Showing Posts For Tomiyou.3790:

Multiloot and ectos?

in Guild Wars 2 Discussion

Posted by: Tomiyou.3790

Tomiyou.3790

http://www.gw2spidy.com/item/19721

GW2 economy is global so prices are effected by the demands of every NA/EU player. Ecto prices have dropped 15s since players started to post about AB before that ectos were steadily rising. AB has decreased the cost on ecto, t5 and t6 crafting mats. The AB megathread has posted the same information its just a lot to read through.

Thx, I’ll check it out.

Multiloot and ectos?

in Guild Wars 2 Discussion

Posted by: Tomiyou.3790

Tomiyou.3790

I was watching MMOInks’ stream and he said that he feels like there is a multiloot nerf incoming.
I have to be honest. I was able to complete my legendary faster than I had hoped due to multiloot being so profitable. The thing is, mulitloot is probably the most boring thing I have done in the history of Gw2. Anet probably should encourage a more active gameplay.

That got me into thinking how the prices of Ectos would fluctuate if multiloot was nerfed. I know that Ectos are already 6-8 silver more expensive than 7 months ago, but wouldn’t nerfing multiloot make them even more expensive? Is that healthy?

I was never really into how economy worked in Gw2, but it’s sort of interesting how this price of ectos will influence so many thing as it is included in so many recipes.

(edited by Tomiyou.3790)

Lack of Anet interset in pvp

in PvP

Posted by: Tomiyou.3790

Tomiyou.3790

They do it on a quarterly fashion (every 3 months). Dunno what you want, as it has always been this way. Always, even before HoT.
You know what? I actually like that they aren’t more communicative. Otherwise ppl in PvP forums would just tear everything they say into shreds. There are problems with the game, but those problems won’t go away if people trash the developers. That is also probably why they don’t post more. They are scared and for good reason.

Let's talk about future season 4 ELE

in Elementalist

Posted by: Tomiyou.3790

Tomiyou.3790

ele and engi are basicaly desinged as hybrids ….
But what we sugest are buffs to unused things to make a more damage oriented ele possible by giving up a chunk of its support (r.g. regeneration on aura traded for shout cooldown with might and weakness) Which will lead to more offense instead of regen and vigor. I am even not shure if this will change anything in the meata and bunker will stay only top meta, but it will open a window to try something not pure aurabot.

Problem is the support on ele is mostly related to self-sustain through boons and healing, you can’t really lose support without losing sustain in the process

If I’d have to rank our traitlines from 1 to 6, best to worst :

1) Water
2) Tempest
3) Arcana
4) Air
5) Earth
6) Fire

Air is without doubt our best dps line, moderately good traits from adept to master with a valid choice of GM and master

Earth is number #4?? Wat. Without earth 50% of the builds don’t even work. If you ask me, Earth is below Tempest, then Air, then Arcana. Fire is crap yeah.

Really earth is a specialized line, you must have a focus and fully spec defense to make the best out of it.

- Diamond skin is barely useful to full bunker specs and only when facing 100% condi specs with 0 direct dmg
-Stone heart is good but decent players know how to play around it
-Protection, yeah a tempest/arcana is more general use and offer bigger protection uptime

All in all I talk while considering wvw also where ele is not limited to a single amulet with no HP and dmg

I disagree you need to run full defense for earth to be effective. But yes, focus is a must when you pick earth. Thing is, if Earth and focus didn’t have such good synergy, most fresh air marauder builds would straight up not exist.
I used to run s/f air, earth, tempest to get to ruby and it worked much better, as the instant condi cleanse of earth and the amazing Stone flesh are much superior to anything offered by arcana or water. When you pick Earth you also get permanent Signet of restoration + its active effect, so you have more sustain than you would with arcana.

[WvW] Mad skill Fresh air S/F tempest

in Elementalist

Posted by: Tomiyou.3790

Tomiyou.3790

The guy in the video is not me sadly..but I feel like people really to watch this level of skill, this guy was able to kill even a condi thief +condi mesmer..on a marauder fresh air scepter in wvw, seriously didn’t know this was even possible

Yes I know there is loads of editing, yes I know this guy soon or later die but..being able to kill not one but multiple wvw apex predators in one sitting in wvw, it’s something worth considering for everybody

-NOTE- Given the backpack skin, this guy made it to diamond at least once across 3 season, he’s without doubt an experienced ele and the build he runs is not for the faint of heart, I won’t be able to replicate his feats

This guy is like the Nos of eles when it comes to that burst build, despite Nos, the necro was still buffed to the next level, so let’s make sure that this video does not detract anything from all the legit buff request threads.

If you want to see real skill, look at Elemelentalist and his last video. Air Overload is way too much of a carry for this to be “insane skill”. The dude is good, I’ve seen his videos, but tempest still has powercreep, compared to Elems core ele roaming.
Besides, most people he is fighting are quite bad. Avoiding Air Overload is incredibly easy – just don’t go melee and as long as tempest can’t counter pressure you, he is in big trouble. Even with stone flesh and lightning flash.

