Showing Posts For Trigr.6481:

Ruby division makes people hate PvP

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Posted by: Trigr.6481

Trigr.6481

Getting ‘stuck’ in ruby is a very important topic regarding how best league should operate. We changed matchmaking to make the ladder more prestigious and so far it has done that. Divisions are aligning with skill level much better than season 1. The product of this change is that the bulk of players who hover around the middle of the mmr curve should stay in sapphire and ruby. Win rate will level out at 50% because there are plentiful players of similar mmr in the same division.

Should average players be able to climb out of the middle divisions by grinding? This removes prestige and can make matchmaking worse within a division, but always allows a sense of progression.

Should average players stay in the middle divisions because that’s where they belong at their skill level? This retains prestige and only improving skill will allow climbing, but rewards and progression stop at some point through the season.

Is there an incentive that could be added to league games for players who have reached their appropriate division and can no longer climb?

Personally I feel a good sense of progression in gw2 would be solo q. But that’s none of my business.

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Your Top 5 Suggestions to ANET sPvP

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Posted by: Trigr.6481

Trigr.6481

1- Fix the bugs
2- Have separate balance for pvp, pve, and wvw
3- Stop removing amulets and calling it balance, fix the power creep first
4- Different game modes “Stronghold doesn’t count” that doesn’t require you to stand in a circle that consists of a party that’s 4 or less
5-Que Outside the Mists

Countless

Another night

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Posted by: Trigr.6481

Trigr.6481

The only thing that needs to be said that’s relevant to this thread is that if you don’t think soloq needs to be added to this already dying game then you’re a fool. Everything else that’s being discussed is kinda irrelevant.

Countless

The best way to farm Season 2?

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Posted by: Trigr.6481

Trigr.6481

LOL – This title is the perfect representation of a league system gone wrong. Bravo

Countless

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No Balance patch! Feb 23rd

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Posted by: Trigr.6481

Trigr.6481

How hard would it have been to slightly tone down Bristleback’s damage, a few number shaves on revenant/scrapper/reaper/dh traps and bump up a few other skills. Small adjustments. When they said minor balance update i didn’t think they meant literally nothing. Didn’t they say they’d balance at the end of the season and again just before the next season to fix any outliers?

About as hard as it was to “shave” mesmer alacrity. I’m gonna give you a pro tip that will save alout of headaches and trouble for you, find a different game to play in the meantime, you’ll thank me later.

Countless

Duelist's Discipline "balance"

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Posted by: Trigr.6481

Trigr.6481

The duelists discipline change was implemented on June 23, however it was bugged and only gave 1 bleed instead of 2.

It wasn’t giving any bleeds at all when it was bugged :P

Indeed, I edited it just now. I must have blocked out my frustration when it came to that detail.

Duelist's Discipline "balance"

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Posted by: Trigr.6481

Trigr.6481

It almost amazes me how they don’t even allow things to be tested in this game before making a “balance” change to it.

The duelists discipline change was implemented on June 23rd, however it was bugged and didn’t work at all.

September 29th – Duelist’s Discipline: Fixed a bug that prevented this trait from granting a bleeding chance to your Illusionary Duelist. Lowered bleeding stacks applied by this skill from 2 to 1.

So you fix the bug and then nerf the skill in one foul swoop, cool.

Fast forward 4 months

January 26 – Duelist’s Discipline: The chance to bleed has been increased from 33% to 50%. Bleed duration has been increased from 5 seconds to 6 seconds.

Conclusion, it effectively took you 7 months for the January 26th patch to even be somewhat comparable to the June 23rd change without the bug.

TLDR: Fix the bugs first, and then judge to see if the trait should be nerfed. Instead of wasting peoples time.

At this rate I’ll reinstall in about 3 years based off this type of balancing. Because you continually take 2 steps back and 1 step forward, and that’s a generous statement.

Countless

(edited by Trigr.6481)

Changes to Amulets for Season 2

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Posted by: Trigr.6481

Trigr.6481

Thanks! Great Change!

I assume the dev team is not a fan of their combat system being turned into a game of who can sit on a point the longest without dying, rather than actually scoring kills? I for one am not lol.

Funny, because the one game mode they decided throw in all of their chips in is the one where the primary function towards winning the game is standing on the point to begin with. I could go on for pages on how removing amulets isn’t the right decision, but rather balancing the game modes individually, or fixing the bugs first, or toning down elite specializations. But doing so would be wasting my own time.

