Showing Posts For Tomiyou.3790:

OMFG Anet!

in Guild Wars 2 Discussion

Posted by: Tomiyou.3790

Tomiyou.3790

ANET has once again devalued Mesmer.

Revenant now has ALACRITY!

What then is the point of Chronomancer please?

I’m beside myself… this is almost beyond bearing.. Confusion, Moa and now Alacrity given away like candy.

No Mesmer may not have a unique skill or place in the game.

Alacrity is too strong not to be given to a different class. Besides, Chrono provides quickness to 10 players with just a Time Warp. What is there not to love? You can also use minstrel gear and no one ever dies in your group.

Next patch is totally PvP focused, right?

in Guild Wars 2 Discussion

Posted by: Tomiyou.3790

Tomiyou.3790

This patch did some amazing changes for PvE and I couldn’t be more excited.
But, this kinda left the PvP in the dark, apart from a few changes, which aren’t really that significant, as I didn’t really increase the power of underpowered builds (shatter mesmer, fresh air ele, etc).
I really wanna know if devs do their patches like PvE -> WvW/PvP -> PvE -> WvW/PvP -> ….?

Scrapper needs a trait rework in PvE

in Engineer

Posted by: Tomiyou.3790

Tomiyou.3790

I’d rather see it given to CORE engi. Put it in the tools traitline. Scrapper already has enough use in other 2 game modes. Plus the ress with gyro is extremely strong, could be borderline OP in raids.

Engineer is the only class that doesn’t use its elite spec in PvE metabuilds. Literally the only one. Saying “scrapper is good in 2/3 game modes so it’s fine” is kind of strange when every other elite spec is good in 3/3 game modes. Also, no, the function gyro isn’t “OP” in raids; sure, it’s probably nice to have if you’re playing with beginners, but that’s the thing: it’s only useful if you fail in the first place. It’s just not worth the DPS loss.

What I had in mind was a trait that would buff power builds in PvE and PvP alike. And since it would be place in Tools, the meta builds couldn’t take advantage of it (because Alchemy and Inventions are pretty much a must)

ANET, please help us engi's.

in Engineer

Posted by: Tomiyou.3790

Tomiyou.3790

PvE buffs? Sure, it needs them badly. PvP buffs? Don’t even think about it. PvP has suffered enough from powercreep.

High risk, High reward?

in PvP

Posted by: Tomiyou.3790

Tomiyou.3790

After all I could necro and have a crowd of clones that will explode on death. I’d even have a personal portal.

All three of those choices would have a significantly better survivability and likely better damage.

Necros do not have better survivability than a Mesmer. That’s a flipping joke right?

I think he plays a power shatter mesmer and he is right, necro has better survivability in that case.

Roaming Build similiar to pvp meta

in Revenant

Posted by: Tomiyou.3790

Tomiyou.3790

My suggestion is to go look at Revenant roaming vids on YT.

Warrior, resistance and boon removal

in PvP

Posted by: Tomiyou.3790

Tomiyou.3790

If you die for warrior, then I regret that you need to train more, just like I did, because warriors are in a level as they should be, and I play with core ranger yet.

Umm? What? I said that condition builds stand next to no chance against warrior as their conditions pretty much can’t even touch them. Way too much condition removal. I’m not saying “warrior is extremely broken and OP, anet nerf!”
Having a build that removes conditions more than the old Diamond Skin on ele isn’t healthy.

I use a p/d condition thief build against warriors. He does pretty well against them with conditions.

Steal resistance then kite way using a combination of immobs and ports so as to ensure the burst can not be used as a cleanse. Now there are warriors that also trait cleanse on entering berserk mode but they are fewer .

This of course means you can be compromised if friendlies on your team are up close to the same allowing said warrior to get those bursts off.

As a heads up Sigil of Absorption has resistance removal as a priority.

Right, forgot about thief. Well, Steal is amazing and the daze + boon strip is actually the thing that is best about it. Unfortunately other classes don’t have its ability.
Berserker stance pulses Resistance so removing it once is useless. Resistance on Healing Signet, well, you’d be lucky if Sigil of Absorption isn’t on CD when the warrior uses it.

Warrior, resistance and boon removal

in PvP

Posted by: Tomiyou.3790

Tomiyou.3790

The unfortunate thing in this instance is that Warriors do not provide auras, aoe healing, protection, might or swiftness in the highest tiers of play. We do damage, have good to great mobility (when running power) and we have decent CC. That’s pretty much the only team utility we have.

This thread is about over abundance of condition removal on warrior. Not whether it has the abilities of other classes. Besides, eles throws away many thing to achieve the boons and healing it provides. Ele goes pretty much full bunker and heal to even stand a chance, while warrior picks 1 traitline and bam, you have very good sustain.
As for it having “team utility”, that is exactly the reason they are played 1v1. And in that 1v1, condition based builds can not beat them, unless the skills of the players in that 1v1 is vastly apart.

