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maybe u are playing the game wrong if u have hard time making 300 gold in this game.
you pretty much lose money if you only play WvW
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Use Pistol/Dagger as your main, with Sword/Dagger as offset.
Sigil of Karka Slaying on Pistol, Sigil of Concentration on dagger. Keep sword un-sigiled, as it will only weigh it down.
Use Apothecary stats on all armor/trinkets to get the most out of your venoms. This is important.
Rune of the Reaper so you can chill enemies when you shout at your computer screen.
The wombo combo in this build is Steal → Body Shot → /cower
GL;HF!!
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I was just giving an example of how to reach 10K back stabs, and to be quite frank you can still reach that damage without going completely defenseless (switch bound to dash for example, which in addition to high mobility and evades, also gives 10% dmg reduction).
Backstab generally requires skill to pull off consistently. Misses, blocks, etc are punishing. Attackers have to line up the shot and typically burn skills to prime the attack. Against well matched opponents landing a Backstab is a tricky proposition. So much so that Shadow Shot is typically how a thief softens a target.
What does need a nerf is the base auto attack damage of daggers which was recently buffed and Stealth Stacking needs to end.
Dagger auto attack is fine. If a thief is auto attacking someone for full AA rotations, either their target is a large bovine-potato, or the thief is currently being demolished by pretty much all other professions advantageous pressure/passive defense combined.
Stealth stacking is absolutely fine, and you pretty much request it gone on every post I see you make. There is nothing more wrong with a thief stealth stacking than there is with any other profession cycling blocks, immunities, protection, etc…
If you’re solely talking about ghost thieves (which I know you aren’t, you just seem to not have learned how to keep your calm with stealthed power-opponents, or choose not to learn), then perhaps something can be done to cause revealed cough small damage addition to traps cough.
Me stacking stealth after attempting a backstab (which is often thwarted by the enemy simply standing there laughing, due to passive defenses), is akin to a warrior GS burtsting, then hitting endure pain, then blocking with a shield, then blocking with a mace, rinse repeat.
I haven’t seen a single applicable argument from you against stealth stacking other than “I don’t like this core mechanic, that this profession is built around and has entire traitlines dedicated to it, therefore it should be removed.” I’m genuinely curious what your gripe is with this.
From what I’ve seen , its usually thief players playing non-stealth stacking builds that cry the loudest about their own mechanic, due to failed 1v1’s with other thieves…
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The advantage of PW over unload is multiple enemies can be attacked and you get the opportunity to trigger added damage off the Interrupt if using PI and interrupt sigil like draining.
The advantage of PP Unload over PW is might stacking and the ability to continue moving while attacking from range where one can use Seaweed salad.
The largest damage I can recollect seeing in WvW off my PP unload was 8 strikes that all managed to crit against a tower champion at around 3700 per. This while using seaweed salad and a sigl of night plus force on the set. At some point I may have pumped out more but did make a point to note it after the fight.
Unload not only ramps up the might quickly but will boost damage off lead attacks to the full 15 percent rapidly and kick in 40 percent more off both the combination of executioner , The Bound percentage add (if traited) and exposed weakness. In sum total with seaweed and night with force sigil this a boost of some 80 (multiplicative) from all sources before might stacks factored in and before Crits to your attack . You can squeeze another ten on top of that in scholars. (as I recall this significantly over 2x damage before might added and before crit.)
That is some huge damage which can boost up follow up bounds , PI’s or weapon swaps to another set for an AOE vault HS ar AA attack while that might still runs.
it those multiplicative damage adds that play the largest role in determining damage output of a given attack.
<lvl 60
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As much of complaining about Ghost thieves is 100% a l2p issue, Babazhook, you can’t really compare turrets/pets/clones to Ghost Thieves. Turrets/Clones/Pets you can see and attack, very predictably. The turrets and clones will die in single hits most likely. Not so much the pets, but its still AI that’s not evading/thinking/using utilities.
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I’d recommend using sword mainhand, pistol offhand. Since you’re most likely talking about PvE, you’ll often face multiple monsters at once. Sword hits 3 targets, its #3 ability allows you to avoid taking damage while dishing a good bit out.
