Also, in the Titan Source, the entire reason you fought those Titans was to remove the Titans that had driven the charr in their conquest.
I can get your point, but those Titans are still a problem even if we’d destroyed all the others actively marching. All of the Titans which got loose needed to be destroyed or there was always going to be a danger from them. Also, I rather trust Glint had better reason for them to be destroyed than “let’s screw over the charr”.
The Order is there, they just don’t advertise . . . there’s enough bad stuff going on within the court that openly showing an order devoted to spying? Well, that would make things very awkward.
I’m going to wind up combing the city now, you know that. sigh
I don’t think that GW2 is any more or less an MMO than GW. I will say that GW was a hell of a lot more fun, though.
In some places, yes.
Vanquishing Majesty’s Rest? I didn’t find it all that fun, I found it very freaking annoying. (Anyone ever parse how much health Rotwing actually has?)
Seriously?!
This is like the EASIEST jumping puzzle in the entire game. Even Totalbiscuit and the yogcast did it kind of fast.
Now, ill show you a truely hard jumping puzzle ; http://www.youtube.com/watch?v=QSoGSmdqTn0
This one takes like 10min if you rush it, but anyone who’s first on it, it takes like 20min without mistakes. The reward was worth it though, like 8 chests.
. . . there aren’t chests involved here, that I’m aware of. Not for the skill point, vista, and achievement.
Also, some people find it hard, some find it easy. I found I didn’t have too much trouble with Sharkmaw after I got past that initial drop (Having a class that could use a torch weapon helps )
The most I can say? See if you can get a friend with a mesmer who is better to help you out if you really can’t do it and need the vista/skill point. And keep em on the speed dial for when you get to Orr.
Many people fail to understand that in the eyes of nearly every living person, GW1 events are pretty much ancient history. I say nearly because there are a couple souls that survive still. But we have to see that two hundred and fifty years is more than just a number.
The thing with Ascalon’s ghosts is more that they’re land mines left over from a conflict that ended lifetimes ago that continue to cause harm. The Charr that live there now, regardless of whatever attitudes they may hold, are entirely innocent of the crimes of their ancestors. The ghosts are mindlessly hostile, persistent and do them a lot of harm. If Kryta had pushed the Charr out and tried to take over the ghosts wouldn’t have acted any less hostile. So that removes any semblance of nobility from the act. It’s salting the earth, plain and simple. The bigger crime in the present is that the ghosts continue to suffer and they continue to inflict suffering on people who were not involved in the original conflict.
It’d be much like ghosts of fallen Mohawks or Aztecs being bound to hang around to kill the descendants of immigrants in the Americas. Sins were surely committed and most history has been whitewashed to the point where current people aren’t ashamed of it. We all know who won, so does that make all current-era denizens viable targets for vengeance?
The comparison to land mines isn’t as good – land mines aren’t minimally sentient enough to pursue targets. But it is apt in the sense of “this is the weapon of a long-ago war which is still hurting people”. and like landmines, this can be disarmed in theory. Just . . . not likely to have it happen.
The big thing about the Foefire ghosts which has me putting it firmly in the same camp as the Searing . . . is the fact they do not differentiate targets. They attack anyone and everyone who is in the area, even Separtists. Second (not too distant) is that the people of Ascalon who died in the Foefire cannot find peace, from peasants who are just residents to warriors who were defenders instead of aggressors? All are equally bound to fight endlessly against any trespasser.
I just reattempted this, and there were two jumps I found difficult and one cheat which made it work. Another which I keep on hand.
- Have some skill that gives you Swiftness for long jumps, because it makes that easier.
- After the first climb, there is a spot where you cross two arched windows, and you can jump from the top of one arch to the other instead of where you are supposed to go (across and down) which makes it much easier.
I found the “Grendich Gamble” much more annoying at the second-to-last corner . . . seemed it was too tight a vertical space to jump around.
I play an Engineer, just because its a lot of fun for me to play. I really like the variety of playstyles that you can do with a engineer. And i just like the playstyle overall.
But now that im playing more dungeons i see that al lot of players hates me for playing an Engineer, they even trowning me out of their team when i join as my Engineer.
Now i have noticed that no matter what build i use, my dmg isnt all that great. Is it really so that Engineers suck in dmg? Do ppl hate them because of that?
I don’t play an Engineer, but I figure its possibly because nobody knows what an Engineer can do for them. I sure don’t know . . .
If your damage sucks, check your gear out. If it’s too far below your level, it’s not helping you as much as you think it is. (I’d say more than ten levels below you, you should consider a replacement from an armorsmith or Karma vendor.) Your weapons might be the real issue – again, if they’re too far below your level then they won’t be as effective.
As for your damage, if your class . . . again, I don’t really know . . . does mostly conditions then you want to invest in Condition Damage and Power. If you’re not doing conditions, then let Condition Damage slide. Check out your traits, you might not be getting the best use out of them.
