One thing is for sure: TP prices will go down, considering demand decrease and offer increase (crafted precursor pre-HoT will be tradable).
AFAIK Blind is a soft-CC, so it goes directly to the defiance bar.
That’s not what I meant… I meant that he would do the micdrop while presenting the buffs in 3 years time.
Can’t argue with that, his micdrop is powerful and hilarious, though. xD
I believe Tempest will be the elite spec that will need most balances after HoT. This is far, faaaar from the end.
Irenio micdrop after massive Tempest buffs when?
This is a complete different situation. It doesn’t revolve around numbers, which was the case with D/D cele and Ice Bow.
I know that, but a micdrop doesn’t need numbers! Buffs don’t just mean numbers.
You simply can’t nerf something that isn’t functional yet, this is non sense.
I believe Tempest will be the elite spec that will need most balances after HoT. This is far, faaaar from the end.
Irenio micdrop after massive Tempest buffs when?
This is a complete different situation. It doesn’t revolve around numbers, which was the case with D/D cele and Ice Bow.
The biggest issue is limiting build options by sacrificing a major slot to allow us to have stability while overloading. I insist stability should fit into a minor trait slot. It should be baseline.
The stunbreak, on the other hand, should be an option.
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Valento.9852
I don’t regret paying for the game. Exchange in Brazil is around 1 dollar per 3,80 reals (yes, so much expensive), however I do want to support the game, as well as quite a lot of friends. I even bought my best friend an xpac so we could still play together.
Now, one thing that’s been saddening is the tempest spec, but I won’t really comment anymore as the dev responsible for this spec isn’t (or doesn’t want to be) that active in ele forums. I’ll just continue providing my feedback and wait on what changes they come up with.
Can you just not paint my dragon finisher gold and be done with it? that’s really all I wanted…
Or paint it invisible?
They could do something a bit different, like increasing condi damage while you’re under the effects of protection. It could stack to a maximum of 5 times, increasing the attribute by +30 or something.
Ok, that was crazy. I’m just out of ideas. Don’t judge me!
I believe Tempest will be the elite spec that will need most balances after HoT. This is far, faaaar from the end.
It’s probably going to be like silverwaster’s carapace armor acquisition. They’re probably going for something similar with the new maps.
That’s something I would have a big problem with. The RNG behind the carapace stuff and getting the right organs as well as boxes with non-luminecent armor really wasn’t fun to deal with. I’m all for hard and prestigious rewards but I want to earn them, not depend on RNG.
I’d much rather the SW grind (things got much better with the specific extractors) rather than those collections where you can buy everything from vendors/TP. At least from a sense of achievement, I mean.
Sooo much THIS.
The most annoying thing is how unreliable it can be because of its channeled nature. If you don’t have stability, it’s simply broken, and you got nothing in return, not even a cooldown reduction for having it interrupted. I feel OBLIGATED to use Armor of Earth, otherwise I just can’t use them properly, and even so I become prey for boon-stripper classes (thief, mesmer, necro, etc).
Daniel Dociu cannot leave. GW2 is doomed, if he leaves.
Yes. He’s just amazing.
Eles can generate stability themselves… though I think Karl is going to use the nerf hammer and do a squishy normalization on durations, much like “We Heal as One!”. #RIPHeatSync
Yeah… you just become a hopeless channeling dummy. I knew this would happen… they don’t care about stability, as it’s optional. See, it’s OPTIONAL to use our CLASS MECHANIC. Our elite – Tornado – at least isn’t channeled, and has a “turn off” button.
If Water Globe becomes centered around the Tempest, we’ll have a Fire Field and a Water Field working this way, and I’m not confident the devs like Tempest that much to allow for two movable fields to us.
no, and neither does Wild Fire
Wildfire is a bug I suppose, but it shouldn’t increase Overload Fire field… it’s just too much.
I don’t see how it would be too much, it would turn a 9 second fire field into a 10.8 second fire field. which is reasonable considering it is a grandmaster trait.
the grandmaster would make the overload give 1 more might, 1.8 more pulses of burn, and 1.8 seconds of firefield every 24 seconds. That sounds good, but not too much.