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Nerf stealth stacking, problem solved. Leave traps alone because you would ruin an entire set of legit builds just to get at Ghost Thieves.
Honestly, everyone is talking past one another here. People are acting like their way is the only way to nerf ghost thieves. All baba did was try to point out how heavy handed the suggestions are and to point out the most limited nerf needed to achieve the goal.
Only ghost thieves need to perma stealth stack via D/P. Get rid of that ability and you don’t touch any other builds. The traps aren’t OP, so don’t touch them, simple.
Its not the only way to nerf ghost thieves, but it definitely is the most logical. Being in stealth to reposition, escape, or just take a breather and read your opponent is a major part of thieves core design.
Why are you so anti-stealth stacking?
I’m going to go out on a whim here and guess that your preferred build can’t stay in stealth as long as other thieves, and you often lose to other thieves 1v1, therefore you must call for a nerf to your personal counter so your preferred build gets more of an advantage in certain scenarios.
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Sure, sounds good.
But no more resetting mist energy to 50% on legend swap. Feel free to add your own version of a trade-off. If this happened and we still retained mist energy reset, it would be ridiculously overpowered.
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Unless you were going to do something where comboing in a smoke field didn’t grant stealth (thus eliminating the loophole altogether) or required that said combo struck a target to “activate” it (thus closing the loophole), I’d say this would just make everything worse.
“Loophole” implies ambiguity in the design intention. This is working exactly as Anet intended.
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Standing in BP does nothing other than add another condition to clear. Any decent thief worth his salt turns off auto target and ground targets which avoids triggering the HS shot while stealthed.
The range and frontal radius of HS is much bigger than you think it is. It doesn’t require a target to hit…and unless you start HS behind the target (not on top of them, as that will still hit them), you have a much higher chance of being revealed than not. The hit/damage isn’t at the end landing point only, if a target is anywhere between the start of HS and the end of HS, it will be hit.
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I encounter like, 1 ghost thief a week in WvW. I really don’t think this is as much of a problem as people make it out to be. I can see how it would be infuriating to be bested by this build, but the game isn’t balanced around 1v1, nor is it balanced around people not having situational awareness or just standing still…
In essence, its not worth the Dev’s focus and time when there are far more issues with builds/professions that actually have presence in WvW. No, I don’t play ghost thief, and I don’t think I’ve been killed by one ever since the first time I encountered one.
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Not sure if OP is joking or not.
If OP is serious, then ’tis OP that is a joke.
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You’ll notice you can’t use Vault on flat open surfaces that are already known as buggy no-shadowstep areas.
An example would be that little plateau in DBL near South East Camp that stretches a good 5000-6000 units along the Cliffside bordering the southeast air shrine. You couldn’t steal/shadowstep/IA from here before, and now you can’t even vault in this area.
For those who don’t know, this isn’t a little sliver of walkway, its fairly wide.
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Sindrener winning 1v1s
Aurora Legend showing thief can not only win 1v1 but outnumbered.
Touch of Shadow with various group and solo fights.So here’s some proof countering your claim that thief cannot win a 1v1.
Now, I don’t visit hipster passive aggressive websites but I do access Wikipedia and here’s something about burden of proof and logical fallacies:
“When two parties are in a discussion and one makes a claim that the other disputes, the one who makes the claim typically has a burden of proof to justify or substantiate that claim especially when it challenges a perceived status quo.”
Except no status quo has been set and going through the thread you find.
Apolo, Zenith, OriOri, Chorazin, Gebrechen, Spartacus, Kirochique, JimmydT, Coro, Clownmug, Zinkz, BeepBoopBop, Choppy all seem to think thief is strong or at least not as weak as you do, that’s 13.
Babazhook, JonnyForgotten, Fat Disgrace, KrHome, Blaquefyre, Straegen, Ich, Siphon, Bartsimpsons, Coronit think thief is not OP and thus agree with you, that’s 10.
