(edited by Tomiyou.3790)
I don’t agree with removing the fire combo field from Fire Overload, but I do agree with it being a whirl finisher the entire time of the cast. Why? Well, it would make condi builds more potent for this, since the target basically has to stand in your aoe (which is tiny anyway) to get even some mild burn. Not really worth the 20s CD right now.
Invigorating torrent: regeneration and vigor are kinda useless on this boss. If you’re planning on using Fresh air (which you are) it would be sad to not take the 10% damage bonus
Yea, I was kinda torn on that decision too, but I just wanted to have extra dodges for the blue aoe, since we plan on stacking next to a pylon for speed mushrooms. But yea, maybe I just have to see for myself if I actually need extra dodge. (the CD on blue aoe is 10s right? So even without vigor I would be able to dodge his blue aoe?)
Ty for all your comments, I haven’t tanked the boss yet, so I didn’t really know about having lower toughness isn’t that bad. Btw, does boss agro lowest toughness or armor?
Edit: just check the mussels soup 0.0 Those are some really killer stats….
(edited by Tomiyou.3790)
Link to the build: http://gw2skills.net/editor/?vFAQJAodn0XC9XilNAWYCcYilGAz9yuZHtDrgOwMUIQGA+gA-TlCBQBd4BAkD1fO4+DXRJUdMhcGlgA4EA4FlItQPgZUeQKgLGGB-w
Would this work as a tank for Vale Guardian? If not, please explain why.
Coalescence of Ruin (Revenant Hammer #2) needs nerfing first, then we’ll talk about trueshot.
But on topic: yes, I think trueshot would be balanced at 5s cd. 4s seems a bit too low, and 6s would hurt the dps too much.
Yea, Rev is “interesting” as of now. I actually find myself handling trueshot quite easily, but most ppl just run onto the point like idiots, then get combed from 100%-0% by Dragonhunter traps and bow, whoever still stands usually gets finished by the 2nd trueshot.
Whatever the specific details, nothing should ever be nerfed because of bads.
True.
True shot hits bunker classes with protection for around 3k and under. Plus the kneel and root is a big drawback. It’s really not as powerful as you think. But it is definately good.
You know 3k on a bunker class with protection on a 4s cd is quite strong. If the bunker gets hit for 3k by a single ability, then the cleave could down him. Still, dodging exists in the game for a reason.
3k hit from our hardest attack while running a max dps build is not really that much. Then watch as that scrapper slaps you down.
Yea I understand all of the new elite specs are just better than their core specializations. I just think 3k on a RANGED ability might be too strong, especially after they (hopefully) tone down elite specs.
True shot hits bunker classes with protection for around 3k and under. Plus the kneel and root is a big drawback. It’s really not as powerful as you think. But it is definately good.
You know 3k on a bunker class with protection on a 4s cd is quite strong. If the bunker gets hit for 3k by a single ability, then the cleave could down him. Still, dodging exists in the game for a reason.
Coalescence of Ruin (Revenant Hammer #2) needs nerfing first, then we’ll talk about trueshot.
But on topic: yes, I think trueshot would be balanced at 5s cd. 4s seems a bit too low, and 6s would hurt the dps too much.
Yea, Rev is “interesting” as of now. I actually find myself handling trueshot quite easily, but most ppl just run onto the point like idiots, then get combed from 100%-0% by Dragonhunter traps and bow, whoever still stands usually gets finished by the 2nd trueshot.
After the initial shock of Dragonhunter traps dealing massive damage, I kinda adapted to them. After I got rekt a couple of times, I actually learned how they work and they rarely kill me now. However, the real problem doesn’t lie in noobs placing down all their traps and using all skills immediately, but when you meet a Dragonhunter, that actually thinks. Most of these kite very well with their longbow and keep pressure using True Shot. I mostly play Staff Ele in PvP and even tho my Earth aura helps a ton (I put it on, just as the enemy Dragonhunter would stop casting True Shot, so he eats 5k dmg right back), problem is the 4s True Shot CD. They leads some Dragonhunters staying behind enemy bunkers in PvP and simply AA-ing and casting True Shot, not even using traps. I agree that burst damage from it is necessary to work with Dragonhunters burst rotation, but them being able to cast it every 4s (3x per weaponswap if done right!) for 3-5k damage might be a bit too strong. Then again, DPS of Dragonhunter in PvE will drop, if you increase the CD. Your opinions?
