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I agree that the range of the venom share is ridiculously short. Especially when abilities like arc divider have a raid of 450…
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I don’t like PvE. Why am I forced to do world completion, crafting disciplines, gather PvE prominent materials and so dungeons for dungeon specific currency so I may make a legendary? OP please, this is not fair, that I have to waste my time playing PvE, which is incredibly boring to me. Please suggest a change that makes it so I don’t have to step foot in the slow paced, tedious, and fun-less PvE and still be able to finish my legendary.
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Complaining about"driver sniping" as if it is unfair or dishonorable is by far the stupidest thing Ive heard anyone complain about in terms of WvW fights.
The enemy commander is an enemy, and if the enemy group is not competent enough to continue fighting once that commanders dies; they deserve their defeat.
The point of a group fight is to win. The “call target” function is designed for your team to strategically pick a target to focus down.
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Just…stop. Staff Thieves have at maximum 2 stuns, and if they actually have 2, then you must be in Amber tier.
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You lose fights (shown by kdr)
Kdr isn’t showing that mag is “winning” fights. From what Jekkies has seen it merely shows that mag is much better at running away, seeing as the only time you push is when you vastly outnumber your opponent… This is gift from Jekkies to you though! [Packet of Salt]
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Abandon all hopes for true skill based competition in GW2’s version of RvRvR. Everyone in gaming knows that GW2 is %75 or more about Coverage Wars then actual battles between players. And yes less then %20 of a playerbase that not even the main server base have the most influence on the score card. Anet is perfectly fine with this.
Might as well call NA servers “Asia/OCX” servers because that’s who has most of the say on the scores.
But hey GW2 is not the only game with RvRvR now is it? It’s just the only game that suffers by dev team design decision from this problem to this extent.
RvR wasn’t much different, most relic captures were early early in the morning. And I’m sure you absolutely loved being aoe mez’d for 1.5 minutes…
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Remember that flamethrower auto is a long channel and is generally spammed when they’re not super pressured. Make sure you have impacting Disruption traited, and distracting daggers equipped. While spamming 1 with flamethrower you can spam distracting daggers and head shot. Every time you interruot them, their flamethrower 1 most likely will auto start again, allowing you to get another interrupt immediately. Flamethrower engies generally aren’t ALL toughness so your PI will hit for 2-3k. Just remember that while flamethrower is equipped they have pulsing atab, so 1 out of 4 or so of your interrupts will be negated.
After their get out of jail free shrink pops, follow them and spam interrupts as soon as it ends, as they will most likely be mashing their heal button while they are shrunk hoping to get it off immediately after it ends.
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Should not be affected by protection or toughness IMO.
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On Charr it would look way better if it was simply the warriors rush animation
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In 1v1 I usually start in shiro with staff. I bait out the opening bursts and port to after they blow a few skills. Thieves I start in glint since the reveal makes me tingle with joy when they drop a SR and end up revealed in it.
Having fun in Amber there?
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Everything yes except for haste which is fine where it is. 60s cooldown for 6s quickness and a stun break is extremely reasonable.
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I dont have to when you even know your own class, in quote
“if you see the blind field, walk into it, making his heartseaker hit you reavealing him”.
At this point you cannot be taken serious, amber. Bai.
Ps. i dont play gw anymore
just shows you don’t have a clue what I’m talking about
a thief will heartseaker through the field multiple times
first time if he hits you he will yes stealth, but even then oftenly reveal himself because of automatic auto attack that some ppl have
and yes they will HS 2 or 3 times….I’m sure a lot of Thieves turn off auto-attack for that very reason. We shouldn’t consider revealing themselves as the default situation because most good Thieves wont let it happen at all.
Now, they don’t HAVE to HS 2 or 3 times. If they know it’ll get them revealed, a single combo is enough to make some distance and then do it again.I’m questioning your knowledge of Thief.
what is was saying was in the context of how to counter a thiefs stealth, not the way i play, but the way most thieves play, and most thieves are bad
I was counting up several situations where and how you can counter stealth because some ppl still act like it’s the most op thing in the game
which it’s not
try reading what the discussion is about firstWe don’t consider garbage players when discussing things.
Try again.
The person he is arguing with seems to think stealth makes one invulnerable. Something about stealth blocking attacks. Even mentioning SR only having /slight/ counterplay… …… ….. …….. There aren’t enough dots to express how hard my eyes are rolling.
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As silly as OP sounds, I actually agree that we need a cast time on par with thief and ranger traps.
