guess hearts are a thing of the past though and I should not expect more. I am not sure if there are new jumping puzzles, as I said I have a really hard time in the new maps just getting to look around.

I like doing events. I like event chains. I do not like trying to find these new events- it is really hard to tell where they are on the map. Many of the times I get to an event and there are not enough people there to complete it so I am killed. The event chains last way too long. I would say 30-45 mins start to end is reasonable, 2 hours is not and I am not sure why it is being expected of players.

In the end, I just wish this was a new area with the old area flair. Instead it is— I am not sure what it is. I guess a hardcore Silverwastes farm?

Thanks again for the replies. I love(d) this game. I love my characters. I just really do not care for the new content and it just really disappoints me since this is what I use to do at night to unwind after the kids went to bed.

I know what you mean.

I said to my guild that the problem is, that I can either fight harder, fast-respawning mobs (which I can do pretty easily, TBH, if I’m focussed), or I can try to think about navigating a complicated map.

I can’t, easily, do both at the same time.

The skills lie in two separate parts of my brain, or something.

“Turns out when people play the game, they don’t admire your feet at all.” sephiroth

HoT in review by Woodenpotatoes

in Guild Wars 2: Heart of Thorns

Posted by: Tigaseye.2047

Tigaseye.2047

I agree pretty much everything woodenpotatoes has said as well of the rest of you. I’ll contribute my own bit to this i suppose.

My over feeling about the expansion is how I feel about just about everything as a whole that arenanet does. They come up with a GREAT idea, they start working on it, then realize “OH kitten, this is gonna be so much work, and we are so under staffed cuz our business model doesn’t make kitten for money, and its all on me and my meager pay check that barely feeds my family and i gotta make this deadline. I guess I’ll cheese kitten this kitten, make it look pretty and cool to disguise the fact that theres no real depth and the underlying mechanics and engine are shoddily build and held together by bandaids.”

GW2 is the second biggest earning product at NCsoft lol. Where on earth do you come up with their method not making money?

Maybe it’s more like they’re acting like it’s not making them enough money?

Which, of course, is even more unacceptable, if it actually is.

“Turns out when people play the game, they don’t admire your feet at all.” sephiroth

I do not like the expansion maps and events

in Guild Wars 2: Heart of Thorns

Posted by: Tigaseye.2047

Tigaseye.2047

I care, if it makes you feel any better.

It is kind of gruelling content, I agree.

Even if you don’t die, it still is, frankly.

However, assuming you do still want to give it a go, you do not need to die all the time (even to HP champs).

You need to gear for survival – i.e. Vitality and Toughness gear.

If necessary/preferred throw some vit/toughness runes in there, as well.

I like to do that, just so that, if I need to, I can stop concentrating, for a few secs and talk to someone IRL, or drink some water, or whatever.

Without, immediately, having to drop everything, as soon as something respawns and attacks me, or die.

There are no pause buttons in games like this, afterall.

In other words, do what you have to do to not absolutely resent playing…

At the end of the day, there is no point in (in theory) killing things slightly quicker, if you die even some of the time and end up having to run miles back through the labyrinth, getting lost all over again on the way.

Ignore anyone who says they can do it in Zerkers and they never die.

Maybe they can and maybe they can’t, who cares?

The point is, you have tried that and it didn’t work out for you.

That is all that matters.

“Turns out when people play the game, they don’t admire your feet at all.” sephiroth

(edited by Tigaseye.2047)

Guild Wars 2: Heart of Paywalls

in Guild Wars 2 Discussion

Posted by: Tigaseye.2047

Tigaseye.2047

Lovely, totally professional-looking forum bug.

“Turns out when people play the game, they don’t admire your feet at all.” sephiroth

Guild Wars 2: Heart of Paywalls

in Guild Wars 2 Discussion

Posted by: Tigaseye.2047

Tigaseye.2047

^ Oh, the “opinion” argument, again.

Let’s not go there, shall we?

No, I did some HC (equivalent of the current Mythic) in MoP.

I’m no great raider, but that is what I did with two different guilds I was in.

My character is still in one of the guilds, as far as I know, even though I left the game in January.

Not really sure how you think you can tell, from me writing, whether I raided or not?

Or at what level.

I can only assume you’re just trying to be offensive, at this point.

Maybe you were all along?

Would explain a lot, frankly.

I’m genuinely glad to hear that you are so utterly enamoured of the game.

Good for you.

By the way, if you think you come across as more intelligent than everyone else here, you’re sorely mistaken.

“Turns out when people play the game, they don’t admire your feet at all.” sephiroth

Guild Wars 2: Heart of Paywalls

in Guild Wars 2 Discussion

Posted by: Tigaseye.2047

Tigaseye.2047

I’m disappointed that HoT has had such an impact on players who do not have the expansion (like myself). I remember the GW1 expansions that were fabulous and had good take up but did not impact on the original/core game. Players were drawn to purchase the expansions because they wanted to, not because certain elements of the original game had been changed to the extent that players felt pushed to purchase these expansions. The expansion content stood on its own and was really enjoyable.

