Showing Posts For Tuomir.1830:

download my account on another computer

in Guild Wars 2 Discussion

Posted by: Tuomir.1830

Tuomir.1830

Go to “My Account”. You’ll find “download client” from there.

Only fools and heroes charge in without a plan.

Elementalist attunements too subtle

in Profession Balance

Posted by: Tuomir.1830

Tuomir.1830

I raise my hands in cheer.

Only fools and heroes charge in without a plan.

I demand more skimpy male armour

in Guild Wars 2 Discussion

Posted by: Tuomir.1830

Tuomir.1830

Well, in games, Scarlet wasn’t sexualized, nor was Faolain, or Teoh. I can’t think of a ton of female game villains though, sexualized or otherwise.

I wasn’t talking about GW2, but of games in general.

. . . are we on the same page here? For every time I think of a female villain type, I can think of another two which weren’t sexualized. The best ones weren’t.

The Boss, Maleficent, Jenna Angel (though not sure if she counts), Takhisis, Director Isard, Cinder Fall, Olivia Dunham, Captain DuPree, Control, Utuk’ku, Lolth, Varesh Ossa, and the Lady of Pain.

Oh, and funnily I recalled a book by Jeff Grubb which had on the cover the “stereotypical stab-me-here” chainmail bikini – in story it existed only as ceremonial garb and the character herself commented on how pointless it was. Alias of the Azure Bonds.

Well, as is always, experience may vary, and I’m always happy to see well designed characters. I was merely making a side observation to accompany my side note.

To actually bring something noteworthy into the discussion, I figure my characters to be an extension of my persona, and as such what they wear is an expression of myself. The male wardrobe feels rather limited in comparison to the female wardrobe when it comes to flair and boldness.

Only fools and heroes charge in without a plan.

I demand more skimpy male armour

in Guild Wars 2 Discussion

Posted by: Tuomir.1830

Tuomir.1830

Well, in games, Scarlet wasn’t sexualized, nor was Faolain, or Teoh. I can’t think of a ton of female game villains though, sexualized or otherwise.

I wasn’t talking about GW2, but of games in general.

Only fools and heroes charge in without a plan.

I demand more skimpy male armour

in Guild Wars 2 Discussion

Posted by: Tuomir.1830

Tuomir.1830

Ah yes, I was thinking more in game context, which I should probably have mentioned had I realized it myself. In films and especially non-visual media, the situation is not quite as polarized.

Only fools and heroes charge in without a plan.

I demand more skimpy male armour

in Guild Wars 2 Discussion

Posted by: Tuomir.1830

Tuomir.1830

I did also never refer to powerful and heroic being dude-exclusive. They are just mostly dude-exclusive in forms that have nothing sexual attached. Female villains more often that not have their sex appealn dialed up to 11. Female heroes not quite as often, but still often enough. That is the difference that irritates me and countless others.

On a side note, villain with hyper charged sex appeal and the mentality to flaunt it isn’t a trope exclusive to females – Kuja says hi – but on the flipside, female villain who flaunts power instead of sex appeal is a rare sight indeed.

Only fools and heroes charge in without a plan.

Ranged weapons range bug

in Profession Balance

Posted by: Tuomir.1830

Tuomir.1830

All projectile skills with a trajectory can hit targets beyond their listed range, especially if the shooter has a higher ground.

Only fools and heroes charge in without a plan.

Please nerf this condi engi spec

in Profession Balance

Posted by: Tuomir.1830

Tuomir.1830

2x Doom Sigils
2x Geomancy Sigils

lol what. Have fun trying to equip an engi with four sigils.

Only fools and heroes charge in without a plan.

I demand more skimpy male armour

in Guild Wars 2 Discussion

Posted by: Tuomir.1830

Tuomir.1830

I am laughing at the people(woman) here talking about being experts in bodybuilding, much less bodies.

Y’all smell of horrible insecurity. And by “y’all” I really mean like 3 people.
Fantasyworldsgonnafantasy.

Also to reiterate my position; skimpy armor on anything is lamekittenkitten.
Get a kittening life.
Go look at porn.
Keep your smut/twilight/50shades fantasies out of my videogames.

Dear, you don’t have to be so modest. If you’ve got it, you’ve got to flaunt it, and it don’t matter whether you are a brother or whether you are a mother.

