Showing Posts For Trigr.6481:

Ranked Queue is Garbage

in PvP

Posted by: Trigr.6481

Trigr.6481

uncompetitive and unstreamable

there’s so many words that can be put here to explain why ranked is terrible right now but it’s not even worth writing because THERE IS NO WAY that people are even remotely unaware of how bad it is. This is the LOWEST of the low as far as match quality has ever been EVER in guild wars 2 solo queue or recent duo implementation history.

I KNOW that nobody is going to respond to this and god knows if it will even be read. If this was like 2 years ago I would put a lot of work into this post and identify all the problems individually and suggest possible solutions. THAT TIME IS GONE. So I rage type this because whatever.

IT’S BAAAAAAAAAAAAAAAD

People are aware of how bad it is, and chose to respond by simply not playing, which is why the population of people playing is drastically lower. And you’re just stuck playing with the poor souls who figured they’d stay because “reasons”.

Team DeathMatch / CTF Ideas

in PvP

Posted by: Trigr.6481

Trigr.6481

So, a Team Death Match map, (the only one I’m aware of in GW2 PvP,) is not a good reference for talking about Team Death Match? I think you may have difficulty justifying that position.

Stronghold had it’s own queue. It was heavily used to exploit solos and make an easy path to “legendary.” This is exactly what I anticipate happening in a new TDM. So much for the separate queue argument.

Until recently, PvP itself didn’t have separate rules. That took 4ish years to accomplish. Demanding a separate mode with separate rules isn’t realistic or likely to be successful.

No, you can reference it sure, however your argument falls flat. Again, for the 2nd time, it’s not a good argument to come to the conclusion that courtyard as a map “aka deathmatch”, failed because all they did was release a map.

~snipped for brevity~

But anyways, courtyard simply as a map did not have what it needed to be successful. If you can’t understand that, then there’s no point of me rewording this into 500 different variants before you wrap your head around it.

So far, you’ve cited two things you say that TDM would have needed. One was a separate queue. The other was unspecified “separate rules.” I answered both, above.

I get that you claim that Courtyard was not an adequate experiment. What I don’t see is what you’re saying would have made it successful.

In the end, you still haven’t addressed the central problem with TDM. That is that it doesn’t feel good to get stomped hard.

Conquest mode removes that to some degree. It’s about holding points. When it’s about “killing” other players, it changes the emotional dynamic dramatically.

Let’s face it, we have enough issues with toxicity as it is. TDM would multiply them.

You think the core problem with TDM is the possibility of losing? LOL…. If you can’t handle that then you shouldn’t be playing conquest, in which you can get rolled over by the way, or any sort of game with even the slightest competitive nature. You might as well play animal crossing, sounds right up your alley.

Team DeathMatch / CTF Ideas

in PvP

Posted by: Trigr.6481

Trigr.6481

So, a Team Death Match map, (the only one I’m aware of in GW2 PvP,) is not a good reference for talking about Team Death Match? I think you may have difficulty justifying that position.

Stronghold had it’s own queue. It was heavily used to exploit solos and make an easy path to “legendary.” This is exactly what I anticipate happening in a new TDM. So much for the separate queue argument.

Until recently, PvP itself didn’t have separate rules. That took 4ish years to accomplish. Demanding a separate mode with separate rules isn’t realistic or likely to be successful.

No, you can reference it sure, however your argument falls flat. Again, for the 2nd time, it’s not a good argument to come to the conclusion that courtyard as a map “aka deathmatch”, failed because all they did was release a map.

Another very simple anology for this that you can relate to is like a baseball player with no bat but expected to hit a home run. Aka he didn’t have the tools required to meet that standard. Also using A-nets incompetence isn’t really an argument either in terms of what might come to be. While I may hate the way the game is now, but it’s not very productive to assume that there isn’t anything good to come because they’re morons when it comes to certain decisions.

But anyways, courtyard simply as a map did not have what it needed to be successful. If you can’t understand that, then there’s no point of me rewording this into 500 different variants before you wrap your head around it.

Team DeathMatch / CTF Ideas

in PvP

Posted by: Trigr.6481

Trigr.6481

TDM is, in my opinion, an awful mode. Courtyard was one stomp after another with spawn camping being the standard tactic.

It was ugly and I was unfortunate enough to get the map while introducing a friend to PvP. He vowed never to return and he hasn’t.

It’s dead and buried. May The Six vouchsafe that it remains so.

I personally looooove when someone uses courtyard as an example of why team death won’t work. The only thing that argument tells me is how clueless that person is about said topic.

Did courtyard have its own ruleset to make it successful? No

Did courtyard have its own que? No

A perfect anology to this is taking olympic swimmers out of a pool and throwing them on a baseball field and then expecting them to swim. Good luck with that. I’m sorry but you’re just completely ignorant of the situation.

@ OP – You’re beating a dead horse my friend. Although I’d like a new game mode for this empty shell of a game, any many many people “myself included” have posted threads about new game modes, but the devs care about the pvp in this game as much as Ithilwen’s understanding of this topic, which is little to none.

ESL Guild Wars 2 Officially Shutdown.

in PvP

Posted by: Trigr.6481

Trigr.6481

If only they listened to the community This could have been avoided.

The community doesn’t have the best track record for recommending changes. I would also argue that the community did not go out of its way to make it successful. There were a few people that made an effort to make it successful, but not nearly enough.

It’s not the communities responsibility to go out of their way to make it successful, if it were I’d expect to be paid for it.

