Showing Posts For Tomiyou.3790:

Patch moving auras in wrong direction

in Elementalist

Posted by: Tomiyou.3790

Tomiyou.3790

I’m okay with auras getting nerfed if that means people stop asking Karl to make Auramancer Tempest into a viable build. Auras are not good, stop fetishizing them, forum Eles.

That’s the most stupid thing you could say. Scepter sucks and is not competitive with Dagger. Lets just nerf to the ground, right? (sarcasm)

My argument is “stupid,” you say? Well, we can’t have much of a debate if that’s your counter.

My point is that people need to stop asking for Tempest Auramancer, because if Karl listens to you and changes traits to suit that role, we’ll be left with another useless spec, because auras are bad. The worse auras are, the less likely people will keep begging for an Auramancer role. Auras, as they are currently designed, cannot be appropriately balanced (see my post above).

Short of a complete redesign of the aura mechanism, which will not happen in 2015, people need to stop asking for an Auramancer Ele, because you are going to seriously damage the potential of the class by focusing on a bad mechanic.

I was talking about stopping to ask developers for better Tempest aura integration, I agree, auras are insanely bad for anything beside WvW frontline. More you beg, more developers listen (eventually).

Patch moving auras in wrong direction

in Elementalist

Posted by: Tomiyou.3790

Tomiyou.3790

I’m okay with auras getting nerfed if that means people stop asking Karl to make Auramancer Tempest into a viable build. Auras are not good, stop fetishizing them, forum Eles.

That’s the most stupid thing you could say. Scepter sucks and is not competitive with Dagger. Lets just nerf to the ground, right? (sarcasm)

The Scepter buff was a lie

in Elementalist

Posted by: Tomiyou.3790

Tomiyou.3790

THAT’S IT?? Wow, arenanet, you just lost a player. Time for some Dark Souls ownage.

Tempest aura spam not rewarding?

in Elementalist

Posted by: Tomiyou.3790

Tomiyou.3790

Ok, when you make a specialization with this much focus on auras, shouldn’t the auras be usefull? I mean 10% less damage in raids (according to Anet info) isn’t very much. Shock auras in Raids are nearly worthless, since you don’t even want to get hit, subtracting a tiny amount of breakbar from a boss in worthless, right? Fire aura is next to non existent. Magnetic aura on the other hand is very good, but why need it, when mesmer or guard can do the same?
Note: These auras are much stronger in WvW or PvP, since they are configured to player standards, not bosses. Why couldn’t there be a trait that added extra functionality to auras in pve, otherwise Tempest can simply be deleted from PvE.

(edited by Tomiyou.3790)

For those who played ele all these years...

in Elementalist

Posted by: Tomiyou.3790

Tomiyou.3790

MadRabbit must be another one of those legendary heroes who can wipe a whole team while playing ele with a hand behind their back…too skilled for us…but we need a video to show the world your powerful gameplay so us ..well me can learn from your master level skill

Actually, it’s the exact opposite. I was pretty kittenty in 2012 as was everyone when the youtube video in the previous post came out and the kittentiness at the time contributed to the perception in the video (I actually saw that very video when it came out).

But I didn’t blame the class just because I was kittenty at it. D/D builds started to emerge, I learned how to play one and I eventually evolved to the mediocrely average player I am today where I began to do well and win games against the other mediocrely average players I was ranked with.

And luckily do to my mediocrely averageness, nerfs have never really influenced my elementalist experience over the years, because of the mediocrely average players I have played against over the years.

Which always blows my mind when people write these posts of “OMG! We lost 3 stacks of might! The sky if falling!”, because I and, based on mathematical probability, most of us are probably not good enough at the game to begin with it for it to make a difference.

Actually it is more than just 3 stacks of might, you could get far more than just 3 stacks of might with it (don’t forget it’s passive proc). The thing is that daggers abusive fire application was rightfully nerfed, but longer cd on blinding ashes and less might stacks hurt more than just the D/D ele (looking at you staff ele).

Will Temptest change d/d Ele significant?

in Elementalist

Posted by: Tomiyou.3790

Tomiyou.3790

In it’s current state? No. Maybe after some patches untill HoT or after people kitten and whine on forums for a couple of years.

For those who played ele all these years...

in Elementalist

Posted by: Tomiyou.3790

Tomiyou.3790

My elementalist just turned 3 years old the other day. Only class I have really played except for engineer.

I have no idea what you are talking about.

