Showing Posts For Toxsa.2701:

OP panic strike teef inc.

in PvP

Posted by: Toxsa.2701

Toxsa.2701

Thief is insanely broken in the update and I wonder why Anet can’t see it.

Shadow Art is completely out of reach and grants god-mode now.
All good dps traits all merged into that Deadly Art line.
Acrobatic 30 CD auto negate CC and grant endurance.
All dps traits moved to gears, so thief can go full full denfensive while keeping all the damage. Not to mention that insane passive healing on stealth will make thief more likely to keep on 100% hp all the time when dueling, so they’d have 6 seconds resistance on a 10 seconds CD, so basically most condition classes are screwed.
Now we’ll see God-mode thief roaming around which no-one will be able to kill it, while they doing more damage than it used to be. Great job Anet.

(edited by Toxsa.2701)

Holy crap. Calm down.

in Thief

Posted by: Toxsa.2701

Toxsa.2701

Hard to catch is also one of the more broken traits in terms of balance.
Auto negates CC on a 30 sec CD, and also grants endurance. So now you can’t even knock thief out of SR, while SA line grants God-mode.

How come ranger’s prevent CC trait is on a 60 second CD, sacrificing pet to do so, and NO SECONDER Y EFFECT? We even lose the trait “Hide in Plain Sight”.

A-net’s favoritism has no end.

Guardians are the weakest profession

in Guardian

Posted by: Toxsa.2701

Toxsa.2701

Way to show the quality of GW2 players (chuckle)
Ignorant is bliss.

Yeah I know you just try to bait out Anet for buffing your class even more despite it’s already the “Meta Class” in all 3 types of game modes.

(edited by Toxsa.2701)

WHy all the complain about RoS

in Thief

Posted by: Toxsa.2701

Toxsa.2701

I’ve kept saying this. Let’s look at what else would be included in this new meta:

Guardians = enormous boost to Meditations, more and stronger damage modifiers (20% damage in symbols!), bunker potential from 00666

Warriors = can take shout AND banner heals at once, GS trait merges mean that it’s easier to go DPS mode (GS + Hammer 60606 will be monstrous), Rampage is now Physical, large boosts to condition damage and sword mainhand, more Longbow burning pressure to add to Shoutbow

Rangers = insane boost to Rapid Fire and Maul burst potential with changes to keep regaining Opening Strike, survivability and condi pressure potential increases with changes to Survival traits and Troll Ungent, Taunt on pets in Beastmastery

Mesmers = Illusionary Persona + Elasticity baseline, blinds on shatters, huge shatter damage boosts, PU double duration stealth, more damage multipliers, more access to Protection while using Staff or any Ethereal field, more condition removal by having it baked in with more healing on Mantras, all shatter improvement traits merged

Necro and Ele are going to need some work, but yeah. We may very well need these kind of buffs to compete in that environment. It depends how much everyone else gets toned down.

Ranger’s damage modifier actually decreases slightly (eagle eye completely dissappeared). Most other traits’ damage modifier are either unchanged or forced into different trait lines. It just that now ranger can go offensive while being defensive too, like Warriors and Guardians always could be.

Guardian and Warrior, on the other hand, have a straight increase in dps thanks to all the new and enhanced damage modifier. Don’t compare ranger to these 2 over-buffed “Meta classes.” (They are the best classes currently, and now they’re getting way more than other classes, Guardians Warriors 2 confirmed)

Invigorating Bond Trait Concerns

in Ranger

Posted by: Toxsa.2701

Toxsa.2701

Because its tied to there utilities and not there class mechanic. Meaning it requires more base investment.

And this investment happened to be some of warrior’s most useful skills (The current meta shoutheal warrior lol). I wouldn’t call it an investment because each shouts have their respective functions which happened to be useful too.

Also “wasting” f2 to heal is a sacrifice and an investment too. We can’t use f2 as we please because we want to time the f2 usage at the best possible moment. I think 3~4k heal is legitimate. Otherwise move this trash trait to adapt category or no-one will pick it.

WHy all the complain about RoS

in Thief

Posted by: Toxsa.2701

Toxsa.2701

Also many people don’t know they’re getting more trait points, that you can add up to 18 trait points post patch. (3 FULL LINE)

Everyone will be able to complete a decent build with this many trait points.

Invigorating Bond Trait Concerns

in Ranger

Posted by: Toxsa.2701

Toxsa.2701

Make the base healing like 3k then we can talk.
Shout heal warrior heals for 1.5~2k hp per shout used, and now they even have -cd bound to it. How is that fair?

What about Hide in Plain Sight?

in Ranger

Posted by: Toxsa.2701

Toxsa.2701

I was expecting a merge with Shared Anguish, especially when I saw that SA is getting moved from adept to mater.

