No the “I can get a rare for two minutes of work” events are Frozen Maw and Shadow Behemoth. Mostly because their health pools are so low for all the over-geared people (level 80, mostly exotics, full traits…) beating on them. They also do it in the vain hope for a Final Rest or whatever Frozen Maw has in it.
I would file this under “not an issue” if those bosses were more interesting. The Claw of Jormag is interesting enough to pass muster for me, because it is a series of minor events which can actually be dangerous sometimes and it’s not over too quickly. Also, there is a very real chance of incurring repair costs doing this and thus . . . not making back your money spent repairing on the loot.
The Shaterrer, on the other hand . . . desperately needs some help.
While the ‘consume 25 foods’ daily is easily obtainable by purchasing cheap food on the TP, it seems completely out of whack.
Most foods give you a 30 minute buff minimum. 25 foods would equate to over 12 hours worth of buffs.
Why require the consumption of more than 2-3 foods? A ‘normal’ player just playing would not use much more than this if this amount. I don’t know anyone who plays and consumes 25 foods in a normal playing day.
I’m guessing they want to drive food prices up to get people to cook more, which seems sensible to me. The price of the cheapest foods on the TP on Desolation doubled today (from 2 to 4 cp), so it seems to be legit.
Or maybe it’s more sinister. Maybe they noticed enough people weren’t doing the “Thirst Slayer” and “All You Can Eat” achievements so they put those in to entice people to actually think about progressing them.
Silly ArenaNet, all you need is titles for them like in the first game. Silly, giggly titles which people will see and skitten at. I know if I could have “Drunkard” showing on my norn (who blacked out at a moot in her personal story) it’d be there all the time . . .
Instead, make the events do something that gives players in the area a reason to beat them, like locking down a portion of the map until they’re defeated, or awarding victors with a buff only applicable to that zone.
I can see it now . .
“ArenaNet, y u gate content behind a world boss?!”
“ANet, ur so unfair, can’t get the cool buffs cuz i can’t kill the boss.”There’s not really anything unusual about locking down portions of the map with events. Centaurs, for example, frequently take control of sections of certain maps depending on how events flow. The game was designed around that whole idea.
However, you are right in that players will likely complain about it all the same.
Centaurs can take control of sections, but you can still get in if you can overpower or outrun the centaurs. True story, been there done that with Risen in the first time I hit Straits. Nobody was doing the invasion events so there were no waypoints active, meaning? I had to go back to Fort Trinity and “Solid Snake” past all sorts of unpleasantness repeatedly.
Now, in comparison, make it so people cannot get in. That’s a different story altogether.
Sounds more like you’re picking the least annoying options in the Daily each day and then going to where you need to be to complete them. That’s different than the scenario I described.
I still had to do that in the past, pick a spot for “Kill Variety” because some areas it’s not fast or impossible to do. Also, some places the events were not able to be done because, well, I’d be almost the only person around. I reiterate – “Timberline Falls”. I rarely see anyone there who isn’t mapping or just there for another reason.
. . . is it worth noting that even the original daily setup (Kill count, kill variety, events, gathering) meant you couldn’t just sit in a dungeon or Orr and get them finished?
That’s certainly true, but two things here:
1) the same could be said about the Daily now. Maybe when the stars align you can choose five activities that can be completed in a dungeon, but not usually.
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I think that probably won’t happen. I won’t say “never”, because what you will see are people not getting out of the dungeons or people drawn to the dungeons exclusively since they become the more profitable venture.
2) the original Daily was designed around players who didn’t have a lot of time on their hands (which is not the dungeon crowd). It was a way of rewarding them for even just playing the game a little every day. That is why originally the tasks were generic and, more importantly, why we were awarded in tiers. You received an XP boost for participating in a single event, and then again if you completed a total of 3 events, and then again at a total of 5 events.
Unfortunately, now the Daily has moved away from that and changed into a mechanic to occupy players at end-game who have, apparently, run out of things to do. And while I’m not suggesting it isn’t important to have things for players to do, I think the developers should have found better ways of accomplishing that without sacrificing the Daily and its original intentions.
Interesting thoughts . . . and yeah, I would like them to come up with something for players who finished most everything else. Problem is, I’m not sure it’d be popular or welcomed.
I “work on the daily” because I don’t have other things to do most days. No, I don’t. I’ve got 100% world completion on my ranger, my computer stinks for doing WvW, and since I’m a ranger I generally avoid trying to pick-up-group for dungeons or Fractals. So instead? I do my daily, see if the guild is doing anything. If not? I screw around with small things for a while.