Countless

My Ideal Mmorpg

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Posted by: Trigr.6481

Trigr.6481

Made a video recently going over what makes a great mmorpg. Some of the points in the video pertained to gw2 so I figured I’d drop a topic and get some feedback from everyone. Let me know what you guys think, and as always, thanks for watching.

Countless

RESTO MESMER BUILD (Heal/Bunk is back!)

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Posted by: Trigr.6481

Trigr.6481

This thread is entertaining to say the least.

- Op’s posts a Mesmer build.

- Responses are mixed, some like it, the majority of the thread addresses concerns.

- Op claims the old bunker builds did no damage or healing, Op must not have heard of the amulet called “celestial”. It’s a good read, look it up sometime.

- More criticism towards Op’s build.

- Op calls said person “bad at pvp”.

- Op also claims he “pvp’s all day”. Last time I checked, time invested doesn’t equate to being good at your craft. Nor does it equate to you being knowledgeable about said topic.

- Even more criticism about Op’s build.

- Op’s claims he now doesn’t care about the concerns towards his build since the majority of them are opinions that are different than his. However types multiple paragraphs defending it.

-Op insults someone for their spelling and math abilities, but yet has multiple spelling errors on almost every post in this thread.

- Op’s calls himself crap at mesmer, but yet defends a terrible league system in which he clearly uses as a benchmark for player skill. I’m almost inclined to believe you have some sort of multiple personality disorder based off this contradiction.

Conclusion – Obviously any community would appreciate your effort when it comes to sharing a build. However that’s where it ends with this I’m afraid. We understand it’s a mesmer build, but any word resembling “good” or “viable” are just words until you can prove it against decent opponents. Have a good one.

Countless

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sPvP needs its own business model

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Posted by: Trigr.6481

Trigr.6481

I always +1 common sense. However this is only the first step, the rest of the steps contain fixing the bugs, toning down the elite specs with the rest of the game, and most importantly balancing SPvP as a stand alone game mode. The second they balance wvw, pve, and spvp as separate game types, only then will there be a chance. However I feel it’s personally too late for gw2. They ignored the community for far too long and this is the result.

Countless

Anet it's time to let conquest go.

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Posted by: Trigr.6481

Trigr.6481

This is why I hate forums, a bunch of idiots like the guy who posted this. Conquest is the best game type for sPvP because of the following reasons:

1. Rotations. Knowing how to rotate is what wins you games.
2. Player vs player interactions for a node. Unlike Stronghold where you can bum rush the Lord.
3. Far more entertaining. Better than watching pve such as Stronghold.
4. They already tried other game modes such as team death match (Courtyard) and nobody liked it.
5. High tier pvpers don’t enjoy Stronghold. AG tried to get a Stronghold tourney but no one wanted to play Stronghold.
6. Conquest is the only game mode where player skill is required.

Going in response from the top down, this is gonna be good.

1- While knowing how to rotate in gw2 is important, it is not the only thing required that would determine player skill “if there is such a thing in gw2 SPvP at this point in time based off the current balance”. So therefore your point on this one is lacking.

2- You can literally have player interactions regardless of what game type you create for any purpose, death match you have players interacting with each other, capture the flag you have players interacting with not only each other but the flag as well, etc. Your point here is suggesting that unless it’s conquest there is no interaction, or less thereof. Which is clearly wrong, new game modes that implement new mechanics well should be encouraged.

3- Far more entertaining is a matter of opinion. However I’d be willing to bet that more people would be willing to watch a smaller game type than a larger one involving 5 man teams. If you don’t believe me then I could simply use blade and soul 3v3 tag team as an example. It gets more viewers and is easy to understand from a new spectators point of view, or a veterans, and has less players overall when it comes to players on each team. It seems to me that you’re just emotionally invested towards conquest regardless of how bad the game mode is to watch or to play. When most people think of conquest, they think of this. https://www.youtube.com/watch?v=5SS0Ksz7RIs

The concept of that video still hasn’t changed today. A mess, a cluster kitten of players fighting in a circle, and when it comes to a spectators point of view people hardly understand what’s happening, not to mention the shout casters for the most part doing a poor job “which most of the time isn’t their fault” because it’s very difficult to call things other than “downstate” or some generic call because there is simply too many things happening at once.

