Showing Posts For Tman.6349:

Make essence of luck give karma after mf cap

in Guild Wars 2 Discussion

Posted by: Tman.6349

Tman.6349

why dont you just tp the items so others can salvage for mf?

The balance of materials in the economy would be a good reason for some…

Make essence of luck give karma after mf cap

in Guild Wars 2 Discussion

Posted by: Tman.6349

Tman.6349

A forge recipe with 250 of each essence for a bonfire or a couple boosters would be a nice way of taking care of this imo. Karma gain this way would have economic effects you’re not considering though.

Weakest Weapon Sets

in Profession Balance

Posted by: Tman.6349

Tman.6349

I don’t think Necro Axe is that weak. Ghastly claws is a decent attack, I consider it just a worse version of Rapid Fire (can’t be that bad). People are guaranteed to blow dodges plus it gives you lifeforce and it has a low cooldown. What more utility do you want from Axe when it has Unholy Feast. It AoE cripples, removes boons and gives you retaliation. The auto attack isn’t amazing but I would use axe just for these two skills alone. Plus with dagger autos you got to be in melee range. It isn’t bad in a power necro dagger/warhorn + axe/dagger build.

Nercomancer axe also has the handy ranged, but not projectile so it ignore reflection, possible the set is balanced around that fact.

Also, aside from not being reflectable, it can’t be bodyblocked by minions, illusions, turrets etc. It doesn’t have the ‘ideal’ range that other ranged weapons have, but you do land all of your damage and it can’t be reflected. As a PvP Power Necro, Axe is hardly ‘useless’ as is being claimed here. Also, for Power Necro, Axe can easily get up to 12-17 stacks of Vuln to set up other bursts.

Maybe not easily for that much Vuln I guess, but in team fights Vuln is always good.

(edited by Tman.6349)

Rethinking trait skills

in Profession Balance

Posted by: Tman.6349

Tman.6349

There are already some things to do this. Traits the convert defensive stats to Power and Runes of Exuberance are some examples. “What I would expect to happen” is that PvP balance would be completely hijacked by such a proposal. ‘Bunkers’ are bunkers for a reason and ‘DPSers’ are Damagers for a reason. We don’t need to “close the gap”. The only thing that needs to happen (in PvE) is for people to realize that this isn’t a standard ‘trinity’ game and to stop building for useless, passive stats if they are capable of playing at a higher level or accept that their ‘roleplaying’ build is NEVER going to be as efficient as groups that build for efficiency.

‘Closing the gap’ refers to ‘tanks’ wishing they could do more damage. Allow a little bit of devil’s advocate here. Perhaps we should, instead, ‘close the gap’ by giving anyone in full berserker’s or assassin’s gear a free buff equal to the Protection boon? See how silly that sounds? Mmmkay thanx…

Sigils of strengt

in Players Helping Players

Posted by: Tman.6349

Tman.6349

They’re all on separate ICDs now. Air will proc more often though because it’s CD is 3 secs vs. Fire’s 5 secs. Only ‘stacking’ sigils can’t be used together.

25 stacks of might

in Players Helping Players

Posted by: Tman.6349

Tman.6349

He didn’t ask what professions could prestack might. Try reading the OP again.

Never did I say anything about only 6-12 stacks of might either.

Also, prestacking might implies a combat scenario anyway.

(edited by Tman.6349)

The Sigil Dilema

in Guild Wars 2 Discussion

Posted by: Tman.6349

Tman.6349

Wasp is right. Put Accuracy on the bow or put Perception on both sets.

If you posted your exact build, it would help a ton, to figure out what would best compliment your setup.

Defiance Stacks

in Fractals, Dungeons & Raids

Posted by: Tman.6349

Tman.6349

Yeah, you have to consider PvP balance as well. All interrupts putting skills on full CD would be very unforgiving on some skills (2 sec cast with 30-40 +CD) and be very underwhelming on others (Thief attacks, short CD/high reward skills, ie. Lava Font, etc). I do feel that interrupts (a staple in the predecessor) are not rewarded properly though. Mesmer’s have a handful of traits for such a build that go unused due to this very problem. Perhaps a +10-15 sec CD on interrupted skills (doubled for Power Block) would be balanced and would put ‘shutdown’ builds back on the map. I think it’s unanimous (no matter the new balance values) that 4-5 seconds just isn’t enough reward to keep this playstyle on people’s radars. This is very sad after seeing the beauty of a Blackout/Diversion Mesmer, just a couple years ago, in action on PvP teams.

25 stacks of might

in Players Helping Players

Posted by: Tman.6349

Tman.6349

The OP didn’t exclude enemies either. What would be the point of worrying about might outside of a combat scenario anyway?

@Pax: Against a single target a Mesmer can maintain 6-12 (with good bounces) stacks just from Mirror Blade with a traited GS and some Boon Duration. There are also Might on Shatters and others. A Mesmer running Assassins (Reflect/whatever) gear with GS can proc Strength Sigil very reliably with just the AA for 8-10+ might from the sigil alone.
5/4/0/0/5 GS/Sw+F Assassin’s Mesmer with Strength Runes/Sigils, for instance, can get you there.