Hoping for a merge in the future. I’ve been using it myself recently.

I can’t see it being merged with SA, that’d make the trait a lot stronger than it already is. You’ve gotta keep in mind that MOST professions (I think all but ranger actually) don’t actually break the CC they’re hit with, where rangers have their pet throw itself in the way instead. It’s already really strong and making it so that you also stealth when hit would make it even stronger.

EDIT: Thief and Warrior also break the CC with their trait, Warriors has the same CD as ours, and thieves has 1/3rd the CD but i’d argue is much less useful.

LMAO, go check the “other profession’s” auto-negate CC option. They usually have a secondary effect in conjunction to it, and also without the need of sacrificing your mechenic (pet). Go check Warrior’s new “last stance” trait then we can talk again. Ignorent is bliss.

I’m currently taking both SA and HIPS in one line from WS, but now they foolishly made SA into a master trait, SA and HIPS MUST merge together to compensate the change.

(edited by Toxsa.2701)

What about Hide in Plain Sight?

in Ranger

Posted by: Toxsa.2701

Toxsa.2701

I also support of merging Shared Anguish with Hide in Plain Sight, as the current SA is just too weak compare to other classes as a master trait.

Make it like SA having 60 ICD while HIPS stays at 30 ICD as it used to, but put into one trait.

RU AMA Inititial thoughts: Shadow Arts

in Thief

Posted by: Toxsa.2701

Toxsa.2701

Now with more power creep of choosing 3 complete lines, I can expect ALL THIEVES to choose this line because it’s just too strong and too potent in WvW and maybe the future stronghold. Any sane person can figure out the current design they showed just going to be insanely OP because not only you get EVERYTHING in a full bar without choosing, you now have more points to burn in SA while not sacrificing a single point in damage.

Thief will essentially get default -50% damage (where’s the counter-play?), TWO passive healing (450 hp per second anyone?), condition removal, initiative gain in one bar WITHOUT THE NEED OF MAKING CHOICES. It’s just god mode for thief considering how easy thief can enter stealth, that any skillful thief will heavily exploit this and live like a God with just this new SA traitline. All rangers probably will have to run sick-em if they really want the team have a slim chance of killing a potent thief with this new SA line.

My thought? Just return SA similar to old ones, because it’s already good enough with that, especially when you now be able to choose 3 full lines, and not sacrificing damage for choosing SA. (Stat points is bound on gears only now) At least now thief has to make CHOICE, not GETTING EVERYTHING.

(edited by Toxsa.2701)

-66% cd on next skill after weapon swap

in Ranger

Posted by: Toxsa.2701

Toxsa.2701

According to that interview Jon Peters gave it’s going to be a CC/Support weapon, not DPS… So, I expect the Druid utilities & traits to also be CC/Support… So… Unless the Druid mechanic does something wonderful with the pet mechanic, like replace it with a not-pet mechanic, I won’t be using the Druid elite special at all.

10% damage is overrated.
I’d rather take Quick Hand for 8 second cd barrage for more Aoes.
In none dungeon situation, double RF is more useful than consistent 10% damage because mobs die fast.

Sure, 10% more damage is overrated if your goal is not to kill something.

Again, in open world PVE it doesn’t matter what you run, virtually anything is viable and works given enough time.

There’re reasons why in wvw or pvp ppl will willingly give-up 10% flat damage boost for something else. Because it doesn’t change the tide of the battle, and it only works best when you consistently dps something for a long period of time without them retaliating or running away. (Which happened to be the dungeon bosses)

In open world, it doesn’t take like 30~60 seconds to kill something yknow. 2 rf literally kills anything outdoor. Also 8 sec barrage is a better tag in general for most outdoor contents.

(edited by Toxsa.2701)

-66% cd on next skill after weapon swap

in Ranger

Posted by: Toxsa.2701

Toxsa.2701

Your rapid fire won’t be auto canceled as long as you move your camera to where your enemy is pointing at you.

Nope. All the enemy has to do is close distance and run through you. Which will be easy because you’re going to have to be in combat before you swap weapons. So unless you run double longbow…

It’s also competing with 10% damage traits.

Yeah, I’ll take 10% damage traits over Quick Draw any day. I doubt anyone who wants to be efficient with their Ranger in dungeons or fractals will be using this trait.