So when you sit here and dribble nonsense from your mouth like “it’s more entertaining”, you’re the minority. Because only a small viewership on twitch agrees with you.

4- Courtyard wasn’t even a new game mode, it was an tacky poor implemented add on. Did it get it’s own que like stronghold? No. It was a slideshow of a feature with little effort involved and nothing more. Deathmatch could still be implemented in the game, however courtyard had to be the worst implemented version of deathmatch I’ve seen in a Mmo. And the solution to this problem is simple, and which there is more than 1.

- Make deathmatch round based, no respawn. Meaning for example if it’s 5v5, if one team kills the other team once, the round is over. And make it best of three rounds. This would simply fix why Courtyard was such an utter failure. The way courtyard was, if someone died they would simply run back in creating a snowball effect, because by the time they were to re-enter the fight, chances are their team is probably already dead. Therefore you tweak the game mechanics to where this doesn’t happen.

Not only would this work but it would encourage the people your playing with to stick together, rather than going in guns blazing like a bunch of mindless chickens with their heads cut off knowing they would simply respawn to try again.

- Make it some type of 3v3 team deathmatch tag match like blade and soul. It’s fun, engaging, and simple to watch. And with any of these suggestions I would say make the team consist of 4 people or less.

5- You’re right on the fact that only the minority of people enjoy stronghold, however saying that conquest will be the only viable game mode because of a failed design of stronghold makes no sense whatsoever. As a matter of fact I lost brain cells reading number 5 on your list. Because I was expecting legitimate reasons that conquest offered from your point of view that makes it good and the only logical choice of a game mode, but instead you blame another game mode of something that has nothing to do with conquest. Nice job, you’ve proved nothing.

6- Oh man, where do I even begin. In fact this is just outright laughable. I’d hate to see you play another game around a game type that didn’t consist of you fighting over a node/circle/thing on the ground. There are countless “no pun intended” other games, and game modes within those games to where player skill is required. Again you’re reinforcing your statement based off the fact that stronghold is a failure, and a-net hasn’t come out with a game mode yet that is a success. So of course Conquest is going to be the go to game mode by default.

But in short, this is what I don’t enjoy posts that come from people like you. Completely illogical, you brought nothing to the table in terms of an argument, and delusional in terms of opinion based off what I’ve read. Well have a good one, back off to play a game I enjoy but wont name because of risk of being infracted.

Countless

(edited by Trigr.6481)

[NA] Competitive Team LF Revenant or Druid

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Posted by: Trigr.6481

Trigr.6481

I’m glad you all figured out virtual dong size is one of the primary criteria I look for.

Carry on.

Cmon buddy, you need to update your thread to include “Must have the ability to watch vods for 7 hours after each night of gameplay”. You’re slipping man.

[NA] Competitive Team LF Revenant or Druid

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Posted by: Trigr.6481

Trigr.6481

uglymanlaughing.gif

If you’d like to refute that, wager some cash and duel me. It’s easy to post a meme or gif and laugh it off to make yourself feel better. But the truth is, I am legitimately one of the best players to ever play this game. Many before you have laughed at the same thing. Many before you have assumed I was full of crap. And they all lost. Of course they never paid up. And I don’t expect you to. You exhibit tendencies of a weak person: unable to comprehend that there is in fact one person that is superior to all in skill and tactic at this game and he is arrogant.

You’re a mesmer. It would be extremely unwise to wager, but I’m never averse to the idea of accepting easy cash. Truth be told, there are only 3 players that can actually defeat me. And all of them are my alts. Have fun with the memes, let me know when you want to give me cash aka wager.

If I wanted easy cash I’d reinstall the game and compete in pro league season 2. Besides I don’t believe in taking money from the less fortunate.

[NA] Competitive Team LF Revenant or Druid

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Posted by: Trigr.6481

Trigr.6481

I’m known as one of the best 1v1 players in the world.

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This game is already dead

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Posted by: Trigr.6481

Trigr.6481

In my opinion, until the following is done… the whole Esports thing is just a pipe dream.

1) 100% Separation of PvE from PvP when it comes to Skills and Traits.

I heavily disagree, you can balance the game with all modes in mind.