ITA.

Although, even worse than that, is that it has also had a negative impact on those of us who have bought it…

Even we are not left unscathed.

“Turns out when people play the game, they don’t admire your feet at all.” sephiroth

Guild Wars 2: Heart of Paywalls

in Guild Wars 2 Discussion

Posted by: Tigaseye.2047

Tigaseye.2047

Of course there is not much in core game, that’s what expansions do. Where do you guys come from. First MMO or what?

I come from WoW.

Expansions don’t, generally, strip the content/rewards from the core game, there.

OK, admittedly, they have recently been going down the shady path of removing mounts and stuff from old content.

Which I don’t approve of, either – even (especially) in the case of mounts I managed to get in current content.

Everyone should have a chance to get everything, in an MMO, sooner or later.

But, overall, WoW doesn’t remove stuff.

What happens there is that stuff eventually gets outlevelled/outgeared and the rewards seem less, due to inflation.

But, actually, as people are soloing old content, rather than doing it in a large group, they are generally getting more rewards than they can in current content and certainly more than they were previously, when that older content was current.

In this game, you don’t outlevel stuff, so everything is supposed to be current and yet, almost all older/existing content’s rewards have been nerfed.

Including things that were never particularly rewarding and simple things, like levelling guilds, which are now impossible to level on your own.

This is not normal, typical, or good.

First of all, it takes months and months of VERY hardcore raiding in a great guild to acquire the best gear in WoW, and when every expansion is released, the gear becomes worse than quest greens and is useless. That’s much worse than getting a few less gold for content than you got a month and a half ago.

Sure you can go back and solo old raids, but if you think that is a significant way to gain anything of substance outside of achievement rewards then you are sorely mistaken. The items like mounts have an atrociously low drop rate (I would know, I have 259 mounts) and are almost always account bound, and the pets you get were only very valuable for a short time in MoP. On a high pop server you are lucky to see 2 people while leveling through a zone, look at WoD right now, even the “current” content is barren and mounts in the xpack are a dime a dozen.

The only thing that sets you apart is your gear, and guess what, not only do they make it useless to 99% of the players each expansion, they make it useless almost every patch.

Frankly, if everything in gw2 was as it is now, minus the cash shop, I would feel like things are a little too accessible. it takes maybe 60 hours to level to 80 with only the boosts they GIVE you, and it took me maybe an hour and a half after hitting 80 to get masteries and gliding unlocked. Not to mention just from salvaging and harvesting nodes I was able to level two crafting profs to kitten near max.

This game has a lot of things going for it, I truly believe people just get hung up on minutiae when there are ways to get things that involves paying real life money. Because honestly, take away the cash shop, and in my opinion, it’s too easy to get really good stuff.

I can’t imagine how badly people would rage if they couldn’t even touch the best stuff in the game without 19 other incredible players and hundreds of thousands of gold.

All of the complaints here aren’t invalid, they just come off to people who have been playing MMOs for years as the incoherent ramblings of people who either haven’t played an MMO before, or someone who dabbled in the past and never stuck with one long enough to see the nature of MMO end game.

Is that really how they “come off”, or are you just assuming?

I’ve done some “real” raiding in WoW – I know how it works.

It’s not worse, at all, IMO.

The gear gets old, but you just go get some more.

No biggy.

You get it either from the new tier of raids, or from whatever new content comes with the new xpac.

So what?

You’re, hopefully, raiding (and playing) for more than just gear, anyway.

You’re, hopefully, raiding (and playing) because you enjoy it.

Yeah, the gear treadmill can seem a little pointless, but it’s not like they’re actually, physically, taking anything away (most of the time).

(Well, I say that, but of course they did take stuff away from [or didn’t add it, as normal to] LFR, which was a huge mistake; but that was only a recent development and is also a very specific case.)

Whereas, if you’re running a certain type of content, in this game, because you enjoy it and then, suddenly, you’re getting fewer rewards for doing that content, what are you supposed to do?

Just suck it up? Or abandon that type of content entirely?

Especially as it’s still supposed to be current content and there is nothing new added, of the same type of content , that gives you the same or better rewards.

As I’ve said before, I think there was some justification for doing it to dungeons, as people were saying they were getting 60g per day from them.

But, that wasn’t the case with most things.

Yes, the mounts in old content WoW tend to have low drop rates, but I only mentioned mounts as an aside.

What we’re really talking about here is ingame “living expenses”; not very specific things, like mounts.

You can make a very decent amount of gold from running older raids.

That was my main point about that.

Plus, they may have a low droprate, but most mounts are still there – you can still get them, with enough effort.

