The current Lightning Orb isn’t that useful, but after some tweaks it can become very powerful, and recent comments from Karl shows he IS able to really improve the spec. Also, you can’t blindly compare two skills from different classes with different mechanics and different focuses/purposes, specially considering this is one of the EIGHT skills we got solely from the weapon.
The greater the range, the less it would heal, 600 range is too good.
@Ganathar, Karl hasn’t been ignoring our feedback. It’s just that eles are a bit complex in the way traits work, and he probably has been tweaking and testing a plethora of stuff to make the elite spec fun.
The changes to the overloads are such a huge step because it gives a distinction and rewarding feeling to each overload. Overload Air in particular deals with a very particular AoE effect, I wish they went more towards this kind of concept (just like Super Speed).
Another stuff I brainstormed with a friend is similar to the necromancer trait Terror, in that it could cause an extra stuff when the target reaches a certain amount of burning stacks, like an explosion that spreads x stacks of burning to nearby foes.
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I love the name, the concept, the drones, how the hammer is huge when wielded by an asura, etc! Everything! Deliver it, ANet.
It’s been talked about quite a few times now, and I’d like to know what you guys think about it. Ever since they released the Collection framework as a new way to track progress for rewards (AP’s, titles, items, etc) I’ve been thinking how awesome it would be if there was a Bestiary collection (maybe split by categories?), to show just how many of the enemies you have seen. They could add very exclusive enemies to hard locations and incentive exploration in all of Tyria!
Seeing this video made me think about it again. It would be very cool to go on a journey Pokémon-ish collecting “data” about the creatures and enemies hahah.
Thoughts?
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Guys, in your opinion, which skills could be changed to make scepter more appealing?
I do feel bad for Anet’s art team in this mess. Because they’re going to put their talents (and they really do have some awesome artists) into making weapons that no one will ever see outside of the preview window. And all the ones they’ve designed to date will fall into the obscurity of obscenely priced reminders of what used to be.
Even if their prices skyrocket, absolutely NO GemStore weapons have prestige. Such a thing can only exist in an online world if either: a) it comes as a reward for being a long time player (veteran), b) it comes as a reward from a very difficult content (not to be confused to heavy farmed content).
So, yeah, no matter how pwetty they are, they’ll fall into obscurity.
The most laughable patch notes is this “Increased the drop rate of Black Lion Chests and Black Lion Chest Keys throughout the world.”. What is it now? 0,00000000002% instead of 0,00000000001%?
I’d just like to pop in and say I like the changes. I have a build planned for BWE3 that I am excited to try out. I will say that it does not involve warhorn.
Only thing I’m super afraid of is necros. They are going to corrupt my overload stability with signets all day
90% it’s D/D. :P
Karl, are you considering centering Water Globe water field on the tempest?
AAHHHHHHHHH this gonna be so much love! I made an asura with brown skin, and Scientist Outfit, and saved a Scientist Hammer for him! <3
I guess some people complaining about Overload Fire damage nerf doesn’t get that overloads shouldn’t necessarily rival direct damage base ele already has. Think it through…
Heat Sync: Give stacks of might to yourself, then spread burning from your target to nearby foes.
I would like that :-).
Ikr haha kinda troll, like a tempest version of Epidemic. Much evil in sPvP aswell, can’t imagine the rage. xD
Stacking auras might lead to OP setups stacking 2-3 water/tempest eles for constant aura power … I feel this is a no go :-/. Overwrite seems the right way. Of course it feels bad for us eles. But annything that givs the option to move away from water is good. Please don´t implement more water synergies.
I forgot about that, so I agree with you. On a different note, how about this:
- Heat Sync: Give stacks of might to yourself, then spread burning from your target to nearby foes.
Problem with Imbued Melodies is that they’re trying to rival D/D + Arcane, but Tempest doesn’t have Evasive Arcana. It looks to me Air/Water/Tempest might be an awkward but effective combo for PvE, IF they fix aura stacking with Powerful Aura.
Why is the Stability trait not a minor? It is mandatory to actually use the overloads, which means the other two traits in that line might as well not exist.
And why the Fire Overload nerf? It plus the reduced cooldown warhorn trait were actually making PvE conditions viable for the first time ever, and you just killed them both.
I am intrigued about this aswell. It’s not like Fire Overload should be all about direct damage, but burning should be preserved or even buffed.
Main point for Speedy Conduit is being fast during and after the overload (4s overloading+ free 4s of swiftness), but why would you want to move faster? I agree that at the very least 4s Super Speed is more appealing in some cases.