This ^-^
Its not the problem of the top players/streamers , to do this

How many little league coaches are paid? How many kids soccer coaches and refs are paid? Those sports are much more successful than any “esport”. If the community doesn’t try to grow itself, it will shrink as people leave to play the next new game.

The community tried to grow, the game and the devs restricted that growth, to downright halting it with minimal balance patches, poor balance patches, power creep, little to no communication between the dev team and the community, etc. Their priorities are backwards, you cannot expect to have a game that’s falling apart from the inside out and expect that the community as a whole to going to go out of its way to turn what’s essentially trash and transform it into gold.

Balance first, marketing a esport second, if at all. Not the other way around.

ESL Guild Wars 2 Officially Shutdown.

in PvP

Posted by: Trigr.6481

Trigr.6481

If only they listened to the community This could have been avoided.

The community doesn’t have the best track record for recommending changes. I would also argue that the community did not go out of its way to make it successful. There were a few people that made an effort to make it successful, but not nearly enough.

It’s not the communities responsibility to go out of their way to make it successful, if it were I’d expect to be paid for it.

Communication is so overrated

in PvP

Posted by: Trigr.6481

Trigr.6481

If communication is so overrated, then you shouldn’t have to post this useless thread to get your point across. /Thread

Why Population Is.. And Is Not... The issue.

in PvP

Posted by: Trigr.6481

Trigr.6481

If nobody played, would it be a issue?

/thread

TDM 3v3 Proposal

in PvP

Posted by: Trigr.6481

Trigr.6481

You’re beating a dead horse, if I had a dollar for every time I posted a thread about a 2v2 or 3v3 game mode I’d have majority shares of the company overlooking this game to implement it myself.

Amulet, Rune, and Sigil Requests

in PvP

Posted by: Trigr.6481

Trigr.6481

How about an sigil that initiates a que to where you can a play a nice 2v2 or 3v3 style game mode? That sounds good to me.

No ranked stronghold? No thank you.

in PvP

Posted by: Trigr.6481

Trigr.6481

In stronghold you can at least carry bad players

Then you’ll be able to carry bad players 100% of the time now since nobody competitive will be playing it for now on. You should be thanking them.

Can the pvp scene be fixed? Yes, here's how.

in PvP

Posted by: Trigr.6481

Trigr.6481

I’m just going to address some of the arguments given opposed to my idea

“The Courtyard Argument” – The fact that you’re using courtyard as an argument against 2v2 or 3v3 is just sad, here’s why,

Courtyard failed is not because the game wasn’t balanced for it, but because the way the game was structured didn’t allow it to be successful. The two main reasons are the following

- The game/map isn’t round based
- Impatient players

Since courtyard isn’t round based, the winning team is determined by points, and obviously you get points by getting a kill. However the team who wins the match is more than likely determined the moment the first team kills a player of the opposing team that creates a snowball effect for the rest of the game. Part of this is due to not being rounds, and the other part which is players being impatient “prolongs snowball”. So once a single person is dead, the rest will surely follow, creating a handicap of having less numbers because your team is too impatient to wait to group up, instead running in to die because well……. they can. In a casuals eyes who wants to wait when you can get right back in the action, the game type as is essentially encourages it.
The structure of the game needs to eliminate these types of discrepancies as much of possible in order for things to go smoothly, here are my ideas.

Game Type

-Team Death Match 2v2, or 3v3

-Time Limit Per Round 3 minutes

-Best of 5 rounds

-You cannot stack stealth for longer than 10 seconds “see below”

-You cannot break combat “see below”

-If an event occurs that either no players died after each round from either team, the winner of that round will be determined by which team did more damage total.

-If an event occurs that the majority of your team dies but you are able to live until the timer, you still have the potential to win the round if your teams damage total is greater than the opposing team. This makes the match exciting until the very end, giving opportunities to carry, not to mention awesome comebacks despite lacking numbers.

-Obviously killing the entire enemy team wins the round by default
Reasoning

Having rounds ensures that regardless of competitive or casual play, the possibility of someones impatience aka running out as soon as they respawn is reduced to zero.

-Not having stealth and no combat break goes hand and hand. No stealth above ten seconds because it simply isn’t fun to watch, and no combat break for the same reason, but also for the fact that since it translates into health. That type of play style or mentality is not only game breaking, but something that shouldn’t even be considered to determine the outcome of a match. In a competitive game kiting and running away to break combat for the sole purpose of gaining health should never be considered a form of attrition.

Like honestly, you guys lack imagination. It’s not that hard to tailor a gamemode up to be successful. And the best part is that I typed this in another post 7 months ago. If you’re going to come at me with an argument, please come up with something better.

@phokus.8934

Your concern is at least more valid. Sure we can sit here and spew numbers all day of what we would like changed for balance. Hell I’ve even made a specific thread of changes I’d like to see done to mesmer that was an extensive list down to exact number changes on weapons skills, utilities etc in the past. But I can’t make them listen sadly.

(edited by Trigr.6481)

Can the pvp scene be fixed? Yes, here's how.

in PvP

Posted by: Trigr.6481

Trigr.6481

It’s really funny seeing these threads on the forums throughout the past few months of people arguing about whether or not full team que should be back in the game along with solo q, and honestly even though there should be BOTH a solo q and team que in the game for 5v5. However, at this point in time the answer to bring in more people relies on this simple question.

In a worst case scenario, would you be willing to let conquest die in order to bring back the competitive scene for a smaller game mode like 2v2 or 3v3 deathmatch for example to take its place?