(edited by Tomiyou.3790)

The reasons condi is out of hand

in PvP

Posted by: Tomiyou.3790

Tomiyou.3790

Power warrior would take the same traits as condi warrior , condi necro takes as much offensive traits as power necro would, similar for mesmer who takes illusion line for more condi application instead of going full defensive. Same is true for most condi builds, which have to invest into offensive traits for more condi application, because condis from weapons alone are usually not enough.

Um, I disagree actually. Condi warrior gets all of his condi damage needed from mace alone, berserker is picked not just for the extra damage, but extra spam on burst skills, quickness, fury, stability.
Same goes for condi mesmer. Even tho there are better traitlines for survivability than illusions, illusions grants you reduced recharge on a massive number of skills (illusion summoning skills), reduces CD on shatters which synergizes well with Inspiration for the heal and condi cleanse on shatter. It also improves each shatter as well.
Necro takes Curses over Blood magic, since Curses has extra condi removal, additional weakness application (which is good for defense and offense), extra boonstrip, more pressure, etc. Soul reaping is a good for a hybrid build and since going hybrid makes you twice as strong as sole power (more pressure, more survivability, since the traitlines you pick to survive also give you lots of split damage).

And that in my opinion is what is wrong with conditions. Since you don’t need any damage modifiers for conditions, going hybrid is extremely effective. Sure, you will do less physical damage, but who cares about that, when you have conditions that debuff and damage your enemy at the SAME time, alongside power which deals raw damage upfront (and every single attack that hits your enemy scales with it). Why should a person be able to debuff and damage an enemy, while still being tanky?

The reasons condi is out of hand

in PvP

Posted by: Tomiyou.3790

Tomiyou.3790

The whole condi builds can take more defensive stats doesn’t apply in sPvP though. Two condi builds are running Carrion, they are actually hybrid builds. They supplement their lower condi damage with extra power damage. The other condi build takes Wanderer’s amulet, which invests in all three condi stats. This corresponds with power builds taking Marauder and Paladin amulets. So that argument just doesn’t really apply to sPvP.

The sustain from these condi builds is coming from traits and profession mechanics, just the same as power builds. Not really any glassy builds in this meta besides Daredevil, and they compensate best they can in other ways.

@Ario: No problem, I always try to stay logical.

True it doesn’t apply it to Spvp. But at the same time there aren’t many damage increasing traits they have to invest into either so they can afford to take defensive and utility traits and weapons outside of their main condi damage weapon. By reducing damage on the condis as a base and spreading some damage mods throughout the trait selection would help significantly to reduce the oppressiveness of the specific offending condi builds. The only reason I find it less of a problem with power builds is that they often have to choose between defensive traits or damage mods which help to balance it (Paladin still probably needs a look at in terms of the damage it can still put out).

I think we have the same idea at this point.

Wow, that’s a good post. I never actually thought about it, it’s true. Condition builds don’t need to spec into damage modifiers and can pick only the traits that allow them survival.

Need some help

in API Development

Posted by: Tomiyou.3790

Tomiyou.3790

Edit: Cleaned up a lot of stuff I found out myself.
I had a cool idea about writing a program that would allow me to salvage in game items. I would first tell my program where the shared inventory slot containing my Copper-Fed Salvage-o-Matic is located (x and y coordinates), then when I pressed a specific button while hovering my mouse over an item I want to salvage, the Copper-Fed Salvage-o-Matic would salvage the item. Is this ok with the terms of service? Is it even possible to simulate a click inside a DirectX game without hooking into the memory?

Not ok with the ToS. This is still automation.

kitten . I hate micro management in this game so much, due to how the TP interface being so slow (rare sigils during mulitloot…..) and the general interface hides most buttons in a drop down menu, making needless clicks a must.

Need some help

in API Development

Posted by: Tomiyou.3790

Tomiyou.3790

I think you might be posting in the wrong sub-forum. This section is mainly (exclusively?) used to discuss the official GW2 API, not general programming.

As for an answer to the question, you are in a (dark) grey zone, since doing this would allow you to profit while AFK. Something which is, as far as I know, highly controversial at the moment.

Thx for explaining. I had originally in mind using the API as well, but remembered API isn’t updated in real time (I saw the thread), hence why I am posting here.

