Great… This was the push I needed to stop playing GW2 and maybe re-join in 6-7 months. Makes me think what kind of testers they actually have over at ANet. :/
Threatening to quit a game that has no subscription fee is kinda pointless. They already got your money, they really don’t care. The best thing that can happen is people do quit and then the ones that are left on low pop servers have to pay to transfer.
A user that has quit will never touch the cash shop. ANET never wants a player to stop playing for this reason, so yes it does matter.
Honestly, I’ve given up myself, and this is also the final straw. My continuing to play this game will hinge significantly on the severity of this nerf. I don’t even PvP, I just love playing PvE with the D/D build. I’ll try to adapt but I’ve fallen in love with the play style, and losing it will draw me away from the game, most likely.
Oh stop the drama! We all know that ele’s are above average (understatement) whether someone is in denial or not. Just take the nerf like we deserve and continue with playing.
It’s perfect the way it is. Stop trying to mess with it. You guys don’t know how good we have it with dragon’s tooth as it is right now.
@people saying skilled players never get hit:
There isn’t a cut off line where if someone is skilled enough, they become impervious to all damage. If you find your opponents are too good to be hit with dragon’s tooth, you got to up your game. There are sooo many ways to make dragon’s tooth a near guaranteed hit. Notice how it is on a 6 second cooldown? Guess what? That means you’re not supposed to hit every single time!
D tooth is similar to hundred blades. they don’t balance hundred blades around the fact that it does 100k damage every 30 seconds if a warrior hits every single hit. They balance it on the fact that a 100b combo is difficult and rare to pull off and that a warrior will almost never get off a full 100b on an enemy.
Ele will be i think. Ride the lightning + mist form and I assume that they can switch attunements while holding the orb so switching into water and camping in it will make them hard to kill while still having the best mobility in the game
I understand where op is coming from. We don’t have instant condi removal that can save our lives. Immobilized and about to eat a 12k shatter combo? Your best chance is putrid mark at this point which is long cd and has so many usess that it almost is always on cd. Not to mention it is tied to a weapon. This, compared to ele’s removing 4 conditions and stun break with cleansing fire. But I suppose we are built to eat the damage and move on more so than other classes, rather than avoiding the damage.
This is a very nice guide. You’ve opened my eyes
honestly i feel that getting a legendary on a engy is the worst class you can put one on bcuz a lot of the time we have our hobo sack kits out
When I need to 1v1 or pull someone off a point and burst em.
Reqs: Rifle, bomb kit, tool kit
1. Drop big ol bomb 1200 distance away from the enemy
2. Magnet pull with toolkit
3. Crowbar
4. They go boom.
——————(From here be creative with the rest of the combo. I’ll throw some suggestions out for ya tho)————-
5. Rifle immobilize.
6. Blunderbuss
7. Overcharged
8. Jump shot
Are you trying to make a point? I could make the same point about mesmers, who are as common as thieves in hotjoin. Even if I did make that point, it still means nothing other than the fact that hotjoin heroes are free meals and the best way to have dinner is with a side of cheese.
You don’t even need to be in HOTM. Just do /rank anywhere.
Pretty good troll. Almost believed you until you said 3 weapon swaps.
@above
He pulled 3.5k fire grabs with 100 tick bleeds while soloing a champ. All he did was rotate through all of his skills in one attunement, then move to the next with a little bit of kiting and some basic healing/utility pops every once in a while. Idk what you’re talking about.
Please don’t troll on my serious thread…
This does not transfer over to PvE where fully tank speced eles are about as tanky as berzerker geared warriors.
You’re trolling your own thread.
D/D eles solo champs by sitting there and making sure every single weapon skill and attunement is on cooldown. Not that hard.
Mesmer
Shatter skills now share a global 0.25 second recharge, to prevent multiple shatter effects triggering on the same illusion.
Shattered Strength: This trait now grants 1 stack of might per illusion shattered.
That mesmer buff was nerfed immediately after it was implemented. Now, it reflects how good a 25 trait minor should be.
Were all forced to wonder if you guys are a bunch of clueless idiots. Shouldn’t nerf’s and buffs be based on a priority list of who happens to be the weakest/least reprensented/role or class in tournemant play?
They have said time and time again they will take making changes very slowly to allow the game to develop. Remember 3 months ago Eles were crying because of some stupid reason they made up and now, with only a few small buffs later and mostly small nerfs, D/D cantrip ele is one of the best builds in the game.