You still get far more out of Pyromancer’s Puissance + heat sync. which can easily give 25 stacks of might to a group with heat sync.
That’s only the case if you’re playing D/W, in which distance needs a payoff.
How often does the boss land his auto-attack? I know how well eles can heal, but can tempests outheal frequent auto-attack hits?
no, and neither does Wild Fire
Wildfire is a bug I suppose, but it shouldn’t increase Overload Fire field… it’s just too much.
Can we all agree that Latent Stamina, Earthen Proxy, and Speedy Conduit need a complete rework? And Harmonious Conduit needs a second pass? :P
Also, Warhorn fire #4 should only share boons eles can produces themselves. Might only would be severly underpowered and all boons seems op because of quickness and alacrity from others.
Just to clarify, alacrity isn’t a boon.
Amen to that. You know how creepy it would cascade across the entire game? hahah
Still, minor traits could use a review. All minors always say: these things are granted by default. If something should be baseline, then it should fit into minor slots, what are your ideas guys?
The shout trait really should either give a straight 20% cooldown reduction, or something like other classes now have, like 2% cooldown reduction per ally affected or something.
Also, Warhorn fire #4 should only share boons eles can produces themselves. Might only would be severly underpowered and all boons seems op because of quickness and alacrity from others.
Warhorn fire #5 should really be faster, be more interactive for finishers, and rip a boon again from enemies to justify it’s extremely long cooldown.
Very interesting idea.
You don’t need to only do one role. I have felt pretty good about a berserker/cleric mix and throwing out heals while also doing boons and damage. Plus the control with most of our weapon sets.
Shh… don’t tell people you can mix ‘n match stats, they’re grab their torches and pitchforks! :0
The issue is that mixing and matching stats is pointless and inefficient. People have the mistaken belief that if you play anything except for full damage, you should run a different stat type. They are wrong.
Could you please elaborate why they’re wrong?
Well if you have any better ideas, feel free to talk about them. I agree that its a problem, but I think we’re at the point where the overloads are almost good enough that the minor traits just need to give more utility, if anything, so that they feel like actual minor traits.
Yeah, overloads are awesome now to a point it leaves us too small room to think about minor traits. In other specs minor traits felt like spec-defining, in ours they’re just adds.
So, someone brought up an interesting thought that I felt like it deserves its own thread: our minor traits. By now we have:
Singularity (Adept)
- Attain elemental singularity by remaining in an attunement for a period of time. Upon attaining singularity, you may overload the attunement to your vicinity.
This is our bread-‘n-butter, it unlocks overloads, shouts and warhorn for us. It’s basically saying: here are new skills for you.
Speedy Conduit (Master)
- Gain swiftness when overloading an attunement.
This one doesn’t further invest into bringing a meaningful role for tempest, and even the add it gives to overloads is minimum. It is just swiftness. It makes us move faster while overloading. Try and picture scenarios where we’ll lack swiftness and therefore this had to become baseline, filling a minor trait slot… I can’t see that.
Hardy Conduit (Grandmaster)
- Gain protection while overloading an attunement.
Same as above, except that since you become rather vulnerable channeling something, it does make a difference. I guess. But once again, it’s just a boon. It doesn’t impact that much our core mechanic.
Other elite specs, so you can compare the creativity and synergy provided for each of them (skipping adept which only unlocks things):
- Dragonhunter
- Blocking an attack makes your next hit to burn your target for 2sec.