Anyone else nervous

in Elementalist

Posted by: Tomiyou.3790

Tomiyou.3790

I just want some REAL buffs to scepter and focus so I can play and enjoy FA ele in pvp again. I know chances are lower than a chance to drop a precursor from some moa in Queensdale, but please… and if not, at least buff power staff ele… or something… I just don’t want to play that stupid tank anymore…

I’d rather leave focus as it is and massively buff dagger offhand, as it could be of much better use to a glassy ele. Mobility yo…

T4 fractals

in Elementalist

Posted by: Tomiyou.3790

Tomiyou.3790

I have now fully obtained ascended armor and weapons for my ele in raids, full berzerker ofc. Now, I want to do t4 fractals every day, but as everyone knows, power ele sucks for end tier fractals. I run full glass fresh air with water traitline for group healing and fury stacking with auras, but I’m not sure how good that is going to work in t4 fractals.
Thus I want to ask, what is the best way for me to get into t4 fractals with ele, as the ascended armor I have on my glass ele is the only one I have. This means I can’t use anything else for AR infusions.
Note that I do have Incinerator which can change stats, but the is the only piece of equipment I have that is capable of doing that. Currently sitting at 102 magnetite shards, possibly 202 if I salvage the ascended ring that dropped from gorse. I also have full Sinister trinkets from achievements (farmed em for an ascended chestpiece), but none are infused and I don’t have any shards, only globs of condensed mists essence. My RNG is crap, never got an ascended piece from raids/fractals, only from PvP and WvW. Once each.

The reasons condi is out of hand

in PvP

Posted by: Tomiyou.3790

Tomiyou.3790

People are really over-estimating the effectiveness of condition duration in pvp.

I posted it before… reducing cooldown of purity sigil is all that is needed.

And that makes condition builds obsolete against certain matchups.

Let's talk about future season 4 ELE

in Elementalist

Posted by: Tomiyou.3790

Tomiyou.3790

ele and engi are basicaly desinged as hybrids ….
But what we sugest are buffs to unused things to make a more damage oriented ele possible by giving up a chunk of its support (r.g. regeneration on aura traded for shout cooldown with might and weakness) Which will lead to more offense instead of regen and vigor. I am even not shure if this will change anything in the meata and bunker will stay only top meta, but it will open a window to try something not pure aurabot.

Problem is the support on ele is mostly related to self-sustain through boons and healing, you can’t really lose support without losing sustain in the process

If I’d have to rank our traitlines from 1 to 6, best to worst :

1) Water
2) Tempest
3) Arcana
4) Air
5) Earth
6) Fire

Air is without doubt our best dps line, moderately good traits from adept to master with a valid choice of GM and master

Earth is number #4?? Wat. Without earth 50% of the builds don’t even work. If you ask me, Earth is below Tempest, then Air, then Arcana. Fire is crap yeah.

Agree

It is weird to make this ranking because arcana is still arguably our strongest traitline aside from tempest, however it has very poor synergy with tempest, and tempest is just so strong, with elemental bastion and all of the shouts, especially wash the pain away. So without tempest, arcana is 1st or second, with tempest, it isn’t all that great. This means it will be interesting to see how the next elite specialization plays out, as it may have good synergy with arcana, which is what I am hoping for as I love the trait line.

True, arcana is a good traitline on its own, but looking at traitlines on their own or better called “in a void” makes fire look amazing. And we all know it’s not. You have a very valid point tho. If you ask me, the reason arcana has bad synergy with tempest is the fact that it doesn’t benefit auramancer at all.

Arc Divider needs more telegraph

in Warrior

Posted by: Tomiyou.3790

Tomiyou.3790

Pointing out those skills is not an excuse to not add more paragraph/animation to Arc Divider.

Telegraph is the word you’re looking for here.
https://en.wikipedia.org/wiki/Telegraphing_

Lol wat, I kittened up xD. Yes, telegraph is the word I am looking for. I had other things in mind while writing the text. Fixed it for ya.

Arc Divider needs more telegraph

in Warrior

Posted by: Tomiyou.3790

Tomiyou.3790

Head butt also has a way too fast animation than it should, tho to a lesser degree than Arc Divider.

And both Earth Shaker, and Stomp have overlong animations…but you players never seem to complain about them. look Arc devider’s problkem is not it’s animation, it’s it’s omni directional nature. Honestly it should just hit in a cone in front of the warrior. this would balance it nicely

Still I disagree. As someone else pointed out, that would make it too similar to Decapitate.
I would prefer the animation gets a bigger precast delay, sort of like Darius q ability. Anet would then either buff the skill just by a marginal tiny amount, just to get the same DPS output out of it with the added delay. Or just split the balance between PvP/WvW and PvE, like they are promising.

About the overlong animations, that is a separate thing. I agree that they are stupidly overlong and due to their precast/aftercast delays, they feel clunky. Pointing out those skills is not an excuse to not add more telegraph/animation to Arc Divider.

(edited by Tomiyou.3790)

Speaking of LI request on join

in Fractals, Dungeons & Raids

Posted by: Tomiyou.3790

Tomiyou.3790

I have the exact same problem. What I did is simple: I made my own Squad with my friend and post the squad in the LFG with the following text: “w1 full clear, full asc, exp, LF ….” and it worked kitten good. Tried doing Sabetha yesterday for the first time with this text and we killed her on the 3rd try. And that was me calling the cannons and heavy bomb. So yeah, a good player that knows the mechanics of the boss well from different guides but has never done it, is a better addition to a team than someone with 30+ LI that just killed VG every week.