Also, please speak for yourself.
I amazed this hasn’t been stated yet in this manner.
Steath is overpowered AND cheap
Reason being?
There is no counter for stealth
You heard it, the thief can land all the damage and get hit all they want but they won’t appear. There are no anti stealth fields, you can’t get lucky and hit them with some kind of attack and reveal them. Stealth to me was bearable back when the target didn’t drop when they went invis. That to me was a good period….it was kind of like a stealth counter. You knew you still had them targeted so you could react accordingly..
Stealth will not be overpowered AND cheap when there is a legitimate counter mechanic introduced to this game. Until then every profession that can abuse stealth has a hug leg up on the rest of us
There is no counter for stealth? Really? So when your opponent stealths, you just sit there with your thumb up your kitten and give up? Do you know how many classes and how many weapons have cleave attacks? How common AoE is? That you can apply conditions on someone before they stealth, causing them to bleed out. Or have you noticed that when a person stealths, they don’t magically teleport 5000 yards away? Just literally attack in the direction the enemy stealths. Did you know that many stealth skills have a cast time anyways (Mesmer Elite: 1 3/4 seconds cast time. There’s cast time on a theif’s heal.).
Did you know that stealth lasts on average for about 3-5 seconds and that if you can’t do anything else because your mind has literally blown up from amazement, you can easily pop protection, put up invulnerability, dodge, make distance from where the enemy stealthed, put up retaliation, put up aegis, or do literally anything that ups your defense? Because this game is dynamic and the combat in this game is dynamic so if you expect to just sit in offensive mode and not have to actually THINK, then you’re going to have a bad time and make yourself look stupid. So excuse me and all of the rest of us that don’t want GW2 to be about mindless guardians and warriors spinning around with greatswords (no offense intended.) and would actually enjoy interesting mechanics.
All those words and you didn’t post 1 COUNTER to stealth. Naming a bunch of attacks that not even every class has is not a counter. I never said anything about being able to do absolutely nothing and twitting thumbs while they are invis. The fact is anything you attempt while the thief is stealthed is shooting in the dark…..but of course you have X-ray vision right?
Nothing you stated changes the fact that there is no LEGITIMATE STEALTH COUNTERING MECHANIC IMPLEMENTED IN THIS GAME. Just because the players came up with a bunch of makeshift tactics in no way means there’s a counter to stealth.
I know you love your stealth on your thief, but realize other players are at a disadvantage because there’s no counter like I said. My engineer doesn’t have cleave attacks, channeled abilities, and you can walk right out of an aoe from grenades as they soar through the air. Fail defense failed
Everything I mentioned was a counter to stealth. You say that cleaving/AoE is shooting in the dark? That’s why you have a brain, though. You’re supposed to think. I can’t tell you how many times I’ve been able to down thieves while they are invisible without even binding them. Just by anticipating their moves.
Your engineer has an AOE STUN FOR GOD’S SAKE. Every single engineer in the whole entirety of Tyria brings the care package elite. You have bomb kit. You have big ol’ bomb. You have grenades. You have AoE immobilize with pistol. And like I said, you don’t have to be offensive to counter stealth. Engineers have shield offhand, a shield in the crowbar toolkit, access to 4 boons from drinking a potion and more. And lol @ “you can walk right out of an aoe from grenades as they soar through the air”. Really? Are you trying to snipe down a thief from 1500 range? Casting grenades within 300 range is nearly instant, especially after that grenade projectile speed buff a while back.
I am unable to believe that you STILL claim there is no counter to stealth. The only reason those “reveal thief” type skills were available in other games because thieves had permanent stealth. Here, stealth only lasts for 3-5 seconds!
And just so you know, I don’t play a thief. Since you accuse me of being a thief just because I’m defending their core-mechanic, it seems to me that you are attacking stealth just to hurt thieves.
Ok. Sorry for being negative earlier. Thanks for actually trying to stop them rather than complain
This is an idea about spreading an important, core mechanic through several classes, instead of being restricted to a single one, or else we’re getting the equivalent of the Monk class back: a single class out of many that can do something extremely important that no one else can.
It has nothing to do with making Mesmers less unique, because the clones, the shatters, the inversals and mirrors, the boon stripping and the rupting are all very distinct to the Mesmer class, and we’re only talking about a single utility anyways.
