Talk about pedantic reasoning Tman. Yes, there is transfer of wealth from players who are locked out of instance to players who aren’t. Who cares if they are not literally creating gold, they are still making money for themselves by effectively stealing it from people who played the instance as intended (the latter are forced to either buy bags from the farmers or farm at a much slower rate if they want them). And I am 100% sure this was unintended; if Anet actually intended for the playerbase to be split into have and have nots for an arbitrary and unknowable reason like completing content that is meant to be completed, then that bodes very poorly indeed for the game.
I wonder if when people say they are “making money” in real life you correct them because they aren’t creating bills with a paper press…
Yes exactly. In RL, unless you are printing bills, you are not ‘making’ money. Wealth is only being transferred based on acquisition/expenteture of found resources, labor, or as part of intellectual proprioty. It must maintain that others value those things for their goals or what they need. People have found a smart effective way to provide a demanded commodity (inginenuity/gathering resources) and are doing what they need to (labor) to provide that commodity to those willing to buy.
We have a fiat money system in RL (the actual paper has nearly 0 value other than what society agrees it to be worth.) The only exception is ‘coin money’ as it has an intrinsic value due to the metal it is made of (though that is heading the way of paper bills as well.) This is part of how inflation happens. This is also exactly how the ‘fiat money system’ (gold) in GW2 works, as well. Before you name call, maybe you should read books.
Tldr; someone found a clever way to provide a commodity at a faster cheaper rate to cater to a high demand. That has also brought prices of that item down. Maybe you should have used ‘INGENUITY’ to have discovered this method and you wouldn’t be here, jelly, complaining about life isn’t fair. I don’t blame Henry Ford for my missing out on the chance to invent the automobile b/c it’s not fair that part of peoples wealth isn’t being distributed to me…
Try being a pioneer of Tyria and find another place where you can make use of the balm/ambients.
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Nicely done Sand! Music is very mood apppropriate as well. Was half expecting to here that FF8 Theme song in there.
I love this thread.
So many things have become clear now!
I would this is highly unfair. As this farming method has been sanctioned by Anet, it’s providing players who did not complete the instance with a way to earn gold that is not generally available to the rest of the player base. If it had been so that this instance could be entered freely, and not account-locked once you finish it on ONE character, then it would have been fine. The amount of gold this is making must be causing ripple effects throughout the rest of the economy, thereby punishing players who completed the instance.
Go anet-logic.
Go ‘learn to economics’ logic. This is not “making” any gold. The bags drop no coin. They only drop items/mats, most of which aren’t that useful. The only thing this can do is transfer wealth. Surely, there will be some ‘ripples’, but nothing unintended or unaccounted for
My bad. I assumed the vigil story with it’s infinite respawn was possible as well. There are definitely other areas with huge access to large quantities of ambients though.
Man it stinks that ambient creatures only spawn in the story instance and not anywhere else in the world. Also its such a shame that there isn’t a recipe for the maize balm that is made from the ingrediants that drop from the tot bags that would allow you to do this ambient thing all year even after the story is gone. Oh wait there is
IKR? It DOES suck that so many people are ‘locked’ out of this though. Remember that one time when you used to be able to roll new characters and play through the personal story again?
A button to quickswap to (at least a second ) set of preselected utility skills out of combat is a fantastic idea and as such would have very little chance of actually coming to fruition.
Sadly, as the days tick by, I realize that the ‘new’ Anet is completely adamant about them telling us what is good for us instead of them LISTENING to what we say is good for us AND them. The ‘White Knights’ that came here from other crappy MMOs will be here any second so I’ll cast Shadow Refuge now and disappear into the shadows. I’m positive my previous post has plenty of merit though. Anet, we beg of you, make like a Sylvari and respect your roots!
*BTW: Don’t use “utility slots” under the guise that it should be free. That’s weak and dishonest. Swapping utilities takes all of 5 seconds. We want full builds with the accompanied ‘space’.
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Sounds decent. I would go a step further and even create different profiles or actual build tabs on the top with different gear and everything ready.
You could have all your weapons, armour, utilities and traits all saved as “Build 2” on the top of your equipment page and would be ready without the need to drop everything back and forth from your bank like a nut case re-organizing things over and over. You could even rename the build tab if you’d like. Simple 8 character limit names at least.