Let's talk about future season 4 ELE

in Elementalist

Posted by: Tomiyou.3790

Tomiyou.3790

ele and engi are basicaly desinged as hybrids ….
But what we sugest are buffs to unused things to make a more damage oriented ele possible by giving up a chunk of its support (r.g. regeneration on aura traded for shout cooldown with might and weakness) Which will lead to more offense instead of regen and vigor. I am even not shure if this will change anything in the meata and bunker will stay only top meta, but it will open a window to try something not pure aurabot.

Problem is the support on ele is mostly related to self-sustain through boons and healing, you can’t really lose support without losing sustain in the process

If I’d have to rank our traitlines from 1 to 6, best to worst :

1) Water
2) Tempest
3) Arcana
4) Air
5) Earth
6) Fire

Air is without doubt our best dps line, moderately good traits from adept to master with a valid choice of GM and master

Earth is number #4?? Wat. Without earth 50% of the builds don’t even work. If you ask me, Earth is below Tempest, then Air, then Arcana. Fire is crap yeah.

Need some help

in API Development

Posted by: Tomiyou.3790

Tomiyou.3790

Edit: Cleaned up a lot of stuff I found out myself.
I had a cool idea about writing a program that would allow me to salvage in game items. I would first tell my program where the shared inventory slot containing my Copper-Fed Salvage-o-Matic is located (x and y coordinates), then when I pressed a specific button while hovering my mouse over an item I want to salvage, the Copper-Fed Salvage-o-Matic would salvage the item. Is this ok with the terms of service? Is it even possible to simulate a click inside a DirectX game without hooking into the memory?

(edited by Tomiyou.3790)

Reduce the number of minions

in Necromancer

Posted by: Tomiyou.3790

Tomiyou.3790

You can remove their nameplates yourself though…….

It’s in the options menu……

Just minions or everyone including players? If just minions, then I would love it. Otherwise, I wouldn’t use that option.

Reduce the number of minions

in Necromancer

Posted by: Tomiyou.3790

Tomiyou.3790

They take up valuable target cap in teamfights

Strange considering pets/minions/clones and what not are never ever prioritized over players for AoEs and boons.

They aren’t? Srry didn’t know that. Still, the clutter is insane. I wish Anet would at least remove their nameplates.

Reduce the number of minions

in Necromancer

Posted by: Tomiyou.3790

Tomiyou.3790

Could we please reduce the number of minions a necro can have? They take up valuable target cap in teamfights and just clutter the screen with random names. Buff each minion to make the damage output equal to the current, hell, buff them I don’t care. It’s just that the clutter and target cap is insane. If anything, it’s not the visual effects clutter the screen too much, minions do much worse (nameplates).
Oh, and this would also help the PvE aspect. Fractals 70+…..

(edited by Tomiyou.3790)

Arc Divider needs more telegraph

in Warrior

Posted by: Tomiyou.3790

Tomiyou.3790

Head butt also has a way too fast animation than it should, tho to a lesser degree than Arc Divider.

2-3 months between LS3 Chapters

in Living World

Posted by: Tomiyou.3790

Tomiyou.3790

Whait if PvP maps are just the cherry on top of the cake? I mean, what if the amount of content that gets released for PvE LW is the same/bigger than before, but PvP just gets added benefits?
Also, I’m pretty sure a PvP map is much easier to do than a large PvE map or story instance. You don’t need any new AI, just timers and modifiers for points.

Remove oneshot, compensate

in Guardian

Posted by: Tomiyou.3790

Tomiyou.3790

spoiler: literally every single decent/half good guardian do not use the elite trap.

I’ve seen 90% of diamond guardians run elite traps. They sit on a point and use traps, mostly avoid condi reapers and that’s it. Actually, the ones that use the meditation elite are usually the ones that are the easiest to kill, since they have very little counter-pressure to enemies, as the elite trap cc is one of the best thing trapper has to offer.

Bad team, good team, bad, good, ...

in PvP

Posted by: Tomiyou.3790

Tomiyou.3790

What is this matchmaking?? I constantly get bad, then good, then bad, then good team. First match I get a team with 2 very bad players on my team and lose by them dying all the time, then I get a match with 3 ppl that have legendary title of their class. Even tho the enemy team was good, we simply outrotated their team and won with 200 points difference. Why is this happening to me? I rly wanna know what I could do to avoid this?
Play with other ppl?

