Amount of skills will never bother me. I’m fine with warhorn, heck I’m fine with shouts! What really needs to be adjusted to be worthy are: 1st → mechanics skills, 2nd → traits.
I just can’t stress enough how much mechanics play a role in renewing the 3-year-old most used class in the game. (yes, it beats warrior)
Honestly, before even knowing the elite spec, I thought it would focus on condi. damage, specially because of data-mined sword main-hand skills. Even if it wasn’t sword, I still expected a full condi. spec.
Admittedly, I was a bit jealous when chronomancers received a particular boon of their own (alacrity), and thought it would be a pattern for the other elite specs as well. :P
IMO Overloads should focus on CC, or periodic buffs, maybe some harmful tempest-specific damaging PBAoE buffs or auras, like the Pulmonary stuff thieves are getting with Daredevil spec. There is just so much potential if they rework actual overloads’ execution…
I’m actually pretty happy playing staff as it is right now, so no, I don’t think I am going to quit as my life is relatively unaltered. I am just disappointed, but it was bound to happen. Anet is a great development company, but you can’t add this many specializations to the game and expect them to all be winners.
At least some folks will enjoy the visuals. You know, some people are into that. /zaithanfight
Wait. Are people mistaking our complaint about overloads with actual dagger skills damage coefficients? Nobody is asking the devs to increase damage to daggers! If the balancing behind overloads to make them more worth it requires D/D to be severely nerfed, so be it.
I’m really fed up with constant excuse being D/D + sPvP every single time. What’s next? Lava Font, then Ice Bow? Increase cooldowns in major control skills? Maybe Mist Form should give eles an arcane shield instead? Decrease healing coefficients on Geyser? Remove Elemental Attunement from the game? -_- /endrant
Hahah DUAL DAGGER elementalist is surely OP, nobody denies that. Aside from that, I don’t get bs comparison to tempest, it still sucks in every aspect.
@Gaile Gray, thanks for being so sweet. That’s understandable. I wish you all a great time hanging out with the devs!
I won’t quit. When HoT is out, I will simply ignore Tempest, and play core elementalist less than before (you know, 3 years being my main class). I’ll play it very occasionally, and play DH (if they fix it correctly), and chronomancer. I’ll have to wait and decide on thief and engi specializations.
Tempest overloads will only be worth it when the channel happens in the background (can still be interrupted/CC’d) but the elementalist is able to do other actions.
Moreover, nobody will use fire or air overloads, ever. What are you gonna do, sit in water/earth and do 300-500 damage autoattacks?
They need to buff water and earth autoattacks for ele, and they need to buff all scepter autoattacks. Ele has no sustained damage whatsoever in water or earth since the autoattacks are so weak.
I really like that idea. Overloads could absorb CC’s but then would enter full recharge, meanwhile you could cast your skills normally. For it to be actively useful you’d have to play smart in melee, but AT LEAST you wouldn’t be locked DPS-wise because of your elite spec mechanics. The way it is now, no matter how much damage they add, it’s too punishing and counter-combat due to its action nature.
About water/earth: these attunements aren’t supposed to deal huge damage, maybe except for earth, but even so it would deals damage over time (bleeding).
What they have to do is to get rid of the 5s cd of overload attunement. I mean, the 20s recharge is enough of a punishement, no need to make us being stuck in one attunement just cause we want to overload it.
Im not saying tempest isnt viable… I can use shouts and warhorn in some of my builds. But overloads? Nah, never.
Now, just tell me: 5-second channeling, while in melee, without stability? Who summed up these combat properties as a good mechanics? Like all the mobs/players in pvp will say: oh hai, we not interrupt you, just channel and deal monster damage on us, we won’t break your casting. tehee
It’s not even as if we could channel FAR from the mob. The damage takes place in a PBAoE fashion, i.e., around the tempest……….
No. Just, no.
What I’m afraid the most is that since they’ve come up with the mechanics, they may not change them, and rather let tempest useless to fall into oblivion and in the future they will make a better elite spec. The problem, though, is that we’ve been playing for so long with core eles without changing a lot the main builds for each game mode (PvE, PvP, WvW).
