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Rev obviously over nerfed.

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Posted by: Tomiyou.3790

Tomiyou.3790

Nobody can take you seriously when you comment stuff like this, Rev has some of the worst stability access after Thief.

What?? Ele, necro have 0 stability in their meta build (and non-meta things are straight up dead, so don’t even mention traits that give you stability). 0. Not a single stack anywhere.
And unlike rev, these 2 classes have very little damage avoidance, they just eat it all up.

Both necro and ele have stability. You should’ve said mesmer, which has 0 stab

Let’s see smart boy, where Ele or Necro has stability. Tell me where and I’ll tell you why you are wrong. (except Necro elite shout, with a 90s CD, that’s not reliable)

Ele – overload.
Necro – shroud.

Necro #3 skill in deathshroud has been nerfed significantly and is on a 25s CD, which lasts 8s. That’s not even close of any sort of good survivability while under heavy pressure from a revenant or a thief, since this is your only stability skill and you have very few stun breaks (while rev has tons). You wait it out and then necro is ded.

Ele stability on overload is a joke. You need to drop one of the most important traits to you as an ele. Perma vigor, the only trait that can provide perma regen while on an auramancer build, the best source of condi cleanse, etc. The stability on overload doesn’t come even close to this trait, while you’re bunker-healing, Invigorating torrents is a no brainer. The only real stability provider is overload earth, but that’s not gonna help you you survive focus fire unless you’ve already been in earth for 1-2 seconds.

Tho ele unlike necro has more ways to survive focus fire, but they are on a long CD and when the enemy team knows what CC is, you melt like chocolate.

See, it does have stab, and stop trying to excuse your stupidity. You said it had 0 stab and it does have stab, and not a lack of it either.

Ok yea I was wrong with my original post, they do have stability, but it’s not very common and therefore reliable, except maybe once in a teamfight. What does it matter, if ele could have stability, but effectively never picks it?

As for necro, necro has tons of other problems with survivability, which is also thanks to the little amount of stability it has. On the other hand, rev has lots of stab when it traits for it.

Rev obviously over nerfed.

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Posted by: Tomiyou.3790

Tomiyou.3790

Nobody can take you seriously when you comment stuff like this, Rev has some of the worst stability access after Thief.

What?? Ele, necro have 0 stability in their meta build (and non-meta things are straight up dead, so don’t even mention traits that give you stability). 0. Not a single stack anywhere.
And unlike rev, these 2 classes have very little damage avoidance, they just eat it all up.

Both necro and ele have stability. You should’ve said mesmer, which has 0 stab

Let’s see smart boy, where Ele or Necro has stability. Tell me where and I’ll tell you why you are wrong. (except Necro elite shout, with a 90s CD, that’s not reliable)

Ele – overload.
Necro – shroud.

Necro #3 skill in deathshroud has been nerfed significantly and is on a 25s CD, which lasts 8s. That’s not even close of any sort of good survivability while under heavy pressure from a revenant or a thief, since this is your only stability skill and you have very few stun breaks (while rev has tons). You wait it out and then necro is ded.

Ele stability on overload is a joke. You need to drop one of the most important traits to you as an ele. Perma vigor, the only trait that can provide perma regen while on an auramancer build, the best source of condi cleanse, etc. The stability on overload doesn’t come even close to this trait, while you’re bunker-healing, Invigorating torrents is a no brainer. The only real stability provider is overload earth, but that’s not gonna help you you survive focus fire unless you’ve already been in earth for 1-2 seconds.

Tho ele unlike necro has more ways to survive focus fire, but they are on a long CD and when the enemy team knows what CC is, you melt like chocolate.

Rev obviously over nerfed.

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Posted by: Tomiyou.3790

Tomiyou.3790

Nobody can take you seriously when you comment stuff like this, Rev has some of the worst stability access after Thief.

What?? Ele, necro have 0 stability in their meta build (and non-meta things are straight up dead, so don’t even mention traits that give you stability). 0. Not a single stack anywhere.
And unlike rev, these 2 classes have very little damage avoidance, they just eat it all up.

Both necro and ele have stability. You should’ve said mesmer, which has 0 stab

Let’s see smart boy, where Ele or Necro has stability. Tell me where and I’ll tell you why you are wrong. (except Necro elite shout, with a 90s CD, that’s not reliable)

(edited by Tomiyou.3790)

Rev obviously over nerfed.

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Posted by: Tomiyou.3790

Tomiyou.3790

Nobody can take you seriously when you comment stuff like this, Rev has some of the worst stability access after Thief.