But, if you feel too insecure to look at anyone with sex appeal, you can go play by yourself in a corner, we don’t mind.

Only fools and heroes charge in without a plan.

Discrimination? (Non-English chat language)

in Guild Wars 2 Discussion

Posted by: Tuomir.1830

Tuomir.1830

Sometimes on low population hours, I see a lot of German in the map chat. To be honest, it does slightly bother me, because I’d like to understand what people are saying, and I’d like to help when people have questions. However, these people chose to play on German servers, that the megaserver crudely mixes in with other servers. Wouldn’t be right to demand a player playing on a localized server to communicate through another language, right?

Only fools and heroes charge in without a plan.

running is not fun anymore

in Guild Wars 2 Discussion

Posted by: Tuomir.1830

Tuomir.1830

I haven’t seen a single MMO with well executed mounts. Very few games in general with satisfactory mounts. I am not content with a balloon horse with a speed bonus printed on it’s flank.

Only fools and heroes charge in without a plan.

new player stuck

in Players Helping Players

Posted by: Tuomir.1830

Tuomir.1830

Search, and you shall find.

Only fools and heroes charge in without a plan.

CDI- Guilds- Guild Halls

in CDI

Posted by: Tuomir.1830

Tuomir.1830

Hmmh, some ideas…

  1. Guild Halls must have features in them that make it appealing to spend time in them. A library holding lore? A music box? Minigames? A monster arena? Anything goes.
  2. Guild Halls must have flavor to them. A large variety of available themes, combined with visual customization. Maybe add an option to affiliate with one of the major cities.
  3. Guild Halls must have benefits. Having basic services in them is not quite enough. Cheaper waypoints from the guild hall, improved crafting critical chance, nothing outrageous, but still useful benefits.
  4. Guild Halls must house GvG

That’s all from me for now.

Only fools and heroes charge in without a plan.

I demand more skimpy male armour

in Guild Wars 2 Discussion

Posted by: Tuomir.1830

Tuomir.1830

Yes, the Sneakthief armor could very well be two separate sets, given that the two versions look pretty much nothing alike. Same could be done to light armor Winged sets as well.

Also, Vigil medium male pants need to lose the legs – as it is, it’s just another boring pair of pants, men should get some leather speedos & belts too!

Only fools and heroes charge in without a plan.

NPE From An Actual New To MMO Player.

in Guild Wars 2 Discussion

Posted by: Tuomir.1830

Tuomir.1830

Here’s a big word: CONSISTENCY.

Anet forgot that it’s important. In what world is a sudden change from instantly dieing when losing all health to going to down state, and THEN further along changing the mechanics of the skills as you level less confusing than having the same system from the start? In what way does suddenly encountering enemies using CC after some 20 levels of harmless bunnies dressed as monsters constitute as smooth learning curve?

Before they had the oomph taken from them, ettins were GREAT starter zone enemies – they had clearly telegraphed attacks with clear feedback in the form of knocking the player down. Fighting against enemies like that from the start, when their damage isn’t particularly dangerous, teaches the new player how integral dodging really is in the game. Now? It’s a boring enemy that’s no different from your average warg.

Now what would help a new player learn stuff, would be to expand on the “training areas” of the starter zones – there are areas more or less like that in each. Add in permanent combo fields, with bundles nearby with leap, blast and shot skills, with a npc nearby explaining details. This would allow the new player to easily experiment with the mechanics – much better than reading some text blurb appearing on level up, wouldn’t you agree? Doing is learning, and dumbing down starter zones lessens the doing, and so, learning.

So, what we have here, is a more confusing, less teaching NPE than at launch.

Only fools and heroes charge in without a plan.

What is this armor?

in Human

Posted by: Tuomir.1830

Tuomir.1830

Closest I can see is norn t3 medium armor.

Only fools and heroes charge in without a plan.

What have you done with Orr.

in Lore

Posted by: Tuomir.1830

Tuomir.1830

There is an event where a Son of Svanir jumps down from a tree to exact revenge on you for killing the Son of Svanir boss in the Priory arc. Can’t remember names, though.

Only fools and heroes charge in without a plan.