OR, you could just pick a direction in the game and go, and see where the adventure takes you. There are plenty of events out there to just stumble across and play in, often one leading you to another. And the best part with the original Daily was that you actually stood a pretty great chance of completing it and being rewarded in the process, because the goals were so purposely generic.
But now.. well, you better hope your random journey takes you across some very specific hoops to jump through.
. . . that’s what I do.
It’s almost exactly what I do. I say “almost” because the first thing is to pop open the daily and see if it’s going to be a hassle. Like “Maguuma Event”, “Shiverpeaks Slayer” , “Mystic Forgewright”, “Group Event”, the Fractals one, and WvW Caravans on the list.
Note, this combination was rather close to existing. It gave me an excuse to dip into WvW for an hour and help take a couple towers and supply camps. Oh, and pick up the jumping puzzle too at the end.
I pick a place I know and like, and go there. Or in the case of one day, I picked a place I hadn’t been back to in a long time (Timberline Falls) to check it out. (-shrug-) I am supposing for whatever reason because it’s also poking at my Daily it doesn’t count.
. . . is it worth noting that even the original daily setup (Kill count, kill variety, events, gathering) meant you couldn’t just sit in a dungeon or Orr and get them finished?
Instead, make the events do something that gives players in the area a reason to beat them, like locking down a portion of the map until they’re defeated, or awarding victors with a buff only applicable to that zone.
I can see it now . .
“ArenaNet, y u gate content behind a world boss?!”
“ANet, ur so unfair, can’t get the cool buffs cuz i can’t kill the boss.”
Ok, looking at the latest patch notes from 2 hours ago tells me: they just don’t learn and/or listen.
How so? Looks like some of the fixes I know were an issue on a technical level were put in.
. . . crap now I have to find the Ori and Ancient Wood nodes again.
Yeah, but no changes related to the pressing problem.
Which pressing problem? You’re saying things with authority but they’re just statements like “looks like I was right” and when someone says “about what?” you respond with “the problem” rather than really explaining yourself.
Please, explain!
If you’d said something like “it’s unfair some people can dual-raven” or something like that, I’d agree that might be an issue . . . if I hadn’t watched the raven get laid out real fast in most serious fights.
The only Hall pet I used for long was the black moa and that’s because it was one of my two usual pets in GW1. That and a wolf from Presearing I had picked up.
Dailies are good the way they are.
Only ones that i hate is killing vets in some areas.Kill veterans in Shiverpeaks? Claw of Jormag’s got you covered. Or hang out looking for the events near Hoelbrak, they refresh fairly quickly.
Kill veterans in Ascalon? Events in Fireheart Rise have you covered. Or you can go take the fight to the ghosts of Ascalon City.
Kill veterans in Maguuma? Sparkfly Fen, or the Hidden Garden.
Kill a champion? Wayfarer’s Foothills, there’s the Champion Corrupted Wolfmaster. I think he’s probably the easiest champion to take solo for any class.
Aquatic Slayer? Bloodtide Coast, near the Inquest lab, you can rack up quite an impressive amount of kills on the Inquest or jellyfish to the north. Mind the shark nobody ever . . . ever . . . kills.
Crafting? Refine copper ore, jute scraps, and such.
Mystic Forge? Save some blue useless junk and pitch it in.
I should go on, but . . . eh, the only thing the change in dailies have done for me is get me to play my alts and get their world completion in motion.
Posts like this one that detail specific locations to beat specific tasks have completely missed the point. Actually, they enhance the point that it’s ridiculous how specific these dailies have gotten.
I’ll say it before and I’ll say it again: Daily gatherer, kill amount (generic), kill variety, events (generic) – the four challenges that were part of the original Daily at launch – should always be included in the list of choices every single day. These are all generic activities that the player can complete while simply playing the game (rather than setting time aside specifically to “work on the daily”).
Should the design of any system in the game really revolve around the concept of finding the 5 chores that are the least annoying?
Pffft, you think I missed the point.
I don’t use these hints myself as much as you think. I offer them to other people. I play my two alts to get things, the change to dailies give me an excuse to leave them somewhere other than Lion’s Arch. And to take them out for a spin now and then, since my main is just waiting to finish “Victory or Death” with a group of friends.
I “work on the daily” because I don’t have other things to do most days. No, I don’t. I’ve got 100% world completion on my ranger, my computer stinks for doing WvW, and since I’m a ranger I generally avoid trying to pick-up-group for dungeons or Fractals. So instead? I do my daily, see if the guild is doing anything. If not? I screw around with small things for a while.
I did this before, you know. Guild Wars 1 had the same ending for me after I’d completed all the normal difficulty material. Pop on, check out the Zaishen Quests, and if I wanted to do them, pick them up. See what the alliance is up to, and if nothing then pick a track and work on it for an hour.