Warrior, resistance and boon removal

in PvP

Posted by: Tomiyou.3790

Tomiyou.3790

Dodging arc divider is impossible? I don’t know, to me it’s really obvious. Most wars spam it as soon as they enter berzerk mode. I can dodge it most of the time.

As far as most condi builds not having access to boon strip, that’s just untrue. Run a sigil of nullification. On top of that, thieves, mesmers, revenants, and necros have easy boon removal that they don’t need to go out of their way to get. Other professions have it too, but there’s probably too much opportunity cost. IE; engineer.

Overall, this really smells of a l2p problem, as warriors don’t have 100% resistance uptime at all. And as stated before, even if they did, there are many options for removing it.

And if you’re talking about wars winning 1v1’s, that’s pretty normal. War is probably the strongest 1v1 class there is at the moment, and the condition mitigation is only 1 factor in why they’re good. Wars in team fights don’t shine nearly as much. They’re pretty balanced.

First of all, nullification sigil is useless. Having it remove the Resistance is not an option, as the resistance on Berserker stance is pulsing and you are lucky if actual boon removing procs at just the right time, for it to remove resistance.
Secondly, mesmer and revenant do not have boon strip in their meta builds. Engineer would need to pick up some pretty bizarre skills to have access to it.
As for dodging the Arc Divider, yeah. I dodge it pretty much always when they swap into Berserk form. However, dodging it afterwards is a different thing, especially if warrior knows what he is doing.

Anyway, this is not at all a l2p issue, as warrior has lots of condition removal and is very hard to kill with conditions, for example, beating it with a condi engineer is pretty much impossible. Burn guard even worse, condi rev loses too.

Warrior, resistance and boon removal

in PvP

Posted by: Tomiyou.3790

Tomiyou.3790

If you die for warrior, then I regret that you need to train more, just like I did, because warriors are in a level as they should be, and I play with core ranger yet.

Umm? What? I said that condition builds stand next to no chance against warrior as their conditions pretty much can’t even touch them. Way too much condition removal. I’m not saying “warrior is extremely broken and OP, anet nerf!”
Having a build that removes conditions more than the old Diamond Skin on ele isn’t healthy.

A Sustain trait tailored for Fresh Air

in Elementalist

Posted by: Tomiyou.3790

Tomiyou.3790

Imo, fresh air lacks damage. Also, depending on whether you choose earth or water, you either give up condition removal or damage mitigation/avoidance. If you could somehow take both and have more damage overall, it would be pretty darn good imo.

Thief and Pulmonary Impact

in Thief

Posted by: Tomiyou.3790

Tomiyou.3790

OP, you claim that nerfing PI will allow for a greater range of weapon choices, but yet you also say that it’s not a significant source of damage. If it’s not a significant source of damage, how will nerfing it put d/p in line with the other weapon sets?

This also assumes that the other weapon sets are not taken because they’re just not as good relative to d/p. I feel that the d/p prevalence is because other weapon sets require playstyles that other classes easily counter, either with reflects or AoEs.

And honestly, if I’m to give up one of my few condi clears, I’d want something that’s worth giving up for.

Things always get worse, before they get better. It’s exactly the same with ele as it is with thief. You take focus away from ele, and it becomes the single worst profession in game when it comes to pvp. You take d/p away from thief and it comes very close to that. Balancing a class around a weapon set is terrible.
Yes, when you nerf the only thing keeping a class viable, you push them out of meta. But after you do that, you can buff other areas so the whole profession gets better. Not just one single build.

And when it comes to PI not being a significant source of damage, I stated it wrongly. It is, it’s just that even if you would take that away from thief, it would hardly make a difference. PI simply further insures that d/p is the alpha and omega of thief viable builds.

Warrior, resistance and boon removal

in PvP

Posted by: Tomiyou.3790

Tomiyou.3790

This is probably going to get a lot of hate from warrior fanboys, since people from these forums can’t accept any kind of criticism. Applies to all professions, not just warrior mains.

Warrior in my opinion has way too much condition hate and resistance. (and dodging Arc Divider is pretty much impossible) Especially resistance wrecks condition classes that don’t have any boon removal. So any classes that aren’t necromancer, simply don’t stand a chance against warrior.
Just think about it, chrono is a rare exception, because a lot of its damage comes from physical damage on shatters, but that’s it. And to all those who disagree with me, try beating a good warrior with a condition build, that isn’t necromancer or mesmer. It is nigh impossible.

I can just see people picking one single statement from this post and bashing on it, rather than discussing the main point of this post: warriors has too much resistance and thus beating it with most condition specs is almost impossible, unless you also have good physical damage, which most condition builds unfortunately don’t have.