I know part of it was the length of the stream, but the way the presented themselves on the ranger section (along with Peters’ early comment make them seem to have something against the ranger profession in general)

Uh, that has been painfully obvious for a long time. Ever watch Evan and John Sharp on the old Ready Ups? Oh yeah. That was SO OBVIOUS that they dislike the Ranger profession. P-A-I-N-F-U-L-L-Y OBVIOUS. That’s why the awesome good things start to happen to the Ranger after John Sharp left. It’s equally obvious that Peters isn’t fond of it either, he doesn’t have to admit it publicly. The mannerisms and word choice used while talking about the Ranger (in the past) just make it plain as day to anyone paying attention. I’ll say it again: It’ll be a good day for the Ranger when Jon Peters leaves ANet. It was a fantastic day when John Sharp left that’s for sure.

10% damage is overrated.
I’d rather take Quick Hand for 8 second cd barrage for more Aoes.
In none dungeon situation, double RF is more useful than consistent 10% damage because mobs die fast.

One Shot builds...

in Ranger

Posted by: Toxsa.2701

Toxsa.2701

Quick Hand + Remorseless + Great Sword Training.
100% crit chance+ 30% damage + instant 20 stacks vulnerable with double Maul.
Add that with a signet of wild and signet of hunt…

Hmmm, guess melee ranger finally can shine!

Shadow Arts lol

in Thief

Posted by: Toxsa.2701

Toxsa.2701

The shadow art line is absolutely broken in the new design, and I seriously can’t understand why developters can’t see it.

2 passive healing, condition removal, more initiative regain, and -50% damage all in one bar, how can ANYONE other than sick-em ranger ever be able to kill thief in WvW?

Holy crap. Calm down.

in Thief

Posted by: Toxsa.2701

Toxsa.2701

Quite the opposite, thief is way over the top after this change.
The Shadow Art is absolutely insanely broken because they now make all traits available in one bar thanks to shifting some traits to minor traits, now thief is official INVINCIBLE in WVW and perhaps in Stronghold too.

Thanks for messing up the game once again Anet.

(edited by Toxsa.2701)

Should I reroll to warrior after changes?

in Warrior

Posted by: Toxsa.2701

Toxsa.2701

Warrior’s change is totally insane..
The 20% bonus damage for 10 second when use a burst skill is totally out of reach.
Forceful GS is even more powerful, that not only it grants free 25 stacks might, it also increases your dps by 10%.

Not to mention warrior also got 10% free damage to bleeding foe, and 15% increase attack speed and bonus damage when duel wielding.

Warrior will once again becomes the highest dps class in dungeon…

Traits shown in the 04/24 AMA typed out

in Ranger

Posted by: Toxsa.2701

Toxsa.2701

I really don’t understand why greatsword trait needs to be put into pet trait, but overall I really like the Longbow and Shortbow merged traits. However, I think too many stuffs are jammed into that survival trait line.

Also, I heard they’re going to take away the stat bonus from traits, and compensate those lost stats on gears. However, what I concern about is actually the pet stats on the respective pet traitline. Do they increase the overall stats of all pets to compensate the stat lost from pet trait? If that’s the case, I think it’s a great change to actually increase pet’s effectiveness without sacrificing traits to do so.

I also find out the “increase arrow velocity” function has gone missing from the read the wind trait, so does that mean it will become Longbow’s default flying speed? If not, this will totally mess up Longbow. I hope Anet will consider it.

I really hope an official staff would address this question for me.

(edited by Toxsa.2701)

traits will be merged, speculate!

in Ranger

Posted by: Toxsa.2701

Toxsa.2701

Piercing Arrow + Quick Hand totally should be merged..
(There’s really no other logical assumption, considering most classes have this kind of traits merged already)
Also, Great Sword training should be merged with the 5% damage one from the nature magic, otherwise it’s just too dumb to pick both of those traits..

I really can’t wait for the HoT to launch SOOON~~~

(edited by Toxsa.2701)

Damage: Power, Precision, and Golden Ratios

in Players Helping Players

Posted by: Toxsa.2701

Toxsa.2701

I have a quick question to ask you.
The “gold ratio” you mentioned, does it include the base 150% crit damage in it already?

For example, when you mentioned 20% crit damage, does that mean you add 20 to that base 150%, so it’s actually 170% crit damage?

The current tool tip is a little confusing in that matters, because it shows 219% crit damage, so does that mean I’m at 70% crit damage according to your gold ratio table?

Can we get to be dwarves in the future?

in Guild Wars 2: Heart of Thorns

Posted by: Toxsa.2701

Toxsa.2701

Of course it could be done.

It could also be written that aliens came from outer space and nuked all of Tyria and killed all life on the planet.

Technically Human are “Aliens” of Tyria. They come from another world, leaded by the 6 human gods. So yes, human itself is considered alien.