Anyone still playing this? I’m really wondering if this still works after HoT (DH, druid, scrapper, …). Btw, does anyone know how this would translate into WvW?
Ele staff still do a kittenton of damage with staff fire, ice bow ecc. while granting a lot of fury, might and vulnerability. I would say at least 1 zerk ele will be a must.
The boss does move around a lot, so… I don’t still staff is adequate for the FIRST encounter (Value guardian). D/F fresh air seems like a possibility.
My views for long range nuke?
One big solution.
Lava Font – The first tick of damage ticks instantly after the cast.
Done. It does not buff PvE, just helps the PvP side.
It doesn’t change anything for pvp, one tick off Lava font is not gonna make burst ele viable, especially due to the fact staff is a suicidal weapon if you’re on zerker/marauder amulet.
Actually, it’s a night and day difference. Most Lava Font hits 0 time. If it hits instantly, you just gained 1 “guaranteed” hit. It’s infinitely better.
Yeah, totally gonna make burst ele viable. One tick of Lava font changes nothing. And people still can dodge.
Believe me, that 1 tick of Lava Font changes everything. Especially in WvW. That 2k damage is just too good, so making it do damage instantly would make staff completly viable to roam with.
Wow, that’s awesome news. Props to the devs.
I meant just for the first boss, the Vale Guardian, me and my guild just want to try it out and I don’t want to feel useless. This is where I labeled it subpar… Wait I was wrong, yeah we have currently no idea how it will work, I just doubt, that a jack of all trades can be more successful as a min-maxed group composition.
There have been some stationary bosses with big hitbox in the raid trailer, so maybe team comps will drastically change from each encounter. This leads me to my second question, that I forgot to write: will you be able to change class inside the raid. Like, can you do first boss with herald, second with thief, third with ele and so forth?Missed my posts like :-(
DD was what I had most success with on first boss, maximal movement for an Ele build.
Yeah you can easily swap builds or characters so long as someone stays in the instance, same as in dungeons.
So, did you beat it? I really wanna know how it generally felt, not just for ele but for others too.
Fresh Air Tempest seem to be the highest possible dps in the game by far against stationary boss.
Does Raid boss moves alot?
The player with most toughness get the aggro and he decides when to move. Dunno how much damage that highest toughness player actually gets.
Short Answer: There’s no build yet
Long Answer: We saw just a brief preview of what the fight is going to look like. Even then, for us to give you a build based on that fight alone would imply that there will be little to no changes to the encounter from what we saw in BW3. The other problem we run into is what team comp are you planning to work with? Yes, we saw a handful of boss clears and folks put together the “ideal” team comp, but should something change in the encounter that may potential throw the whole composition back to the drawing board.
Until we have more concrete data on the encounter we’d just be theorizing at this point. Personally, I see use for a Tempest in Raids being able to both distribute boons as well as providing a good amount of healing. They still retain the versatility and combo field generation of the core Ele as well. If you’ve already labelled Tempest as subpar, well, I don’t know how flexible you’d be with suggestions others might make as Tempest excels in Team situations over solo situations.
I meant just for the first boss, the Vale Guardian, me and my guild just want to try it out and I don’t want to feel useless. This is where I labeled it subpar… Wait I was wrong, yeah we have currently no idea how it will work, I just doubt, that a jack of all trades can be more successful as a min-maxed group composition.