Oh, and if you’re not doing a lot of damage and you’re not taking a lot of damage? That means you’re built a bit on the “tanky” side. Not a problem, as you can adjust for it.
You know what . . . good. The krait are evil slavers who prey on anyone near their settlements who can’t repel their slave raids. They’re like . . . aquatic drow, only not nearly as cool as that sounds.
I think it’s interesting that the krait developed some sort of culture/civilization after the odd monsters they were in the old Tarnished Coast 200-odd years ago. But whoooo . . . no, like the dredge going hyper-xenophobic, they aren’t leaving any options other than “kill us or let us kill you”.
Huh. Well, no Orrian Jewelry Boxes for me then.
Oh don’t throw that idea away so soon! It’s really useful for turning all that Karma into money through the junk trophies you can sell.
? I actually think gw1 is more of a singleplayer game. You could do everything with heroes. Even PvP could be done with heroes!
Didn’t they remove that option?
And yes, I wound up playing 90% of GW1 as a solo player, heroes/henchmen. And if I did it with people, I would go back later and try it with heroes/henchmen. Some missions it just wasn’t feasible (two missions in Nightfall, two in Factions, one in Prophecies) while others it was far easier (Final Eye of the North mission, a few Factions missions, and a lot of Prophecies).
I need to wonder, if GW1 was more solo-able then how is it “more MMO” than GW2 where you talk about needing more people around . . . something seems backwards in the reasoning here.
There’s one other boss I found, during the personal storyline, which wound up really challenging at the time until I backed off to rethink. Basically . . . a champion hammer warrior, with that huge health pool and massive damage output. Sure, you get one of those uber-NPCs to help you but if you let them tank and they go down (and they will) you’re close to out of luck.
I was playing a warrior too and was going for full offense until I stepped back and weighed my options. I went Mace/Shield and dueled him throwing up block (Mace skill 2 or Shield Stance) to weather those harsh attacks while using the two stuns (Mace skill 3 or Shield Bash) to drop him out of his Defiant.
It took a while but he was not knocking me off the walls, though missing the blocks once had me needing to kite him for my healing to take affect. Enjoyable, and I don’t know how I’d have taken him as another class (My ranger could not have done it, for instance. The space was far too confined.)
On topic again? That spider is one that practically requires a group, rather like my experiences with the Giant of Nageling. Sure, I could slowly chip him down but he tended to reset before I dropped him below 50% for some reason. I like there are bosses which sort of require groups to take them down reliably.
(On the other hand, Nageling being locked down because nobody is around who wants to take the Giant . . . mostly since there’s no reward . . .)
@MackDoggy:
Having checked out your spoilered bit. that’s only useful for those for whom it would apply. And I’d rather that be untapped. I’d go into details, but it’s so spoileriffic . . . I’d much rather have had a different take, but I think I’ll hang onto that for my own usage another time.
On topic again?
The further I push through Orr the more this is being evident as a way of removing “hanging threads” so there’s not hundreds of open people to show up later in the story. It’s something of a method . . . if you’ve got characters who should be showing up, but you don’t want them, you need a reason they don’t show up. Easiest way is to kill them off, especially in the final act of your story – they become casualties meant to spur the protagonists onward.
That’s the theory anyway. There are some works where the main characters and secondary cast are pretty much immune to dying so when you see them in danger, you just go “oh, they’ll make it out” and it is possible you won’t be fully invested in the suspense. (It’s akin to the A.H. mention above – if you are shown the bomb under the table, but you know the movie is only halfway done then some measure of your mind is thinking “it’s not going to go off”. If that measure is big enough, then the suspense fails.)
Then you have the other side, where you shouldn’t be afraid to kill off your characters. You make it clear nobody is safe, so when danger pops up you do wonder if everyone will make it through. Of course, if this is done too much, then it becomes tiresome to the audience. The balance is harder to maintain, and you also might have to introduce new characters . . . to have to get rid of them later.
Then there’s the balance, where a character is storywise invulnerable but their well-being is not crucial to the story. There’s a story about the team which did “The Blair Witch Project” where the crew told the actors: “Your safety is very important to us. Your comfort is not.” This concept is where your main characters might never be in danger of death but you still hurt them. You stab them and twist the knife, but they aren’t going to die from it. You take away things they care for, you visit torments on them . . . and if done right the audience is less in suspense of death but more “how’s he going to survive this?” . . . because they know he’s getting out. But at what cost? It’s like a show where you know the little girl isn’t going to be killed on screen . . . but you worry about what is going to have to happen to be sure she doesn’t.
. . . if I got one and only one character?
I’d probably be playing a different game I like checking out the other stories for races/backgrounds in the first two chapters of Personal Story.