Why Stronghold beta on a Tuesday?

in Guild Wars 2: Heart of Thorns

Posted by: Toxsa.2701

Toxsa.2701

Well, MK9 is way bigger game than GW2. Every freaking household with console have it. And imagine MK10 that promising to be even better.

sPvP in MK is balansed! Team PvP is balanced too!!! This game is just iompossible for this universe, time and dimension!!!

Sorry I don’t even know what MK is…
And I live in Canada, and never heard anyone mentioning it before.
Your theory is incorrect.

Classes that can tank 3-4 players forever

in PvP

Posted by: Toxsa.2701

Toxsa.2701

If you can’t kill anyone within 20 seconds when you or 2 v 1 someone, basically it’s either your spec has some problem or you play it wrong. Especially when dealing with stealth, most of the time it does not even worth wasting more than 1 person on that node. If you can’t kill an ele with 3 or 4, it’s either he pops all his invulnerable yet your team still waste all CDs on him, which is pretty much a L2P issue. Also wasting 3~4 man power on an invulnerable target is just silly, 2 is enough and the other 2 should help elsewhere. The ele will lose eventually after his invulnerable skills all used up, unless your build and skill level is amazingly bad.

f#@$ing rangers!!!!!!!!!! :'(

in PvP

Posted by: Toxsa.2701

Toxsa.2701

Instead of “fixing ranger”, they should fix the daily already.

Can we get to be dwarves in the future?

in Guild Wars 2: Heart of Thorns

Posted by: Toxsa.2701

Toxsa.2701

i think the asuras already fulfill the midget fetish

We have 2 huge races – charr and norn, 2 medium – human, sylvari and we have 1 small – asura. What we need? SKRITTS

Quaggan is a short race too.

Easy way to buff necromancer a bit

in Necromancer

Posted by: Toxsa.2701

Toxsa.2701

8~10 secs CD stability and stunbreak without trait seems kinda OP to me.
Especially now you can go in ds while stomp.

90% kick rate if watch cutscenes in dungeon.

in Guild Wars 2 Discussion

Posted by: Toxsa.2701

Toxsa.2701

Reagrdless of what percentage of getting kicked for watching the cutscene, one thing that that person said was correct. Watching cut scenes without letting the party know does result in a chance to get kicked. It’s just polite to do so. Some players don’t care, others make a big deal about it. If you are running the dungeon the first time, at the very least you should put that in the LFG, or let the party know this is your first time, and ask if its ok if you watch the cutscenes.

There are many people who don’t mind taking a noob. These groups fill up FAST on the LFG thats why you don’t see many of them, unless you are watching it. I myself prefer noobs over those who consider themselves experts. The few things that bother me about having noobs are that they don’t let the party know that it’s their first time, the don’t ask to watch the scenes (again I don’t mind, but it’s nice to do thats what they are doing), and don’t listen to whats going on in chat.

If you are a noob. LET YOUR TEAMMATES KNOW!!
watch chat, pay attention, and ask if you don’t know what to do.
Do these things, and you’ll have a much better time in dungeons.

Oh, come on…

You have to ask permission to watch the cutscenes?

No, the answer is to not join anything that mentions “zerker”, or “speedrun” ever.

Other than that, your only other potential issues will be long lectures on how to build, what to wear, where to skip, where to stack, which (melee – forget ranged) weaps to use etc..

Doesn’t sound like too much fun, does it?

Actually, maybe the answer is just to not do GW2 dungeons, at all.

We also do not need permission to vote kick people.
We vote for it, that’s all.
If you don’t show respect to others, others won’t show you respect either.
Don’t complain later when you get vote kick, because you have the right to watch cutscene and not telling people you’re new, and we also have the right to get rid of you. Fair and square. If you don’t want to risk it, you should communicate first.

Why Stronghold beta on a Tuesday?

in Guild Wars 2: Heart of Thorns

Posted by: Toxsa.2701

Toxsa.2701

Because developers have a life, just like you.
They only work at week days yknow.
The only reason you complain is because you have work at week day, and you want to play at weekend. But hey, developers don’t want to work on weekend too just like you!

Toss Elixir S stealth duration

in Engineer

Posted by: Toxsa.2701

Toxsa.2701

Yeah it takes 5 engineers to stack up 25 secs of stealth, but it takes 1 thief to keep the same duration, and 2 thieves for permanent group stealth.

So what are you complaining again?

Full Glass Solo Ranger in action [VIDEO]

in Ranger

Posted by: Toxsa.2701

Toxsa.2701

Fire/Air sigils on Longbow.

Been wondering about that. Fire provides AoE, so has its own additional effect, but what’s the consensus on Air vs Force? Wouldn’t that constant 5% outdo the lightning proc and it’s icd quickly with a reasonable crit chance?