I agree that the warhorn skill Water Globe should always center around the tempest.
Re-phrasing: whitelist what boons it is allowed to spread (imo: might, fury, and swiftness).
Oh God! These changes are sweet! I’ll read more carefully and give my feedback soon.
Feedback:
Overloads are overall much much better, I thought you’d screw Water by normalizing to 4sec but then you put the first pulse when it starts channeling (clever!). Overload Air looks yummy aswell. I have a question:
- For Overload Fire, how different will the burning applications be? I was almost setting up a condi. build, but I don’t know how effective it will be. The damage part is understandable because it is too offensive, but it should still allow for good condi. synergy.
Warhorn changes are nice, Dust Storm now serves as an addon for condi. builds as well depending on how effective the bleeding application is. I’m a bit worried about Heat Sync. It shouldn’t just spread might as it is already too much easy to stack might, if you guys are afraid of AoE Armor of Earth, I suggest you whitelist what boons the ele can pass. You should allow, besides might, at least: protection and swiftness (or fury?). They’re too much required for survivability and can turn the tide in a PvP match, or a hard boss encounter. Just my 2¢.
Rebound can now be slotted because it provides a boon for an uncommon scenario, I just hope such scenario exists outside of PvP (hint hint raids).
About the traits:
- Imbued Melodies now officially allows for a great support option rivalling D/D in a sense (for PvP), specially the Sand Squall part (protection is a bless y’know). Element Bastion looks like it can now make a difference (the healing was too low, been testing and the coefficient seemed way too low), and it’s a possibility for tempest healers (yay for healers).
- Speedy Conduit… I don’t mean to sound harsh, but I just wanted to know why it gives swiftness. I know, it fits the name, but why does such a minor exist in the first place? Why would someone need this to be fast while overloading when eles have so much access to swiftness? And Harmonious Conduit isn’t paying off, unless it’s more than one stack of stability. Remember we will be giving up on Tempestuous Aria which can be huge in open field fights (ANY game mode: WvW, some PvE areas, and sPvP, because AoE weakness and might).
- Lucid Singularity and Unstable Conduit still too meh. I don’t think someone will get them, specially Unstable Conduit.
I very much welcome all the changes as a whole, and I hope some of my questions can be answered. If not, well, at least it’s some sort of feedback! Thank you so much for not forgetting about us, Karl.
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My greatest fear is that they release SAB only in 2017. I would be deeply sad. :/
They should leave current events as they are, and add a new layer of events handling that requires full participation till the end to get reward (eliminate the “tag” concept). They are teaching selfishness with the current system they are so proud of, and has been one of the most selling points of the game since it was first available to the public.
They should rename those potions to “Selfish Potion” instead. lol
While we’re at it, rename the game to Leech Wars 2: The Rampage of Mob-tagging.
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There’s a mighty lengthy zomg topic on this very subject, prepare to get posts here merged! xD
You don’t just nerf the most played class in a game, and the most common class concept in every MMO without thoughtful balance, just like any other class.
So, every now and then I see dev X is responsible for elite spec Y, or dev Z is responsible for raids. We know a team has a head manager plus their crew, but do these “managers” interact and share ideas with one another during development process? For example, would Karl exchange ideas with Roy, or are they somewhat “on their own”?
If the event could last more time… but I appreciate all the honesty.
I’d buy a Flying Squirrel Glider skin if they made one.
AHHHHHHHHH! This is awesome and sweet! Please, ArenaNet.
[Suggestion]:Return best burn to Ele/Tempest
in Guild Wars 2: Heart of Thorns
Posted by: Valento.9852
Considering condi. damage is dealt directly to HP, rather than going through toughness/armor/protection/frost aura/etc… I’d say reasonable 4k burning uptime is quite strong.
Me and quite a few guildies are thinking about rolling revenants or heralds, it went from “meh” to “holykitten Gertrude! look at this kittening beauty!”. Nice job.
I had the feeling that we would have like a lot of access to Super Speed, but our damage wouldn’t be that great. As it stands it looks like another boon-sharer. Not that it’s bad, but we can do it already, it’s not different. We had this auramancer before, so again it’s not new, just reused a now defunct gameplay (due to Earth changes).
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I still don’t understand why Chaotic Release belongs to Herald. I’m not really envious, it’s just a matter of synergy and theme. It fits the Tempest too well. Even if the CD is zomg high.
Will you guys play tempest if it doesn’t offer an offensive setup on pair with existing choices?
If they’re going to make the thing 90% aura support why don’t they just call it an Auramancer and be done with it?