The only real dark age was at the start of the game when no one really knew how to play elementalist and didn’t fully understand it’s potential.

The class, compared to other classes, has been consistently strong and always been an enjoyment to play.

I can’t remember a single time in 3 years either where I got some kind of nasty message or got removed from a group for playing an elementalist.

If you really want to pat yourself on the back, you should have played a ranger for the last 3 years.

And anyone who applies a balanced and fair viewpoint (instead of incessantly whining and creating over-drama on the forums like a 14 year old girl), to the latest round of nerfs will realize they aren’t that bad.

You’re talking about PvE, they are talking about PvP.

There was definitely a dark age for Ele in PvP.

Right, because everyone who posts on the forums is a such a kitten pro-level player who plays on such a high end level that even playing a slightly sub par build can cost you a game. No one who posts here is part of the 90% in the meat and potatoes brackets where winning is usually determined by being slightly less dogkitten than your opponent and not playing a build only ranked “good” on Metabattle.

It wasn’t that bad.

Wasn’t that bad? ^^ https://www.youtube.com/watch?v=Hh5zjK7ITpQ

Can't use skills because of lag?

in Guild Wars 2 Discussion

Posted by: Tomiyou.3790

Tomiyou.3790

I have been getting these things for all my gw2 playtime, but they were always extremely rare, but recently this has become worse and worse. Especially when they occur in sPvP. I know this isn’t the fault of my computer or keyboard, because I can still write into chat and can also move, but can’t use skills. And no, I am NOT dazed.

Edit: Ok, just lost a game where I couldn’t move 3 times, but were able to use my weapon abilites and utilities. I am beginning to suspect that this is a lag issue, but an issue with keybindings on keyboard or mouse. Anyone has any clue?

(edited by Tomiyou.3790)

What about the old stuff?

in Guild Wars 2 Discussion

Posted by: Tomiyou.3790

Tomiyou.3790

With the expansion on horizon, everyone is exicited about the new Specs and profession, but the old stuff that needs fixing is just being swept under the rug with the HoT hypetrain. I know making a better expansion means more money for you Anet, but making new shiny specializations and leaving old useless skills in the dust is just hypocritical IMO (ele scepter and conjures, necro corruptions and axe, engi turrets, guardian spirit weapons, …).

[Suggestion] Elite spec: Spellslinger

in Elementalist

Posted by: Tomiyou.3790

Tomiyou.3790

I don’t think Anet would introduce Attunement comboing mechanic just because the game is meant for casual people (majority). The spec does sound interesting tho, really like your idea of skill #3 sharing a cooldown, but having a synergy with everything.

Scepter-Focus needs a buff

in Elementalist

Posted by: Tomiyou.3790

Tomiyou.3790

In my experience Anet doesn’t really care about the non meta things, their idea is to kill meta to bring up non-meta things. The only time in the recent memory that they actually did something for build diversity is with the June 23 changes. I don’t think it will happen, maybe in 2 or 3 years.

Reason why dagger ele has so much sustain

in Elementalist

Posted by: Tomiyou.3790

Tomiyou.3790

Even tho I have been playing ele for quite some time, I only now realised, that D/D gets his insane sustain from the signet of restoration. What makes this synergy so great are the AutoAttacks. Dagger main hand autoattacks have very short cast time and do massive damage. Scepters AutoAttacks are abysmal anyway so I won’t even compare them to dagger main hand. Staff autoattacks do a lot of damage, but are slow and clunky, also you can cast time when your target is behind you. If signet of restoration healed only 50% on autoattacks, D/D would be much more balanced.

S/D Marauder Burst quick guide. (PVP)

in Elementalist

Posted by: Tomiyou.3790

Tomiyou.3790

Wow, never thought of this before, it really sounds interesting. It would be nice to have a video with this build in action, it would show the playstyle much better, than through your words (you did a great job tho ).

Daredevil P/P thief idea?

in Thief

Posted by: Tomiyou.3790

Tomiyou.3790

While playing thief, I came up with an idea for the P/P thief, that is really lackluster right now. How about you let P/P unload thief dodge while using unload (only with the daredevil grandmaster traits), so he can make use of the daredevil dodges. That would make it much more fun, interesting and also give it a theme of sorts – gunslinger. How does that sound?

[BW2] Feedback Thread

in Elementalist

Posted by: Tomiyou.3790

Tomiyou.3790

This. :O

It is actually sad that the introduction of one single trait – “Fresh Air” did more to open up a varied play-style for the class than an entire traitline, weapon, and set of utilities can.

