Showing Posts For Tuomir.1830:

In-Game Cosplay Screenshots

in Community Creations

Posted by: Tuomir.1830

Tuomir.1830

Only fools and heroes charge in without a plan.

Which Title Do You Display? and Why?

in Guild Wars 2 Discussion

Posted by: Tuomir.1830

Tuomir.1830

I use one that fits the character – except on my main, on whom I use Fashion Collector, because it fits me as a player.

Only fools and heroes charge in without a plan.

Chuka and Champawat - weak effects

in Guild Wars 2 Discussion

Posted by: Tuomir.1830

Tuomir.1830

To those complaining about the sounds… Try having a 1. warhorn that is 2. a legendary weapon and 3. called Howler, that has barely audible unique sound effect. Tiggybow is the last on the list of legendaries to be addressed.

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Looking for Options for Handicap

in Guild Wars 2 Discussion

Posted by: Tuomir.1830

Tuomir.1830

and require it.

I use an older Belkin Nostromo N50 which is used on the left hand. It’s a device designed for thumb and button controls. It’s out of production now but the device was re-marketed in a newer more buttons version by Razer as the Tartarus. .

I just looked this up, now this looks like something that might work! But can you program the keys to function with GW2? I have a G710 KB and I couldn’t bind the G keys to any usable functions.

Some of the other problems I have when in combat is window popups. For example, sometimes when I want to turn left, I hit the “d” key, but my left hand can get jerky at times and I hit the “G” and the guild window pops up.
The keys on this look large, which will help to reduce hitting the wrong thing. Ill look into getting one.

Thanks

I have a similar device (logitech G13), and I simply bind the G keys to normal keyboard functions, which then correspond to ingame keybinds.

As a side note, the G13 has 24 bindable buttons + stick, and can have four quickchange subprofiles, so it can hold all commands you might need

Only fools and heroes charge in without a plan.

Retconning the Sea of Sorrows... AGAIN!

in Guild Wars 2 Discussion

Posted by: Tuomir.1830

Tuomir.1830

If you really looks at it, there are two zones. The city sized zone right next to LA and the starter zone right next to Caladon. They’re split by the passage to the wizard’s tower.

Back during development Tengu actually were going to be playable, but they scrapped them. They still have all the areas, though.

People say this a lot, but I’ve never seen a quote from Anet to support. It’s love to see one if you have it.

“The tengu were originally considered for inclusion as a playable race, but we pulled back and settled on the five races you now see in the game. We had a big walled city in the middle of the map that was going to house the tengu. That city is still there – you can’t get in – but you might run into a few just outside the walls at trading posts.” – Aaron Coberly, The Making of Guild Wars 2

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Gw2 Main Antagonist

in Lore

Posted by: Tuomir.1830

Tuomir.1830

The line in the book is "Dragons weren’t always the mechanism for the grand struggle. Grubb shares some early considerations: “Demons were on the table. We had another pitch that involved angelic beings coming down to judge everything. These didn’t fit. Dragons had a good, strong base.”"

Beyond the demons established back in Nightfall and what draxynnic mentioned on angelic beings, angels and demons are little more than a story concept that wasn’t chosen in the end.

Only fools and heroes charge in without a plan.

[Idea] Hero Battles

in PvP

Posted by: Tuomir.1830

Tuomir.1830

Costume Brawl, huh? Those were fun, so sure, I’ll throw favorable comment here for what it’s worth.

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The kittens are becoming a problem

in Guild Wars 2 Discussion

Posted by: Tuomir.1830

Tuomir.1830

I had no idea there was a “kitten” filter. I just thought it was one of those odd site specific word things, imgur and their cat-snakes and fart-squirrels. Now I’m half tempted to test the kitten filter to its fullest mainly because I’m feeling childish and want a giggle right now. I’ll go back to my corner now. :/

It’s both – a lot of people here have come to write kitten for emphasis.

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People not using CC

in Guild Wars 2: Heart of Thorns

Posted by: Tuomir.1830

Tuomir.1830

They should list the defiance damage on skills so new players will know how to deal defiance damage.