There is a way with every profession.

(edited by Tman.6349)

Sigils of strengt

in Players Helping Players

Posted by: Tman.6349

Tman.6349

Like Aro said, Sigil of Fire will be more front-loaded and useful against trash mobs and short battles. Sigil of Strength will only be more useful for longer fights (bosses/15+ seconds) or for areas where you have continuous targets (farm areas/temples/etc) BUT ONLY IF you have a high Crit Chance AND good +Boon Duration (fast attack speed is preferred). You can easily achieve 10 or so stacks under these conditions. For any play outside of these conditions, you’re better off going with Fire. In the right build Strength can be VERY effective though as it scales your damage dramatically if you don’t have easy access to might otherwise.

25 stacks of might

in Players Helping Players

Posted by: Tman.6349

Tman.6349

Discounting that duration runes have NOTHING to do with Might generating options (just if you can get to and maintain 25 stacks by yourself), you keep saying every class can do it, but fail to give genuine examples that would be practical to actually use in the game.

I don’t disagree that some classes make this easy as pie (Ele, Engie, Warrior), but some have a tough time generating ANY Might by themselves without Sigils (Necro, Mesmer).

My point is your claim that EVERY class can do this “easily” is an exaggeration. Certainly some can, but not all.

Hey, I could be wrong in my understanding of how some classes can do this….enlighten me.

The duration of the might you apply has everything to do with your ability to maintain it up to 25 stacks. Sigils were never ‘off the table’ so I don’t see why you repeat that. It’s not necessary. I’m not going to post all the possible builds for different professions to produce 25 might stacks on themselves. There are too many and I don’t have the will.

At Op, if you want a might stacking build for a specific profession, I’ll oblige ya.

25 stacks of might

in Players Helping Players

Posted by: Tman.6349

Tman.6349

Every profession can stack 20-25 Might. Some make it easier than others, but every profession ‘can’.

I’d be interested to see you list the methods (without the use of Sigils and Runes (duration)) that EACH class can use to SELF apply 25 stacks of MIGHT (and I’m sure the OP would like to see them as well).

OP is not talking about cooperative stacking of boons, but self application.

‘No runes or sigils’ was never stated or implied. Not using duration runes severely limits your options anyway. Even for the best might stacking builds make use of them. Every profession can achieve 25 might through various means.

Carapace/Lumi Armor for PvPers?

in Guild Wars 2 Discussion

Posted by: Tman.6349

Tman.6349

As soon as glorious PvP armor is available in PvE then sure.

As soon as PvPers can grind the Carapace armor set by afking in a PvE Hotjoin then sure.

I don’t understand your statement. PvE hotjoin? I’m unsure what this is, as far as i’m aware the only way to get glorious armor is to do PvP of some form.

I’m suggesting that if you want PvE exclusive armor you should have to PvE, just like the PvP exclusive armor requires you to engage in PvP.

And he’s saying PvEers don’t really have to PvP to get rewards when they can just afk in Hotjoin matches. Hot join is considered hardly PvP by those who take PvPing seriously. He’s suggesting he should have a similar form of ‘hotjoin pve’ where he can go afk and get those precious rewards by the same means.

Please make torch mainhand too

in Guild Wars 2 Discussion

Posted by: Tman.6349

Tman.6349

I just want burning on my condi thief.

There are Runes for that already. If you want Burning that much anyway.

Please make torch mainhand too

in Guild Wars 2 Discussion

Posted by: Tman.6349

Tman.6349

And craftable tacos.

ANet, please get on this stat!

I imagined this as a Food Consumable or, possibly, even a Focus. I can see you’re really thinking outside the box though. What stats would the Taco Prefix consist of though? Condition Damage, tough, boon dur maybe?

Way to fix the game.

in Guild Wars 2 Discussion

Posted by: Tman.6349

Tman.6349

I’m at a loss…

The title of the thread is about ‘fixing GW2’, but you never mentioned any of your perceived problems with the game. You just gave some vague notion of radically altering the game’s population distribution and some of the basic systems while stating only having the intention of some trivial number tweaks, ie. experience gain parameters.

What is the ultimate goal of changing the rate at which/how people level characters in the game? What would a more focused system of experience gain actually solve? What purpose would this serve after leveling to 80? Is the game suffering from a shortage of extra Skill Points on a massive scale? Do you have any numbers/surveys that suggest this is needed or even wanted by/for the game’s population? Really, what is the point of this at all?

Commander

in Players Helping Players

Posted by: Tman.6349

Tman.6349

So it’s just a matter of roleplay opinion that your asking?

25 stacks of might

in Players Helping Players

Posted by: Tman.6349

Tman.6349

Every profession can stack 20-25 Might. Some make it easier than others, but every profession ‘can’.