Celestial/water/cantrip ele is just op

in Guild Wars 2 Discussion

Posted by: Tomiyou.3790

Tomiyou.3790

I agree the sustain is required (otherwise we’re useless), its just that the celestial amulet gives you alot of healing power and healing power on water with elementalist is godlike. Maybe reducing scaling on healing power would be a good idea (just a bit). On the other hand, I absolutely adore s/d fresh air elementalist, since it requires a lot of skill, also it isn’t so dependant on rotations as other builds. Scepters autoatttacks are very bad, making them give more bang for buck would give scepter eles more sustained damage, rather than just swapping into air and out all the time and wasting much needed attunements on 8s CD, just to get that 1,7k more damage :/. (Btw, I know Anet doesn’t care about these threads, but I just like to express my opinion and see what others have to say).

(edited by Tomiyou.3790)

Celestial/water/cantrip ele is just op

in Guild Wars 2 Discussion

Posted by: Tomiyou.3790

Tomiyou.3790

Before you say that I got owned by a d/d ele in my match and thats the reason I am crying. No, I am a elementalist main. But I absolutely HATE d/d celestial ele for 2 reasons:
1. It has too much sustain and can survive focus fire like no other, unless people bring in a necromancer to strip boons. Otherwise its nearly unkillable – coming from my own experience.
2. It is killing elemntalist build diversity since its the only viable build for ele alongside celestial staff == nearly the same as d/d ele. But staff has some downsides to it, while a d/d ele can heal by swapping into water for like 7-8k health, then switch to fire and do a 5k burning speed, all while maintaining 15+ stacks of might. Other builds dont even come near to this. Fire elementalists get their fire cleansed quickly, since d/d can pretty much only put up fire condition (plus I hear its getting nerfed), earth AA is just wortheless (not counting sigils or runes). Fresh air elementalist can either choose mobility – offhand dagger, or focus – tons more survivability but absolutely no mobility. Scepter condition ele has 1 ability – its earth AA. Meaning only celestial d/d and staff ele are usefull.
Nerfing water might seem like a good option, but if you nerf water you pretty much kill all other builds for ele. Glass canon ele becomes like dust – you sneeze at it and it dies, condi builds wont be any better or worse, dire gear becomes a must. It would be far better if you made eles heal less depending on how tanky they are. This would also fix the problem of immortal elementalists running earth with Stone Heart, since they can sustain massive amounts of damage then simply swap to water and heal like 6k.
Do something about this Anet, but please dont kill build diversity (almost happened in the past).

Free character slot after 7 August?

in Account & Technical Support

Posted by: Tomiyou.3790

Tomiyou.3790

Yea I registered before January 23 2015, I just upgraded my account on the day of the beta release so “before the expansion is released”. I think I should get it?

Free character slot after 7 August?

in Account & Technical Support

Posted by: Tomiyou.3790

Tomiyou.3790

I just bought the game and was wondering if I will receive the free character slot or am I too late?

We should make petition for scepter buff

in Elementalist

Posted by: Tomiyou.3790

Tomiyou.3790

In my opinion Shatterstone should have its cd increased to 8s, but reflect 5 projectiles and can be shattered to explode the Shatterstone into bleeding ice debris. It would solve the condition problem with Scepter. Edit: it wouldn’t reflect projectiles but block 4 projectiles or attacks. When broken it would explode int bleeding debris, but it could also be destroyed manually after a 1s delay. The pillar would also be impassable which would give it value in WvW or PvP. Why projectile destroy, when its already on focus you ask? Well scepter has 0 mobility and without a dagger offhand its basically a sitting duck even with all focus survivability. Might stacking celestial d/d ele can survive and sustain strong projectiles since going full glass is not needed with sustained damage from dagger main hand, but scepter has very low sustained dps and going full glass is the only way to get your damage out with burst (other than conditions ofc).
Fire AA should have its cast time reduced to 1s or 3/4s since burning is getting nerfed anyway.
Air AA should have same damage but lower cast time or more damage but same cast time. It would also give Scepter eles some way of sustained dmg, but toned to go along with its burst.
I agree on Dragons Tooth being aoe, but only through traits (maybe add the aoe effect to the conjurer trait since noone every really runs it).
I doubt Anet will listen tho since they already probably have a vision of their game and they never steered away from it in my experience.

(edited by Tomiyou.3790)