Dry Top centaur camp (pictures)

in Lore

Posted by: Tuomir.1830

Tuomir.1830

Hmmh, true, with that overlay it is quite a bit too far east… my own estimation was based on the locations of Shattered Henge and Aurora Remains compared to Henge of Denravi and Aurora Glade and their relation to Ventari’s Refuge. That said, in the end, the prospect of a small settlement that was abandoned by it’s most prominent person (who presumably founded the place anyways) lasting 250 years in the same place seems rather unlikely, especially considering we’ve never seen permanent Centaur settlements, mostly just war camps and at most fortresses (though that can be attributed to them being villains in this game). It could very well be that the settlement moved sometime down the line, but it still being the same settlement in spirit – inhabited by centaurs following Ventari’s teachings – or it could be something else altogether.

EDIT: To be more precise, it’s on the browned out corner of the map, that should be easy enough to pinpoint.

Only fools and heroes charge in without a plan.

(edited by Tuomir.1830)

Dry Top centaur camp (pictures)

in Lore

Posted by: Tuomir.1830

Tuomir.1830

It’s too far east to be Ventari’s Refuge.

Too far east? If anything, it’s too far north, but I would be willing to put that to the shifty geography between GW1 and 2.

Only fools and heroes charge in without a plan.

Dry Top centaur camp (pictures)

in Lore

Posted by: Tuomir.1830

Tuomir.1830

The area seems to more or less match to Ventari’s Refuge – which makes naming the zone “Dry Top” a bit silly, considering it matches pretty much exactly to Ettin’s Back rather than GW1 Dry Top…

Only fools and heroes charge in without a plan.

Dry Top centaur camp (pictures)

in Lore

Posted by: Tuomir.1830

Tuomir.1830

So, as I was exploring the new map with my friends, we discovered a rather curious area: a hidden centaur camp with banners that appear to portray (a) Pale Tree, with a presumably Tamini centaur by the name “Mysterious Figure”. As of yet, nothing there can be interacted with and the centaur will not speak, but One can assume that soon enough the living world will bring the players here.

Let the speculation begin.

Only fools and heroes charge in without a plan.

Necromancy and the Sylvari

in Lore

Posted by: Tuomir.1830

Tuomir.1830

“It started out as a corpse, and now it’s a corpse again. " -female human necromancer.

As far as I know, they are creations made of bones and tissue of deceased, animated rather than reanimated.

Abominations beg to differ…

Of course, at least… two minions explicitly are very much like a living creatue. Bone fiend and flesh wurm. Devourer and wurm respectfully. Flesh golem, blood fiend, and the bone minions are more likely to be combined corpses.

I’d presume that the Abominations are grafted together after the dead bodies are corrupted… now that’s an unpleasant image in my head.

Only fools and heroes charge in without a plan.

No Season 2 Chest

in WvW

Posted by: Tuomir.1830

Tuomir.1830

Same problem, got meta done, server placed 2nd in the league, but no chest received. Just got to patient, I suppose, we can’t use the tickets yet anyways.

Only fools and heroes charge in without a plan.

Bird pets

in Ranger

Posted by: Tuomir.1830

Tuomir.1830

Let’s use the numbers Jim Hunter suggested earlier for simplicity’s sake. If a ranger with a bow is assaulting a tower in WvW, and is shooting, he deals 70% of his potential damage if the pet doesn’t reach. If the ranger would use a bird, he’d do 100% of his potential damage. A warrior with a hammer would do 0% of his potential damage, for comparison’s sake. I find those to be pretty major differences. So, what would justify the bird to have such an improvement over the cats?

Warriors have access to bows and rifles. if they don’t want to use their range attacks that is their decision. However if they are using a ranged weapon they are dealing 100% of their damage.

So, you seriously claim that a warrior can deliver 100% of his potential damage when using a bow or a rifle? You’re a funny guy.

Don’t try to balance Ranger’s around a Warrior, please. God forbid another profession has access to something a Warrior does not. “BUT I WANT TO HIT PEOPLE ON THE WALLS, TOO.”
-1 week later, Warriors are now able to scale walls to Hundred Blade all foes within the structure.-

How hard is it to stay on the topic and not stick to one sentence brought in to broaden the view… it’s not a case of “rangers shouldn’t get this because warriors don’t!”, it’s a case of countering the potential outcry “we don’t want to lose a chunk of our damage when attacking people on walls!”. I chose to refer to warrior, because I figured that’s what most of people are familiar with, regardless of whether or not they play one themselves. Hint, I don’t play a warrior, nor do I want to.

