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Zerging in a squad is only a part of WvW. Go roam if you want to play that profession in a group. Otherwise, follow the tag anyway, they can’t stop you from running around with them.
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Someone who had been raiding for over a year don’t earn better reward raiding than a completely new raider as long as the new raider is as effective as the veteran raider.
A new spvp player earn the same rewards as a veteran in the same timeframe if the new player is as effective as the veteran.
A new wvw player earn significantly less reward than a veteran in the same timeframe, no matter how effective he is.
Legendary Insights.
Shards of Glory/PvP Tickets
This is all about “Who can get to the legendary item the fastest.” Don’t even try to deny that. It has nothing to do with your version of “fair.”
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EoTM is not WvW. EoTM is basically Peggle. Just a minigame you play while waiting for actual WvW.
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You know the argument has overspent its welcome when you start RPing
Trudat.
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Unidentified dye or bust.
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Good to see pve entitlement is alive and well.
really where is the reward for retroactive dedication in pve or spvp? I’d say wvw are the entitled ones acting like they deserve this.
If a new item, to be acquired via gold or crafting mats, is introduced into PvE the player with a stockpile generated over the course of 4+ years has an advantage over a new player.
Someone who had been raiding for over a year when legendary armor was released had an advantage in LI over someone who waited to see the armor before starting to raid.
ANet has been talking about revisions and updates to WvW, incljding rewards, for over a year. Some people got ready, others didnt care enough to do so. I didnt care enough and so am at a low rank. My choice.
/thread.
Please refer to this post for all time-gated/rank-gated threads.
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Only 2% of the total population (115k players) of gw2 has rank 2000. The average rank of all players is rank 47. You could craft 3 full sets of legendary armor from raids faster then you could go from rank 0-2000 with no boosters. Please address this Anet.
Nothing to address. I hit 2000 today. I’ve been playing WvW for about three years.
Your proving my point, it took you 3 years to get rank 2K. This grind is too much for one item for people just starting out.
Someone said it correctly earlier. These types of rewards aren’t designed for people who are just starting out. The people who are just starting out already have rewards that will be quickly available to them.
ANET specifically designed those higher ranking items with higher ranking people in mind. They knew very well that people just starting out wouldn’t be able to obtain them, and that is by design. This should not be that hard to understand.
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rank 1500-2000 is fine, god forbid that the players who have stuck it out through almost 5 years get rewarded a bit more than the people just jumping in now for the skins.
I’ve been doing nothing but WvW for 3 years, I have about 3k hours total in the game mode. I’m in the early 900 ranks, because I don’t k-train/blobfight. I’m a roamer, and I help my server that way. Towers, camps, sentries, general havok. Unfortunately that doesn’t yield as much wvw rank as humping a dorito day in and day out.
I think for this particular reward, the wvw rank requirement should be lowered to something a casual – but loyal WvW player can achieve in a year. Maybe beginning of silver? Which I think is early 600s?
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I’ve been roaming WvW for 3 years now, and I’m only in the low 900’s rank. I get +2 for my rank. Most of my guildmates get +4, double my bonus. I still think this system is very fair.
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…This focus on pips is starting to get stupid.
Winner winner, chicken dinner.
Before the update, I called [Outnumbered] buff in team chat. To alert other players we may need more, and to alert fight commanders that their guild might get some action. Now I call [Outnumbered] and the selfish pip-holes rage at me for ruining their +5.
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Yes. Condition damage to siege was in fact intended. I am not sure about your other mention on siege weapons taking longer to destroy other siege weapons.
I think OP is specifically talking about Retaliation, rather than condition damage. As one patch note mentions deactivating retal damage on siege, then another patch comes along and reactivates it, yet does not specifically mention it in the notes.
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You’ve completely missed the point of the whole thread…
Says someone who took things out of context because this someone cannot be bothered to actually read the “whole” thread. Bye.
And the lord said unto Felicia, “Fare thee well!”