This would be a simple feature that would help not just new players, but veterans as well. All CC effects and conditions have fixed defiance damage, but you can’t see the exact amount anywhere within the game. Having the same kind of visibility for defiance damage that direct damage and condition damage have would go a long way.

As a side note, a select few professions have much more potent CC abilities available to them than others when it comes to defiance damage (eg, Mesmer, Revenant). This kind of inbalance is not healthy for the concept of defiance bars.

Only fools and heroes charge in without a plan.

Deeper Charactar Customisation

in Guild Wars 2 Discussion

Posted by: Tuomir.1830

Tuomir.1830

Bulge slider for justice!

Only fools and heroes charge in without a plan.

Guild Hall Arena, PvE pet buffs

in Guild Wars 2: Heart of Thorns

Posted by: Tuomir.1830

Tuomir.1830

I disagree with almost everything posted.

Sure you can 1 shot people with vault if they have 10k health but you can already do that in both WvW AND spvp if you build correctly…

I don’t think we should get WvW ruleset either, I know “No pve happens there” but turning off a bunch of consumables and other things is unnecessary.

I don’t see why people think it should have the same ruleset as spvp or WvW. It’s not supposed to be version2 of them gamemodes. When sPvP is involved you can always just get a custom arena there aswell.

People keep talking about balance, It’s not supposed to be balanced. WvW isn’t balanced, not even close. If they wanted it balanced they would have made it use the sPvP format, because while it’s not perfect it’s the best out of the 3…

The arenas purpose is that it’s a sandbox and you can do a bunch of stuff there that you can’t in WvW.. Let’s not just “Turn it all off” because we want WvW v2

Also who kills pets anyway? They might die to cleave but nobody specifically targets them, not in a 1v1 nor a 20v20.

So, you want mesmer illusions to take almost twice as much to kill? So you want the scrapper bulwark gyro to absorb almost twice as much damage? Oh wait, let me guess – you play a minionmancer, and want your minions to last almost twice as long? Ad hominem, I know, but somehow feels appropriate here. Nowhere did I mention disabling consumables – all I’m asking for a buff that doesn’t belong in player combat to be removed from player combat.

PS. Smart people who know what they are doing kill pets when against certain BM builds.

Only fools and heroes charge in without a plan.

Guild Hall Arena, PvE pet buffs

in Guild Wars 2: Heart of Thorns

Posted by: Tuomir.1830

Tuomir.1830

I’m not sure what the problem here is… I’m pretty sure Anet made it clear in s couple blog post that the Guild Arena would be PvE/WvW stats. Even going as far as detailing which Hall would be better for GvG’s which is why the guild arena’s are using PvE stats.
I’d have to find the link but it should be on Dulfy.

You are missing the point – as I’ve stated, my beef isn’t with using PvE gear – it is that in PvE, certain things are buffed for PvE environment so as to be more viable against PvE design. These buffs aren’t there in WvW. These buffs shouldn’t be there in guild hall arena, where no PvE takes place. However, due to what must be an oversight, these buffs are there when you’re fighting other players.

If you have a ranger, look at your pet hp in any PvE zone. Then go into a WvW zone and look at it again. Now, step into a guild hall arena and look at the health. Do you see the issue yet?

The same applies not only to ranger pets, but to mesmer illusions, necro minions, guardian spirit weapons, and engi turrets and gyros too, I believe. Basically, all player-controlled/spawned allies.

Only fools and heroes charge in without a plan.

Guild Hall Arena, PvE pet buffs

in Guild Wars 2: Heart of Thorns

Posted by: Tuomir.1830

Tuomir.1830

While self-bumping is generally frowned on, as this is a one-sided issue in the sense that there is no reason whatsoever why PvE-specific buffs should apply in a zone where you can’t fight PvE at all, only other players (the claiming happens in a separate instance, afterall), and harms the intended function of the arena, I feel like this should get more attention.

So, bump.

Only fools and heroes charge in without a plan.

