You’re up against the new longbow ranger, and you outplay him, your in his face and your about to finish him off when your suddenly feared… as your feared away with your back to ranger….. Rapid Fire and your dead. Simply because you did your job and the Ranger did NOTHING!!!!
man i was agreeing with you until you made longbow ranger the antagonist.
F**k this, all rangers should now use nightmare runes.
;)
I knew that was the whole point from the second I read the OP. It wasn’t very hard to see through.
My overall point: This has been a known issue for two years that makes an entire category of builds pointless in PvE.
Plenty of people have ran Condi dungeon solos and they don’t take a whole lot longer with a max condi setup and are, arguably, easier.
That’s a serious problem if true. If 916 = 4% crit chance and now 926 = 4% crit chance that’s a real nerf. I suppose it’s offset by 10 extra Power and Ferocity though.
The formula for crit chance compensates for the 10 points:
Critical Chance = (Precision – 832) / 21
while it used to be:
Critical Chance = (Precision – 822) / 21
What’s the purpose of all these changes?
Throwing a guess out, maybe it works out better and neater for their now very visible stat increases per level?
This. Simple.
*tinfoil hat version: buff all the Celestial Eles/Engis
Nobody needs you to clarify anything first of all. Second, conditions are VERY useful to proc damage modifiers. Third, only 5 conditions actually do damage but the rest of them are very useful in group play. Fourth, most damage specs get increased condition duration (from power line) to maintain their usefulness which synergizes well with my next point. Fifth, damage specs are maintaining 25 stacks of might giving them a respectable +875 condition damage (plus whatever they might get from certain trait lines), meaning that all those condition stacks they are maintaining are doing a respectable amount of extra damage w/o even gearing for conditions.
What you mean to say is, “running a full condition spec in PvE group play is subpar and borderline useless”.
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Ascended might have a lot to do with it, but also add to that that fact that many people are interested in crafting the new back skins making leveling to 400 worthwhile even if people weren’t/aren’t interested in ascended armor. There is also another achievement to craft all of the Rare quality armor skins. I don’t believe this is the result of just one source of high demand, but rather several surges in demand for the same thing for different reasons. Intricate silk insignias/rare armor, ascended armor, people crafting to 400 for new back pieces, and (just a maybe) disheartened people that would rather just cradt-level alts than deal with the new leveling system. This is the exact kind of ‘perfect storm’ that would increase the value of a highly supplied material by 50-100%.
*just my thoughts
I believe the difference is in the infusion slot. My B&V backpack has a defensive slot.
The infusion slot is determined by which exotic recipe you use. The are two. One for each offensive and defensive infusions.
The ‘out of combat speed buff’ is called ‘normal running’, though you could walk everywhere if you choose to do so. There are plenty of runes, traits, sigils, boons, and signets to increase your speed while running even more.
I trusted my own interpretation of the patch notes being an absolute statement. That was my mistake
FTFY
People create selfish (aimed strictly at buffing the Ranger) builds so they can roleplay an archer and the complain that Pet sucks, dies to easy, is worthless, etc. Pet’s have been able to do great amounts a damage for a long time and are very capable of staying alive in good hands. Most of them have more health and/or toughness than the Ranger himself. Their primary downfall is not being able to attack while moving. All of these ‘let me perma-stow’ kind of complaints are simple L2P/L2Build issues.
In PvE, against bosses, Ranger/Pet is capable of dishing out 100k+ bursts with very short setup time. I’m also very happy the FS nerf was reverted in such a short time.
Also, you could get rid of the longbow b/c it’s crap and take Sword/Wh+GS which is a superior setup in every single way. Just an idea though.
Shooting down from a Tower. POW! there goes your every way :P
On a serious note tho. Had some pretty intense duels with a full melee ranger with my lb/gs Setup I’m running for months now. Think it was 3:2 in my favor at the end but all of the Duels could have ended either way (And before patch i would have lost them all i’d say). I think it’s just personal Preference going full melee or packing a ranged weapon and just saying LB sucks is not helping anyone here…
He clearly stated he is interested in PvE. Yes longbow sucks for PvE. Full melee is so vastly superior in every way. Outside of RPing a ‘range-r’ of course.