(edited by Tomiyou.3790)

Warrior is overpowered

in PvP

Posted by: Tomiyou.3790

Tomiyou.3790

Correction: it is too easy to play.

So are most of the classes

Nah, warrior and dragonhunter stand above the rest. It’s just that mastering it completely takes a bit more skill, but still less than others. Always was like this.

Warrior is overpowered

in PvP

Posted by: Tomiyou.3790

Tomiyou.3790

Correction: it is too easy to play.

Thief and Pulmonary Impact

in Thief

Posted by: Tomiyou.3790

Tomiyou.3790

There’s been a lot of talk among the thief community about upcoming balance changes and nerfs. Pulmonary Impact definitively deserves a nerf, something like 30% damage reduced in my opinion.

Hear me out first. No, I don’t hate thief, in fact I love it. My second most played profession and my go to carry in PvP. However, d/p has been so good for the last 2 years, that the entire class has been balanced around it. And Pulmonary Impact just further insures that. Besides, thief isn’t at all reliant on PI for damage right now. Steal, mobility, Shadow Shot and autoattacks are the real reason thief is so strong when it comes to raw damage output.

I’d actually want to see damage removed from PI and some other mechanic added to it, as PI is also one of the reasons that keep other playstyles of thief underpowered. Nothing right now can even come close to interrupts and the mobility, blinds and damage output of d/p.

This somewhat sorta applies to WvW. I know stealth there is straight up almost OP, but can’t do anything about that. However, thieves running full zerk with a bit of marauder stats do way to much damage with PI. They simply backstab, then use Steal and Headshot to make sure their target stand little to no chance (looking at you necro)

Another balance suggestion thread

in PvP

Posted by: Tomiyou.3790

Tomiyou.3790

I disagree with most of them. Simply put, I think there are better ways to nerf the elite specs a bit further. For example, Procession of blades could work like this: every time it hits an enemy, it increases its damage by 10% stacking additive. Test of faith could work like this too, it would further increase the skill necessary to pull them both off.

Scrapper needs a trait rework in PvE

in Engineer

Posted by: Tomiyou.3790

Tomiyou.3790

I’d rather see it given to CORE engi. Put it in the tools traitline. Scrapper already has enough use in other 2 game modes. Plus the ress with gyro is extremely strong, could be borderline OP in raids.

Is lying about LI worth it?

in Fractals, Dungeons & Raids

Posted by: Tomiyou.3790

Tomiyou.3790

This is gonna be a bit controversial, but I need to get it off my chest.

I really want to get into weekly raiding, but there is only one thing keeping me from doing so: Legendary Insights. I am fairly confident I am a decent player (I know this sounds kind weird to say it like that) as I am well versed in the mechanics and also combat of gw2.
I already have 30 LI, but groups often ask for 60+ (which is just stupid, since I am very good at w1, while having no clue about mechanics of other wings, but still, LI seems to be everything …..)
So, should I lie about the missing 30 LI and ping them with the item code in order to find a group for w1? Do people ask you to split the stack of those 60 into 40 and 20, or is a simple ping showing 60 LI enough to get a group to accept you?
After I would actually get more LI, I would look up guides and start clearing other wings, but lying kinda turns me off as I hate liars myself.

Let's talk PvP, Ideas and improvements.

in PvP

Posted by: Tomiyou.3790

Tomiyou.3790

If they just released a rework like they did back with June 23, people would probably again gain a lot of interest for the PvP side of the game as finally being able to use new and crazy things would attract back lots of players. Plus it would help the balance issue.

WvW Ain't fun like this

in WvW

Posted by: Tomiyou.3790

Tomiyou.3790

You don’t even have the outnumbered buff. Somenthing is off…

I saw many at the spawn. What probably helped too is that ER had practically noone online so almost all of players from Kodash could fight in front of our spawn.

WvW Ain't fun like this

in WvW

Posted by: Tomiyou.3790

Tomiyou.3790

How am I suppose to have fun in WvW?
I play on Aurora Glade and I just can’t figure out how some people enjoy this game mode. This week we’ve been put against Kodash and Elona Reach and let me just say that it’s the most boring match up I’ve ever had. Especially Kodash is just stupid.
Kodash outnumbers both AG and ER combined and then they simply put loads of ballistas, arrow carts and cannons somewhere where Meteor Shower for example can’ t reach and press 2 buttons. Try to cut their supply line, 6 ppl waiting for you in the camp. Every now and then some larger blob with 30 people show up, clean everyone and move on.
Some of you will probably say, just go roaming, well, roaming is dead. Noone is going anywhere, unless it’s 3+ ppl together.

Then a capable commander comes online, we destroy them, then they send a group twice larger than before. Rinse and repeat.

Seriously tho, can’t we just copy WoW and introduce Battlegrounds. Way more fun than Zerg Wars 2.