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I mainly attempt to dodge through them. Upon reaching my characters location (mid dodge) they do not shatter, instead 180 and follow me to the end of my dodge, where they shatter as I am no longer evading. This only happens when I am using unhindered combatant. When this happens it is always with the superspeed traited clones, not the untrained ones.
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Anyone else having troubles dodging Mesmer shatters with UC? Instead of shattering when they reach me while I’m mid dodge, they turn around (or continue to run, depending on the dodge direction) and shatter at the end of my dodge.
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Necro lacks mobility, disengage, active defenses, non-might boons generally…
Would trade chill damage for almost any of that. OK. GG. Chill damage is fine.
I don’t agree with the OP, but I would like to point out that ds/RS shouldn’t be overlooked as “active defense” skills. 70-80% of our health pool right there.
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Mathematically speaking, I’m the single (or tied with) hardest-hitting thief in GW2, as there’s no potential way to increase damage further. It’s like saying all CEO’s are billionaires and we should tax all CEO’s of all businesses regardless of size a very large amount, because some CEO’s are billionaires.
Mathematically speaking, you are not. Unless you have proof that only you and this “tied” person are the only people to run the same skills/gear/traits that is pretty easily obtainable by every other thief.
Please don’t be so arrogant, as to make such claims you must be renowned or wvw famous, yet I’ve never heard anyone mention your name, or even make a comment on any thief from TC.
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…would some day decide to remove the 14 stacks of confusion on me instead of the 4 second, 1 stack of torment…
If bon steal can prioritize, so should a single condi clear ;_;
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Please give Thieves access to stability first.
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In reality clones die to cleaving, it is not like anyone need waste time on killing them.
I typically do in 1v1s or small roaming groups. I can see how they can go down quickly in a pirate ship zerg, but in reality, means clones hardly stay attached in a nice neat cleave pile.
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I don’t think it is gravity well, as I see that animation, and it makes you float. After looking up skills the effect mostly resembles hammers ring if warding, as I know that will cancel dodge attempts through it. I haven’t seen it’s animation since I’ve encountered it in wvw though. But knocking me down after using my only stun break to 1200 units away is pretty obnoxious.
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What is the DH ability that pulls you in slightly about 3 times over 5 seconds? I don’t see any spell effects on the ground when this happens. It is truly aggravating as a thief as when I dodge at the end of one of the pulls, it cancels the dodge (mid dodge animation, endurance used) and pulls me in again. If I [shadowstep] 1200 units during one of the pulls, I will immediately be pulled down again after the teleport. Is this a bug?
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Mesmers can put out so many clones in such rapid succession. Currently there is a small reward to opponents who risk taking focus off the mesmer to kill it’s clones. Increasing clone durability would remove that reward and something else would have to be toned down instead, such as… stealth access or duration?
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Impacting Disruption is much more valuable to D/P. EA is more suited for S/D. So if a d/p thief encounters a D/D condi thief, they would have to disengage, change traits (and most likely weaponry) to put themselves at a slightly better disadvantage.
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It’s really aggravating to play a power thief vs condi thief. Extremely limited condi removal makes it a pretty one sided fight. It’s possible to win, but the power thief has zero room for error. While the condo thief can make mistakes often and still have an advantage. S/D is the only way I’ve been able to beat them.
And to those who play this simple, low-risk build… Don’t sit there and /laugh when other Thieves refuse to fight you. It’s not your ability to play that they’re walking away from, just the spec you choose.
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4 needs the poison duration to be increased, compared to the duration of other professions poisons its pathetic.
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Azukas would you feel OK if the projectile simply bypassed targets in between? It is really hard to land with those pets and invisible walls/terrain sometimes.
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Why is it that Thieves get a buff that only really helps them 1v1, the concept of team play suddenly disappears from everyone’s perception of spvp balance? We still don’t bring anything on par with other professions in terms of team utility.
My theory is because the people who complain the loudest are the ones that only truly care about being able to 1v1 everyone else, not actually caring about the strategy of team oriented play…
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This needs to be higher up as most of the mentioned nerfs are not relevant for today’s version of the game.
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Or you can just not rely completely on Shadow Arts. I haven’t used that trait line since the patch, and I’m actually doing far better. Way more damage, same amount of escape. Shadow Arts is such a crutch and should only be relied on by the newer players.
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Better loot rewards or skins and whatnot would be worlds better than stat rewards.
