there is at least one reference to the Halloween event in a recent arc
There was? Missed this. What was the reference and its context?
The reference was the investigation box used in Every Piece Matters in Dragon Bash.
Marjory Delaqua: (laugh) That’s a loaded question. Let me tell you about my Tassi box. I bought it off a snotty little asura.
Magister Tassi was the asura doing the whole Mad Memories investigation in Shadow of the Mad King. You’re using the same device she provided, just updated.
Not a huge reference, but it’s there.
Just a few points I noticed:
- A similar thing seems to go on in regards to how the story is conveyed, by leaving out story steps. For example, it took me quite some time to figure out the link between Flame & Frost and Sunset Cove. Mainly because as the Flame & Frost ended there was no obvious cue that the refugees were being coerced to go there.
There were no ‘consortium clowns’ tricking people into signing the resettlement contract. There was no boat docked where these people were heading. All these things would actually tie the story steps together and as such convey this ‘living story/world’.
If you visited the refugees in Lion’s Arch (where there was a shiny golden star on the map), and spoke to them you might have caught that the Consortium was in fact doing this.
http://wiki.guildwars2.com/wiki/Lionguard_%28Refugee_Coordinator%29
http://wiki.guildwars2.com/wiki/Administrator_Elpida_Callis
http://wiki.guildwars2.com/wiki/Aggren_Vicegrip#During_Flame_and_Frost
http://wiki.guildwars2.com/wiki/Henrika#During_Flame_and_Frost
http://wiki.guildwars2.com/wiki/Refugee_Kirk
http://wiki.guildwars2.com/wiki/Refugee_Tergvi#During_Flame_and_Frost
http://wiki.guildwars2.com/wiki/Refugee_Vortius
My biggest fear is that 6weeks per team to make content will prove to be to less of time to produce quality content, and i rather have quality then quantity.
It’s actually 3-4 months (depending on how you count it), since each team takes over the entire month.
Kiel could have mentioned the Dragon festival during the last stages of Sunset Cove, expressing that a resolve should come fast as she received orders to move to Lion’s Arch to attend the Dragon Festival.
The upcoming Dragon Bash was mentioned at least three times (although never by name) during the Secret of Southsun content. Once by Kiel herself in her normal repeated statement, a second time by Lord Faren (and I know several people hung around them for quite a while for various reasons…check bottom conversation), and then once more to Magnus during the final instance after the ship blew up.
And the election storyline was preceded by the entire Dragon Bash/Sky Pirates storyline.
Hope that helps a bit.
1) I don’t see how the mechanics of playing as a god is hard. The player’s skill bar would simply be replaced with unique skills, and the avatar is easily changed. In GW1, there were god-mode forms that players could transform into. Anet could simply take that look, and re-work it into GW2
I should point out that the developers do not like replacing the profession skills from the player (apparently a lot of players hate this). They may make an exception for some things, but I think they might want to allow the players to keep their skills for the profession they chose.
FYI, this achievement also does not count for the meta.
Yeah, I’ve stayed out of the glitch discussions because I’ve honestly never seen the skills glitch for me, although it seems to be doing it for others. They work 100% of the time for me, so it must have something to do with the network connection, IMO. I don’t notice any lag when using them, so I don’t think they’re causing lag, but like Grimm said it’s probably very sensitive to connection and network issues.
How is this thread relevant to the living story?
or to the BOTFW?
Regarding the topic:
It is useless to you but other might benefit from it.
I for one wouldn’t mind a scroll that gives +10 levels being sold in BLTC.
It’s relevant to BotFW because it came out during this release. That’s about it.
I posted a fuller write-up of the Living World story so far that I’ve been working on in the Living World subforum.
https://forum-en.gw2archive.eu/forum/livingworld/lwd/Living-World-The-Story-So-Far/first
Still being worked on to make sure I got all the details, but it’s pretty complete as is.
Saved for future story (can I even do this?)