There have been some stationary bosses with big hitbox in the raid trailer, so maybe team comps will drastically change from each encounter. This leads me to my second question, that I forgot to write: will you be able to change class inside the raid. Like, can you do first boss with herald, second with thief, third with ele and so forth?
With the news that the first raid wing is coming on 17th of November, I am now struggling to find a viable build for ele in the first raid wing. I know the boss moves around a lot, so staff isn’t really optimal as it seems. Is there any other viable build, since this boss needs a lot of dps to kill. I know ele wasn’t used in any of the BWE3 kills of the Vale Guardian, but ele is my main and I REFUSE to let it get dusty, while everyone plays Herald in the new raid. Since now, I have done everything with the ele and I want and will keep it this way. And please, don’t start arguing about Tempest, I already know that it’s subpar to other elite specs, there are already enough of threads about this.
Edit: My bad, forgot to write this build should only be for the Vale Guardian, I want to try it out and not feel subpar to other classes. Shouldn’t have labeled Tempest as subpar, but I will intentionally leave the original description untouched, to prevent further confusion ^^
(edited by Tomiyou.3790)
Having fun? You know, the main point of doing something?
See, that’s my problem. I don’t really like Tempest since you are forced to stay into attunement waiting for Overload and you have to spend that time autoattacking. Also, while Overloading you just wait there and hope something bad doesn’t happen, like you having to dodge something important… I enjoy a quick paced style, so old school s/d fresh air is so much fun to me. Too bad fresh air scepter currently sucks. That’s just my opinion tho.
When ele uses vapor form while in downed state and other ele uses rebound the downed ele gets ressed.
Well, at least it’s good for something… Joke aside, this should be fixed.
do not use tempest LoL
play classic dd ele
armor of earth -> walk in -> teleport out -> kill him -> ggThis is one way to get murdered vs a competent DH; classic dd is still very vulnerable to the amazing longbow damage.
Also, Tempest is totally fine for 1v1 against DH.
Tempest won’t solve problems d/d has against DH, it’s all about the weapon skills, if anything, Tempest is even WORSE against DH since you are stuck casting 4s overloads, which against any decent DH means instant death. Aftershock has too long of a CD to reflect stuff.
I have been getting lag all the time since HoT release, mainly in PvP (Heart of Mists are unplayable and matches them selves are nearly as bad). It only happens in PvE from time to time, but generally it happens in PvP and WvW. I kept getting dced in WvW and god, was that annoying. I have a strong machine, i5 processor, 980gtx graphics and 8gb ram. Somebody in the game suggested the 64bit client, but I have lags on that too. It’s funny when other games like League or CS:GO work PERFECTLY. Not a single lag in a long time.
Edit: Oh, just remembered. “Lag” I am talking about is when you activate a skill, the icon flashes, but the skills actually triggers after around 1-2 seconds. Also, while playing s/d ele, my lightning ride works soooo weird when I’m lagging. When I use it, I ride the lightning, but at the end it teleports me around 1 meter back, then back forward??
(edited by Tomiyou.3790)
you are a skilled person,
but tempest still looks like a downgrade to ele..
this very stupid self interrupt HAS TO GONE.we need small changes @ anet:
1) overloading 4 sec -> 3 sec
2) while overloading -> you can swich attunement without self interrupting
3) Harmonious Conduit -> baseline
4) recharge 20 sec -> 15 secThank you @ anet!
Yup, pretty much everyone’s concern and problem with the current Tempest.
Agreed, but there is a bright side to this. We didn’t get our personal levels reset again.
…yet.
:(
Fractal ascended armor boxes still drop, just very very rarely and from daily chests – I got yesterday a chest of gloves from the 21-50 daily. First such chest to be seen by me and my friends since update, so definitely as nerf in droprate.
Considering your input about dropping ascended armor chest in 21-50 fractals, i believe they most likely pushed these drop rates into 50+ zones, since they are harder. (Even tho the instability in level 41-50 is one of the hardest ones, enemies recieve boons when you crit them??)