Besides, if hitting people on walls is what you want, you already have pets with ranged attacks. No need to mess with AI scripting, pathing, and every single bump on the game for that. It would be an element with a very situational value with no way of setting a number on, nor any equivalents on other professions, therefore, a hell to balance.

Only fools and heroes charge in without a plan.

Rebuilding of Lions Arch

in Lore

Posted by: Tuomir.1830

Tuomir.1830

Asura gates only make shipping between major cities and over large distances obsolete, not shipping to smaller settlements with no asura gates. Garrenhof, for an example, clearly gets it’s trade through naval shipping, and that is only strengthened by the asura gates, as goods from further away can be transported to a nearby port city with minimal effort, from where small ships can distribute them across the coast.

Only fools and heroes charge in without a plan.

Bird pets

in Ranger

Posted by: Tuomir.1830

Tuomir.1830

It’s not as simple as you might think, they’d practically have to rewrite the whole pathing… Combine that to the fact it would upset the current balance of the pets, I don’t see this happening in this game.

Only fools and heroes charge in without a plan.

Suggestion: remove underwater combat

in Guild Wars 2 Discussion

Posted by: Tuomir.1830

Tuomir.1830

The biggest problem I have with underwater combat is the limited options you have. For an example, engineer speargun skills are terrible. If it’s underwater, it’s grenades or bust. If your land build is traited for nades, then you are much, much better underwater than another engi whose build doesn’t use nades on land. The amount of skills you have available underwater is very limited, and incompatible with a lot of builds.

Oh, and risen krait. Everyone hates the buggers.

Only fools and heroes charge in without a plan.

Bird pets

in Ranger

Posted by: Tuomir.1830

Tuomir.1830

Let’s use the numbers Jim Hunter suggested earlier for simplicity’s sake. If a ranger with a bow is assaulting a tower in WvW, and is shooting, he deals 70% of his potential damage if the pet doesn’t reach. If the ranger would use a bird, he’d do 100% of his potential damage. A warrior with a hammer would do 0% of his potential damage, for comparison’s sake. I find those to be pretty major differences. So, what would justify the bird to have such an improvement over the cats?

A warrior can’t get a full 100% of his potential damage on a target on a wall. But that’s besides the point.

My point is that if the pet makes up 30% of the potential damage of the ranger, then in a situation where the ranger can attack normally, pet A can attack normally, but pet B cannot attack due to the target being out of reach, pet A gives ~43% more overall damage compared to when using pet B. Unlike the user with the name Troll implied, it would change much concerning the balance. +43% is huge.

Only fools and heroes charge in without a plan.

Bird pets

in Ranger

Posted by: Tuomir.1830

Tuomir.1830

Let’s use the numbers Jim Hunter suggested earlier for simplicity’s sake. If a ranger with a bow is assaulting a tower in WvW, and is shooting, he deals 70% of his potential damage if the pet doesn’t reach. If the ranger would use a bird, he’d do 100% of his potential damage. A warrior with a hammer would do 0% of his potential damage, for comparison’s sake. I find those to be pretty major differences. So, what would justify the bird to have such an improvement over the cats?

Warriors have access to bows and rifles. if they don’t want to use their range attacks that is their decision. However if they are using a ranged weapon they are dealing 100% of their damage.

So, you seriously claim that a warrior can deliver 100% of his potential damage when using a bow or a rifle? You’re a funny guy.

Only fools and heroes charge in without a plan.

Cultural Ascended Armor - Problem

in Guild Wars 2 Discussion

Posted by: Tuomir.1830

Tuomir.1830

Ascended Armor = Account Bound
Cultural Armor = Can only be used by characters of a specific race
Ascended Cultural Armor = Account Bound, can only be used by characters of a specific race.

I don’t see a conflict there, nor do I see why it wouldn’t be working as intended.

Only fools and heroes charge in without a plan.

Dragon Bash 2014

in Living World

Posted by: Tuomir.1830

Tuomir.1830

Check your special mini section of the collectibles tab. #dragonbash2014

Only fools and heroes charge in without a plan.