It’s not ideal, IMO and I’m not a mount collector, so I haven’t bothered with most of them, but still.

Oh and WoD is a pile of pants and they have made some very, very stupid decisions lately, but that is not really relevant to this topic, either.

I’m not sure you know what “a lot of gold is” in that game. making the ~25k it takes to buy a token (which is, by the way, a system that literally allows the buying of gold) is silly easy. But if you think you’re going to make enough money to buy rare mounts or fund what it takes to make a strong push in Mythic content by running DS, ICC, or Sunwell once a week then you obviously played a different game. Running old raids for gold in WoW is one of the most inefficient ways to make gold. The only real gold reward of significance from doing those was pets, but now that doing pet battles is just an achievement dump pet prices have dropped immensely.

I also hear a lot of mention about how “grindy” GW2 is for rewards. Well the main reason people run old raids are for account bound mounts, and as someone who has run sunwell every week for 3 years and still doesn’t have ashes of al’ar all I have to say is take a step back and stop getting caught in the “grass is always greener” trap.

Whenever people, on the WoW forum, have said they are struggling for gold, in WoD, one of the main things they are advised to do is solo Firelands.

Of course Sunwell isn’t going to net you much, at this point – it’s ancient content.

…and why you’re bringing up buying rare mounts, I can’t imagine?

We’re not talking about being allowed to make enough gold, in a week or two, to buy the GW2 equivalent of a rare mount, here.

(What that would be, IDK? A legendary, maybe?).

We’re just talking about simple stuff, like being able to make the same amount as we did before, doing the same things and being “allowed” to level our little guilds, in the same way as we always could.

Is that really too much to ask?

…and as for “grass is always greener”, I’m seriously thinking that the only, even vaguely, green patch of grass is as far away from these types of games as is humanly possible.

“Turns out when people play the game, they don’t admire your feet at all.” sephiroth

(edited by Tigaseye.2047)

Guild Wars 2: Heart of Paywalls

in Guild Wars 2 Discussion

Posted by: Tigaseye.2047

Tigaseye.2047

So, the ANet charging $100 (for the most expensive version) every 3 years pales next to paying ~$100 twice a year.

Only if that is all you ever buy with real money…

In my case, I was (financially) far better off with WoW.

“Turns out when people play the game, they don’t admire your feet at all.” sephiroth

I'm frustrated to the point of giving up

in Guild Wars 2 Discussion

Posted by: Tigaseye.2047

Tigaseye.2047

That would be nice but they don’t want to make any more dungeons.

I think that is because they know all dungeons will be more-or-less the same, unless they change the way our weapons, abilities and buffs work.

While melee>ranged and group heals and buffs are all stack-oriented, all dungeons will end up as permastackfests.

“Turns out when people play the game, they don’t admire your feet at all.” sephiroth

I'm frustrated to the point of giving up

in Guild Wars 2 Discussion

Posted by: Tigaseye.2047

Tigaseye.2047

Would you consider playing HoT, “braindead farming”?

I’ve made probably about 200g just from playing HoT since launch. I’ve taken two characters through the expansion and working on a third. Across all three, I have about 3 stacks of Silk, tons of Elder Wood, about a stack of Ancient Wood, bookoo’s of leather mats, I know for a fact, 3 stacks of Flax, nearly 200 Ectos, etc…etc… and this isn’t figured into the amount of gold I mentioned I’ve made, this stuff’s just sitting in my character’s inventories/bank.

My point being, getting the mats required for Ascended gear seems to be pretty easy. Work on HoT achievements, level them Masteries, run a few of your characters through for the Crystilline Ore, pick-up all the Flax to sell ( still at around 6-7s each ) and sell what you don’t need.

Don’t know, doesn’t seem too hard to me.

Not my experience, at all.

I’ve made virtually nothing from playing the new maps, on two chars, aside from a small pile of flax seeds which should sell for a few gold.

Admittedly, I haven’t played them constantly and repeatedly, for days, as I haven’t been enjoying them very much, other than visually, outside the initial exploration phase.

But, I have played them enough to know that they are not very rewarding.

Maybe they are if you are constantly being taxied to new maps, to do events, but just playing the map(s) you’re given and/or offered gets you nowhere fast.

I guess youre skipping harvest nodes and if you get any mats, you deposit them instead of selling them.

No, I wasn’t skipping them.

Occasionally, I wouldn’t have my gathering tools equipped, as I only have one set and it’s annoying to have to have to keep swapping them, but most of the time I did.

…and in fact I am now, often, actively looking for nodes, when I venture onto the new maps.

Yes, I’m depositing them, until I get full stacks, but I’m taking that into account.

It’s still only going to be a few gold, whichever way you look at it.

I wasn’t exclusively playing the new maps, at launch, because (repeatedly) doing openworld content is not my thing.

So, I was never going to be able to cash-in on the 20s a pile of seeds, or whatever, very much.