While I am very happy that I can now run around the rest of Tyria without having to turn my facets back on every few hundred meters; I was hoping for a bit more.
Like how several of our legends still don’t have underwater skills.
But I see all dev time has been (once again) spent on buffing Warrior; as usual.
Well, to be fair, berserker was quite literally useless, tho I can’t understand Anet. Why are their balance patches so slow and boring. Is there like 2 employees working on them? Can’t we have bugfixes and balance patches more often and especially BIGGER, than 2 skills adjusted…
Am I the only one finding heal skills on all legends except glint to be massively underwhelming? Even Shiro heal, while decent, falls so far below glint heal that it’s ridiculous. I think the fact that revs only have one reliable strong heal out of all the heal skills should say all that needs to be said right there…
Who needs heal with sooo many evades and blocks, giving it a stronger heal would make it op IMO.
Is it just me or does unrelenting assault go through shocking aura? It’s kinda op in that sense to me, since revenant already invulnerable 90% of the time through blocks and evades? So why shouldn’t shocking aura work on it?
karl, or any dev that reads this: tempest needs help, a lot of help. it’s the 2nd weakest elite spec after berserker and is currently struggling to fulfill its close range support role.
Berserker just got buffed in today’s patch, so should we be expecting something similar for Tempest? I don’t think so…
Collin did say in an interview, that balance changes are coming, but I’m 100% that they won’t change scepter. They had a chance last time with balancing, but they increased power damage on Shatterstone (kitten?? that skill does NO dmg, because it doesn’t land) and Flamestrike, which is a condi autoattack…. Even WoodenPotatoes said they were pathetic, so yeah, everyone knows the scepter is garbage. But hey, at least warhorn is good…. oh wait…. That being said, Collin said the balance is coming for PvP, which likey includes Tempest too, but if it goes anything like scepter “buffs” went, well, then warhorn can be removed from game.
In my opinion, we can just forget about scepter, it’s likely Anet won’t give a kitten about old specializations and weapons, since HoT has been released.
I would add that warhorn skins and animations are not that inspiring either. The rest has already been said. Better luck next elite spec.
This.
I’d argue that tempest is much more viable than base D/D ele in the current meta. D/D ele is still the king of slowly winning 1v1s, but that doesn’t matter when the meta has become so teamfight oriented that coodinated dragonhunter trap bursts can almost one shot a D/D ele if it doesn’t react enough to avoid it, which is difficult to do.
Tempest on the hand works a lot better because it has a a very strong teamfight presence with air overload spam that outclasses what base D/D ele can do, while using shouts/auras to sustain itself and its teammates. Being able to have so much shocking aura and so much protection (40% damage reduction) uptime is insane for survivability. Furthermore, wash the pain away is an amazing heal if you position it correctly to heal allies on a point.
OP, you may not be building your tempest correctly. The old water-arcane synergies don’t apply here anymore, the best builds are a total 180 of that playstyle and trait spread, and you can’t get by with doing specific rotations over and over again.
Link your build? I’m desperate to find something, that will feel rewarding to play.
I haven’t felt more useless in PvP, since I started playing the game 2 years ago, when I didn’t have any clue how the game works. It’s literally: why would you bring Tempest, when a Scrapper or Herald does its job 10x times better? The fact that you are basically torn between Invigorating Torrents and Harmonious Conduit is so annoying, since you choose between condi cleanse or “chance” to not get interrupted while overloading (lets be real, 1 stack of stability is nothing, I’m looking at you Dragonhunter traps). And don’t start about how you can take soldier runes to get condition cleanse with your shouts, well if you can only remove 5 conditions with a massive CD on shouts, that’s not really worth it. Water overload is even worse, 5s waiting, 4s channel and 20s CD for 4 conditions cleansed and 8k heal!? I dunno if Anet doesn’t realize this is worse than simply swapping into water, getting 2 conditions removed and getting healed for 4k health overall, while it doesn’t screw your rotation and NO waiting. Oh, and you get to keep permanent Soothing Mist, with 20s CD on overload, you don’t.