What?? Ele, necro have 0 stability in their meta build (and non-meta things are straight up dead, so don’t even mention traits that give you stability). 0. Not a single stack anywhere.
And unlike rev, these 2 classes have very little damage avoidance, they just eat it all up.

Rev is fine as it is. I used to think just like you, that revenant is underpowered, but after learning it real good, I started to wreck stuff. And I play invocation → kill before killed, works 95% of the time.
Necros or warriors don’t even hit me. Thief may hit me, but gets revealed and dies. Engineers are pretty easy to handle too. The only real problem is druid, pet takes one of the 3 hits of Precision strike, so my damage is lower ofc, they have Signet of stone, can go invisible + superspeed, good sustain, apply weakness on hit. Ele is a lootbag when they don’t have shocking aura, dragonhunter gets bursted so hard he can’t retaliate.
Mesmer is a problem. A big one. Condis + weakness + daze (no stab since Invo) + lots of heal, clones take Precision strike hits instead of mesmer….

TLDR: Rev is in a good spot. You just have to know when to gtfo or when to stay and slaughter.

(edited by Tomiyou.3790)

Really Terrible Patch

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Posted by: Tomiyou.3790

Tomiyou.3790

It’s pretty sick. The things they updated open up quite a few new possibilities, I’m looking forward to it even though I don’t play ele. They’ve gotten boring to fight this past meta.

I can’t think of a class that is less useful and potent than elementalist right now.
The possibilities you have with this class are still the same.
a.If your team is half descent maybe they can carry you.
b.If you want to carry you’ll play another class
c.Thief fodder
d.Mesmer fodder
e.Delete your ele.

P.S f.Revenant fodder

A. Ele carries mid fight with area condi cleanses and healing.
B. Ok
C. Good thief fodder, some thieves will try to interrupt while ele has stacks of stability or magnetic aura and waste their initiative.
D. Really? Condi mes can’t touch ele, and illusions die to overloads after 2 hits.
E. Not even marginally constructive.

F. 100% correct, that’s the rock-paper-scissors combat model we have rn. Not an issue specific to ele, condi mes owns power rev any day.

I kinda disagree on a couple of your points:
A – I think killing someone quickly is more of a carry than actual healing, tho a good healer can turn the tides of a fight, but I’d still rather have a rev instantly delete someone, than have an ele spam heal.
C – auraheal ele’s biggest weakness is no stability (except earth overload, but that isn’t instant activation). They might have magnetic aura or swirling winds, but I would be more afraid of Steal. That thing is deadly when used at the right time (overload, during heal skill, etc) + it steals protection. A healbot ele is a piece of cake for a thief if he knows what he’s doing.
D – condi mesmer is a hard matchup for healer ele as they have instant daze with shatter and ele has no stab. They also have daze with Staff #5, good hybrid damage (which means less Diamond skin uptime), shield #5 cc. Oh and clones pretty much never die to overload, cause if ele managed to land that overload air, it’s mesmer’s bad play.

All of what I said is related to 1v1 fights, teamfights are of course completely different, but still, the lack of stability is an even bigger weakness then.

Tempest raid

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Posted by: Tomiyou.3790

Tomiyou.3790

D/W is back in meta due to recent buffs, staff is still the king on large hitboxes + where you need ranged damage. Scepter is still bad, since Anet didn’t give it any love (Dragon’s Tooth and Phoenix are pretty terrible relative to their CD, damage and unreliability).

Should Impact Strike Chain be buffed?

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Posted by: Tomiyou.3790

Tomiyou.3790

The boon steal with Steal + Impact Strike chain are one of the most deadly combos to a player who isn’t expecting to get CCed (a druid with his elite shout for example).

now you just need to get lucky to steal stability as druid pours dozens of other boons into himself every second

Stability is prioritized. Steal will ALWAYS rip stab. Oh and remember, saving Steal is a strategy. Not saving steal to either interrupt or steal might/protection/stab is considered a bad play in my mind. Plus, steal only has 20s CD. When it comes off of CD and the druid is below 50%, especially in Celestial avatar with his elite shout stability, he’s not gonna expect to suddenly get interrupted, chain CCed and killed.
Trust me, I did this all the time in the previous season.

(edited by Tomiyou.3790)

Dragon's Tooth aftercast

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Posted by: Tomiyou.3790

Tomiyou.3790

I am literally astonished that no one has mentioned the insane aftercast Dragon’s Tooth has on scepter.
For those who don’t know: dragon tooth has an insane aftercast and dodging or using an ability, will cancel the Dragon’s Tooth, even after the skill cast bar (the orange/yellow bar indicating the skill cast duration when you cast a skill) shows that you have completed casting the skill. This is tremendously annoying in an environment that forces you to keep moving or dodging (WvW/PvP), yet anet has done nothing about it. Dunno if they are even aware of it.