But there’s a large difference between classes sharing core mechanics, while keeping distinct, flavourful secondary mechanics; with classes having core mechanics all for themselves.
Also, this thread has nothing to do with the current balance (if eles and guardians are op, nerf them), and finally, this isn’t even a complain thread, if any of the mesmer fans even bothered to read this thread.
If portal was another class’s utility, and if that class was the most useless thing ever, I would still suggest this change.
Every class needs to bring something different, powerful, useful, and amazing to the group. This way, when creating a 5 person roster, actual thinking needs to go into which of these special abilities you think will compliment other ones, which ones you feel work better with the team, etc. What does a mesmer bring? Portals and Timewarp. All of those distinct class mechanics you mentioned like clones, shatters, etc. are absolutely useless to a group (not to mention necros are much better boon strippers).
The only reason people see a mesmer as a “MUST HAVE” class is because of the few utilities (that get nerfed regularly) that they bring. Why would you give portal to an elementalist, who has the best mobility in the game that can also share swiftness with aura sharing + other ways. And why would you give portal to a guardian, which are much more “required” than a mesmer is. People will just complain that those two classes have become too important.
They get RtL on a shorter CD and the same range compared to our fully traited blink. They also have swiftness up the kitten Condition removal as well. No point in wasting traits/time trying to catch them.
^Had a lol at above post.
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I never mentioned anything about spamming HS, so I have no idea where you are able to quote the word spam.
i was baned till yesterdday and i dont like to be reported just now..but..
it is only a whine about thief…still….you wrote in dept thread. and u did 3 examples, 2 of thief.
why didnt you take in example shatters?
you were right, at the first part: cleansing fire may be “cheap”, because whatever u are doing, its effect works.
but what is the effect of steal if you dodge it? the answer is: if trickery trait V u take just 3 boons for 45 (37) secs cd. so steal is cheap? i think it is some kind of “high risk high reward”. obviously against decent opponents.
HS works better against newbies who dont know how to dodge. try use hs spam against war shield or guardian barrier. or against #3 thief shortbow/evasive attack shortbow ranger. it is a waste of initiative. it doesnt mean it is not strong. yea it is strong!
I promise you this isn’t a whine against theives. I think theives are in a good place right now, except for what I’ve mentioned (but that goes across all classes). I didn’t use shatters as an example because I feel the way they work is in the right direction. Meaning a mesmer has to build up clones/phantasms, keep them alive, then shatter them. I disagree with how easily a mesmer mass produces clones like china produces mcdonald toys, but I’m not trying to individually pick apart classes here since every single class has skills that need to be adjusted.
Yes, I agree with you in that there are many ways to counter HS but that isn’t the problem. The problem is that HS takes no skill to use. No planning, You don’t even have to aim. Yet it still pulls 3k+ damage with a superman attack at a low initiative cost.
I have a 20 USD mouse from best buy that has 4 easy to reach mouse buttons along along the sides. I use those 4 for my F1-F4. I have all my utilities on zxcvb. That’s about it. I read somewhere that someone bound zxcvb so that he has to slide his fingers across to pull off a combo. I loled.
Topics like this have been posted before, but I want to go more in depth and provide specific examples.
Let’s talk about effort and difficulty versus reward for skills. Basically, to achieve balance, there has to be a proper proportion. What I mean by this is that if a skill is more difficult to pull off and requires lots of effort, it should reward the player greatly. If the skill is face roll easy and requires no strategy or thinking, then it should give much less rewards.
Here is an example of a GREAT skill that all other skills should be envious of:
Burning Speed. This skill is a perfect example of what a skill should be like. It is difficult to pull off in that it requires positioning and timing to pull it off. Not to mention, actually getting it to land is also difficult. The usage of this skill divides less skilled players from the more skilled ones. As a result, if pulled off correctly, the user gets a nice 240 radius flame blast for decent damage. Not to mention that this skill is FUN.
Let’s look at an example of a bad skill: Cleansing Flames
You’re probably thinking, “What? Cleansing Flame is fine!”. So let me explain why this is a bad skill. 95% of all pvp elementalists run a build that is a D/D auramancer and cantrip build. This is fine. What isn’t fine is cantrips.
Take a look at what Cleansing Flames offers: Stun break, 4 condition cleared, burning on enemy, 3 stacks of might (depends on variation of this specific build that almost all ele’s run), regeneration, and vigor. Either this skill offers WAAY too much for one click, or other skills don’t offer enough.