(Saved for CP story)
(Placeholder for BotFW)
Sky Pirates of Tyria
Inspector Kiel discovers the location of the main Aetherblade base, which is right in Lion’s Arch. She asks any and all adventurers to help take down the Aetherblades, deputizing anyone that wants to help. The Aetherblades turn out to be a combination of pirates and Inquest, armed with brand new weapons never seen before. After fighting through the Aetherblade base, past an Inquest lab of electric walls and through a storm, adventurers confront Mai Trin and her first mate, Horrik, at the dock of one of their airships.
Mai Trin was apparently taking orders from someone named Scarlet, but knows that they will likely be killed before they can escape. After the fight, Kiel takes Mai Trin into custody and the airship is confiscated by Captain Magnus. Later, another Aetherblade base is discovered right outside Lion’s Arch where adventurers were called in to plunder their treasures. At the end of the celebration, Magnus informs Kiel that Ashford’s second was killed back in the Molten Alliance fiasco, and they will be holding an election for his seat. He wants her to go for it, promoting her to captain and giving her the airship they commandeered from the Aetherblades.
Meanwhile, Braham is struggling to build his relationship with Ottilia, but she doesn’t have the same outlook on Cragstead as he does.
Dragon Bash
The Captain’s Council decides to hold a festival, modeled after the old Dragon Festival from Cantha, honoring the defiant spirit of Tyria against the Elder Dragons with a celebration of fireworks, festivities, and new commemorations of the founding of Lion’s Arch. Festivalgoers can be found around the city, each with the own view on the event. Some of the population aren’t very happy about the festival, and a small group of protestors can be found in the Grand Piazza. Inspector Kiel, fresh from Southsun Cove, is there to provide security.
The celebration kicks off with an effigy ceremony, a celebration the adventurers were encouraged to attend by an unknown person. Magnus brings representatives from the various races to burn effigies and remember those already lost to the Elder Dragons. During the ceremony, though, an arcane explosion kills the charr representative and wounds members of the Captain’s Council. A woman named Mai Trin asks to help, and is directed to try and help the charr representative. Kiel loads the councillors onto a dolyak transport and they are brought to Fort Marriner, but are attacked by pirates called Aetherblades on the way. With the help of adventurers, they make it, and Kiel opens an investigation, noting that one of the councillor’s wounds are particularly bad.
Over in Divinity’s Reach, Logan Thackery hires a private investigator, Marjory Delaqua, to help the investigation. Theo Ashford of the Captain’s Council died from his wounds after the attack, and Logan wants to hedge his bets on finding the culprit. Adventurers are directed to help out by the mysterious person named E, whom Marjory notes has helped her before. Lady Kasmeer is also asked to come along, Marjory being her business partner (the “Jory” mentioned from Secret of Southsun).
Marjory comes to the scene of the crime and aids Inspector Kiel with a device she calls the Tassi Box, which reveals arcane residue. She determined that the explosion occurred after several components were added to the effigy, causing an arcane explosion. The only witnesses that are determined to have arcane residue are the charr representative and Mai Trin, but she is given the benefit of the doubt because she was attempting to revive the charr representative. Four of the representatives cannot be found, though, and adventurers are asked to find them.
After locating the missing representatives, one of which was found dead and the others with Aetherblades nearby, adventurers returned to the scene of the crime. Marjory tweaked the Tassi box to locate a combination of the residue from each of the representatives. Only the culprit would have handled all the components. Mai Trin is revealed to be the culprit, saying she planned to take control of a seat on the Captain’s Council after one of them died. Before the Lionguard can arrest her, though, she calls her Aetherblade allies in to cause a distraction while she escapes.
Secret of Southsun/Last Stand at Southsun
Several of the refugees took up the Consortium’s offer and traveled to Southsun Cove as settlers. All was not good, though, as they discovered they were not there to live normally, but to work as near slaves for the Consortium. The settlers were bound there, however, due to the contracts they signed when accepting the offer, leading to unrest and frustration, as well as riots. In addition, something was riling up the wildlife, causing crazed animal attacks on a daily basis.
The Consortium moved ahead with their plans to turn the island into a resort, despite the settlers and wildlife, and invited several nobility to the new island beaches, requesting help with their issues from the Lionguard. The Lionguard, who still have a presence on the island, called on Inspector Kiel again to provide security for the nobility, notably Lady Kasmeer and Lord Faren. Kiel deputized any willing adventurers to help out.