I didn’t miss the point so much as “the point” hasn’t ever been an issue for me. I’ve done everything basic I wanted to do here. The next step is looking for the next minor extra thing. Alternate characters. Dungeons. Fractals. Special items. World chest events.
Though my personal favorite? Postcards to my friends who play WoW. Go to vistas and wait for them to reach a good point before snapping a screenshot. Use Photoshop to write in “wish you were here” or something over a corner or edge. Send it off next time I see them online.
Dailies are good the way they are.
Only ones that i hate is killing vets in some areas.
Kill veterans in Shiverpeaks? Claw of Jormag’s got you covered. Or hang out looking for the events near Hoelbrak, they refresh fairly quickly.
Kill veterans in Ascalon? Events in Fireheart Rise have you covered. Or you can go take the fight to the ghosts of Ascalon City.
Kill veterans in Maguuma? Sparkfly Fen, or the Hidden Garden.
Kill a champion? Wayfarer’s Foothills, there’s the Champion Corrupted Wolfmaster. I think he’s probably the easiest champion to take solo for any class.
Aquatic Slayer? Bloodtide Coast, near the Inquest lab, you can rack up quite an impressive amount of kills on the Inquest or jellyfish to the north. Mind the shark nobody ever . . . ever . . . kills.
Crafting? Refine copper ore, jute scraps, and such.
Mystic Forge? Save some blue useless junk and pitch it in.
I should go on, but . . . eh, the only thing the change in dailies have done for me is get me to play my alts and get their world completion in motion.
Afternoon – I can see your axe needs GRINDING! Hahahahahahahah.
After the manifesto-clinging-raging-crying (which goes on today) do you think we will be ever told anything about the future direction of the game again?
Thanks for that folks.
So we shouldn’t provide feedback on where we think anet is going wrong?
There’s a difference between “feedback” and “calling them liars, thieves, and less nice things”. Some people here can disagree and offer their perspective without resorting to painting ArenaNet as baby-chomping evil. Some people cannot.
The latter should try, very very hard, to moderate their opinion to where it would be something you would say to people you want to actually communicate with. Rather than scream at.
So I looked up who voices him and who voices Forgal. Because I hit his introduction and went “I know that voice”.
I can see why people would want the Colonel/Uncle Max backing them.
Sorry I meant this is silly that there are complaints about finding these items when compared to what we used to have to go through in the old MMO’s.
I know. I have the same reaction someone says something is “too much grind” . . . and I giggle behind a hand remembering the “heck levels” phenomenon in EQ.
Oh yea….the old “heck levels” in EQ. Not to mention “de-leveling”. Those were the days!
/corpse
/corpse
/corpse
/corpse
/corpseLMAO, see someone running to the zone line dragging their corpse! The original EQ was an MMO where ‘risk vs reward’ really meant something.
It meant a weekend lost trying for Golden Efreeti Boots once upon a time, or for Flowing Black Silk Sash. How many Moonstone Rings did I have at one point? I dunno, I think I lost count. And that was not counting times I would become utterly screwed with no cleric or necro around to help me out.
“Risk vs reward” was so totally bonkers in that game, because . . . after a point . . . the “reward” was usually the rare drop. And the common drop was usually not nearly as good as what you should have already. I mean, one mob demonstrates “risk vs reward” became a joke: “GrimFeather”. Tell me the item you got from killing him was worth it, I dare you :P
As I said. There are times I wish I hadn’t been playing older games, because with those experiences in the past? I have to struggle to set them aside evaluating what is going on in this game, sometimes.
Ok, looking at the latest patch notes from 2 hours ago tells me: they just don’t learn and/or listen.
How so? Looks like some of the fixes I know were an issue on a technical level were put in.
. . . crap now I have to find the Ori and Ancient Wood nodes again.
Ranger would be dead in seconds maybe nano seconds…
I’m a Ranger main, but i also own a Mesmer, there is zero competition…Ranger has no chance..its too useless as a class to compete.
Seconds? Well less than a minute for sure, unless they went very evasive and tried to keep going as long as possible. I don’t know how they’re “useless” as a blanket statement. I think they are an uneven match against a mesmer, but I definitely know they can possibly do it.
Not in the framework presented by the OP. But it can be done.
someone with knowledge about the enemy but a lack of knowledge on a battlefield should not be marshall but have an advising roll…
That can preclude nearly every player character with certain background choices, you know. About the only possible leaders by default would be humans (Defense of Shaemoor) and charr (Darn near everything).
true and untrue if you ask me, seeing as you’ve had multiple battles as practice as any player… i know not all battlefields are alike, but you do get to know your way around some of them henceforth u have some military experience if that doesn’t count in your eyes then i find it sad that the norn who accompanies you in the vigil quest dies instead of traherne, cuz he would’ve made an awesome leader of the pact personality, guts, strategy and a good sense of humor i quote "old man huh? i’ld watch out if i were you or i’ll “old man” you into the ground" now that’s something i wanna see from a leader…. or they should get dragon age origins’ sten to do it lol
Well . . .