Dragon’s Tooth already has pretty bad damage relative to it’s cast time and reliability of the skill hitting, but I’d rather see the skill get reduced aftercast than getting its damage buffed.

Such an annoying thing ruins the amazing fluidity that is Scepter on ele and is easy to fix. I just hope a developer reads this and sees this simple opportunity to fix scepter.

(edited by Tomiyou.3790)

Should Impact Strike Chain be buffed?

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Posted by: Tomiyou.3790

Tomiyou.3790

The boon steal with Steal + Impact Strike chain are one of the most deadly combos to a player who isn’t expecting to get CCed (a druid with his elite shout for example).

[Video]Staff DD Halloween roaming

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Posted by: Tomiyou.3790

Tomiyou.3790

Perma dodge staff thief :P I can already feel the frustration behind the enemy screens.

Love the vids.

[Guide] Staff Elementalist sPvP Guide

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Posted by: Tomiyou.3790

Tomiyou.3790

I wanna see you beat a rev 1v1 while glass cannon (berserker amulet) (a good rev, not some cannon fodder typical PvP player), then we will talk about staff having some place in PvP.

Nice guide nevertheless, pretty in depth and shame staff is pretty much useless in PvP, as it is outclassed by everything else. Playing for the sake of playing it, not fun or victorious tho.

Edit: I tried staff ele in sPvP and got rekt pretty kitten hard despite maining this class for 2 years. Anyway, berserker ammy might not be the best choice for someone who isn’t used to it.
If I had to give some feedback is to make more gameplay and show it off, with tips on the side just like now.

One last question. How in the world did you manage to get 14 stacks of burning on a thief in one of your videos??

(edited by Tomiyou.3790)

buff elementalist's pls

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Posted by: Tomiyou.3790

Tomiyou.3790

Ele is mostly fine guys, get some builds. Need to be able to dodge while overloading!!!

Ele can still manage to pull about 15-25 kills a game, damage can be on par with an “OP trap guard”. Try sage D/D burn/bleed variant with old school might stacking techniques from the Cele meta. Take a warhorn if you prefer more damage/support over control. That’s just one example.

Pics has 3 different amulet results.

Your build may work, but it’s not even remotely as good as other meta DPS picks.

Eternal Coliseum Feedback

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Tomiyou.3790

What I dont like about the map:
- it looks too plain and boring
- thief elite skill that finishes you skips the shield artifact bonus of free rezz
- classes with blinks/teleports have too much of an advantage

What I like about this map:
- nothing

You mean like how all the Aoe spam classes have too much of an advantage on the small point size for contesting? The teleporting is a trade off that Thieves and to an extent Mesmers get so they can be useful and decap since they can’t fight on point and contest without dying to all of the Aoe spam. Just saying it’s a compromise that is good for the game mode

Mesmers are probably the best at surviving aoe cleave: block with shield 2x, distortion, sword 2, retreat with staff, Recharge shatter signet + distortion. Only a guardian could possibly stand on a point for that long.

Besides, Mesmer and Thief don’t even have the best mobility on the map. Revenant does. Why go around the wall, when Rev just ports directly to the target on the other side?

Should Boon strip see more play next season?

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Posted by: Tomiyou.3790

Tomiyou.3790

I think messing with boon strip can be a dangerous game to play. Some builds entirely depend on boons to survive or at least mitigate majority of damage (ele without protection is a dead ele, revenant needs his boons to function properly, tho I doubt it will destroy them if they lose them).
If boon strip became more a thing, it’s priority system would have to be changed. Or just make skills that have it have a clear tell they are coming.

The problem remains is the best tank for the majority of this game’s life has been Ele. Let’s introduce a meta where boons aren’t just fire and forget. Let’s introduce a meta where these boon heavy classes (which generally require less skill) have a solid counter in stripping them.

The problem now is you can strip some boons only to have those same boons applied a second later. I think if you strip a boon that player should have a period of time where they can’t benefit from that boon. I say somewhere in the ball park of 6-10 seconds where you can’t benefit from said boon.

An ele without boons is a dead ele, so if they introduce such a hard counter, it would be also necessary to make eles less dependant on boons. Not that it wouldn’t be a good thing.

How's pvp right now?