So going by this thread alone the status quo is siding more to thief certainly not being weak and that’s without mentioning people like DeceiverX who think aspects need toning down with thief but only in tandem with other classes, I haven’t included those people as they have points for both sides of the argument.
I think someone else already said this at you a few posts up, but I want to see you, (someone who probably has not a lot of hours playing thief, but claims how easy it is) make a video of how easy it is. What does mentioning pro streamers who have obviously mastered the class so anything for your argument. Getting desperate, eh?
Chop chop, you make the claim, the burden of proof lies upon you, kiddo.
Stop regurgitating the same pro-player names that have mastered their class, active defenses and weakness of their enemies. That’s not what this is about. Every class can 1vX if its played by someone who has mastered the game. I’d like to see proof that an average joe can pick up thief – which you deem a low-risk class – and perform incredibly well simply because they’re playing thief. You know, the class that is in downstate if it fails to dodge a sneeze.
And I looked up the posts from this “Decieverx” person you mentioned. Judging by their thief-related posts, they are an advocate for D/D power signet builds, only able to play Cloak and Dagger/Steal/Backstab burst, and whining about shadow shot when they can’t instagib other thieves. This is not a credible source for your claim.
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This isn’t a balance suggestion thread, it’s a nerf wish list. None of these nerfs are remotely warranted with the current state of Thief vs other professions. Nerfing x to make y stronger is not what needs to be done, unless you also suggest appropriate nerfs to all other professions.
I’m going to take a wild guess here – you are one of those thieves that only plays power D/D, only able to c/D steal backstab for the one hit kill. You know, part of that incredibly vocal minority who complain when they can’t instagib another thief…
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If you’re dying to a Thief in WvW 1v1, and you believe yourself a skilled player, then your build and/or gear is not suited for 1v1. The only thing that a thief currently is suited to kill 1v1 on equal footing (both gear and 1v1 built), is another thief. Everything else is due to a PEBKAC.
Lol, you’re just bad at thief then, thief (DP at least) will eat revs alive, necro, power mes, any form of power ele and can have a good chance against non eternal champion warriors. Before you come back with “play thief if you think it’s good” I do and have played thief in WvW, I just find it an abysmally boring class.
Not sure how it raids against druids after the CA cool down increase, I’m sure deceiver would be able to enlighten us on how that goes.
Oh you’ve played thief! Good! Now show us the videos of you so easily winning all your fights. Shouldn’t be a hard task for someone so confident. Video capture software is incredibly easy to use, in fact most modern GPU software comes with it standard. Until then, your rebuttle is just another whine from someone who doesn’t understand their own profession, nor Thief.
Lol guess I hit a nerve, you’re the one who made the claim others had to L2P, there’s tons of videos of thieves destroying the classes mentioned. I have nothing to prove, most people who understand thief know DP has it easy vs what I mentioned, it’s only you that seems to disagree.
Sindrener, Teressimo, Touch of shadows, Aurora Legend all have roaming videos you can watch just off the top of my head.
Check mate you lost bro. Time to put up the vid or just bow out gracefully at this point.
Why would I want to make videos for someone who can’t play his class? Like I say, watch the people who main thief and care to upload stuff, common themes in the videos are: killing necros, power revs, power ele, mesmers and the other classes mentioned with the occasional kill of condi mesmers.
Way to throw the same l2p I did, an equivalent to the “no u!” squeal.
I think someone else already said this at you a few posts up, but I want to see you, (someone who probably has not a lot of hours playing thief, but claims how easy it is) make a video of how easy it is. What does mentioning pro streamers who have obviously mastered the class so anything for your argument. Getting desperate, eh?
Chop chop, you make the claim, the burden of proof lies upon you, kiddo.
I just sent back the L2P at you because you’re as likely to upload proof of your claims as much as anyone else. I don’t make videos of GW2, people who are interested in doing that can go do that, besides we all know making a video is a trap and here’s why:
If you upload a lot of killing people easily others will claim the others a noobs, bads etc. If you fight someone noteworthy you will lose because as I said before, I don’t main thief as I think it’s a boring class to play.