Well, honestly it was in the best interest of humanity for the charr to fall into a civil war. I mean first in Prophecies you kill the Titans to remove the flame legion’s power source, and then you remove their leaders, giving them a civil war with the other charr legions. If it hadn’t been for those moves, charr wouldn’t be the independent thinkers that would give them the ability to accept a treaty with humanity.
See, killing the titans wasn’t just to screw over the charr. It was to keep the titans from running wild over Tyria. And Pyre’s rebellious warband was helped because the Vanguard was needed to help out against the Destroyers, not just to screw over the charr.
(It helps Pyre was the first charr who basically said “look, I don’t like you, but I can make use of your talents, so you get me out of here and help me and I’ll help you in return”)
Yeah, the Searing was a kitten move, but that doesn’t automatically make Humans goody-two-shoes or justify the Foefire
They nuked civilians, men, women, and children, they slowly and utterly destroyed anyone they captured in battle following this to the point there were no future generations.
The Foefire ghosts kill anyone, charr or not, who show up near the ruins they inhabit. They are just as bad :P
<Party leader>: “What about you, Kormir? Are you an innocent as well?”
Dunkoro: “What? Kormir is the most honorable of the Sunspears.”
Kormir: “No. You are right. I am far from innocent, and my crimes are the greatest of all.”
Kormir: “It was I that found the inscriptions in Istan, and I that awakened the Apocrypha of Abaddon.”
Dunkoro: “It is not your fault, Kormir, how could you have known?”
Kormir: “Tales of the forbidden ruins are part of our history. My curiosity and concern made me ignore those warnings.”
<Party leader>: “Even though you knew it to be an evil place, you explored the ruins.”http://wiki.guildwars.com/wiki/Gate_of_Pain_%28cinematic%29
Though only a portion of the cinematic, it’s pretty blatant that the PC is outright blaming (at first in the form of question), and that it’s Dunkoro who’s more taken aback rather than the PC.
I stand corrected.
. . . of course, it being my character, I say he just shook his head and got back to the business of killin’ demons in the Realm of Torment.
The humans may have taken the land first, but they did not use WMD’s on civilian populations to do it.
I present Exhibit B: The Foefire. The Ascalonians definitely did use a magical equivalent of a terror weapon on the charr. It’s so bad the ghosts continue to rise and can’t seem to be permanently destroyed in a broad enough way to achieve a pure victory.
It would not have happened had the charr not “nuked” the area, men, women, children, and elders, with burning crystals, killing millions, burning the crops and rendering the land un-arable, sentencing the unlucky survivors to perpetual famine.
The foefire was a final, desperate act of vengeance by a doomed king and people, and continues to mete justice to this day.
The plight the charr face is the hand of karma.
I suppose you could look at it like that . . . but if we’re going to be completely honest? The Foefire counts as I labeled it, the motivation behind it being used or the fact “the charr did it first” doesn’t excuse it.
Please note, I do like the humans in this game. I just noticed even way back in the ages before it was called “Guild Wars: Prophecies” that King Adelbern was a lil . . . cuckoo for cocoa puffs.
The reality was this:
The land was rendered hostile to human life, the charr were breaking down the doors. The ascalonians were already walking-dead. The question was not whether they would continue and survive, the question was how many of these dirty, honorless scum would they take with them on their way out.The foefire was a stroke of genius, it reaches out from the grave to insure the charr always know the suffering they inflicted. I suspect it will continue until the consciousness of the entire charr society turns from its arrogance and learns remorse.
This includes not plundering the graves of the fallen (Rhytlock). You never see humans plunder charr graves.
Why do you assume that Rhytlock ‘plundered’ a grave to gain Sohothin?
Rhytlock never mentions where he got Sohothin. The only lore reference to him plundering it is in Logan’s accusations, which given his prejudiced views on Charr at the beginning of Destiney’s edge, doesn’t really give them any weight.
Also, you seem to have totally overlooked (the human) Dougal Keane who is quiet famous for his involvement in plundering graves, and not just those of humans.
Having said that Dougal Keane is also very instrumental in the forging of the alliance between Humans and Charr. Shame he is resigned to bumming around in Lion’s Arch these days
.
Rytlock got it before meeting Logan, who let him keep it as a sign of their brotherhood . . . which means it’s a sore spot between the two (like most everything else). Where did it come from? I don’t know how he got it but . . .
Rurik died in the Ring of Fire, so unless the sword was lost in the Frost Gate where he died, it’s unknown how the sword made it back to the mainland.
The nodes move every time they run an update . . . and they don’t show up if you harvested them before they respawn. I don’t know the timer on herb patches but I expect it’s around a few hours.
The main mentor is a charr
Yeah, kinda proves my point.
Humans, of all races, have the least screen time in GW2. And the most they can hope to be – is some random lionsguard dying to risen mob on Claw Island.
Or, you know, Commander of the Pact, there’s that. Oh, and heading the Order of Whispers? There’s that too.