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Posted by: Tomiyou.3790

Tomiyou.3790

People are so cynical. If I had to give you an advice is to play it. First and foremost play the game for free and test the whole feel of the engine. IMO the whole gameplay is amazing, probably the best out of all MMOs out there due to the very good mix of tab-targeting and action combat system. It feels natural.
As for the balance, it keeps getting better. Maybe if it doesn’t suit you now, come back in 4 months and there should be a big improvement.

The amount of people playing will probably also rise since Anet promised big changes and people always come back and check it out when someone mentions “big changes”.

Next weapon for future Ele specialazition?

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Posted by: Tomiyou.3790

Tomiyou.3790

Can I have your stuff?

Srry mate, someone already called dibbs on my stuffz

Next weapon for future Ele specialazition?

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Posted by: Tomiyou.3790

Tomiyou.3790

ele doesn´t need a mainhand weapon. He has all covered. It´s a pure matter of “Style” if we get one. I prefer scepter buffed not a new ranged main weapon. What ele does´t have is an offensive ranged offhand.

If they give us another offhand I quit this game. I’ve been using scepter for 2 years and daggers for 3 years now. No way I playing with those 2 for another 4 years.

Should Boon strip see more play next season?

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Posted by: Tomiyou.3790

Tomiyou.3790

I think messing with boon strip can be a dangerous game to play. Some builds entirely depend on boons to survive or at least mitigate majority of damage (ele without protection is a dead ele, revenant needs his boons to function properly, tho I doubt it will destroy them if they lose them).
If boon strip became more a thing, it’s priority system would have to be changed. Or just make skills that have it have a clear tell they are coming.

Devs please consider this

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Posted by: Tomiyou.3790

Tomiyou.3790

Given how hard it hits, it shouldn’t be much faster than it is. You can control a lot of space by placing it over a point. I think the main problem here is the same problem I’m always pointing out: too much sustain. With sustain, you can flat out ignore the giant, hard hitting, pointy, flaming thing about to drop on you. Sustain makes high damage skills no longer threatening.

A lot of skills will become better just by nerfing elite specs. With less of something, it becomes more skillful to use it well. With so much sustain, you don’t have to time it as well to win. And adding more unblockable skills does the same thing. You don’t have to time those skills with blocks. You can just use them whenever because you’ll always have one.

“How hard it hits…” 5k when marauder for one of the most telegraphed, if not the most, skills in the game? That’s pretty bad. This ain’t pre-June 26 patch, when 5k was a lot. After June 26, 5k became pretty standard, even more so after HoT.
Tho this isn’t the the only case of a spell such as this. There are tons more (Mighty blow on guardian).

What changed?

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Posted by: Tomiyou.3790

Tomiyou.3790

Wtf you all saying? Only the 1s on stealth got nerfed when it comes to the meta build for PvP. As for Venom share, it maybe got nerfed when you traited for it, but it’s in a better spot than before (team venom share is really good).
It’s just that the current guardian, engi and druid are pure cancer to a melee thief. Sounds like you guys just cry over nothing: “all the weak weapon sets”, only staff and only its autoattack as it was doing too much damage PvE wise (and is a healthy change for PvP too, autoattacks do too much damage anyway).

The only stupid thing Anet did is was introduce a 1s CD on Backstab, but that shouldn’t affect a good thief.

Anet Please look at arcanes and conjures

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Posted by: Tomiyou.3790

Tomiyou.3790

Conjures: when you drop it it doesn’t disappear (think banner) still lasts the same duration, remove auto attacks from using charges. Reduce base charges by 5.

Arcane: increase power multiplier on damage, shield is now duration of 2 seconds not 3 blocks.

Arcana trait rework: after using an arcane gain a 5% stacking damage buff for 15s

That seems pretty good, tho I’d rather see some CD reductions in Arcanes and conjure weapon skills.

Yeah I thought about CDs but with scaling their damage i wanted to push them into a more burst category and with a tweak to the trait giving a stacking percent damage buff reduced CDs might be a bit too much but that’s always numbers to play with. I also wanted to give them a chance to possibly be used in pve with the %damage without having it be a permanent thing due to short CDs (so use it before the highest damage portion of the rotation to get the most out of it)

It would also be nice if they made picking up the conjures not interupted by movement or instant. Because there is no indication your picking it up until it’s picked up and that’s quite frustrating to move or cast a spell just a moment too fast.

The reason I want some CD reductions is too make it less punishing to pick them in a PvP scenario. (48 CD on Arcane shield is quite good, but it’s not gonna save you against someone who knows what the skill does. If they lowered it to 50s tho, then the 20% would lower it to 40s, which would be an amazing skill).

