Guys… The point is not if it’s EVEN POSSIBLE to win 1v1 or teamfight with thief, the point is that there’s ALWAYS a better class to pick in your team over thief for any kind of job.
You want to win 1v1’s? Go scrapper.
You want to get easy 1v2 kills? Get rev
You want crazy teamfight presence? Get necro
And the list goes on.The problem with thief is not that he’s non-existant in match, the problem is that there’s always more optimal class choice for your game plan, making choosing thief quite a mistake over other classes…
That’s why nobody wants to see thieves in their competitive lineups, and that is a problem in my opinion.
In my opinion you are totally wrong. Skilled thieves are a terror, teamfighting is not what this class was built for. The mobility is unmatched, their burst is also very good if done properly and the elite insta kills enemies. Their ability to decap and return to outnumber is incredible and trust me, getting that decap doesn’t just chip your oponents from getting their points, but also gives you more time to react to your own mistakes (as a team, not an individual player).
The only real problem I see is that so many people are bad at thief.
I wrote a 500 word post about this topic, but I couldn’t post is cause the server wanted me to relog. Sigh.
Any, I never played GW1, LW S1 and only the last part of S2. I’ve read the books about DE, Ascalon, Lions Arch founding.
I loved the original DE and I am very sorry to see them gone from the active story (loved their chemistry, Logan’s character growth and his counterpart Rytlock, Caith being torn between Faolin and mother tree, Snaff’s annoying ego along with his ambitious apprentice and Eir’s balancing them all together).
The new DE 2.0 is just so boring and dull to me, except for Canach. Kasmeer and Marjory seem more concerned about each other than the rest of the world, Braham is overzealous and has no discipline, unless we count him holding back against Faolin (I get that he is Norn, but what is someone with no discipline doing in an army), Rox was just pushed to the side. Canach was very interesting, seeing him be anti-hero and have remorse to his actions but still wear some of his pride. Out of them all I dislike Taimi the most. Her over the top and teenage character makes me facepalm and you can’t tell me that a teenage asura is the best fit for the Pact than experienced, knowledgeable and the biggest minds of all asura. Just thinking about it makes my head hurt.
So. Do I need to learn more about the characters of DE 2.0 in order to get into lore regarding the White Mantle and the raids? (the lore right now is mysterious and intrigueing around the magic, unlike the HoT story, which I found rather shallow outside of the abandoned asuran city). How do I get to know more about Lazarous the Dire, who is he, what are his motives, …? I also want to get into the lore about the whole ley line magic, but I guess this means more DE 2.0 and the upcoming LW S3.
How does these 2 stories connect between each other (it would be awesome story telling)?
Why Anet? I just spent 30 minutes writing a post about getting into lore and had all of it reduced to nothingness because I needed to relog. Can’t you make it so the text would get saved into clipboard?
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I think cleansing order should be set by the player himself and tune it from character to character and can set before a match. Like you could see a group with mesmers but no necroes and prioritize for confusion first then torment then poison (since it reduces healing) or maybe slow or chilled.
If that were the case, we should also be able to make it so the biggest stack of damage conditions gets removed first, but I have a feeling it would be too complicated. Just make it remove the damaging conditions first, starting with the one that will deal the biggest damage to a player.
This would also increase the value of debuffs (weakness, cripple, chill, …)
Healer ele is bad for climbing, people don’t know how to utilize heal when just soloq-uing. Play something that can kill other players easily and you will be able to climb.
what professions can do that in season 3 ?
Metabattle has good recommendations through the meta, but I believe it comes down to how good you are with a certain class and playstyle (just make sure it can kill people solo). I got to ruby only playing glass cannon S/F fresh air which is incredibly bad compared to the meta picks, but managed to do it just because of my experience with it. I’ve been able to kill Champion Shadow thieves, necros, …
If you don’t know any profession well, I would recommend power mesmer. It has tons of interrupts that can utterly destroy eles and necros, but it takes time to get good with mesmer. Engineers are the biggest problem this season. Rev can be strong too, but condi cleanse is a big problem when you don’t have a healer ele with you.
Healer ele is bad for climbing, people don’t know how to utilize heal when just soloq-uing. Play something that can kill other players easily and you will be able to climb.
I’d rather see condition damage nerfed or at least reduced effectiveness of debuffing conditions.
Ok seriously tho, lord needs more condi cleanse. Just finished a game where a single necro overloaded him with conditions.
Bumping this since passive procs are such a bad and unfun idea.
I think I read that you could still obtain the wings even after seasons end. Not sure if I understood them right tho.