Even if I had stuck them all on the TP, ASAP, I would still probably only have made about 5 or 6g before the price dropped.

Which would have been nice, but would hardly have changed my complete outlook on this xpac…

I do mostly EotM and not only have they (apparently) nerfed the rewards – but also, since HoT launched, most of the materials salvaged from the blues you get from that have fallen significantly in value.

Silk is only about 1/3 of the price it was, pre-HoT, now.

I tend to chuck most greens into the forge and the few yellows I get back have fallen in price by about 1/3, too.

All this may improve, IDK, but ATM it’s obviously not good to be making even less than I was before.

Not only that, but I used to be able to level my little bank guild, albeit slowly, via doing EOTM/WvW and now I can’t.

I don’t just play for the rewards, but that doesn’t mean actually receiving less than before, for doing the same things and (in some cases) being stopped in our tracks entirely, is OK.

I did get extremely lucky and got a precursor in EotM, actually, so it hasn’t been all bad for me; but that is just pure luck and obviously not something everyone can rely on.

“Turns out when people play the game, they don’t admire your feet at all.” sephiroth

(edited by Tigaseye.2047)

Small Guilds, stop complaining about GHls

in Guild Wars 2 Discussion

Posted by: Tigaseye.2047

Tigaseye.2047

No.

I don’t even care about the kittening guild hall.

I do, however, care that my little bank guild has now been totally blocked from progressing, despite me just having invested 10K on an upgrade to allow me to then work towards the final bank slot upgrade (which I was well on my way to achieving).

This wasn’t instead of buying personal bank/bag slots, BTW, just in case someone accuses me of that.

I had already maxed out my personal bank upgrades and bag slots on two chars.

…and I also care about other small guilds that had acquired various upgrades before and have now had them removed again.

This is not OK.

In fact, it’s insane.

I’m, actually, surprised there isn’t a lot more fuss about it.

There should be.

I’m in a small guild. Anywhere from 5-10 players on consistantly. We’re up to GH Level 17. A fully built Guild Hall is going to take some time and effort and that’s just the way life is. This isn’t about instant gratification. In fact most of the things in HoT aren’t instant gratification. However, lots of people seem to want everything NOW NOW NOW and not have to work for them.

I can’t expect to own a Ferarri if my bank account is only big enough for a Civic.

No, people already had the Ferrari (or at least the Civic).

Then Anet just took it away and gave some of those people no, reasonable, way to get any kind of car back, at all…

“Turns out when people play the game, they don’t admire your feet at all.” sephiroth

(edited by Tigaseye.2047)

Guild Wars 2: Heart of Paywalls

in Guild Wars 2 Discussion

Posted by: Tigaseye.2047

Tigaseye.2047

I prepurchased HoT but that doesn’t mean that I agree with what Anet is doing to those non HoT players that bought the original game.

Me too.

I also spent as much (or more) on this game, in nine months, than I did on WoW in 3 and a half whole years…

I know some people never spend more than they absolutely have to.

But it would be wrong to assume that everyone, who is unhappy about at least some aspects of the current situation, is like that.

“Turns out when people play the game, they don’t admire your feet at all.” sephiroth

I'm frustrated to the point of giving up

in Guild Wars 2 Discussion

Posted by: Tigaseye.2047

Tigaseye.2047

Would you consider playing HoT, “braindead farming”?

I’ve made probably about 200g just from playing HoT since launch. I’ve taken two characters through the expansion and working on a third. Across all three, I have about 3 stacks of Silk, tons of Elder Wood, about a stack of Ancient Wood, bookoo’s of leather mats, I know for a fact, 3 stacks of Flax, nearly 200 Ectos, etc…etc… and this isn’t figured into the amount of gold I mentioned I’ve made, this stuff’s just sitting in my character’s inventories/bank.

My point being, getting the mats required for Ascended gear seems to be pretty easy. Work on HoT achievements, level them Masteries, run a few of your characters through for the Crystilline Ore, pick-up all the Flax to sell ( still at around 6-7s each ) and sell what you don’t need.

Don’t know, doesn’t seem too hard to me.

Not my experience, at all.

I’ve made virtually nothing from playing the new maps, on two chars, aside from a small pile of flax seeds which should sell for a few gold.

Admittedly, I haven’t played them constantly and repeatedly, for days, as I haven’t been enjoying them very much, other than visually, outside the initial exploration phase.

But, I have played them enough to know that they are not very rewarding.

Maybe they are if you are constantly being taxied to new maps, to do events, but just playing the map(s) you’re given and/or offered gets you nowhere fast.