Any reason for crippling strafing?

in Guild Wars 2: Heart of Thorns

Posted by: Tuomir.1830

Tuomir.1830

The problem is that action camera, in terms of mobility, is actually significantly faster in directions that are not forward because action camera treats all movement directions as running forward

You know how when you backpedal you move more slowly? Not when using action cam. If you’re using action cam hitting your backward movement key simple runs backward

Action cam is not just a more actiony camera, it actually eliminates all speed penalites for strafing or backpedaling.

Except when using most skills.

Only fools and heroes charge in without a plan.

Guild Hall Arena, PvE pet buffs

in Guild Wars 2: Heart of Thorns

Posted by: Tuomir.1830

Tuomir.1830

The problem isn’t using PvE gear – the problem is using PvE ruleset, so to speak, as opposed to WvW ruleset. Pets, clones, phantasms and so on have a massive hp bonus in PvE, which shouldn’t be the case when fighting players.

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Swiftness is NOT a boon for everyone!

in Guild Wars 2 Discussion

Posted by: Tuomir.1830

Tuomir.1830

I’m of the mind that applying a permanent, uncontrollable speed-affecting effect to player while in cities is terrible. Thus, I’ll hold off on training Pact Commander mastery.

Only fools and heroes charge in without a plan.

Guild Hall Arena, PvE pet buffs

in Guild Wars 2: Heart of Thorns

Posted by: Tuomir.1830

Tuomir.1830

So, there I am, standing on the arena on my ranger, feeling the grandness of the area. I take a look at my skill bar, and it strikes me – my frail bird has 27k health.

Guild halls count as PvE areas, but they contain the arena for player combat. While perfect PvP balanced environment may not have been the goal, having the pet PvE buffs work on the arena seems like an oversight, and feels rather unbalanced.

Any hope of seeing this changed? As it is, this seriously harms the potential of holding any meaningful fights on the arena.

Only fools and heroes charge in without a plan.

"Sic 'Em!" is useless.

in Ranger

Posted by: Tuomir.1830

Tuomir.1830

That’s why you use it AFTER F2, to stick the pet to the enemy (who, if a thief or mesmer, is likely to want to escape to stealth after being hit by a BM F2). Sic ‘Em is a pet command shout, all pet commands override each other, it’s nothing specific to Sic ’Em.

I want to empower birds, cats, drakes, spiders F2, not their autoattack, but i can’t.

I was under the impression that shouts and commands interrupted sic em but sic em did not interrupt commands. Is this not true? Would your bird not receive benefit if you simply commanded it and then used sick mid animation?

No, any command stops whatever the pet is doing and starts executing the new command immediately. In fact, you can cut the aftercast off a pet’s attack by timing F2 or Sic ’Em right after the pet hits with an attack.

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Your pet names

in Ranger

Posted by: Tuomir.1830

Tuomir.1830

My bird is Violence, my wolf is Rear Guard.

Only fools and heroes charge in without a plan.

"Sic 'Em!" is useless.

in Ranger

Posted by: Tuomir.1830

Tuomir.1830

Again why are people commenting in the revealed and not the 40 damage modifiers that stacks with other pet modifiers? And as far as I can tell sic em is not interrupted by anything other than guard which makes sense. Do people want reveal, which isn’t a role, so much that they would nerf beastmaster builds?

it’s interrupted by ANY shout(except heal) and by ANY button from f1 to f4.
So sick’em will be interrupted by F2 and as you know, whole BM tree are based on F2, F4 skill and shouts. So you can’t use ANY advantage of BM tree when you use Sick’Em.
That’s why it’s bad and wrong design.

That’s why you use it AFTER F2, to stick the pet to the enemy (who, if a thief or mesmer, is likely to want to escape to stealth after being hit by a BM F2). Sic ‘Em is a pet command shout, all pet commands override each other, it’s nothing specific to Sic ’Em.

Only fools and heroes charge in without a plan.

The King and Queens Horrorween 2015

in In-game Events

Posted by: Tuomir.1830

Tuomir.1830

Ooh, I’ve been waiting for this!