Heck even Anet could profit from this by allowing one extra build tab by adding expansion slots for up to four or five in the gem store at 400 gems each. That way I could have a zerker PvE build, PvP build, WvW build and whatever other custom one’s I want.
Don’t give any ideas to make gems to Anet. We had build templates in GW1 and they should have been included in GW2 from release.
If I understand correctly, he is asking for entire tabs (which would also hold armor, weapons, trinkets, utilities and traits) which would save a bit on inventory space. I’d think 400 Gems might be a little cheap tbh. Maybe 4 tabs (5 builds) total at 500 Gems per tab or all 4 bundled for just 1600 Gems. They would be accountwide unlocks of course.I think this would be a fair price for the development cost it might take to implement properly, though I’m, admittedly, not a programmer.
This would be a very ‘alt friendly’ QoL change after some of the “kick to the nads” some of us have taken from the last couple feature patches. I have 12 Exo/Asc. geared 80s because, before everything became accountbound, I actually considered it easier to just level and gear a new toon for drastically different game modes. Imagine bouncing all over the game and having a completely different build one button-press away. I run a dungeon tour daily and have an 80 parked at each dungeon, with appropriate dungeon builds, and a few other parked at Jumping Puzzles for PvP/WvW specifically b/c the lack of build experimentation/leeway/versatility/freedom/etc that has become part of the “GW2 is NOT GW1” motto that so many sillies have embraced and 10 year veterans abhor.
I know it HAS to be different b/c it’s an MMO and not an instanced, semi-strategy game now. Is it so wrong to crave just a few of the epic/groundbreaking concept that made me a Guild Wars fan in the first place? I think not. I (I imagine thousands of other people as well) have an extra $20 sitting right here waiting for something other than “ohhh…neat…some new skins in the gemstore…whoot”.
Anet, make it happen already.
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Go with a generic barbie hairstyle. Is it just me, or are all ‘female’ cyborgs blondes with a ponytail?
Edit:also…#protip: whenever you’re taking a screenie of a toon from the character select menu, make sure to launch the game fresh so you’ll reset the lighting effects. It makes a drastic difference. (Idk why it’s still not fixed after all this time.)
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I’ve posted this once or twice before in various threads, but it’s still quite appropriate here.
Quick, hide behind all the chainsaws!
U-u-u-uuuuultraa Combo!!!
They did kind of fix this in a round about way. Now instead of running around aimlessly, the Dredge stand between the two afk spots and the Carrier and draw ‘invulnerable’ on projectiles. Not really a fix per se but I noticed the change after 9/9.
Earlier this evening, see Ele and Guardian posting LFG in CM: “P3. Know your stuff!”. Join with my Thief. Lvl 46 Ele. Lvl 51 Guardian. Combined total of 2200 AP….
One yesterday: “All paths. Zerker 80s Only.” Good looking team comp. I join. Lvl 56 Ele was the one who had started the party.
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^^ pretty much this.
Berzerker gear is designed in a way that it’s an ‘all or none’ kind of set. A mashed up set of different stats with berserker will dramatically reduce the damage (the whole point) of the set. I don’t know what profession you use, but you’re generally better off just making Celestial if you want ‘balanced’ gear.
+1
They mention them in a tiny dialogue at around lvl 40-50ish. Zero details about the effects or benefits of combos though. It says something generic along the lines of, “Did you know you can combine combo fields and finishers for unique effects.”, and that’s pretty much it. I run a lot of dungeons and have explained combos to dozens of new players since the NPE, and before, about how combos work, what professions have access to certain combos, what the effects are, priorities, and how/why we use combos in dungeons. Some of these people had played for a year or more and just never took initiative. Others were in medium-large guilds (some well known) and had never been explained. It’s kinda sad b/c ‘Comboing’ is kind of a big deal. Especially in dungeons.
We should all be taking a few minutes to explain these things when it’s obvious new players don’t know the basics but that’s just my opinion. It saves a good dungeon Ele a ton of stress for that Necro to know he’s doing the party a disservice by starting out every fight by spamming wells or for that Mesmer to know it’s no good to spam Feedback on every melee enemy within range. Anet should step it up on the tutorial. Level-gating everything w/o explaining fundemental aspects of GW2’s active combat is not good for anyone really.