Ty for your response
will definitely try it out.
I think the title speaks for itself, but I just wanted to add that the economy will be shifting a lot, so I can’t really think of a way.
my main concern is that anet is all too eager to nerf anything doing ridiculous amounts of damage with little sustain (DH/chrono) but rarely does anything at all about anything with ridiculous sustain and slightly too much damage (herald/scrapper).
Wow, that’s so true. Look at how much complaining was needed for d/d ele got nerfed, complained myself, even tho I am an ele main, that kitten was ridiculous and seeing others take its place is just disheartening. And when the nerfs happen, it usually affects other builds, not just the problematic one (looking at you staff ele in this case). IMO herald has just too many blocks and evades and scrapper has a ton of sustain (experienced both of them in the next match :d ).
I just finished a game where they had druid and 2 heralds. We couldn’t do anything. It’s true we didn’t have something like d/d ele that can do a lot of sustained damage, but they were outright broken. They were able to tank a frikkin’ trebuchet, while also tanking our damage. kitten?? Is this intentional, since every time we dropped one, guardian would simply resurrect one, while having thief to roam and quickly decap. The worst part wasn’t that we weren’t able to do anything or lost by a long shot, but it was so BORING. Sooooo boring I almost fell asleep during the match. I was playing a s/d daredevil fyi.
1- Wait 5 seconds in an attunement:
This wait-time ruins your attunement rotation. Being an elementalist you don’t want to stay in an attunement more than 3-3.5 seconds as you want to cicle fast in order to get more healing, boons, damage and condition cleansing. At the same time the autoattacks are usually underwhelming which means that you are basically going to waste a couple of seconds every time you prepare to overload.Have you thought of a way to make this waiting for efficient? There are some utilities that allows you to have a completely different set of weapon skill without having to swap attunements.
Are you talking about weapon conjures? Because weapon conjures are probably the least useful and most underwhelming utilities on Ele in general, I mean, why would you take lightning hammer for instance, when you can take mistform (that makes you survive burst, safe stomp, safe revive, is useful for waiting on cooldowns), lightning flash, even lesser glyph of elementals, ..? Conjure weapons are useless even in PvE now, since the icebow nerfs and everyone knows it, but it will take time before Anet decides to find a way to make them work in all modes (could never happen).
I mean, all other classes got a list of changes before expansion released and Tempest was just left in the dust (reminds me of its development ^^). I have feeling, tho, that they intentionally didn’t release the notes, since people would just complain more ( completly justified), or they nerfed something (did air overload get its damage lowered??), which would result in just more forum and community backlash. Really hoping we get some news soon, because waiting for things can be even worse than facing the harsh reality that Tempest isn’t very fun
you’re wrong about that. tempest doesn’t fill the same role as d/d ele.
a build doesn’t have to be op to compete with existing builds, just a viable alternative which tempest can be if certain minor things get polished a bit more.
3s for an overload instead of 5
switching attunement mid overlod without canceling
instant shouts would be great
rebound buffed
minor traits merged and given new functionality
water overload maybe a water field
cooldowns of some shouts lowered
etcD/D ele is a tankly dmg roll its support was no more stronger then staff ele. Tempest is nearly pure support though it can be build to do dmg and to be tankly. In a lot of ways you can say the same for all wepon types for ele and tempest becuse ele more so then say tempest is a jack of all class what could it not do?
Any way at the end of the day d/d ele is a lot weaker then it use to be to the point of no longer filling the roll that it use to. Tempest fills that old roll to a point but less dmg aimed and more support / tankly aim. Its different yet not different just more specialized as the name says “elite specialized.”
