Funny thing, and I realized it when watching something on animals this morning . . .
. . . them having high heels isn’t so much a problem if the legs and feet are designed to make use of the posture. They benefit from not having the same . . . mechanical issues . . . as humans would with high heels. What it could mean, theoretically, is they have a much more forceful “lunge” type motion.
Just a thought.
- If the game starts to feel not-so-fun, I can always play X-Com: TFTD. And lose. Again.
How can you possibly lose in X-Com: TFTD?
Unless by losing you mean giving up after searching every room on every gigantic ship for that final lobsterman…
. . . get Lobstermen before March and Tasoths before April. Or, alternatively, lose real badly on a Colony Attack or Artefact Site. Trust me, there are ways to lose the game, or at least get into a situation where you will lose due to the amount of equipment/personnel losses you rack up.
Well, the Pact rebuilt Fort Trinity (P.Story Forging the Pact). Why not forts in Orr?
And even if the Pact won’t, is nobody ever going to do something there?
The Pact rebuilt that fort as a staging point to enter Orr. And by “rebuilt” we mean “build Black Citadel 2.0”.
Hey everyone.
As the game considers that Zhaitan was slained a few months ago, and the undead forces are diminushing, why isn’t the Pact trying to rebuild camps or cities? Okay, I know the personnal story is focused on Orr on its end but maybe they could at least try to build camps? Just like the Great Collapse before August 6th. Maybe change some events?
I’m not saying the Pact has only one job as to rebuild whole Orr. But at least the Straits of Devastation might be a great start. They killed Zhaitan a few months ago and they don’t want to build any more forts? No logic here.
Because the Pact isn’t charged with rebuilding Orr, it’s charged with standing against the dragons. The Priory might send agents to dust off parts of Orr and get a restoration project going, but Whispers agents wouldn’t bother and the Vigil has more “important” tasks.
Announcing Cantha expansion.
Nope! Elona!
You’re both wrong. We’re going north to go kick Jormag out of Sifhalla and tap a keg to the memory of Sif Shadowhunter, the best hunter to ever stalk the Far Shiverpeaks.
You said “before gw1”. Can’t compare games released in late 90’s or very early 2000 when it comes to gameplay/reward and whatnot.
Why not? I just did. And I’ll do it again.
“EverQuest was much bigger than GW2, had a whole lot more to do, and still wasn’t as good.”
Because its a completely different mindset. Gaming industry evolve (or downgrade from your yearly CoD spam) with time because they know what people are looking for and what people are looking for changes with time.
Actually, this is completely true and I agree with you 100%.
People are looking for something different than they were looking for five years ago. The problem is, you associate what you specifically are looking for with what “people” are looking for.
Just to guess, I’d think your IQ is far higher than the average, and that you’re far more competitive than the average person, making what you’re looking for different than the majority (which by definition is average).
I agree with it, it’s just I don’t think most MMO producers know what they’re doing. I think they just look at what has worked and try stealing from it. I know ToR had a lot going for it but I heard so much about how they mucked it all up . . . not to mention legions of WoW would-be-killers around the time of the original GW.
And I don’t think the majority is average by definition, as it really depends on how you choose to think of the average. If it’s a bell curve distribution, sure that fits. But a bell curve is only a depiction of one variable at a time, which is a limited view of things. Even applying that curve’s results overlapping other “graphs” only gets you a very small subsection of the players as “the average”.
That’s right, taken this way to a semilogical extreme? The “average player” is actually a minority at the game. There are real people who conform to what “the average player” is, but you’ll find more often than not any given player is not quite so average. Getting caught in the trap of thinking of people as “the average player” until proven otherwise through something remarkable? That’s something to keep an eye out for.
Of course, all this is me babbling into a text screen for a little while at 6 in the morning waiting for my laundry to dry. There may be a point here but it’s largely on accident.
I believe:
- The Queen minis aren’t a big deal.
- The watchknights don’t look so bad.
- WvW can be a blast if you stop stressing over your standing against other servers and just play.
- CoF1 is overrated
- Zerker gear isn’t the perfect solution for everyone.
- Living Story has the potential to get better.