Number 5 is alive

Tuomir

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Power Melee Shout Ranger Video "OChit!"

in PvP

Posted by: Tuomir.1830

Tuomir.1830

Out of curiosity, why would you use “Protect Me!” over Signet of Stone? It’s a pet sac and prevents point capture, the only thing it has going for it is slightly shorter cooldown. I run a shout-centric BM build myself, trooper runes and all, and I’d never pick “Protect Me” over Signet of Stone.

Slightly shorter is an understatement. Signet of Stone recharge is 80 seconds. Protect Me is 48s.

This and add an additional condi cleans and AE Buffs. Both have merits, it’s less of an issue with Drakes. I lose a Dog every so often =)

Yet it prevents point capture, puts pet in serious danger in any situation where you might need to use the skill, is cancelled with any pet command and doesn’t have the passive benefit of SoS. With WHaO, Sic ‘Em and SotP, a shout trigger isn’t worth the 48s cooldown (personally, I use Guard as a shout trigger and to help the pet stay alive when focused) and the 32s shorter cooldown doesn’t make up for it’s other shortcomings in my book.

Only fools and heroes charge in without a plan.

Power Melee Shout Ranger Video "OChit!"

in PvP

Posted by: Tuomir.1830

Tuomir.1830

Out of curiosity, why would you use “Protect Me!” over Signet of Stone? It’s a pet sac and prevents point capture, the only thing it has going for it is slightly shorter cooldown. I run a shout-centric BM build myself, trooper runes and all, and I’d never pick “Protect Me” over Signet of Stone.

Only fools and heroes charge in without a plan.

Exalted and Druids, connection?

in Lore

Posted by: Tuomir.1830

Tuomir.1830

When I was reading today’s article about the exalted, something struck me as odd (besides feeling disappointed about the lack of Mursaat) – that they shed their bodies for an incorporeal form some 300 years ago in Maguuma jungle. Now, does that sound familiar? It fits snuggly in the timeframe when druids abandoned their corporeal bodies. Now, I’m aware there’s little to go on beyond this, but I for one find the parallels intriguing. Did the druids have contact with the Forgotten? Were the druids split between those who supported Glint’s ideals and went with the Forgotten, and those who chose the path of non-interference to assimilate with the jungle? And did the druids learn the magic to transcend their physical bodies from the Forgotten, or vice versa?

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Cheesy GW2 jokes here!

in Guild Wars 2 Discussion

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Tuomir.1830

Here’s a few awful puns that I made my guild cringe with…

My problem with the Sons of Svanir? They have no idea about gender-neutral pro-Norns.

My problem with the Norn in general? They can hardly pro-Norns their names right!

What does a Norn leader use to solidify his position? A-Norn-cement!

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How does death work in the lore? :RE

in Lore

Posted by: Tuomir.1830

Tuomir.1830

And in GW2 necros no longer need to use dead bodies. Mind you I’m still a bit unsure as to what exactly the minions are composed of.

Given the bloody history of Tyria, you can point at pretty much any point on the ground and bet there’s remains there. Slap enough of them together (bone from here, rotting tissue from there…) and you’ve got yourself a minion.

How that works on an airship, don’t ask.

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FIX stow weapon plz

in PvP

Posted by: Tuomir.1830

Tuomir.1830

Engineers can’t stop weapons when using a kit, only drop the kit, which puts the whole kit on a short cooldown. In a sense, this is a balance issue, no?

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slider (short vs tall) affect weapon size?

in Guild Wars 2 Discussion

Posted by: Tuomir.1830

Tuomir.1830

Yes and no – weapons in your hands scale according to race, but sheathed weapons scale according to character size. Because of this, small characters can have noticeable weapon shrinking when sheathing weapons, and vice versa.

Only fools and heroes charge in without a plan.

How does death work in the lore?

in Guild Wars 2 Discussion

Posted by: Tuomir.1830

Tuomir.1830

Player characters don’t die. If you are defeated, you are near death, but you are not dead. Waypointing is essentially retreating to safety. The /deaths command uses that command because it’s intuitive and easy to understand – it doesn’t mean that the character would actually have died all those times. Death is permanent from story point of view – though dragon corruption can reanimate the dead with their memories.