I completely agree with your point of view tho, as it is completely valid.

Anet Please look at arcanes and conjures

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Posted by: Tomiyou.3790

Tomiyou.3790

Conjures: when you drop it it doesn’t disappear (think banner) still lasts the same duration, remove auto attacks from using charges. Reduce base charges by 5.

Arcane: increase power multiplier on damage, shield is now duration of 2 seconds not 3 blocks.

Arcana trait rework: after using an arcane gain a 5% stacking damage buff for 15s

That seems pretty good, tho I’d rather see some CD reductions in Arcanes and conjure weapon skills.

Dragonhunter isn't op, 4 of them are!

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Posted by: Tomiyou.3790

Tomiyou.3790

I would disagree. I’d rather see druid, scrapper and dragonhunter nerfed by a small amount at the same time. Would be more healthy for the whole game.

Is it patch day today?

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Posted by: Tomiyou.3790

Tomiyou.3790

With season 5 in 3 weeks.

Lord needs buffs

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Posted by: Tomiyou.3790

Tomiyou.3790

Better suggestion: nerf all the powercreep introduced with HoT.

better suggestion get pve out of pvp. seriously.

better suggestion disband Raid team and delete the Raid.

What are you talking about? I love raiding even tho I pretty much only enjoy pvp. Anet has the ability to split PvE and PvP, so getting PvE involved in this shouldn’t even be a thing.

What he meant with get pve out of pvp is that Lord is Ai powered entity within the game which is infinitely more stupid and has no proper mind to defend himself. That is why pretty much only numbers matter for ai entities in PvP and thus should be removed. (as ai with op stats will never be as good as a player)

Lord needs buffs

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Posted by: Tomiyou.3790

Tomiyou.3790

Could we please make lord take less damage from aoes like minions? Cause I see 2 engis get on him and trust me you can’t kill them, nor can you save lord. We had an ele healer on him and he still couldn’t save lord, even when 4 teammates from my team came to defend. We just couldn’t do anything with the engi constant gyro daze, while lord was stunned 50% of the time.

When I see scrapper or condi warrior go on lord, I know it’s gg.

Or just reduce the points he gives to 100.

(edited by Tomiyou.3790)

Necro lack of survivability is unacceptable

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Posted by: Tomiyou.3790

Tomiyou.3790

The thing is, when you allow necros to have good escapes and survivability, they become broken. I’d suggest Spectral Walk become an F2 skill and that’s it. Nothing else.

and whats the point? you port back to zerg and still die? Its a light armor caster. It needs a real teleport then if we want to improve mobility.

A stunbreak you don’t need to spec into, useful against thieves to confuse them, lets you heal in peace as it doesn’t have a cast time when you return to the original position, free swiftness, free life force gathering while it’s active.

“What’s the point?” – Maybe necro could use more, but it would be a great start you know and fits in with the whole theme of the class.

Its nice and all but in ranked the same will happen like with flesh wurm port. It doesn’t help you survive as some of the classes just port to you and you die like always. So it doesn’t solve the current imbalance.

If a rev can teleport to a necro, it can teleport to everything else too. And you also said it needs a real teleport. As far as I know a rev doesn’t care whether you have a real teleport or not, spectral walk would be in my opinion even better, as you could set it up in places rev can’t get to with teleporting or set it up in dh traps.

But think of it this way: you expect 3 enemy players to jump to you, so you already start your spectral walk. They jump on you and you enter reaper shroud to eat most of the damage they put out. When they would instead cc you and you would die, you teleport back. Suddenly, the 3 players have no target, you are free to heal and return damage and your team can pressure the players that just used their CDs. This would work with or without real teleport

If you give necromancer lots of mobility, it would OP. Necro has the best debuffs in the current metagame by far (weakness, chill, poison, extremely underrated) and terrifying damage (conditions can easily overwhelm you, unless you are druid). The only thing it really lacks is mobility, and if you give a lot of mobility to it, it suddenly becomes OP.

Just reduce CD of Spectral walk to 45 seconds and make in F2 ability. Bad necros will die, good necros will rule.

sPvP. I am so lost, need motivational advice.

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Posted by: Tomiyou.3790

Tomiyou.3790

Don’t listen to people that thief is trash in sPvP. It’s just that guardian is pure aids to d/p thief, so you pretty much only wait for Steal + backstab and then Head shot. Decap and spam poison with shortbow on downed ppl. Sounds simple, but it isn’t. Not with the amount of random aoe damage and cc flying around.