- /Report should be used sparingly on people who harass you.
- Ascended gear isn’t a phenomenal problem yet.
- Guild Missions are too expensive to work on, but fun to do.
- Quaggans taste like chicken.
- Stacked up against Prince Rurik, Trahearne isn’t as terrible a character.
- Stacked up against Mad King Thorn, ANYONE is a terrible character.
- Tequatl the Sunless needs breath mints.
- The Home Instance needs some further development.
- This is still a better story than Twilight.
- If the game starts to feel not-so-fun, I can always play X-Com: TFTD. And lose. Again.
Well, I’m not surprised. I understand most of the employees at ArenaNet are, in fact, human. As are most of the players, so certainly they are aiming their material at those facts.
Sneaky.
We need more Charr in ArenaNet.
No, you fool, you ask for tengu so we can get them sooner!
You said “before gw1”. Can’t compare games released in late 90’s or very early 2000 when it comes to gameplay/reward and whatnot.
Why not? I just did. And I’ll do it again.
“EverQuest was much bigger than GW2, had a whole lot more to do, and still wasn’t as good.”
and a mini that you can do nothing else but display is different in how many ways? or is a scroll/booster supposed to UP this amazing bday present?
Well, yeah? I mean, it’s got a function other than “show off how long I’ve been around” or in the case of some minis “show off how awesome I was at farming/making plat, here’s my Mini Polar Bear!”
The scroll? Eh, maybe useful maybe not. The booster? Probably will be useful for a short time during play. Which is better in my book than “hey, look, a mini quaggan!”
Its the same useless crap… You can’t say one crap is better than another because they’re both crap. If a badge you show is as poor as you’ve seen in an mmo, gw2 isn’t far from this level of poorness.
If it has a use, it’s not useless. If the use doesn’t work for you? Well, sucks to be you I guess? But it’s not solely a vanity award which has no use, as you admitted, except to show off.
Edit: Actually, the poorest I’ve seen is “nothing”. But hey, that’s how things worked before Guild Wars 1
its 2013 tho and this is gw2, the game that sold over 3mils!
. . . what point was that supposed to make? I’m confused by what the year and the fact this game sold a lot means.
They all have hidden cameras inside them!
The Queen wants to keep you all under surveillance.
Destroy them, destroy them all!(but seriously, can we at least forge them then?)
New suggestion:
You can salvage minis you don’t need for parts and use the forge to make random minis out of the parts.
and a mini that you can do nothing else but display is different in how many ways? or is a scroll/booster supposed to UP this amazing bday present?
Well, yeah? I mean, it’s got a function other than “show off how long I’ve been around” or in the case of some minis “show off how awesome I was at farming/making plat, here’s my Mini Polar Bear!”
The scroll? Eh, maybe useful maybe not. The booster? Probably will be useful for a short time during play. Which is better in my book than “hey, look, a mini quaggan!”
Its the same useless crap… You can’t say one crap is better than another because they’re both crap. If a badge you show is as poor as you’ve seen in an mmo, gw2 isn’t far from this level of poorness.
If it has a use, it’s not useless. If the use doesn’t work for you? Well, sucks to be you I guess? But it’s not solely a vanity award which has no use, as you admitted, except to show off.
Edit: Actually, the poorest I’ve seen is “nothing”. But hey, that’s how things worked before Guild Wars 1
and a mini that you can do nothing else but display is different in how many ways? or is a scroll/booster supposed to UP this amazing bday present?
Well, yeah? I mean, it’s got a function other than “show off how long I’ve been around” or in the case of some minis “show off how awesome I was at farming/making plat, here’s my Mini Polar Bear!”
The scroll? Eh, maybe useful maybe not. The booster? Probably will be useful for a short time during play. Which is better in my book than “hey, look, a mini quaggan!”
The Living Story has a human bias atm.
Well, I’m not surprised. I understand most of the employees at ArenaNet are, in fact, human. As are most of the players, so certainly they are aiming their material at those facts.
Sneaky.
A little older? O i am sorry i am older than most people that play this game. I just speak my mind unlike the drones that play this game.