Remove oneshot, compensate

in Guardian

Posted by: Tomiyou.3790

Tomiyou.3790

The reason guardian isn’t in meta right now is the one trick pony it is. It either one shots everything with its combo of traps, or just dies. I am tired of seeing one trick ponies. Could we please nerf Elite trap combo and compensate by adding some more sustained damage? True shot used to have it but it was too strong in WvW, due to it’s range and piercing ability.

Arc Divider needs more telegraph

in Warrior

Posted by: Tomiyou.3790

Tomiyou.3790

How quick a warrior is has nothing to do with your ability to sidestep. As for DD/ELE, yeah, that sucks for you….except NOOOOO your a freaking ELE. you laugh at condi’s

Arc Divider, I can get down with, It’s AOE is pretty insane, and while i have never been hit with or delivered a 10k arc divider i can understand people not liking it due to it’s AOE effect. I mean, yeah it’s pretty epic. Personally i think Arcing Slice should be the one that hits for more damage, Arc Divider should hit for 33% less and hit multiple targets

But Flaming Flurry is fine. Also a reflected Flaming Flurry makes me cry.

I’m not saying that Flaming Flurry is OP lel. It sucks, I played lots of condi warrior during the HoT beta and the sword was much worse than longbow/mace. The thing is that with quickness and the warrior literally standing on you when you fight him in melee, you have to be lucky to dodge the first Flaming Flurry. The rest of the channel, sure, sidesteping is way to easy (like guardian scepter aa), but the first one gives 3 stacks of AH.
Also, the dude was playing power warrior and d/d ele has no way to kill a warrior running Defense traitline, since you can’t even get him low. Sigh, the powercreep

Congrats to TCG, the new world champion

in PvP

Posted by: Tomiyou.3790

Tomiyou.3790

There was a tournament? Why were there no advertisments? Maybe I would have tuned in for a few minutes during the OG OverWatch Invitationals downtime :/

Overwatch! I almost forgot that I paid for that game and is somewhere in my HD… How’s doing? I heard that the random drops do makes generic Korean MMO grinding “reasonable”.

Don’t know where you heard that because you get a loot box every ~5 games/1h but it’s doing insanely well. About two weeks ago there were reportedly over 10 million active players and they have multiple tournaments a each week; all of them averaging around 25-30k viewers, which is insane considering the scene is relatively young and those tourneys are iirc completely community organized.

Plus r/overwtach just overtook r/minecraft and is now the third largest gaming subreddit after pokemon and league. Jeff Kaplan, the lead game designer has been incredibly open and regularly posts on the forums and the subreddit as well as youtube videos where he talks about things to come and design decisions.

I know it’s cool to hate on blizz but ANet definitely could learn a thing or two.

Perhaps the community there is less toxic and more cooperative as well.

GW2 Forums = Full of complaining
Twitch Chat = Still full of complaining

So yea.

Trust me, once Blizzard screw something up, like they always did with any of their game, people will rage. Just look at WoW pvp forums.

Arc Divider needs more telegraph

in Warrior

Posted by: Tomiyou.3790

Tomiyou.3790

Just fought another warrior. Got him to 20%, hit me with the instant Arc Divider. Bam, full HP. It’s kinda stupid really. I mean, I am all for warriors being meta, but the current Adrenal Health is just carrying bad warriors way too much. He didn’t dodge my Churning earth, Burning speed, … Nothing. But only because of that trait it was apparent that I was unable to kill him under any circumstance. Maybe it was only because I was using the poor, left in the dust d/d ele. It’s kinda the same with scrapper. The healing is constant and there is literally no way to prevent them from getting it.

Oh and by the way, I changed my mind. The current Adrenal Health is just stupid. Sword F1 doesn’t have a good way to dodge either. Warrior needs some other ACTIVE way to get healing, not just more passive bullkitten, while the current Adrenal Health should be nerfed.

Sword f1 Burst “Flury of blows” is easy to avoid, its also hard to hit with…period. F1 primal “Flaming Flurry” is super easy to dodge. just side step. no dodge required. it will miss

But when you HAVE to get into melee range, since you are playing d/d ele, then you have no choice. Also, side stepping is impossible when warrior has quickness. This leads back to my original point.

Arc Divider needs more telegraph

in Warrior

Posted by: Tomiyou.3790

Tomiyou.3790

Just fought another warrior. Got him to 20%, hit me with the instant Arc Divider. Bam, full HP. It’s kinda stupid really. I mean, I am all for warriors being meta, but the current Adrenal Health is just carrying bad warriors way too much. He didn’t dodge my Churning earth, Burning speed, … Nothing. But only because of that trait it was apparent that I was unable to kill him under any circumstance. Maybe it was only because I was using the poor, left in the dust d/d ele. It’s kinda the same with scrapper. The healing is constant and there is literally no way to prevent them from getting it.

Oh and by the way, I changed my mind. The current Adrenal Health is just stupid. Sword F1 doesn’t have a good way to dodge either. Warrior needs some other ACTIVE way to get healing, not just more passive bullkitten, while the current Adrenal Health should be nerfed.