Attachments:

Make s/d great again

in Thief

Posted by: Tomiyou.3790

Tomiyou.3790

You used to take s/d because of the extra dodges you would get. With the new daredevil elite spec, you don’t need more dodges.
I think S/D is lost forever

ANET FIX REVENANT!!!!!!!!

in Revenant

Posted by: Tomiyou.3790

Tomiyou.3790

You do realize screaming ANET FIX REVENANT won’t make them magically change their schedule and release a fix in the next week. Wait for the schedule and they will surely release a balance patch that will buff revenant and nerf thief, making the two classes that clash equal in strength.

Question about decay?

in PvP

Posted by: Tomiyou.3790

Tomiyou.3790

decay does not affect ur mmr, it affects ur leaderboard position and volatility.

Volatility?

Question about decay?

in PvP

Posted by: Tomiyou.3790

Tomiyou.3790

If your decay gets you from plat to bronze, do you then play with brozne players to climb back up again or do you play with plat players?

Any plans to fix revenants?

in PvP

Posted by: Tomiyou.3790

Tomiyou.3790

Well, wait until balance changes come at the beginning of a new season. I doubt that posting threads like these will make devs hurry out their balance patch.

Oh and just so you know, they probably look at statistics of ranked PvP and judge whether something sucks or not based on that. Not forums, which is a great thing by the way.

Melee needs to hit much HARDER than RANGED

in PvP

Posted by: Tomiyou.3790

Tomiyou.3790

Lol wut.

Thief 2 doesn’t teleport, you’re talking Shadow Shot, which is 3. And even then, the whole idea is to get Thief CLOSE.. yano.. MELEE range, lol. Thief has to do most of it’s damage up close, unless you play P/P (which is bad) or P/D (which is also pretty bad). So… yeah we need to get close.

Ele doesn’t come into your arguement because I wouldn’t called Dagger “ranged” as such, and they do no damage anyway so that’s a non-issue. If you die to Staff Ele then you’re bad, same goes for Scepter.

Engi uses Hammer, so doesn’t even fight at range.

Necro can’t kite literally anything so the range they have is an non-issue.

Ranger is the only one out of the ones you listed that can EFFECTIVELY kite and pressure from range. And yano… that’s the entire point of being a Ranger, lol.

Melee does generally hit harder than Ranged.

false for necros they had one of most powerful disengaging tools(fear) that in this meta is not used or the few they equiped is used on ofensive maners not implies that they cant kite
and the same for other classes , that meta uses some things that not implied that their are designed around another ideas and all clases minus the heavy ones and thief are designed around ranged

Almost every class right now is using 90% melee stuff. Sure the chrono has some range to its skills, but it’s intended as a point holder, which means you MUST stand in point = melee. Same with druid and dh, they need to stand on points and even if they want to stand outside the melee cleave, all the projectile hate usually forces them to come melee.
As for necro having fear to kite, tell that to warrior or thief. These two classes are so strong against necro not because they can stick on it, but because they can cc it.
The best kiting potential on necro is chill and #2 in shroud.

spvp is garbage

in PvP

Posted by: Tomiyou.3790

Tomiyou.3790

That doesn’t mean that the spvp is garbage. You just sound like a salty player who is bored of the game so he looks to non meta builds (currently almost all core builds) and sees they suck (which they do). But spvp doesn’t suck cause of that. I’d say it’s one of the best season so far, pretty much all classes viable, with the exception of rev, where you really need to be good at it to work. But if you are good, it carries. Hard.

Soloq: where you belong

in PvP

Posted by: Tomiyou.3790

Tomiyou.3790

Do you think that you get bad teams more often than your enemy? Do you have the worse team more than 50% of the time?

I do actually. Having team that doesn’t instantly wipe at mid is rare. Having team that doesn’t feed far is rare. Having team that doesn’t fight on roads all match is rare. Having team that actually defends points is extremely rare.

On other hand i get teammates that stomp clones, die to Svanir, let enemy decap points right in front of them, absolutely ignore map pings that indicate enemy movement and just run around on roads, don’t focus target, attempt to solo lord all match, thieves that attempt to 1v1 enemy ranger/scrapper on… enemy’s point etc.

I should start to record my matches and make potato compilation.

I don’t understand what you guys are doing, but I have a team that wipes instantly only in 1 of 20 matches. Gold 1 currently.

My Suggested Buffs to Dagger Offhand Ele

in PvP

Posted by: Tomiyou.3790

Tomiyou.3790

Dagger off hand is overall bad now because professions have way more sustain respect to the golden age of d/d, reducing CD or increase dmg would do absolutely nothing in the grand scheme of things.

You’d need new functionalities all together to make Dagger off hand competitive without making it OP.

D/D ele is for mele combat therefore, you need something that works against current melee meta specs: berseker-thief-mesmer( with shield more or less)-dh-scrapper-reaper( thx to RS)-revenant- ranger….basically all classes atm can be very effective at melee range except ..offhand dagger ele so what do you need?