Adventurers found Consortium Memos that showed the Consortium’s plans were to use the settlers and indoctrinate them into slavery.
Researcher Levvi enlisted volunteers to take samples of local plantlife anomolies, while Settler and Consortium negotiators asked for help in quelling the instigators of violence while they try to deal with the unrest. A journal was found, showing the mindset of the trapped settlers. Kiel interrogated a settler after one particular animal attack and determined that Canach may be behind it. After intimidating Subdirector Noll, she discovered that the targets are the settler contracts holding them to the island, and that all other copies of the contracts have already been destroyed. Another memo surfaces noting that Noll is being ordered to secure all contracts and return them to the home office.
Over in the resort, adventurers learn that Kasmeer is in Southsun Cove doing fact-finding for someone named Jory, while Faren is escaping a near riot after judging a cat competition and not finding the local cat the winner. They discuss various topics from Faren attempting to woo her to their backstory, including the various reactions to the upcoming festival.
Inspector Kiel tracked Canach down to his secret lair and he was captured by adventurers. Canach has had a hard life since he escaped justice. Noll has sent multiple decommission teams to kill him for practically destroying his career, but he’s managed to survive. When he heard of the Settler’s problems, he saw this as both a twisted sense of justice and a chance to get back at Noll. During his time in hiding, he entered and helped destroy a Molten Facility, and sees himself as a sort of champion of the weak Canach tracked Noll down via Subdirector Blingg, destroyed the contracts, and came to the island to finish his plans and get revenge on Noll.
Despite his capture, the plans he formed were already underway to use the crazed animals to completely destroy all the contracts. Kiel decides to resolve the issue permanently. Accompanied by settlers and Consortium guards, she helps the Consortium load the contracts onto a Lionguard ship. However, Kiel had planted charges onto the ship and ordered the Lionguard to abandon it. The ship is destroyed shortly after leaving, eliminating all existing copies. Kiel reports back to Magnus, who commends her on her improvised solution to clear the way for the upcoming festival. The settlers are now free to leave if they want.
Meanwhile, Rox is still undergoing the trials for joining the Stone warband. She remains at North Nolan Hatchery, training her new devourer Frostbite. Braham, on the other hand, is rebuilding Cragstead. He and Ottilia found each other in Hoelbrak during the celebration.
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Flame and Frost
Charr and Norn refugees began fleeing from the north and started flooding into Hoelbrak and the Black Citadel. Adventurers attempted to help the refugees by clearing their way and rebuilding signs, helping wounded, gathering momentos of the dead, and finding lost items. As the numbers become overflowing, the refugees even started entering Lion’s Arch, where the Consortium begins providing shelter and supplies and enticing them to travel to Southsun Cove where they will build new homes. Many refugees found that to be a tempting offer.
It was discovered that an alliance between the dredge and the Flame Legion, known as the Molten Alliance, is forcing them to flee by razing their villages in the Shiverpeaks. Destiny’s Edge members request adventurers to help Rytlock with a counteroffensive. He sends Rox, a gladium, to the North Nolan Hatchery to stop an invasion there, and asks adventurers to help her out. This mission is a step for Rox towards joining the Stone warband, Rytlock’s own warband. Meanwhile, a norn named Braham, a brash young man who turns out to be Eir’s son, asks for help taking his home of Cragstead back from the Molten Alliance. After failing to get any help from Rytlock, he travels to Hoelbrak to ask Knut Whitebear, who also says he can’t help. The adventurers learn that although Braham is Eir’s son, they are not close as he was raised by his father. He asks any adventurers to help out, as the racial leaders are unable to do so…or, to him, unwilling.
Rox enters the Hatchery with help and defeats the invaders, but discovers that several prisoners were taken. She also finds an albino devourer that latches onto her. She decides to keep him as her new pet. Braham enters Cragstead with help and defeats the invaders there as well, but also discovers prisoners were taken…including his crush, Ottilia. Adventurers also help collect dead drops from an undercover Whispers agent, and players learn there’s internal strife between the two factions, that something pushed them together, and that the alliance is creating very dangerous hybrid weapons of technology and magic.