What happened to the resurrection methods of the first game lorewise was never quite elaborated on.

That explanation doesn’t explain why so many NPCs die. Are they too slow on the WPing?

Technically, using a waypoint requires you to be under one – the player character’s trek to the nearest waypoint is omitted, but whenever an NPC uses one, they have to be under another. So to answer your question – the player character manages to narrowly escape death by crawling to the nearest waypoint – the NPCs who die, die, and can’t crawl anywhere. Most allied NPCs end up defeated, not dead, once their HP runs out – knocked out, wounded, incapable of fighting or moving, but not dead. One would assume that given enough time, they could crawl to safety, but since the game mechanics omit this part of the waypointing from defeated, we don’t see that happening.

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Cheesy GW2 jokes here!

in Guild Wars 2 Discussion

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Tuomir.1830

What happened to the Voice of Honor of the Waves?

She died for ursines.

Only fools and heroes charge in without a plan.

How does death work in the lore?

in Guild Wars 2 Discussion

Posted by: Tuomir.1830

Tuomir.1830

Player characters don’t die. If you are defeated, you are near death, but you are not dead. Waypointing is essentially retreating to safety. The /deaths command uses that command because it’s intuitive and easy to understand – it doesn’t mean that the character would actually have died all those times. Death is permanent from story point of view – though dragon corruption can reanimate the dead with their memories.

What happened to the resurrection methods of the first game lorewise was never quite elaborated on.

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Are mesmers to magic as necros to life force?

in Lore

Posted by: Tuomir.1830

Tuomir.1830

and I bet she’ll be the first lore based chronomancer.

Just a sidenote – that would already be Anise, considering what she does in this quest (whenever the PC fails at something):
https://wiki.guildwars2.com/wiki/Party_Politics

I find it unlikely Anise manipulated time in that instance – doing that in such a large scale would be a magical feat unplausibly powerful. More likely she, as Kasmeer said, created a distraction, warped the player and Kasmeer out of the situation, and masked the suspicion with some mind bending magic.

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Enhanced Squad UI Feedback

in Guild Wars 2: Heart of Thorns

Posted by: Tuomir.1830

Tuomir.1830

I agree – since it seems parties and squads are now mutually exclusive, there’s no way of keeping track of the boons and conditions of the people who would’ve been in your party otherwise.

Only fools and heroes charge in without a plan.

Taunt...

in Guild Wars 2: Heart of Thorns

Posted by: Tuomir.1830

Tuomir.1830

Only fools and heroes charge in without a plan.

Necromancers

in Lore

Posted by: Tuomir.1830

Tuomir.1830

Mhenlo and Eve got along fine, and for the most part everybody in that specific group got along fine with Eve (though it probably helped the method by which she joined the party was literally saving their kitten from a brand of charr chasing them). I’ll note that Eve got kicked out of a school for wayward girls which was run by a monk (IIRC) though. That was more of her getting at forbidden books and (IIRC at that point), having a pet skull she talked to. Knowing GW necromancers, I find it completely believable that Adam talked back to Eve.

Eve got kicked out of the school after she physically assaulted another girl, bit her ear off and swallowed it whole (Source: Factions manuscripts). I’d say that’s quite enough grounds for the expulsion, even if she hadn’t dabbled in forbidden texts and without any potential bias towards particular schools of magic.

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WHaO hit too hard

in PvP

Posted by: Tuomir.1830

Tuomir.1830

Only fools and heroes charge in without a plan.

Ranger pet bugs after Sept 29 patch [merged]

in Bugs: Game, Forum, Website

Posted by: Tuomir.1830

Tuomir.1830

What this bug does is that it disables the actual skill used by the pet when using the F2 with Go for the Eyes, causing the pet to use one of it’s other attack skills instead – and F2 has priority over the other skills. To put it together, whenever the pet starts the queued (though since it’s high priority, it goes through the queue) F2 skill, activates Go for the Eyes (beastly warden, too, but not wilting strike – wilting strike seems to be bound to the actual F2 skill and not the activation), does not activate the pet skill aligned with F2 but another attack instead, and as such doesn’t apply to cooldown from the F2 skill that never was activated. Because F2 has priority over the other attacks, pressing it again will interrupt whatever attack it previously activated, allowing repeated activations. Since Go for the Eyes has no internal cooldown, you can keep enemies permanently blinded faster than any attack can hit by simply hitting F2 fast enough.