The Replica Annoy-o-Tron

in Guild Wars 2 Discussion

Posted by: Tman.6349

Tman.6349

I like this Job-O-Tron. I want my 500 gems refunded if it gets nerfed

Ummm… *scratches head… “nerfed”?

lorefriendly immersion fix to the waypoints .

in Guild Wars 2 Discussion

Posted by: Tman.6349

Tman.6349

“This one time, I had a bacon cheeseburger…so that’s why I think super-awesome-pro-special-snowflake-buffed-combat-mounts should be implemented in GW2! Also, because immersion and roleplay and reasons…”

Obvious dishonest, crap thread is obvious :/

(edited by Tman.6349)

Defensive Skills to scale with Toughness

in Guild Wars 2 Discussion

Posted by: Tman.6349

Tman.6349

Have a Coke and a smile…

Rangers can use Pet abilities while downed

in Bugs: Game, Forum, Website

Posted by: Tman.6349

Tman.6349

It has always been this way and is part of playing the duality of the Ranger/Pet. They’re a separate entity you have to control while you’re playing and that doesn’t fly out the window just b/c you’re downed. IT IS YOUR COMPANION! There are even traits that improve pets when you’re downed!

need to pick up a class to play with thief

in Players Helping Players

Posted by: Tman.6349

Tman.6349

My bf and I played necro thief a while back and we found it an excellent combination. Thief has pretty low survivability (especially without traits) so necro is a brilliant pairing as you can offer minions to tank, you have great survivability yourself and you can even offer a bit of regen if you use staff #2.

For this combo I use staff condi/mm build and my bf used a d/d zerk/assassin type build. Of course he did a lot more damage than me but back then d/d was limited to single target damage- it left me in charge to control any group aggro and knock their health down enough for him to finish them off. I’d assume this kind of set-up would still work but with the benefit of daggers now having cleave (yay for more damage)

I would certainly not suggest using staff in dungeons, but I’ve seen dagger/warhorn and dagger/focus (I think) and they do some brilliant damage. Being a necro shouldn’t hinder you for most dungeon runs unless you specifically go for speed-clear pugs or pugs who demand meta. Arah and high level fractal pugs will be a bit pickier too, but if you run dungeons with a guild group they’ll probably be very accommodating: From my experience guild groups don’t mind what professions a group has as long as there’s a couple of guardians.

Ele and Engi are fun to play too! Ele has excellent damage capabilities no matter what you do, Engi is a bit trickier. BUT… if you want to “master” either and run meta builds, be prepared for a lot of kit swapping/attunement swapping and a long string of keys to press (and keeping an eye on cool-downs). These two professions are much more in demand when it comes to high level fractals, speed-clears etc because of their utility for the group (might and vulnerability). Necro can also offer this, just not to the same extent.

Even though Ele has a low health pool, eles have a lot of tricks up their sleeves when it comes to healing. I have two eles- a celestial staff ele and a zerk s/d ele. My celestial staff ele is probably one of my most survivable characters and still does a brilliant amount of damage. My zerk ele does mountains of damage and is survivable as long as you time your dodges and evades. Glass cannons are expected to be smashed, but that’s why you have other party members to pick you up

Basically just play what you want! If you want to play necro, play it- don’t feel you can’t play this awesome class because it’s not perfect for hard dungeons.

Swap those weapon sets around on your Eles Zerk Staff Ele Drops the Bombs On ‘Em and Celestial S/F Ele is an invincible, destructive ball of MegaCounters and if you’re gonna use one dagger, equip the other and just duke it out

*No offense meant in any of that btw? I’m usually more eloquent with pointers, except after a couple he’s sleep and kids are still high on sugar. How do they do this? We walked around in the 20 degree weather for almost four hours then get to bed at midnight. 6am…running around like they just woke up from a coma. O.o

need to pick up a class to play with thief

in Players Helping Players

Posted by: Tman.6349

Tman.6349

For duo roaming with a thief, the ranger’s pet is pretty handy. When you stealth out, if there is nothing left to grab aggro then you pop right back into the same situation you stealthed out of.

Guard is a good choice as well, but outside of combat your guard is probably going to suffer a movement hindrance that a ranger won’t have.

^^^This for starters. Guardian is great in almost ever aspect of the game. Do you plan to WvW duo-roam as this pair? If so, Guardian is terrible to combo with a Thief. The second slowest profession (foot races) teamed up with the, absolute fastest/most highly-mobile profession. Also Guardian and Thief lack synergy in other departments. They have very few useful combo field/finishers. They both share blinds for defense. Guardian has burn with 25-50% uptime. Thief (still don’t know what kind) has good access to poison and some ‘situautional’ bleeds. This will lower the overall effectiveness of many good damage traits. This combo also doesn’t have much ‘control’, about 95%+ of which is soft CC.

Guardians defense is wasted on a thief experienced with Stealth. Thief’s stealth isn’t as effective for a Guardian, who has excellent sustained damage (needs to keep hitting), but isn’t to great at heavy burst/‘ambush’ tactics. Thief will be mitigating a ton of damage himself through dodges, evades, teles, blinds, dazes, stealth. This will weaken Guardian’s role in the duo as he is the ‘reigning king’ of damage mitigation, but that doesn’t shine when paired with a ‘lone wolf’ like a Thief.