If you answered no then sadly you’re part of the problem.

If guild wars 2 by some miracle would release 2v2 and 3v3 deathmatch, in my opinion would be a huge success and here’s why.

- 2v2 = less players per team = more overall teams with a low population as compared to 5v5

- since there’s more teams overall within the playerbase = less time waiting in que

- 2 people to keep track of instead of 5 makes things much smoother in terms of organizing when to play

- Tournaments can be organized quicker and have a better outcome of having full team rosters every time.

- Shoutcasting a 2v2 or 3v3 tournament is much easier than shoutcasting conquest, as a matter of fact it’s almost impossible to keep track of 3 different viewpoints at once.

- From a viewers perspective watching a 2v2 or 3v3 would be simpler because you can see all the players at once, as opposed to conquest where you are guaranteed to miss something throughout the match because it’s impossible to see all three points at one time, it’s honestly just a clusterf*** to watch.

However, in order for this to work, what I proposed needs to be given every quality of life that conquest has, meaning proper leagues, leaderboards, the whole 9 yards. Also touching base from earlier, I’m not saying that both my proposed new game type and conquest couldn’t coexist, in fact they might even work well together since they are different in every way, in terms of numbers, and purpose. However if it came down to it, what would you rather have, a new game mode that could revitalize the scene if done correctly or having conquest just dragging itself along? Personsally I think they should risk it for the biscuit.

Thanks for reading.

Countless

(edited by Trigr.6481)

Denial Esports moving on from GW2

in PvP

Posted by: Trigr.6481

Trigr.6481

Not surprised in the slightest. It is quite funny when he claims he cared about the game before he started winning money in tournaments, then when the tournament money goes dry because there aren’t any being started he immediately leaves. Imagine that.

Helseth+Sindrenerr's Event! Make Teams!

in PvP

Posted by: Trigr.6481

Trigr.6481

@Tanglewood, this thread of yours is entertaining.

https://forum-en.gw2archive.eu/forum/game/pvp/What-needs-to-change-to-make-an-esport

Not only does it prove that you can’t take criticism, but the best part is the person who’s shutting you down is the person you’re promoting in this thread. Exquisite.

Countless

Helseth+Sindrenerr's Event! Make Teams!

in PvP

Posted by: Trigr.6481

Trigr.6481

@Tanglewood

This will be my last response in a last ditch hail mary attempt to make you understand.

Lets look over this sentence in quotations below.

“I’m saying that all the weight shouldn’t be on the players.”

Does this have the word “you” in there? If you answered yes, then you can’t read. My first post in this thread did not quote you, if it did then obviously it would be implied towards you, but instead it was ideas and suggestions for how the game could improve in a competitive setting, and then you quoted what I said saying it was implied towards you. I honestly feel sorry for you.

Countless

(edited by Trigr.6481)

Helseth+Sindrenerr's Event! Make Teams!

in PvP

Posted by: Trigr.6481

Trigr.6481

@Tanglewood LOL, your responses have become comedy at this point.

1) I never said that you said that, I’m just making a statement. The fact that you assumed I did makes me worry about how you’re interpreting what I say. Reading is hard.

2) Yes I see how small it is, and providing more options is only going to draw more players. I’d be willing to bet based off your statement that you think new game modes is going to be a negative aspect as well since it will “divide the playerbase”, wake up.

3) Again, I never said you said that, just making a general statement of my opinion. Reading is hard.

4) Well, I would before making blind assumptions like you did "I don’t see you or anyone else suggestion any new game modes. " I personally prefer not to look like someone who doesn’t know what they’re talking about.

5) Again, why are you making the assumption that I’m saying you said this? I was showing you an example that the build diversity in this game is low. How did you not get that?

6) Well if facts and logic won’t sway your opinion, then I’m sorry then there’s really no hope for you, this is where it ends. Was fun though.

Countless

(edited by Trigr.6481)

Helseth+Sindrenerr's Event! Make Teams!

in PvP

Posted by: Trigr.6481

Trigr.6481

Responding to tanglewood, quoting your message was too long

1) You missed the point entirely, I’m saying that all the weight shouldn’t be on the players to create tournaments such as this, although the effort is appreciated. And the reason I say this is because if someone is looking at this game trying to come to a conclusion and see if it’s competitive, and see that only players are organizing tournaments, and no official consistent tournaments that are officially hosted by the game, what does that tell you? To me that says that the game itself doesn’t believe it’s competitive, therefore they don’t think allocating the resources isn’t a good investment, and that a single player organized tournament isn’t going to create any traction, consistency is key. Which I stated, which you overlooked when I used storm as a perfect example. He tried for quite some time to bring changes, which is commendable. However it didn’t make much difference.

2) Again, you miss the point. If automated tournies and ranked team que were added along with solo q, it wouldn’t be dead, and here’s why. It’s purpose would essentially be used as a practice scrim for the weekly tournaments every Sunday, and for players that choose not to partake in the weekly tournaments would just use ranked que for it’s original intended purpose, which would be to practice with their team to improve, and try to get as high as possible on the leaderboards. Your type of mentality was probably created when the game only offered ranked team que, and unranked, having everyone being stomped by full team ques, and then being frustrated into thinking that the current implementation is great. However sadly, you’re wrong. No offense.

3) Although it seems like you agree with the weekly tournaments adding rewards, so great we agree on something. However keeping it the same as the league reward system, shoot me now. I’d rather not play inventory tetris for a extended hour when I get rewards from weekly tournaments.