Their pet’s wouldn’t agree much with the exploding gunpowder from guns, if anything
If our pets had a problem with exploding loud noises from our pistols and rifles, then they’d be whimpering and scurrying away every time one of our comrades or enemies fires a gun too.
….
….(Wait, do we now have the real reason why pets are so ineffective in combat?)
Pets are ‘ineffective’ b/c bad rangers.
@OP: What skills would you propose Ranger firearms would have that aren’t already covered by SB/LB (themeatically )? Also, all three medium professions running around irn the same armor with the same dual-wielded pistols would be uninspired, no matter how ‘cool’ it might be.
If you want a cool dual pistol build where you can…um..‘Unload’ into charging enemies, perhaps roll a thief.
Mhmm. Purely a memento. You can also still buy the books on the TP as well.
Hint: In ‘vertical progression’ games, you’re not really "getting *STRONKER" if the enemies are properly scaled. You’re just seeing bigger white numbers than you did a couple weeks ago. Let the deception sink in a bit then ask us if WE’RE the crazy ones again please.
GW1 survived for 8 years doing exactly what you claim is ridiculous. What’s even better, try health pools of 500ish and ‘HUGE ATTACKS’ coming in the form of…. “Whoa! 129 damage!!”
This game is based off of an instanced semi-strategy game. They’re doing great leaps (at the detriment of their true fans) to make it more ‘appreciable’ to all the other ‘classic MMO’ sillies out there.
Mmmkay…
They are all kinda fun really. Staff is gonna give you great damage with plenty of combo fields for you and others to use (provided you know when is appropriate.) D/D for good cleaving damage and might/fury stacking. S/F is high single-target damage and is Ele’s best option for sustain. S/D has the same single target damage with much less survive than S/F but can also stack might/fury very well. D/f will give you the cleave damage and better survive than D/D but stacking might/fury is much tougher. D/D is the fastest paced. Staff is slow but does the best damage and doesn’t require finger acrobatics. It really just depends on your style and capabilities.
I would expect them to roll back the entire NPE system if this was offered to new players. They’re polar opposite ideas.
Once you open the Guild Wars window back up, click on the screen once with your mouse.
It means “there are good players here so feel free to join with your minimum lvl, well-spamming staff Necro and we’ll carry you” right?
Wow. Is everyone buying the materials immediately off the TP rather than placing buy orders? Are people buying off the TP rather than crafting the time-gated materials? The last I checked, it was 520 gold for light armor.
At least half of the cost for ascended armor IS in the insignia. This is due to them requiring 3 damask bolts each. For medium and heavy armor, that cost percentage is greater as they use less cloth than light armor.
If you’re going to state that such and such costs such and such amount, please be specific in how you arrived at that. There’s a difference between buy and sell prices just as there’s a large difference between crafting a component and buying it. I can make 2G profit off crafting damask bolts after TP fees if I plan out when I make my purchases of ingredients and when I sell it.
With all due respect, did you even read the OP?
We are talking about light armor.
Or the part where ‘everyone’ referred to “starting with no mats” and “buying now at premium prices”…..
Oh. You mean the dungeon specific armor and weapons? That is what the token system is for. Personally, I’d rather they keep accountbound gear off of the dungeon loot tables.
Ascended gear is NEEDed for higher level Fractals. Thus, it drops gear to enable players AR slots to advance to higher levels. The champ bags you get in dungeon DO have a chance to drop Asc. Chests although the odds are very low.
This skill is definitely bugged in some areas. It does the same thing in TA Forward in the portal room. Jump into one of the bubbles and try to use this. It completely misses the target. The block portion seems to work but the projectiles pass right through not registering as a miss or anything, just a wasted cd.
Staff/scepter for mesmer/necro
Main hand pistol for thief/engi
Short bow for ranger/thief
Dagger for thief/ele (maybe) (others use dagger in power specs)
Those are gonna be most of your ‘typical’ condi setups. Also, note that engine kits now have their damage scaled to ascended stats when weilding an ascended weapon. Be careful of wearing too much Carrion stats even for condi specs. A lot of traits/sigils/etc, that good condi specs use, rely on precision to proc them.