For PvP/WvW: RANGER, Engi, Mesmer, or Ele (in that order) would be better paired with Thief.

HOWEVER, if your sole intent is to team up for open-world PvE or some dungeons, then Guardian and Thief are literally the backbones of the groups in these modes. (Ironic IMO that two professions that match so terribly for very small PvP skirmishes for the above mentioned reasons, are incredible dungeon teammates for all the same reasons O.o)

Stealth rezzes. Permablind. Permaburning. Aegis. Protection. Projectile management (reflect/absorb). Mob pulls to cluster. Stealth for mob/area skips. Damage scales much higher with other non-profession boons/conditions. Much better use of other players combo fields. Excellent control of Defiant stacks. That’s not all but I’m done typing.

For PvE content Guardian and Thief are an excellent attribute to the team.
Ranger,Warrior, and Ele, as well

Hit me up.

(edited by Tman.6349)

Illuminati?

in Living World

Posted by: Tman.6349

Tman.6349

Eye of Janthir (All-Seeing Eye/Eye of Horus)
Asura
Abbadon
Balthazar
Necromancer
Djinn
Mesmer
Jotun
Arcana
Shadow Arts
Norn
Naga
Dwayna
Etc, etc, etc, etc, etc, etc, etc….there’s so many religious and occult references in GW 1 & 2 that it would take pages. It’s hardly any different in any of the rest of the games in the ‘RPG’ genre tbh. The Final Fantasy series (some of my favorites) takes the cake for ‘cut-n-pasting’ names/themes/characters of the worlds’ many religions. It mostly boils down to the New Age culture we live in now. Even though it’s not ‘new’ at all and ‘now’ could probably be changed to ‘shortly after the dawn of civilization’.

The ‘Eye of Janthir’ was a rare mini that you could summon in GW1. It was a 3D version of what you saw.

Absolutely Broken Hypothetical Combos

in Profession Balance

Posted by: Tman.6349

Tman.6349

An Ele that could wear Celestial gear and could be able to stack a bunch of Might and Fury….oh, wait…uhmmm nvm

Next class for mob tagging

in Players Helping Players

Posted by: Tman.6349

Tman.6349

Get a Thief. Equip two pistols. Equip Signet of Malice for your heal. Equip caltrops. Equip Daggerstorm as your Elite. Put 4 points into Trickery and trait Ricochet. The other 10 trait points are up to you though I would suggest any Iniative return you can get (3 into Critical strikes). Spam Unload like it’s going out of style.

No other build even comes close to the amount of tagging you can do in the Lab with this setup.

*Note: Bounces from Ricochet can cover a 2100 unit radius.
*Note 2: This is for maximum tagging and isn’t the best against the Lab Bosses.
*Note 3: Because the random nature of Ricochet traited Unload, the Skeletons with Retaliation can wreck you nearly instantly. (They will also destroy the other ‘tagging builds’ above unless ‘Corrupted’ or ‘Nullified’)

Feel free to hit me up in game for a more detailed/specific guide which can put out a good share of damage.

Is the maize balm rat farm an exploit?

in Guild Wars 2 Discussion

Posted by: Tman.6349

Tman.6349

I find it funny that so many complain that Anet’s current system of Living Story and temporary content is useless and only worth half an hour ‘playable content’, so the destroy this new content as quickly as possible. Then, low and behold, those same people are here QQing about how they rushed through it (instead of taking there time to explore what it might actually have to OFFER) and then spam QQ threads about how they can no longer access the content which could have proved valuable to their own ends.

After reading so many threats about how the implement so much “content with little value that can be grinded out in less than an hour”, I have no sympathy for you. Furthermore, I absolutely LoL at all these threads about, “Plz roll back [X Content] because I veraciously consumed it thinking it was just ‘more’ of my preconception of ‘junk’, but now I realize it had the potential to be very valuable!”

There are PLENTY more groups of ‘ambient creatures’ in the world. I’m sorry you were so adamant about knocking out that Meta Achiement within 2 hours of the patch going live. You’re not entitled to call a ‘Mulligan’ on your impatience. Those who realized that that this is a two-week event, and where in no rush, will be happy to sell you the bags that you’d like to have. Furthermore, you should appreciate their ‘slow and steady’ handling of this event, as they are keeping the prices of these bags low/reasonable.

There are plenty of other places with groups of ambients you can farm as well. In fact, there’s an entire thread full of suggestions of decent locations for those who wanted to demolish the story instance ASAP.

*If ALL ELSE FAILS, ‘Go tell your mommy…’

Well, if Tman has taught me anything, it’s that I will be waiting to consume all future content and checking for reports of similar non-exploits.

I didn’t demolish the story instance, I completed it. By doing the bloody story. I know you’re just going to continue to be insufferably smug about how you spent your time more wisely by opening your trick or treat bags, stumbling upon the consumable, staring thoughtfully at the consumable, and then, when you did the story, you were the one who saw all those rats and thought, “Hey, I better throw this balm at these rats and see what happens!” and then thought, “It’s probably not an exploit to keep doing this thing that has a 100% drop rate and can make me upwards of 40g per hour.” and then you came to the forum to find this very issue raised and already blessed by Mr. Cleary.