Another example of a bad skill is steal.
1. 5k damage.
2.Steal skill (which ranges from a 3 second fear, all boons for some seconds, a devestating whirlwind attack, and more)
3. Instant teleport from 900 or 1200 range.
4. Poisons
And finally one more bad skill: Heartseeker.
1. Flies you to your oponent. No need to aim, think, have proper timing, just superman over to your target.
2. Hits for nice damage.
3. Leap finisher.
4. Cheap initiative cost.
There is one redeeming trait of heartseeker and that is that it does more damage based on the enemy’s hp. This is a good idea. More things like this should be implemented. Things that take thinking and strategy.
10k Damage in one hit is fine. What isn’t fine is how a player doesn’t need to put in effort or overcome some difficult obstacle to bring the pain.
Thanks for reading. Please post your thoughts.
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I think sylvari warriors and guardians are the most rare combination of race/class. Nothing screams fear more than a talking tree.
I amazed this hasn’t been stated yet in this manner.
Steath is overpowered AND cheap
Reason being?
There is no counter for stealth
You heard it, the thief can land all the damage and get hit all they want but they won’t appear. There are no anti stealth fields, you can’t get lucky and hit them with some kind of attack and reveal them. Stealth to me was bearable back when the target didn’t drop when they went invis. That to me was a good period….it was kind of like a stealth counter. You knew you still had them targeted so you could react accordingly..
Stealth will not be overpowered AND cheap when there is a legitimate counter mechanic introduced to this game. Until then every profession that can abuse stealth has a hug leg up on the rest of us
There is no counter for stealth? Really? So when your opponent stealths, you just sit there with your thumb up your kitten and give up? Do you know how many classes and how many weapons have cleave attacks? How common AoE is? That you can apply conditions on someone before they stealth, causing them to bleed out. Or have you noticed that when a person stealths, they don’t magically teleport 5000 yards away? Just literally attack in the direction the enemy stealths. Did you know that many stealth skills have a cast time anyways (Mesmer Elite: 1 3/4 seconds cast time. There’s cast time on a theif’s heal.).
Did you know that stealth lasts on average for about 3-5 seconds and that if you can’t do anything else because your mind has literally blown up from amazement, you can easily pop protection, put up invulnerability, dodge, make distance from where the enemy stealthed, put up retaliation, put up aegis, or do literally anything that ups your defense? Because this game is dynamic and the combat in this game is dynamic so if you expect to just sit in offensive mode and not have to actually THINK, then you’re going to have a bad time and make yourself look stupid. So excuse me and all of the rest of us that don’t want GW2 to be about mindless guardians and warriors spinning around with greatswords (no offense intended.) and would actually enjoy interesting mechanics.
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Whether you like it or not, mesmers (along with thieves) will always been seen as some cheap class because of how the class is designed. No one likes to deal with clones because it hurts their heads. Even if clones are OP or not; even if mesmer is OP or not, people will always hate mesmers. Does this mean the devs will screw us over to the point of uselessness? Don’t know.
How much damage does 25 stacks of confusion do to someone using insta stomp? Maybe insta rez?
I love my Mesmer. By far my favorite class in PvE, sPvP, and eventually WvWvW. I will never go back to any of the other classes.
But we gotta draw a line! Quickness by itself is already a broken mechanic. Quickness turns an intricate game with some of the most dynamic and fun combat mechanics in all MMOs into a twitch fest. Either learn to press stunbreak/dodge fast enough or be another downed victim. Even an above-average response rate still leads to taking massive damage.
NOW lets take that broken piece of crap that absolutely does not belong in a well designed combat system and give it to all of my buddies in a giant bubble for 10 seconds without any penalties. Also chaos armor for everyone.
Really? Time Warp and Moa Morph might as well just be called iWin1 and iWin2, respectively. I honestly cannot even fathom how this far into the game’s lifespan these skills still function as they do now.
why even post? 1. correct me if im wrong but you cant talk to enemies in wvw so how did u ask him what his gear was? 2. you had two 10 min fights with an undergeared mesmer? bull. either youre lying or you were using your tongue to press keys. 3. becuz you couldnt kill one mesmer then either mesmers are op or eles are up? 4. how arrogant can you be to come here asking to nerf our most defensive skill and 1 of our 2 stuns on the basis that you couldnt kill a mesmer?
edit: yes mesmers are mostly designed to be duelers so naturally they are one of the best 1v1ers but d/d eles are also among the best duelests along with their crazy survivability and excellent disruption skills
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I would really enjoy a darker, keeper of souls kind of thing. But GW2 is much more light hearted and it would be kinda messed up to send tortured souls flying across the field to eat the hearts of our enemies. lol.