“Turns out when people play the game, they don’t admire your feet at all.” sephiroth

Guild Wars 2: Heart of Paywalls

in Guild Wars 2 Discussion

Posted by: Tigaseye.2047

Tigaseye.2047

Forum bug……

“Turns out when people play the game, they don’t admire your feet at all.” sephiroth

Guild Wars 2: Heart of Paywalls

in Guild Wars 2 Discussion

Posted by: Tigaseye.2047

Tigaseye.2047

Of course there is not much in core game, that’s what expansions do. Where do you guys come from. First MMO or what?

I come from WoW.

Expansions don’t, generally, strip the content/rewards from the core game, there.

OK, admittedly, they have recently been going down the shady path of removing mounts and stuff from old content.

Which I don’t approve of, either – even (especially) in the case of mounts I managed to get in current content.

Everyone should have a chance to get everything, in an MMO, sooner or later.

But, overall, WoW doesn’t remove stuff.

What happens there is that stuff eventually gets outlevelled/outgeared and the rewards seem less, due to inflation.

But, actually, as people are soloing old content, rather than doing it in a large group, they are generally getting more rewards than they can in current content and certainly more than they were previously, when that older content was current.

In this game, you don’t outlevel stuff, so everything is supposed to be current and yet, almost all older/existing content’s rewards have been nerfed.

Including things that were never particularly rewarding and simple things, like levelling guilds, which are now impossible to level on your own.

This is not normal, typical, or good.

“Turns out when people play the game, they don’t admire your feet at all.” sephiroth

(edited by Tigaseye.2047)

Invisible Shoes! What the?!

in Guild Wars 2 Discussion

Posted by: Tigaseye.2047

Tigaseye.2047

Why not just add a toggle like they did for the gloves. Seems pretty lame to put something in that people really want with a stupidly low drop rate that doesn’t really do anything game changing. You have a look in mind and you want these… Good luck? :c

It’s pretty simple really.

1. It keeps people on the HoT maps to find them.
2. The ultra rarity of the item encourages people to RMT to be able to purchase them on the TP.

I’d imagine if they could go back in time, Anet would absolutely have done the same thing with shoulders and gloves.

Hmmm…

Anet need to be careful, IMO.

They’re treading on very thin ice, here.

Most people don’t play this game to be “challenged” in this type of extreme RNG/TP extortion kind of way.

Most people play to have fun and play the parts of the game they enjoy.

There are better games than this, that end up costing people significantly less to play.

Especially if you’re a fashionwars type, who is regularly tempted by the gemstore.

As many people, who want this item, presumably will be.

This kind of overly penny pinching, cynical behaviour is not something for this type of game.

They should be rewarding the kind of players who care what their chars look like and so, already tend to spend more on cosmetic stuff, from the gemstore, than other people.

Not be trying to find ways to outright exploit them.

“Turns out when people play the game, they don’t admire your feet at all.” sephiroth

(edited by Tigaseye.2047)

How do I make gold now?

in Guild Wars 2 Discussion

Posted by: Tigaseye.2047

Tigaseye.2047

i made only 100g alone from the sand (which ppl need for the guild hall) and it drops really well in the SW by doing chest runs.

Someone gets it.

No, they don’t.

The issue is not whether there are ways to make gold, or not.

There are always ways to make gold, if you don’t care how you do it.

The issue is that people used to be able to make gold the way they wanted to, by playing the parts of the game they enjoyed most.

Some of the ways were better than others and that wasn’t ideal, but there were at least many ways.

Whereas, now, many (most?) parts of the game, including parts that were not overly-lucrative before, have had their rewards nerfed.

Meaning many people now have to go out of their way and do bits of the game they don’t enjoy, just to make gold.

That changes the fundamental nature of the game.

“Turns out when people play the game, they don’t admire your feet at all.” sephiroth

Guild Wars 2: Heart of Paywalls

in Guild Wars 2 Discussion

Posted by: Tigaseye.2047

Tigaseye.2047

I know.

As I said before, I think HoT is as much a contraction, as it is an expansion.

Honestly, I think the problem is that there are (at least) two main types of players:

One type that happily spends real money on the game, assuming they enjoy it, even if they make some gold and get decent drops ingame and another type that never, ever, spends any real money on anything.

…and because Anet are so desperate to monetise the latter, almost impossible to monetise, type; we all (apparently) have to be made to suffer, along with them.

That would seem like a massive mistake, to me, but what would I know?

As I also said before, I get why they nerfed dungeon rewards – they were excessive, compared with other parts of the game, especially as people were, almost exclusively, speedrun-cheesing them.

However, why they took the decision to also take the nerf bat to everything, including things that could have done with a buff if anything, God only knows?

I happen to be of the opinion that you catch more flies with honey, than you do with vinegar and that people who are treated too badly ingame, will just end up withholding cash they would have, otherwise, spent.

But, again, what would I know?

“Turns out when people play the game, they don’t admire your feet at all.” sephiroth

CAN I JUST PLAY THE GAME ALREADY???????

in Guild Wars 2 Discussion

Posted by: Tigaseye.2047

Tigaseye.2047

Try not to worry, you’re not missing much.