You made the claim “The only thing that a thief currently is suited to kill 1v1 on equal footing (both gear and 1v1 built), is another thief” which is a flat out lie. Thief eats power mes, necro, anything that isn’t bunker ele as well as non eternal champion warriors. You know if you aren’t going the whole setting up 1v1s where you change weapons and traits to counter that specific class/build.
https://yourlogicalfallacyis.com/burden-of-proof
As someone else stated, you already lost this one, buddy. It’s OK, one day you’ll understand how to fight against disadvantaged players. You just gotta keep practicing!
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If you’re dying to a Thief in WvW 1v1, and you believe yourself a skilled player, then your build and/or gear is not suited for 1v1. The only thing that a thief currently is suited to kill 1v1 on equal footing (both gear and 1v1 built), is another thief. Everything else is due to a PEBKAC.
Lol, you’re just bad at thief then, thief (DP at least) will eat revs alive, necro, power mes, any form of power ele and can have a good chance against non eternal champion warriors. Before you come back with “play thief if you think it’s good” I do and have played thief in WvW, I just find it an abysmally boring class.
Not sure how it raids against druids after the CA cool down increase, I’m sure deceiver would be able to enlighten us on how that goes.
Oh you’ve played thief! Good! Now show us the videos of you so easily winning all your fights. Shouldn’t be a hard task for someone so confident. Video capture software is incredibly easy to use, in fact most modern GPU software comes with it standard. Until then, your rebuttle is just another whine from someone who doesn’t understand their own profession, nor Thief.
Lol guess I hit a nerve, you’re the one who made the claim others had to L2P, there’s tons of videos of thieves destroying the classes mentioned. I have nothing to prove, most people who understand thief know DP has it easy vs what I mentioned, it’s only you that seems to disagree.
Sindrener, Teressimo, Touch of shadows, Aurora Legend all have roaming videos you can watch just off the top of my head.
Check mate you lost bro. Time to put up the vid or just bow out gracefully at this point.
Why would I want to make videos for someone who can’t play his class? Like I say, watch the people who main thief and care to upload stuff, common themes in the videos are: killing necros, power revs, power ele, mesmers and the other classes mentioned with the occasional kill of condi mesmers.
Way to throw the same l2p I did, an equivalent to the “no u!” squeal.
I think someone else already said this at you a few posts up, but I want to see you, (someone who probably has not a lot of hours playing thief, but claims how easy it is) make a video of how easy it is. What does mentioning pro streamers who have obviously mastered the class so anything for your argument. Getting desperate, eh?
Chop chop, you make the claim, the burden of proof lies upon you, kiddo.
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If you’re dying to a Thief in WvW 1v1, and you believe yourself a skilled player, then your build and/or gear is not suited for 1v1. The only thing that a thief currently is suited to kill 1v1 on equal footing (both gear and 1v1 built), is another thief. Everything else is due to a PEBKAC.
Lol, you’re just bad at thief then, thief (DP at least) will eat revs alive, necro, power mes, any form of power ele and can have a good chance against non eternal champion warriors. Before you come back with “play thief if you think it’s good” I do and have played thief in WvW, I just find it an abysmally boring class.
Not sure how it raids against druids after the CA cool down increase, I’m sure deceiver would be able to enlighten us on how that goes.
Oh you’ve played thief! Good! Now show us the videos of you so easily winning all your fights. Shouldn’t be a hard task for someone so confident. Video capture software is incredibly easy to use, in fact most modern GPU software comes with it standard. Until then, your rebuttle is just another whine from someone who doesn’t understand their own profession, nor Thief.
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I thought Mace Head Crack was guardian steal?
Only on land, different stuff gets stolen underwater. Most of them will leave you …whelmed. With 1 or two exceptions, the underwater steals disappear if you leave water before using it.
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If you’re dying to a Thief in WvW 1v1, and you believe yourself a skilled player, then your build and/or gear is not suited for 1v1. The only thing that a thief currently is suited to kill 1v1 on equal footing (both gear and 1v1 built), is another thief. Everything else is due to a PEBKAC.