(edited by Tomiyou.3790)

How to fix the game

in PvP

Posted by: Tomiyou.3790

Tomiyou.3790

If anything, the next patch will tell us a lot about the direction the balance is going. .

Actually, that was last patch, and they just slightly nerfed some skills and traits. It’s clear that the powercreep will stay, maybe even worsen with next expansion.

Anet decided to balance by “shaving” classes. This means reducing/increasing their power little by little. Before this patch, the meta was wildly unbalanced and the current patch brought it in line. It will bi interesting what happens next, as only the next patch will truly show what they intend to do with balance.
Tho I don’t know if Anet understands that simply balance number won’t save anything. Some core issues must be attended to first (pigeonholing into traitlines, conditions do too many things at once, …)

How to fix the game

in PvP

Posted by: Tomiyou.3790

Tomiyou.3790

If anything, the next patch will tell us a lot about the direction the balance is going. If they introduce new nerfs to current elite specs, this means Anet wants to reduce powercreep. If they don’t introduce nerfs, this means we will be stuck with powercreep forever.
Why am I saying this? Because this meta is the most stable we have had since HoT release and I don’t think Anet has the balls to risk breaking it, even if this meant making the game more fun by reducing powercreep.

Fresh Air trait broken? I'm confused

in Elementalist

Posted by: Tomiyou.3790

Tomiyou.3790

Fresh Air works as it should. I guess you are using Tempest. When you critically hit your enemy ONLY while outside of air attunement, your Air attunement will be recharged, but NOT your Air Overload. You still have to wait to use Air overload.

Arc Divider needs more telegraph

in Warrior

Posted by: Tomiyou.3790

Tomiyou.3790

Ikr? Berzerkers are all about those walls of text! I’d like to see better punctuation added to the class as well. :P

(Sorry, couldn’t help myself)

On topic, consider yourself lucky in the damage department. I’ve been regularly eating 10-15k AD. In terms of telegraph,iirc it’s about the same as Arcing Slice, the difference is the quickness speeding up AS when someone first enters the primal state and, to a lesser extent, the range that allows you to be hit well outside of melee range.

I’m not sure what the proper fix is. Cutting down the range and power scaling a bit in recognition of the spammability, maybe, or just getting used to it as the new normal.

I’m not sure I can get used to a animation that fast, as it is pretty much impossible. I bet it takes more time for my brain to actually process the animation when my eyes see it, than it takes for the animation to execute with quickness. Which means reacting with a dodge is impossible. Especially since you can execute a skill right after you enter Berserk.

Just increase the pre-cast time and keep it as it is. The problem with quickness is now fixed and the skill is still pretty good. Maybe something like Darius q since the rework.

Arc Divider needs more telegraph

in Warrior

Posted by: Tomiyou.3790

Tomiyou.3790

Warrior has always had a very cool way of balancing. He had very good raw damage, but all of it was paragaphed in a proper way and you could dodge anything. Good warriors, were able to get past this by casting them after enemy was out of dodges or hiding cast times behind other skills.
Since Berserker was introduced, this has dramatically decreased. Mace, even tho the F1 in berserk mode is completely overloaded with effects, it has a CAST time, making you able to avoid it.
This is not the case with Arc Divider. Especially in WvW, this hurts bad, since warrior immediately gets 7k+ damage on you and gets massive healing with it due to Adrenal Health. I’d be even satisfied with the buffing the skill, just to have its cast time increased/a better paragraph that the skill is coming. Right now, there is no indicator.

(edited by Tomiyou.3790)

2-3 months between LS3 Chapters

in Living World

Posted by: Tomiyou.3790

Tomiyou.3790

Wow, most of you guys clearly have no idea that raids are HoT content and that the maps were made during the developement of the expac itself. 6 ppl can’t do tha much content alone so quickly. They probably only did boss machanics and balance post HoT release, everything else has already been done prior to release.

That is something that I have been suspecting for a while. However, if more devs were working on the raids before the expansion came out, then the complaints about raid content taking up too much development time would actually be valid. The typical response to complainers is that only 6 people work on raids. Many would wonder why Anet spent so many resources on content designed for a small minority.