The Vigil discovered the locations of several Molten Facilities throughout Ascalon and Shiverpeaks. Braham and Rox enter and, with additional help of adventurers, free the prisoners, and defeat the Molten Alliance. As they leave, Rox sees explosives they use to collapse the facility, although she is not very enthusiastic about that. As new facilities are discovered, the pair enter and help destroy as many as possible. After finishing that, celebratory bonfires are started in Hoelbrak, Lion’s Arch, and the Black Citadel while Rox interrogates prisoners. We learn that the alliance was instigated by an unknown third party. Braham confers with Knut and states he’s returning to Cragstead to rebuild.
Lost Shores cont.
When the karka attacked a second time, adventurers were armed with the powerful solvent and fought them back much easier. Kiel forced Canach to reveal his and the Consortium’s involvement, and took the fight to the karka under Magnus’ orders. She brought the adventurers along as we took the beach and blazed trails across the island. Halfway there, the Consortium split off to find their lost expedition in Pearl Islet. The Lionguard force continued on and ended at Camp Karka in Captain’s Retreat, preparations began for the final assault on the Ancient Karka.
Demolition teams planted charges, and adventurers found and drove the Ancient Karka back to the hive. After blowing the charges and firing siege weapons, we finally collapsed the ground underneath, dropping the karka into lava. Inspector Kiel and Researcher Levvi remained on the island to learn more about the karka and help prevent future issues, but Canach escaped during the chaos.
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Lost Shores
Immediately following Halloween, new ships appeared in Lion’s Arch bearing a strange mark. The Consortium had arrived in the city and were advertising a new resort. Meanwhile, whales started beaching themselves on the shores of the city. Rumors began to circle about sea monsters.
Head Researcher Levvi appeared with her krewe and began researching strange readings, signalling that something big was out in the ocean and incoming. She tried desperately to convince Captain Magnus of this, but unless something attacked Lion’s Arch or threatened the trade, he would do nothing.
Then the karka attacked. Brave adventurers fought back, and provided samples to Levvi’s krewe, until they drove the invaders away. Inspector Kiel was tasked with finding out who riled them up, whereas Levvi searched for a way to defeat them. Meanwhile, karka attacks continued in Garrenhoff and Morgan’s Spiral.
Kiel’s investigation utilized the adventurers, discovering links from wreckage on the beaches to the Consortium. After intimidating Levvi’s ex-boyfriend at the Consortium Lion’s Arch HQ and then Subdirector Noll at Hanto’s Trading Post in Caledon Forest, we were led to Canach, a sylvari secondborn, in Garrenhoff who filled us in and we notified Kiel to take him into custody. Canach had been in charge of an expedition to an unknown and recently discovered island as part of a Consortium group. They were forbidden from interfering with the wildlife, but he saw a loophole in the plants. This apparently aggravated the local creatures, and they tracked him down. It is believed that the attacks on Garrenhoff and Morgan’s Spiral were the attempts by the karka to reach Canach and Subdirector Noll (respectively).
Meanwhile, adventurers asked Miyani and Zommoros about the karka, finding out they’re an old race who used to live in deep waters from ages ago, but seem to have been recently driven to the surface. Adventurers were told to check with the aquatic races: the quaggan, the hylek, and the largos. After reminding her of the past, Pastkeeper Saballa gave a scroll that held their knowledge of the karka. Gukumatz helped create a powerful solvent using hylek alchemy, and Fahd al’Eshadhi provided a sample of the karka shell after adventurers proved themselves in combat. All of this was provided to Levvi for research.
The Story So Far…
Shadow of the Mad King
500 years ago, a tyrannical Krytan king was slain by his own people, those who had suffered greatly during his reign of lunacy. It is said that this king’s body was chopped into pieces, and his spirit was banished to the Underworld, but that he can return to the mortal realm for just one day a year: on Halloween. Yet, it had been 250 years since the last recorded sighting of the Mad King Thorn.