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If only these people claiming low risk and ease of play on thief would ACTUALLY play a thief. These threads would die pretty quick. It’s not that you don’t like fighting thieves, you don’t like fighting good players playing thieves. You’d still be whining if the same players were playing any other class they mastered…
Ugh grow up and realize you’re not as skilled as you think you are. :/
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Make Flanking Strike unblockable instead of Larcenous Strike.
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It feels longer than 1s as the cooldown only starts after backstab’s aftercast, which is pretty lengthy. So if you 5>2>3>1 and miss the backstab, a build without SA will likely not be able to recast before stealth expires.
SA would have no bearing on this, as the stealth duration trait Meld With Shadows doesn’t affect smoke field combos. Just FYI to those who may have wondered at some point but never remember to check up on it.
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Man, dont listen to this Turk guy, i moved my 2nd account to FA and basically they have max 20 on teamspeak on primetime and its all guild members (excluding reset).
NA is dead in t2 compared to EU…. i bet in t3-t5 as well. Every EU server at least has 40+ in teamspeak at every primetime. At least EU pugs run revenants, guardians and other useful specs (+ are on ts) instead of everyone being DHs and rangers like in FA..
They have people, but 0 organisation outside guild activity. Their guilds dont even communicate with open tag and their guilds raid on eb
Their comms are horrible whiners also.
NA is on way worse position than EU at the moment, their guilds dont trust pugs and even when they run open they close the squad from them. The pugs dont join teamspeak and only skirmish around. I am not sure what NA t1 looks like though, but the t1 servers are closed so you cant get in anyways.
Only thing NA has going for them is that they have lot of different guilds, but that is only because it is dead outside guild activity. Their guilds are somewhat mediocre because that, they run right comp but they’re relatively bad compared to EU guilds where all casuals/slackers just stay outside guilds because its not necessary in EU to join a guild to get some action.
But yeah, leave Aurora Glade, its a horrible server, they are doing PPT the boring way, they dont even try to win the matchups and their commanders have too much ego to lose fights and keep the spirit up. They had 2 chances to go to t1 and become a real server, but they couldn’t even bother to try. They’re eternal t5 server.
Just dont go Gunnars Hold or SFR, those are the 2 servers you want to avoid if you want to experience real WvW where you try to win both fights and ppt.
He showed his cliche FA attitude in his post. You’re not known/belong to a guild on FA you will get treated like trash, just the way they are. You’ll see the FA spokesperson come on here soon telling everyone how great FA is, don’t worry. She can’t resist
Not sure how you got that. Pretty much stated the opposite with “plenty of allies to team up with.”
But OK, it’s obvious you’ve been thoroughly tushy troubled once, and it seems to have stuck with you all this time. I’d still help you out in the borderlands if I saw you in need of assistance, even if you are this salty towards a whole server.
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Whole game mode is yawn. Blowouts, condi meta, roaming is awful every tier, no guilds, etc.
I’m sorry you have that opinion, random player.
I am still having great fun every day. Plenty of roaming opportunities, plenty of guilds to battle in my timezone prime hours, and plenty of allies happy to team up if need be. And the roaming (at least in T2) is pretty balanced between the amount of condi players and power players.
Maybe you’ll find a server that operates more in line with your play schedule!
Or come to NA, where the WvW players aren’t blind potatoes like EU x3
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We just want feedback, tangible feedback, not innocuous polls.
Translation: “I want an Anet dev to reply to every post on the WvW forums, where a tiny fraction of players actually visit regularly and usually loudly voice their uninformed opinions as if they are speaking for the masses.”
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This is one of the dumbest things I’ve seen someone complain about. If your Zerg can’t continue to fight after the commander good down then you deserve to lose.
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This just in: GW2 is not balanced around 1v1. More at 11.
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If you tried this build once, you’ve tried it the same amount of times as me. If you haven’t tried it, and still complain, then you’re not very good at this game, as that is a basic strategy of understanding your enemies.