- +10% damage to enemies within 600 range
- Berserker
- First attack when entering combat generates 10 adrenaline
- 2sec quickness when entering berserk mode (Berserk Mode has 15s cooldown)
- Herald
- +25% endurance regen while an upkeep is active during combat
- +15% boon duration
- Scrapper
- Ressing allies/finishing enemies grant might x 5 (10s), and superspeed (3s); 10s cooldown
- Incoming stun reduced/increased applied stun duration, both by 25%
- Druid
- Healing allies heals you (no ICD)
- Each heal you deliver increases healing by 2% (6s), for a maximum of 10 stacks (20%)
- Daredevil
- Heals you when you evade an attack (1s cooldown)
- Stealing from an enemy grants you a dodge (50 endurance)
- Reaper
- Fearing enemies applies 3sec chill (no ICD)
- Chill duration increased by 20%, chilled enemies deal 10% less damage to you
- Chronomancer
- Shattering gives you 0.75s of Alacrity
- 25% movement speed. Reduce duration of cripple, chill, and immobilize by 25%.
Thoughts?
The way druid is wielding a staff is incorrect, and doesn’t fit its skills. A bugfix is welcome in this matter, as staves for druids are NOT a melee weapon.
I don’t agree that the stun break are OP. If you had the stun breaks ready to go upon attuning to an element, then yes. The fact that you have to stay in an Attunement and weigh the importance of the stun break versus swapping and using another skill, along with the cool down penalty, balances the stun break. Not to mention the decision of wanting to use the Overload for its effect versus purely for the stun break.
We’ll have to see what happens in PvP, since most balance patches come from there.
Ele/tempest as an class type weakness is that he cant remove boons unlike other class such as mez. It had boon remove in world alone it never removed any in the old preview and there was never a version that did remove boons. So it dose not fit the class and it never realy had it in the first places.
I’m afraid I didn’t get your point. English is not my native language … Removing blessings is something I saw in this video Dulfy. It’s not something that I invented.
This. Plus, according to the tooltip it would remove 8 boons (8 pulses) AoE. How crazy is that? xD
And yes, eight pulses is too much, but now … it’s just a ugly fire field. Something in between is a better option.
They could rename it to “Molten Lava”, after the duration it would immobilize foes still on the field. As if the lava solidified!
I still think WH for its GM still seems lacking compared to the other 2 GM overload being the tankly and aura healing being the healing support. I think the WH GM should up the number of targets you can hit with the WH. That and the worlding is odd on it in that it has 2 cd.
It also seems the GM for overloading dose not seem to work right as if you can still be chilled cripaled etc.. when your overloading. Dose the -100% dose not take in account for +40% effects so your just cutting most of the duration but still getting hit with the +40%?
A lot of the effects that WH dose need to center on the tempest and stay on the tempest such as the water field lighting orb and wild fire. The lack of control after you cast it feels like a waist use.
Oddly staff tempest works well with the +10% dmg done after overloading but it dose not last long enofe to do any thing realy big. A longer duration would be nice.
That short duration +10% dmg is insanely good for melee weapons, though, as they’re much faster and make the most out of it. If you have a guardian give you quickness… oh God.
You don’t need to only do one role. I have felt pretty good about a berserker/cleric mix and throwing out heals while also doing boons and damage. Plus the control with most of our weapon sets.
Shh… don’t tell people you can mix ‘n match stats, they’re grab their torches and pitchforks! :0
Ele/tempest as an class type weakness is that he cant remove boons unlike other class such as mez. It had boon remove in world alone it never removed any in the old preview and there was never a version that did remove boons. So it dose not fit the class and it never realy had it in the first places.
This. Plus, according to the tooltip it would remove 8 boons (8 pulses) AoE. How crazy is that? xD
So, I’ve been playing Tempest all weekend, and I think I finally figured out what bothers me about it. The problem, I think, is that it isn’t good at any one thing. It does not excel at damage, and it does not excel at support. As an elite specialization, I think it should pick one thing and excel at that one thing. Granted, there are several elites that don’t “excel” at any one thing, but perhaps that’s why not everyone is happy with them yet.
As an example, I would have probably given Tempest condi damage, and had it excel at condi damage. Earth would stack more bleed, water would do chill damage (Reaper has that on lock, I know), air would have dazed/stunned, and fire would keep on burning. That kind of condi damage could synergize well with the shouts with some adjustments (Chill damage, cripple/bleed, burns, stun). I understand there are likely problems with this idea, but it’s an example. I would have given Tempest a job, and it would do that job well.
