Hmm, perhaps there is a compromise to be made. I think you make a very fair point, but there is still something to be said for letting the player feel like a mover and shaker of the world.
If they focused less on a single group of characters such as the current Scooby Gang and let the player meet and interact with many heroes in many smaller stories, they could combine it with a few Personal Story missions that allow the main characters to get their time in the spotlight. A journey home would be an excellent start, returning the player to their city of origin as a triumphant hero, and all the horrible guilt-tripped jobs that entails. Likewise, more Order storylines would be an interesting way to delve into new tales. The Living Story could spend its time allowing Tyria to grow and thrive, and a few segments of Personal Story per year could let the player keep center stage in their own saga.
It could be done, but as you said yourself, it would be a compromise. Personally, I would rather abolish any semblance of “personal story” from MMOs altogether and leave them for single player RPGs where they not only make much more sense, but are also much easier to implement.
In MMOs, the players should be given tools and systems to create their own stories, with the other players, not independent of them. Those stories would truly be “personal” and belong just to the players who would participate in crafting them.
But I guess that’s a topic for another discussion and steers too close to the ever present sandbox vs. themepark debate.
Nothing wrong with monetizing something that was free for 1.5 years.
Times change. You’re still free to choose whether to do it or not (or play the game).
In addition, you’re going to earn gold by playing sPvP, which you can use to buy gems to buy those transmutation charges.
If you’re a pure sPvP player effectively nothing changes, unless you absolutely need to change your look every day.
One thing though. There will be a blog post today about “Looking For Group”. If this would include being able to group between NA and EU then the 27th blog post about it would be pretty obsolete…
The only reasonable way to provide storytelling in an MMO is to have the story to be about NPCs with players helping them out. Putting the player in the spotlight just isn’t realistic, as then there would be 2 million “main characters” in the story.
I am pretty sure they are not allowing transmutations across different armor/weapon types. It would be problematic in PvP, where you will need to be able to identify the enemy’s class without having to click on them.
I think removing the barrier between NA and EU guesting/transfers could be a thing.
Other than that, the game really isn’t that restrictive, so hard to guess what it could be.
It’s another condition to add to the pile, making removing the really nasty conditions harder.
wow, so they gonna charge pvp players transmutation crystals for the pvp wardrobe as well now? that is unexpected.
No, it was pretty much expected. sPvPers are probably the ones using the gem store the least of all players at the moment. ANet wants to tax their wallet a bit, too.
Nothing wrong with that, as it’s all still voluntary and you can still play all parts of the game without paying a single penny beyond the box price.
That’s not the real question. The real question is will the stones still be dropping like crazy from daily chests. My guess is no.
That doesn’t change anything for lvl 80 characters, of course, since the crystals don’t drop either.
Here is a simple image of all rich iron ore/platinum nodes that are fixed
Very nice map, but I’m pretty sure the node in the end of the spider cave in Dredgehaunt Cliffs is also fixed, as is the one in the Skritt cave in Lornar’s Pass.
If they don’t fix their bottlenecks DX11 has no advantages whatsoever. DX11’s prettier effects can also come with worse performance and issues, just because it’s newer and better doesn’t mean it has to be done, or that it’s worth it.
Which is why the first part of my post asked for client optimizations first. Currently my 3770k@4,2GHz is hitting 100% usage on 1-2 cores while 2 cores idle and my GTX780 is casually chilling around, with nothing to do 50% of the time.
We wanted having superior numbers to still feel important, without feeling like that was almost always the deciding factor in fights.
Too bad you never considered designing WvW around that philosophy.
I think they’ve stated that EotM is their “WvW Public Test Server” where they research new ways to make WvW more interesting and introduce new mechanics. So this change might very well come into WvW later on.
I’d much rather get player run factions than ready-chewed ones. With consensual PvP.
Guess someone cant be bothered to explore maps properly.