You know, d/d is still quite strong, what hurts me the most when it comes to the new specialization is that you don’t get a new primary weapon. Elementalist only has 3 main hand weapons and even tho you have many skills, using the same ones over and over is quite boring. Engineer has 3 main weapons only as well, but it’s getting a new primary weapon and also having kits. Where with the tempest, you will be playing the role in PvP you’ve been playing from the start (fresh air is fun, but scepter is just bad compared to other classes, hell, even d/d – burning speed^^).
Simple, just condi nuke when he swapps out of water. It’s called counterplay. If cd was added, ele would dissappear from PvP.
Are legendaries with crafted precursors account bound? I am asking this, cause I only need the precursor to craft Twilight, but I main an ele now, so a dagger would be more appropriate. My friend tho hasn’t made the gift for weapon, so he can make a Incinerator and I give him my twilight. At least that’s my plan for now. The problem is tho, are legendary weapons with a crafted precursor (mastery track) going to be account bound?
Very nice and accurately written guide, read through all of it and even tho I already tried Tempest in all 3 betas, I still learned a lot of things. Nicely done!
Only thing I have to disagree with is the Air Overload change, making it do 30% more damage would break the balance, since Fresh Air with Air Overload is just strong enough or atually a little underpowered in PvP and WvW. In PvE, it’s quite underpowered, majority of time, the devs stuck to PvP balance.
Hope the devs take your thoughts into consideration (though I doubt it, they seem to be much more focused on raids right now, than specializations). Maybe they will see Tempest’s pitiful impact in PvE raids after a couple of weeks in release.
That is concerning, 10 ppl and not single elementalist in any raid group?? Yup, Anet, your idea of balance has to be tweaked it seems. I also don’t see a reason to take thief in raids, so get on that, the fact that 2 classes completely fall out is pretty bad.
Edit: Also I just saw a reddit thread of the people that first beat the Vale Guardian. 4 of them were in condi build, others full zerker and still managed to do it in 3 tries !!! (they are very good players tho) The fact that ele, necro, thief, ranger and guardian weren’t used tells a lot. Tho, I don’t see a reason not to pick guardians, but even their most hyped specs (reaper and druid) didn’t see play. In fact, druid wasn’t even needed, even tho they said that the raid would need soft trinity like this.
(edited by Tomiyou.3790)
I roamed a couple of hours today and was quite surprised when tempest didn’t turn out to be that bad. It’s in a much better spot than it was in BWE #2 and I am quite happy with that (props to the devs for listening to players, don’t stop that now). I ran s/d and d/d with Fresh Air, fully making use of Air overload. I played in a group of 2. Tried multiple variations, Air overload was very good. I won a ton of fights, most of my defeats were against condition based classes. Build: http://en.gw2skills.net/editor/?vFAQJAoYncMANYi1NAeOAcYilGAz9y2ZHtEHhZwPQoAEA+gA-T1CEABspKyaKNUSZAMqdskSs0M/x0+DdoHQUlgA8AAe4EAQKgI2CA-w.
My thoughts:
Warhorn: As I have already said before, it should have the ability to cast behind you, but my feelings have shifted towards a different problem warhorn has. The projectiles are very slow, nearly useless in WvW (even in larger or zerk fights). Mobility is also lacking, so I ended up mostly using dagger offhand.
Overloads:
- Fire: Good damage, I like how it does mixed damage (power and burning). The might stacks were also very nice, though the radius of the skills is annoying. Increase the range of the Aoe from 180 to 240 (and maybe decrease damage or might stacks in order to compensate).
- Air: Perfect spot, great mix between risk and reward. DON’T change it. It’s damage is higher to dagger mainhand air autoattack making it very comfortable to use, but hurts when you get interrupted. PERFECT.
- Water: Would be nice if it also chilled enemies, the last thing I need is a warrior cleaving my beautiful bubble form. It is quite good tho (in terms of group play, solo play is useless since swapping watter multiple times is much more rewarding). It felt lacking a bit of condition cleanse, only 4 condis feels lackluster. 5 conditions cleansed would make it perfect.
- Earth: Like it, damage is decent for a defensive skill but still don’t see a good use of it. Either make aura proc in the beginning or add something to it. +1 for swag levels ^^.