4) If you took ten seconds to do some digging you’d see that again I’ve made multiple threads regarding this issue. This one is a good example, that actually got dev feedback talking in detail about a new game mode, along with other things.

https://forum-en.gw2archive.eu/forum/game/pvp/Insert-Dev-Bait-Here/first

5) Oh boy. Where to begin. I never said anything about being forced to use meta builds, nor did I say anything about the competitive scene regarding balance, you’re just throwing words in my mouth to push your argument forward. I’ll use mesmer as an example compared to the paladin in world of warcraft to compare when it comes to the competitive scene since you used it as an example if you wanna go down this road.

Mesmer – Is not competitive without off hand shield, therefore limits weapon and build diversity. The power creep is blatantly apparent. If you cannot see or acknowledge this, then in the nicest way possible, you’re blind. Not to mention the complete disregard for other weapons that need to be brought up to not being a afterthought, aka off hand sword, off hand focus, pistol, etc.

Paladin – Has a tank spec, holy spec, and ret spec included in their top rankings, look it up. This class has the entire spectrum of builds that’s competitive in comparison. The difference in build diversity is night and day. Saying that you think there’s enough build diversity just goes show that you know very little about it.

6) Find it hard to believe, well you don’t need to do that, because the facts are already there. Read the patch notes, There’s multiple example of heavy handed changes, lets take ice bow for ele as a example. It was overpowered sure because multiple classes used it in conjunction to make it just absurd, how did a-net respond, by nerfing it by 50% on a livestream while dropping the mic thinking that he just saved the world with such a change, and it died as a result. That’s what heavy handed means. It doesn’t mean slow results, it doesn’t mean balancing said thing to make fair, it just means unjustly nerfing something to the ground to fix a problem because they either A – Don’t wanna take the time to figure out the math of making it balanced or B- Damage control or C – They just don’t care.

In the end, as I said in the beginning “I guess you skimmed past that part looking for a excuse to insult me”, I’m cool with someone running a tournament, however I don’t think it’s going to pay off in the way they see, and I stated why already. And if you think me bumping a thread because it has links to a tournament is going to have a significant change then I’m flattered, I never knew I had that much influence. Perhaps I should shoutcast the tournament in my old man voice, I know kitten and zeromis and katsumi would instantly back it, among other people. I’m glad I added another fan.

Thank you for taking the time to respond, however you didn’t make very good points.

Countless

Helseth+Sindrenerr's Event! Make Teams!

in PvP

Posted by: Trigr.6481

Trigr.6481

While it’s commendable that the players themselves are organizing tournaments in a attempt to raise awareness and or sway people to pick up the game and give it a shot, however this is probably not going to meet expectations you seek for several reasons. At best it will accomplish a slight boost to viewer count and or player count, but only for a short time because of the following.

1) Others have spent countless hours, Storm being a good example, being a shoutcaster, tournament organizer etc trying to shed light on the competitive scene to others for quite some time. However the viewer count for tournaments and the game in general have for the most been, well….. stagnant, and at best produced mediocre results. That being said, what’s one organized tournament going to solve? And I can’t even say consistency in this case is not a guarantee of success. The problem lies much deeper than this.

2) There needs to be a solo que AND a ranked que, both with leaderboards. Spare me the failed logic that gw2 is fun this season, or about organized teams stomping pubs, or private servers, there needs to be a option for ranked team players, and ranked solo, period. There is no harm that can come of a organized team going against another organized team. It’s borderline dumb to have a team based game that you literally cannot que as a team in a competitive setting that the game itself supports.

3) There needs to be a system in place that auto runs tournaments already incorporated in the game. Bring back the old 3 game tournament style from way back, or incorporate a new tournament feature in the game to promote pre existing or new teams to sign up and compete say every Sunday for example, for special prizes.

4) Trust issues from terrible decision making. A-net hasn’t really done much to sway the minds of pre existing players, and new players alike that meaningful change is actually coming. It’s been 4 years since release, and while I’ll admit they’ve added a few quality of life changes to the game in terms of pvp, new maps for conquest, starting to separate balance between the game modes, and just recently functioning leaderboards for the most part, but sadly that’s where it ends imo.

The only game mode they conjured up from the vocal minority ended up being a massive flop, and the expansion brought even more balance struggles and power creep that has them knee deep in trouble. And on top of that there’s very little to no build diversity, rather a process of deleting and adding amulets every patch in a desperate attempt to keep their heads above water. Not to mention the heavy handed balance switches every so often. This massive tug of war in balancing leaves the impression that they either don’t know where the problem is originating from, or that they simply can’t do math, and either of those is very unsettling for players that are already playing, or for those pressed up against the looking glass trying to get a feel of what they might be getting into.

I could go on but I just noticed it’s 4 in the morning. I’m going to bed.

Short Summary Kinda TLDR:
- A-net needs to support their own game instead of players picking up the pieces.
- A-net needs to add both ranked team and solo q in the game.
- A-net needs to add in game organized tournaments for prizes.
- A-net needs a new game mode that the players actually want.
- A-net needs to add more build diversity, not meta enforcing power creep to trees.
- A-net needs needs to avoid heavy handed balance changes from season to season.

Thanks for reading

Countless

(edited by Trigr.6481)

My Criticism After A Few Games

in PvP

Posted by: Trigr.6481

Trigr.6481

You don’t have a large enough population to support a team queue. If there was one, you’d be sitting there for an hour waiting for a pop.