Bird pets

in Ranger

Posted by: Tuomir.1830

Tuomir.1830

Let’s use the numbers Jim Hunter suggested earlier for simplicity’s sake. If a ranger with a bow is assaulting a tower in WvW, and is shooting, he deals 70% of his potential damage if the pet doesn’t reach. If the ranger would use a bird, he’d do 100% of his potential damage. A warrior with a hammer would do 0% of his potential damage, for comparison’s sake. I find those to be pretty major differences. So, what would justify the bird to have such an improvement over the cats?

Only fools and heroes charge in without a plan.

Bird pets

in Ranger

Posted by: Tuomir.1830

Tuomir.1830

Birds have the same stats as cats do. Cats don’t fly. Do you really want to continue?

Only fools and heroes charge in without a plan.

The Power Of Magic?

in Lore

Posted by: Tuomir.1830

Tuomir.1830

Actually, engineer as a profession uses no magic. Individual engineers might, and some of their equipment might be magical, but engineer skills are not magic. Engineer is the Bad-kitten Normal of GW2.

EDIT: Doh, filtered

Only fools and heroes charge in without a plan.

Suggestion: remove underwater combat

in Guild Wars 2 Discussion

Posted by: Tuomir.1830

Tuomir.1830

Wow, angry much.

Only fools and heroes charge in without a plan.

Bird pets

in Ranger

Posted by: Tuomir.1830

Tuomir.1830

Yeah, it might be cool… but a hell to balance.

Why? Ele’s can do aoe damage to people and siege on walls that are out of sight, our pets would be doing single target damage. Pets are also supposed to make up something like 30% of our damage, I’d argue that it would make up for the damage handicap of having a pet.

Pet A can fly. Pet B can not. So, how much worse stats do you put on pet A to make their total value equal?

I’d rather keep my bird as it is, thank you.

Only fools and heroes charge in without a plan.

[Suggestion]All weapons and No weapons

in Guild Wars 2 Discussion

Posted by: Tuomir.1830

Tuomir.1830

Thematically, rangers are not archers or hunters. Rangers are people who are one with the wild, drawing their power from the nature around them and from the expertise gained from living in it. Therefore, firearms are conflicting with their theme. They eschew modern technology in favor of a more magical approach.

Also, fist weapons are by far not the coolest weapons conceivable. Spears are. Call them polearms if you wish, I want proper long weapons on land!

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This is really starting to annoy me.

in Black Lion Trading Co

Posted by: Tuomir.1830

Tuomir.1830

The gold-gem ratio comes from supply and demand, as long as more people are willing to buy gems with gold than sell gems for gold, it’ll keep rising. On an economic view, a brilliant way of removing excess gold from the system.

Only fools and heroes charge in without a plan.

Bird pets

in Ranger

Posted by: Tuomir.1830

Tuomir.1830

Yeah, it might be cool… but a hell to balance.

Only fools and heroes charge in without a plan.

Best Mob?

in Guild Wars 2 Discussion

Posted by: Tuomir.1830

Tuomir.1830

Veteran Karka. I love ‘em. Fights against them play out differently from other mobs, you have to pay attention to not die (when alone), and they don’t last so long that you’d get bored.

Only fools and heroes charge in without a plan.

Personality Removed ?

in Guild Wars 2 Discussion

Posted by: Tuomir.1830

Tuomir.1830

Yes, the search function is still broken, I blame you not for not finding anything with it… But, this topic has popped up daily for a while now, so I’m sure you understand.

Only fools and heroes charge in without a plan.

Personality Removed ?

in Guild Wars 2 Discussion

Posted by: Tuomir.1830

Tuomir.1830

Great, another thread on this, and another case of someone saying it did nothing…

In a few select dialogues in personal story, certain personalities give you extra options (at least in one case allowing you to kill an NPC you otherwise couldn’t). Don’t know if it does that anymore, though.

Only fools and heroes charge in without a plan.

Uncatogorized fractal

in Lore

Posted by: Tuomir.1830

Tuomir.1830

Oh boy, this will get convoluted.

Let’s start by looking at what we have.