Why would you want the locations of these nodes.. is there a more sinister reason behind the need, isn’t the node grab hack program up to date enough so needs some location tweaks…. ANET really needs to start shuffling node locations much more randomly than they do currently, make players actually do what’s meant to be done.. go find things on maps not empower the easymode factions.
No they need to stop adding gear that takes stupid amounts of resources to create.
just a week ago I mined a “rich orichalcum vein” in obsidian sanctum, it only gave me 3 mines instead of the usual 10 from normal rich veins, but either I was lucky or they changed it to give 2 ore per mine instead of 1
So it still does spawn in OS. Nice to know. It has only ever given 3 mines, but gives 2 ore per mine.
Your server will be rotating the starting points in each borderland (and in the Eternal Battleground) each week. It is random so you don’t necessarily rotate through all three colours every 3 weeks.
Patience is the key here. That, and running with the zerg. Look for your commander’s icon on the battlefield (blue icon) and join them.
It used to exist in the Obsidian Sanctum WvW Jumping Puzzle, but it was removed a while back. It gave only three harvests like the normal node, but had a high chance of giving 2 pieces of ore for each harvest.
Pit fighter chestpiece. So manly.
Indeed, but the problem is the weight we hold in the story. With so much of the narrative driven by those cutscenes of dialogue, our character’s silence sequesters us away from being a driving force behind the action. Right now, characters keep referring to us as a part of the team and an honored friend, but the bulk of the story content’s cutscenes treat us as a common flunkie on the side bench.
For Dwayna’s delightful derriere’s sake, Frostbite has more spoken dialogue than we do! We’re not even in Snarf territory, and if we weren’t paying customers I’d but us front and center on the “dies horribly in the first act” category of minions.
True, but if we are talking about storytelling “plotholes”, what could be more immersion-breaking than lifting the player on a pedestal, with 2 million other players? That would be one helluva crowded pedestal. This is a problem with MMOs and while I agree with you that ANet dug this “personal story” hole for themselves, I think it’s good that they are now steering a bit off that course – or at least I hope so. In my opinion, in MMOs the players should always be just that – a side character who helps the heroes get the job done. Otherwise it makes absolutely no sense having 2 million “main characters” in the story.
And we could of course argue that even the personal story wasn’t about our characters that much. It was about your mentor, the order representative and Trehearne. Making a believable single players story in an MMO is a road to ruin and should be abandoned. If the players want personal stories give them the tools and incentive to write those themselves.
I’d rather they’d fix their engine to use more CPU cores and GPU properly first, and maybe add DX11 support?
Also, we need moving platforms.
Optimising CPU/GPU usage more would be nice, but DX11 support will do squat and bring very little to the table but more compatibility issues and divided focus.
DX11 would bring performance gains (with prettier effects) and according to Steam over 50% of users have a DX11 capable setup.
Obviously they would need to spend a bit more time to maintain two client renderers.
Come to think of it, I don’t think they’ve done anything with the client renderer since the few months after launch, if we don’t count culling changes.
Maybe it would be time to hire some client programmers?
Now Anet goes an adds a guaranteed way for PVP to get one.
I think you will stand a much better chance grinding the mystic toilet than winning this tournament.
There are no entry requirements for the tournament. Why don’t you shut your trap and enter yourself and earn that legendary?
…
Yeah. Though so.
I’m not going to enter, but I’ll say these will be the most deserved Legendaries in the game. The winners are the best of the best and have spent countless hours actually using their brain – compared to the ones who have just brainlessly grinded their legendaries in PvE.
The day they would implement those is the day I would quit this game for good.
To be honest, as a human I’d like to join the Ebon Vanguard.
Just buy the armor and blend in. It’s not like anyone can come and say you are not part of the Ebon Vanguard.
You guys are playing the wrong game. This is Fashion Wars 2 and here looking cool is the end game.
Blog moved forward to tomorrow. Let the speculation continue…
I’d rather they’d fix their engine to use more CPU cores and GPU properly first, and maybe add DX11 support?