I don’t know what dream world you’re living in, but one of the reasons this game is in such a sorry state is the fact that they make decisions for 1 class for example that will be incorporated into three different game modes. It’s literally impossible, impractical, and a waste of resources to attempt doing so. You will never achieve a happy medium of balance because of the fact that the three game types you’re trying to balance are so different than one another. If you can’t see this logic then there really isn’t any hope for you. Well, it was fun, back to playing a game that I enjoy but will not name at the cost of being infracted.

Countless

Countless Thoughts On Patch Preview "Video"

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Posted by: Trigr.6481

Trigr.6481

What do you mean they’ve said they won’t do that?

That’s just one isolated change. He’s talking about balancing everything separately.

Countless Thoughts On Patch Preview "Video"

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Posted by: Trigr.6481

Trigr.6481

I agree with you about amulets. It’s a lazy fix. The problem is the amount of sustain the traits and skills provided, especially in HoT, not the amulet. The most obvious example being revenant tanky as hell with a berserker or viper amulet…

And chaos armor… why???

Yeah I’m not really sure on their decision on chaos armor, there are plenty of other things that need to be looked at other than this, bugs for example. Wasn’t needed, the mechanic was fine to begin with.

Countless Thoughts On Patch Preview "Video"

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Posted by: Trigr.6481

Trigr.6481

Most of the video will be covering mesmer changes and general changes. When it comes to the rest of the balance preview I only go over what I think is over the top or questionable in terms of balance. Let me know what you guys think, and thanks for watching.

Countless

Where is the 2v2, 3v3 competitive arenas?

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Posted by: Trigr.6481

Trigr.6481

We’re aware of the community desire for these sort of arenas, but at this time we do not want to fragment the player base by having more than two arenas at a time.

There’s strength in simplicity. Not everything you attempt to make has to be some hail mary play at some revolutionary new thing that nobody has made before. Let other games do the research for you, stop using your own game as a experimental prototype throwing out unfinished products “stronghold” at the expense of losing players. Go with what works.

Countless

Upcoming Changes to PvP Runes/Sigils/Amulets

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Posted by: Trigr.6481

Trigr.6481

This is one of the cheapest, most horribly thought out -lazy- fixes I’ve seen in a long ti…..

Snip

They have to do an extensive test run before implementing a balance patch…

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Upcoming Changes to PvP Runes/Sigils/Amulets

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Posted by: Trigr.6481

Trigr.6481

My thoughts on the changes

1 – The changes to energy sigil wasn’t needed esp with the deletion of certain amulets. If anything a dodge roll is more important now than ever before, esp for Mesmer.

2 – It seems you guys have some sort of fetish of deleting stuff that you’re unable to balance. First minstrels, now Soldier’s, Settler’s, Celestial, & Sentinel’s. And it doesn’t even stop there you delete durability and mercy runes as well. You even go so far to remove partial functionality of quickness when it comes to res and stomp mechanics, essentially taking away arguably the two most important roles of said boon.

Obviously I’m sure you’ve had trouble attempting to fix the stomp bug when it comes to quickness, but this is downright lazy, and laughable at best. Overall I can see why you’re taking away certain amulets, but at face value this looks like a completely desperate move in attempt to fix things.

3 – Well of Precognition – You might as well just delete it already. At this point you would literally get more value by putting on signet of inspiration and pop chaos armor prior and share the rest of your boons while you’re at it and gain more value with a shorter cd. Wait what am I saying? Signet of inspiration isn’t a stun break, yeah just delete this skill.

4- Chaos Armor – Mind explaining how it was applying too much blind? The condition application is on a hidden 1 second icd, so that being said please explain how a ability that applies random conditions only applies too much blind? If you’re going by that logic then chaos armor applies too much confusion and cripple too. #hiremetobalancemesmer

5 – Malicious Sorcery – We shall to wait and see, however since you’re in the mood to buff condition weapons, then you should take another look at duelists discipline and mtd. I mean who knows, you could “buff” duelists back to 2 bleeds as it was intended and mtd back to 2 stacks as it was intended “I did enjoy playing this one for 3 hours before this one got nerfed”.

6 – In my opinion the alacrity changes were needed, however without seeing the changes myself it’s impossible to say if 33% is the sweet spot.

I only have 2 questions, What’s the eta on soloq? And what’s the eta on implementing a matchmaking system in which you had zero part in creating yourselves?