Necro lack of survivability is unacceptable

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Posted by: Tomiyou.3790

Tomiyou.3790

The thing is, when you allow necros to have good escapes and survivability, they become broken. I’d suggest Spectral Walk become an F2 skill and that’s it. Nothing else.

and whats the point? you port back to zerg and still die? Its a light armor caster. It needs a real teleport then if we want to improve mobility.

A stunbreak you don’t need to spec into, useful against thieves to confuse them, lets you heal in peace as it doesn’t have a cast time when you return to the original position, free swiftness, free life force gathering while it’s active.

“What’s the point?” – Maybe necro could use more, but it would be a great start you know and fits in with the whole theme of the class.

Necro lack of survivability is unacceptable

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Posted by: Tomiyou.3790

Tomiyou.3790

The thing is, when you allow necros to have good escapes and survivability, they become broken. I’d suggest Spectral Walk become an F2 skill and that’s it. Nothing else.

Fun high damage spike builds WvW?

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Posted by: Tomiyou.3790

Tomiyou.3790

Lightning rod is the answer. Most builds that use Lightning Rod can do some serious damage.

Why do people complain about DH

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Posted by: Tomiyou.3790

Tomiyou.3790

Ele still is a lot better than dh in high mmr games. I don’t know what you are up to.

DH is my favorite class to play against by far and the one I do not want to have on my team, especially given how prevalent druids and revenants are.

I remember having a team of 4 dragonhunters. The ranger couldn’t even use his elite, poor sod. It was just trap, trap, trap, my Steal + backstap, trap, trap and he was dead. Rev died under 10s too.

Trump plays a Guardian.

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Posted by: Tomiyou.3790

Tomiyou.3790

On the one hand, you have people claiming the game is unbalanced because every class and every spec isn’t able to kill everything else with the right skill level but on the other hand other people (sometimes the same people) complain thay gw2 pvp should be similar to pvp in games like overwatch that are rock vs scissors vs paper based (meaning specific classes counter specific classes).

Does the pvp community in this forum even know what it really wants?

That’s just the point. PvP forums are made up of people who all have different opinions. It’s just that we can all agree, that the amount of cc dh puts out is maybe a little too strong.

Trump plays a Guardian.

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Posted by: Tomiyou.3790

Tomiyou.3790

Besides, this post is about dragonhunter. Not rev. Rev is pretty balanced imo (and that’s coming from someone who mains thief). Dragonhunters on the other hand…

I mean, thieves counter revs and are countered by dhs, so… gw2 forums are amazing man

Rev counters thief? Really? I mean, they have lots of ways to deal with a thief (revel, aoe damage, cc, nice sustain). The only thing you have to be careful about is steal.

But yea, dragonhunter is aids for a thief compared to a revenant (traps …)

Soloq thinks medi trapper is full trapper

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Posted by: Tomiyou.3790

Tomiyou.3790

Guys, dragonhunters are a bit overtuned in PvP. Even if you main dh, you can’t deny that. Not a lot, but a little bit (I’m looking at you daze on trap).

Why do people complain about DH

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Posted by: Tomiyou.3790

Tomiyou.3790

Rev has just as much blocks and invul but they also have one of the best mobility in the game whereas DH has no mobility. Rev are much harder to hit than DH imo.

Rev requires a higher level of mechanical skill and cooldown awareness to be able to chain the defensive successfully. Once you pass that threshold though, it’s an absolute terror that can take apart pretty much anything unless it gets kittened by condis.

Plus rev doesn’t interrupt you every 5 seconds. If they removed daze on traps, guard would be balanced (removed in PvP only ofc).

Is there too much CC?

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Posted by: Tomiyou.3790

Tomiyou.3790

Yes. Absolutely. But nothing is going to change, I can tell you that.

PvP guilds and meta builds?

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Posted by: Tomiyou.3790

Tomiyou.3790

If I join a PvP guild, is it expected to run only meta builds? Or can you run more off meta builds too?

Unevadeable DH F1 pull too strong?

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Posted by: Tomiyou.3790

Tomiyou.3790

they just need to add a way to tell its going to be casted, like ranger lb 4 or warrior lb 5

Or like Ranger’s Raygun of a pet? That 7k damaging AI skill has no warning and 3x more dangerous than some unblockable pull.

Nope, Bristleback’s barage isn’t instant, it takes around 1.5 seconds, plus it makes a very distiguishable sound.

Only for ranger, it has 0 sound for enemy.

What? I can hear it.