Force effectiveness is only best when against multiple targets, and only when you do consistent damage over a period of time (maybe 20 secs?), and only when high vulnerable is considered, and only when at max range of LB AA (force effectiveness reduced in close range for LB because the base damage of LB is lower, whereas fire+air always do the same damage despite the range)

Under 2.5 seconds burst, air+fire almost always does more damage than force through RF. Forces takes way longer to build up higher damage, which is not favorable in a pvp/wvw situation.

In short air almost always has higher burst than force. (Burst = damage within a short period of time)

Pet's pathing issue

in Ranger

Posted by: Toxsa.2701

Toxsa.2701

That’s why I go for power ranger and never ever rely on pet’s pathetic dps and inconsistent pathing. The only thing they’re good at is being my distraction of mobs while I enter stealth and lose argo, that’s all.

Well then I’m going to tell you that you are missing out quite a lot.

Yes I’m missing out quite alot post pet damage nerf.
I used to be a celestial beastmaster ranger before they nerf the pet’s dps to the ground.
Now no matter how hard I try, the pet is so slow in doing anything.

It takes quite abit of time for pet to reach enemies. By the time they hit anything, I already killed my target with rapid fire and maybe some additional AA.
Even when they does reach it, their damage is no-where compare to my regular zerk ranger with weapons other than Axe m-hand. It just doesn’t worth the time to wait until pet does anything constructive. It gets even worse when you consider the pathing issue of pets.

Might? Yeah the only situation you may do more damage is when it takes more than 20 seconds to kill 3 targets, while you hit all 3 targets with your Axe’s AA while sharing might with your DRAKE. (who’s also hitting 3 targets)
However, if I’m fighting a group of enemies, it’s better off I just use Barrage + piercing arrow to kill all 5 enemies at once while my pet tank the damage.

Pet's pathing issue

in Ranger

Posted by: Toxsa.2701

Toxsa.2701

That’s why I go for power ranger and never ever rely on pet’s pathetic dps and inconsistent pathing. The only thing they’re good at is being my distraction of mobs while I enter stealth and lose argo, that’s all.

90% kick rate if watch cutscenes in dungeon.

in Guild Wars 2 Discussion

Posted by: Toxsa.2701

Toxsa.2701

90% of statistic are made up by people’s mind and perception, not by actual testing.

Yeah I know my statistic is made up too :P
However I do understand people tend to exaggerate stuffs base on their perception.

Spirit Longevity

in Ranger

Posted by: Toxsa.2701

Toxsa.2701

I feel about Ranger Spirits similarly to how I feel about some of the Mesmer nerfs and inconsistencies.

Compare Ranger Spirits to Warrior banners

  • Why can the spirits even be killed?
  • Why are the bonuses from Spirits less than those from Warrior banners (especially when not traited for a higher proc change)?
  • Why are these weaker bonuses from Spirits plagued with an ICD when the Warrior banners’ bonuses are not?
  • Why can Warriors use their banners for blast finishers but my Spirits don’t even make Combo Fields with some of their AOE area activate-ables (just look at Frost Spirit’s … why isn’t that one? <_<).

Compare Ranger Spirits to Engineer turrets

  • Why can the Spirits be killed so easily?
  • Why can the Spirits be critically hit?
  • Why are the Spirits’ activate-ables less responsive than the Turrets’ activate-ables?

I see cons of Ranger Spirits versus the other two similar utilities … but I see no benefits to offset them. This is what irks me about Spirits.

Because Anet doesn’t care about ranger. They’ll make sure ranger to be on the bottom of the food chain. They’re so quick at nerfing spirits and pets even when they’re not even strong to begin with, while leaving things like turrets and banners alone for several years.

They add trash pet’s exclusive traits as filler because they do not bother dealing with ranger, and do not care to revamp those useless traits. They also do not care about pet’s F2 broken ai scripting.

The developers will probably read through our posts, laugh a it, and move on to other classes because they do not care.

(edited by Toxsa.2701)

Dear A.net: Stronghold

in PvP

Posted by: Toxsa.2701

Toxsa.2701

I agree with this fall-heartedly.
I’m tired of conquest and the build that’re using in conquest and want to focus on the new mode exclusively.

Why do I have to do russian rouletter to get what I want to play?
I do not want to play conquest when I’m in the mode of stronghold, simple as that.
You will force me to use my stronghold build in conquest because I do not want to play conquest and do not wish to adjust to the build appropriate for conquest.

Stronghold open beta 14april

in PvP

Posted by: Toxsa.2701

Toxsa.2701

I’m gonna ready up my pew pew ranger and rekk hovic.
No more silly conquest that favors celestial aoe bomber.