Nice tips, Kravickittenep ’em coming, guys!
@rogerwilko
I think that’s a problem with the player, not the class.
For this to work, you need to be fighting more than 1 foe. This could be a ranger with a pet, a thief with his guild buddy npcs, an ele with his elemental, a necro with his golem, etc.
1. Basically, just unload all of your staff conditions and any AoE conditions you have (maybe enfeebling blood for example) on your opponent and his pet/minion/whatever (make sure you have marks extra radius trait).
2.Now switch targets to the pet/minion/whatever and cast epidemic on it.
Now your actual opponent will have the conditions that you inflicted with the staff unloading AND the conditions from the pet that you inflicted from epidemic. So it’s like unloading your staff conditions twice on your actual opponent.
Just thought I’d share some tips on how to improve necromancer gameplay instead of all of the negative threads.
Share some neat necromancer tricks like this in your posts below
dual dagger does fire shield better than focus, fire 4+ earth 3 gives you the same aura on a 15 second cooldown
That’s a silly point to make since focus can put down a 9 second firewall then do magnetic grasp through it for the same effect. But I believe anet nerfed this by making it so you don’t get boons from auras acquired through combo fields.
Edit: Since OP will be using scepter, he has no magnetic grasp. Lol.
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VS multiple mobs Your better off with dagger. Room to kite dagger. CC dagger. Healing Dagger. And DPS all go to dagger.
wat.
Versus multiple mobs in an actual fight (taking retreat out of the question) having a focus brings far more advantages than a dagger offhand. Swirling winds = 6 seconds of invincibility to projectiles. Obsidian flesh = 4 seconds of godmode. Earth 4= 3(?) seconds of projectile reflection. The ice comet thingy is aoe 2 second daze that can be cast on the move. All of these skills contribute greatly to your survivability in an outnumbered fight. Offhand dagger has what? Ride the lightning to get 1200 distance away (this is assuming your opponents stand still and wait for you to fly off into the sunset), a knockdown that roots your during cast, a 1.4k heal, and an extra dodge+knockdown?
In terms of cc- Dagger: updraft+earth 4, frost armor. Focus: wind 4, comet, water 4. Both weapons have their advantages and disadvantages in this department but I would have to agree that in general, dagger is a tiny bit better here.
Healing? A 1.4k heal+1 condition on a 40 second cooldown. Useful, sure. But game changing? Not nearly as much as some of the focus highlight skills.
Also I would like to point out an unsung hero in the focus skill arsenal. That is flame shield, skill 5 in fire attunement. Though it seems like a poop skill, in an auramancer build it allows one to pop fury, swiftness, and protection instantly without having to switch to air attunement or water attunement first. Also, it is fire attunement so you can use your high damage fire attunement skills.
I’m not gonna spoon feed you. I’ll admit, it is difficult to do, but it will be worth it. There’s an ancient saying: “Give a noob some laxative and he’ll have clean bowels for a day. Teach him how to poo and he will have clean bowels for life.”
Yes. But you have to format C: first. It will tell you it is impossible but just google around a bit.
Anet really need to understand that slow moving/delayed skills are are not suitable for this kind of game…unfortunately the ele is the only profession which is loaded with unrealistic slow activation skills, many staff skills require manual aiming+strong CC and the result is awful
This cannot be stressed enough. Good post sir
It boggles my mind how Arenanet gives the ele such a slow casting time on their skills. The prof begs for attunement switching which would promote fluidity through the skills and yet the animations to cast the skills are so slow. It hinders quick combos
There isn’t any other profession that has this kind of issue
I’m sorry but D/D is one of the most fluid, responsive, and fastest weapon sets in the game. S/D is still really fast with skills like air 2,3,4,5; fire 4; and more. Staff is meant to have high delay burst and meant to be somewhat sluggish compared to other weapon sets. Every profession has a weapon that is slow and sluggish.
Personally, I would go for the short bow but the great sword is cool too. I wonder what swoop looks like with twilight. Probably not better than death by rainbow.