Challenge accepted. I’m 33 this year, and while I may speak my mind (and change it from time to time), I don’t curse people out.
You could sell them. How isn’t this enough? If you started playing gw1 on day one and received a year 4 (just an example for years) mini the day it came, you could’ve made good amount of money by selling them all if you have multiple characters which all received one. Now from my understanding you’ll receive 8 same Acc Bound minis if you have 8 characters made the day gw2 came out… Doesn’t this sounds like a pathetic joke to you? I mean its so bad i don’t even want to bother talking about it. Its the worst bday present seen in mmo and hopefully wins an award for that
Its not about money, its about having a choice of selling or keeping. Do you have choice with Acc Bound mini? YES YOU DO! Store it in your inventory or store it in your storage and forget it existed.
See, you already admitted there is, in fact, a choice. You’re making progress
Also, how is it not about money, but your first post replying to me was about how you could make a pretty penny off the fourth-year minis. (Though to share something personal? I didn’t get crap for those fourth years as they, also, were white rarity. Though luckily not all the same one. So, you know, much like the other years the money was reserved for those having gold or green minis. I might have been able to sell them for one platinum each closer to GW2, though they didn’t sell at all.)
And it’s not the worst birthday present in the history of MMOs. I’ve gotten worse A little badge to display.
Queen is actually a watchknight. No one but Anise knows.
And Anise is keeping it quiet because she doesn’t know WHERE the Queen disappeared to . . .
Anise is keeping quiet because they don’t want anybody to know that Jennah is in hiding. Her life is in danger, so it’s information best not revealed. Not even to Logan.
ESPECIALLY not to Logan; he’ll lead them right to her.
Why do you even bring jungle Troll (a white mini) 8 years after the mini’s release (or whatever long ~~~ time its been out)? Of course it’ll be cheap and no one wants it but that wasn’t the case when the pet was first introduced. Almost all bday yellow and all green minis were worth over 100k when first added and with time they decrease in price ‘duh’. Even if you’re unlucky and got a a white mini, you can always make 40g+. What can you make from one generic Acc Bound mini that EVERYONE playing for 1y has? I know, i know!!! Store it in storage and forget it existed… Be hyped for dat scroll and a boosted because i certainly am, buying a cake/champagne and celebrating the ~~~~ out of this so wanted boosted and xp scroll!
Don’t care about the specifics of what mini cost what, I literally had a baker’s dozen of Jungle Trolls at one point and nobody to buy them. So what if the gold/green minis were heckuva valuable commodity? That’s because there were only so many and for most people they only got those for shelling out the cash or being lucky.
What I care about is pointing out the blindingly obvious:
The GW1 minis were just as useless on the first birthday, so arguing how the GW2 mini and other rewards are going to be pointless and stupid is . . . in fact, really just making stuff a bigger deal than it needs to be.
But then, I don’t really expect anything else. Even if the Birthday Present was 100 gold and a Precursor of your choice, people would be complaining. Heck, I’ll back it down several levels – if it was a free mini pack (the one you can buy off Black Lion) with the potential for any other mini in the game at higher rarities, one per character who was created last August? We’d still see lots of complaints.
But seriously, “these items are useless and I can’t do anything with them” makes me chuckle, since you couldn’t do anything with the ones in GW1 either aside from the Hall of Monuments and selling them to other people gullible enough to want them.
Well to add insult to injury they made birthday presents all the same and account bound so that alts get shafted on birthday presents as well…
At least they are consistent.
Did they get shafted because they didn’t do the same thing as they did in GW1, where having a maximum stable of alts JUST for birthday gifts was kind of the norm, and some of the greens could sell for insane prices while others you had to give away because nobody wanted them?
Cause I can live without “Giving away Jungle Troll to a good home” and finding the guy I gave it to selling it later.
as opposed to “give away the 27 identical minis that are all the same and have no variety or purpose”?
I’ll take the former anyway.
I did give away a lot of Jungle Trolls. A lot of them, after two friends of mine quit and sent me their minis. Not quite as many as 27 but . . . whew . . .
Why should I as a human noble care about the pirates who are squatting on the mass grave of the old capitol of my country?