Adventurers received a mail from Captain Tokk of the Captain’s Council, asking them to assist the Durmand Priory, and that strange doors have begun appearing across the land. Magister Tassi asks them to help her find the missing parts to a biography of the Mad King. To help, she provides a new device: the Candy-Powered Matter Meter, and asks that you first use it on the ghost standing next to her.
The adventurers proceeded to travel from ghost to ghost, gathering clues and the missing biography of Prince Oswald Thorn. They learn of the tricks that young Oswald Thorn played, or the violence he used, that resulted in the death of his brother and first wife, as well as several others. Meanwhile, the strange doors across Tyria began connecting brave adventurers to the Mad King’s Realm, proving that the Mad King did exist.
Magister Tassi asked adventurers to continue looking for a second volume, which details his continued reign of lunacy and terror on his subjects and “another wife”:, his eventual murder, and the steps taken to hide his body.
Throughout this searching, the Lion’s Arch statue had slowly been becoming cracked and crumbling as mysterious energy seemed to be building up inside. Finally, the statue itself shattered and the Mad King Thorn emerged into this world. The Priory, however, fought him back and adventurers entered into the Mad King’s domain to fight him.
Their efforts resulted in the Mad King’s power being diminished, returning him to his previous limitations of visiting only on Halloween, and only for fun. The Mad King traveled around Lion’s Arch providing occasional games of his old pasttime: Your Mad King Says…
There will be new achievements for Cutthroat Politics, since the release page mentioned meta achievements that aren’t currently present. It’s likely the new ones will last until August 5th-6th, when the 2 weeks are up as well as the election being over.
whistles Quick write-up
http://www.reddit.com/r/Guildwars2/comments/1iknsq/where_can_i_find_a_summary_of_the_living_story_to/cb5hp7g?context=3
This has apparently been a big thing recently, I’m actually writing something now. Wintersday is, so far, pretty irrelevant as far as the overall plot, but there is at least one reference to the Halloween event in a recent arc, so it might be good later to have that.
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I dont have anything against the blog posts, but it would be really nice to have some way to get an overview ingame, only text is OK for me.
I do not remember, what was before Flame and Frost. I remember Flame and Frost well and i liked it. Next i remember Ellen Kiel and Canach, I do not understand the story so well like Flame and Frost, but i got most of it. Next are the Pirates, there was something with human nobility, but I am not too sure, I did the dungeon once, but I also do not remember so well. Furthermore, the inquest Asura were part of the pirates, but arent the pirates robbers of all races while the inquest are only interested in science without looking at ethics? I am a casual and I enjoy lore. Even if it is only a NPC telling me the lore of living world in a nice way (or linking me to blog posts), but to research the lore with the wiki is no fun at all.
Would something like this help if they were in a “Plot Summary” section on each release in the wiki or perhaps on the Living World article, so people could catch up on what they missed/forgot? Or perhaps in a “Last Time in GW2” thread in this subforum?
(in lieu of having something in-game, from a fan perspective?)
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In this election, we basically get to Role Play your Koch brothers, your George Soros’, your Rupert Murdochs and Al Gores. Except instead of campaign dollars, we’re exchanging our time for Tokens.
…which actually IS, …statistically dead-on lately… the way 93% of elections for most seats in House & Senate are decided anyways. So it’s actually a lot closer to our own democracy than Anet is initially claiming it is. Also: Electoral College is just a fancy way of saying Gerrymandering.
.
…and I don’t know about you guys, but I don’t care what their moral compass says. All I care about is is if the dungeons we ultimately get will provide more lucrative kick-backs to us more-hardcore PvE’ers, like Rare mats / Lodestones, and V.P.P. or other slightly game breaking (non-account bound) Gearstats & armor Insignias. Therefore the market is most likely to decide this, not the casual player.
One would hope that the rewards given for the voted fractal are not drastically different from one another. Did we get special rewards from the Uncategorized or Colossal fractal vs the others?
If it’s not built as a fractal, it’s not breaking the rules, now is it?
Who knows what and how many achievements next weeks update will bring. At that point there may indeed be enough to complete the meta without having to do JPs. Most peoples problem is they want everything now…no waiting for anything if they can help it.
To be fair, the achievements for Cutthroat Politics will likely not count for the Bazaar meta. That will have its own meta.