That’s the same logic as saying they shouldn’t come out with a new game mode because it would fragment the player base. Denying something because solely based off that possibility alone is not only counter productive but will further damage the community as a whole. New ways to play/new game modes will only increase the activity within the current player base well as attracting new potential players, not the other way around.

Countless

My Criticism After A Few Games

in PvP

Posted by: Trigr.6481

Trigr.6481

This season is already way more fun then the last few. Team queue was deadly to the community. It kept new players out and discouraged participation.

You seem to misunderstand my point. The point with the que system is that they are totally disregarding team que. Of course from a casual standpoint it’s going to be great because you’re not getting stomped every game. But there should be a option for team que as well as solo/duo que. Not giving you the option to que as a full team in a team based game type is ridiculous.

Countless

My Criticism After A Few Games

in PvP

Posted by: Trigr.6481

Trigr.6481

I’ve been gone for around a year or so, and a few dedicated players that still play made it sound interesting to come back and try, and here’s what I gathered from returning for a few games.

1) No new build diversity -

It seems that there hasn’t really been any new build diversity since I left a year ago or so, only number tweaking and the removal/addition of amulets. My specific examples on how to change that’s class specific to give a better understanding of what I mean can be found here.

https://forum-en.gw2archive.eu/forum/game/pvp/Countless-How-To-Improve-Build-Diversity/first#post6124703

TLDR: Compared to shield on mesmer, every other off hand weapon fails in comparison, aka power creep at its finest. There is no reason why this should still be the case.

2) No new game modes -

This should speak for itself, I could link countless threads of the community speaking out “myself included” asking for a game mode that’s fully supported, “not just a map that’s thrown into the rotation with no support aka courtyard” but has fallen on deaf ears. It still boggles my mind as to why something has not been implemented.

3) Team Que -

It looks like gw2’s decision making is led by the vocal minority and not the silent majority. And that has led us to what we see now in terms of matchmaking not being able to support full team que. My simple question to this is why not have both? Separate the leaderboards into duo que and team que and let the rest sort itself out. I’ve never seen a game mode that supports 5v5 team play but yet doesn’t let you que as five players.

Let me know your feedback, thank you.

Countless

GW2 is 4.5 years old and...

in PvP

Posted by: Trigr.6481

Trigr.6481

They don’t know what’s good for their own game plain and simple. Also not listening to the community is a big factor as well. A small minority wanted Stronghold, but it was given the green light regardless because mobas are popular so it must work here, right? It was very low effort and they treated it like the second coming of Christ.

But yet are now deleting it. Proper communication would have saved so much wasted time and frustration on both ends. Out of all the games I’ve played, Guild Wars 2 has to be the worst in terms of relaying information with its community. When it’s ready, soon, when we have more info, etc. How about just be honest with the community when you have an idea and get some proper feedback before going knee deep on something the majority won’t like and driving more dedicated players away?

The glassdoor reviews doesn’t shock me either, from the reviews I’ve read from present or past employees it seems to be a trend of the following. These are quotes from the people who work or have worked there.

- Refused to replace lost talent, opting to rely on current staff to pick up the extra work

- performance reviews are heavily ignored, and almost no room for expansion as the company refused to expand for years.

- Upper management is run by Yes men. Deadlines don’t mean anything, good for you if you’re always late because you won’t get any adverse action taken or be fired. Bad because the game has slid in quality and stability. Every team has a different process, making it hard to move between teams or to figure out what is going on with the entire project. There is a lot of blame slinging and service teams such as marketing,

- Sometimes I wished there was a little less hesitance to fully get behind new ideas.

- non-collaborative.

- Steady increase in number and scope of projects, but no increase in staff.

- firing of employees based on performance is very rare, and normally only occurs when you have upset one of these people.

When you see all this does it honestly surprise you when the game is in the shape it is? If you answered no then there’s clearly something wrong with you. Don’t get me wrong there seems to be effort going in, but the people making the decisions at the top have too many screws loose that’s sinking the ship as a whole.

Countless

Lack of competitive PvP content.

in PvP

Posted by: Trigr.6481

Trigr.6481

You’d be better off leaving for the time being. There’s no use being unhappy waiting for some magical content to appear out of nowhere.

Why A Pure Combat Mode Wont Work

in PvP

Posted by: Trigr.6481

Trigr.6481

Ya’ll do realize that under TDM combat the only classes worth playing would be supports/bunkers, DH, and warriors. Everything else would have too little sustain to be playable.

Oh yes, please tell us with your infinite amounts of wisdom how it plays out when the mechanics for said game mode, and game mode itself hasn’t come into fruition yet. Also since you’re so good at guessing things go ahead and tell me the lottery numbers for next week, might as well cash in on your genius.

Countless.

Because TDM has been done before? Deathmatching is hardly some new thing.

In TDM the worst thing you can ever do is die. Because this classes that are prone to dying are disadvantaged, even more so because the mechanics of TDM promote tunneling the easiest target.

Look at WoW, look at SW:TOR. Both games with TDM. And in both games the only classes played in arenas are the ones with high self-sustain. And that’s with those games being balanced around TDM arenas.

TDM is a Pandora’s Box of balance woes and bad gameplay.

Again, incorrect. If you take 10 seconds “which you obviously didn’t” to look up the wow leaderboards there are support classes such as prot paladins for example that are within the top 25, that also participated in their world tournament and performed well. And of course you have healers as well. Soooo yeah, that’s not true.