Also things like turret probably will become quite trashy in the new mode. (Yes they can set turret on door camp the door breaker, but at least now you don’t have to kill the turreter to stop them, you can simply just destroy turrets )

(edited by Toxsa.2701)

Spirit Longevity

in Ranger

Posted by: Toxsa.2701

Toxsa.2701

They’d have to rework spirits to make them permanent, since spirits don’t have a “self destruct” feature that would allow you to kill them off once you wanted to move them to a different location. Which would kind of be a problem, having a permanent spirit in a location you’ve since moved on from (or just the need to reposition them in general) without any way to blow them up and start over.

Engineers use their toolbelt skills to destroy them. Rangers don’t really have that option. So the only way to do it would be to make the Spirit’s active effect kill the spirit on use, which… might actually be a nerf in some cases, though I suppose they could make the active effects stronger to make up for it perhaps?

Hey bro, you only have to shift your skill bar abit to manually cancel your spirit.
This is a bad excuse you know. (Well, I do understand in ranked match you cant switch it, but honestly, who in their right mind wouldn’t take spirit unbound when go for spirit ranger in PVP?)

Also old spirits recharge CD while summoning and lasts forever, but after the nerf, they only stay for 40 seconds and has a 20 seconds predetermined CD…

Spirit Longevity

in Ranger

Posted by: Toxsa.2701

Toxsa.2701

Engineer almost never get nerfed. (Except automated response something), and all of their abilities had been buffed already.

As for ranger, it get nerfed for at least 5 times, with each nerf destroying one viable build, to the point that there’s not many builds left for ranger. Also Anet is very quick on nerfing ranger, (they nerf the beastmaster, spirit rangers so quickly as they became meta for just 1~2 months)

On the other hand, they have yet to nerf anything from enigneer except for the turret explode pushback range. Turrets and slick-shoe had been broken for over a year and nothing had happened yet.

What's the point of Stability Training??

in Ranger

Posted by: Toxsa.2701

Toxsa.2701

I actually like this trait. Pets get randomly cc’d a hit ton and this helps a lot when trying to use a pet based build.

And how much more do you sacrifice to actually take that trait?
Mind to give us a build that uses this trait and do very well in Rank match or WvW roaming? A proof with a video is very welcome.

(edited by Toxsa.2701)

What's the point of Stability Training??

in Ranger

Posted by: Toxsa.2701

Toxsa.2701

The trait actually isn’t half bad as it’s probably the only trait affecting pets worth taking. It negates whatever incoming cc activated the trait, grants your pet 5 stacks of stability for three seconds, and only has a 10 second cooldown. For the most post, it can almost guarantee that your pet is immune to CC because of how often it can activate.

And how does that help you in any way? Lick Wound ONLY?
Yeah sure your pet gain stability, but their damage is wet noodle and no-one cares, and no-one will waste their precious CC on pets if he’s not using lick wound. Most people will just stomp you directly with the help of blind/block/invulnerable/stability, instead of wasting their CC to stop pet anyway.

Engineer has passive protection from Crowd Control with a 5 secs ICD.
(3 secs duration)
Not to mention it’s an ADAPT trait.

This trait is nothing compare to engineer’s trait.

It’s not about people using direct CC on the pet, it’s about when someone uses CC on you that is either AoE or can also affect the pet in some other way (like elementalist lightning aura).

This trait will see the most use for people running beastmaster specs, where their pet damage will be made much more consistent due to the fact that the pet can resist most CC that comes their way. And when a BM spec runs with a glassy pet, you can expect the pet to deal lots of damage.

The trait is good under certain circumstances. Just because you only play the game in one way doesn’t mean everyone else does too.

Nope, beast master’s damage is still wet noodle thanks to Anet over-nerfing all pets’ damage. Beast Master relies on the ranger himself doing condition to compensate pet’s lack of damage. Yeah I tried those axe might stacking build that shares might with pet before, the damage is still very weak, plus the axe’s damage is also very weak.

You really do not need to defend those half complete garbage traits Anet stuff in ranger’s trait line as filler because they run out of idea for ranger’s trait line. It’s time to revamp those traits already.

(edited by Toxsa.2701)

What's the point of Stability Training??

in Ranger

Posted by: Toxsa.2701

Toxsa.2701

The trait actually isn’t half bad as it’s probably the only trait affecting pets worth taking. It negates whatever incoming cc activated the trait, grants your pet 5 stacks of stability for three seconds, and only has a 10 second cooldown. For the most post, it can almost guarantee that your pet is immune to CC because of how often it can activate.

And how does that help you in any way? Lick Wound ONLY?
Yeah sure your pet gain stability, but their damage is wet noodle and no-one cares, and no-one will waste their precious CC on pets if he’s not using lick wound. Most people will just stomp you directly with the help of blind/block/invulnerable/stability, instead of wasting their CC to stop pet anyway.