Unevadeable DH F1 pull too strong?

in PvP

Posted by: Tomiyou.3790

Tomiyou.3790

they just need to add a way to tell its going to be casted, like ranger lb 4 or warrior lb 5

Or like Ranger’s Raygun of a pet? That 7k damaging AI skill has no warning and 3x more dangerous than some unblockable pull.

Nope, Bristleback’s barage isn’t instant, it takes around 1.5 seconds, plus it makes a very distiguishable sound.

Trump plays a Guardian.

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Posted by: Tomiyou.3790

Tomiyou.3790

Guardians:
-can block, heal, and use invulnerability (consequently they can survive a 1vs1 forever)
-can deal insane amounts of damage in a short amount of time with traps
-can provide boons for teammates
-has an insane amount of mobility for a melee class
-can choose to lay traps and shoot enemies from ridiculously long range

I’ve come to the conclusion that class balance in this game simply doesn’t exist. I’ve been playing mmo’s ever since I was 5, and I have never seen a game come out with such overpowered classes.

Revenants:
-can evade while dealing massive damages as well as heal (consequently they’re the best melee classes in the game with only condi and teef as a counter)
-can deal insane amounts of damage in a short amount of time
-can provide boons to teamates, better than DH
-has an insane amount of mobility for a melee class, more than DH
-can choose to remain mobile while concurrently evading and bursting
-is a direct counter to DH

I’ve come to the conclusion that class balance in this game is based on proper class compositions between each team. I’ve been playing mmo’s for 21years and I have seen several games with poorer class balances. Never have I seen a game with such a skillcap difference between SoloQ casual players and higher-tier Tournament games.

Isn’t so good in a team fights, as his damage is largely reduced against multiple opponents and is very susceptible to condi clear. Has very static rotations and therefore is easily interrupted and killed. Unlike dragonhunters instant dazes, which save him more than revenants damage->heal healing skill.

Revs are known to be +1 fighters, basically Thieves 2.0. They can single out players on point quite well, even countering DH in a skirmish mid fight. Only way we can counter him is if we burst first, forcing him to use his survival skills early rather than later but the rest of your team will be focusing Necro or Ranger. We also pray that ToF hits and the F1 pulls. If not then we’re left with very little dps options.

Revs rotations are far from static. Cele d/d Ele was a heck of a lot more static a year ago but we all know how strong of a class that was.

Trust me, I easily know when a Surge of mists is coming, I know when they will use #3 on sword, then they will kite, it’s pretty easy. Just play rev for some time and you’ll kill them without effort (at least I can while playing thief).

Besides, this post is about dragonhunter. Not rev. Rev is pretty balanced imo (and that’s coming from someone who mains thief). Dragonhunters on the other hand…

(edited by Tomiyou.3790)

Too much rezzing power

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Posted by: Tomiyou.3790

Tomiyou.3790

More like stability has been thrown around like candy that you can’t reliably interrupt their process. Both protective reviver and SnR are major traits that come with an opportunity cost, when you think about it they should have bonus effect on ressing. In the past team bunker/support would need to reserve their stability when an ally is calling out that he’s going down (particularly obvious in WvW small group roaming or teamQ), now everyone just spam everything.

Also if you’re running rev or some burst spec, cleaving downed people has about the same speed as stomping one. So it helps with stopping people from ressing players while hurting their team and buying yourself time to interrupt them.

Problem is, that dragonhunter knocks you back and I play invocation rev (no stab). It’s just sorta disheartening, to waste tons of cooldowns to down a rev or a necro with all the cc spam and healing flying around, then get interrupted by dh trap and targets rezzes. But I feel Anet likes this mechanic in esl PvP, even tho it’s the most lame thing that happens to me in PvP. Just shows how Anets plans differ with the majority of players, who don’t like the power creep.

Trump plays a Guardian.

in PvP

Posted by: Tomiyou.3790

Tomiyou.3790

Guardians:
-can block, heal, and use invulnerability (consequently they can survive a 1vs1 forever)
-can deal insane amounts of damage in a short amount of time with traps
-can provide boons for teammates
-has an insane amount of mobility for a melee class
-can choose to lay traps and shoot enemies from ridiculously long range

I’ve come to the conclusion that class balance in this game simply doesn’t exist. I’ve been playing mmo’s ever since I was 5, and I have never seen a game come out with such overpowered classes.

Revenants:
-can evade while dealing massive damages as well as heal (consequently they’re the best melee classes in the game with only condi and teef as a counter)
-can deal insane amounts of damage in a short amount of time
-can provide boons to teamates, better than DH
-has an insane amount of mobility for a melee class, more than DH
-can choose to remain mobile while concurrently evading and bursting
-is a direct counter to DH

I’ve come to the conclusion that class balance in this game is based on proper class compositions between each team. I’ve been playing mmo’s for 21years and I have seen several games with poorer class balances. Never have I seen a game with such a skillcap difference between SoloQ casual players and higher-tier Tournament games.