Also, you could get rid of the longbow b/c it’s crap and take Sword/Wh+GS which is a superior setup in every single way. Just an idea though.
Don’t forget about your stats for mounts and ‘sub-classing’…
Yet another convoluted and contrived idea requiring a complete rebuild of the game.
And it still does nothing to change what the intentions of imaginary ‘needed’ changes are.
\O/ #shocking
Is this bug really still in the game? Arenanet had a lot of bugs slated to be fixed yesterday, and I figured the golem bug would be a priority along with the experience bug.
That would be pretty troubling if this bug is still happening.
Hey! Remember that one time when Mesmers had 40ish bugs for almost a year and every “fix” left them worse off!?! Don’t be ‘troubled at getting smoke blown up your kitten. “Working as (un)intended.” Just roll an Asura Longbow Ranger in the meantime and enjoy the 75k bursts on a 15 sec cooldown. As long as FGS got put in its place, all the OP ’exploits’ seem to be obsolete right?
#AnetPlzHireMeForCheap b/c your balance and QA teams are clearly overworked and/or doing heavy drugs.
A 0/0/5/3/6 Dire Thief will wreck kittens. Might stacks will push your condi damage over 2k. Stealth and incredible dodge uptime will make sure you stay alive while condis tick.
I can post or message a build after I’m done with dungeon tour in a bit if you’d like.
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Engie is good because of perma swiftness + super speed + rocket boots. Of course, that’s purely mobility and will make it hard to take camps solo.
Warrior will have good mobility and still be able to solo camps.
Thief can probably solo camps, but the mobility isn’t superb compared to the other two.
Remember to focus down the two scouts in camps to get rid of blinds first. Once they’re dealt with, take out the guards to prevent the immobilizes.
If you ever go down, take a dolyak down with you (if you can). Scouts are also pretty squishy.
Try not to fight the Camp leader until the scouts are dealt with. You can easily dodge the leader along with the guards, but the immobilize and cc might be annoying.
Fleet Shadow+tons of stealth+Infiltrator’s Arrow. Like I said, nothing comes close to Thief in a footrace. Rock some Dire gear and you can bleed out a whole camp and never get touched.
Nothing even comes close to Thief’s mobility/run speed. A dire Thief can solo-flip camps and roam with the best of them as well.
Just 36 entirely new professions to design. That should be easy..
All the professions can be built for the exact same things with the exception of a few unique mechanics. I can’t even imagine the balance nightmare this would be. GW1 could do it because they designed their build system in a simple, functional, and elegant way that only required small number changes to easily achieve balance.
GW2..uhmm..didn’t do that at all…
My apologies. 9 stacks it is then.
Pretty sure it’s 9 stacks for swiftness.
Yeah. I think it’s more than five stacks. I can build up to almost 2 minutes of Swiftness by going full shout build on my Ranger and also using warhorn and Rampage As One.
So 3 shouts, wh #5, and RaO? I count 5 there…
Nerf wardrobe and home instances too!!!
*How do they ‘nerf’ something that has zero to do with game balance?
The only reasoning I can think of for Temporal Curtain acting the way it does:
Once it has been placed, what keeps us from going back and forth through it to stack swiftness?
Example: Place Curtain, WSWSWSWSWS…..
Exactly. TC is the ONLY field in the game with such a meager requirement/stipulation to proc. It was designed to not give 1min15sec of Swiftness per use. That would entirely defeat their balance purposes of mesmer having limited access to Swiftness.
Temporal Curtain only applies swiftness if you currently have no swiftness. It is the only skill in the game that works like that. The rest of the swiftness skills stack on duration. Such was Warrior Warhorn Blowing, Guard Staff 3 and Static + Blasts.