No it’s a new ‘feature’. Supposedly to prevent people from getting stuck in objects when they log in. It’s really just annoying though.
Yes. You proved it. The Dungeon Forum is kinda like college dormrooms; all the adults say, “Be good in there!”, but nobody really wants to check in on us…
Hey, pass the bong and I got next on beer pong! O.o
It’s only meant to be active during combat. If you command the pet to attack to start a battle, the speed buff won’t actually kick in until it lands it’s first attack. All pet ‘training’ traits behave this way.
Too bad that skills go to waste for PvE, since 99% of mobs are “Zerker feed” (Dominated by berserker DPS builds so badly, that Support and Control builds are incapable of doing any kind of results and some combat mechanics are not required, like dodging).
Lupicus, on other hand is in the 1% of PvE content where some degree of skill is required.
Weird, because the berserker dps builds you talk about ARE control and support builds. And funny you mention Lupicus which is a fight that requires no control or support.
you my friend know very little of what build means in MMOs as a general… GW2 doesn’t have builds for roles. They have zerk build with different set ups. You are NOT a support role because you have 2 cleanse or a stability skill and you are not a control build because you equip a knockdown. That’s not how it works. Show me your control works better than mine, applying CCs here and there and that you can keep up said role during an entire fight… kicking the first boss in COF1 against the wall its NOT a control role.
What Statset is it that you use to so dramatically increase the potency of your CC?
That’s nowhere near as annoying as ‘talk to NPC’ being the highest prioritized ‘action’. I sure would like to grab my Frostbow but instead I’m gonna chit-chat with this stupid NPC in the middle of a battle.
0/0/5/3/6 Berserker D/D(orD/P)+SB Thief
Highest mobility in the game. (Fleet Shadow+high Stealth uptime)(plenty of Teles)
Can stack Might easily + 50% Fury uptime.
Also, can make a TON of Vistas, PoIs, SPs trivial with Shadow Refuge. (No need to clear mobs around Communing SPs/etc if you’re invisible.)(Can reset Combat Speed easily with Stealth.)
I haven’t done a MC Speed Clear but this kind of makes me want to try.
Nice job BTW OP.
Yeah this is broken.Try running CM with a Thief. Kill the Catpurse then go to tele to the Rifleman that’s wrecking the Ele. Whoops. Just jumped into another room and aggroed three more guys.
Plz fix targeting again.
The game calls it a major trait slot but it’s the adept trait “Furious Speed” that I’m talking about. The game calls all the slots where you can choose what goes there “Major Trait Slot” which is why I said “The blue ones”.
He just misread/misunderstood what you were saying.
Yes. This is one of the fundamental flaws with the new trait system. Fortunately, you can buy individual traits fairly cheap, IF you already know what you want/need. This system kind of flies in the face of early experimentation though. Many people have made this concern clear before and after the patch. I would recommend doing a little bit of research into traits/builds and just buy what you want. I know that doesn’t solve this problem, but, right now, all we have is the promise that they are “working on it.”
I would like Legendaries to be more visually obnoxious to myself (AND OTHER PLAYERS) while the subject is up for discussion….
This is true. But that has nothing to do with PvE group play, which you emphasized in your post above, and I subsequently agreed with.
Are you suggesting that dungeon solo feasibility should be used for balancing builds? :-P
No. I’m saying, in the long run, they are already balanced on a personal level (the time element of ‘damage over time is what is important here.) The reason it balances, over a longer time, is because conditions are a very powerful source of damage for what they do. It is subpar, in group play, because organized (assumed) groups shouldn’t be relying on vast amounts of time to kill things. To change that would cause so many other problems.
“Time is of the essence!”
If you’re doing activities which don’t enjoy the luxury of ‘free time’ (rapid zerg killing, etc.), then you are doing yourself and others a disservice because something ‘seems cool’.
If that’s all you got out of the words I chose, then you’re an adamant PHIW and there is no hope in explaining any further.
When you’re crafting, mouse over the actual item to be made. (It’s at the top of the list of ingredients on the right side.) “Accountbound on Acquire”
I experienced this in Fractals also. The Charr Siege fractal would not allow me or anyone else change our skills once in the fractal but we could once out or in the next fractal.