Personally, I still want Ascalon back. Without the creepy crazy king, if at all possible. Can we have a LS where we return the bones of Prince Rurik properly to Rin, only for the Black Citadel to get instantly vaporized by an asura gate explosion?
Queen is actually a watchknight. No one but Anise knows.
And Anise is keeping it quiet because she doesn’t know WHERE the Queen disappeared to . . .
Didnt play GW1 so not sure if the anniversary present is on par with those.
Mini will just go in bank never to be seen again, exp scroll i dont need as im lvl 80, booster maybe ok depending on what it boosts.They are on par with GW1 We just got minis or tunics in GW1. This is actually better as we get a booster and a Scroll of Experience.
You must be joking… In gw1 you had multiple minis, always at least 2 per year going way over 100k AND they were all sellable. Here you will be stuck with an acc bound mini (yet another one… as if we don’t have enough of these), a scroll LOL and a booster~~~~a booooooster haha
I dunno, what’s the joke? “Jungle Troll again?” “WTS Jungle Troll, will pay 500g for you to take it.” “WTS minis, need bank space back…”
Seriously, GW1 minis were useless unless they were the ones people wanted. And then most often it was undedicated only . . . also the ones most often going for 100K+ were bundled in collector’s editions, given as specific prizes, or were the goshdarn Mini Polar Bear.
Absolutely hate farming and the philosophy behind it. I don’t think a lot of players like farming they just like loot. To be honest a lot of MMO Players, particularly Progression Type players often have Self Esteem Issues and other Psychological Problems. Progression and obtaining rare gear or equipment gives them something to be proud of and allows them for once in their lives to be successful at something and rise above their peers. No longer are they that weird rejected kid with poor social skills, they are now powerful and 1337 and they believe that other players look at them enviously. Once this wears off they move to another game and rinse and repeat. It’s a sad reality really.
progression type players have self-esteem and psychological problems? the kitten?
Maybe they like dedicating time and effort into a game and be rewarded with trinkets and trophies that they and others can appreciate? Isn’t that the whole point of an MMO?
It’s a sad situation that you actually believe your notion.
What’s more sad actually is that my notion is 100% true. And no the whole point of an MMO is to generate revenue. You know, real world stuff?
All that aside it seems the reason you play an MMO is to be rewarded with trinkets and trophies to be proud of and show off in-game believing that other players will appreciate them? Go ahead and read my paragraphs again and take a look in the mirror. Don’t forget to tally up the number of hours and money spent playing this MMO and any other MMO in your past. Speaking of those past MMOs how are the virtual goodies you earned in those games working out for you now? All of it is just a temporary patch to fill the space from whatever is truly missing from your life. It’s a decent patch but it won’t fill the void.
No it’s not.
Your bold HTML didn’t work. But it IS 100% true. Game companies these days know this and are preying upon it. MMO’s specifically are making a killing…….
It’s not 100% true, because, for instance, that’s not why I play this game, or Minecraft, or used to play Ultima Online. It’s not why I follow a few friends through game after game playing around with silly stuff and chucking it in the corner when it’s out of focus.
(Case in point, Animal Crossing games – I spent almost a year on one before all my friends no longer did anything so it was no more fun to play . . . and I now have a game which I can’t do anything with.)
If I don’t have people I want to associate with, or don’t have fun with, I will not play it. It’s not about the shinies or achievements, or awesome things . . . it’s about having fun fooling around with people.
Well to add insult to injury they made birthday presents all the same and account bound so that alts get shafted on birthday presents as well…
At least they are consistent.
Did they get shafted because they didn’t do the same thing as they did in GW1, where having a maximum stable of alts JUST for birthday gifts was kind of the norm, and some of the greens could sell for insane prices while others you had to give away because nobody wanted them?
Cause I can live without “Giving away Jungle Troll to a good home” and finding the guy I gave it to selling it later.
Yeah. Starry night by Van Gogh really got people worked up. All that controversial content.
Picking examples as a counter argument only works when there no other examples that are actually relevant.