Countless

Why A Pure Combat Mode Wont Work

in PvP

Posted by: Trigr.6481

Trigr.6481

Ya’ll do realize that under TDM combat the only classes worth playing would be supports/bunkers, DH, and warriors. Everything else would have too little sustain to be playable.

Oh yes, please tell us with your infinite amounts of wisdom how it plays out when the mechanics for said game mode, and game mode itself hasn’t come into fruition yet. Also since you’re so good at guessing things go ahead and tell me the lottery numbers for next week, might as well cash in on your genius.

Countless.

Why A Pure Combat Mode Wont Work

in PvP

Posted by: Trigr.6481

Trigr.6481

“It’s simple to add in x game mode, all you have to do is redesign the game.”

OP is right. We got courtyard, which crashed and burned. We got stronghold, which also crashed and burned. The game modes “could” work, but the design required would extend past map design and into class balance, which would mess up the balance of conquest.

Lol. One ranked game mode.
Overwatch. One ranked game mode.
Starcraft. One ranked game mode.

All fantastically successful.

Courtyard crashed and burned because it was set up to fail. Same with stronghold. Overwatch and starcraft aren’t mmo’s. If you’re using that logic world of warcraft is a mmo with different game modes, and it’s more successful than guild wars 2 will ever be, well there goes your argument. lol more than one ranked game mode.

Countless

Bring back Countryard!!!

in PvP

Posted by: Trigr.6481

Trigr.6481

Chiming in to agree with Deathmatch idea with rounds, best 3 out of 5. No respawn/rez.

Keeps things organized while still keeping the pace going, without changing the original vision of the map which is to wipe out the enemy team.

And maybe make the place a little bigger. It was a very cramped, albeit beautiful map. Was always a fan of this one but I understood why it was removed from rotation.

A more structured mechanic like this would make it a treat to play and set the framework for newer maps in this vein.

Personally I think the overall size of the map was perfect, however I think the map design on that particular map is atrocious. It was so cluttered with random crap that it felt smaller than it really was.

Yeah, I guess. I get the walls and everything, it’s to LoS your enemies and vice versa. That’s a good thing.

No I agree with having line of sight on maps, I’m saying that particular maps design is poor.

Bring back Countryard!!!

in PvP

Posted by: Trigr.6481

Trigr.6481

Chiming in to agree with Deathmatch idea with rounds, best 3 out of 5. No respawn/rez.

Keeps things organized while still keeping the pace going, without changing the original vision of the map which is to wipe out the enemy team.

And maybe make the place a little bigger. It was a very cramped, albeit beautiful map. Was always a fan of this one but I understood why it was removed from rotation.

A more structured mechanic like this would make it a treat to play and set the framework for newer maps in this vein.

Personally I think the overall size of the map was perfect, however I think the map design on that particular map is atrocious. It was so cluttered with random crap that it felt smaller than it really was.

Why A Pure Combat Mode Wont Work

in PvP

Posted by: Trigr.6481

Trigr.6481

I’m sorry, but you couldn’t be more wrong on this topic.

https://forum-en.gw2archive.eu/forum/game/pvp/Insert-Dev-Bait-Here/first

Just skim to “New COMPETITIVE Game modes” and read it.

There is endless possibilities to tailor a death match type game mode to make it work with guild wars 2. Again you can find examples for this in the link I provided above. Not to mention your argument against it is completely flawed. For example you state that player A having stealth and mobility against player B who doesn’t have those two things doesn’t mean player A has an advantage, player B could have sustain and survivability, now what?

As I said, there’s plenty of ways to tailor a map to make it a equal playing field against certain things that could be exploited. For example here are ways to cheese certain mechanics in the game currently and ideas to fix it for death match.

Stacking Stealth – Limit the cap of max stealth to 10 seconds for all players.
Mobility – Make the maps for the game mode small, but not big enough to permanently kite players.
Mobility – Nobody breaks combat, therefore you cannot gain health except through your own abilities “and your team”, running away shouldn’t be considered a form of attrition.
Tank Classes – Limit the rounds to 3 minutes, most damage at the end of the round wins in terms of stalemate to counter bunker builds.

Those are just a few on the top of my head on the fly, so don’t sit here saying that it’s impossible to fathom the idea of deathmatch being implemented and being successful, because you’re clearly wrong.

Countless

Bring back Countryard!!!

in PvP

Posted by: Trigr.6481

Trigr.6481

https://forum-en.gw2archive.eu/forum/game/pvp/Insert-Dev-Bait-Here/first

As I stated before, My idea falls under the “New COMPETITIVE Game modes” section in the post I provided above.

Bring back Countryard!!!

in PvP

Posted by: Trigr.6481

Trigr.6481

Would you want to see any changes to Courtyard before it came back? A new mechanic, perhaps?

i have a revolutionary idea: add 3 circles on the map and make people capture them to get points

I have a revolutionary idea as well, they could try something that doesn’t involve their fetish with circles so what’s left of their dwindling pvp playerbase doesn’t die from boredom.

Bring back Countryard!!!

in PvP

Posted by: Trigr.6481

Trigr.6481

Would you want to see any changes to Courtyard before it came back? A new mechanic, perhaps?

Or you could make it into 5v5 deathmatch no re-spawn best of 3 rounds perhaps with its own que and not set it up for failure like they did last time.

RIP Stronghold

in PvP

Posted by: Trigr.6481

Trigr.6481

I loved the strategy behind your concept

Attachments:

Upcoming Ranked Arena Map Rotation Changes

in PvP

Posted by: Trigr.6481

Trigr.6481

A message from the PvP Team:

  • Skyhammer will be added to Ranked Arena on a trial basis.
    will be keeping an eye on your feedback throughout the season.