Just knowing the battlefield, or how to fight, is not knowing how to lead. Some who very good warriors make really poor commanders, after all. Much like leading people in combat is different than leading them in peacetime.
I would not hesitate to say the charr Blood Legion player character could handle it. And anyone who worked in the Vigil probably has the temperament for the battlefield. Though they wouldn’t just be leading soldiers who would unquestioningly follow orders, they’d be leading Whispers agents who are more used to independent actions, and Priory scholars (who, let’s face it, are not primarily fit for thick combat).
Anyway, pretty far afield.
I did read your post and I understand it. The problem is that even fairly small things like letters take development resources away from other things*.
Acutely aware of this, in fact. This is not a demand so much, just commentary on things which could have been done differently.
They could have set up your home instance where you go back and visit your friends, order contacts and those you met in your level 11-20 arc, or set up letters or whatever. However, remember (1) they are making the game for everyone including those who pay attention to the story and don’t (and I remember the complaints about GW1 Prophecies when they showed story or forced you to read dialogue to know what to do next)
Well, it’s part of my bigger complaints that the story flow seems far too fast. Like, Prophecies level fast.
It is, however, my subjective opinion.
I just assume my character is in touch with others. My Charrs write their warbands, my Humans write their childhood friends and sister and my Asura writes her mentor and Krewe. Also remember that the more communication you have with NPCs, inevitably the more words they are putting into your characters mouth (I remember finding this annoying in City of Heroes/Villains especially).
I’ve assumed that, too but . . .then I found this mission and went “what the heck?”
I would sacrifice trahearne in half a second if I got tybalt back end of story
And I would sacrifice Tybalt in the time it took to draw back a bowstring if someone said: “If you give me Tybalt, you can have Pyre again.”
Sorry I meant this is silly that there are complaints about finding these items when compared to what we used to have to go through in the old MMO’s.
I know. I have the same reaction someone says something is “too much grind” . . . and I giggle behind a hand remembering the “heck levels” phenomenon in EQ.
Oh I know that . . . you need to stay in a shielding device or else be subjected to constant burning. And the shaman hits like a truck, so it’s pretty much “bring all your friends to work” day.
I always expected a report of the final days of Orr are highly biased considering there are only a few possible living sources. And we know Vizier Khilbron isn’t entirely 100% trustworthy.
The sequence of events, therefore, could be not as clean as this. The city might have still had its gates being battered down before the Vizier got into his tower. Once there, he just needed time to successfully cast the spell.
. . . and hopefully it was shorter timed than Rurik’s “Claim Resource” skill in the third Prophecies mission :P
And also, remember Abaddon’s corruption of the Vizier and Shiro both took the same tactic – introduce despair and doubt then offer a way out. Shiro is more blatant since we see the fortune teller guiding him to the position needed and telling him “you are going to die, the Emperor will kill you . . . unless you kill him first”. And when Shiro’s doubt had run its course . . . he doomed himself.
I could see a similar thing to the Vizier. Abaddon’s influence offering him great secrets of magic, and then when the charr came, said “there is one spell which might save Orr . . .” but neglecting to say anything about what it would do.
Anyway as I said, all this is conjecture since almost every account we could receive from the last days of Orr are bound to have bias or incomplete information.
Dear Anet Staff
I bought this game because you promise a lot of innovative and intresting things like:
- No Grinding: but now there are 60 hours to get 80, 20 hours for exotic gear, 30 runs in fractal for ascended rings. I don’t know what do you mean with grind but 120 hours to get a full equipped character for me is quite long.
So you want the best gear in the game with zero efforts? 0 hours played?
Just install, log on and BOOM, all your characters are lvl 80 and in full exotics with a legendary of your choice?
Guild Wars 1 did it, at the tradeoff of “YOU CANNOT PVE WITH THIS CHARACTER”. In return, set em up as you like. My brother did that for half his characters :P
There are plenty of resources on the internet showing possible spawn locations.
Do you not see the problem here?
You are unable to use a search engine? Not my problem.
I do believe his problem is that there isn’t enough information in game to lead to the objects, but we would all like to thank you for your valuable and not at all negative input.