I’d love to see them offering town clothes, or other armor skin packages but I think those require some lead time? After all, first there’s the concept art, then the model, and then the translation of that into how it works on character models.
Even assuming they only do a cursory “yup that’s the arm” and don’t look out for horrible clipping issues, you probably won’t see these things immediately.
Though you should take this to the suggestions board and post there that you’d gladly pay gems for more armor/clothing
Ascalonians lose. They will always lose.
The problem is – it’s the only place in a game where we’re forced to join one single race and kill another race. And coincidently it’s humans we’re up against.
Are there fractals where you’re transformed into humans to kill charr? Exactly.
And no – norns don’t count cause they’re already corrupted and that’s like killing risen.
It wouldn’t matter if you were humans defending the city, the end result is going to be: “retreat to save yourselves or die in a blaze of glory”. I also find it odd that you forgot the strange fractal which looks somewhat like a Rata Sum-like structure having been left in ruins. The fractals hate on more than just the humans.
Cliffside, you’re killing cultists, isn’t that so?
They’re humans. I wouldn’t say anything if there were other races among cultists. Are there? No, cause this game is explicitly anti-huamn.
And I don’t care ‘bout gw1, we’re talking about GW2 here.
You should care about GW1. That’s where this whole thing started, mind you.
Now, honestly? You can’t use an argument result to satisfy proof for the argument. “You’re beating up on humans because the game hates humans. Therefore this is proof that the game hates humans, because you are beating up on humans.”
That is like this: In Kryta you are encouraged to beat up on centaurs who are attacking the human settlements trying to push the centaurs out from their old lands. Therefore the game supports human supremacy, because humans are trying to push out the centaurs and the game supports it.
all of them
Nope they’re ain’t. Others are a regular heroes with some drama prblems. Logan is a deliberate joke from anet, see “Retreat” and “Save Yourselves!”.
What am I looking at for those? They’re skills, one for a Warrior, one for a Guardian, both shouts which used to be used on builds using Warriors in GW1 due to the fact “Save Yourselves!” was considerably overpowered some of the time. Logan would probably be a Paragon (like his ancestor) if such a class existed in GW2, as he just about fits the bill.
And humans do have presence in story missions
Granted, I haven’t finished the Whispers story yet, but in Priory and Vigil all I see are norns, charrs, sylvari, asuras. No humans with some actual dialogue lines and significant roles.
Vigil – it’s about charr and norns. Priory – sylvari and asuras all the way (with some strange charrs added in). “All races together” mah kitten.Most of the people who are in the Order’s higher ranks are human. They also manage to be effective and useful.
Not in a meaningful way. In actual story missions it’s all about charr tanks, asuran demolitionists, sylvari scouts and norn hunters.
You do need to actually check out the Whispers storyline. The main mentor is a charr, but not your typical charr. You deal with a human internal matter to open it up. Most of the higher ups you talk with are humans, including Riel Darkwater.
I haven’t checked out the other two, but I know that the Priory was founded at least in part by a human (Durmand the Historian) so you have human influence there . . . even if there’s more active asura (which shouldn’t surprise you since the Priory is about research and knowledge).
And the Vigil was founded by a charr . . . so saying there’s not many humans in there doesn’t seem surprising. Norn? The charr respect the norn ever since they were pushed out of Bjora Marches :P
I think they didn’t kill enough people to really make it clear this fight against Zhaitan is serious and is necessary to keep the Risen from burying the human and sylvari realms. Frankly, I’d take the story a lot more dramatic if we had something like the Culling of Stratholme (Warcraft 3) or an actual settlement being torn apart by Risen where innocent civilians were being turned into Risen rather than warriors of the Lionguard.
What if Claw Island had been more than a fortress and been a small walled town with noncombatants?
The humans may have taken the land first, but they did not use WMD’s on civilian populations to do it.
I present Exhibit B: The Foefire. The Ascalonians definitely did use a magical equivalent of a terror weapon on the charr. It’s so bad the ghosts continue to rise and can’t seem to be permanently destroyed in a broad enough way to achieve a pure victory.
It would not have happened had the charr not “nuked” the area, men, women, children, and elders, with burning crystals, killing millions, burning the crops and rendering the land un-arable, sentencing the unlucky survivors to perpetual famine.
The foefire was a final, desperate act of vengeance by a doomed king and people, and continues to mete justice to this day.
The plight the charr face is the hand of karma.
I suppose you could look at it like that . . . but if we’re going to be completely honest? The Foefire counts as I labeled it, the motivation behind it being used or the fact “the charr did it first” doesn’t excuse it.
Please note, I do like the humans in this game. I just noticed even way back in the ages before it was called “Guild Wars: Prophecies” that King Adelbern was a lil . . . cuckoo for cocoa puffs.