Anyways, there’s my thoughts on that. I’m not particularly pleased with Tempest because it does not have the capability to excel at any one thing.
Well, it might not excel at something but depending on your Overload preference you can be pretty good at AoE might share, or protection share (as long as they don’t nerf Overload Earth), plus you can heal very good, specially considering Element Bastion and the absurd healing potential from healing shout. It feels it’s very tied to what attunement you want to camp, and what rotations you have in mind.
I have a feeling that the most decent build for PvE (raids) is auramancer healer/boon sharer, there seems to be another layer of complexity as to when you should use a certain overload. I’ve run across situations where I had to decide if I should move to earth to anticipate a huge damage from mobs so protection could be paramount, or attune to water for healing ripple+water globe blasts. On some cases I wanted to smash Overload Fire on mobs’ faces, but felt too vulnerable, and even so I had that feeling “I have to complete this so it will be worth channeling, c’mon HP hang in there!”! ALL of the overloads got to a decent level, it’s just too difficult to make a decision.
Someone mentioned a 5second-cooldown stunbreak is OP, and I unfortunately have to agree. There should be an ICD on overload stunbreak before it goes unbelievably OP (remember we got already pretty nice stunbreaks such as Mist Form, Armor of Earth and now “Eye of the Storm!”, though this last one lacks a Shocking Aura).
(edited by Valento.9852)
@Ranael, I agree with you. They’re going easy on design, and this boss pretty much looks like an introduction to anti-zerker meta, so it still allows zerker meta to a degree, but as far as what they’ve publicly announced new encounters will completely require more than a full offensive stat gear.
My thoughts on diamond skin: it was created long ago before resistance was introduced to the game. I see no reason why it shouldn’t give a reliable source of resistance instead of its current “all or nothing” effect.
That is my understanding as well, besides Stone Heart simply doesn’t compare! It’s so much better to use (no criteria, raw anti-critical damage).
It’s fine, the heals put us back above it quickly too.
But you can’t outheal certain classes with high base damage.
Since when does Fire Overload has a movable Fire Field centered on the player? This is godkitten awesome. I’m not even asking Water Globe to be a movable Water Field anymore, just slow the speed it travels! :0
I actually didn’t notice that, it’s pretty awesome! It even combos with it’s own whirl finisher.
I just tested this with the persisting flames trait and it doesn’t seem to work. The trait reads "Executing blast finishers on fire fields grant fury. Fire fields last longer. Create a lava font when you go down. ". It doesn’t say that the fire fields need to come from weapon skills specifically, so I wonder if it’s intended or a bug.
I think that’s by design, you get roughly 7s-8s (5sec channel+2s/3s aftercast). That’s quite a lot.
Since when does Fire Overload have a movable Fire Field centered on the player? This is godkitten awesome. I’m not even asking Water Globe to be a movable Water Field anymore, just slow the speed it travels! :0
(edited by Valento.9852)
Why don’t they replace Lightning Orb to a teleport? Like Lightning Flash style, or something along the lines.
Per title, what’s the consensus for Diamond Skin Health Threshold? Is it in a good spot now (90%)? I think that given how HP scaling works for ele, this is too low because most hits make us hit this threshold pretty fast, even if the class is condi-based, but I’d like to know what everyone else thinks about DS.
Karl, I hope you can answer: almost all elite specs come in a 3-option gameplay design for traits. Eles seem to have: 1) shout-improving traits, 2) overload-improving traits, 3) ????. What is our third option for gameplay? I fail to see what it is, but judging from most elite specs it should be tied specifically to warhorn, or attunement-related buffs (since traits tied to weapons is mostly not synergic enough). We have Latent Stamina (water attunement trait), Earthen Proxy (protection boon), Imbued Melodies (warhorn trait). It feels unfocused. Now, IM is a great trait (specially PvP), but LS and EP are just a big “no!”. Maybe the synergy we’re looking for (burning damage/duration, or more raw damage at a cost, or something else) will come from replacements for LS and EP.