Warning artistic statue nudity in links (GASP think about the CHILDREN!)
http://www.nydailynews.com/news/world/town-sculpture-david-put-pants-article-1.1257671
http://www.kvue.com/news/Naked-Aphrodite-stirs-SAMA-ad-controversy-175709981.htmlThese are from about 10 seconds of Google searching. I’m sure there are plenty more examples of great works of art that have sparked controversy, in the past or today.
In this case, all I need is one example to disprove the parent’s hypothesis that (and I quote) “Good art is always controversial.”
Note the “always” part of the assertion. And see how just one counter example blows the argument to shreds.
It’s not even that. It’s that it’s controversial by modern sensibilities, not when it was made.
“We’re making it easier to earn World XP points for playing normally in World vs. World by increasing the WXP rate across the board! As an added bonus, we’re adjusting World vs. World Ability Points so that your total points are equal to your current rank. New characters will start off with one ability point, and all existing characters will receive one more!”
I guess this means that WvW ranks will never be account bound like they should…
I don’t WANT them account bound, I would like to have different characters with different “functions”. Supply runner / repairer / builder as opposed to someone built to get in there and fight. As opposed to someone who is meant purely for making siege more useful/dangerous . . .
The functions are defined by how you spend the points you earn. Not how many points you have.
They could have made it so that each character gets a number of points to spend based on the WvW total of your account. Just sayin’
I’m sure many more people would be kitten ed off at that, the same amount of people who were suitably enraged by the recent Wallet. Personally, I don’t mind either method, because I stink enough at WvW that I just poke it with a stick now and then to remind myself why I don’t do games where PvP is an issue.
i concur,you never see your sister again if your a human,never go on missions with your warband or your Order..theres so much potencial just let there..
I would see her again . . . if I had chosen to go with a different story line, since “Crusader Deborah” would be the sister I lost. But since I thought the Vigil was portrayed to the humans as a bunch of blunt instruments who lacked finesse?
Nope, didn’t get to see her again. Or hear from her again.
“We’re making it easier to earn World XP points for playing normally in World vs. World by increasing the WXP rate across the board! As an added bonus, we’re adjusting World vs. World Ability Points so that your total points are equal to your current rank. New characters will start off with one ability point, and all existing characters will receive one more!”
I guess this means that WvW ranks will never be account bound like they should…
I don’t WANT them account bound, I would like to have different characters with different “functions”. Supply runner / repairer / builder as opposed to someone built to get in there and fight. As opposed to someone who is meant purely for making siege more useful/dangerous . . .
I tend to cycle my titles but usually wear “Combat Healer” in WvW and “Distinction in Applied Jumping” everywhere else.
Go ahead and try to prove that I intentionally failed any event just to farm.
You can not. There is no way to prove it. You will get many more innocent people than guilty and you won’t be able to prove guilty.
That’s not the point, and that’s not what I was addressing at all. You said ANet cannot just ban people for X. I pointed out “well, yes, yes they can”. It’s their right to do so, they just choose not to.
In this case, they’d probably ban/suspend the people slinging the bile around and say “now seriously guys, knock this off”. Of course, that’s what I’d do. Either that or never make an MMO in the first place . . .
You cannot ban people for failing events because you cannot prove they intentionally failed the events. If you start banning people for failing events, you will have to ban people for failing all events because you cannot prove the intent.
You use this word here “cannot”, when I assure you . . . they can, they just probably choose not to. Remember, the people who run the MMOs? They’re allowed to terminate your account. That’s something they can do, and while some lawyer-minded player can comb through the conduct rules and claim “I wasn’t breaking any of them”, the ban can happen.
The question isn’t “can ArenaNet ban them?” but “will they?” and the answer is “probably not” but it’s more likely they’ll dole out suspensions to people being substantially abusive and lay out a nicely worded warning of “play nice or we take your toys away”.
I don’t mind time gates in certain avenues . . . I prefer “just play reliably / regularly and you will eventually earn it” over “hohoho, another crack at the RNG? ooh, you almost had it this time! Grind away until you get another shot”. Or the other, inbred cousin of “DKP auctions”.
If there was anything I really disliked on the original Guild Wars, it was watching the other seven players in an UW run get multiple Ectos but all I got was an occasional gold item and most often trophy drops (which Nick never ever seemed to want). It felt like a waste of my time.