My best guess:
If you’re still concerned, though, then I’d suggest getting it done as soon as you can.
5 minutes?
…
Did you open your mail, talk to Magnus, or find the Transport Facilitator NPC? I don’t know if you have enough time with only 5 minutes…
Completely serious. I’m just checking, sarcasm over text isn’t my strong suit.
I’m a casual hardcore player. I play about 7-10 hours per week, if that, although I’d say I know more about the game than most. It took me 6 months to get a single character to level 80. I don’t do PvP or WvW, although I do like jump puzzles (although sometimes I get the feeling some players here would consider a high-step stairway to be a jumping puzzle).
This content seemed extremely accessible to me. Maybe not 100%, but still really high.
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What would be really cool now is Arenanet making your thread a sticky and updating this thread with future LS ^^.
That would require moving it to each new release subforum for each release, it’d be better at that point to just put it in the Living World (which may end up happening if this continues).
Thanks to Vahkris for doing this.
Not to diminish Vahkris’ efforts though, but…
I just think he/she shouldn’t have had to. Someone at Anet must know when specific pieces of content are going away. They can’t just be adding content by the seat of their pants every 2 weeks and then ending it randomly. Surely there is a timeline somewhere.
If we could simply take the dates off of the timeline and put them on the release pages that would help a ton.
Thanks again for this. I’ll be using the dates you provided as a guideline since they make the most sense as you laid them out in the OP.
I don’t mind making the thread, my only thought on this is making sure players are informed.
They’ve only mentioned the new fractals being released later this year. They haven’t begun development on the one we’re deciding (except perhaps story/concept/etc), so it won’t even be started until after this release, making it likely a November release.
They’ve said they would also need to make changes to the reward system as well, but those two things may not be linked. Another team could update it beforehand.
No hard statements yet, though. We’re supposed to get a blog post today, let’s see what’s in it.
Edit: Well, looky here…https://www.guildwars2.com/en/news/looking-ahead-guild-wars-2-in-2013/
No info on fractals, it seems.
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That’d be great.
Unfortunately that also takes time and development resources to implement. Having a single location with all the deadlines for the release available in a logical place is something that doesn’t, and can be done now.
Edit: and some do have a deadline described. Grandmaster of Om actually states it needs to be completed before the Sanctum departs.
I think people need to get over the fact that the developers are not going to make your character a god.
Maybe relative bars for each if a count can’t be given?
These are “dirty” tricks. It’s all in good fun, after all…
Vote evenly, you’ll balance it out.
It was stated that work hasn’t yet begun on either fractal which means the winning instance is going to be months in coming anyway. Whether or not ANet has a secret agenda as far as vote tipping is ridiculous but not unheard of.
Individual staff members probably have their own interests, anyway. We’re bound to get more information on these two characters during this release anyway, so it’s not like the decision can’t be swayed.
People like to forget that Kiel blew up one of the Lionguard’s ships because it was the quickest and easiest way to follow her orders and deal with the Consortium’s troublemaking (that and she was pretty frustrated and kitten ed off at them).
Evon would never be willing to do that, it’d be too much of a loss in profit. :P
The tokens probably award some sort of points for the candidate. The Special Event box on the UI will likely display the current value of those points.
We have no actual info yet on how this will be displayed, though, if at all. Considering they showed a progress bar for Molten Facility, it wouldn’t surprise me if they showed the current support amount for each candidate.
It’s a pirate election, not a democratic election. It’s based on a show of support (who receives the most support tokens) rather than just who has more individual supporters. Players can vote multiple times, and there might be dirty tricks during the election. I doubt the Captains are restricted from buying votes, or messing with the process of submitting support tokens. They might even “allow” violent attacks to target their opponent if necessary.
It won’t be a “you get one vote, the winner has the most people supporting them”…more of a “whoever has the most support tokens wins, regardless of how many support them”.
We do not know if Poyaqui himself will be gone, just that to get the BotFW achievement (not in the normal activity category) you have to defeat him before the Sanctum leaves.
Maybe they haven’t developed the book UI…honestly the way they have book items in-game right now really doesn’t work very well. They need something like the book UI in GW1.