I would suggest that this might have something to do with ‘allied NPCs’ being considered ‘party members’, which would be a bug. Other than that, I would imagine that, PvE shares some kind of ‘cooldown’ with WvW OoC swaps in the light of new ‘balance’.
Eles using two elites one PvE might be a good place to start, but I’m not a Dev.
It seems more logical to conclude that it’s related to the “transformations” that occur in those two fractals. In the Ascalon fractal, you take on a charr form, and in the thaumanova fractal you take on an asuran form. In both instances, it’s impossible to swap skills even when OOC. Once you move to a different fractal that doesn’t feature one of these “transformations”, the problem goes away.
I haven’t done the dolphin fractal in a long time, but it would perhaps occur there as well.
I think there used to be a similar bug in AC path 3 with the ghost form preventing you from swapping skills, but AFAIK that has been long since resolved and hasn’t come back.
Tbh, I didn’t really think about Anets ‘crackdown’ on transformations, as my builds are pretty well established with 11 80s for different parts of the game. I think you might be somewhat/fully correct.
I experienced this in Fractals also. The Charr Siege fractal would not allow me or anyone else change our skills once in the fractal but we could once out or in the next fractal.
I would suggest that this might have something to do with ‘allied NPCs’ being considered ‘party members’, which would be a bug. Other than that, I would imagine that, PvE shares some kind of ‘cooldown’ with WvW OoC swaps in the light of new ‘balance’.
Eles using two elites one PvE might be a good place to start, but I’m not a Dev.
I think they do not fit the set what i think it when your under the effect of an aura type effects so say a + to power def etc.. on thoughts lines. It would be nice if you could make it work on other ppl from your auras but it should not be a must every class can make aura some better then others auras are only a real support ability for one class eles beyond that they are mostly a self buff only and rune sets should not be made for one class.
So i say remove the 2 and 4 and replaces them with blunt + effects when under the effect of an aura. No cd just an effect for having aura up and making the #6 work very well because longer you have an aura up the longer you have the +.
It’s not just for one profession at all. Like you said, every profession can make Auras. Yes, it,s catered more to Eles, b/c Auras are something they do well. That’s no different, though, that saying Krait Runes are catered more to other professions that have access to a lot of Bleeds. +%Protection Runes could be considered to me tailored for Guardians. With clever use of combos, they’re not useless though. Look at Rune of the Elementalist and then try to argue that they don’t deserve something more for one of their niches.
Heres how the scientfic method works, you come up with a hypothesis, you test it, then you analyze your data.
Thats what he did
If you oppose his findings, the burden of proof is now on you as a scientist to disprove his data.Using the Scientific Method while you can not even use spell check on your own post.
First, the OP needs a control character. This control character needs to be on an account with 0% Magic Find and the character needs to be wearing armor, trinkets, and weapons that DO NOT increase Magic Find. He CAN NOT use ANY Magic Find buffs except for what is given to PvE from the WvW standings.
He did not use a Control and therefore is findings are a moot point. We don’t even know his total Magic Find on his account combined with the buff to PvE from WvW combined with any trinkets he had that might have increased his Magic Find combined with the Magic Find buffs from food and/or utility potions.
We don’t even know if he didn’t clean out his bags to match what the loot would look like for both the Engineer or the Warrior just to get everyone here riled up over it.
I could do it for you all and have my bags look skewed and none of you would know the difference. And I wouldn’t even have to use photoshop. Just clean the bags, make them look the way I want them to look to get a rise out of everyone, then log out to clear the on screen chat and log back in and sit for about 5-10 min to get a chat log.
I myself see some difference and I can now restock all my materials without paying the bloated prices on the Trade Post. I’m sorry you all are losing your cash cow. Adapt or rage quit already.
spelling and the scientific method have nothing to do with each other.
magic find effects drop rarity, not drop type.
" Magic Find is both an account bonus and a character attribute that increases the chance to receive higher-quality loot from slain foes"has little to do with cash cows.
Obvious troll is obvious…
Magic Find gear? Yeah almost a year ago. Why would you even take this guy serious? Calling other people out while he, obviously, has no grasp of the current state of the game. Elite guild leader of the iron trolls!