Yes. You’re so much better than the rest of us, Tman. I salute you.

Actually, last year, I used this ‘pile of rats’ to farm some of the more difficult Weapon Master achievements such as torch, war horn, and shield. It wasn’t till after a few hours of this, this year, that I even found out there was this Maize Balm and what it did when a friend invited me to Godslost Swamp to farm with him. I’m sorry I hurt your feelings and that you took my post so personally. I was just pointing out a bit of irony that flies in the face of identical threads that pop up two or more times a week.

*I sent you a hug if you check your in game mail…

Lightning Rod: Not enough CC to work in pvp

in Elementalist

Posted by: Tman.6349

Tman.6349

Ignorant post is ignorant…

Ele weapon switch idea

in Elementalist

Posted by: Tman.6349

Tman.6349

Being able to pick and choose the skills in each attunement out of Ele’s pool of 60 weapon skills would be so incredibly OP and unbalanced that I’m finding it hard to even take the OP serious.

Hunter's Call- Ranger Warhorn #4

in Profession Balance

Posted by: Tman.6349

Tman.6349

All skills that rely on multiple, smaller hits in rapid succession suffer a direct counter via Retaliation. Flamethrower Engies. Unload Thieves.

To claim, or imply, that Hunter’s Call is useless (or even a liability) is completely false. I absolutely love this skill. I find it to be a very important (and versatile) part of my Berserker Sw/Wh+Gs Power Ranger/Pet.

Although I still think Longbow is trash and would never use it, I do HAVE to agree with Liewec. With proper usage, in a good rotation, this skill can be absolutely amazing as part of a burst. It also has many synergies I won’t get into here. HC is a great and useful skill.

Guardian shield 4/5.

in Profession Balance

Posted by: Tman.6349

Tman.6349

Basically….give the GLORIOUS Engi Shield to Guardian!?! Lol

Truly funny when you think about the purpose/role of these two professions and then compare the functionality of both of their shields.

(edited by Tman.6349)

When will we ever get a 3rd Heavy class?

in Profession Balance

Posted by: Tman.6349

Tman.6349

There won’t be a new profession for a long time, if at all. Also, if they do add another profession, there is a slim-to-none chance that it will be another Soldier. I don’t care about, “…but…but…but three of each!”. We don’t need, yet another, high-defense profession running areound in the mix just for the OCDs that feel like there MUST be three of each armor class. That’s not a good reason for shoehorning in another ‘heavy’ profession where there is no need for one.

If anything, it would, most likely, be another Scholar profession as they are much easier to invent/create, thematically and to make unique enough to not feel like a copy/paste of a particular role/flaver/etc that we can already build with any of the other professions.

Another Adventurer might be a SMALL possibility for a new profession but I see an obvious lack of inspiration between the three we currently have already.

A third Soldier is not necessary and would be redundant b/c of our build system. A forth Adventurer would make everyone even more sick of threnchcoats. A fourth Scholar is the most practical option for a new profession (if we do ever get one), and I imagine Anet has already realized these things long ago. Now, if only the posters of all these threads could grasp the concept.

*Bonus: Instead of demanding/requesting/declaring that we need a new Soldier (‘heavy’) profession, sit down and treat yourself to some brainstorming (it’s gonna take a while) to come up with a new ‘heavy’ (or any armor class) that isn’t completely redundant due to our current build system.

laurels ?

in Players Helping Players

Posted by: Tman.6349

Tman.6349

Gold Find Infusion

It’s the gift that keeps on giving.

Indeed. I use the Distinguished Circle of Logic with a ‘Gilded Infusion’ on all of my Zerker Dungeon Runners, one of which I’m using in the Labyrinth to great affect.

The other infusions are kinda meh IMO but the Gilded infusion is great for long term use with dungeon running, event farming, and can even be shared between toons for Map Completion.

I have 12 80s that I use for different things and all of my dungeoneer/farmers have this combo. Have an appropriate amulet For FotM of course.

Gold is VERY easy to get. don’t WASTE this valuable currency on an extra 1g per day.

(edited by Tman.6349)

Maize Balm Exploit

in Guild Wars 2 Discussion

Posted by: Tman.6349

Tman.6349

First: It’s not an exploit. An exploit is the benifitial abusing of bugs. And there is no bug.

Second: Through this, no gold is generated, it’s the opposite. What farmers do, is to sell the stuff they find to other players which then pay the gold and 15% of the price simply evaporate. So the amount of available gold in the game actually drops through this.

In FACT, to add to this point, it is ACTUALLY those that are “farming the Labyrinth for hours on end” that injecting huge amounts of gold into the game’s economy. I’ll just chalk the OP’s misunderstanding of the vast difference between these two activities as ignorance or jealousy.

Nothing to see here folks. Carry on.

lol you are seriously going to say that running random drop in the labyrinth out farms getting 15 trick or treats in like 10 seconds flat? I want some of what you are smoking.

