So, guys, since we had no new info, I wish you all good luck with the Tempest. May it work at launch, or else, many of us are going to re-roll our 3-year-old class.
(edited by Valento.9852)
soooooooooooooon™
This has never been so true like now! YAY
They should replace Luck of Essence drop for an additional small chance at getting a specific T6. :P
Warhorn is underwhelming, I’d wait for the 2nd gen warhorn if you really want to play tempest.
Rune of Mitigation
(1) +25 Healing Power
(2) +10% Protection Duration
(3) +50 Healing Power
(4) 50% chance to apply weakness for 5 seconds when struck while you have an aura (10 sec cooldown)
(5) +100 Healing Power
(6) Gain a random aura every 35 seconds while in combatwhat you guys think?
Interesting.
I’m going to play scrapper/rev and enjoy it. Might come back to tempest when it’s worth having in a raid.
If it’s too hard to sync in-game chat with the API, I would still be very happy to at least send “delayed messages” with an internal time restriction (one message every 1min. or something). I take it would be very difficult to handle quick flux of messages, but maybe I’m just overlooking how the API works. Either way, as long as it’s possible to have a chat with friends, it would be very cool and appreciated.
I won’t bother giving suggestions anymore, as it seems some guilds have certain privileges so their input will work better than mine anyways.
I’d prefer to see the Sickiest Guild invited because they were actually able to take down the Vale Guardian more than once, and they most likely have a more clear behavior when it comes to meta, so their input wouldn’t be too biased towards the current horrible meta.
Those who say “Elementalist” mean the base class, not the Tempest. Seriously.
It would’ve been better if they extended one more BWE, but it’s all up to them. What I really hope is that, whatever meta arises it doesn’t suck like stacked zerker does nowadays, that would be the silent death of endgame PvE, before even coming to existence.
They don’t know how to balance instanced content, that’s why they do a stealth selection so that some guilds test stuff before and decide what is meta, and the meta always sucks and looks horrible.
So, you do select specific guilds to participate in tight closed beta tests.
I don’t think any do at the moment but it could be an interesting feature for bosses in future, particularly in raids. It would stop the encounters being too predictable.
I also really liked what they did in GW1 where they started giving popular player builds to enemies. It made the encounters a lot harder and more interesting, and it was kind of amusing seeing our own tricks turned on us.
Believe you or not, even during Sorrow’s Embrace p1 I always get confused for some seconds when Tazza summons a copy of me. It’s like “wait, what?” It’s like you’re not prepared to face yourself, specially all of a sudden. :P
I can’t take seriously some comments, you guys know that when I say “learn and adapt” there is always a limited skillset involved, right?
Nonetheless, I tend to agree with you Agemnon. It would still be very fun to tackle, though.
As much as I loooove this idea, it would give ele swappable +5 skills in addition to its already great amount of skills.
The idea to replace conjured weapons for specific skills that has a combo finisher in common is so distinctive and unique it give me happiness chills. Nothing against it. At all.
They could have a temporary small borderlands to hold the huge influx of players, so they could have an impact in overall scoreboard during reset day, and then they could just disable that borderlands. I don’t think it’s even possible to increase the number of players the maps can hold, so this is a cool solution IMo
Does such technology exist in GW2? For example, in longer fights we move in a certain fashion and tend to use some skills so that we can take down an enemy pretty quick. Can the mobs “learn and adapt” based on our actions, so that they can broaden their skillset and become a real-time challenging creature? I think more towards bosses, and it would be something very interesting, though I’m not sure how much impact that would have in data storage/transfer/sync as GW2 is very action-based.
It uses the Bloodstone Shard as stated in the blogpost (it’s clear to me).
One of my first experiences with Silverwastes, I saw another player who was holding some rubble, throw the rubble brick at a Husk, which in turn knocked the Husk flat on its kitten.
I just about fell out of my chair from laughing.
My bf does that every time! haha
My guildies always joke about the incoming patches, but we value ANet’s hard work to fix everything. We’re always so very proud to say the company has such a great team to fix stuff in lightspeed.
“A new build is available.”
“A new build is available.”
“A new build is available.”…
Heheh jokes aside, I hope the devs don’t go mad during launch. It will be a stressful day. Hang in there, ANet! (and John Smith, I’m keeping an eye on you, sir)
As much as I’d like an evade in RtL, I think a more reasonable approach that may actually becomes implemented is RtL having a 10s-15s cooldown reduction (30s-25s when not hitting a target).