The reality was this:
The land was rendered hostile to human life, the charr were breaking down the doors. The ascalonians were already walking-dead. The question was not whether they would continue and survive, the question was how many of these dirty, honorless scum would they take with them on their way out.The foefire was a stroke of genius, it reaches out from the grave to insure the charr always know the suffering they inflicted. I suspect it will continue until the consciousness of the entire charr society turns from its arrogance and learns remorse.
I’m not denying it was important, just saying if you look at it objectively, from outside either the charr or the human sides’ perspectives? Terror weapon almost on the order of the Searing Cauldrons. (By the way, since we turned around and used one . . . what does that say about the Pact? . . .)
Actually, an end condition is somewhat known, and it was supposed to involve the twin to King Adelbern’s sword (wielded by Prince Rurik) arriving and somehow it would allow the King to go to his rest knowing his final retribution was not in vain. Only problem is that Rytlock has it, and he’s not giving it up. Also seeing it in the hands of a charr kind of made King Adelbern flip his crown.
This includes not plundering the graves of the fallen (Rhytlock). You never see humans plunder charr graves.
. . . the charr are plundering the graves? I was under the impression they’re there to try beating down the ghosts until they go quiet. And that nobody is supposed to go into the Ascalonian Catacombs – Rytlock goes in there to stop Eir from meddling about since she doesn’t know enough about the Foefire ghosts.
People call Logan a lot of things.
I think if I chose a different character to base my main off of, she’d be calling him “cousin”.
. . . what? Lieutenant Keiran Thackeray was being ripped up and down by Gwen and they weren’t a couple at that point.
So they rationalize backwards from that point so they can find something to blame on her, to get a reason to hate her other than “sister stole my godhood!”.
We’re not talking about hte player’s unreasonable hate for the character, but the lore reason why Nightfall started – Kormir and the PC blames her for beginning Nightfall. Which while she’s not innocent, is a bit more than what’s true.
I don’t recall my character actually blaming Kormir, instead being taken aback by the admission and going: “you didn’t know what was going to happen” and “at least you’re trying to make it right”.
Anyway, I do apologize, I thought we were discussion how people go on about Kormir starting Nightfall. And by “people” I thought it was meant “players”.
The humans may have taken the land first, but they did not use WMD’s on civilian populations to do it.
I present Exhibit B: The Foefire. The Ascalonians definitely did use a magical equivalent of a terror weapon on the charr. It’s so bad the ghosts continue to rise and can’t seem to be permanently destroyed in a broad enough way to achieve a pure victory.
It would not have happened had the charr not “nuked” the area, men, women, children, and elders, with burning crystals, killing millions, burning the crops and rendering the land un-arable, sentencing the unlucky survivors to perpetual famine.
The foefire was a final, desperate act of vengeance by a doomed king and people, and continues to mete justice to this day.
The plight the charr face is the hand of karma.
I suppose you could look at it like that . . . but if we’re going to be completely honest? The Foefire counts as I labeled it, the motivation behind it being used or the fact “the charr did it first” doesn’t excuse it.
Please note, I do like the humans in this game. I just noticed even way back in the ages before it was called “Guild Wars: Prophecies” that King Adelbern was a lil . . . cuckoo for cocoa puffs.
Well i can only repeat myself that if they dont want you to reach certain places they should put some extra work in and redesign landscape a bit, making certain gap tighter or rock higher so you wouldnt have a chance of passing it anyway.
Now then you have gap size of 2 charrs but you cant fit an asura there.. its a bit odd. Plus you have few opposite situations. My main is charr but i found myself falling throu rabbit holes few times size of a ball.
So yeah, basically if they dont want us to get to certain areas or force us to fight our ways throu they could atleast do that in style , not by placing invisible walls.
You know, they could do that, but then you wind up with any barriers resembling infinitely high steep cliffs either up or down and it winds up looking . . . pretty artificial. I’d rather the landscape look better and have invisible walls, to be honest.
At least now I can jump off cliffs 6ft tall rather than having to walk around a ways through mob spawns to find a way down. (I freaking hate the old Maguuma . . .)
Tyria in the Prophecies days was highly generic fantasy, a collision of several dozen cliches thrown into a blender and then someone hit “frappe”. Cantha and Elona had much better defined cultures, but Tyria? Boy did they get shafted . . . even the non-human races were very generic.
(Yes I included the charr. They were very fricking generic bad guys until someone got them some development in EOTN.)
The humans may have taken the land first, but they did not use WMD’s on civilian populations to do it.
I present Exhibit B: The Foefire. The Ascalonians definitely did use a magical equivalent of a terror weapon on the charr. It’s so bad the ghosts continue to rise and can’t seem to be permanently destroyed in a broad enough way to achieve a pure victory.
Humans just aren’t the center of the continent ..
It’s not about center. It’s about the whole attitude.
Ascalonian fractal – we kill humans, cliffside – we kill humans, who is the “failed” member of Destiny’s Edge – human, which race has virtually no presence in story missions – yup humans, etc.