Good job Felicia, you finally get it.
I see you’ve gotten so riled up that your replies have degraded to a grade-school combination of “I know you are but what am I?” and “La-La-La-La-I’m not listening to you! I’m right and you’re wrong! La-La-La-La-La”
Calm yourself a bit, you’re looking a little silly here.
Nothing wrong feeding a Troll named Felicia.
You should probably bow out, you’ve lost and are just losing what little face you may have here. Seriously? You’re calling someone a troll because you can’t accept defeat? A little more of this and I can justify adding your replies to the [Salt Factory] thread we have going on our server’s WvW forums. xD
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You’ve completely missed the point of the whole thread…
Says someone who took things out of context because this someone cannot be bothered to actually read the “whole” thread. Bye.
And the lord said unto Felicia, “Fare thee well!”
Good job Felicia, you finally get it.
I see you’ve gotten so riled up that your replies have degraded to a grade-school combination of “I know you are but what am I?” and “La-La-La-La-I’m not listening to you! I’m right and you’re wrong! La-La-La-La-La”
Calm yourself a bit, you’re looking a little silly here.
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@vove.2768
Out of curiosity, which build(s) are you normally playing when you get this whisper grief?
Why would you wanna know that? what does that even have to do with the OP?
Ur asking for trouble m8. No matter what you run it doesn’t justify toxic comments.
Because he’s somehow reached a block list limit that none of us even knew existed, and him running a cheesy tell build could explain that and all of the gate whispers he’s getting.
For most people this isn’t a problem.
Oh I knew it had a limit, it’s a pretty high limit but still. It also crashes your game when you check it every now and then when you reach said limit. I know this as I have a friend who blocks anyone who types in French, needless to say when mega servers hit he reached the limit pretty fast.
Whaat? Why? What can he have against French speaking people?
He dislikes the language and I’m guessing has a low opinion of them as a nation often saying they’re very arrogant. Regardless he isn’t hurting or adversely affecting anyone with what he’s doing so I don’t really care.
Tell your friend that speaking French doesn’t mean you are necessarily from France.
Canadian French is fake French, it’s a blasphemy to even call it French
Does your reasoning extend to North American English being fake english and a blasphemy to even call it English? Just curious…
Americans do not speak English, they speak a kittenised version of English.
This is akin to saying “British people do not drink tea, they drink a crappy version of tea.”
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I hope this never changes. The Fort Aspenwood server forums has a thread specifically tailored to posting and laughing at all the salty whispers we get. Just remember, if they’re angry enough to whisper you, you’ve won, regardless if you died.
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You’ve completely missed the point of the whole thread…
Says someone who took things out of context because this someone cannot be bothered to actually read the “whole” thread. Bye.
And the lord said unto Felicia, “Fare thee well!”
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Only mesmers should be allowed to complain about thieves, being hardcountered that way shouldn’t be allowed in any game.
Yeah but unfortunately, Chronomancers are not hardcountered by Daredevils.
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Fine, let’s address your counterpoint;
“Thief can perform very will with P/P if they are with a group”This is not true. Outside the sharing of venom, Thief is not a group-oriented profession. Now that P/P can stack its own might buff, it doesn’t need to be in a group. Besides, if you’re idea of playing a P/P Thief is to stay with a group, then you’ve chosen the wrong profession. There are other professions that can do better than an Unload spamming Thief. Not to mention that the weapon set lacking AoE makes the P/P Thief a liability in a group fight. Staff shines in this scenario.
This right here is where you lost. You’ve completely missed the point of the whole thread, subforum, and profession. Not to mention your replies are riddled with hypocrisy relating to your previous allegations – and if you can’t figure it out by re-reading the above quote you wrote, you don’t deserve an explanation.
Thief must not be your main profession. May I ask which one is?
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(edited by Turk.5460)
OP probably in 100% berserker stats if only in WvW for dailies. There’s nothing wrong with what happened to him. His attacker saw an enemy, in a PvP focused game mode, and dispatched the enemy.