A trial bases is an entire season? Sounds legit.

Whats wrong with that?

My biggest issues with hammer is the jump pads that mess with players movements and the ledges that cant be teleported to. Is there a chance we get better teleporting mechanics or has Anet giving up on creating a good one. At least the map is much better, can knock the effort.

For future expansions, please dont create skill mechanics the team doesnt have the abilities for. It just causes more issues that no one wants. For example, the “no valid path” madness that lasted for weeks and thief/guardian shadowstep being more reliable than Necro’s minion recall and Rev’s shadow step.

I dont know what build logic is being used for the teleports but it would be nice if something was done about it before skyhammer drops

Because there’s no point to it. A month tops is more than enough time to get the data you need, any more than that and you’re wasting everyone’s time.

Upcoming Ranked Arena Map Rotation Changes

in PvP

Posted by: Trigr.6481

Trigr.6481

A message from the PvP Team:

  • Skyhammer will be added to Ranked Arena on a trial basis.
    will be keeping an eye on your feedback throughout the season.

A trial bases is an entire season? Sounds legit.

Attachments:

Problems With The Poll

in PvP

Posted by: Trigr.6481

Trigr.6481

1. The results are for them to examine, not us.
2. The poll is about solo/duo q. Your nr.2 doesn’t make any sense. Has nothing to do with the poll.
3. The poll is about solo/duo q, not 2v2 or 3v3 modes. Has nothing to do with the poll.

Give me one good reason why to not include how many people voted? Well the only reason it has gotten to this point is no soloq along with alout of other reasons that should be included in this poll. That’s like saying that your car is on fire, the engine is missing, and the wheels are missing. You send it into the mechanic he sends you the following poll in the mail.

Your car is in terrible shape, do you think replacing the tires will improve your driving experience? Check yes or no.

Yes [ ]
No [ ]

Problems With The Poll

in PvP

Posted by: Trigr.6481

Trigr.6481

Why would they ask about balance patches, ptr, etc, those are separate issues that would have a separate poll.

That doesn’t improve to the pvp experience? That’s a first. However if you’re going to call me out for being too specific, then in response they have to stop being too vague with their wording.

Problems With The Poll

in PvP

Posted by: Trigr.6481

Trigr.6481

Not compleatly true, if they asked in this forum, only PvP players would vote (same if the poll would pop up ingame before/after a PvP match) but the way they asked, every player will vote! PvP, WvW, PvE etc

I edited it for you to make it more clear.

Problems With The Poll

in PvP

Posted by: Trigr.6481

Trigr.6481

1- The poll doesn’t show the community how many people voted. The lower the vote count the less legitimate it is.

2- The poll doesn’t factor in that matchmaking is a problem, instead assuming that doing this will solve everything.

3- The poll doesn’t give other options for improving the “pvp experience” such as adding a new game mode like 2v2 or 3v3 deathmatch, or more frequent balance patches for example, or a PTR.

4- Who on the other end came to the mere thought that adding both a soloq option and team que option like it was previously would be a bad idea?

Like honestly, this is embarrassing. You should of had the poll on your website and posted it on reddit linking to the same strawpoll with the information I just gave you, and it would have probably gotten more traction “which I wouldn’t doubt is why you’re not showing how many people voted”, and it wouldn’t surprise me in the slightest to avoid backlash.

Countless

(edited by Trigr.6481)

How's pvp right now?

in PvP

Posted by: Trigr.6481

Trigr.6481

The ingame Leagues have been pretty silly,

The fact that they’ve been swapping matchmaking algorithms every season is a clear indication that that are lost at sea, not to mention a clear indication that there’s no solution coming anytime soon.

but the fact that they were implemented and are being worked on is more than PvP has had in the past.

Yeah, clearly pushing something out before it’s ready is going to do great. I mean they’ve had like what 4 seasons now, and it’s still in dire shape. That should tell you something. But don’t worry, they’re “working on it”, so everything is going to be ok.

I see a few players who I know don’t even play the game anymore posting here…

For good reason, people don’t like being led on by false promises.

Countless

(edited by Trigr.6481)

How's pvp right now?

in PvP

Posted by: Trigr.6481

Trigr.6481

The PvP scene isn’t all that large. The combat is much more immersive and streamlined than WoW, which I find more enjoyable. With that said, it only has one supported game mode of 5v5 Conquest. All balance is centered around that. For the most part, it’s balanced pretty well, but there are a few gimmicky mechanics. The rewards from PvP are less than that of PvE, but greater than WvW. It is receiving a lot of love from ArenaNet right now, though, so it’s only improving.

Take the statement of whoever he is with a huge grain of salt, gw2 has a reputation of bumping one class out and another one in “sometimes multiple” every balance patch that takes quite a long time, don’t hold your breath. In terms of balance they balance it around conquest which is a 5v5 only game mode. However with a small Spvp playerbase that gw2 has you’ll often be finding yourself stuck in ques for long amounts of time. In terms of rewards they are negligent compared to pve. The community has begged gw2 to make a smaller gametype, but said requests have fallen on deaf ears.

Also on terms of balance they balance the entire game as a whole, only recrently starting to balance out skills specifically for SPvP, which will take a considerable amount of time to get it right considering gw2’s slow balance turn around time. I’ve played both games extensively, and the only thing gw2 has over wow that could be argued as better is the weapon swapping combat mechanic and slightly improved graphics. Overall wow has better build diversity, more players, more game modes, better balance, and a overall better scene. So just be weary and try out the free trial and get a feel for it, before actually thinking about spending your money.