I can understand the wish to stay away from the standard human-centric worlds in fantasy. But anet overdid it. By a lot.
And you’re overlooking a lot to lay this on anti-human sentiment.
Ascalonian Fractal – I’ll give you this one since it’s readily apparent it’s happening during one invasion of Ascalon. So, it was going to be the humans getting beaten up on, regardless. Spoiler alert, Ascalonians lose. They will always lose.
Cliffside, you’re killing cultists, isn’t that so? We did that a lot in Guild Wars 1. A LOT. We killed a cult leader, three . . . no, four times total that I’m aware of.
The failed member of Destiny’s Edge is . . . all of them. Logan left to choose duty over friendship, Snaff was killed (probably a bigger failure), Eir couldn’t keep things under control, Rytlock flat out quit, and Caithe is so broken by all of this she winds up sorely tempted to go to the Nightmare Court if the Dream is any indication.
And humans do have presence in story missions, but central? We’re talking about a story which was being crafted to get all the races together to go take on Zhaitan. I don’t think the asura got a big fragment either . . .
Of course, there was the attack on Lion’s Arch where asura were responsible for all kinds of crap going on. And the Sons of Svanir, who are also made into Icebrood, are mostly norn, and they’re a rather big danger. But, naturally, this also is anti-human sentiment because Lion’s Arch is . . . a multicultural hub for the civilized world.
Most of the people who are in the Order’s higher ranks are human. They also manage to be effective and useful.
I’d really love to have something akin to Ascalonian fractal, but from humans point of view. Currently the anti-human racism in this game really irritates me.
What anti-human racism? Humans just aren’t the center of the continent since the charr finally won semi-decisively in Ascalon, Elona and Cantha are cut off, and the other races moved into the neighborhood. With four other races, one of whom has had a rocky history with humankind in the past . . . is it surprising that humans aren’t the center of the world?
And consider, the asura look down on humans but they look down on everyone. Norn look down on humans only because they are not norn; they can still earn the right to be respected. Sylvari don’t CARE really, they’re very neutral on the racial politics. The centaurs have always been at odds with Krytans . . .
So, really, what we’re looking at? The charr don’t like humans very much, but they have reasons to. The centaurs hate humans but, again, they have a reason to. At least the charr are willing to say “screw it, fine, just don’t bother us anymore” and get on with the civil war against the Flame Legion.
Because Charr won?
The Flame Legion won, the Charr (as a race) rely on no one but themselves and as such have no right to take credit because the majority of the power behind the flame legion was not theirs. As much as they claim to be so great, they charr never accomplished anything without help from otherworldly powers. They’ve spent the last 200 years attempting to beat down the walls of a single city (ebonhawke) and failed in spite of superior numbers and technology. Frankly, the Charr are sissies.
And then they go and cry about how Rurik cowardly snuck behind their lines and used Stormcaller on them.
Never mind that they have an entire legion devoted to covert activities and they had basically destroyed the entire nation with the Searing prior to that.
Mind you, most of that was when the Flame Legion was in control of their society and the shaman caste had a lot riding on their worship of their gods. And as we’re all aware, Flame Legion charr are certifiably insane.
It’d be so much more entertaining to get the Separtists aimed at the Flame Legion, so we could sit back and watch the fun.
Wait, we’re buddy buddy withe the charr? Does that mean I shouldn’t have sent the flea collars to Butcher’s Block?
I go a long time without exotics, but rares? I see them often enough . . . I just don’t think on them since I’m usually breaking them down for Ectoplasm.
Everyone (in general) who blames Kormir does it because it’s easier to blame her since they don’t like her all that much. Why? Because after she is rescued she has no eyes and therefore doesn’t actually help in combat situations. Then shortly after that, she is dragged into the Realm of Torment by Abaddon so the rescue was pointless.
(Note, since it happened in a split mission which some players might not see, this was probably done to reconcile the campaign so it could continue on a single path after.)
Then Kormir drives the party towards the lost Temple of the Six during the “Gate of Madness” mission, and the human gods tell her the matter lies with her and the party. Come the events at Abaddon’s Gate where he is defeated and Kormir steps into place to keep things stable as the new Goddess of Truth, and a certain subset of players feels they were robbed out of becoming a god by her.
So they rationalize backwards from that point so they can find something to blame on her, to get a reason to hate her other than “sister stole my godhood!”.
I’m torn. My asuran engineer could build me a computer capable of running GW2 on max settings, but I’d be too scared to turn it on. Or have it in the same state as me.
My charr warrior would be a blast to just watch going to gaming conventions and making the Klingon cosplayers run off and hide. Also, I’d send him to ArenaNet and go: “hey you know how the Foefire screwed up your victory? It’s their fault”.