Your Friend

Countless

(edited by Trigr.6481)

Balance Goals for the Winter 2016 Update

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Posted by: Trigr.6481

Trigr.6481

Any update on soloq? Or any news about balancing the game for three separate game types individually? I know I’m beating a dead horse to the point where the bones are now dust, but it still needs to be addressed.

Countless

(edited by Trigr.6481)

The Thread Of Infinite Contribution

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Posted by: Trigr.6481

Trigr.6481

Since my “goodbye thread” or whatever you wanted to call it was taken down because “it had no valid contribution”despite having legitimate concerns for the game, I might as well re-post the same concerns and add some without the backstory so I don’t get infracted again. So without further ado.

- Less build diversity with the expansion due to the elite specializations being too strong

- No solo Q to separate solo leagues between teams. Therefore causing 500-0 games which is unfair to people unfortunate enough not to have a 5 man of their own, or who simply want to play alone and still participate in the “challenging” league system.

- A league feature that is meant to be the gateway into pro league but instead is exploited “for understandable reasons” by players in order to simply play a game without a 30+ min or more in a que waiting.

- A unfinished league system that punishes players for unjustified reasons when it comes to pip loss.

- Leagues completely lack player skill but instead show how much time a player has invested in killing off their own brain cells attempting to get a shiny irrelevant back piece.

- No word on smaller game modes which would bring life imo to this game. Less players = more teams , more teams = more competition. Less players per team also = easier to shoutcast. And you simply cannot give me the it will split the playerbase excuse anymore since stronghold exists. And while were on the topic stronghold’s failure was due to the simple lack of mechanics and overall just bad design, which has nothing to do with dividing the playerbase. If stronghold did anything right, it was to show the SPvP community one more reason to continue playing conquest.

- For whatever reason A-net thinks that the majority of the skills in the game will be balanced for SPvP, WvW, and Pve, but sadly you’re never going to find a happy medium “and further drive players away from your game for attempting to do so” for trying to balance the game around three different game types.

-Game breaking bugs that now are pushed further in the dark due to the recent expansion.

- Mid air immob

-Dodge While immob – “doesn’t hear as many complaints anymore because of the stupid amounts of resistance of some classes”. Therefore nullifying the effect to a degree.
etc.

- Also, asking the wrong players for balance suggestions can be very problematic, esp if said people are involved in your game in anything related to winning money from a organized tournament. There’s really no telling whether or not people are in it for the good of the game overall, or whether or not they’re ruining the game for their minute of fame that might contribute from their own selfish involvement. Also a side note from this one, anyone who can give or have any type of sway in terms of balance decisions should not be able to compete in any type of organized tournament where money is involved at the very least.

TLDR"ish": version: Complete in this order

1- Do not introduce pro league season 2
2- Fix all the bugs first “This way you know what to balance out afterwards, obviously”.
3- Have three separate states of balance – SPvP, WvW, PvE. So everything flows smooth.
3- Reduce the power creep from the elite specializations
4- Balance the game last after bug fixes. This ensures that no balance decision was made when major bugs could be effecting the meta instead.
5- Reintroduce the pro league when it’s ready, because it simply is not ready at this current point in time.

Once you do this you would prove to the community that you are truly listening. Because from my understanding aka the current implementation of the game I beg to differ. Hopefully this falls upon the right ears. Thanks for reading.

Countless

(edited by Trigr.6481)

Matchmaking explained

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Posted by: Trigr.6481

Trigr.6481

Snip

we have our matchmaker. attempts to make fair matches.

Attempts

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Why not balance every 2 weeks?

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Posted by: Trigr.6481

Trigr.6481

I dont understant why there is not small balance patch every 2 weeks? I dont mean only bug fixes, but small balance changes like a little increase/decrease damage,cd,cast times,cc durations on some skills.I think it will be better and not so much gamebreakeing like only 1 big balance patch every 3 months.

You must be new here.

deleted

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Posted by: Trigr.6481

Trigr.6481

It’s not really the fact that metabattle is making the meta worse. However its existence pretty much means that balance is so slow that popular builds are able to sit on that website for 6+ months at a time at the minimum. A stagnant game has never really led to anything good.

Can we please at least hotjoin during queues?

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Posted by: Trigr.6481

Trigr.6481

For the upper ends of the pvp community, queue times are beyond miserable. This is getting to a level where the ratio that we spend in queue in game is about 2-20/1.