Driving a truck is probably more exciting, frankly.

“Turns out when people play the game, they don’t admire your feet at all.” sephiroth

How do I make gold now?

in Guild Wars 2 Discussion

Posted by: Tigaseye.2047

Tigaseye.2047

Moral of the story, if your willing to put effort into it, then you’ll make gold.

That may be the moral you take from all this.

But, the moral Anet should, almost certainly, take from this is; Don’t kill the goose that lays the golden eggs.

In my case, I’ve tried other things, but the only thing I really enjoy for any amount of time (other than exploring new maps for the first time), in this game, is EOTM/WvW.

If I can’t make decent gold from them, I will end up just drifting away…

This is what most will people tend to do, especially if they’ve tried saying they’re unhappy and no one seems to care.

If I’m not the only one who feels like this, which I doubt I am (the OP seems to feel similarly, for a start), this will affect Anet’s bottom line.

…and no amount of people calling other players “kids” is going to change that.

In fact, that will just give people even more reason to just shrug and leave.

“Turns out when people play the game, they don’t admire your feet at all.” sephiroth

(edited by Tigaseye.2047)

How do I make gold now?

in Guild Wars 2 Discussion

Posted by: Tigaseye.2047

Tigaseye.2047

Your issue is your playing to gain gold not have fun which is why your finding the reduced rewards to be “ruining” things for you. I hate to sounds like a broken record but as other people have said, just play the game. Enjoy it. The money will roll in.

Here are some simple ways to make some coin and enjoy your self:

  • Do you like pvp? Play it. You get 30s on a win and 15 on a loss.
  • Do you like events. Play some. You’ll get loot, karma and a bit coin. Loot can be salvaged or sold, karma can be converted to salvage.
  • Do you like dungeons or fractals? Run those you still get rewards they still do add up.
  • Do you like wandering aimlessly? If so do so and pick up nodes along the way.
  • Do you like standing around in lions arch all day? fine do it you can even make money at that even though I personally wont give anything to beggars but there are people who do all the time.
  • Do you like to play korean farmville mmorpg? then farm some god awful mob for its drops(EG sparks for charged cores and loadstones) and sell them.

No, they’ve nerfed the rewards from everything, including things like EOTM and WvW, which didn’t give much in the first place.

If they had just nerfed dungeons, I would understand.

As they gave the most per hour anyway and then, on top of that, people were obviously speedrunning them to maximise gold and excluding anyone who didn’t want to play that way.

But, they didn’t – they nerfed everything, including things that were not overgenerous, or cheesable, to begin with.

At this point, the best way, other than TP flipping, is probably flax farming; but who, in their right mind, wants to have to do that for long?

I’ve spent a lot on this game and there are things in the gemstore that I would currently buy, if I had at least some of the gold.

But I am not spending another (RL) penny on anything I don’t desperately want, unless I can make a decent amount back from just playing normally.

This will, almost certainly, mean Anet get less real money from me, from now on.

As I used to cave and spend a little on gems, to top up my gold to buy a skin or whatever, or make a gemstore purchase, now and then.

That being despite having already exceeded, in less than a year, what I consider to be a reasonable amount to spend on a game per 3 years, let alone per year.

But, not any more.

Not while I can’t even earn half of what I need/want ingame.

“Turns out when people play the game, they don’t admire your feet at all.” sephiroth

(edited by Tigaseye.2047)

Start of Thorns is depressing

in Guild Wars 2: Heart of Thorns

Posted by: Tigaseye.2047

Tigaseye.2047

I agree with you.

I understand that they want to encourage people to play the new maps, but trying to force them to, against their will (by giving them no alternative), is counterproductive at best.

“Turns out when people play the game, they don’t admire your feet at all.” sephiroth

From Guild Leader to Guild Beggar in HoT flat

in Guild Wars 2: Heart of Thorns

Posted by: Tigaseye.2047

Tigaseye.2047

My guild consists of 15-20 active accounts. Our Guild hall is level 18 already. We put no pressure on anyone to donate, or participate in any activity they don’t want to online.

Yet the donations flow in. People put things in shown in treasury, but also send raw mats to crafters as indicated in Message of The Day.

So my observation of this all is, that this Guild Hall feature in the expansion really shows which guilds are on the same page with their goals, and which guilds are a collection of profit oriented individuals.

There is nothing wrong with being either of these, because after all people can do what they want, and we don’t own their time. But understanding this fact is key to a guild leader preventing one’s self from self-pitying QQ, as it’s all down to the type of people one recruited to fill one’s ranks in the first place.

Our Guildies help out because they want to be part of building up the hall, they are truly there for the guild, and not just themselves.

I find the mats requirements entertaining and humorous personally. The amount of materials is truly a challenge of epic scale (look at the materials needed for a mere Cactus Peppercorn Salad, of which you need 80!!! haha).