Isn’t so good in a team fights, as his damage is largely reduced against multiple opponents and is very susceptible to condi clear. Has very static rotations and therefore is easily interrupted and killed. Unlike dragonhunters instant dazes, which save him more than revenants damage→heal healing skill.

Too much rezzing power

in PvP

Posted by: Tomiyou.3790

Tomiyou.3790

After playing tons of matches with thief, I started noticing a pattern. Teams which had more rezzing power usually easily won, as there weren’t enough negative consequences of getting downed when the enemy team head druid and dragonhunter. For example: I down a revenant, guard aoe knockback from rezz trait, druid Signet of stone, almost instant rez, druid Celestial Avatar, heal, back. All this time the other team wasted precious CD on skills to interrupt and cleave the enemy, so the enemy team usually won since, the rev that just got rezzed instantly was able to continue with his damage output.

I believe rezzing power should be reduced (make poison 2x as effective, reduce rezzing speed).

On one hand, there is too much rezzing power, while necros are kinda reliant on it (as they are pretty much the most dangerous but the easistet target to kill). Maybe they should give necros something special when they get downed/get rezzed to compensate. It would also fit with the whole class theme.

(edited by Tomiyou.3790)

Elementalist rework Patchnotes

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Posted by: Tomiyou.3790

Tomiyou.3790

People are lauding this? This is some player buffing what he likes completely disregarding the cost of what he doesn’t or the overall effect on the class.

For one, you’re proposing making both earth and fire more power based at the cost of conditions? Really? So you think we have too much build diversity then? Because I can’t see any reason at all to nerf our conditions other than just flat out wanting us to never have viable condition builds.

Second, these buffs would serve to continue the endless cycle of buffing the ele up only to nerf him down again. They are to the exact same areas as every change the developers have made before you; power damage, evasion, condition clear, and mandatory rapidfire use of the attunement swapping. And none of those changes, made by the developers, did any good, and neither would these; they would just continue the cycle.

We need changes to the mechanical function of our class. You CANNOT balance a class with solely active defense against eight others which have both innate defense, and active defense. We need defense available to our class which is NOT in ANY WAY connected to active skill use. And then our active defense skillset can actually be balanced like the remaining classes; and won’t be prone to abuse with changes that even equate to a light breeze, let alone the more heavy handed changes we actually need to get any build diversity.

You think Anet would actually take time for something like this? Nah. They never will, as they have never done so. The only hope for that are elite specializations.

Next weapon for future Ele specialazition?

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Posted by: Tomiyou.3790

Tomiyou.3790

Actually, I have changed my mind. Anything, but an offhand weapon. Pls anet, I don’t want to use dagger or scepter for 5 more years,

Elementalist rework Patchnotes

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Posted by: Tomiyou.3790

Tomiyou.3790

This is probably one of the best posts I’ve ever seen in Elementalist forums xD
Too bad Anet won’t ever introduce them. Some of them I would not full agree with, but 95% of them are amazing. Oh and, you have to be careful to not buff bunker tempest too much, or its gonna be OP and get ele nerfed again. Tho in the current state that it is in, it’s highly unlikely that these simple changes to off pick traits, utilities and weapons would buff the bunker version.

One can only hope.

Next weapon for future Ele specialazition?

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Posted by: Tomiyou.3790

Tomiyou.3790

I’d like to see sword, greatsword or rifle. Tired of seeing dagger/focus constantly.

The july-september synthesis

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Posted by: Tomiyou.3790

Tomiyou.3790

You are a guardian player so your vision of what is competitive is a little bit blurred. I’d say the best season was season 3, the guardian spam has kinda ruined the game for me in this season.

You mean the season that guard sucked the most?

And he talks about blurred perspectives.

That season only guard sucked. All other classes were competitive, but that is just not the case with the current season. Also, guardian used to be my main, I always check ele changes first, then guard and so on.

Why did I even write this topic? It’s a stupid post, which got an even more stupid answer. Screw these forums, ppl just come here to argue.

Balance changes incoming?

in WvW

Posted by: Tomiyou.3790

Tomiyou.3790

http://dulfy.net/2016/09/20/gw2-sept-20-developer-ama-on-reddit/
Link to the post. It has a compilation of info Anet gave on an AMA on reddit.