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This was supposedly a fix for people getting stuck inside things when logging back in. I’ve played since launch, and that has not happened a single time. I could argue more about Phase Retreat/Shadow Stepping WHILE PLAYING being a perfect example of this nuisance. It IS working as intended and not a bug though. Find better places to log out.
Or, just maybe, now that the new WvW Tourney has started, you’re finding yourself staying in one map more often. This will drastically increase DR. I’m 99.9% positive that exotic spoons have entirely different drop rates/loot tables. This would be like me claiming, as a dungeon speed clearer, that looting exotic champ bags is lowering my exo drops. The two are not connected in anyway. There’s not a “Hey! This guy just dropped something flagged as Exotic” code working against you.
The ‘bug’ is skill queues really. Skill #2 has the shortest cooldown and is, therefore, the most likely skill in queue after autoattacks. This is especially prevalent with Thieves and Eles because of how initiative/attunements work. Any build that relies an quickly cycling skills/weapon swap (or button mashers /sadface) is eligible though. All they need to do is reset the skill queue as soon as you’re downed. Bam! Problem solved.
Oh I forgot:Anet sells more character slots as leveling to salvage mats becomes more economical than harvesting them>more people have to do more grind>etc
Players determined the prices to be high, and then players determined the prices to be low. Over supply of an item killed the demand. This is what’ll happen if the Entitled players get their way, and have everything they ever desired to drop frequently. More Dusk -> more Twilight -> less awe factor -> lower demand -> player demand for better greatsword Legendaries -> player rage when they don’t get their way. It’s an endless cycle.
I think you’re presenting a rather hysterical depiction of events. It would instead be More Dusk -> more Twilight -> more people happy they have Twilight. That’s it. Demand for Twilight has nothing to do with rarity, that’s a supply-side issue. The demand for it is because it’s cool, and if your “demand is based on rarity” theory was at all valid then the price of them would FALL constantly over time, rather than RISE constantly over time, because not a day goes by that I don’t see at least a few people rocking a Twilight/Sunrise of some sort, and yet people keep wanting them.
Yeah, when the availability of something goes up, the price will drop to accommodate the increase in supply. That is not a sign that demand is dropping, just that supply is coming closer to meeting demand. This is a good thing.
And as for players demanding more legendaries, players are already demanding more legendaries, have been for at least a year now, maybe more than that. Players that have 2-3 legendaries already are leading that charge, and they should add more legendaries, at least give more variety to the popular weapon types, so thieves can rock daggers that aren’t blowtorches, or Rangers can rock a shortbow that doesn’t shoot ponies. That has nothing to do with supply though. That’s back to a demand thing.
It kills me that you talk about others’ “hysterical depiction of events” when you’re so entrenched in your own desires and Utopian dreams that you can’t see past your own nose. Never mind the ‘big picture’.
ACTUALLY, it would be more like: more Dusks and other highly demanded Precursors drop>more people (start to) make Twilight and other highly demanded Legendaries>prices for T6 materials, ectos and other necessary Legendary crafting materials skyrocket, adjusting to the new demand>normal rares/exotics go up in price due to increased Precursor output> T5 crafting materials go up to equalize the higher price of rares>T1-4 prices go up as converting them becomes more profitable>’low-end’ Precursors rise slightly as a ‘budget Legendary’>everything in the market eventually rises in price yet remain, relatively, identical as before>all the ‘entitled’ players realize they made a huge mistake and were full of kitten this whole time and had unreasonable goals compared to their dedication to obtaining them>all the ‘supply/demand shills’ tell all of the STILL disgruntled players, “Told ya so!”>JS steps in again to let everyone know that GW2s ‘free market economy’ is working as intended and “you’re welcome to read a 101Textbook if you’d like”>players demand “NO! Because what I WANT is too expensive for me!!”>we hash this entire thread out again verbatim….
Would have to create another thread titled: “Please Get Rid of Hobo Sacks!”. Though it would take on a drastically different meaning.
Have you tried in an instanced area. I think they tone it down in the open world/towns to not be disruptive/annoying to random other people. The Wind Catcher, for instance, is barely audible for me, but in dungeons it is very clear. Same for the Mystic weapons that I pair it with. The wind with the electricity sounds very nice.