The only other thing I can think of is that these stories are only meant to give background info to the player, but aren’t actually supposed to be readily known by the characters in-game.
Thank you for taking this effort. I can only urge anyone that cares about the temporary content to do it asap since nothing here is certain. A dev confirmation or the dev team taking over the format would be appreciated.
Either one works…I can keep it updated if I have accurate dev statements to reference.
Since Anet have said they’re moving to a rolling cycle of 2-week updates for LS content, I’m simply going to assume I’ve got 2 weeks to complete achivements associated with new LS content.
So for Bot4W I’m aiming to at least complete the meta by end of Monday 22nd ready for new content coming out 22nd/23rd in my timezone.
They’re moving to a 2 week schedule, but each team is responsible for a whole month’s content (both releases). i.e. Dragon Bash and Sky Pirates were done by the same team. It’s highly likely the first release for a month will persist into the next release, and then both achievements will end before the following release. We’re at the mid-month release for Cutthroat Politics.
It is probably safest not to wait, though. :P
I’m just making this up, but:
The Abbadon fractal research might lead to expanding the map into the crystel desert, while the Thaumanova research might lead to followups into the western maguuma region. Simply because “vote on which fractal you get” is a bit thin.
It’s only the first vote players are getting to determine what will be developed. We’ll likely get more.
They’re still in-game, but they haven’t been developed since they were added, unfortunately.
It would be nice if the show was a little more interesting. Remember when we were fighting Dragons? I hear there are more of them floating around somewhere…
Remember the general reaction to the fight against Zhaitan? :P
I wonder what kinds of things would happen if you mixed the Mists with chaos energy…
Seriously, I keep trying to make this known.
Asuran city…massive chaos magic explosion…world’s fabric turned inside out.
The possibilities are literally endless, and can be just as lore-filled as the other. It’s definitely on the same level as the Fall of Abaddon, if not higher.
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It’s incredibly easy to miss this stuff, and in some cases the conversations are actually the most important story elements introduced this year.
That’s quite an understatement.
Conversations like this is how what I call “open world lore” works. Stuff like this needs to be documented because they’re so easily missed and forgotten when follow-up info is released. Having it available makes it possible to review it and see what you missed.
FYI, I’m slowly moving these conversations over to the wiki. I moved the Zephyrite dialogue onto the general NPC page, and other dialogue to other pages, as an example:
http://wiki.guildwars2.com/wiki/Zephyrite_
http://wiki.guildwars2.com/wiki/Parker_Cole
http://wiki.guildwars2.com/wiki/Carden
It could be either one. Evon is getting a large amount of support due to nostalgia on his fractal. Kiel is getting support due to her being human, a known NPC from three previous Living World arcs, and waypoints (her fractal should be getting some, but many people don’t think the Thaumanova fractal would be much different than is in game now, so it’s not as big a deal).
Plus it’s the charr vs human animosity all over again.
It could go either way, honestly.
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It’s a done deal then. I want to see one of the single most amazing moments in the history of Tyria, not some silly Inquest debauchery. I will just have to live with the fact that I’m voting for an RNG peddling crook. :P
How do you know it is silly? That reactor was once an Asuran city.
That got blown up with chaos magic.
Imagine the possibilities here…
Except we know what happened with the reactor.
A group of Inquest agents had a lab underneath the reactor. They made an error, resulting in their experiment to explode, which then caused the reactor itself to explode long with it. While we don’t know what the experiment was exactly, it’s all the same same asura techno stuff.
I mean, asura doing things that blow up is overly common in this game. A good portion of the events in Metrica (the zone the reactor is located in) involve us having to deal with asuran experiments gone awry. It’s getting kind of old here, at least for me… :/
And in that regard, we know what happened with Abaddon. Both allow us to experience the events first-hand.
Besides, if they really wanted to have some fun with the fractal, can you think of anything with more potential for craziness than a chaos magic explosion in an asuran city?
I would put that note up the top of the post, in bold, to make people more aware that it is a logical supposition, not confirmed by anet. Lot of people may not read to the bottom of the post.
Good point, changed.