I don’t see how there isn’t… Talk to the coordinator, he says “these objects may be covered in dirt or snow now blah blah blah”
Talk to refugee “i lost my goblet in wayfarer foothills”
Talk to other refugee “i lost my soldier in diessa”
Go to area and lo and behold “snow covered object” appears not far from the refugee path…. go to diessa and amazingly “dirt covered object” is also not far from the path….
I found them both with about 5 min of looking for each one. And I didn’t talk to anyone else in-game about it… and I didn’t look it up on the internet either.
Plenty of information if you actually take the time to talk to the npcs, read what they say… and put on your critical thinking caps.
Except that Diessa can sometimes spawn that toy soldier way in the woods away from the road.
I do agree, it takes some thought to figure out where to start looking, and maybe . . . please don’t hate me for saying this folks . . . people have gotten a little TOO used to universal spoilers and map-markers for quests :P
This is why I play (and enjoy) my collection of Atlus games.
Yep quests have come a long way. I don’t miss the EQ quests either but this is a bit silly
You think this is silly and too much? Hehe.
Remember when console RPGs didn’t require you to have a strategy guide open in the chair next to you to be sure you absolutely positively didn’t miss anything one-time-only?
Remember when you played certain types of RPGs on the PC and had to make your own maps on graph paper or be utterly screwed? As in “where the funk-n-wagnalls am I?” screwed.
Remember when the drop chance was a 1/255 chance and there was no way of increasing it, but that drop was so heads-and-shoulders above anything else you had to have it?
Remember when games allowed stuff like party-wide instakills and it wasn’t considered too much so long as it wasn’t done all the time? You just had to spend the whole combat praying and trying to remember when you last saved . . .
Good times . . .
I don’t love GW2, we’re just friends. Honest.
(No, honey, don’t give me that look, I’ll buy you some gems next week on my paycheck, okay? Oh heck I’m gonna be sleeping on the couch tonight. At least I can park myself in Frostgorge later and hope she’s not too mad to withhold the rares.)
Gaming has changed, I guess this is the result. Gone are the days of the Stein of Moggok and The Ghoulbane.
The Ghoulbane. A quest added when enough people complained about how to get that sword and EQ devs went “you know, we can do better”. And you still had to half stumble upon it and not quite know where to begin looking.
I do not miss EverQuest quests that much for that reason. More often you weren’t given much to go on about where to find things, you were expected to intuit them out of some mystical hivemind. Even worse, at least once I recall being directed to the completely wrong place, but I can’t remember which quest that was for.
The quests got better, around Velious but they were often so complex on mechanisms that they broke fairly often.
As for the possessions, the best advice I gave someone without being spolieriffic is to say “they dropped them on the path to the city, so search in a spot along where Refugee Sign Posts are”. It almost works in Diessa Plateau, but not as well.
Mesmer isn’t overpowered but mesmer players have always been some of the most shrewd and tricky players even in gw1. mesmer players just take the time to really MASTER their class and that makes them seem OP
As I recall, mesmers always were touted as being “difficult to master, but very potent once mastered”.
One skilled mesmer in a party in GW1 made things tremendously easier in several places.
I won this match-up last night in WvW as the Ranger, actually. It was a really good duel.
He feedbacked me during my LB 2, but I canceled it and dodged out of it at the same time. Also, he had gotten 2 iZerkers up at one point, but I took the time to assign my pet to kill one while I swapped to SB and killed the other. It was a very intense fight, and I nearly lost twice, but I pulled out ahead with a few good crits and CCs (Wolf fear was really what got him in the end; I interrupted his heal with it). I cannot say that we were the same skill level, but from fighting him I definitely got the feeling that I was fighting a talented opponent, and he earned a /bow from me after I stomped him.
My main weap, however, was not the LB, it was the SB. The LB was my weapon switch for 2 through 5, and not for its 1. The Mesmer was GS / Sword + Focus. I can’t say for sure what his spec was, but he wasn’t shattering and was using mantras, so my assertion is that he probably closely fit the bill of the OP’s statement.
Interesting post, and I guess if it’s something we can catch on tape then it’s a sign that even rangers can win fights
I’m going to side with the Mesmer on this one.
I ran a shatter burst build for tPvP before I switched to a bunker D/D ele due to the current meta. The class certainly has plenty of faults where point capping is concerned, but pinning a single target down is definitely not one of them.
Problem: We’re not supposed to consider “shatter builds” for this exercise. What exactly we are given to work with and what is exempt from options aren’t 100% clear.
his long lost sister he saved from captivity, believed dead until recently.
Personally I also thought it was hilarious how little resolution there was to the sister arc. You finally find your sister after all this time, and she’s basically like “kthxbai!” I know that there are quite a number of possible combinations of personal story elements and it would have been quite an immense task to make the story feel continuous throughout all possible paths, but this arc was kind of an egregious example of bad storytelling.