Really Anet, your gamemode needs a tutorial before people jump in. People have no idea when to rotate, who to focus, how to utilize the mechanics of the maps. Teach them to communicate too.
And that is in ruby.
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Seasons maybe?
Like I really wanna love WvW, but I don’t have any incentive to play it.With reward tracks, it is actually rewarding to play again. I’ve gotten 3 ascended chests (2 armor 1 weapon) in the past week of WvW thanks to the reward tracks.
I’d say that is incentive personally. That and racking up tons of those proof of heroics that you can exchange for siege, badges of honor that you can trade for tribute badges in guild hall and sell for 40+ silver each (https://wiki.guildwars2.com/wiki/Badge_of_Tribute )..
What more incentive do you need? WvW is in a good place right now as far as rewards go in my opinion, it is finally actually profitable to play WvW, which to those of us who have been playing WvW for 3+ years is a miracle itself.
Believe it or not, I don’t play for rewards. At least not ones so generic. I played WoW and believe me, the process of gearing was fun as you felt growing and the whole process rewarded you with items that were only obtainable by putting in some time and effort. That is what made them special.
I would choose to lose gold in WvW if it was more fun than just, roaming and killing other players. I just feel like my efforts there aren’t worth anything aside from capping T3 camps to kitten of the enemy server so people come and fight ^^. Playing on Aurora Glade and my servers place doesn’t really matter at all to me and most people. If there was a reward tied to the servers place, that would make me care (but probably not a good idea as people would cry in frustration of not having a chance with winning as other servers have better zerg running around). I can’t raid with WvW guilds as my timetable is very chaotic and changes each week usually.
Seasons maybe?
Like I really wanna love WvW, but I don’t have any incentive to play it.
Yup, it pretty much is. Just like ele has never dropped Water traitline from the beginning of the game, necro hasn’t dropped Soul Reaping in a long time and thief hasn’t dropped trickery in pretty much forever.
well i wouldnt like to sound mean, but rlly you needed a whole math bible calculation to say what i said like 10 mounths ago???
The maths was only to show that condition damage can be balanced “despite using less stats”.
Otherwise, happy to see someone on the same boat. It sounds unobvious for many that to prevent conditions from being OP, you need less cleanse…
A good mentality, but I believe we can only dream.
Thought so. I always wondered why condi mesmers kill him within 10s once they get on him.
Condi mesmers are the slowet DPS against the lord (and all NPCs) because their damage is maximized when their target is moving (torment) and attacking quickly (confusion), neither of which the lord does.
Um, the lord does move a considerable amount if he is being kited, tho not as much as players. And I do understand that mesmer has the slowest burst of condition damage, but you have to take into the account that carrion amulet still provides decent power damage.
I probably sound like I hate conditions, but the fact is that lord dies too quickly against condis (I would give the poor kitten at least a way to clear them or even better, convert them into boons). At least the condi builds don’t have much mobility and can be stopped before they reach the lord itself.
Back in the day people played the meta d/d build with scepter and it worked fine. Its not a requirement, but you miss out on easy potential damage. I’d even argue scepter is better than dagger for 1v1.
Scepter is in an okay place how it functions currently. The biggest thing is the lack of consistent damage (though has large, hard to avoid burst) and being unable to cut through the toughness of bunker playstyles
Yup, I can relate to this as well.
I know Anet has made a lot of efforts to bring these two weapons back in play but they are nowhere to be seen. Been recently playing S/F fresh air, but why would I use scepter, when dagger has better synergy with tempest, more mobility, better autoattacks, more reliable blast finishers. Only thing dagger has a disadvantage at is range.
Same goes for dagger offhand. Why would I use a dagger offhand, when the focus is amazing, especially when traited. What is 40s CD 1200 range dash make use to me or a 4k crit (4k crits used to be massive, now they are just average), when you have a 4s invulnerability on 34s CD, 3 condi cleanse on 17s, a knock down that goes through blocks 27s CD and 20s CD aoe projectile destruction.
I know most of you will think that this is just another daily rant post, but if the devs aren’t reminded that 2 weapons on a profession with only 6 weapons are useless, they will not do anything about it (1/3 of the weapons suck
).
Talking for mostly PvP, for WvW dagger offhand has some use because of the RtL (but nothing else).
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Thought so. I always wondered why condi mesmers kill him within 10s once they get on him.
Does he have it?
I run a total hybrid. But it´s very personal and maybe not everyones taste.
Basically i mixed viper + celestial with durability rune for having a good mix of survivability and hybrid punch. I did cange a rabid ascended to viper in the forge and use mostly celestial trinkets + backpack.