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I don’t understand why people are upset about this. Most people won’t see a difference. They’ll only be losing a slight advantage they had over newer players. Oh no, guys! You’re going to be on par with an enemy instead of having a slight advantage! Time to whine about it like its some sort of huge nerf!
Applied fortitude adds what 2500 health, a bit more than a slight advantage for low health classes.
Even better! There’s absolutely no reason to defend such a distinct passive advantage. Especially when the people defending it are the same ones who have heavy opinions on skill-based combat…
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I saw this on reddit, and their prices are very fair for the quality of their arts! I didn’t get anything cause I didn’t see any examples of Charr arts. I’d probably have to go to a furry artist for that ;d
http://www.reddit.com/r/Guildwars2/comments/358p4y/art_commissions_are_open/
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Wouldn’t it be nice if there was a WvW vendor that sold WvW-only versions of the most expensive (ie. most useful) food? For WvW tokens/karma/copper, whatever. Just so we can even the playing field from the people who can afford those passive buffs that gives them a distinct advantage over the ones who cannot afford it.
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Lately we’ve dropped several ranks on the WvW Leaderboards and many of our guild have transferred. There are basically 2 guilds left on our server (sorry if there are others) and we have little presence on the maps. Is there anything Anet wants to do to help this issue?
Are you implying that this is in any way Anet’s responsibility to do something about players making a conscious decision to go to another server? Because it is 100% not.
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The thing i liked about DAoC was the great abilities i could purchase as i leveled up in RvR. And the devs were smart enough to put them on a sliding scale so you accrue points fast at the beginning but very slowly later on. So it gave something to the newbies in that they would accrue a lot of points fast whilst the veteran only got a handful at high ranks. I thought the powers were over the top you could purchase but they had massive cooldowns. Surely there is a balance there somewhere.
This right here is the mentality that needs to go. Do you think a RR1-3 stood a chance against a RR10? Was that fair in any way? No, in a game where the players boast about being so skill-based, those same players will defend to the death every tiny advantage they can get over other players. Any way to passively make the odds skewed in their favor… -rolls eyes-
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And they actually hot nerfed pretty hard too… No use necroing a post for that
“Hot nerfed” – this build existed for ~9 months I believe.
The H and the G key are right next to each other, basic critical thinking skills helped me decipher that he meant “got” instead of “hot.” Mission accomplished, RTB.
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I don’t understand why people are upset about this. Most people won’t see a difference. They’ll only be losing a slight advantage they had over newer players. Oh no, guys! You’re going to be on par with an enemy instead of having a slight advantage! Time to whine about it like its some sort of huge nerf!
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If you’re talking about seeing your own personal trait cooldowns and such, that’d be kinda nifty.
If you mean seeing enemy’s cooldowns, then no, that wouldn’t be a very good change.
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Clones and pet AI — visual clutter — this was a very poor design decision when trying to pursue esports with no casting bars.
Ah but was it a poor design in general? Regardless of esports → No. Contrary to what the OP is whining about, the Mesmer is designed pretty well! The whole purpose of a Mesmer is to confuse, and the clutter of clones/phantasms/illusions most definitely help with that. And if a unique, but very basic design mechanic of a single profession is too much for some people, then maybe this game is just a little too hard for them. They might have an easier time playing a much slower paced game like League of Legends.
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I want to play with between 1 and 4 friends of varying competence, just for fun, but don’t want to ruin my (or their) ranked rating.
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So, can we have 3s revealed in spvp now?
I’d actually rather have 4s revealed in WvW instead of 3s in PvP.
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Hotjoin is a mode that does not need any alterations. It was fantastic that they labeled it as Practice mode. There should never be anything competitive or serious done to a mode that allows players to choose what side to join or to leave at any point during the game with no consequence.
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No, this is selfish.
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Why do people think its ok to ever use “2v1” as part of their logic in balancing?
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the armor is in PvP is purely cosmetic, just saying…
As long as you’re wearing it.
To take advantage of the “Structured” portion of PvP, where all the stats are the same, you have to have something like at least 4/6 pieces of armor equipped.
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because you can’t control your character or fight for over 45 sec.
Super-ultra-mega-LOL
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OP: “This game is too hard for me and I’m not as good as most of the people I play against!”
Everyone else: “This is how you do better, you should try this!”
OP: “YOU DONT KNOW WHAT YOU’RE TALKING ABOUT. THIS GAME NEEDS TO BE DUMBED DOWN TO MY LOWER LEVEL OF SKILL”
Everyone else: “Lol k”
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