Traits: Biggest improvement on Tempest, much, much better than before. Harmonious Conduit is the real gem here, stability probably should be baseline, as other master level traits simply can’t compare to this trait (only time I ditched this trait is when I was playing with scepter on Air attunement since I could blind my enemy, but this case shouldn’t be the reason not to make it baseline). Lucid singularity, Earthen proxy and Latent stamina need some improvement otherwise I don’t see a point ever using them over other traits.
Edit: Imbued melodies is quite nice though random use of sand squall can be one of the best things to ever happen or one of the worst, when it goes off and ranger uses his Rapid fire 2 secs after aura runs out. Really like the trait though, very good competitor to the Elemental Bastion.
Shouts: Good utility, mostly ended up using only Shock and aftershock for its reflects. It’s on a bit too high cooldown though IMO. The other shouts weren’t that usefull for the 2 of us, except for the rebound. It actually SAVED our lives 3x TIMES!!! Wohooo, another good change, though it needs more heal (2,6 k health with 350 healing power is not very good).
Look forward to playing it more, its officially my new favourite way of playing elementalist
Afternote: Overloads break stun!!? I am crying tears of joy (can definetly see some uses of overloads in WvW now).
(edited by Tomiyou.3790)
This post is all based on my experience gathered in BWE #3 in PvP (first day):
1. MOST IMPORTANT: Make warhorn abilites skillshots that can hit behind you. I know we are getting close to release, but warhorn is very clunky and uncomfortable, making you able to hit behind yourself would make this specialization 10x better. (Please, I beg you, scepter “buff” was astonishing joke, so please, please make Tempest better than scepter)
2. Rebound needs a bit more heal, something like 4k heal, otherwise you’re better of running FGS (please don’t nerf it into the trash bin too, just like you did with Icebow).
3. Condition cleanse is incredibly painful, since you need to sacrifice a MASSIVE amount of damage or utility by taking Trooper runes instead of Strength or Radiance. You could simply ditch shouts, but whats the point of having them then (if 70% of the class is based on auras)?
Still, the tempest is leagues better than the old version, even tho it’s still very bad compared to other specs (there are exceptions). Stability helps a lot, but I am worried how it will feel in WvW frontline zerging. Lets be real, a single stack of stability in frontline zerging is pathetic (maybe scale it with the amount of players in a 2000 radius?). Imbued melodies is fantastic and 10% increased damage after overloading is a fantastic idea.
(edited by Tomiyou.3790)
Can’t it says that I need to complete the story chapter to unlock mastery tracks.
Note: My friend entered the Verdant Blink with me in party and possibly this didn’t count for me.
Hey, I have just finished playing BWE #3 for today and really enjoyed it, got full exp bar for mastery, but can’t unlock gliding. Does anyone know how to do it?
I really hope that Anet does some more adjustments to the Scepter, even WoodenPotatoes said that buffs were pathetic. Probably won’t happen tho, maybe after another 3 years.
Dragon’s Tooth: Time to hit the ground is significantly reduced. It’s no longer a blast finisher. Damage slightly reduced.
—Reasoning: With the shortened time to actually hit something the scepter all of a sudden gains some sustained and reliable damage, sorely needed for the weapon.
Dragon’s Tooth hits really hard, if it’s going to hit more often, it should hit for less.
I took away the blast finisher becouse it felt redundant with Phoenix and it was no longer going to be such a delay on a blast finisher, that’s why I gave it to Shatterstone instead, giving more utility to water as well.
Noooooooooo, don’t take away it’s blast finisher, better might stacking is a big bonus of the scepter and removing it would take remove some theme from scepter.
Haha ele nerfs come and al the fotm players quit
I love it
Not ele nerfs in general, it’s just the scepter “buff” Anet was so bragging about. Turns out it was like adding new seats into a car that isn’t even drivable. That’s what all the fuss is about.