I’m not defending the build, I think it’s boring, and only good for stomping incompetent players. I’m defending the logic and understanding that should be applied when fighting against opponents using strategies and mechanics one doesn’t understand.
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What’s with this “stand in black power” idea? Are there thieves dumb enough to use it so close to another player?
Since 90% of the thieves that run that build don’t have a brain people actually consider this to be a counter. The problem is it’s absolutely not a counter when you run up against a competent player that decides to run ghost thief for a laugh because they are bored as kitten of the terrible combat we’ve had to deal with since HoT.
If you’re not good enough to fight this build, or smart enough to figure out how, then just don’t deal with it and run in the opposite direction. Why waste your time trying to kitten measure in a 1v1 you’re not skilled enough to win, then due to lack of understanding, complain later on the forum?
There is no profession that can’t run away from this build.
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Holy crap just stand in the black powder. Stop whining about this and bring a condi clear. I hate this build too, but it’s counter is so simple. Can’t reach the black powder for the first few times? – use situational awareness and dodge into the traps, as you can see AND hear them being put down.
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Gr8 b8 m8, I r8 8/8
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not my video but it is hilarious so you should give it a watch.
this guy trolls a whole guild of people in wvw for nearly 20 minutes while using a similar perma stealth build to the kind you’re after.
video
Haha that was a funny video. EU WvW players must be trash though xD
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Easily countered by standing in their black powder when you see it pop up. They will either hit you with heartseeker and reveal themselves, or if not, they only get 3 sec of stealth and waste tons of initiative. Most panic immediately upon being revealed prematurely
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Sure, buff pets, why not.
Just remember smokescale smoke assault and bristle back barrage will be heavily nerfed to compensate.
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I agree with Macon, I am a PVE player. Am trying to make Bolt and now am being punished and condemned to WvW in order to finish it. Every time I get into WvW either there are no CMDR tags or the ones I group up with seem to think being out numbered 3 to 1 are good odds. Last weekend I spent several hours and managed to get about 1k exp towards the 20k needed. at this rate it’ll take several months worth of weekends to get it. Please, please, PLEASE go back to beeing able to buy it with the commendation things. I don’t like WvW, what did I do to deserve this punishment? : )
Yes please revert this annoying change so all those pve people have to get 100% map completion on 3 borders and 1 eternal battleground.
Ever thought about how easy it is nowadays versus what it used to be? Spoiled pve rats….
I sincerely agree that wvw map completion should be brought back as a requirement for gift of exploration. If it weren’t for that requirement I never would have discovered how much fun and rewarding wvw is. The wvw community is so much more complex and social than the pve community, as I see it. You will meet allies who become friends who become guildmates, and obtain a strong sense of loyalty to your team.
I entered wvw a few years ago for the sole purpose of finishing world exploration, and I haven’t gone back to pve since (aside from living story)
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I guess your just another person who can’t follow their own advice.
lulz, good talk
None of your arguments even come close to being as coherent and agreeable as the other guy. In the game of “who looks like they know what they’re talking about” you are losing…hard. I want that minute of my life back I spent deciphering your post.
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If you are burst geared/traited, then I recommend opening without basilisk venom. Pop aegis with headshot from stealth, backstab, auto until they start casting f3, THEN basilisk.
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Fun duels, but What will thievs do IF pi gets gutted? Seems that nearly all d/p thives do no is keep range and head shot.
Still wipe the floor with Revs., Probably. I don’t use PI and the only time I ever lose to a rev is when all escapes are down and I miss a dodge and get hit by staff5
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Sorrows Furnace to Fort Aspenwood 2 years ago
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DA is not mandatory like trickery is…
I haven’t run DA in months (playing power), and I win 1v1s far more often then not. DD/Trick/Acro or DD/Trick/SA. D/P Staff or D/P P/P
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A lot of talk about headshot spam or headshot PU proc being a focal point of defeat in this thread. A lot of thieves, myself included don’t use Impacting Distraction. I barely use headshot as is, and especially not against a rev. I’d rather save the initiative for re stealthing frequently to confuse and disorient them.