Guard staff 3 stacks, but is limited in max duration to about 40 sec. Something like that would make a lot more sense for Temporal Curtain. It should add swiftness duration, but not above a certain max cap.
The cap for swiftness is 5 stacks. The duration is of swiftness is not capped.
Before +25% speed runes, some WvW mesmers used to use SoI to get 20 mins of Swiftness or more before heading out. Not really common or necessary now though.
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You only gain 1 sec from TC if you already have Swiftness.
Reverting the nerf is not a “fix”. All spirits should be buffed to something meaningful.
On the other hand, rangers should have other options… like “Copy boons on your pet to nearby allies when swapping them” or “5% bonus damage to allies adjacent to your pet” (with a 150 or 300 range) or “Pet critical hits gives fury (or might) to nearby allies”
For defensive support: “Your pet and nearby allies gain protection when it reaches 33% health” or “Your pet and nearby allies gain retaliation when it loses more than 25% of it’s maximum health in one blow”Then buff the pet’s health and toughness in dungeons and we’re all set
Adding/changing a bunch of traits that have nothing to do with Spirits is not a “fix” for the FS nerf either…
I just saw a LB/GS condi ranger… Didn’t know we came that far already.
“I don’t always run condi, but, when I do, I run it with power weapons.”
-The Most Interesting Ranger in the World
The Warrior’s Burst Mechanic=/=Burst damage the way you are trying to imply.
Adding cleave to ANY skill is a potential 200-500% increase in damage.
The fury is kinda redundant on the skill. I think 1, 2, and 3 seconds of Quickness added, instead, would breathe a bit of life into GS and make AS more reliable as well.
-a bunch of sillies
-create unproductive threads
I would like to point out that frost spirit was not, and is not the only thing a ranger brings to a party. Post update, a ranger has huge ability to DPS. Especially in short fights (yes, we arent going to get kills on the same timeframe as FGS, but ignoring that). If a fight lasts less then 10 seconds, I think we have some of the highest potential DPS (due to longbow buffs, & sotw)
Ranger’s DPs has nothing to do with longbow.
Frost spirit just went from 7% party damage increase, to 0.7%, thus making the trait absolutelly useless…
Not seeing this listed in the patch notes…
You DO know that Anet has a very long history of misplacing Decimals accidentally…
…right? *(except Smiter’s Boon, that was the only time is was completely intentional)
/signed plz fix FS
It wasn’t in the patch notes b/c it was a stealth nerf that happened two full weeks before the patch. Also, if you had a clue about the mechanics of how FS worked before, you would understand it’s impossible for this to have anything to do with decimal places. The damage increase/decrease are taken from averages not a placed numerical value.
Also, anyone who thinks Ranger no longer has a place in dungeon groups (especially after the nerf to FGS), obviously gave up too soon or is completely unaware of the Ranger’s burst damage.
*bonus points right now if you’re an Asura Ranger
ouch, level 80 and 63k karma. time to ktrain.
Thanks
You can also get Golden skins for CM tokens. Shields are 210 tokens, so clearing all 3 paths should get you there in under an hour. You’ll also make some gold and it will be SALVAGEABLE (so you don’t lose Sigil if you want to change at some point.) It will also give you exotic stats instead of rare. I can’t say CM has best stats for a shield user though.
To be more exact, you would need some mouse software (driver or some windows utility) that allows this. I think the standard logitech driver lets you change the mouse wheel function….but I’m not sure how it works with GW2.
Just tried it on my Razer and it works as expected. Changed scroll up to 1 and scrolling up results in attacking with skill 1.
Bind scroll up to left click and put 1 on auto. This way using it will still double-click enemies giving you the same auto-attack function, but you will also be able to spam large stacks of consumables quickly. (Essence of Luck/etc)
:( bye..