You’d need ways to deal with condi bomb, projectiles, CC spam, ganking etc etc

..And this is where you can stop dreaming abut the return of d/d ele, the more defence you add to dagger off hand..the more you get close to a berseker 2.0,the power creep on other professions is far too severe to buff anything on anybody .

But there is hope, I can tell you what will be anet next course of action about eles for next expansion : they will add a main hand burst weapon at melee range- reduce CD on some dagger off hand skills so that you will have basically a d/d 1.5 version, it won’t be as “jack of all trades” like d/d arcana was..but a viable burst build nevertheless

Never once did I like D/D, I was completely speaking of dagger offhand independently from dagger mainhand. S/D, S/F, and S/Wh is all I play.

Still, his point holds. Fresh air is only possible cause of focus and the earth #4 and #5 abilities. Without some sort of blocks/evades/invulns you evaporate against thief/revenant, even if you stay at range. At some point they are gonna get on you and you’ll probably die. You need those invulns like humans need blood.

Biggest Joke of Anet

in PvP

Posted by: Tomiyou.3790

Tomiyou.3790

Let me guess, you’re in bronze? And having a hard time with it because your mot as good as you think you are? I’m only T3 silver my self, I’m having great fun, sure I have team mates every now and then that don’t seem to know what they are doing, but they have probably just done there placement matches, or got carried up by the better players. Not everyone is going to be top of the table, I know there are many people out there better than me. But for everyone better than me there are the people who are not, and I seem to be fighting them more often than not, or I’m better than i think I am. Time will tell.

But by now the people left complaining about match making are the ones who are not as good as they thought, or the players who are good, but unlucky enough to have had some of the afkers and rage quitters who think they are gods of pvp because they played 800 matches last season to get to legendary. So they must be good.

Nope u couldnt quess. I am Gold T3 actuall was now Gold T1. I had soo many bad players even dont know pvp and goin where i go. Doin what i do. They even dont know what is their role what is my role. Btw i am playin Temp on Pvp. If u balmin me cring go wtach some Top10 players stream and listen what are they saying. I am not blamin system system can be good. But there is not enough players in pvp to test it or make it work good. Ppl already gave up on pvp, and some of them happy about their ranks and not playin maybe 1 match in 3 days to not get decay. And u still sayin it is most compatetive???[/quote]

Wait. You write a thread about how bad the system is and then make a post saying that the system is ok but noone cares about PvP anymore!? Uhm, why are you even posting it then, if noone gives a kitten . People care and this system is by far the best we have had.

Biggest Joke of Anet

in PvP

Posted by: Tomiyou.3790

Tomiyou.3790

This season is totaly a joke. Even worst then Season 1 all tank comps. Coz there is no skill in pvp. Its all about who can carry their useless teammate whodont knwo pvp. If u can carry u win if u cant u lost. Bocz of anet want to make low queue time, that totaly ruined mmr. Also there is not more player. Also most players already fed up bcoz pvp mmr systm that keep chagin every season even twice in season. Also This new Title thingy made 1 more minus to why ppl get in queue coz if u check top250 leader bord u will see too many player who just player around 12 games and stopped. Accoridng to my Season 5 already over. 1st week of Season 5 there were too many streamer now there are less then 5. Most of players already stop and rage quit of PvP Season 5.

Btw Anet can even make perfect MMR system its doenst matter as long as PvP didnt get ppl’s attraction. Bcoz of that all system is useless.

Btw what the hell is Skyhammer in Ranked, i was hatin that map in unranked………

Lol. Another person who get rekt in ranked and started to blame the system. If your teammates are so bad, that means your enemies are bad too. You should carry pretty easily.
And don’t even say that your team sucks but your enemies are really good, cause if that were so, than all your good enemies would climb to a higher division and you would face enemies that didn’t = bad players. Only players that came back only to check out PvP have left, not majority.

Crying only makes you play worse and if you think you belong higher, prove it. If me and my friend who only plays casually can easily stay in gold, it should be easy to get at least to mid silver.

Necro needs more sustain - it sucks

in PvP

Posted by: Tomiyou.3790

Tomiyou.3790

@Tomiyou.3790
@sophiewhite.3149
@Shadowstep.6049

To answer your questions of “how do you then win a fight with necro+ele combo?”

You dont free-win it from start. thats all.