Well… I’ve been hearing some guild talks from Sickest Guild (World First Kill for Vale Guardian), and EG. It looks like our squishy nature, and unstable/inconsistent design won’t help with dynamic raids, only same stationary ones. Not sure if Tempest will have a truly WORTH place in raids. I’m gearing my Engineer.. I’m kinda too sad about Tempest and Ele.
Caring about their opinions will do you no good, there haven’t been enough people trying out the boss to guarantee that we have efficient strategies nailed down and know what the best comps to take are. It doesn’t exactly mean anything when “World’s first kill” means “World’s first kill due to no competition, as nobody else was able toattempt it yet.”
Anyways, Tempest is low damage low utility and overall pretty pointless for raids. It’s not like it can’t be put to use but it’s not better than other choices, so there’s no point in taking it.
About your second statement: that was taken into consideration. It’s a constrast between their notable fast adjustments/organization and the current state of tempest (I didn’t forget about this forum, and the BWEs). It looks like we DID have improvements and they’re more than welcome, but it’s more tied to applicability. It’s more of a “why take a tempest if it doesn’t compare to any other elite spec, or perform much underwhelming to another elite spec?”.
I have a strong feeling we won’t be limited to one class/spec to rule all the raids, no. We will have to shift builds and/or classes depending on the group needs and overall raids’ goals, but tempest lacks so much thus far. I’m not kitten about ele nerfs, this was a balance need so that’s why I don’t kind of relate ele nerfs to overall tempest lack of usefulness, indeed even base ele is more helpful than tempest as far as trait goes (staff is still superb when it comes to support and mass control).
Still…
Well… I’ve been hearing some guild talks from Sickest Guild (World First Kill for Vale Guardian), and EG. It looks like our squishy nature, and unstable/inconsistent design won’t help with dynamic raids, only same stationary ones. Not sure if Tempest will have a truly WORTH place in raids. I’m gearing my Engineer.. I’m kinda too sad about Tempest and Ele.
Yikes, there are a lot of ignorant statements in this thread. I’m hoping that Karl doesn’t take suggestions from people who don’t understand the meta across all three major game modes.
Well that’s so vague as to be utterly meaningless.
Agreed. Sometimes devs just need random ideas, sometimes we hit the spot, sometimes we don’t… at least it’s some sort of feedback. Better than none.
Not sure, they’ve always unlocked everything by default in PvP (specially after last trait system revamp), so it might be possible all elite specs will be unlocked by default as long as you have the xpac.
New Legendaries need PvP & WvW, and it's ok.
in Guild Wars 2: Heart of Thorns
Posted by: Valento.9852
Many things are happening as of lately in the game, and it’s ok.
Dungeons will be inexistant moving forward, I’m 90% sure of that. If they want to introduce a repeatable instance, they’ll make a fractal for it. You should just accept that there’s no return to dungeons in this MMO (oh the irony).
They’re going to nerf materials output from salvaging, that includes cloth, ore and wood. This just strikes me as the final blow to the economy, and a HUGE middle finger to those who purchased infinite salvage items from their Gem Store.
Definitely.
Is personal insult, this.
Specifically targeting you.
In fact, if I were you, I’d cancel my subscription.
I will not cancel my HoT purchase. I have the right to voice my dissatisfaction towards these “fixes”, like you or not. They incentivize gold farming through specific means, then disrupt it all of a sudden without giving enough information on how we’ll be able to achieve the same gold/materials income.
(edited by Valento.9852)
They will go away with DSD, and put a land fight for it. At the very least, they could use underwater environment as an exploration opportunity because it looks beautiful and so well-designed. The world of Tyria has a lot of water bodies, but I suspect they will change it in a very stupid way much like WvW borderlands, and inject some nonsense lore explanation to it.
Neglecting underwater environment is unforgivable.
And while we’re at it, let’s not forget about dungeon nerf, which are the only early decent gold input for free-to-play players which SHOULD be potential HoT buyers.
This is going to be straight up bad for anybody who doesn’t have a massive amount of money before HoT hits. You need mats for end game ascended which will be required for raids but by making these items rarer what you will effectively do is turn this game into a huge grindfest because not only will you not be able to afford the materials but you won’t be able to farm them in any decent capacity.
I can’t agree more with you. Scarcity does NOT make sense to such low level raw items as these. I can’t understand any sane reasoning behind this nerf, other than highly increasing the grindfest.
They’re going to nerf materials output from salvaging, that includes cloth, ore and wood. This just strikes me as the final blow to the economy, and a HUGE middle finger to those who purchased infinite salvage items from their Gem Store.
Thanks.
Lol what? I was simply suggesting, calm the kitten down. Geez…
IMO all overloads are already in a good position if you consider their effects, it’s just the execution that’s too risky.