Things Dessa knows of :

-Lion’s Arch
-Thaumanova project
-Consortium

Things Dessa doesn’t know of :

-Sylvari
-Consortium opening a portal to the observatory
-Thaumanova Incident

So, this gives us a rough window of where her interaction with Tyria ended. Her former crew mates were working at the reactor when Scarlet meddled in, shortly before the start of the player time line. But, she had never seen a sylvari, so, she must have cut contact at least 25 years ago. So, she worked with those asura at least 25 years ago, and most likely at least a few more to establish a memory of them. Considering Dessa looks like a rather young asura, I’m willing to set the presumed time of self imposed lab exile ~30 years ago from the current time.

Now, while looking on to this, one line in particular piqued my interest:

“I hate to ask, but I need combat specialists to dispose of the hostile elements we acquired in the fractals during Mistlock. Can you do this?”

During Mistlock. Past tense. The fractals aren’t an ongoing project, they are the result of an experiment called Mistlock, which was observed by Dessa. From there, her equipment allows her to move entities between the various solidified fractals of the mists.

Now, theory time. An asuran krewe studied the mists 30 years ago. They got far on their work, so far in fact, that they managed to detach their whole lab complex from Tyria, sending it as whole to the mists. Not to be daunted, the krewe continued their work, building a separate observatory to run tests from. They devised a method to “boomark” a state of a portion of the mists, “resetting” it to that state when an entity was inserted, until no entity to experience it no longer was present. They named this method “Mistlock”. However, eventually the safeguards of the lab failed, the formerly asuran structure starting to fail, and mistborn monsters appeared. This breach was abrupt, and almost all personnel were annihilated. Desperate to save the lab, their work and perhaps even the krewe, Dessa, in charge of the observatory, made a decision to Mistlock the whole lab. However, this also resulted in the mistlocking of the observatory itself.

So, what would that mean? Both the observatory and the lab would have been preserved at the state they were mistlocked in, that is, Dessa operating the observatory and in denial of what had happened, and the last survivor holed up at the top floor of the lab, surrounded by defense golems as his only companions in the lab. Their entities died a long time ago, or perhaps are still holding on somewhere in the mists, but what we see when we enter the fractals is the Mistlocked state of the observatory… and that of the lab. Because the Mistlocked Dessa is always born in denial of what happened, she hasn’t named the fractal that once was the lab – the uncategorized fractal. When she comes face to face with it’s existence (when a group of adventurer gets inserted into it), she panics.

The events of the Uncategorized Fractal never happened on Tyria – they happened in the mists. And they keep happening, over and over again.

Only fools and heroes charge in without a plan.

Personality system. Deleted or forgotten?

in Guild Wars 2 Discussion

Posted by: Tuomir.1830

Tuomir.1830

It did give additional dialogue options, however, only at specific times with specific personality – so it was very easy to miss them entirely. And I do think I got a lot more “You look friendly” comments on my scoundrel mesmer than on my other characters, though I can’t say that for sure.

But yeah, the implementation was very limited.

Only fools and heroes charge in without a plan.

[Suggestion] Elona's holy fighter

in Lore

Posted by: Tuomir.1830

Tuomir.1830

Guardians don’t have an universal holy basis, their power comes from a devotion to protect. That’s not to say individual guardians can’t be religious, indeed, most human guardians likely are, but it’s not the faith in the gods but the faith itself that grants them their power.

Only fools and heroes charge in without a plan.

Rebuilding of Lions Arch

in Lore

Posted by: Tuomir.1830

Tuomir.1830

Besides, the Pact already has headquarters, and one that doesn’t conflict with the way the story and time is set in maps – Fort Trinity. On that matter, I’d be interested in seeing Fort Trinity grow as the pact readies up for the next task and become a small military city- of course, that’d require some major changes in certain personal story missions.

Only fools and heroes charge in without a plan.

Guess what turns out there

in Guild Wars 2 Discussion

Posted by: Tuomir.1830

Tuomir.1830

And if you’re not referring to magic, please do cite a source.

My guess is he means the humans skills.

Hounds of Balthazar
Prayer to Dwayna
Prayer to Lyssa
Prayer to Kormir
Avatar of Melandru
Reaper of Grenth

Logically, the 6 Gods must have some power within Tyria to be able to fulfill prayers and transform heroes like that.