We spend literally 15 minutes onwards to the extreme of 2 hours + just to get a game. We do it faithfully and accept our queues, so afking should not be a problem if we are simply given the ability to access the game while we wait. AFKing becomes a bigger problem at this point when we can do absolutely nothing but stand in heart of the mists.

Seriously A-net, this is one of the reasons why I quit before. I’m begging for quicker pops and a way to stay in game without having to wait hours a day alt-tabbed.

I’m convinced that the only way to get the developers attention to do/fix anything is by the complete absence of everyone remotely related to pvp.

Chronobunker is still broken

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Posted by: Trigr.6481

Trigr.6481

A diamond skin ele, There is counterplay.

Say that to a full condition build.

Why are you playing full condi to start with?….

In what part of my previous statement do you see a word related to me playing a full condition build?

Chronobunker is still broken

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Posted by: Trigr.6481

Trigr.6481

A diamond skin ele, There is counterplay.

Say that to a full condition build.

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Secret to Fast Legendary Division????

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Posted by: Trigr.6481

Trigr.6481

Grind /15 characters

Where is the promised build diversity??

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Posted by: Trigr.6481

Trigr.6481

The reason why it’s gotten worse is because the elite specialization are so good that there’s no reason not to take them, therefore limiting build diversity as a whole. Sure their strategy might have sold a few copies because the hyped expansion, but if they don’t tone down the elite specs back in line with everything else, then the game will become just as stale and stagnant as last week’s na pro league competition.

Countless

Guild Challenger League and Rating Decay

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Posted by: Trigr.6481

Trigr.6481

Guild Teams will begin to lose rating if they go longer than seven days without playing a conquest match in Ranked Arena.

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How To Nerf Bunker Mesmer

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Posted by: Trigr.6481

Trigr.6481

I’ve been finding all the complains about the bunker mesmer a bit weird, because people complaining about it never mention the other bunkers in game (ele, engi… that are actually better bunkers since they can also do some actual damage while bunkering), or how the bunkering is there to counter the classes that can kill you within 1 second.

Until I read this, and understood it all:

the class should be disabled until the balance patch comes out,EASy.

This actually express a lot, because it is the real intention of lots of people behind all this whinning. Some people just don’t want the mesmer to be in this game. And this is happening since game lauch: that explains why the mesmer has been in a non-stop nerfing train since launch. Evety time a viable build appears, it get nerfed to oblivion due to whinning. Seems like some people is still afraid of what they don’t understand.

The problem is that tempest or scrapper have actually a better sustain than chrono, except that chrono has a stupidly high near-invulnerability uptime. It has fairly average healing, but you cannot damage it for 50% of the time which is bad design.

On top of that, it has one of the best support possible, especially since no one can die around him without being rezzed near-instantly.

It makes me cringe when people misinterpret the word invulnerability when talking about mesmer.

Vale Guardian Chronomancer Signet Build

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Posted by: Trigr.6481

Trigr.6481

Your weapon set choices choices are either an elaborate troll, or you’re Zee from team paradigm reborn into the modern era of gw2.

This is a PvE thread, and yes I saw this before/if it gets deleted/edited.

Haha, fair enough.

Vale Guardian Chronomancer Signet Build

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Posted by: Trigr.6481

Trigr.6481

Your weapon set choices choices are either an elaborate troll, or you’re Zee from team paradigm reborn into the modern era of gw2.

please, just release a balance patch

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Posted by: Trigr.6481

Trigr.6481

Seen thieves 1vs1 and winning chronobunker,

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Bunker Mes vs Bunker Guard

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Posted by: Trigr.6481

Trigr.6481

Also, isn’t it weird that the two tankiest classes in the game wear cloth? I mean a mesmer and a elementalist holding off multiple foes and supporting there allies with such little armor? I just think it’s strange how Anet comes up with these things…

You’re right, because this game is super realistic……

Assuming you’re pulling the “it’s a world with magic and dragons so realistic” argument, I refer you to the concept of Willing Suspension of Disbelief.

Essentially, fictional works don’t have to be realistic, they just have to be internally consistent. Magic isn’t realistic, but most fictional works handle it consistently. On the other hand, if people running around in dresses are better protected than people in heavy metal armour, the question becomes why heavy armour exists at all.

But we digress.