That’s why I keep winding up saying there needed to be more time attributed to letting the story develop. Some of the problems people have with Trahearne (coming out of nowhere, you don’t get to see him develop, he just kind of “is suddenly there” . . .) could have been solved by adding more dealing with him at an earlier point than Claw Island.
Similarly, there could have been a chapter “easing out” the player from the first two chapters and transitioning from “the problems of your culture and homeland” into “the problems of Tyria”. Chapter three hits hard, and fast, and pulls you along at a fast speed without ever letting you dwell on it.
This has gotten off the track and I should rename the topic to “Personal Story Development” because initially it was the discovery of Deborah fighting in Orr with Beirne and there being something between those two . . . and I really should have had a clue about it. She is my character’s sister.
I can’t think of another personal story section which is supposed to be that intensely connected to your character and also winds up with some open connection at the end.
The mesmer will win, without a doubt. While I don’t think Ranger’s are in as bad a boat as some of the more whiny forumites say, when it comes to PvP the Mesmer’s and Thief’s multiple zero-counterplay defensive mechanics put them in a completely different tier than the remainder of the classes.
It’s more like this far as I can tell.
The ranger I think will have the extra range trait, so from a distance of 1500 he can start peppering the mesmer, and ride out something like Feedback or Mimic. That assumes, of course, the mesmer is not closing as fast as they can. With Signet of the Hunt passively on, and Barrage, the ranger can probably kite decently enough but won’t be able to actually kill the mesmer that way.
Once the mesmer can get in close, if they can summon illusions . . . which if I recall, stealths the real one before popping two illusions up, and the ranger cannot evade due to being stunned or dazed, the ranger is dead on the ground or running and dying slowly. Even with one of the two skills that break stun, it’s unlikely he can get out of the mess quickly enough.
If we’re allowed to choose pets, I can probably see this lasting a little longer but not by much. These two classes out in an open field are not evenly matched.
Is it okay to say I really don’t like the idea of Deadliest Warrior, overall though? It always seemed silly and when in execution it seemed they never really properly evaluated what they were talking about.
Two glass cannon specialized classes wearing berserker gear are about to enter a grassland plain and fight to the death.
The Mesmer is concentrated on single dps and buffs his phantasms wherever possible without sacrificing damage from himself. He uses mantras and he is not a shatter build.
(30/30/0/0/10)The Ranger is concentrated on single target dps as well choosing to buff his own dps over his pets, but traits to support the pet wherever a sacrifice of his own dps would not occur.
(30/30/0/0/10)Rules:
Vote for which class you think would win and add why if possible.Do NOT talk about condition builds, Trap builds, or Shatter builds, just what you think would make the classes more even in this 1v1 to the death (such as buffs, trait/skill/ability here or add something) and/or why they are not even now.
Now have at it!
Are you defining weapons allowed, as well as pets?
Overall I’d expect the ranger to lose. Glass cannon build, plus the Mesmer’s illusion clones even used just once would probably be too much.
Only Kuunavang has a chance of being related to the Elder Dragons – though like Narcemus, I’d prefer they didn’t go that route, but based on a past interview, I think they’re intending to.
If they do, I’d rather it be her getting corrupted into one rather than always having a connection.
someone with knowledge about the enemy but a lack of knowledge on a battlefield should not be marshall but have an advising roll…
That can preclude nearly every player character with certain background choices, you know. About the only possible leaders by default would be humans (Defense of Shaemoor) and charr (Darn near everything).
Hi!
On your log-in screen there are three banners, one for each of the orders.
At what level of your personal story do you get that banner?
I know that somewhere around 27 you have to pick an order in your personal story and you can not change it anymore. But the banner doesn’t show up yet at that level.
So, at what level does it show?
I think after the next chapter of the story. Can’t say for sure since I didn’t pay close enough attention to when my Whispers banner showed up. However, I did not get my Vigil banner following the completion of “chapter three” where I chose Vigil on a character.
My first character was a Sylvari ranger and I meet Trahearne before the battle at Claw Island. Throughout my story he felt like my warrior brother as we stood side by side with our greatswords defeating enemies. So the shock of loosing my mentor for Trahearne seemed perfectly normal to me and back then I couldn’t understand why people hated him.
For my second character I’ve made a human engineer with the Order of Whispers and I finally understand. Loosing Tybalt for Trahearne was just devastating and it showed me how bland and boring Trahearne really is. So I can only conclude to advise all new gw2 gamers to roll Sylvari for their first character, as story wise it made sense.
p.s. I really wanted to marry Caithe and have little salad babies
I posted up another topic about Personal Story NPCs, just this week.