Engineer has passive protection from Crowd Control with a 5 secs ICD.
(3 secs duration)
Not to mention it’s an ADAPT trait.

This trait is nothing compare to engineer’s trait.

(edited by Toxsa.2701)

What's the point of Stability Training??

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Posted by: Toxsa.2701

Toxsa.2701

I already gave suggestion that most “pet exclusive traits” should also affect ranger in some ways in my other posts.

For example, Agility training should increase both pet and their master’s movement speed by 25% when pet is alive.

This is by no means unreasonable request because Warrior, Ele, Engineer, all have similar traits. Most of those classes has access to permenant swiftness without using up a weapon skill. (Meaning not bound to certain weapon to get swiftness)

(edited by Toxsa.2701)

Class balance and Rapid Fire

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Posted by: Toxsa.2701

Toxsa.2701

Engineer QQing because they got spanked by a Power Ranger.

That said, if Rangers were fixed across the board or we just broke all the other classes so they are as poor as Rangers then I’d be happy to nerf Rapid Fire.

Until then WvW for more QQ!

Not to mention Engi is actually one of the best counters to ranger, right next to defensive condition necro, Knight set Warrior (Armor 3300+ high damage too), and perplex condition thief.

They have higher mobility than ranger, lots of block, and numerous condition to melt ranger down. Also their conditions are completely unaffected by the range, so they can go as close to ranger as possible.

Describe a ranger with 5 bullet points

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Posted by: Toxsa.2701

Toxsa.2701

  • Viable (part in meta), in all 3 modes of the game
  • Higher skill required to master the class in comparison to others
  • Pugs will hate you
  • N00bs can’t play the class
  • N00bs that can’t play the class will always find something to complain on the forums (aka Sword AA, pet management etc..)

Pet does has some AI problem in terms of f2 activation.
This is known fact..

They are TOO LAZY to add different AI on pet’s F2 activation despite many of them functions differently, so they mostly use the AI that forces pet to engage enemy before they uses F2.

Best example is with pets that use PBAOE, which sometimes pet will charge to your foe before they uses f2, and refuse to use it before they’re close enough to the target. This is problematic when against stealth class, when 1 target far away is not stealthed, and one target close by is stealthed. The pet will charge to the far target that’s not stealthed when you press F2 fear on wolf, and refuses to use it on the spot I demand him to use.

To defend the ai scripting issue and bug is just being ignorant.

Best sigils/runes for power LB + x/x

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Posted by: Toxsa.2701

Toxsa.2701

For PVP and WvW, fire+air definitely.
In PVP and WvW, you need burst more than consistent damage to kill someone, plus you can’t easily maintain might and vulnerability 25 stacks in PVP / WvW compare to in dgn.
That’s why you only use force/accuracy in dungeon, not PVP/ WVW.

LB needs a base projectile boost

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Posted by: Toxsa.2701

Toxsa.2701

I am an advocate of LB getting 50% increase in speed as base, then making RtW +50% with some other benefit too. Like affecting spiders and devourer projectiles also.

Well RtW does increase the attk speed by 10% and it’s accurate.
Tested on mist dummy, with RtW the undestructible dummy falls from 100% to 0% (no pet involved) in 30 secs, whereas the dummy falls to 0% in 33 secs w/o RtW.

I do agree base LB projectile speed need a huge buff…
Currently it’s just too reliant on RtW.

Class balance and Rapid Fire

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Posted by: Toxsa.2701

Toxsa.2701

I’ll repeat this for a thousandth time..
L2P… Seriously… L2P….
[…] Yes this skill it’s EXACTLY like Warrior’s Volley, just slightly higher damage coefficient and longer range.
However I never see anyone complain about Volley before.

Look, if you’re going to insult people with the L2P nonsense, at least know what you’re talking about. You lose all credibility when you try to say RF is only slightly better than Warrior’s Volley. +300 range (traited), +20% more damage (even more when both are traited), +10 Vul stacks, faster projectile speed (traited) all add up to a considerable advantage for that skill alone. And when considered in context of the rest of the skills of the respective weapons the comparison becomes laughable: LB AA is ~50% better than Rifle (at range) and Hunter’s Shot, PB Shot and Barrage FAR outclass Aimed Shot, Brutal Shot, and Rifle Butt.

https://youtu.be/V9k2chH6beM

You should watch a killshot warrior video from Warrior’s forum before you nag me zzz.
Also Warriors’ rifle has vulnerability too, and Anet actually buffed it and shorten it’s cast time. Rifle is by no means a bad weapon in WVW roaming. Also the pierce and -cd is bind in a adapt trait for Warrior, so unlike ranger, warrior’s rifle almost always pierce and has -cd, and kill shot f1 is instant burst unlike RF. Killshot also got buffed and now f1 activated in 1.25 second. Not to mention Warrior doesn’t lose DPS when switch into Melee Weapon, unlike Ranger. The cleave actually helps in many situation against multiple enemies.