Because the people running around in dresses apparently have magical butterflies that gives them +1 more defense and +3 in super duper awesome points than the heavy metal armor people. Also firebird’s argument hit rock bottom when you assumed that it must make sense or have a tiny shred of logic in a video game. But I’m out, I’m going to go into a vegetative state soon enough if I try and explain it to you, or Embolism any longer.

Countless

Attachments:

Why Guild Wars 2 Leagues Failed

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Posted by: Trigr.6481

Trigr.6481

If you win against premade team, you get 2 points higher, this is the incentive that the system has for those facing premade team.

Lol, that’s a terrible incentive. And even worse that you’re reinforcing garbage. That’s like saying that your mechanic will give you a free oil change if you’re able to make it up to the shop, but you first must drain all the oil out of your car prior. Good luck.

TLDR: Nobody likes the carrot on a stick incentive

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Bunker Mes vs Bunker Guard

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Posted by: Trigr.6481

Trigr.6481

Also, isn’t it weird that the two tankiest classes in the game wear cloth? I mean a mesmer and a elementalist holding off multiple foes and supporting there allies with such little armor? I just think it’s strange how Anet comes up with these things…

You’re right, because this game is super realistic……

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Bunker Mes vs Bunker Guard

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Posted by: Trigr.6481

Trigr.6481

mesmers make sure every fight is balanced in their favor

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Why Guild Wars 2 Leagues Failed

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Posted by: Trigr.6481

Trigr.6481

2 – Grinding > Player Consistency - As of right now the current implementation of pvp leagues is nothing more than a grind fest. And on top of that the most important part in my opinion is you should be bumped down into a lesser division if you don’t perform well. So lets say you just now make it to ruby for example. Ruby is an above division, and as soon as you do, you lose 20 games in a row. But even after going through the worst lose streak of your life, you’re still in the ruby division……why?

You should be punished for your bad play, and by doing so it gives more legitimacy to the actual divisions. The higher up you go in terms of divisions, the more consistent the player, therefore by doing it this way your system would actually be able to differentiate the between the beginner, intermediate, and top tier players based on division. But instead you chose to make it a forgiving, non challenging grindfest against solo q players, which is accomplishing nothing more than kittening off the majority of your player base.

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We aren’t all bunker mesmers here so sometimes we have a bad day so I don’t whole heartedly agree with this one. Perhaps instead, there should simply be more tiers.

Using bunker mesmer as your argument isn’t going to get you very far in this particular topic. The only thing I could think of when it comes to the grindfest is that you can’t drop below say division 3 for example which is sapphire, but I think you should drop from division 4 to 3 if you don’t play consistently.

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How To Nerf Bunker Mesmer

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Posted by: Trigr.6481

Trigr.6481

Just let the point capping or decapping while distortion is up. Like every other invul skill (renewed focus, elixir, mistform,…)

^ This
Every other class is losing the cap-point when invulnerability is used and the mesmer with the most access to it doesn’t.

Btw the most op thing on bunkermes and also on revenent is their rezz ability -it’s just second to none and it’s easier to rezz with mes + rev than with 3 bunkerguards.

Blur and distortion are two different things entirely.

Most Common Mistakes Made by SoloQers

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Posted by: Trigr.6481

Trigr.6481

Don’t fight bunker mesmers on their capped point.

You know from experience :P Sorry I had to do it.

Why Guild Wars 2 Leagues Failed

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Posted by: Trigr.6481

Trigr.6481

No solo queue because it’s another test season elegiggle xDDDD

Just like with the mmr for the 10th time.

Why Guild Wars 2 Leagues Failed

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Posted by: Trigr.6481

Trigr.6481

How about the core issue?

Class imbalance

shhhh ….
Introducing ‘’Noobtube weapons ’’ is a way for newer teams can have a chance to win vs old players (with their class/specs they are comfitable and using most of the time)
+ help the sales .
And miraculus it worked -_-

1:59
https://www.youtube.com/watch?v=EitZRLt2G3w

But wouldn’t dragonhunter but our equivalent of the noobtube?

“You should be punished for your bad play, and by doing so it gives more legitimacy to the actual divisions.”

I disagree because if you make it to ruby in the first pace it says you’re good enough to reach it. A serious unlucky streak shouldn’t hurt you since you could be the victim of the MMR algorithm and tankers.

So you’re basing your argument based off a terrible mmr? So what if the system worked?

Why Guild Wars 2 Leagues Failed

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Posted by: Trigr.6481

Trigr.6481

Again for those who want a shorter"ish" summed up version, ill post that below.