15 sad characters
It looks like (maybe) not all is lost for serious pve rangering. With a point blank Longbow + Sword/A,H rotation the dmg seems to be so high, that even spotter alone could make us viable. Needs more testing.
longbow will NEVER be viable in high end pve unless you’re afk bearbow soloing belka.
Using the initial burst on LB (in melee range) before swapping to sword seems to be a big dps increase.
No more than it already did…it adds vuln stacks like it always has.
The new meta will be 6/5/0/3/0 as it was, but with predator’s onslaught. And Frost Spirit will be replaced by SotW.
No more than it already did??? Both LB 5 & 2 are much faster than before. You can just use Barrage on pull & one rapid fire for a quick burst before swapping to sword.
Copied from the patch notes:
Rapid Fire:
Decreased casting time from 5 seconds to 2.5 seconds.
Barrage:
Reduced cast time by 0.6 seconds.
The problem is that longbow still suffers at melee range and you have to stay in range of buffs. Sure it might be a bit of an initial burst and good for pulling, but greatsword is an excellent defensive weapon while still putting out melee damage. Ranger is squishy in full dps w/o evades. Sword is not always the perfect choice for some areas that require timely dodges or in areas with high ledges where auto might get you killed. A built in evade every 2.5ish secs, a block, and a stun go a long way to increase survival while remaining in range of buffs and having a cleave. I know everyone would really love to be an ‘archer’ but nothing has changed about sword/wh+gs. Only the utility slot and burst potential have changed (and trait of course). How about that 41 secs of stability every two minutes though!?!
*takes almost 4.5 secs to cast Barrage+Rapidfire still. stacking trivializes the aoe of Barrage and Rapidfire is single target. sword will still outdamage b/c of cleave. you’re better of starting with Maul in melee and then swapping back to sword/wh.
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Frost spirit needs to come back!
On point: same as before, just now instead of FS go SoS for extra survivability.
Sic ’em, SotW, QZ, and RaO for excellent burst damage. Just swap to GS when you need more survive.
I’m running SotW, QZ, and Lightning Reflexes for vigor. GS+LB or GS/Sword+Axe or Horn for fractals… well, really everything now. My skill bar won’t change now, though. Nor will my traits.
I haven’t had the chance to test a lot of things, but after the rush/charge nerf, I’m pretty sure Sword/Cat Ranger/Pet has one of the highest damage burst rotations in the game. I just did a quick trial in The Mists a few times and was dishing out over 100k damage over 5-6 secs (need to test with PvE gear still). The fact that this setup is completely ready every 60-120 secs (the right setup kinda trivializes RaO tbh) means that Ranger/Pet hasn’t fallen out of Dungeon groups yet. The nerf to FS sucks and may make it seem like Ranger/Pet has no place anymore, but after the FGS/Charge nerf, we might just see groups clamoring for a Ranger/Pet, purely for their burst damage.
I’m under the impression that they thought if they reduce the duration by 50%, that they then have to buff the heal by 50%. Because otherwise the numbers seem arbitrary.
But, you know… Math. So that resulted in a nerf.
That would still be a nerf…
Any GW1 alliances recruiting?
Frost spirit needs to come back!
On point: same as before, just now instead of FS go SoS for extra survivability.
Sic ’em, SotW, QZ, and RaO for excellent burst damage. Just swap to GS when you need more survive.
I bought over 500 pieces of a certain trinkets (about 700g) in hopes that it would rise by at least 1000%.
Unfortunately I totally forgot about bank space, so I had to spend an hour or two mailing them to alt accounts.
This patch could make a lot of people very rich.
Namely, already rich people.
At times a word will be appropriated to fulfill a purpose as a technical or context specific term. That appears to be what you are seeing here. Within the context of the meta or elite play environment anything less than optimal is, apparently, considered non-viable.
Technically they are correct (in at least one sense). Viable means capable of succeeding. If the goal is to produce the best possible results only the most optimal build is viable. Anything else would not be, “capable of succeeding,” at that task or achieving that goal.