Now its clear to see who is just doing dailies or who is new after you fight them once. It would only be an issue if OP was continuously stalked and killed by the same player, as that would just be poor sportsmanship.
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Have you unlocked all of the Daredevil traitline? Unfortunately, Thief is one of the only professions that cannot really compete in 1v1s if it is not using an elite spec.
D/D core power thief has a gimmick signet build you can attempt, but its extremely high risk, and the D/D kit is not in any way noob friendly when fighting other players.
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I venture into fractals very infrequently. But I did a few last night to fill a spot for some guildmates. The fractal level wasn’t super high, T4, but probably very low T4 since I only have 85 AR with potion and buff.
That being said, I did Axe/Axe as offset to PS GS. I eventually ditched the PS aspect of my build, as sitting still long enough to 100Blades and successfully stack might with GS crits wasn’t working out so well, at least with the instabilities we had. In those fractals, I found that my damage seemed much higher (and much more satisfying and fun gameplay) after I swapped Tactics for Discipline and made the focus more 50% axes, 50% GS.
A really fun combo was using Dual Strike, then swapping to GS and using 100Blades under the 3s of quickness.
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Is this what its like watching Vincent and I in that other thread?
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I look at it this way — take away everything DD provides and look at what was left, P/P is a sad weapon set.
It doesn’t necessarily need DrD to be successful though. If you’re solo or dueling, yes, it relies heavily on that. But core Thief can perform very will with P/P if they are with a group. As long as skirt the fight, or take utilities to clear target and quickly lose the focus, they will still be very deadly. More so than a DrD, as they are free to take Trick/DA/Crit.
Every weapon set doesn’t (and shouldn’t) have to be balanced around 1v1 or solo/roaming.
-Notice how the part I quoted you on is in a separate paragraph from your initial opinion.
-Notice how it was an extremely opinionated and closed minded blanket statement on the viability of P/P.
-Notice how your entire reply to Babazhook (which was thoughtfully showing viability of the set in general) pidgeonholed the set into what you believe it should incorporate for your personal playstyle.
-Notice how I replied in disagreement with the above blanket statement you made.Me sorry you no write good well. It’s not my fault you failed to understand why my reply revolved around the last segment of your post. You’re only wasting your own time replying to these posts. I’ve got all day to show you why you’re being unreasonable.
Taking something out of context is the problem which leads you to not understanding.
Yes, that last sentence is an opinion, that’s why it started with “I look at it this way” yet you cherry pick that statement as the basis of your respond to my main point. My main point is about defense, you’re responding about offensive, which in my previous posts do not disagree with for which I posted “I am not unaware that this set is being developed to be a “high risk, high reward” weapon set”.
As I’ve already said, you’re arguing against something that I am not arguing about just because you’re own misunderstanding lead you to a wrong conclusion.
If anyone misunderstands your original post, it’s generally going to be your own fault for not wording it in a way that clearly ties it all together into one coherent thought. I did not disagree with DrD synergizing well with P/P. There was nothing unrelated about my reply, which was very reasonable in replying to:
Your words:
I look at it this way — take away everything DD provides and look at what was left, P/P is a sad weapon set.
Seriously, guy? How can this even be taken out of context? Swallow your pride for half a minute and reflect.
Just because your entire post didn’t revolve around that statement doesn’t mean it doesn’t exist when its not convenient for you. You can’t claim cherrypicking, then attempt to cherrypick your own previous post. This is fun. Basic logic and reasoning as well as understanding simple context clues must be super difficult for some people…
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Even with lag (going from NA to EU) playing vs new warriors is like cutting through butter with a hot knife. Or should I say a HoT knife :-p
Its really, really, really easy to tell which ones are the new ones, too. I usually don’t go after them a second time.
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I look at it this way — take away everything DD provides and look at what was left, P/P is a sad weapon set.