With the amount of times you described your build, I would really wish you could provide a gameplay video to see how the gameplay plays out. There is only a certain amount of information you can get from simply words, so I’m really curious. Any chance you could record a vid like that?
I might have missed it, but if condition cleanse only removed debuffs, how would you remove damaging conditions themselves? I mean, there are so many random conditions flying around (right now they are both debuff and damage ones) that without any way to cleanse damaging conditions, you would get overwhelmed with damage condis (since a randomly applied damaging condition deals much more damage over time, than a random physical damage hit).
The OP of this thread is a well known necro main after all, so ofc this thread ends up being a veiled “buff me, nerf them” kinda of thread
I really like the idea, it is very good, however it is certainly not the biggest problem right now in terms of balance. The problem is that the changes this idea would take are massive and would require a great deal of changes from Anet. Either they do it all at once, or they fix the current imbalance. Or they stick to their fashion and simply continue with the current “balance” :P
I might have missed it, but if condition cleanse only removed debuffs, how would you remove damaging conditions themselves? I mean, there are so many random conditions flying around (right now they are both debuff and damage ones) that without any way to cleanse damaging conditions, you would get overwhelmed with damage condis (since a randomly applied damaging condition deals much more damage over time, than a random physical damage hit).
This is a great idea, even if the gray area only took in account the guaranteed portion of the damage done by torment and confusion. Confusion could have its own purple HP bar. Any ideas how to implement the torment one?
Edit: this would also remove people complaining about condition damage, as the real values would show on your bar (I’ve seen many players complain about conditions, even when they got downed by sustained physical damage).
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Honestly if devs just scaled Desert borderlands down by 30% in all directions (x,y,z) the map would be much more playable.
Not saying it would remove all the inherent problems DBL has, but it would definitely help. Now if we could only make it more easier to navigate by making more passages and stairs…
Nvm, mods can delete the thread. Found the answer myself (teirs are the small groups of pips in between divisions)
What does that exactly mean? Does that refer to divisions themselves, or just the small tiers in the division itself (amber has 5 “tiers” each with 3 pips).
Trying to get out of Emerald (I know I am a bit late). Can’t move an inch with my pips, since people suck so bad. Seriously, why are there so many bad players in ranked?? People dying when they are outnumbering the enemy, people have no idea how to rotate, 2+ people standing on a single node and capping it…
I don’t know if the MMR hell exists but this is what is going on for me: 2 win, 1 loss, 3 win, 3 loss, 1 win, 2 loss….
Then I ran into the guy in the attachment. No title, crappy skins and such with new players. But not wanting to judge people by looks, I thought maybe he will be good. I was terribly wrong unfortunately. He immediately ran to mid and started spamming Heartseeker on point, while standing in the enemy AOEs!? Needless to say he was dead 90% of the time, the other 10% he spent running around doing nothing.
I know this is Emerald, but still, how can somebody like this climb up here, while I’ve seen players with Wings of Ascension fully completed get queued with me multiple times and not have come out from emerald? (checked their current division).
Edit: Forgot to mention how he died to svanir 
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other classes have more than twice the survivability of an ele?
am I missing a Kappa at the end or is my /s meter off today?
Try playing marauder amulet and using damage traits. Let’s see how long you last.
Why is “damage” ele trash?
Aside from Air Overload and fresh air, it has practically no damage. Air Overload can easily get interrupted by an above average thief, and your survivability is crap too. I am assuming that a “damage” ele as you call it is using something with power, precision and ferocity.
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Damage ele is TRASH. Bunker is OP.
In all honesty, all races (except norn) have good animations for ele. From there on it’s just what you want to pick (your personal taste). Sylvari have very good ones indeed (they just feel right, my favourite of them all), asura feel like they are dancing, and humans are just humans (in a very good way, they feel natural). Charr feel robust, but their robust moves feel appropriately powerful (they just feel like they are powerful) for a melee, staff fire autoattack (Fireball) is amazing too. I don’t like their Meteorite shower channel animations tho.
lol, right now thieves get hard countered by
engi, guards and warriors
everything else is 50/50
including mesmer, they all have perma invuln + blocks but hey
thieves always get hated on, what’s new?
Cause those classes have downtime on their invuln + blocks and evade thieves don’t. Also, the fact that you are saying that thieves “always” get hated on make me believe you are a biased thief player. Every class gets hated on by players from other classes.
This build is one of those things that ruin the PvP experience. I can’t count the number of times my team died to this (mainly roaming thieves that don’t have condition removal)
Thx for the responses
There were a few reasons for keeping players in HotM when queued:
- It forces new players to recognize they have completely different builds in PvP maps.
- You won’t miss the match accept because of load screens and get dishonor.