Let me try to convince you to bring signet of earth instead of signet of water.
Active: 3s immobilize vs 4s chilled. Immobilized means your opponent can’t dodge, turn, or even move. The most important part of immobilization is the ability to remove a player’s dodging ability. Chill’s skill recharge debuff is nice, I agree, but the debuff only lasts for 4 seconds. 66% extra recharge time for 4 seconds means 8/3 extra seconds on any skill on cooldown. Useful, yes, but extremely difficult to use to its full potential and in the end its just a bit over 2 seconds longer recharge. The speed debuff is inferior to immobilize, even if it lasts for an extra second.
Passive: One condition removed every ten seconds is both unreliable and weak. Rangers are able to cleanse all conditions every ten seconds, but the ability to cleanse 1 condition and you don’t even know when it will be cleansed is not worth it. Signet of Earth’s +100 toughness is just so much more reliable since you always feel it working and you can count on it.
But of course if you still like signet of water then you can do whateva you want
I actually like them. I feel like engineers and their hobo-sacks deserve a cosmetic update much more than we do. Same look on kits from level 5 to level 80.
OP, stop making stupid rants like this that only drown the actual problems. Just reading your post makes me agitated in many ways.
“And I hope they do, I moreover just want to thank you for wasting 70 plus hours of my life leveling my Elementalist just to see it be a giant fail.”
No. YOU wasted 70 plus hours of your life just to see yourself be a giant fail. But I guess it isn’t too bad. Players like you make our opponents unsuspecting that ele’s are actually worth something when in reality the elementalist can be extremely useful.
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Honestly you could easily just go D/D with this. Personal preference, really. I just really love the diversity in the focus with swirling winds, earth 4, and earth 5 as examples.
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How it works: Every signet you cast gives you fire shield which is an aura. Since you gain an aura, you also gain the aura boons (protection, fury, swiftness) for each cast. You have 3 signets on your right and 2 auras on your weapon set. This means lots of fury, protection, and swiftness.
Pros:
1. You only have 13% crit chance, but since you will be defecating fury all over the place it goes to 33% crit.
2. Lots of protection.
3. Lots of swiftness
4. You get all of the focus’s beautiful skills such as obsidian flesh and swirling winds.
5. Very good damage (1k damage per hit on lightning whip with crits on medium dummy)
5. A build like this is the only way to get access to 3 auras on your right, meaning a skilled player can use pop up an aura for protection in a tough spot REGARDLESS of attunement.
Cons:
1. Lose out on dagger off hand’s mobility and cc
2. (To be continued)
All in all, it is a very unique build utilizing signets and auras to their full extent. 2k Toughness is delicious, made even better by the focus’s excellent survivability. 20 in fire and dagger mainhand means we still are a powerful force.
If you’re bored with D/D cantrip and aura builds then check this out and please post your own suggestions to improving the build. Thanks for reading!
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Lol how are you saying tornado is useless? That knockback can win you a fight or a point or save your buddy or knock a warrior to his death or much more.
You got trolled. I hate to say it but sometimes I like to dance on dead enemies and claim “Da cow goes moo”. Sometimes I’ll have a similar message typed out and I will release the message during the middle of my burst rotation.
I like to open with Water’s 5 and burn all burst damage CD’s in water. Then I switch attunements and use different skills like I would on land.
I play with a base crit of 40-50% and with fury + stacking sigil’s 32% bonus crit I would say I notice the higher crit rate on burning speed.
Thank you for your input but I also thought that the critical chance bonus I was getting counted until I took it to the mists dummes. If you have the time, I ask you to test it in the mists dummies
Also, I’m confused on your stats. You say 40-50% base crit which is impossible since you can only have 1 base crit, let alone a range of 10%. and I don’t see where you got the 32% bonus crit from. 20% from fury but where did you get the other 12%? Please help me clear my confusion.
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Lol? 8k crits and 8k bleeding from dodging seems fair? It’s quite obvious the dodge gives a weaker version of the actual spell just from understanding that it procs after a dodge.
Only fair if you let every single thief have infiltrator’s arrow.
If you let every warrior have greatsword mobility.
If you let every ranger have that wierd flying greatsword ability.
So on and so forth.
sPvP games would be crazily imbalanced if every single char could traverse the map super speedily. WvWvW games would be the same if every char could traverse the map super speedily.