It doesn’t necessarily need DrD to be successful though. If you’re solo or dueling, yes, it relies heavily on that. But core Thief can perform very will with P/P if they are with a group. As long as skirt the fight, or take utilities to clear target and quickly lose the focus, they will still be very deadly. More so than a DrD, as they are free to take Trick/DA/Crit.
Every weapon set doesn’t (and shouldn’t) have to be balanced around 1v1 or solo/roaming.
-Notice how the part I quoted you on is in a separate paragraph from your initial opinion.
-Notice how it was an extremely opinionated and closed minded blanket statement on the viability of P/P.
-Notice how your entire reply to Babazhook (which was thoughtfully showing viability of the set in general) pidgeonholed the set into what you believe it should incorporate for your personal playstyle.
-Notice how I replied in disagreement with the above blanket statement you made.
Me sorry you no write good well. It’s not my fault you failed to understand why my reply revolved around the last segment of your post. You’re only wasting your own time replying to these posts. I’ve got all day to show you why you’re being unreasonable.
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@babazhook.6805
My main point is; Dash and Bound are perfect with P/P for both stealth and evade playstyle. Without them, P/P dies since Dash is really good at keeping the distance and Bound gives access to stealth to keep the distance. Thus it should be incorporated into the weapon set these capabilities regardless of what Elite trait is available. I just don’t want to lose these when the new Elite rolls in.I understand what you’re saying. Despite my disagreement, that I believe P/P should be a balance weapon set, I am not unaware that this set is being developed to be a “high risk, high reward” weapon set. However, it is monotonous and it’s easy to counter because of that. It loses viability when there are no other options when Unload is suppressed.
I look at it this way — take away everything DD provides and look at what was left, P/P is a sad weapon set.
It doesn’t necessarily need DrD to be successful though. If you’re solo or dueling, yes, it relies heavily on that. But core Thief can perform very will with P/P if they are with a group. As long as skirt the fight, or take utilities to clear target and quickly lose the focus, they will still be very deadly. More so than a DrD, as they are free to take Trick/DA/Crit.
Every weapon set doesn’t (and shouldn’t) have to be balanced around 1v1 or solo/roaming.
You’re completely missing the point.
You didn’t make any points. You stated opinions.
Your opinion is of a stealth or evade style gameplay, and you think that the weaponset is “sad” without DrD. My response was adequate in relation to your opinion.
??
I didn’t make any points? I thought it’s fairly obvious from the first sentence that begins with “My main point is” but I guess reading is hard. You’re responding about “solo or dueling” and how well P/P “if they are with a group” when I never made any argument about those.
Basically I’m talking about how perfect a convertible is when driving and you responded about sunroofs.
You completely missed the point of my response.
You talk P/P sad. Make blanket statement.
Me disagree. Me talk P/P still viable.
thumps chest
P.S. My main point is that some peoples reading comprehension is lacking. (Oh wait, thats an opinion, since there’s no substance to back it up and turn it into a “point”) Calm your tits.
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I made a deathly chill reaper two days ago. Geared him up the first day and ran guild WvW missions. I solo roamed yesterday and DESTROYED almost every thief I encountered. 2nd time ever playing this character in WvW. And these thieves were silver+
I even killed another condi reaper! Some Platinum Assaulter he was….
howbowdah?
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@babazhook.6805
My main point is; Dash and Bound are perfect with P/P for both stealth and evade playstyle. Without them, P/P dies since Dash is really good at keeping the distance and Bound gives access to stealth to keep the distance. Thus it should be incorporated into the weapon set these capabilities regardless of what Elite trait is available. I just don’t want to lose these when the new Elite rolls in.I understand what you’re saying. Despite my disagreement, that I believe P/P should be a balance weapon set, I am not unaware that this set is being developed to be a “high risk, high reward” weapon set. However, it is monotonous and it’s easy to counter because of that. It loses viability when there are no other options when Unload is suppressed.
I look at it this way — take away everything DD provides and look at what was left, P/P is a sad weapon set.