Your using way too strong of a world garbage means it would be comply unplayable and its very much playable. Use of worlds like that IS asking for some type of fight.
That’s how the internet works. Something is either loved unconditionally or hated vehemently. When trying to illicit a response, it’s more easily done when you sensationalize your perspective thus garnering more attention. We could always just ignore such comments because if you know it’s not garbage and I know it’s not garbage then it’s pointless arguing with someone who’s wrong. But here we are, in a thread arguing with someone who is sensationalizing their opinion to evoke strong emotions in the readers to get them to respond and argue.
Crazy how that works, and usually the more level-headed and interesting posts tend to get buried and forgotten.
You’re correct. I’ll leave this empty thread now.
Eles have always been about moving yourself to reach the full potential, sitting idle is just lazyass gameplay.
I have 100% 20+ stacks of might uptime. Aura build. I know raw coefficients are crap, and burning hasn’t been improved, but the mechanics itself is very sustaining.
It is not garbage, and you’re highly misinformed and biased. There’s a common opinion on most posts that BWE3 is providing a better balanced Tempest, no one agrees it’s 100% fine-tuned! It is a bit unfocused, and maybe we’re getting to a point where NUMBERS matter, but overall it’s opening for various builds…
The effectiveness will depend on what Karl changes for healing/damage coefficients, and what criteria he finds it fun to play with.
IMO, auras could cast a PBAoE effect around each affected ally. It could be offensive (Fire Shield, Shocking Aura) or defensive (Magnetic Aura, Frost Aura), like this:
Tempestuous Auras (pun intended)
When you apply an aura to an ally, give them might, and cast a spell on their location.
- Might: 2 stacks, 10 seconds
- Fire Shield: Fire Nova (strike nearby foes and inflict burning)
- Shocking Aura: Whirlwind (strike nearby foes, launching them)
- Magnetic Aura: Magnetic Push (strike nearby foes, then teleport ally to you)
- Frost Aura: Cold Cleanse (strike nearby foes, sending x conditions to them)
Auras!!!1
Auramancer is a lot of fun, and they’ve improved visuals (Wildfire is beautiful now). ^^
I might hit a wound here, but Powerful Auras is a bit odd for water even if it has a supportive nature. They could fit PA into Tempestuous Aria, but I don’t know what impacts this would have.
It was so much fun healing friends, specially “Wash the Pain Away!” (very strong). I went full cleric with monk runes, and Soothing Ice and Unstable Conduitcombo’d very nicely. The amount of protection from Overload Earth made it very strong for support roles as far as Imbued Melodies goes (though since it compete with Element Bastion, I’d choose the latter and grab Arcane or a rune for +boon duration).
Overall I went with this build, being the purpose to spread healing+might+protection: http://gw2skills.net/editor/?vFAQJBIhdSfJ0fJWhJY4AwhJWMAM3S7pN2SUFCC/ggAwC4AA-TpgXAAZZAY/BA
@Edit
It’s very insane the amount of auras you spread! lol
@Edit2
I agree on 20% cd reduction on shouts for Tempestuous Aria, and you could swap +20% boon duration on warhorn to +20% condi duration (since we got quite a few applications already). This way it’s a matter of choosing your traits wisely to become a heavy burning-oriented tempest.
(edited by Valento.9852)
Powerful Auras + One With Fire + Unstable Conduit + Harmonious Conduit + Element Bastion = So much fun!
Once again, leave your thoughts and feedback from BWE3 about the tempest here. Test the heck out of it: overloads, warhorn, mix gear, traits (even the ones you feel it’s meh), see how you perform against solo content and group content, test your healing capabilities and effectiveness, etc.
Ideally, before leaving the feedback, give us a quick summary about your testing environment:
- Mode: PvE, PvP, WvW
- Gear: Cleric, Berserker, Soldier, Sinister, etc
- Environment: Roaming or zerg (WvW), Capture or Bunkering, etc (PvP), Open World, or Instances, etc (PvE)
- Your feedback about how well tempest is performing under the environment you chose.
Happy BWE, and may Heat Sync survive!