The Guild Hall will not break us! At the end of the day quality of players is better than sheer quantity.

I look at things differently.

If I ran a guild with other players in it, I would be even more embarrassed with this situation, if they all were donating freely.

It would be nice of them that they would do that, but that isn’t what they should have to do.

Gold/mats = real money, in this game.

Therefore, it just feels especially wrong that people are expected to contribute in that way, as opposed to just contributing, by default, by playing normally.

In fact, I would have gone the other way, if anything and made it so all the guilds a person was a member of benefitted from them playing normally, whether they were representing them, at the time, or not.

This has just gone so far in the wrong direction that I struggle to even find words to describe how I feel about it.

Embarrassed is probably the nearest word I can find, because I’m embarrassed to be playing a game in which this is now a thing.

I guess you missed the Guild CDI. Anet want people to intentionally contribute to the growth of the guild instead of just passively contribute to the growth of the guild. Intentionally and passively are very very different. This is not even consider a step backward but rather, people are given the opportunity to directly impact the growth of their guilds. Naturally, people who will want to contribute to the growth of that guild are the people who care enough to take that step. At the end of the day, no matter how much your guild leader “beg”, only those who care will donate while those who don’t, will never donate.

Yes, I understand that and I consider it a massive step backwards and extremely distasteful.

The fact Anet don’t seem to see that, themselves (or don’t care), is concerning in itself.

“Turns out when people play the game, they don’t admire your feet at all.” sephiroth

(edited by Tigaseye.2047)

Do you regret pre-purchasing HoT?

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Posted by: Tigaseye.2047

Tigaseye.2047

but aren’t gamers in love with complex map designs?

Two things:

1. Don’t believe everything you read, or that the people who say a lot about their, supposed, preferences in games represent the entire (or even most of the) gaming “community”.

2. Even if someone enjoys a complex, natural looking map, to run around exploring in, it doesn’t mean they, necessarily, also enjoy jumping puzzles on a map like that (or jumping puzzles, at all, for that matter).

There are a lot of variables and a lot of subtly different preferences going on, here.

Because, guess what?

We’re all different.

“Turns out when people play the game, they don’t admire your feet at all.” sephiroth

Do you regret pre-purchasing HoT?

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Posted by: Tigaseye.2047

Tigaseye.2047

@Tigaseye, and that is your opinion. I have mine, and like anyone else here I’m entitled to it. If you don’t like what I have to say next time you see my name skip past the post. Just like I will never know nor care what your response to this post will be. Here is snap judgement for you….. Your comment about the game being arduous, to me means you want Anet to hand everything to you on a silver platter and if you don’t get it, then well its just not good enough.

No, it’s not my opinion, it is a fact that that could be another reason why someone doesn’t like the xpac.

There are lots of possibilities…

Some people have actually said that they don’t like it, because it’s like a giant jumping puzzle, for another example.

Your “opinion” was both incorrect (or incomplete) and judgemenal of other people.

As such, I had every right to comment.

…and I didn’t say that was my personal opinion of the xpac – although, actually, I am finding parts of it a little unnecessarily arduous, actually.

I also find it somewhat wishy washy and indistinct (for what has essentially turned into a platformer) and the story pretty non-engaging, if I’m being totally honest, here.

I don’t even care what happens very much.

You may like putting yourself through unnecessary drudgery, in a game; but, fortunately, we’re not all like that.

Another fortunate thing is that, however rude and judgemental they are, I think posts like yours will act as a warning sign for people who haven’t already bought the xpac.

Almost certainly not your original intention, but still.

“Turns out when people play the game, they don’t admire your feet at all.” sephiroth

(edited by Tigaseye.2047)

Do you regret pre-purchasing HoT?

in Guild Wars 2: Heart of Thorns

Posted by: Tigaseye.2047

Tigaseye.2047

Everyone has their opinion and each is entitled to it. Mine is if you don’t like it, you are either doing something wrong or simply not good enough to get through it.

That’s not an opinion, that’s just a snap judgement.

Another possibility, for example, is that some people find it (or parts of it) not very fun and/or arduous.

Doesn’t, necessarily, mean they couldn’t do it if they had to.

Just that they don’t want to, as it’s not sufficiently enjoyable enough for them to bother.

“Turns out when people play the game, they don’t admire your feet at all.” sephiroth

(edited by Tigaseye.2047)

Do you regret pre-purchasing HoT?

in Guild Wars 2: Heart of Thorns

Posted by: Tigaseye.2047

Tigaseye.2047

Bought it,
tried it,
tried it more,
tried it a lot,
regret buying it.
Nothing for solo players there.

Soloing is incredibly easy in the open world, all the adventures are completely solo content and the personal story is solo content.

Good for you, I guess?