It doesn’t necessarily need DrD to be successful though. If you’re solo or dueling, yes, it relies heavily on that. But core Thief can perform very will with P/P if they are with a group. As long as skirt the fight, or take utilities to clear target and quickly lose the focus, they will still be very deadly. More so than a DrD, as they are free to take Trick/DA/Crit.
Every weapon set doesn’t (and shouldn’t) have to be balanced around 1v1 or solo/roaming.
You’re completely missing the point.
You didn’t make any points. You stated opinions.
Your opinion is of a stealth or evade style gameplay, and you think that the weaponset is “sad” without DrD. My response was adequate in relation to your opinion.
??
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(edited by Turk.5460)
@babazhook.6805
My main point is; Dash and Bound are perfect with P/P for both stealth and evade playstyle. Without them, P/P dies since Dash is really good at keeping the distance and Bound gives access to stealth to keep the distance. Thus it should be incorporated into the weapon set these capabilities regardless of what Elite trait is available. I just don’t want to lose these when the new Elite rolls in.I understand what you’re saying. Despite my disagreement, that I believe P/P should be a balance weapon set, I am not unaware that this set is being developed to be a “high risk, high reward” weapon set. However, it is monotonous and it’s easy to counter because of that. It loses viability when there are no other options when Unload is suppressed.
I look at it this way — take away everything DD provides and look at what was left, P/P is a sad weapon set.
It doesn’t necessarily need DrD to be successful though. If you’re solo or dueling, yes, it relies heavily on that. But core Thief can perform very will with P/P if they are with a group. As long as skirt the fight, or take utilities to clear target and quickly lose the focus, they will still be very deadly. More so than a DrD, as they are free to take Trick/DA/Crit.
Every weapon set doesn’t (and shouldn’t) have to be balanced around 1v1 or solo/roaming.
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I fought a very good DD using P/P after the patch in the video above near the start and I would think he struggled from lack of decent condi clearance. I know he is very good because I’ve seen him take down many strong foes but the P/P build he was using seems to have very limited condi management.
I would think this will be a problem for P/P builds even post patch.
Open your freakin’ chests
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So…almost like every other profession?
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It might be because this exists. https://wiki.guildwars2.com/wiki/Superior_Rune_of_the_Warrior
8 second Weapon Swap is not as great as 5 seconds, but definitely better than 10s. And this rune is already under-used, so its possible that Anet could buff the set bonus in the future to match Fast Hands.
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I saw your vid moved to the WvW forums. Maybe the moderators want wvw/pvp focused vids to be in those forums, I dunno. But I’ve see tons of profession montage videos in their respective profession forums, too.
Update: Wow Just noticed it was then moved to a completely different forum “Community Creations.” Yeah ok, not cool.
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Dodge, cc, fear them or make them waste that precious ini that is in limited number so that he can aa only.
But thieves have so much dodge, why can’t i hit? Condi is your friend here… Thieves melt with condi, with 13k hp in glass gear they will melt.So at the end of the rant i want to ask you why so salty against thief when there are many counters? This is coming from a thief, and I love the class over any others.
I’ll bite.
Thief has so many dodges, and target-clearing that I can’t hit it with the counters you list.
No wonder you love the class over any others.
I suppose, from that response, that you have nothing rational to back up your opinion.
Should I? Judging by your post history regarding Thieves, none of your opinions have been remotely rational and have all been speculative from best-case scenarios.
Try playing Thief for a while, and if you still think your opinions are valid, please demonstrate by recording yourself playing (non-montage, please) and follow-up with a post here. Please put your money where your mouth is.
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Decapping points and stealing beast is not supporting your team in combat. Its quite the opposite.
Does it support your overall team’s score? Yes. But anyone with 1st grade level reading skills can see that Cynz was clearly talking about combat.
Forcing foes to waste time to retake points and stealing beast (other time wasted) it’s support.