LB sure is easier to use than rifle, but it doesn’t mean rifle is bad or worse.

Also, you’re being way more offensive than I did.

(edited by Toxsa.2701)

Class balance and Rapid Fire

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Posted by: Toxsa.2701

Toxsa.2701

I’ll repeat this for a thousandth time..
L2P… Seriously… L2P….
It can not even be considered burst because it takes 2.5 seconds to complete the cycle…
A well timed shatter and axe f1 takes 0.5 second to complete. Yes this skill it’s EXACTLY like Warrior’s Volley, just slightly higher damage coefficient and longer range.
However I never see anyone complain about Volley before.

It is also one of the bursts that is almost always able to counter and dodge portion of the damage. It is also one of the bursts that can easily be blocked for full duration, and also very predictable.

I’ll do an accurate guess that most newbies suffer from: You guys lose to ranger not because RF damage too high, it’s because ranger himself is able to outperform you by doing well timed CC/ Stealth, and make consistent damage through reliable AA because you guys do not close gap on ranger and let him keep on dps you from range. Usually when I find a fight a challenge as Ranger is when I find some more aggressive type of play-style that gap close me consistently and leaves me no room to breathe.

(edited by Toxsa.2701)

Condition Duration Food

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Posted by: Toxsa.2701

Toxsa.2701

Both types of food need to go.
Stop arguing which side is broken, both are broken.
Also salad that gives 10% damage while movement need to be removed too.

Make food like a bonus thing, not a must have thing that hugely affect the outcome.
It’s like w/o the food, the chance of dueling and losing to dire perplex thief, condition engi, terromancer is increased by 70% or something because ALL of them are using 40% condition duration food.

You are confusing your subjective opinion with that of objective fact my friend. It may be your opinion that you do not like them, but they do not need to do anything. In my opinion, they are fine, and i see no real argument that causes me to feel a change is needed.

Yeah I know you probably are one of those condition spec users thinking you’re good at dueling when you easily beat someone in duel, but in fact, it’s the OP food that does the work. That is exact reason why people use -40% condition duration food, because that’s the only way to counter it, that’s why the price and demand for -condition duration food is very high. Both of them should go, along with +10% damage food. Without the broken 40% duration, there’s no need for people using -condition duration food also. More diversity.

This is not my opinion, this is statistical fact. I also have a condition engi and been using condition duration food. The only spec I’ll lose to is another nec that uses condition duration food also.

(edited by Toxsa.2701)

Condition Duration Food

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Posted by: Toxsa.2701

Toxsa.2701

Both types of food need to go.
Stop arguing which side is broken, both are broken.
Also salad that gives 10% damage while movement need to be removed too.

Make food like a bonus thing, not a must have thing that hugely affect the outcome.
It’s like w/o the food, the chance of dueling and losing to dire perplex thief, condition engi, terromancer is increased by 70% or something because ALL of them are using 40% condition duration food.

(edited by Toxsa.2701)

whole team beat by single thief

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Posted by: Toxsa.2701

Toxsa.2701

I mean whats the big deal if guards stun on block?

The answer to this question is pretty much the whole reason no one is taking you seriously.

You don’t even know your own class deep enough to understand the consequences in game balance of the suggestion you just gave while ranting about thiefs (which is a class you are supposedly NOT have a hard time to kill).

Btw, a medi guard problem isn’t P/D thiefs, their problems are condi builds.
A Condi Necro or a condi Engineer will kill faster than a P/D thief, any day. And you can see then 24h/7d.

Lastly, I don’t see this as a Thief hating topic. Its just another stealth hater topic.
If thiefs didn’t had stealth we would prolly be arguing about some PU mesmer that killed 4×1.

LOL thats hilariously funny,

Read it again and understand the context of what I was saying. Of course that many stuns on block would be OP thats the point I was making. It was sarcasm.

I’m guessing that SoulSin guy does not come from T1 server. Many T1 thieves use P/D + D/P dire perplex spec nowadays during roaming, while he doesn’t even know what P/D is for…

Mesmer and Engineer can never disengage and survive as well as thief, so there’s always a chance you can kill them before your CD all burned up, and there’s also a chance for you to disengage from them unlike P/D+D/P thief. (For the case of PU mesmer, even though they’re hard to kill, it is one of the easiest classes you can disengage freely, they’re the one who needs to chase you LOL)

(edited by Toxsa.2701)