And my norn guardian might be fun for a couple people who are into nature spirit things and to show hunters here how it’s really done. (“You set out food for your prey until it gets used to you enough that you can walk up and shoot it with your rifle? And you actually consider yourself a hunter. Your ancestors should be ashamed of you.”)
Why would it be Anet’s fault that you didn’t play GW1 (all titles) – get all the achievements and fill your Hall of Monuments up with your goodies?
You could have, prior to GW2 being released, played GW1.
Unfortunately, your gripe is really not a valid one in my opinion and I respectfully disagree with your position.
You can still go back and fill parts in of the Hall you need to get more rewards or titles. It didn’t stop, as far as I’m aware. Someone check this.
All right, I can see your perspective. (I think it’s a very self-centered one, but that’s okay.) You think that all GW1 players deserved something for playing that before they bought GW2 . . .
. . . and they deserved it without purchasing the last product for the game.
. . . even though it was common up to that point that if you wanted the goods for an expansion/campaign you had to buy the campaign.
So, they were supposed to make an exception, because some people decided they didn’t want to buy EOTN for whatever reason. Even though you can still go back with an EOTN code, start it up, and work your Hall like everyone else had to, as they never shut that off?
Stop and examine that for a moment. For simply owning the game, you want them to give you the same preference as people who didn’t stop playing like you did, over . . . what I’m going to reiterate here . . . is just a cosmetic set of items? Items which are not a time-limited offer yet?
I’m getting this correct, yes?
Another thing worth considering is that the Mursaat employed Jade minions…just like what we see in the Solid Ocean Fractal.
http://wiki.guildwars.com/wiki/Jade_construct
I believe it is only a matter of time before we see the Mursaat.
You know those are basically animated jade as in “the Jade Sea” right? The Mursaat’s “jade” constructs were more purplish-black.
Who / What animated them? I don’t think the Mursaat have not been ruled out.
Who animates earth elementals in the wild? I figure the “Jade Shards” are the same sort of elementals using the jade-ified sea as material.
And no, the Mursaat aren’t ruled out in general, in fact it’s said they’re still around. But they’re not responsible for the Solid Ocean / Jade Sea fractal
its a gear grind.
(albeit a very very good one!)only UO got it right…
It is such a pity UO got other stuff very very wrong for me. FOR ME! I can’t PvP worth a crap and with UO’s famous gank teams roaming the wild near known rich ore veins? Yeah, I often wound up sighing and logging out as I lost yet more ingots to someone doing the UO equivalent of teabagging my corpse.
every thread about these dailys asking is it fun all you get are the same folk telling you how easy it is.
They seem to missunderstand the question utterly. its asking are they FUN not are they difficult.
It’s like they are protective of them cos they are easy and are scared they get replaced by soemthing more difficult. So choose to ignore the aspect of " are these repetative chores fun"or perhaps the folk who are so used to having to run around doing their chores in game are so mentally conditioned into thinking thats what games are about, they no longer grasp the concept of what FUN actually means.
after all if you find it acceptable that you are cohersed into doing chores in a game thats supposed to be nothing but a Fun passtime isnt that proof enough that your missing the point?
I find it entertaining. I said before here – I use the Daily Dodger now to try to figure out timing windows on attacks and push myself to dodge better rather than just tanking damage. I also use the karma from events for Jewelry Boxes now, since I didn’t see any of the temple armor that I really liked. Yet. I use the gathered materials to work on some crafting so I can supply weapons/armor for my alts myself rather than worry about finding it or buying it.
Is it exciting, awesome, overwhelming fun? No, but it serves a purpose for me. Is it boring and tedious as people here say it is? Not exactly, I find WvW far more tedious (Stormbluff Isle, whyyyyyy can’t you do better? ) and since that dropped out of the Monthly I’ve been there just to snag a couple quick events and run for a few iron nodes.
Oh, and a lot of times I do the bulk of them on my alts to play around with different classes, then finish them on my 80 character because the cash value is much better for it. 5 silver versus 1 silver?
So if that answers your question if I find it “fun” . . . no, if I wanted “fun” I’d go get plastered off vodka and try beating my family members at Risk again. Wait, no, I don’t find that fun either since I always am the first one out :P
Another thing worth considering is that the Mursaat employed Jade minions…just like what we see in the Solid Ocean Fractal.
http://wiki.guildwars.com/wiki/Jade_construct
I believe it is only a matter of time before we see the Mursaat.
You know those are basically animated jade as in “the Jade Sea” right? The Mursaat’s “jade” constructs were more purplish-black.
It could be either Primordus (flame) or Jormag (frost) judging from the new content, but my moneys on Jormag with all the refugees I just get that feeling.
The new living story isn’t related to the dragons, from what’s been hinted at by developers.
I think people expect too much from MMOs in general.
I blame marketing., and hype. I’ve had more fun with games that other people I know recommend to me than games advertising thinks I’ll enjoy. And a lot of those games are barely advertised . . . at least Minecraft was when I got into it.