While one player it’s forced to stay close the thief can fastly go mid and help his team bursting down the squishy one and then roam again. It’s combat, you see.Is Thief the only one capable of this tactic?
No, but it’s the more suited.
So they’re more suited for this, but they lack team-fight presence and effectiveness to be more suited for this. Whereas other professions are more effective in a team-fight and have stronger presence there, but lack the mobility to contest beasts or decap points as efficiently as thief.
I don’t see the problem here.
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Decapping points and stealing beast is not supporting your team in combat. Its quite the opposite.
Does it support your overall team’s score? Yes. But anyone with 1st grade level reading skills can see that Cynz was clearly talking about combat.
Forcing foes to waste time to retake points and stealing beast (other time wasted) it’s support.
While one player it’s forced to stay close the thief can fastly go mid and help his team bursting down the squishy one and then roam again. It’s combat, you see.
Is Thief the only one capable of this tactic?
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Decapping points and stealing beast is not supporting your team in combat. Its quite the opposite.
Does it support your overall team’s score? Yes. But anyone with 1st grade level reading skills can see that Cynz was clearly talking about combat.
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If they cannot get the poison off before CG lands their goose is cooked.
Its worked pretty well half the time. The other half they wouldn’t clear poison, but rather either have a passive stunbreak and move, or break the stun themselves and move. The aftercast on Impairing Daggers seems ridiculous and it keeps taking forever for the actual CG cast to initiate.
The steal into it may help to reduce the aftercast on impairing. I can’t guarantee but it may be a thing.
I might be stealing to quickly into the initial ID cast, but its not like it has a long cast time to begin with – and I don’t want to steal after its cast if I’m a bit away from my target, for fear of the daggers not hitting due to range, or target reacting.
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Dodge, cc, fear them or make them waste that precious ini that is in limited number so that he can aa only.
But thieves have so much dodge, why can’t i hit? Condi is your friend here… Thieves melt with condi, with 13k hp in glass gear they will melt.So at the end of the rant i want to ask you why so salty against thief when there are many counters? This is coming from a thief, and I love the class over any others.
I’ll bite.
Thief has so many dodges, and target-clearing that I can’t hit it with the counters you list.
No wonder you love the class over any others.
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Has anyone asked this guy to record his own OP Thief gameplay and post it here as proof yet? Since its so easy and un-counterable, and because all up-to-date graphics card software comes with native video capture, this should be an easy task.
I’ll wait.
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Long story short: people don’t like losing or being wrong and will find any reason to absolve themselves of wrongdoing or mistakes.
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can you please share with me,who are these glassy ppl in pvp?…
…you shoud rly try eat some shots from guardian,his legendary shot which pushing 5 ppl and hitting for 6k is legendary.
There’s your glass ppl in pvp.
guard is glass class son? nice b8 m8. you shoud leave this forum you troll.
You must be very new to this game. Welcome to GW2! I hope you enjoy it! If you keep at it, you’ll be out of bronze tier very soon I bet! Heres a tip for your beginner’s PvP journey:
In order for a Guard to consistently hit for 6k in SPvP, he would have to be using the Berserker’s or Marauder’s amulet. And with base hp the same as a thief (11k), he’d be pretty squishy. Another way to get a high hit like that is if he used Dragon’s Maw as his elite. A skill that is rarely used outside of the Bronze Tier (beginners).
Good luck, friend!
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for warrior builds that have had nerf this is a place to vent and work out alternatives.
kitten off
Where are the alternatives? The forums isn’t a place to vent, its a place to discuss. All the “venting” here is salty “boohoo the game is ruined” anyway. Since I love this game, I defend the changes, because I feel as though its not ruined. And unlike the vast majority of the crying babies that are upset about these changes, I’m being civil until someone directs their salt towards me. Someone even got so salty earlier to rudely PM me in game (then blocked me immediately before I could say “k”) Apparently simply disagreeing with some people is enough to be marked for childish behaviors.
Do explain how everyone’s opinion is somehow not an opinion. Go on, I’d love to hear this one.