Except farming the Labyrinth drops REAL COIN, adding gold to the economy. Farming and selling ToT bags transfers wealth between players. Instead of ‘smoking things’ maybe you should read some books.

I have no problem stating that i cant access the exploit, does not make it less of an exploit thou.

Pleading ignorance of the whole subject was an alternative I gave as well…

I run the maze for candy corn.

A side benefit is that I will never be hungry again.

Running the Lab gives you chances at Rares, Exotics, and even Precursors. That’s something ‘bag farming’ can NEVER do.

Well of course.

Running the lab has dropped a few rares for me. No exotics : (

The Kitten corn is dependable though. Bought all the shiny toys and have lotsa 20 slot bags now. plenty of change left over.

I’m not the one complaining.

Sorry. All the sillies/whiners got me worked up.

Maize Balm Exploit

in Guild Wars 2 Discussion

Posted by: Tman.6349

Tman.6349

First: It’s not an exploit. An exploit is the benifitial abusing of bugs. And there is no bug.

Second: Through this, no gold is generated, it’s the opposite. What farmers do, is to sell the stuff they find to other players which then pay the gold and 15% of the price simply evaporate. So the amount of available gold in the game actually drops through this.

In FACT, to add to this point, it is ACTUALLY those that are “farming the Labyrinth for hours on end” that injecting huge amounts of gold into the game’s economy. I’ll just chalk the OP’s misunderstanding of the vast difference between these two activities as ignorance or jealousy.

Nothing to see here folks. Carry on.

lol you are seriously going to say that running random drop in the labyrinth out farms getting 15 trick or treats in like 10 seconds flat? I want some of what you are smoking.

Except farming the Labyrinth drops REAL COIN, adding gold to the economy. Farming and selling ToT bags transfers wealth between players. Instead of ‘smoking things’ maybe you should read some books.

I have no problem stating that i cant access the exploit, does not make it less of an exploit thou.

Pleading ignorance of the whole subject was an alternative I gave as well…

I run the maze for candy corn.

A side benefit is that I will never be hungry again.

Running the Lab gives you chances at Rares, Exotics, and even Precursors. That’s something ‘bag farming’ can NEVER do.

Maize Balm Exploit

in Guild Wars 2 Discussion

Posted by: Tman.6349

Tman.6349

You can’t sell the candy corn to NPCs. It’s vendor price is zero.

You could sell the bags. For 18 coppers each, instead of over 5 silver when selling over the TP. You still could sell some of the contents to NPCs, like the skulls for example. But I don’t think that many people do that, simply because there’s no reason to (the TP price has a minimum that’s bound to the vendor’s price).

I have a problem with this farm myself, because a majority of the players is excluded from it, while it’s the only reliable and stress-free way to farm using the maize balm, where you don’t have to deal with trolls that kill the ambient creatures “becuz lol”. And of course they benefit from it. But this is neither an exploit, nor does it hurt the gold-to-gems-ratio, which were your arguments in the first post.

I find it ironic that I see so many threads about how there is no valuable content being added to the game. That ‘these players’ quickly and easily breeze through all the new content that Anet puts out in an hour or so and, are then, “left with nothing to do for another two weeks or a month”. YET, here we are with thread after thread (from these same kind of people) complaining about how they rushed through the new content and are “locked out of this glorious, exploitative farm!”. I’m sorry you weren’t the one with the ingenuity to see how this farm could work as you were rushing through to get your ‘Meta Reward’ and 25 AP. I, however, have no sympathy for those who didn’t take the TWO WEEK opportunity to explore the possibilities of new mechanics introduced this year (IE. Maize Balm). On a positive note, these farmers are getting enough bags to sell them cheap in comparison to what they might otherwise cost.

PS. Feel free to purchase some Balm and explore Tyria to find your own little, niche farm. God Bless and best of luck to all of you!

Maize Balm Exploit

in Guild Wars 2 Discussion

Posted by: Tman.6349

Tman.6349

First: It’s not an exploit. An exploit is the benifitial abusing of bugs. And there is no bug.

Second: Through this, no gold is generated, it’s the opposite. What farmers do, is to sell the stuff they find to other players which then pay the gold and 15% of the price simply evaporate. So the amount of available gold in the game actually drops through this.

In FACT, to add to this point, it is ACTUALLY those that are “farming the Labyrinth for hours on end” that injecting huge amounts of gold into the game’s economy. I’ll just chalk the OP’s misunderstanding of the vast difference between these two activities as ignorance or jealousy.

Nothing to see here folks. Carry on.

lol you are seriously going to say that running random drop in the labyrinth out farms getting 15 trick or treats in like 10 seconds flat? I want some of what you are smoking.

Except farming the Labyrinth drops REAL COIN, adding gold to the economy. Farming and selling ToT bags transfers wealth between players. Instead of ‘smoking things’ maybe you should read some books.

I have no problem stating that i cant access the exploit, does not make it less of an exploit thou.