Also, we need moving platforms.
Leveling the armor crafting skills from 400-500 does not cost any money. It takes some time, but you can make money while leveling to 500.
Here is some “Old Time OS” on the old T2 between BG/SoR/TC… I really don’t miss it a one bit, simply because that stupid arena give you 0 chance of being able to counter whoever is on the top (even without siege)… So you could just be the first to make it to the top of the arena, and never alow anyone to complete it, without risking being killed, as the jumps are too far to be done in combat.
I agree it is a bit too easy to hold off people in the arena part. You will need a coordinated group of 3-5 people vs. every one on the top.
#14
You do have dialogue with the NPCs. It just isn’t voiced.
And whatever they do, I REALLY hope they don’t reintroduce the marionette shows from the Personal Story.
Also dropping from the watchwork sprocket generator in your home instance.
Ah ok. I thought everyone was always sitting on 20+ laurels “just in case”. I know I am.
Sorry can’t do that. I’m too busy crushing my faceless, nameless enemies by the dozen in WvW and looting their stone-cold corpses.
It’s a game. Perhaps you’re taking it a tad too seriously?
Why isn’t the flames of kryta enough? You can see the edge of the next platform when you’re standing on the edge of the previous one. How much more help you need?
I personally call tequatl tiki, as I pronounce the first syllable in tequatl the same as the first syllable in tiki.
Let’s not start that discussion again. The name is pronounced in game by NPCs and it’s teh-KWAH-tel
You should know by know not to trust what Colin says :P
Lol. That was actually funny
I’d probably do all the jumping puzzles in the game that day.
Guild wars 2 CN have finally announced their price for Chinese players, and it’s only cost about 14 USD,while we cost 49.99 USD here.
Exceptionally short-sighted and close-minded post. Well done.
Don’t be afraid of travelling as it is rather unlikely that you will fall off the edge of the world and it might widen your horizon.
When you live in ‘MURICA you don’t want to travel anywhere else. Or know about it even.
The joke is also faulty. Piken hasn’t killed Tequatl in ages
Where has it been said they’re moving back to 1 update per month?
Also, the next patch would be on April 1st. We will very, very likely get a patch of some kind, but it will be a surprise.
^ you must be fun at parties …
Shhh… I’m just trying to make him leave before he looks under the sheet…
Too bad it’s only a sheet painted to look like a pile of money. Muahahahahahah
I think listing over 100k player kills since launch is probably the least positive thing you can do. Get some fresh air?
How the hell do people even necro like that here? I mean the system tells you if you’re trying to respond to a thread with no new posts within SEVEN days. How does one “accidentally” necro a thread that’s 10 months old?
A zone resets (and nodes change) every time it is unloaded and then loaded again. Now, this always happens when the servers are down for patching/maintenance/whatever, but a lot of people also suspect it happens whenever the zone is completely empty of players. So if a zone has exactly zero players in it, the server unloads it from memory to save resources, and reloads it when a player enters it again.
Hehe, wow… I love how people try to side with Anet and take the approach that every cloud has a silver lining.
Face it people, in every cloud there’s a chance at rain, and it’s not RNG. Anet devs seem to be very accurate in choosing which ones will pour the most on us.
If you start putting it that way, nothing is RNG.
I don’t get it.
If you look closer you will notice that there are simply no exotic armors in the game that you can purchase purely with gold from vendors.
So they would have to add some other currency cost for the armor if it was exotic, to keep it in line.
Of course you can still purchase a full set of exotic from the TP just fine, but I’m not the one with double standards
The average Chinese city dweller can afford to play games just fine and in the end they probably quickly pay more than the average EU citizen, as their cash shop is much more intrusive and they have to pay for a lot of the stuff we get for “free”.
The poor people living in the countryside can’t afford computers so the price of GW2 is not a concern for them.
8 is also the lucky number in China. That’s why the price is 88.