EotM…Meta/Elite-play environment…hahaha…
ANet then releases dungeon armor recipes purchasable from dungeon vendors, requiring a new crafting material that you can only buy from dungeon vendors.
This already sort of happens. They’re Exotic Trinkets.
@OP:An Ascended version would be silly though. Just be upfront and ask for in game armor skins. No need to be underhanded about it.
“Viable” as in 1vZerg battles of epicness? No.
Literally anything else in the game? Perfectly ‘viable’.
Saying ANY build isn’t ‘viable’ for mindless PvE zergfests is ignorant (outside of bunkers/healers maybe.)
Ditching them entirely will never happen. It’s a Ranger/Pet. That’s why you choose one at character creation.
A blanket damage reduction would make many Pets/traits completely negligible for low-medium skilled Ranger/Pets. If you’re above that 60%+ threshold, then there wouldn’t be any complaints anyway.
There is a reason Ranger is despised and most of it has to do with the players. ‘Bear bow’ didn’t become a nickname for the Ranger/Pet because some guy saw it on Spongebob and thought it’d be funny. This is, literally, the mindset of the vast majority of people who roll the Ranger/Pet.
I would like to see pet scaleable based on the rangers gear (rarity wise). for the life of me I don’t know why ranger complain about no pet aoe reduction. With Guard you get protection which is 33% damage reduction. If pet surviablity was so important to you would take it. It’s Like a Mesmer complaining about illiusions health and then they never use signet of illusions.
I mean do what you can and then if its still not enough complain. As it stand now if they did buff pets to aoe damage you still could use guard and get the protection on top of that, sound a bit broken to me.
They could do this and they could do that, but in the end your not using what you have. Builds are about choices.
Pretty much this. About 35% or more of Ranger/Pet’s traits affect the pet half of the duality. Dumping 6 into Marksman AND Skirmishing so you can roleplay an ‘archer with all the deeps!!’, and then complaining your pet gets melted is silly and futile.
If pet had 100% uptime with cleaves (with no investment) and you could still spec 6/6/x, then that would be completely unbalanced.
The few issues I’d like to see resolved with pet is ‘auto unstow’: I get hit by a stray projectile/spell/etc and now I’m in combat with a pet, dragging kitten behind me, taking damage and keeping me in combat. Anyone who wants to chase down the highly mobile Ranger (yes I said it) needs only to hit the Ranger once and then apply a long bleed to the pet and Ranger is completely janked. The other would be taking the ridiculous (yes I admit) cast times/delays on pet skills (especially F2s) and shortening some of them and letting the Pet attack while moving. That would completely change two of the major, inherent problems with the Ranger/Pet.
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Every time I look at Zojja’s Razor I think, “Hey, no wonder she’s bald in all of those cutscenes!”
At least I wouldn’t frown every time I see a Guardian with a staff in a dungeon anymore, because I’d know, there’s a good chance, that he still has two useful weaponsets somewhere.
“I’m an Ele! Plz put away that staff and/or quit spamming symbols.”
“…but…but [Empower]”
:(
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Longbow+shortbow+sword/x+greatsword might stacking hybrid ranger would be fun to try and surely not OP at all.
It was rarely practical in melee builds and had minimal and effects on any builds. In fact, the whole point was to make Build Templates easier to swap. What you’re suggesting for GW2 is a different monster. Engineer says “Hi!”, with their three possible weapon combos BTW. :p
The scabbard can’t be used as a back item because then it would just look silly when you don’t have the sword equipped and instead just have an empty scabbard
You mean like having quivers without bows?
Meta sw/wh+gs Ranger with a quiver for the win!!
I would imagine lvl 500 cooking producing food with three effects though slightly less stat-wise than some of the current level 80 counterparts, ie. +90 Power, +60 Precision, +60 Ferocity. Yes please!
*Numbers aren’t exact and would have to be careful in regards to power creep, but I don’t see many other ways to make it worthwhile.