In that sense it does feel awkward. When I read “Tempest” I think “wooooo tempest! yay storms striking kitten everywhere, iz gonna be huuuge!”, and not “oh, yeah, now we got a full healer, healing healing everywhere”.
I’m afraid they might touch other specs before making Tempest viable, all of our traits are too yummy to drop any for Tempest. The main reason you drop a spec for an elite spec is the trait line/mechanics, weapon just should be a flavor, not the focus (I mean focus not the weapon).
Best Elite Ever!
You’re Joking, Right?
In my opinion (once again) the real problem is how punishing melee overloads are compared to other elites’ mechanics. Lowering the channeling time won’t solve that I’m afraid.
Then again, if the “risk” factor from “risk vs. reward” lies in not being interrupted (which is really impressive given how “free” accumulating alacrity is), I just won’t comment anymore and just skip it.
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You need mastery points and they’re not available for Central Tyria during betas AFAIK.
That moment when you realize that smart positioning and playing different roles in a fight has been shortened to simply “trinity”. Man, do I love this so-called trinity!
@Edit
Current meta is about nullifying mechanics and dealing DPS. Hope ANet fixes this horrible flaw in their PvE content. Thank you.
Why I think Tempest crticism is mostly innacruate:
People want Tempest to be overpowered. They want it to power up Elementalist rather than be an alternative to Elementalist.With Fresh Air S/W Tempest, I’ve never had a problem ever with the 5 seconds wait time for Air Overload. Now, there is a very big problem with Earth and Water Overloads: when you need the protection and the heal, it’s often too late. However, what you can do as a S/W Tempest is Cylcone —> Lightning Orb --> Air Overload. Go into might stacking combo and by the time you return to air, Cyclone and Lightning Orb will be mostly off cooldown if you take the 20% off Warhorn Skills. Cyclone is on a 11 second cooldown and you can overload while it knocks because down and always have access to a blind on your 3 skill. Then a smart tempest will abuse LoS and overload to an enemy who cannot hit them. With a Marauder Amulet, Air Overload can 100-0 a glassy ranger.
Yes, Tempest is not perfect. Please don’t listen to people who demand it to be perfect. It should be balanced, not have every tool in the game. Our shouts don’t have to be absolutely perfect: yes, some could do some work, but they shouldn’t be the absolute strongest kitten in the world. Eye of the Storm does not need to give lightning Aura: that’s just people wanting even more on a class they’re not fully certain how to play to make up for the difficulty of Overloading, which should not be an issue if they work around LoS and Cyclone.
Your feedback is highly biased. There’s another thread that screams “Tempest issue: NOT A NUMBER PROBLEM!”, as in we’re not asking for more damage, or more healing, but working mechanics that you can actually use, and well-stablished trait line. You can see most of the elite specs provide more focused gameplay with interesting and synergic trait options, whilst tempest ones are all over the place and unfocused, and on top of that we have easily-interruptible overloads (mesmer, necro, warrior, ranger, engineer, etc etc pretty much all classes can daze/stun/knockback you from afar, in PvE this holds true for a lot of HoT creatures aswell).
See, I still think 50s on “Shock and Aftershock!” is balanced, despite what people say, when it provides a powerful projectile reflection, but your view about the tempest issues seems too narrow. No one is asking for “more”, we’re asking for “different”, and they’re simply throwing old gameplays into an elite spec and calling it new. At this stage, as it looks quite impossible to go back to the drawing board, we’re simply asking for tweaks to overloads and mainly traits. Again, not a NUMBER issue. Think it through.
My desired role for this specialization was a very mobile gameplay and access to condi. damage in a more sustained way. I’ve played with Rune of Balthazar and I’m fully confident this MIGHT be possible if they add a trait more tightly tied to burning or condi. damage. As for healing… people claim Heat Sync surpasses healing builds with staff, but they forgot how strong staff controls are due to them being ground-targeted from a 1,200 range. Staff eles will continue to be strong, even if we drop something for Tempest spec, warhorn doesn’t equal staff in healing.
Uh… I thought guardians had most stability skills, closely followed by a necro. o.O
Another thread to collect feedback guys, but in a different format. I would like to know what was/is the desired role for tempest, and what role do you guys think base ele lacks most and could be fulfilled by tempest?
@Edit
You can post range factor, damage type, damage/support role, and other mechanics you would like to see (though these aren’t possible at this stage).
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Is Sand Squall bug real? Has someone tested that WITHOUT Arcane spec? Because you know Arcane increases boon duration by 15% or something…
This topic is the exact antithesis to constructive criticism.
But It’s Fun!