So understand me when I say I don’t mind this system. It could possibly be better, but I’ve lived through worse and this isn’t as onerous for me.
I have some screenshots of map chat after our guild completed this today, I can’t post them due to the graphic descriptions of violence and coarse language displayed. The map chat in cursed shore is more corrupted than orr itself. Looking forward to a fix.
Can’t fix people, just get them the heck out of the area.
Our guild completed this event while other players told us they’d hunt us down and murder us in real life if we killed a cauldron. Something must be done.
Report them. That may fly (somewhat) on League, but it should really be reported.
You know, if we can blame ANet for the people being complete c . . . contemptible excuses for human beings, does that mean I can go back to blaming WotC for making Magic: The Gathering too entertaining I spend too much on it from time to time?
Rumour has it that Ellen kiel is scarlet
Rumor also has it she’s a male Asura working with the Inquest.
The Megahedron Collider is an allusion to Large Hadron Collider which was built by the European Organization for Nuclear Research. The experiments at the Large Hadron Collider sparked fears among the public that the particle collisions might produce doomsday phenomena, involving the production of stable microscopic black holes or the creation of hypothetical particles called strangelets. Stephen Hawking explained how we could use the extreme gravity of a black hole to travel to the future. A black hole has dramatic effect on time, slowing it down, that makes it a natural time machine.
You went through a lot of effort to try to drag something from the real world into this reasoning, when it holds very little water here in reality . . . and in fiction they don’t need to bother with trying to do something like that. They just need to make it sound plausible within their own writing, if they care about it, or just pull a Quesada and say “yes, it’s there, we don’t need to explain how”.
Also, while I applaud the effort of trying to connect the dots? I think you’re trying way . . . way too hard here.
You are missing the point. Anet does not compromise the different sides of community, they only compromise “collected data results” with “community feedbacks”, so when you think Anet is simply our mediator (a person who gives compensations for different sides) for this virtual society right here, in fact Anet has total control of what happens.
And based on the amount of commotions in this forum for the past “10-11 months” (a long time), the lack of truly solid improvements of the game is questionable at this point of time.
It’s definitely worth reminding people ArenaNet is, in fact, the final arbiter of what they do with their game. Not the community, though they may listen and parse out what has been left on forums (not just this one, mind you) or said when they’re hanging around with their symbol out in game . . . but just because they listen, doesn’t make them beholden to do what we suggest.
And no, I don’t like a lot of things they do, and I agree a lot of the things (read: most) can be polished up better with some effort. But I also think maybe my definition of “better” isn’t necessarily for the best. So I just shrug, bear it . . . and if it gets too bad I play something else for a time to take my mind off it. Last month it was Catan. Before that it was Monster Hunter (gotta get them Heavenlies!) . . . again. Back at the start of the year I was wrestling DOSBox to allow me to replay UFO: Enemy Unknown.
I have a lot of games here . . . if I get bored with one I can play another for a time. And I don’t pay for the right to come back and play when it suits me. That’s why I like this game for all its faults.
(which we adapted to by HAVING to recruit a “Shadowform Tank” every single time)…
I don’t recall doing that when I did it, I just would pack blinding skills like “Throw Dirt” or such and others would do similar.
You couldn’t blind the 4 Horsemen, AND their pack of 20 Dryders on both sides, and the 6-8 Dhuum Skellies that also piled in with them… what is this I don’t even… You must have done it way before they changed everything by adding Dhuum and the Extra Dryders (also this …which was just as bad usually)
I wonder how much of the Guild Wars 2 community has any idea of what this means, lol. This conversation is nostalgic.
Folks, I cannot lie.
We did it after Dhuum. We did it with some tactics I can’t rightfully remember but I remember it was hilariously “win big or fail big” on the Four Horsemen. I remember they had me tank the invulnerable Aataxes with Blind while we hit the dryders supporting them hard. I remember feeling pumped we passed the Ice King because we almost always lost on that one OR Horsemen and we’d passed them both.
I remember chain GDW on my pet Elder Wolf making Dhuum a laughingstock.