Countless

(edited by Trigr.6481)

How do we keep PvP community alive?

in PvP

Posted by: Trigr.6481

Trigr.6481

- Community has put countless threads on the forums wanting 2v2 and 3v3 deathmatch, we get stronghold, a gametype with literally no critical thinking involved that hardly anyone asked for.

- Leagues seem to be just as bad as when they started, showing no player skill

- Community asks for more build diversity out of seeing the power creep of the expansion a year ago. Instead every patch they remove and add amulets because they the pvp balance team doesn’t have the power to run their own game mode, so they take away and remove amulets in a desperate attempt at whack a mole balance.

- Community asks for better rewards, still nothing compared to pve

- Hardly no dev feedback except the select few poor optimistic souls “you know who you are”

-And on and on we go

Despite the very slow crawl forward the majority of the developers are honestly out of touch with the community that once was. Many others myself included have repeated the same crap on what needs to change with no avail. Maybe they’d get the message when nobody is left. I’m glad to I haven’t tortured myself with false promises by leaving the game in season 1.

Countless

(edited by Trigr.6481)

3v3 Courtyard Tournament

in PvP

Posted by: Trigr.6481

Trigr.6481

hopefully provide a little fun while we wait for the next official event to be announced.

Search and Rescue BROKEN COMPLETELY

in PvP

Posted by: Trigr.6481

Trigr.6481

Lol, this doesn’t shock me in the slightest.

New map: eternal coliseum

in PvP

Posted by: Trigr.6481

Trigr.6481

More conquest is a yawn. A new gametype might get me to come back to spvp but not this.

This just in, someone who gets it.

Countless

Helseth time to speak / state of pvp

in PvP

Posted by: Trigr.6481

Trigr.6481

Here’s the reddit thread.
https://www.reddit.com/r/Guildwars2/comments/4zeva0/helseth_response_video/

Let me know what you guys think. And as always thanks for watching.

Countless

(edited by Trigr.6481)

Moa still too strong

in PvP

Posted by: Trigr.6481

Trigr.6481

Got condis on you —> get moad --> cant cleanse condis —> dead

when will this stupid skill finally be removed from the game. In some games I get moad 3+ times, its impossible to see in all the effect clutter

The two aren’t mutually exclusive, what you’re asking for based off your terrible logic is rubbish.

That’s like saying you want to nerf all crowd control effects because of the possibility of dying while you don’t have control over your character. When you come back with a better argument than effect clutter as a reason for a nerf, then we can continue this discussion. Until then…….

/Thread

Countless

Mesmer can spike very hard with condies and if u get cc like 1- 3 secs u might have time to react but when u get moa 7 seconds u cant use any skills and then u might even get moa again.
Moa is super strong in a 1v1 situation , and having loads of condies on u its almost for sure u will die, i think thats what he ment.

And? If you get hit with a large power attack while you’re in moa you’re still gonna drop, based off that logic, nerf moa…yeah ok good discussion.

Countless

Are you playing mesmer as main in pvp?

Do you have anything to bring to the table in this discussion other than effect clutter burning your retinas as justification to nerfing a skill?

There dont need to be more reasons.

LOL, yeah your request will get far. Good luck with that.

Attachments:

Moa still too strong

in PvP

Posted by: Trigr.6481

Trigr.6481

Got condis on you —> get moad --> cant cleanse condis —> dead

when will this stupid skill finally be removed from the game. In some games I get moad 3+ times, its impossible to see in all the effect clutter

The two aren’t mutually exclusive, what you’re asking for based off your terrible logic is rubbish.

That’s like saying you want to nerf all crowd control effects because of the possibility of dying while you don’t have control over your character. When you come back with a better argument than effect clutter as a reason for a nerf, then we can continue this discussion. Until then…….

/Thread

Countless

Mesmer can spike very hard with condies and if u get cc like 1- 3 secs u might have time to react but when u get moa 7 seconds u cant use any skills and then u might even get moa again.
Moa is super strong in a 1v1 situation , and having loads of condies on u its almost for sure u will die, i think thats what he ment.

And? If you get hit with a large power attack while you’re in moa you’re still gonna drop, based off that logic, nerf moa…yeah ok good discussion.

Countless

Are you playing mesmer as main in pvp?

Do you have anything to bring to the table in this discussion other than effect clutter burning your retinas as justification to nerfing a skill?

Moa still too strong

in PvP

Posted by: Trigr.6481

Trigr.6481

Got condis on you —> get moad --> cant cleanse condis —> dead

when will this stupid skill finally be removed from the game. In some games I get moad 3+ times, its impossible to see in all the effect clutter

The two aren’t mutually exclusive, what you’re asking for based off your terrible logic is rubbish.

That’s like saying you want to nerf all crowd control effects because of the possibility of dying while you don’t have control over your character. When you come back with a better argument than effect clutter as a reason for a nerf, then we can continue this discussion. Until then…….

/Thread

Countless

Mesmer can spike very hard with condies and if u get cc like 1- 3 secs u might have time to react but when u get moa 7 seconds u cant use any skills and then u might even get moa again.
Moa is super strong in a 1v1 situation , and having loads of condies on u its almost for sure u will die, i think thats what he ment.

And? If you get hit with a large power attack while you’re in moa you’re still gonna drop, based off that logic, nerf moa…yeah ok good discussion.

Countless