What is good for me? I’m refuting a claim that there is nothing for a solo player when there clearly are things specifically for solo players. Let alone that you don’t need to be in a group to do group content, and much of the “group content” can still be soloed.

He, or she, meant “good for you” that you find soloing, in the Maguuma openworld, “incredibly easy”.

I think it’s fair to say, from what I have read anyway, that many (most?) people don’t.

Even though I’m not struggling with it, personally (although, it can be a little intense, at times), I don’t consider it “incredibly easy” and I play far too much and even did some “real” raiding, in WoW.

I wish people would try to stay objective and look at things from other people’s points of view, occasionally.

Not everyone is the same in terms of natural ability, time spent playing, reaction time and so on.

Let alone other things that may affect people, like disabilities, or other real life distractions.

Even things like lag and people’s type and age of hardware and stuff will obviously play a major part in all this.

Not everyone is a totally fit and healthy 17 year old boy, at the peak of their reaction time, with a squandered youth playing games 8 hours a day, on a top PC, with unrivalled speed broadband access, on the same continent as the server they use, with plenty of 17 year old friends who can help them if need be, in a bedroom all by themselves, with a permanently locked door…

“Turns out when people play the game, they don’t admire your feet at all.” sephiroth

(edited by Tigaseye.2047)

Do you regret pre-purchasing HoT?

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Posted by: Tigaseye.2047

Tigaseye.2047

Ugh, I kind of do and I kind of don’t.

I like the first two maps, visually – they’re very pretty.

…and I love my tiger pet (even though it was a bit stressful to get).

I also really like the new WvW maps.

Problem is, almost no one else seems to…

Which has led to two problems:

1. I can’t play the new maps, as much as I would like, as there is normally no one there.

2. Level 80s are joining EOTM, in guild groups, to “farm” uplevels far more than they used to, due to not liking the new WvW maps.

As someone who was doing a lot of EOTM prior to HoT (but in a more karma-train type way – not to farm uplevels), I don’t like this development, at all.

Also, there are just fewer people doing EOTM/WvW, in general, ATM.

Very often, there isn’t a commander running, at all.

Which leads me on to another problem, which is that making gold since HoT hit has been far harder than it was pre-HoT.

I don’t play for loot, but I have already spent a lot of real money on this game, so I do need to get at least some gold back from playing normally.

Gathering flax might get you some gold, but is that really what we have been reduced to?

Flax farmers?

I’m also having problems with my glider not deploying in a dependable fashion – sometimes it does and sometimes it doesn’t.

This is very off-putting and makes it pretty much impossible to do any kind of map completion that requires very accurate gliding “skills”.

Also, I just feel kind of pointless on the new maps.

Most of the time, I’m just wandering around aimlessly, killing random things and gathering.

It’s kind of like I have been transported back to pre-LFR Cata WoW…

Not good.

Oh yeah and my bank guild, which was progressing slowly (with just me in it) is now at a complete standstill.

your opinion, but what you say is not realistic fully.

GW2 HoT was announced as non-casual content, but to be fair, what is non-casual here in Maguuma? The only thing non-casual are Raids, which are not even released yet?

Maguuma content is solo content, you can randomly come to map and tag along the random group of people trying to finish events, but then again IF you want events. In HoT there is tons of solo content that does not require groups, but it’s true you have to shift up with your game play, and i LOVE IT. If you want to go in maguuma as it was stated, you should be a little bit more experienced then a regular GW2 core beginner, so if people are new, Tyria is first place to start, like every game should have end game, and this is the end game that millions of players wanted, I personally hope GW2 will never get back to Tyria CORE content, where 99% of the time people afk, example shatterer afk kill, teq. afk kill, they even made FoTM for casual.. nothing “challenging” in there any more.

What I could read out of your post is, that you want to run through continent without doing any events, just poke mob here and there, and log off. Well to millions of GW1 players CORE game was night mare, to easy, to low intelligence required, no mechanics required, no effort required, builds didn’t matter, no passion required nothing. Your action as player never did any matter, now with HoT they do. I can assure you, that even casual people that gave honest opinion stated: “this made me dance, and i feel for the first time that I actually play GW2”.. Sad but true.

Yeah, but what people need to realise, is that there is nothing really casual to do, anywhere, in Maguuma.

That is the problem.

In something like WoW (and OK, WoD has been a complete travesty, in pretty much every way, but think of MoP, or before, here) there is an easy openworld, then harder dungeons and LFR (until they’re outgeared, obviously) and then hardest still, raids.

So, there is, or was, something for (almost) everyone.

Whereas, in this game, especially as it is so openworld oriented, if you make openworld harder, where do casual players, or players who just want to relax, have to go?

Answer? Nowhere.

Old Tyria isn’t a valid answer, either, as then there is no need for these players to even buy HoT, in the first place.

“Turns out when people play the game, they don’t admire your feet at all.” sephiroth

(edited by Tigaseye.2047)