And while I don’t remember ALL the details down to what builds everyone was running? I remember we beat it, it was hilarious fun, and the month after that we went to hit up Mallyx for some shinies.
(which we adapted to by HAVING to recruit a “Shadowform Tank” every single time)…
I don’t recall doing that when I did it, I just would pack blinding skills like “Throw Dirt” or such and others would do similar.
Is it weird I know straight women, or married women, who are artists and like going just a little “top heavy”, racy, or otherwise appealing it up?
I don’t have a problem with the watchknights, I am male, in the US, and while I can see the argument may hold some merit (in that people have been offended) I find it much more interesting the epithets heard when I play a charr about a certain fetish subculture.
It’s the Internet. I fully expect everything, to at least one person or another, is going to offend. I could offer free chocolate ice cream and I’d have a small line of people telling me how offended they were.
Anything less than “Zerk” is like driving 10km/miles under the speed limit…
I drove that way when learning to drive, and usually drive that way when I am not confident in the people around me driving safely. Or when transporting groceries, because the last thing you need is a cake with icing sliding around.
Much similarly in GW2, I play cautious non-zerk gear because I don’t trust my own survivability or that of others.
“Oh, you didn’t bother defending Nebo Terrace and the Ascalon Settlement? Well, Lion’s Arch is now under siege. All LA waypoints, merchants, banks, etc are disabled until the siege is lifted. The only way to leave or enter the city is by Asura gate. Centaurs are slaughtering all afk players in the city and bandits steal their armor and weapons.”
^ Nothing like that would ever happen. Chasing lost cows and chickens is dynamic enough for Anet.
There’s lore reasons it doesn’t happen, of course, but I wouldn’t expect people to really know them. Primarily to note, Lion’s Arch is not a “human city”, it’s a free city not affiliated with the crown of Kryta.
There are enjoyment factors in why it wouldn’t happen; what if on a smaller populated server those events were just never done because people didn’t feel like having a gun to their head doing mediocre-level events just to keep LA open? How many people would quit in a week if it was required someone keep running the events to keep LA from being shut down? I would bet a large number – there are MANY who don’t go to Orr for similar reasons (“the waypoints are always off anymore”) – it’s PAINFUL to do Straits of Devastation on a character who wasn’t active way back when there were concerted efforts to complete those chains. So, in a sense, we can see something similar to what you suggested and people I ask about it don’t really like it all that much.
There’s absolutely nothing dynamic about events.
They’re renamed quests which you can repeat again if you want to.
Well, except for the quest chains, though very few of them work that way. Only one comes to mind for being really good at it. Yes, Queensdale again, who’s surprised here?
The bandits try to poison the water supply pipes, and if they succeed then there’s another event to kill the toxic oozes and gather samples. (The nearby farm which uses sprinklers will also have the fields overrun with oozes, mind.) If you stop the bandits, they move to trying to blow up or otherwise break the pipes. If they break even one (you can still succeed so long as at least one survives), there’s a follow-up event to repair the broken pipes. Otherwise you have to repair them all.
There are two problems with this – the bandits hang out in a farmhouse the local farmer (the Heart NPC) notes is populated by people who don’t look like farmers and are very hostile. And there’s no reason to go poke at it aside to find a tunnel into the caverns.
I’ll reiterate the problem as I see it: There’s no reason to explore or follow up on this detail from the NPC.
The second is the event chain refreshes seemingly rapidly, so the attacks refresh very often. So really it loses the novelty rather quickly But of course, since this is a low-level area it’s also pretty useful for getting lower characters something to do.
I find I’m repeating the same events not because I want to farm them, but because… well, I know where they are, and I know if I go there I’ll have something to do.
Exploring is more fun for me than repeating, but if I wander off in a random direction I may not get my dailies done, and if I waypoint off in a random direction I’ll also be spending money.
ANet could significantly improve my willingness to stop repeating events by making it more clear where on the map I could go to find different ones.
Queensdale is awesome for that because almost every notable feature in the region has some sort of event which happens near it, or an alternate attraction/reason to be there. (For instance, Beetletun doesn’t have any events but it does have a skill challenge and the entrance to the manor dungeon. And Eastern Divinity Dam has the entrance to the bandit cave.)