- We can make a better user experience (match accept and map voting) without having to worry about interrupting whatever a player might be doing elsewhere.
In order to allow queuing from outside HotM, we would need to change these things.
- We would need tech to remove players temporarily from queue during load screens.
- Create better tutorials or gating for new players so they don’t hop into PvP unprepared.
- Revisit the way the match flow UI works.
Was this typed with a straight face? Wooooooow!!
Alternatively you could just let people assume the risk of dishonor—which shouldnt have too much of an impact since they are in pve to begin with….
better tutorials!!! bwahaha
And that is why we don’t let people on forums influence GW2.
I would be in favor of adding a Core only pvp option, but you have to realize that at this point it would be flawed.
If we go back to core, we would have to endure the lash of the spanking from classes that got buffed on core traitlines.
That would mean necro/warrior/thief would be on the upper floor of the dungeon, and provide us with 24/7 domination.
Anet needs to stop thinking up fantasies and put on the leather stuff. At this point the only way to revert powercreep is to put elite specs into submission or do a rollback to pre-HoT balance.
At least someone isn’t all nostalgic about pre-HoT state. I do agree that it was much more fun, but it is never going to work again.
Leagues should be:
A) Indicative of skill
B) good high quality matches.Pick one.
The fact of the matter is that you can’t have good quality matches without making division position a farce. Why? Because if matches are equal and competitive then all players regardless of skill end up advancing. To make league position relevant you have to expose bad players to good players and let the pecking order hash out. Which of course creates blowouts.
Anet’s mistake was ditching the late season 1 (post amber-shopping fix) matchmaker. Yeah league position is more skill based than it was in season 1 but the match quality was so much better back then. (well ignoring the bunker shenanigans)
Too bad more players don’t see this.
Could someone please test this out? Just equip a scepter and use the autoattack. I really wanna know if this is just my files being corrupt or smth.
Probably because Anet want you to experience the game as a whole.
Flawless and well-rounded argument by a sharp mind
What I meant is that they want you to GO into PvE and do stuff, even if you don’t necessarily agree with it. No need to be a jerk if my argument didn’t come off as I expected.
Probably because Anet want you to experience the game as a whole.
Made a 2nd ele for PvP/WvW only and tested out some different races to see their animations. Tried charr and sylvari. On both of my characters Arc Lightning acted extremely weird. The lightning itself (the origin point) comes from the players itself and not the scepter. When I switch a target during Arc Lightning cast, the animation is correct, but after I start the AA again, the origin is wrong again. Does this happen to anyone else?
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I know this has nothing to do with the current Conquest and these are just my dreams running wild and away from the boring PvP atm (I also know that Anet will never implement the actual mode).
I recently delved into WoW and I have to say that even tho the balance is crap, the Battlegrounds are an amazing experience. I’ve been toying with the idea for quite some time since and I was surprised that my friends loved it as well. That’s why I really want to hear everyone’s opinion, even if it is only for my consolation, as the game modes in the current game can no longer provide fun for me (WvW has too many gankers/blobs). Of course the gamemode would need some features to differentiate it from others:
- No point capture as it promotes bunker gameplay
- A large enough map (mobility would be of a big importance) with a healthy does of varied terrain (not too much LOS, not too many elevations)
- Some mechanics of course (intended to split up people, it would prevent forming blobs of 20 ppl)
- Rewards for playing the gamemode
I know people will probably ignore this thread, as it does not directly refer to the current PvP state, but or me, it would be the best thing there has ever been in this game. I wanna know how many people would also like this kind of game mode.
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Yes.
In what capacity, will determine it’s usefulness though. But Ya it’s certainly a “safe” way to go.
Recommended traits, weapons, stats?
The title speaks itself.
Note: Intended for WvW.
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I love it how it is. I can run it at constant 60fps + , maxed out, and it looks gorgeous.
I would hate to have to go though all the fiddling about needed to get graphics right with a new game engine.
I have a GTX 970 with an i5 ivy bridge 3.4 GHz, 8 gigs of RAM and yes, while I am exploring HoT, it works very good. Whenever I see 20+ people on screen (cities, meta events, WvW) my FPS dips down to something like 40. Whenever I am in a WvW zerg fight, the FPS goes below 30 FPS. And that is even me running very low settings.
Wow, people already riding the bandwagon that Engi is “nearly” out of meta. And just because the teams that lost had an engi doesn’t mean anything. There are so many different factors that influence a team’s success than just class.
I don’t think thief itself is the problem. Stealth on the other hand tho…
It could be improved alot simpler than that. Simply prioritizing the removal of damage conditions and you would already see an improvment.
That too.