The defensive necro traits are neglectible and theres a lack of natural defenses like zero lifeforce and clunky abilities. -THATS WHERE THE COMPLAINS AIM-

Necro weapons by themselves are mediocre.
Necro OFFENSIVE TRAITS ARE AMAZING. Also necro often IS FORCED into OFFENSIVE UTILITIES.
Long gone are the times where you could kill something with a 3x stunbreak power necro or 2x wurm+walk condi necro. Our weapons are medium to weak. On contrast – a warrior/dh has enough pressure and functionality on weapon, so his main goal is to take defensive traits and utilities so he live lets say 2 of his damage attempts and maybe some move/disengage.
A defensive traited necro will be a bruiser like druid, not dps like warrior/rev/dh

And one of you had for me a funny matchup advice

-1v1 = dont cz you lost most, but you cant disengage and necro nothing works on roads, only on node
-2v2 = ideal, but requires ele and enemy has option to run, you dont
-3v3 = ideal, but requires ele
-4v4 = requires ele, too big if 4x spiked
-5v5 = requires ele + another support + dps peeler, too big if 5x spiked
X vs. X+1 = too slow for +1
BONUS NOTE = teamfights take minutes, a regulat thief 1v2 is instant kill and control of 1/3 to half of map

Do you see the overall % of how “amazing” it is to be “amazing at teamfights” ? ;P

Allright, I see your point and you make totally valid points (unlike other people that posted here). If we were to give them more survivability, they should be done in a way that they lose some of their damage, like making it worth picking defensive traits instead of offensive ones. What I mean is that if you give them an option for more survivability without taking a bit of their power in doing that, it would be season 2 all over again.

There should be a build that would have more survivability and a little bit less pressure, but at that point, would necro be worth taking? To some extent it is similar to the current ele. Sure they can be a pain to kill, but if you take focus away from them, you almost delete their existence them from PvP. The only way to fix that would be to nerf focus and buff everything else ele has, but that’s never gonna happen (balance team does what evolution does: adjusts things, they never take a look at the actual design and redo things). Not sure what that answer would be for necro.

(edited by Tomiyou.3790)

10 losses in a row

in PvP

Posted by: Tomiyou.3790

Tomiyou.3790

Has anyone else gotten a full page of losses? If you have, what do you do?

Find a duo queue. Works 100% of the time.

You are welcome to duoq with me, you will be surprised what kind of crap i get in matches (e.g. 4 ppl afk at spawn).

Wat? I’ve literally never had that happen to me ever :O Tho look at it this way: If you had a duo queue buddy, only 3 ppl would have been afk…

Necro needs more sustain - it sucks

in PvP

Posted by: Tomiyou.3790

Tomiyou.3790

like flow said for healing,

what about evryone else who was and is always able to fullheal in invulns and stealths in safety?

The main problem of shroud healing would not be BURST HEALING BY ALLIES, but rather LONG PASSIVE REGENS as shrouds durations are lenghtier than the true invulns.

Then again,
everyone else has stupid strong passive ticks and survival is mostly dependant on cooldowns and positioning rather than having 10k vs 15k hp left – getting healed 0-30k then focused back to 0 seconds later is regular scenario
.

EXACTLY. Everyone else gets perma invuln or the ability to block or kite or go invis or whatever else. Why shouldn’t necro have this? And yeh, necro damage is nice, but mesmer damage is also amazing and they have perma portal and perma moa (continium split lol) and are perma invuln.

But do mesmers have chill? Boon strips? Necro has more condi pressure and mesmer loses to dragonhunter by far while a good necro knows to use his staff when dh presses F3. What I am saying is that if you compare these 2 classes the way you do, you show everyone that you don’t get why necro is very strong. It’s just that it needs support (only if you play meta build, I can easily fight everyone, except warrior…. CC, on a core necro non meta build without support).

You pretty much sound like a salty necro player that got rekt in game. Tho yea, necro should start with 30% life force, it’s just annoying to start without.

Mesmer could spec for way more damage than necro if they wanted to. They pick defensive traits though and still do massive damage.

But that’s just the point. Necros pick offensive ones because they, while being supported, are such a damage powerhouse. And about mesmer speccing for more damage if they wanted to, sure. Let’s see someone play near full glass mesmer and watch them disappear. While deathshroud provides no blocks or invulns, you can still benefit 100% from it even while you are full glass. No need to spec into defensive, you get it by default. Mesmer just got nerfed and we are having one of the best metas since HoT (which isn’t really saying much, but still, it’s good). I just don’t understand all people crying so hard, since necro is in a pretty good spot. (except when warrior gets on necro…..)

10 losses in a row

in PvP

Posted by: Tomiyou.3790

Tomiyou.3790

Has anyone else gotten a full page of losses? If you have, what do you do?

Find a duo queue. Works 100% of the time.

Necro needs more sustain - it sucks

in PvP

Posted by: Tomiyou.3790

Tomiyou.3790

like flow said for healing,

what about evryone else who was and is always able to fullheal in invulns and stealths in safety?

The main problem of shroud healing would not be BURST HEALING BY ALLIES, but rather LONG PASSIVE REGENS as shrouds durations are lenghtier than the true invulns.