Headshot spam generally only works against opponents who mash skill #1 when other skills are on cooldown. You don’t win player vs player fights simply auto attacking.
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To all those who say you can’t perma stealth without shadow arts, or shadow refuge, or blinding powder:
Yes. You can. Extremely easily. All you need is trickery, daredevil, d/p, bounding dodger, channeled vigor, and Signet of Agility. And the signet isn’t really necessary, just makes it so you’re not running low on the stealth timer every now and then. These are staples of most D/p builds anyway.
And if you’re around critters, then it’s even easier with bountiful theft vigor and endurance thief minor trait. Unless you run deadly arts with mug. Though personally I do acro/trick/dd
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Downstates need to be rebalanced in general. Warriors is pretty bad.
But that’s not new. Hell, here’s a post of mine complaining about this THREE YEARS AGO.
https://forum-en.gw2archive.eu/forum/professions/warrior/Downed-State-and-Vengeance/first#post2714914Here’s a key excerpt:
Guardian: AoE Knockback
Strong vs: Multiple Stomps, Stealth Stomps
Weak vs: Stability StompsNecro: Single Target Fear
Strong vs: None
Weak vs: Stability Stomps, Multiple Stomps, Stealth StompsWarrior: Single Target Knockdown
Strong vs: None
Weak vs: Stability Stomps, Multiple Stomps, Stealth StompsEngineer: Single Target Pull
Strong vs: None
Weak vs: Stability Stomps, Multiple Stomps, Stealth StompsElementalist: Vapor Form
Strong vs: Stability Stomps, Multiple Stomps, Stealth Stomps
Weak vs: NoneThief: Shadow Teleport
Strong vs: Stability Stomps, Multiple Stomps, Stealth Stomps
Weak vs: NoneReally puts things into perspective. Thief and Ele (also mes) both basically have a 100% way to stop any stomp.
Meanwhile Guards take the middle road, able to stop some of the time (ranger too).
And War/Engy/Necro? You can only prevent a stomp if your opponent is a newbie who can’t read telegraphs, has no stability, no aegis, no blind field, and is stomping you alone.
But im sure it’ll get fixed any day now /s
Thief down 2 is not a 100% chance to avoid stomp like ele and mes. Any profession with a instant cast teleport can still stomp them. So…ele, mes, thief, guard. Think that’s all of them.
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Fun to watch. I like how it was straight footage without all the stupid video effects people put in nowadays.
May you please post your build and gear stats if you can? I’d like to play my warrior again
-Sorrow’s Furnace-
This post needs to stay on top until we get a response. Yes, of course now we need to be much more precise on when we attempt a backstab, but no other profession is punished as much as we are for missing an attack. Why should we be the target of “Get better at landing you skill” when no other profession is.
-Sorrow’s Furnace-
Just wanted to post a video of our guild 3 v 3’ing QQ’s 3 best players with only 1 of our best players in OS. I do want to say thanks for a good fight but I would be lying. It was kind of easy considering the average length of each 3 v 3 was 30 secs to 45 secs.
And a special shout out to Hadi for being so kind to “allow us” to spawn camp your guild. I didn’t realize we needed your permission. So kind of you to consider our feelings.
. Maybe you should re take math class and count how many people you had at your spawn? And maybe you should include the rest of the video in which you got killed 3 times and you even tried to run back to spawn but got scorpion wired like a boss.
. Enjoy your day Badi.
Haha, rekt!
-Sorrow’s Furnace-
What is the point of comparing Mug crits from 4 years ago to the meta now? Back then thief also used to have pretty strong 1v1 and large teamfight potential yet look where we are now.
Here’s a post-HoT screenshot for you.
Mug has a 20% higher coeffient than CnD.
It would be stupid broken, just as it was back in 2012.
This screen shot was taken on a full glass build vs a full glass target with 15-25 stacks of might. Blowing that target a kiss from this build would hit for 4.5k… xD
-Sorrow’s Furnace-
Yes.
This is far overdue after all the sustain and passive defenses have been added. Is this the only direct damage ability in the game that can’t crit?
-Sorrow’s Furnace-