It bugs me that the whole story is written in such a way that only through playing more than one iteration of the story can you really appreciate things. I mean, I get it, it’s meant to be that all the paths are progressing whether you’re present or not. Events do happen when you’re not present.
But you run into things like Trahearne’s appearance . . . which was off-putting at first even for me, which made sense to sylvari characters since he was already introduced. Every other race just looks at their mentor and goes “who the heck is this guy?” and gets a short little story about how he helped the mentor out.
I must say I was really taken aback when you learn more about Tybalt’s past. He was a lovely character to begin with and a joy to be around, but the material they gave him was pretty dark and real (cultural ostracization, depression, physical disfigurement). It was a lot more tasteful and handled with a much better temper than some of Bioware’s efforts, like Jack or Miranda.
At the risk of derailing? Look up the SF Debris reviews of Mass Effect 2’s story. There’s a lot of thought on those two characters and peeling back more about them.
John . . . if I can call you that, please read my post more carefully. I did say I understand where the idea was from, and before you pay attention to the NPCs involved it actually works real well.
The problem comes in when I stop and realize my character’s sister . . . who, I should add, was thought dead until she was saved in the second chapter of my story . . . disappeared from my story entirely and I by chance would run into her in this arc. I wish I had taken “Marching Orders” because in all seriousness I would like to have seen if she was written to remember that her brother is now the Commander.
It bothers me that someone who should be close to my character, who should mean something, just kind of disappears from the world and reappears with no fanfare or hint.
Letters from her during the other chapters wouldn’t have hurt. I mean, Logan saw fit to keep sending them and to my ranger he’s a close ally but not on the same level as his long lost sister he saved from captivity, believed dead until recently.
What if Emperor Angsiyan was in fact a champion of an elder dragon himself. When shiro slew him he somehow absorbed some of his power. Once shiro died, the power had no where to go and exploded creating the jade wind.
If they did that? I will flip tables. Because there’s stapling on things which are new and there’s applying retcons to history which make no sense in order to make something work.
Tbh there good when your lvling up,as you can hide the ugly weapons and armour with them ones.
but once you hit 80 you would never use them again as you get better looking weapons/armour by then.So imo there not that important once you hit 80.
Nah, I still use my fiery sword at 80. It’s one of the best skins in the game. I might still continue using the staff one on my necro….haven’t decided yet.
The staff is nice too, it’s got a little animation on it and it’s better than the default staff appearance imo.
That’s what i mean by ugly weapons,but at lvl 70-80 maybe lower you can get better looking staffs.
as the hom one is just a twig with a light green line going around it.
Final Rest is at 80, and some people find it very exotic. (Yes it’s a pun.) I, well, I don’t really want that. I like the Glyphic Staff skin instead.
The asura make me want to puke.
Why is it all the “highly intelligent” races always seem the most stupid ones?
Gnomes in WoW did it too.
“Well I made this epic machine that can look into the future. Oh lol it crashed, steam creatures everywhere. Insert cheesy line. LET’S DO IT AGAIN!”
You forgot: “FOR SCIENCE!” Note, having intelligence and book smarts doesn’t always make you immune from idiocy.
The achievement tracks each breakage, doesn’t it, not all five at once?
NPCs can die, players won’t. Not because they are immortal, but because they are the ‘protagonits’, so they only get to “almost dead” at most.
It’s better than them being “all dead”. Then there’s only one thing left to do.
Tobias
f) …great-great-grandfather…WHAT?
My ranger in Guild Wars 1 shares the same name. I’m referring to the plot thread in Nightfall where you let Palawa Joko go in order to pursue Varesh into the Desolation . Seems that turned out to be a bad call.
g) Don’t bother, it’s not asked for nor needed. Also, I totally agree development of GW2 started with the development of EotN, I never contended that.
And that’s why I said that anything after Nightfall had to be development time used towards GW2, since it was used on EOTN . . . if EOTN was a part of the story they wanted to finish in GW2 . . .
j) I’m the same way, but ANet lost that privilege a while ago in my eyes. :/
Unfortunately enough for me, I tend to be more forgiving.
Tobias
I’ll try to be as brief as possible.
I’ll do the same as a courtesy. If I sound brusque, that’s why. some of your replies are edited for length concerns.
a) It is the new staffs’ call on game direction, but disregarding earlier content for bad reasons is still wrong. The over-the-top mass-market appeal of this game is a bad reason. Profit motive should never trump artistic integrity.
b) Having the right to something and right vs wrong are two different things.
c) So…it’s more important to make sure your story is technically consistent rather than spiritually consistent. Got it.