Ok, after thinking it through like a crazy monkey here’s a cool idea to provide stability: what if one of our shouts (you choose it, not sure which one fits better) gave self-stability? You may question “oh, but we got Armor of Earth already”, well first it’s a cantrip so shout-boosting trait won’t help us, second it’s too long cooldown, we need a shorter one so we aligns with overloads 20sec-cooldown. Still, it shall open up for choice depending on the shout, like “is it time to use it and lose this particular shout effectiveness, or hold on till we can combo this shout+overload?”.
This option would allow a rework for Harmonious Conduit, and not break shout synergy they’re bringing with this very elite spec (Tempestuous Aria is arguably the best master trait). If you think we would be getting too much if a shout gave stability, remember it would be self-only, and it could be very short duration and about 2 stacks (ideally), striving the best way not to render it OP, and at the same time Earthen Proxy and Harmonious Conduit could provide some better options (condi damage? better healing/defensive/supportive options? etc).
I’d like to hear your thoughts.
I don’t like the idea of a ‘must have’ skill/trait. Wherever stability is, unless it is an inherent bonus, is going to be a must have. Overloads are almost guaranteed to fail without the stability, so it just needs to be inherent to the overload.
Well, there are people who don’t agree it’s a must, so… at least stability on a shout would be more synergic with the spec, rather than Armor of Earth (dat cooldown)…
Elementalist is very complex. I’m getting used to delayed response, but if you read carefully Tempest has been getting better with each BWE. Many of us (me included) complain about the spec, but so far it’s been showing great improvement, we just fail to see its uses… specially in the top PvE content (raids), hope they can address it.
Little note: Chronomancer can double Ice Bow 4 with Continuum Split. Still useful.
I… forgot about that. lol
Ok, after thinking it through like a crazy monkey here’s a cool idea to provide stability: what if one of our shouts (you choose it, not sure which one fits better) gave self-stability? You may question “oh, but we got Armor of Earth already”, well first it’s a cantrip so shout-boosting trait won’t help us, second it’s too long cooldown, we need a shorter one so we aligns with overloads 20sec-cooldown. Still, it shall open up for choice depending on the shout, like “is it time to use it and lose this particular shout effectiveness, or hold on till we can combo this shout+overload?”.
This option would allow a rework for Harmonious Conduit, and not break shout synergy they’re bringing with this very elite spec (Tempestuous Aria is arguably the best master trait). If you think we would be getting too much if a shout gave stability, remember it would be self-only, and it could be very short duration and about 2 stacks (ideally), striving the best way not to render it OP, and at the same time Earthen Proxy and Harmonious Conduit could provide some better options (condi damage? better healing/defensive/supportive options? etc).
I’d like to hear your thoughts.
4)
Condi removal?
You can trait for shout removal on top of cantrips, regen and heal on shout, is that not enough?…ofc not..people don’t want to give up on strength/hoelbrak whatever am I right? So you need condi removal on shout untraited…What is this Sorcery? There was a trait that made shouts condi cleanse and I did not see it O__O!
…I did not mention rune sets for nothing,trait by using trooper runes that what it’s good for, synergy with shouts but the problem is people still want to do damage so they ask inbuilt condi clear on tempest..but it doesn’t work like that.
This is why the ele community is spoiled, d/d ele spoiled us too much..people believe that 2-3 eles for team is normal while no ranger and few wars are used and when a ranger spec is deemed more useful than an ele in pve..all hell break lose, 3 years of dominance and all of sudden the dream is over, similar concept in PvP.
To simply put it it cannot be allowed to buff tempest to a level where stacking it becomes beneficial like it happens already with d/d; you can’t put all eggs in a single basket, that creates imbalances
Can you imagine a game where overload are instantly available, reduced time lock on attunement, 2s window to interrupt them and shouts get a 20-33% CD reduction trait?
I tell you what happens…
- 2-3 tempest spamming air overload on a point
-very difficult to interrupt them as they have at least 1-2 stacks of stab and even if you interrupt them..they’ll have overload up again in few secs
-feel the burn spam for massive gain ( aoe fire aura, might, weakness, burning and 1k+ dmg)If you buff tempest in the wrong way..you’ll just replace the current d/d with tempest and the meta won’t change..
Always wanted ele to be optimal and never oppressive like it’s now, wanted EA as GM and something else as ele main mechanic and force staff on people who still wanted a support role on ele, force them to choose between d/d duellist or staff support.
If something too strong…people will abuse it….it’s that simple
I agree. Overload should not have a passive stability attached to it, except for earth. As for Tempest power, it’s because we need actual minor traits in the line.
So we got to spend one major slot for 1 stack of stability? I can’t take it seriously.