I believe catering to both casual and more hardcorish audience is needed for the game to grow. I mean, even mobas have that (causal = unranked queus, you still get the rewards, “hardcore” = ranked queues to determine who is a better player). I do agree that the content drought is unhealthy, but updates are on their way. Let’s just hope Anet delivers. Having both playerbases is healthy, making the game cater too much to casuals is bad and vice versa. And don’t say HoT catered to hardcore part of the community only, cause it certainly did NOT completely (raids are the only thing).
Also, I am very sad that Anet hasn’t decided to make 2 raid difficulties (even tho I am perfectly comfortable with the current one). Adding an “easy” mode to them would allow people who simply aren’t good enough to raid to obtain legendary armor, tho at a slower pace and the legendary armor skin without any special effects (or maybe reduced effets), we need to keep some things exclusive for the feeling of prestige. The bosses would have some mechanics removed, less HP, less damage, etc. This would promote raiding, as I have a feeling people have fear doing it based on what they heard from other games. This also means more content for the community without any real investment for Anet. One can only dream tho

2-3 months between LS3 Chapters

in Living World

Posted by: Tomiyou.3790

Tomiyou.3790

Wow, most of you guys clearly have no idea that raids are HoT content and that the maps were made during the developement of the expac itself. 6 ppl can’t do tha much content alone so quickly. They probably only did boss machanics and balance post HoT release, everything else has already been done prior to release.

D/D/ Ele PvP Build?

in Elementalist

Posted by: Tomiyou.3790

Tomiyou.3790

Someone saying D/D doesn’t dish out good damage anymore is lying.
Celestial D/D Elementalist worked so well because of the trait set up + The damage D/D did. D/D was the melee burst weapon set.
Celestial just encouraged survival while being incredibly aggressive.

D/D is good only if you’re good. But even now… D/D is screwed over because of a certain class being able to basically destroy anyone without some kind of rescue mechanic. So Focus offhand is currently better.

D/D still does good damage, but it is far from amazing. Besides, it doesn’t have any real survivability.

Contested Temple of Grenth map?

in Players Helping Players

Posted by: Tomiyou.3790

Tomiyou.3790

Any way to find a contested Cathedral of Grenth map quickly? Should I just wait in a map until the Risen priest comes back and let the event fail or jump through different instances of the map?
I need the FINAL part of T3 Dusk collection and it is driving me crazy.

Can I report people who give up?

in PvP

Posted by: Tomiyou.3790

Tomiyou.3790

Lol people thinking I am throwing matches or it’s better to just give up. No, I didn’t give up, because there was a chance for us to win. It was 200v300 and on Temple of the Silent Storm the 2 buffs just spawned. One of our thieves capped tranquility, while we lost 4v3 for stillness. Why? We were outnumbered because the warrior went afk and people don’t know getting stillness is not needed when you get tranquility, just def points.
I have to admit tho that one of our condi mesmers was quite bad, but that doesn’t mean we couldn’t have won if we he didn’t give up. I’m not stupid and I know when something is over, played enough matches to be able see that.

Can I report people who give up?

in PvP

Posted by: Tomiyou.3790

Tomiyou.3790

Can I report people who give up mid game?
For instance our warrior, who was by the way extremely bad gave up at 300v200. He just stood there and watched.

Nerf stab, buff condi cleanse

in Revenant

Posted by: Tomiyou.3790

Tomiyou.3790

I’m not talking directly about the whole rev, just the stability uptime, which is permanent unless you cc him hard. This was ok at the start of HoT, but since then we have seen a big reduction in cc. I mean, how the hell am I suppose to cc rev with my fresh air ele? Or how the hell can I cc him with a powerlock mesmer, when I try to burst him? (I would have to use the mantra and f3, only to have him swap to shiro and instantly break -> my 2 very powerful tools are on CD, sorry but that is unfair).

Condi Mesmer demolishes Rev (power or condi), so is not like you don’t have any option to counter the class. Most of condi builds put Revs in a though place due even traited to cleanse is still weak in that department and the opportunity cost to get those defenses is a huge tradeoff in traits and traitlines oriented towards damage.

I guess you haven’t read the title, aye? That is just what I am asking: nerf stability, buff condition cleanse.
I’ve seen a lot of revs asking for more condi cleanse, but unless they get a stability nerf, they will be OP. And you know very well how Anet wields the nerf hammer (either way too easy or way too har).

Nerf stab, buff condi cleanse

in Revenant

Posted by: Tomiyou.3790

Tomiyou.3790

Please make revenant not be dependant on that god kitten healer ele for condi cleanse. I agree that 2 stacks of stab every time you dodge has no counter play, but give revs more condi cleanse.
Also, rev already has one of the best stunbreakers in the game, the 2 stability is just unfair for the enemy. Just like conditions are towards revenant.

No counter play? Corrupt Boon, Acrane Thievery or Bountiful thief? Oh I guess I thought up those in my head and they don’t actually exist.

As for the “problem”
1) unswap retribution
2) get salvation
3)???
4) PROFIT!!!!
Condi cleanse on dodge.

You know only 1/3 of professions have access to boon removal?
How is a class without boon removal suppose to cc them?

I know revs have a definite counter with conditions, but the condi cleanse on dodge is pretty whack compared to the amount of conditions flying around.