Pleading ignorance of the whole subject was an alternative I gave as well…

Maize Balm Exploit

in Guild Wars 2 Discussion

Posted by: Tman.6349

Tman.6349

First: It’s not an exploit. An exploit is the benifitial abusing of bugs. And there is no bug.

Second: Through this, no gold is generated, it’s the opposite. What farmers do, is to sell the stuff they find to other players which then pay the gold and 15% of the price simply evaporate. So the amount of available gold in the game actually drops through this.

In FACT, to add to this point, it is ACTUALLY those that are “farming the Labyrinth for hours on end” that injecting huge amounts of gold into the game’s economy. I’ll just chalk the OP’s misunderstanding of the vast difference between these two activities as ignorance or jealousy.

Nothing to see here folks. Carry on.

lol you are seriously going to say that running random drop in the labyrinth out farms getting 15 trick or treats in like 10 seconds flat? I want some of what you are smoking.

Except farming the Labyrinth drops REAL COIN, adding gold to the economy. Farming and selling ToT bags transfers wealth between players. Instead of ‘smoking things’ maybe you should read some books.

Maize Balm Exploit

in Guild Wars 2 Discussion

Posted by: Tman.6349

Tman.6349

First: It’s not an exploit. An exploit is the benifitial abusing of bugs. And there is no bug.

Second: Through this, no gold is generated, it’s the opposite. What farmers do, is to sell the stuff they find to other players which then pay the gold and 15% of the price simply evaporate. So the amount of available gold in the game actually drops through this.

You can sell the corn to np or players or the bags, plus there is the tin foil that drops in them, so some players actually have a bazillion higher chance at prize than others.

And that’s why people continue to buy these bags at the current price. Farmers are selling these bags. They’re not opening them all for some minuscule gamble for a rifle skin.

Maize Balm Exploit

in Guild Wars 2 Discussion

Posted by: Tman.6349

Tman.6349

First: It’s not an exploit. An exploit is the benifitial abusing of bugs. And there is no bug.

Second: Through this, no gold is generated, it’s the opposite. What farmers do, is to sell the stuff they find to other players which then pay the gold and 15% of the price simply evaporate. So the amount of available gold in the game actually drops through this.

In FACT, to add to this point, it is ACTUALLY those that are “farming the Labyrinth for hours on end” that injecting huge amounts of gold into the game’s economy. I’ll just chalk the OP’s misunderstanding of the vast difference between these two activities as ignorance or jealousy.

Nothing to see here folks. Carry on.

Hylek Maintenance Oil Recipe Bugged

in Bugs: Game, Forum, Website

Posted by: Tman.6349

Tman.6349

Many consumables can’t be used in WvW/HotM. There are also many bags, chests, and similar items that can’t be used as well. The reason rologging ‘fixes’ this is because it sends you back to a PvE map.

Don't sell your ToT bags

in Guild Wars 2 Discussion

Posted by: Tman.6349

Tman.6349

precursor from a ToT bag ?? nah … it’s just pure manipulation to drive up the bags price

a Fake ‘’ legit ’’ screenshot It’s easy to do .. all you need is two account or a friend you trust.

Put your precursors into your personal guild bank and have your second account pick them up and then mail it back to your main account. Now on your main account just start opening a few bags to fill your chat log with stuff you get from the bags .. then open your mail and loot your own precursors , close your mail windows and open 4-5 additional bags ..

chat logs will show the stuff you get from the bags and something like ‘’ you receive 1 Dusk ’’ between the lines .. take a screenshot and post it on reddit.

simple as that.

It’s not some grand, contrived, convoluted conspiracy/hoax. People ARE getting Pre drops. I already explained how/why above. They were just mistaken where the drop actually came from.

Simple as that…

BTW: LMAO at your “SIMPLE as that.”^^ O.o

Unable to farm halloween.

in Bugs: Game, Forum, Website

Posted by: Tman.6349

Tman.6349

Thanks @RoseofGilead, I was more trying to get Anet to realize that there is a discrepancy between allowing this farm, and not having it open to all players.

It is open to ALL players, provided they don’t/did isn’t rush to finish the story.

Thief venoms bugs

in Bugs: Game, Forum, Website

Posted by: Tman.6349

Tman.6349

The ricochet carries one of the charges to a different target.

Is the maize balm rat farm an exploit?

in Guild Wars 2 Discussion

Posted by: Tman.6349

Tman.6349

In a player driven economy, the demand of an item surpassing the supply generated by the playerbase will increase the value of it. While there are some items in these bags that are not based around cosmetics (the low drop rate of T6 mats), the price of these bags is directly relative to the cosmetic value that is being placed on them. While currently profitable, that profit is derived directly from other players and their willingness to play a higher price. In essence, this is a transfer of wealth not wealth generation.

As far as this specific spawn of ambients is concerned, it’s defiantly one of the faster ones to farm. As long as the playerbase is willing to pay for that item, and the demand remains higher than the supply, it will be profitable. This is not an exploit, it’s the playerbase saying “thank you for farming this, because we didn’t want to”.