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Your opposition is pointless since ANET already went through with the changes, stop trying to defend them now that they’re surfaced and have made the class feel like crap.
Complaining about the changes is pointless since ANET already went through with the changes. Stop trying to complain them into reverting, as I believe the class is still incredibly playable and enjoyable in all game modes. (Did you notice how I post an opinion as an opinion, where you post your opinion as its a fact? That is why I respond to all these negative attitudes.)
Your posts are riddled with hypocrisy, anyway.
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I’m 100% convinced your soul purpose on the Warrior forums is to shut down threads.
Currently, its to provide opposition to the posts that don’t agree with the changes, but don’t offer their thoughts on alternatives, because there’s no denying that power zerker was over-performing for minimal effort.
Blue, do you think that nerfs shouldn’t have happend, at all, whatsoever?
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So you played 200 hours? Thats about 5% of mine warrior hours.. and allot of other warrior players here.
What i dont get if you do understand warrior on those very few hours. Is that you now feel the need to reply to every single post here and start posting that the nerfs are not a problem. While you just ignore the fact that the post could be for pve or pvp. Where there are just few and needed nerfs for wvw
You’re so delusional that you rounded 82 down to 0. 282 hours is a lot of time to understand a profession. If it takes you longer, then you must have spent a lot of time repeating certain years in school. Especially since most of that time was post-HoT, where the gameplay of professions has seen some great changes over the “4000 hours” you’ve supposedly spent on a warrior.
As for replying to posts? Every post I’ve replied to had the context of WvW. “I can’t duel anyone” – How many NPCs are you dueling, and how often does one “duel” in PvP? “Anyone can dodge my AD now!” How many NPC’s do you recall dodge attacks? The replies where the originator showed no context deserved a vague and ambiguous “L2P” when their post is something completely useless like “omg war sux now” This is why you can’t be taken seriously, you’re not even reading my posts before attacking them, all you see is someone who disagrees with you and immediately in your closed-mind they are wrong.
Grow up. (You may have heard me say this in an earlier post, but probably not due to what I wrote above.)
By the way, assuming you spent 4000 hours on your warrior, and you’ve been playing for 5 years, that means you’ve spent 2 hours a day, every day M-F playing your Warrior, and by the tone of your posts, probably A LOT in PvE, much more so than competitively. Thats not much more than the hour a day I’ve spent over the past year, almost exclusively in WvW roaming.
Oh, an afterthought: Lets see your screenshot.
-Sorrow’s Furnace-
(edited by Turk.5460)
Well to be fair I offered the screenshot, albeit with a “srsly?” Kind of attitude.
-Sorrow’s Furnace-
I guess you meant Arc Divider not Arcing Slice. In my opinion the range is ok (450) because of two reasons:
1. It is an elite spec.
No need to read after here, folks. This guy thinks elite specs (which are supposed to be a side-step, not an upgrade, as mentioned by Anet) make it OK for abilities to over-perform.
Every elite specs gives something.. Berserker gives other burst skills with other adrenaline mechanic.
At the cost of a different traitline just like any other spec..Its like complaining Daredevil has 1 more dodge and shouldnt be there because it supposed to be a side-step, not an upgrade, as mentioned by Anet (your words)
It probably shouldn’t be there. Sure wish HoT gave DrD a new Fkey class mechanic instead. But people would complain about that anyway.
“Your words” Yup, those sure are my words, what of it? You may have forgotten to finish your post…
-Sorrow’s Furnace-
Choppy:
I don’t disagree that some things should be changed or toned down. But I believe anything that does should follow the logic of this previous post of mine:
https://forum-en.gw2archive.eu/forum/game/wuv/Ghost-thief-needs-to-go/6535798
But that’s not the case with things like certain things on Warrior that were overtuned. Or any other profession that had over tuned aspects. Again tho, let’s leave the actual discussion on that profession to that forum.
-Sorrow’s Furnace-