Nerf stab, buff condi cleanse

in Revenant

Posted by: Tomiyou.3790

Tomiyou.3790

Why should they nerf stab to buff condi cleanse? we are way past the point of give and take:
- shield was nerfed to pointlessness ( i really dunno why people take it over sword)
- riposting shadows nerf because “too evasive” when evasion was our condi defense
- phase traversal nerf for no good reason causing people to take way more damage than they should because they cant pressure properly.

Besides, taking retribution over invocation annihilates your damage so no, give us condi cleanse and don’t touch anything else, they’ve done enough damage for one year.

The good thing is, the class is not terrible, just unnecessarily more annoying to play, and i dont even think they are done. Instead of focusing on making the other legends work in PvP they waste their time on pointless nerfs.

I’m not talking directly about the whole rev, just the stability uptime, which is permanent unless you cc him hard. This was ok at the start of HoT, but since then we have seen a big reduction in cc. I mean, how the hell am I suppose to cc rev with my fresh air ele? Or how the hell can I cc him with a powerlock mesmer, when I try to burst him? (I would have to use the mantra and f3, only to have him swap to shiro and instantly break -> my 2 very powerful tools are on CD, sorry but that is unfair).

If rev gets his condi cleanse and his stability stays the same, he will be OP. And who cares if you lose some damage, you can survive anything and do decent damage, I’d rather have that.

Fix thiefs non-existant teamfight potential

in PvP

Posted by: Tomiyou.3790

Tomiyou.3790

Ye so let’s balance the game around those 95% random games filled with crying causals that have not a single clue about anything. If we would do this DH is the first class which gets nerfed.

gg mate

Wow, you a salty teef.
Yes, the game shouldn’t be centered around the 95% of casuals. But let me remind you. Just because the rev is good when pros are playing it, doesn’t mean that it’s op. It is definitely not.
And just because thief doesn’t get to fight in massive teamfights, you don’t see other classes complaining that they don’t have enough mobility. Ele is pigeonholed into healer just as teef is pigeonholed into being a roamer and his goal is to outnumber people.

Fix thiefs non-existant teamfight potential

in PvP

Posted by: Tomiyou.3790

Tomiyou.3790

it is you who is bad if you think so. there is a reason why every team runs revenant and nearly no team runs thief, but ye … game is not about teamfights 1v1s or anything also rev has no condition cleanse blublub

keep trying mate

There is a difference between pro players and normal players. In tournaments they have ele there to keep cleansing conditions and revenant is highly dependant on them. When rev gets his condition side covered, he is a god. In normal games this doesn’t happen in 95% of the games.

Nerf stab, buff condi cleanse

in Revenant

Posted by: Tomiyou.3790

Tomiyou.3790

Nah.

/15 tybalt

What do you see fair in 2 stacks of stab every time you dodge??
Also, don’t say to me that I just cry because I play another profession. I play rev a lot. But I absolutely hate how rev has no condi cleanse, yet has some of the most OP traits in the game.

If you want to make that tradeoff mallyx is there for you. Not exactly condi cleanse but it performs similarly if build for it.
Also while the stability on dodge is nice it’s not mandatory, retribution is also taken for damage reductions. Don’t forget that there is also the invocation herald that doesn’t use retribution at all.

I just think 2 stacks of stability are way to strong, as cc is the strongest way to set up burst and is also used for peeling. You simply cannot cc a rev running Retribution. Tho I guess other classes (looking at you engi) have way too much stability too and it is exactly for this reason that bunker tempests are such an easy target under focus fire. They have almost nothing against cc.

Fix thiefs non-existant teamfight potential

in PvP

Posted by: Tomiyou.3790

Tomiyou.3790

it actually is a problem since revenant is able to do the same with the difference that rev is also able to stay in teamfights and 2v2s. thief on the contrary can’t do anything apart from decaping and +1. considering now that thief +1 sucks against certain classes like scrapper and warrior it is pretty obvious that there is a problem.
considering that anet does not care, never did care and considering that pvp is dead anyways – it is kind of irrelevant, tho

And rev has no condi cleanse. Thief is in a good spot and if you think conquest is all about 1v1s and teamfights, you are bad. I’d rather decap enemy points and chip away something like 50-100 points because of it, rather than be able to 1v1.

Nerf stab, buff condi cleanse

in Revenant

Posted by: Tomiyou.3790

Tomiyou.3790

Nah.

/15 tybalt

What do you see fair in 2 stacks of stab every time you dodge??
Also, don’t say to me that I just cry because I play another profession. I play rev a lot. But I absolutely hate how rev has no condi cleanse, yet has some of the most OP traits in the game.

Nerf stab, buff condi cleanse

in Revenant

Posted by: Tomiyou.3790

Tomiyou.3790

Please make revenant not be dependant on that god kitten healer ele for condi cleanse. I agree that 2 stacks of stab every time you dodge has no counter play, but give revs more condi cleanse.
Also, rev already has one of the best stunbreakers in the game, the 2 stability is just unfair for the enemy. Just like conditions are towards revenant.