Ok then what about blix farm before nerf cuz fail an event was more rewarding than success it ?
On this way the current Maize farm is litteraly against the rules but since only “fews” ppl can do it then its not ? Kinda confused with game rules now.

If a part of the community that completed the story are locked out it doesnt matter what the bags are rewarding with cuz the mechanic of this farm isnt intended you cant say it isnt an exploit o_o

If it was then we could be able to replay the story like Ls ones but i wont teach anything since Anet said its legit then it must be right ?

The ‘Blix farm’ was not an ‘exploit’ per se. The problem was that it is a scaled event allowing MANY people to acquire HUGE amounts of champ bags by scaling the event. After killing a bunch of Champs, people would then make sure the event ‘failed’ because it had a VERY short respawn time after failure. This allowed dozens of people to farm dozens of Champ Bags per hour. Champ Bags drop COIN as well as loot. This is the DEFINITION of ‘creating gold’ and is very bad for the economy.

Farming ToT bags does, ABSOLUTELY, no such thing. All it can do is transfer wealth from those willing to buy and to keep prices of related items at a very low rate. Candy Corn, Skulls, and Nougat prices are a perfect example of how this is good for everyone. Almost all of the rewards this year, which people paid 1000-2000% more for last year, are easily accessible and start at a meager 2.5 gold (versus 100+ gold in some cases last year). So instead of acting like you’ve been ’bamboozled, you should, instead, appreciate the relative ease put forth in acquiring the rewards this year which were considered, nearly, impossible last year.

Carlotta cost $8 +1000 CC last year. Now you can pick it up for just shy of 3g. Prince was 20,000 pieces of CC last year. Now you can get it for free or, at most, for 10% of that (3 Cobbs are given as achievement rewards) this year.

Tldr; None of these ‘pleads for justice’ or feelings of ‘Anet screwed me’ hold any water. I’m sorry you didn’t get to be the intrepid mind to discover this farm instead of rushing through content silly nilly instead of exploring this years possibilities first.

Perhaps less time complaining on the forums and spending more time finding an alternative (their are 3 of these threads currently) will be a better use of your time instead of plees of entitlement because ’you’re missing out’.

Is the maize balm rat farm an exploit?

in Guild Wars 2 Discussion

Posted by: Tman.6349

Tman.6349

I find it funny that so many complain that Anet’s current system of Living Story and temporary content is useless and only worth half an hour ‘playable content’, so the destroy this new content as quickly as possible. Then, low and behold, those same people are here QQing about how they rushed through it (instead of taking there time to explore what it might actually have to OFFER) and then spam QQ threads about how they can no longer access the content which could have proved valuable to their own ends.

After reading so many threats about how the implement so much “content with little value that can be grinded out in less than an hour”, I have no sympathy for you. Furthermore, I absolutely LoL at all these threads about, “Plz roll back [X Content] because I veraciously consumed it thinking it was just ‘more’ of my preconception of ‘junk’, but now I realize it had the potential to be very valuable!”

There are PLENTY more groups of ‘ambient creatures’ in the world. I’m sorry you were so adamant about knocking out that Meta Achiement within 2 hours of the patch going live. You’re not entitled to call a ‘Mulligan’ on your impatience. Those who realized that that this is a two-week event, and where in no rush, will be happy to sell you the bags that you’d like to have. Furthermore, you should appreciate their ‘slow and steady’ handling of this event, as they are keeping the prices of these bags low/reasonable.

There are plenty of other places with groups of ambients you can farm as well. In fact, there’s an entire thread full of suggestions of decent locations for those who wanted to demolish the story instance ASAP.

*If ALL ELSE FAILS, ‘Go tell your mommy…’

Is the maize balm rat farm an exploit?

in Guild Wars 2 Discussion

Posted by: Tman.6349

Tman.6349

Some guy got a precursor out of these bags. Now I’m sure happy Anet in their infinite wisdom won’t let me farm these since I finished the instance as intended. G €ffing G.

Nobody received a Precursor from these bags. That’s ignorance at best and a complete lie (to justify something you’re ‘missing out on’) at worst.

Don't sell your ToT bags

in Guild Wars 2 Discussion

Posted by: Tman.6349

Tman.6349

I’ve been making 15g an hour from selling bags, I’ve bought enough candy corn cobs to fully equip 2 characters with 20 slot pails and still have plenty gold left over. To me that’s way better than any RNG item I could get from them.

Indeed! The 7.5ish gold pricetag on 20 slot bags is MUCH better than your standard 13-16g. With 12 geared (and very much used) 80s, I couldn’t be happier about this. The "2014 Rewards are Useless/Underwhelming’ sentiments I’ve seen so much of are rather silly, IMO.

Don't sell your ToT bags

in Guild Wars 2 Discussion

Posted by: Tman.6349

Tman.6349

The Precursors are dropping from the ToT Champion Bags that you get from the three bosses in The Labirynth. The regular ToT bags drop no equipment and, therefore, no Precursors. They do, no doubt, have a chance for valuable rare drops though. I was commanding a group two nights ago in which someone looted The Legend after killing the Wizard.