Then again,
everyone else has stupid strong passive ticks and survival is mostly dependant on cooldowns and positioning rather than having 10k vs 15k hp left – getting healed 0-30k then focused back to 0 seconds later is regular scenario
.

EXACTLY. Everyone else gets perma invuln or the ability to block or kite or go invis or whatever else. Why shouldn’t necro have this? And yeh, necro damage is nice, but mesmer damage is also amazing and they have perma portal and perma moa (continium split lol) and are perma invuln.

But do mesmers have chill? Boon strips? Necro has more condi pressure and mesmer loses to dragonhunter by far while a good necro knows to use his staff when dh presses F3. What I am saying is that if you compare these 2 classes the way you do, you show everyone that you don’t get why necro is very strong. It’s just that it needs support (only if you play meta build, I can easily fight everyone, except warrior…. CC, on a core necro non meta build without support).

You pretty much sound like a salty necro player that got rekt in game. Tho yea, necro should start with 30% life force, it’s just annoying to start without.

Necro needs more sustain - it sucks

in PvP

Posted by: Tomiyou.3790

Tomiyou.3790

Cool, now how do you propose to nerf the damage to balance out some of these sustain buffs?

Buffing necro sustain is just going to make DH v2.0 (Remember season 1-2 when DH were “trash”, then the buffed sustain and are now the most played and easiest class at all levels).

Necro currently is a “semi-glass cannon.” If you position well and play defensively, you can just melt the other team, or take out at least a couple of people before you die. If you position poorly and get properly focused, you melt. The damage to survivability ratio is pretty even. I mean, as a necro, you ARE going to die (unless you play that disgusting bunker necro build that takes forever to whittle away at). Accept it. The point isn’t to never die, its to do enough damage to the other team that they are worse off than yours when you DO go down.

Actually the only class that inflict lesser damage than the necromancer is the elementalist and every other classes 8also the elementalist) have higher sustain.

Say “if you play defensively and no one care about you, you can melt the enemy team” is the same thing as say “in PvE I kill everything easy!”.
For shure if no one care about what you’re doing you can inflict high damage (still if the necro have one of the worst dps of this game, both single target and AoE), but a dps Lb ranger can melt you with LB2+ petF2 without any problem in just 3 seconds.

The point is: if anyone that have a lot of dps (thief, ranger, warrior, guardian, revenant………. more or less everyone in this season unless the elementalist) chose to kill you, you can’t survive to his assault.

The necromancer for himself is a “slow killing and slow to kill” class and that make him unable (for devs choice) to have any kind of good burst combo or have any viable dps build (if you go glass you die just by been looked bad by a thief, he don’t even need to come to kill you, you die by default).

Increase the survavibility of the necromancer will not make him OP, only in line with all the other classes, that have both higher damage and survavibility.

But I’m shure that if Anet do that everyone will start to cry because he will get killed by a necro! omg!
More or less as the S2, that ended with the necromancer seen as a demon but only in line with all the other classes and hard countered by a large amount of classes and strategies (thief by defoult, mesmer with moa, engi with moa, some good dps warriors, dps revenants, any ranged class/build and any kind of team focus).

At the end, if ANet chose to finally make the necro really at the same level of all the other classes, we’ll be doomed to another huge nerf that will make us even more useless than now. Expecially because now we can’t even play in a team but need to Soloq and for a team based class that’s the worst thing ever.

What sucks for necro currently is how dependant it is on support (heals, rezzes). But otherwise, necro has by far the most terrifying damage spikes in the game. It’s extremely hard to recover after you are boon stripped + proc spiked down to 20% HP (the current meta battle build). It is pretty apparent that you don’t know much about necro. Sure people melt you, but what do you expect when 3 players use CC on you? You shouldn’t even pick fights where you 1v1, as necro currently can’t do that. What you do have is teamfight potential. And extremely good teamfight potential. Boon corrupts pretty much melt druids, eles, scrappers, etc. Watch Noscoc if you don’t believe me. There is a reason necro is meta. Not just in 5v5 pro games.

"PVP/Bronze Hell" and leaderboard discrep.

in PvP

Posted by: Tomiyou.3790

Tomiyou.3790

There is one important answer: duo queue. With duo queue you can literally climb out of any divison, just by playing enough (tho both players need to be decent, not some scrubs). Usually one roamer + one point holder (1v1 or support heal).

That’s why they can do it consistently. And if you’ve watched any pro stream you would have noticed that once they get matched with other pro players, their chances of winning drop down significantly.

Besides, what you’ve shown is 11 games. Really? Sample that small?? I wanna see his ratio after 30 games. That’s a number that represents the reality much better.

IMO, the people just need to grow a pair and stop complaining about the system. I think it works very good, as matches I have are semi close (not literal blowouts we had pre S5). If Anet gave more motivation to people after they are behind 150 points (people just give up), they would probably be even better.