The morality of it can be debated, certainly. I think it would be rude to pull a “One More Day” with established lore. However, that’s the right of the people holding the license. Note, that example was an extraordinarily BAD EXAMPLE of what to do with established characters. I specifically did choose it for the point.
d) You still didn’t need to bring up the Titan quests, but whatever. Also, you used that opening to insinuate the Charr are not really responsible for the Searing. I’ve seen this line before. They always wanted to eradicate humans, the Titans just gave them the means to do so. If anything, I’d say the Charr were using the Titans.
They can hold the blame, but it would not have happened without the Titans’ influence. Specifically, the Searing Cauldron. Also to note, even before that thing was used, the charr were winning ground. The only thing keeping them out of the rest of Ascalon was the Great Northern Wall.
e)
Unfairly vilifying someone like King Adelbern is easy when his son going “father, we really should think about the people and come back later” causes him to go “OUT! I HAVE NO SON! GTFO!” . . .
So, yeah, he was already really unstable. Which is one contributing factor to “Ascalon is gone” because vengeance-crazed proud rulers rarely work out well.
f) I never said Cantha and Elona had to be there on release. They weren’t for GW1 and it worked out fine. And Utopia content could be simply used as a possible future expansion like it originally was. Besides, GW2 still has more expansions to come, 4-5 if you count one per dragon.
We’ll probably be seeing Elona. Cantha has been nixed for now.
And I’d like to go back too and clean up what great-great-great-grandfather Tobias screwed up.
g) I simply meant taking a different approach to the sequel altogether. You spent 2 paragraphs squabbling over time-frame issues. So lets just say the development of GW2 to start right after Nightfall, mkay?
Sure, I could plot that out. I’m not going to right now, as I have a meeting in 10-15 minutes. And it’d be pure theory anyway. I actually have some other world-building I’d rather be doing, though, so . . . I might revisit it? No promises but there’s very little point in thinking on it.
Suffice it to say, though, I still contend that if EOTN was intended to be the precursor to GW2 then development of GW2 started when development on EOTN started.
h)
I sure as heck didn’t. But even I admit there was a lot of empty space which didn’t have anything of significant “uniqueness” to draw you there.
i) I don’t understand why, if things went the direction I’ve stated, you think there would be only one major town, or camps on the brink, or a giant wasteland, or whatever. GW2 had stuff happen in between the games, the exact same thing can apply with this version. It doesn’t have to start 1 day after Nightfall. And even if it did, there would be plenty of towns/cities to go to.
I tried covering this in the “extra” stuff I was posting. If we try to stay true to the same path as much as possible, that’s what we wind up with. It would take a rewrite of BioWare level proportions to make it work. (And I mean back when they were Black Isle and did the Baldur’s Gate series.)
j) I didn’t mean to imply that you work for ANet, only that you tend to grant them the benefit of the doubt, and let their reasons intermingle with your reasons. Perhaps that is just coincidental.
Everyone gets the benefit of the doubt from me, until I no longer feel inclined to be polite.
I know they did, I was here for launch. I want it back. They should do what they did for GW1, PVP or PVE characters, PVE don’t have to pay while PVP do.
1800 gems is far too much for high populated servers, that like 35$ , Money I have, but not that I wanna spend
It’s ~$23 if you use cash to buy the gems.
Or you can use ingame gold to buy the gems – not sure what the conversion rate is now.
It varies a bit. It spiked a bit ago when the Quaggan Backpacks were available and they put bank/bag slots on sale. I know, I bought a bank tab then :P
I know they did, I was here for launch. I want it back. They should do what they did for GW1, PVP or PVE characters, PVE don’t have to pay while PVP do.
1800 gems is far too much for high populated servers, that like 35$ , Money I have, but not that I wanna spend
You’re not getting it back. To quote many a parent: “This is why you can’t have nice things.”
- People hopping onto a server and griefing their WvW. Thinks like taking supply from towers/keeps and placing rams out in the middle of nowhere, or in the courtyard of towers. Or relaying to their buddies on other servers what was going on.
- People cramming themselves into a small subset of servers which happened to be in the higher tiers. Dropped a tier? Suddenly a ghost town.
They tried having free transfers. People abused the living bejeezus out of it basically trying to stay in the Tier 1 or Tier 2 worlds for WvW.
They had said a long time ago that it was going to be possible, but cost money. You could guest temporarily but transfer would cost money. The guesting didn’t work properly on release so they allowed free transfers until they got the problem fixed. They got guesting fixed but didn’t turn off free transfers right away.
Actually for my ambient kills I go into Claypool and kill all the pigs and chickens.
I am waiting to be arrested.
Arrested?
My charr will get together with you and throw a barbecue.