1- No Solo Q - This is the single most important reason why the majority of people find the new pvp leagues to be nothing more than a shiny new emblem above your name and nothing more. It is vital to seperate the solo q players from those who play in a 5 man premade team. It’s frustrating for those quing solo, it’s unprofessional in terms of a league setting, and it’s unrewarding for those in groups looking for a competitive game.

I feel it should also be noted that there should be a individual league rating for solo q players and team arena players. Because it kinda defeats the purpose of having solo q in the first place if there is nothing to work towards as with ranked arena.

2 – Grinding > Player Consistency - As of right now the current implementation of pvp leagues is nothing more than a grind fest. And on top of that the most important part in my opinion is you should be bumped down into a lesser division if you don’t perform well. So lets say you just now make it to ruby for example. Ruby is an above average division, and as soon as you do, you lose 20 games in a row. But even after going through the worst lose streak of your life, you’re still in the ruby division……why?

You should be punished for your bad play, and by doing so it gives more legitimacy to the actual divisions. The higher up you go in terms of divisions, the more consistent the player, therefore by doing it this way your system would actually be able to differentiate the between the beginner, intermediate, and top tier players based on division. But instead you chose to make it a forgiving, non challenging grindfest against solo q players, which is accomplishing nothing more than kittening off the majority of your player base.

Edit: The only middle ground I’d be willing to accept is that you wouldn’t be able to be knocked below division 3, which is sapphire. However if you made it to division 4 and played poorly, you’d be bumped back into division 3. Anything after division 3 is based solely on consistency.

3 – Guilds And PvP Teams Need To Be a Seperate Feature - I don’t really understand why a pvp team isn’t some feature that’s only available in heart of the mists for people that wish to compete in the league system. I find the system extremely unorganized and clunky. I just kinda wish the ui was seperate from the guild feature, which really has no business being there in the first place.

Let me know what you guys think. Thanks for watching/reading

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(edited by Trigr.6481)

How To Nerf Bunker Mesmer

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Posted by: Trigr.6481

Trigr.6481

OP is just trying to drive attention away from its broken revenant

This is a thread about mesmer, it doesn’t negate the fact that rev needs to be looked at. That’s like saying all kinds of bugs like mid air immob should be ignored just because I failed to mention it in this thread. Get a grip.

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How To Nerf Bunker Mesmer

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Posted by: Trigr.6481

Trigr.6481

Alacrity strippable/corruptable like any other boon.

If it behaves like any other boon, it will be subject to increased boon duration aswell which would make matter much worse, as getting a boon strip onto a mesmer with his like 80% damage immunity uptime is going to be terrible.

Sure “Edited for have fun running Vigilant Amulet” lol. but the amount of available counters to it would be greatly increased. For example

Skills that remove boons

Weapon skills
-Mind Spike
-Mind Stab
-Spinal Shivers

Utility Skills
-Banish Enchantment
-Throw Mine
-Null Field
-Phantasmal Disenchanter
-Nothing Can Save you

Profession Mechanics
-Mine Field

Elite Skills
Grim Scepter

Skills That Transfer boons

Weapon Skills

Thief- Larcenous Strike – 1 from target foe to self

Utility Skills

Mesmer – Arcane thievery 3 from foe to self

Skills that transform boons into conditions

Unholy Feast – 1 from up to 5 foes

Corrupt Boon – 5 on target foe

Well of Corruption – multiple per pulse on foes in the area

Traits that remove boons

Bountiful Theft — Stealing grants you and all nearby allies vigor. You rip boons from your target and grant them to nearby allies.

Shattered Concentration — Shatter skills also remove a boon on hit.

Path of Corruption — Shroud skill 2 now additionally converts boons into conditions.

Signets of Suffering — Reduces recharge on signets. Signets grant might when cast and convert boons on affected foes to conditions.

Opportune Extraction — Striking a foe gives you a chance to remove a boon from that foe.

Spontaneous Destruction — Use Banish Enchantment when striking a foe that has boons equal to or greater than the threshold.

And I didn’t even list everything. And with all that, I wouldn’t be concerned with boon duration.

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(edited by Trigr.6481)

How To Nerf Bunker Mesmer

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Posted by: Trigr.6481

Trigr.6481

I updated my original post and added 2 more suggestions. Let me know what you guys think.

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