Almost relevant, most of the games I enjoy aren’t made by big studios but smaller publishing houses who make games they want to make. Or, well, the team behind XCOM. (Great game, I loved it, but was really short for those of us who played the original…)
Anyway, I’m still having fun, even though I’ve really cut back my time to just playing for daily achievements and toying around with alts.
Thousands of people have played the game with masterworks and rares. Not everyone in WvW is even level 80.
Yes, I know. Those are the people who I crit for 20k with a basic 1.5-second combo.
They barely get a chance to blink before they are erased from the map. That’s not even fair.
They shouldn’t even be in WvW, although they do make me laugh. Unless they’re on my server. Then they make me cry.
I’m sure those players are having lots of fun when they die instantaneously to a Thief Mug (just Mug). Or at most a CND+Mug (not even a backstab).
No, no they don’t have a lot of fun dying to a thief. Of course, they have a lot of fun when they manage to actually catch the thief doing that and do something fun to them. Like Point Blank Shot them off a cliff. That’s always hilarious when it gets pulled off.
Note, don’t try that on a Necro.
If you interrupt someone doing their chores, of course they will be upset. They’re doing something silly that they don’t want to do, and you’re making it harder on them.
That said, you should just ignore them and continue doing whatever. You have to do your chores, too.
I dunno, if someone stops and grabs an extra mop to help me clean up the dining room at the end of my shift, I sure am not going to complain unless they’re doing it badly. Ditto if I get my brother coming downstairs to take over loading the dishwasher after I clean dinner plates. Or if my mom decides she’ll help fold laundry . . .
You got to keep your original character names.
Which is a great boon for me, I tend to use this character name across several games, or at least relatives of the family I think if I went back through my old notes I could actually have a family tree starting in Vesper.
What you’re essentially saying is you weren’t playing the game before you got exotic armor. That’s just silly.
I wasn’t. I was grinding out significant spans on time on Snow Trolls, kitten dragon non-events, and Orr DEs until I could craft / purchase my exotics.
And that was for one kittening stat configuration.
Tons of wasted time.
. . . snow trolls? Oh, right, the grottos southwest of Earthshake Waypoint.
I may be the only person who did the following before I hit 100% map completion:
- Hit level 80.
- Could make decent rare medium armor. (I haven’t, because I’m still shy on Ectoplasm.)
- Had enough cash/karma to actually buy exotic if I chose. (I didn’t, because I want to scout skins for one I like the most.)
I mean, I know that wherever I try to place myself on a curve I’m always an anomaly. either too low (skill level playing League) or too high (amount of losses in Magic the Gathering).
Dailies are traditional MMO fetch quests.
I always adapted to changes until this one, because it goes straight against the fundament of GW2.
Kill ten rats and other 0/10 fetching should just stay out of GW2.. . . I feel compelled to point out it was always in GW2, just hidden behind obfuscation with the Renown hearts and Dynamic Events where you’re supposed to gather ground spawns or specific drops to fill a bar. The only difference with DEs is that everyone is contributing, so as long as you just do one you can technically leave it alone and others will finish it.
I agree with your overarching point of course (only a fool would argue that the day-to-day actions you’re doing for a heart are different than a traditional MMO quest) but there are several aspects that help considerably with the obfuscation:
1. There’s no “accepting quests” or managing log, you just do what’s needed while you’re in the area, which makes in-game sense and eases the burden enormously on the player
2. Almost every heart offers multiple routes to completion, some even letting you choose from 4 or more contributing tasks. You can stick to just one (allowing you to, for example, complete hearts 20 levels above yours by doing the non-combat task) or do a mix to complete the heart faster.
3. No backtracking, no “turning the quest in,” no delay in the flow of gameplay to obtain your rewards
4. The fact that every heart becomes a karma vendor afterward provides a sense of tangible impact beyond “since I helped this NPC he now no longer has an icon above his head”
And these points are what make it different from your “typical” fetch quest to one I think is one done well. It can be argued to still be a fetch quest.
Personally, I don’t mind fetch quests for the sake of being fetch quests; if they have good writing about why you need to get it or why you need to get X item, take it to Y, get an item for it in exchange and then take that to Z? I’ll roll with it.
I don’t mind fetch quests which are a chain of events, such as getting one object as a favor to someone to get them to do something for another quest you have going. Interconnections make me happy, it pretends the world isn’t limited to a bunch of small one-off quests.
I do mind ones which are plain, simple, unadorned busywork. “Prove you’re capable of handling bigger tasks by bringing me ten orc scalps.” is on the edge of what I generally tolerate as adequate, and that quickly slides down if there’s nothing interesting following up.
And of course, randomized fetch quests which pop up from time to time (“Find me this random item today.”) annoy me in a few free games I play, or in open-ended games.