EDIT: also allows you to skip the aftercast on pet attacks, increasing attack rate substantially. As much as I love having extremely strong pets, this bug is quite game-breaking.

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any special effects for Flameseeker?

in Guild Wars 2 Discussion

Posted by: Tuomir.1830

Tuomir.1830

Howler and Rodgort have footfall effects (though Howler’s are very subtle), so not all off-hand-only -legendaries lack them.

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Druid is a lore mess.

in Lore

Posted by: Tuomir.1830

Tuomir.1830

Thematically, it fits – star reading can be easily associated with druids and sages, and from star reading to drawing power from stars is no bigger jump than from communicating with dead people to raising undead minions and manipulating life force.

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Druid Healer Confirmed - Feedback [merged]

in Ranger

Posted by: Tuomir.1830

Tuomir.1830

Yup, after Scrapper and Druid, I’m completely a fan of Irenio.

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Revealed (Suggestions + Discussion)

in Ranger

Posted by: Tuomir.1830

Tuomir.1830

Getting revealed is similar to getting interrupted – both throw off your plans big time. If a mesmer p-blocks your heal, chances are you’re in trouble. The counterplays are similar, too – bait out the revealed, dodge or avoid it if it has a cast time. For both, after the fact there isn’t much you can do about the interruption/reveal, but you need to deal with the results. The only thing you can’t do for revealed as opposed to interruption is to prevent it with stability – which I actually wouldn’t mind with the caveat that self-applied revealed (from going out of stealth) would go through stability.

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Better name than Druid

in Guild Wars 2: Heart of Thorns

Posted by: Tuomir.1830

Tuomir.1830

Wait, you think “Dragonhunter” is cool, but Druid is bad?

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GW1 Winds of Change and GW2

in Guild Wars 2 Discussion

Posted by: Tuomir.1830

Tuomir.1830

I’m talking about the Winds of Change storyline, and how it connects to GW2.

Yeah, just saying, that thread is probably where this thread is headed to, given the precedence.

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GW1 Winds of Change and GW2

in Guild Wars 2 Discussion

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Tuomir.1830

Only fools and heroes charge in without a plan.

Does ANET punish individuals?

in Guild Wars 2 Discussion

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Tuomir.1830

#JustRNGthings

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Suggestion: Item RMB Wiki option

in Guild Wars 2 Discussion

Posted by: Tuomir.1830

Tuomir.1830

You can type /wiki in the chat window and then control click the item, that’ll make up the command to go straight to the relevant wiki page. Not as straightforward as clicking it from the drop-down menu, but you don’t have to write out the whole item name.

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Want Better Sportsmanship - Add Retaliation

in PvP

Posted by: Tuomir.1830

Tuomir.1830

If I’m having a good fight at the end of the match, I don’t want to stop it abruptly, and if my opponent isn’t stopping either, then I assume he or she thinks the same. I don’t really see the problem.

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I Could Outrun a Centaur!

in Guild Wars 2 Discussion

Posted by: Tuomir.1830

Tuomir.1830

“FIGHT ME!” while running between TP and crafting stations…

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What armor is this?

in Guild Wars 2 Discussion

Posted by: Tuomir.1830

Tuomir.1830

Vigil legs and CM boots.

Only fools and heroes charge in without a plan.

[Suggestion] Spend tokens through the wallet

in Guild Wars 2 Discussion

Posted by: Tuomir.1830

Tuomir.1830

Convenience is nice, but I find the need to interact with the world in other ways than just combat to be important too. If convenience was all, we wouldn’t have town areas at all, we’d have lobby menus with buttons for all services and a chat window.

Only fools and heroes charge in without a plan.