But those are not profession skills, they are racial skills. The issue was not gods not answering prayers (even though they have stopped interfering in worldly matters. I find it entirely possible that those racial skills are magic channeled through faith in the gods, rather than prayers being answered), but the conflict of having religion built into profession mechanics or skills when it doesn’t apply universally to all the races.

Dervishes did have a strong connection to the gods, but they also held a reverence to the earth and sky. Dervishes in Guild Wars 2 could have strengthen these bonds and now use them as the catalysts for their power.

At the end of the day, lore can be changed to reflect the addition, or removal, of mechanics and content. They aren’t the law of how things should be in the game.

Then how would that be thematically different enough from ranger?

Mhh, you did have non-human Dervishes in Guildwars, I think. Some of the Djinn at least where dervishes and some Elonian desert critters (forgot their name, they could be quite devastating against minions).

Can’t remember Charr dervishes, but Pyre never protested when I made him a R/D

Game mechanics =/= lore. In nightfall, you saw demons and servants of Abaddon who forsake all the other gods in favor of him use healing prayers, attributed to Dwayna. Doesn’t mean they revere or get their powers from her.

Only fools and heroes charge in without a plan.

Guess what turns out there

in Guild Wars 2 Discussion

Posted by: Tuomir.1830

Tuomir.1830

The problem is that the charr don’t pray to gods, any gods. Asura have faith in Eternal Alchemy, but that’s more of an understanding of the world, not a religion, and definitely not a deity to pray to. Sylvari are agnostic, and while you might mention the Pale Tree, it is not a god, and the sylvari do not pray to it.

No profession can have dependencies on race-specific things built in it. Those things can only be presented as racial skills.

Other classes still get powers from the gods, so I don’t see why Dervish couldn’t. Even the Priests and Priestesses of Orr are still empowered by their respective gods.

This is untrue. If you’re referring to magic, it doesn’t come from the human gods. For a time, the flow of magic was controlled by the bloodstone, which was in the hands of the human gods. However, the magic is released to the world from two notable sources – from deep within Tyria, and from the sleeping Elder Dragons. With an increased volume of magic in the world, the bloodstones no longer can act as a container and a gateway for magic. And it wasn’t the gods who created it, it was the Seers.

And if you’re not referring to magic, please do cite a source.

Only fools and heroes charge in without a plan.

Guess what turns out there

in Guild Wars 2 Discussion

Posted by: Tuomir.1830

Tuomir.1830

Lorewise, dervish is a no-no. All of their magical power came from prayers to the human gods, that creates a way too big of a conflict to retcon to make space for dervishes of other races.

Also, dervish didn’t use light armor, they used medium.

Only fools and heroes charge in without a plan.

PvE Reward Track/New Forms of Content [IDEA]

in Guild Wars 2 Discussion

Posted by: Tuomir.1830

Tuomir.1830

Give a man a dollar for a fish, and he stops fishing for enjoyment.

As for ways to make content engaging, well, GW2 goes it pretty good for an MMO already. For an example, the combat is enjoying, I often seek fights in both PvP and PvE not for rewards, but to enjoy the fight. Sadly, most encounters in PvE are bland and boring, with little to feel rewarded about. PvE gives no value through environment to most builds, killing build diversity. Zerg mentality events wash away all challenge and personal involvement, and the only reason to do them is that carrot at the end.

Another such engaging factor is story. A gripping story keeps the player in the game for it’s own sake, not because of a reward at the end. If you play through a short, narrative driven single player game, you know you’ll carry nothing home from it when you’re done. But, if it’s well done, you enjoy it, and thus play it through. There’s no reason such could not be achieved in an MMO, and Anet has all the tools for it.

Third factor is something unique for online games, and something hard to build but easy to destroy. Community. Players who feel like they aren’t just strangers beating a piñata, but instead are a part of the people around them, are less inclined to evaluate activities by their rewards and instead doing them for the sake of playing with others. While many of the biggest issues of the Megaserver have been ironed out by now, it’s still a major inconvenience to well established communities wishing to organize things, and a straight kick to the curb for role players.

So, to sum it up, interesting combat, engaging story and a sense of community are things that keep players in the game without resorting to carrots on sticks.

Only fools and heroes charge in without a plan.