Remove Skyhammer From ranked

in PvP

Posted by: Tomiyou.3790

Tomiyou.3790

I love this map It plays pretty good imo, it’s just that noobies don’t understand that winning mid is not everything.

Only annoying thing is that you have to walk a long way if you accidentally fall down the hole between mid and the side points.

Not as mesmer, blink at the top and you are on the other side, might work with other teleport skills as well?

Yea, but not every class has teleport. Maybe this was done with this specific reason.

Remove Skyhammer From ranked

in PvP

Posted by: Tomiyou.3790

Tomiyou.3790

I love this map It plays pretty good imo, it’s just that noobies don’t understand that winning mid is not everything.

Only annoying thing is that you have to walk a long way if you accidentally fall down the hole between mid and the side points.

What frustrates you most when you lose?

in PvP

Posted by: Tomiyou.3790

Tomiyou.3790

  • People who see 3+ stacked on mid and push it by themselves

This one is too true
Also, people who think winning mid is the only way to win games (they don’t realize that even if the enemy team has 2 druid and 3 eles, winning close and far can make you win the game)

Glass Ele S/F Arcane Tempest Build {PvP}

in Elementalist

Posted by: Tomiyou.3790

Tomiyou.3790

Superspeed trait is one of the best traits ele has, the synergy it has with fresh air is insane, so I’d probably never play fresh air without it, but otherwise, if you are playing for fun and don’t plan to be in the top 250, you can do fine on the build.

Holy moly.

in PvP

Posted by: Tomiyou.3790

Tomiyou.3790

Yea, the system is wonky when you queue with someone who has lower rating by something like 100. Had the same thing happen to me and my friend, but then he played solo a bit and got higher. Now we actually win more than lose.

Climbing with team composition!

in PvP

Posted by: Tomiyou.3790

Tomiyou.3790

Aside from the current issue of class stacking, I think playing according to your team composition is actually a pretty good way to climb. If you can’t climb or keep losing, learn 3 classes: 1 support/heal, 1 teamfight dps and 1 mobility/decap. When your queue pops, simply check what builds everyone has (check their weapons, not their class) and change your class accordingly to what your team needs. Tho it usually takes a bit of experience to see what you need more: healing, damage or mobility.
Sure, rotations and skill are extremely important, but team composition can be controlled instantly (unless class stacking and people don’t want to switch), while you can’t immediately get better/learn good rotations. I’ve done this for 2 days now and it works like a charm. Even though some games you simply cannot win (clown fiestas).
Oh and getting a duo queue buddy helps a ton, as it means less random bad ppl from soloq.

Free accounts and ranked

in PvP

Posted by: Tomiyou.3790

Tomiyou.3790

I think free accounts shouldn’t be allowed to play ranked until core specs are viable (and currently they are anything but viable). I also think the limit should be rank 30, not 20. A tutorial on conquest would also extremely help.

Shadow Shot ignores projectile hate

in Thief

Posted by: Tomiyou.3790

Tomiyou.3790

its because SS is unblockable, would have worked same if i put on basi then my black powder/headshot goes through any sort of projectile stuff

I don’t know if I can agree with this. At least remove their blind if it goes through projectile hate.

Shadow Shot ignores projectile hate

in Thief

Posted by: Tomiyou.3790

Tomiyou.3790

its to remind you of superiority of your d/p thief overlords

^^

I'm exact opposite of majority?

in PvP

Posted by: Tomiyou.3790

Tomiyou.3790

I’m currently Gold tier 1:

I’ve seen quite a few posts that say they lose lots of rating. Instead I lose only like 18 rating and have balanced matches, but under closer inspection I could see that these close matches are the result of me and usually only 1 other player trying their hardest.

For example: I played fresh air tempest and got matched with a normal team: 2 dh (yeah, “normal”), 1 healbot ele, 1 mesmer and lastly me as fresh air. The healbot ele has no idea how to play his spec, he pushes far solo instead of healing his team (and everyone wipes mid, duh), mesmer goes into mid point instead of going close and trying to beat their scrapper there (again, mesmer isn’t that great in teamfights, yet he doesn’t want to go there and rather dies in the teamifight), 1 dh just stands on point spamming traps and the last dh actually knows how to rotate, he probably won us something like 150 points himself alone (for real tho, everyone thinks mid teamfight is the most important thing about ranked, instead of winning side points, splitting the enemy team and then pushing mid to win that). Since I see everyone dead on mid, I run close, kill engi and decap. I keep running around, decaping and killing players, but only that one dh gets the rotations (which emphasises the importance of a tutorial for ranked) which means we lose.

So, the match ends with 440-500 (pretty close, right?). I only lose 18 rating, but this happens match after match. Close games, bad people and very low rating loss. How do I lose so little, but get bad players so often? Sometimes the scenario is the exact opposite, except on enemy team (enemy team has 2 ppl good and 3 baddies)