And some other areas have this going on too. But then there are some where there seems to be often some “dead air” going on. Interesting things to see but no events. Or, alternatively . . . events which no lone player probably should attempt.
But discovering that some centaurs are rampaging just beyond the next height is virtually impossible unless one take the time to climb said height.
I’m gonna go out on a limb and say that’s kinda harder if it’s just centaurs because they’re less notable than a giant gaudy airship swooping to park itself over a land feature and start shelling the balloon stands
The good news is there are NPCs in a lot of areas which will run up to players and go “hey, got a moment?” to let them know there’s an event going on not far from there. The bad news is you still don’t often find events without that help or randomly wandering into one.
The NPCs are a bandaid, and usually so close to the event that you may as well wander into it (unless it is at the other end of a escort). What is hilariously sad is that we have all these scouts. But once you have the map portions revealed, and the related hearts done, they clam shut. If we could talk to them and get a highlight of everything going on, it would greatly improve. As this provide a NPC that you can spot and navigate to, rather than the off chance that you wander into something.
Also, any big battle should result in smoke and noise.
Hmmm, yeah, that would help if the Scouts would show events on the map like they show Hearts.
As far as “big battles”, I would prefer the minimap’s crossed swords to migrate to the PvE world for groups of 25+ combatants mixing it up. Probably because I’m running on low graphics settings and clouds like that would probably impact performance greatly.
But discovering that some centaurs are rampaging just beyond the next height is virtually impossible unless one take the time to climb said height.
I’m gonna go out on a limb and say that’s kinda harder if it’s just centaurs because they’re less notable than a giant gaudy airship swooping to park itself over a land feature and start shelling the balloon stands
The good news is there are NPCs in a lot of areas which will run up to players and go “hey, got a moment?” to let them know there’s an event going on not far from there. The bad news is you still don’t often find events without that help or randomly wandering into one.
Only the most blind fanboy would still defend Anet at this point.
The game is a mess on most fronts. From SPvP, WvW to the PvE side. Not properly tested updates and badly designed content is running rampant.
There’s only one defense I’d dare muster:
“They mean well. They really want people to enjoy the game. "
. . . sure, there’s a lot of messes and a lot of things which people can’t agree on if it’s bad or good (some people enjoy it, some people don’t, some people don’t care . . . ), and there are a lot of things which sometimes make me facepalm.
But on the other hand, the last game I got invested in actually feeling about in the MMO genre was my first and I still sometimes miss it.
… vs GW1, where cookie-cutter builds dominated so much there was little chance for pugs-if they didn’t adapt to the meta-to find any groups besides a Guild.
In GW1 I was a dedicated solo player because I liked to brag that I beat all but three missions Normal Mode without other players. Which? Eternal Grove, Dzaghour Bastion, and Vizunah Square. Two of them because I just couldn’t keep a defense going while spread out (I wasn’t great at the micro), and the third because it was . . . buggy.
When I did join groups not out of my alliance, they weren’t a fan of seeing me as what was essentially a kitten interrupt ranger. Why? I could never . . . EVER . . . land D-shot. I’m serious. I could land Savage Shot all day long, on nearly anything. For whatever reason the timing with D-shot never clicked for me.
Much the same in GW2, the popular meta work doesn’t mesh with my play styles so well.
I don’t think they need to. I’ve opened so many of these and so has everyone else I was with, and so far no one I’ve seen in the Orr area has gotten a single unique Skin from them. I still have yet to get a Lodestone. (I have better luck just randomly killing Sparks as I go on my way through Malchor…).
Maybe the Queensdale ones are over farmed, but that doesn’t mean they are everywhere else…
Last night on SBI nobody was doing Cursed Shore. There were about six who showed up to kill the Priest of Grenth but as soon as he died they booked it and left three people to try to finish the next part. And we had a long time trying to get people interested in taking Melandru . . . I counted four champions nobody was doing anything to, and every so often someone would ask “train running?” “nope, nobody here” then they’d go rather than wait for the next person. We could have had a train in a half hour if everyone had stayed and just started to get together . . .