Tempests won’t provide a fresh air (no pun intended). It just makes us sad, jealous about other elite specs as those look much more fun, synergic, and MAINLY useful.
As already stated several times: in a fast-paced game like GW2, we can’t afford becoming channeling dummies. Interrupts come in huge amounts. Other elite specs get insta-cast skills, effects, and much shorter cooldowns. I understand that CASTING is a core stuff for eles, but you’re forcing us to:
- a) Stay melee (just look at the PBAoE nature of overloads)
- b) Channel the effect, while in melee! The after-cast effect don’t justify becoming a channeling dummy! 80% of the overall mechanics takes place during the channeling phase, which btw is 4-5 SECONDS (most of them). Not even a single stack of stability (though many classes can screw you even with 5 stacks of stability).
Why don’t you allow us to insta-cast an overload for a periodic effect around the ele, and landing a 3sec cooldown on attunements as a kind of trade-off? We don’t want to become channeling dummies… it feels “locked”. It doesn’t feel fun. It doesn’t feel action. It doesn’t feel “free” (remembering an wartower.de video from first months of GW2).
(edited by Valento.9852)
https://forum-en.gw2archive.eu/forum/game/gw2/New-EULA/first#post5414557
Nothing. It’s been there since 2005.
Oopsie! Thanks for the heads-up.
So, it seems ANet’s changing the EULA. What does it mean for us? /thread
PS.: Image per that_shaman twitter.
I don´t see ele spoiling elites. Elite shall offer something realy new to the class, that can be considerd as an option. I think even with current tempest concept this can be done.
The amount of skills ele have can cause OP issues too much easily, rendering a future (or the current) elite specs not funny, or useful compared to base class.
On a related note, I’ve been thinking about overloads. What if they were insta-cast with a non-offensive (or delayed) effect? Then it could prove more worthwhile instead of a helpless channeling thing you must pray the Lord not to be interrupted.
It’s not “an” outfit. IT. IS. THE. OUTFIT. (+cultural behavior)
Be done with it. ANet, don’t lower the price. Thank you.
Thanks for those who took the poll. It has surpassed 1k votes. It displays they should review the mechanics itself before moving on with the elite spec IMO.
Yesterday I had a talk with a guildie. He believed tempest would focus on two things: super speed buff (almost exclusive to eles) and critical damage. To compensate for it, tempests would have low survivability or less boon/might generation, and have raw high damage instead. It turned out to be impossible for elementalist as a whole to have raw high damage, because of how easy it is to stack 25x might.
We came to the conclusion elementalists will always spoil any elite spec, and therefore should have core spec nerfs, as well as D/D toolset revised. We’re not sure how difficult that would be, but tempest feels the most underwhelming elite spec so far (specially after DH changes, while not optimal it has left tempests behind in terms of worst spec).
Not sure what the devs will do to address tempests. I understand it’s a very difficult to balance class, yet I can’t help be very disappointed.
Anet devs stated they don’t want to increase the level cap ever. Anet devs have also said legendaries will always be the best stat item. They have also said that asceneded equipment is the best statistical gear there will ever be.
This.
I’ve never really stuck to elementalist mostly because it never felt as free-flowing to me. I’d like to manipulate more than one element at a time, or combine them, in order to have a more interesting playstyle.
That’s a good idea, and it makes sense. I hope ANet comes up with an elite spec for that!
Who would be silly to drop STAFF ELES for kittened kitten tempests? Staff ele offers MUCH MORE support and strong heals than tempests will ever be able to, starting with the crappy low healing coefficient on Element Bastion.
Someone posted a similar elite spec (Weaver) in a recent post, it’s the same idea of combining on-swap attunements.
There ain’t such a thing as “best reveal”. Simply some elite specs are polished enough, while others are completely screwed up, and need serious fix ASAP.
Weapons and Skills locked behind Elite Spec
in Guild Wars 2: Heart of Thorns
Posted by: Valento.9852
Why? Quick answer: Balance. Long answer: Balance.
They’ve been doing internal balance passes until they got to this framework. Undoing it would require a whole lot more balance, and could give a lot of headache to the devs.
What surprises me the most is that they chose the easiest way, and still made two elite specs quite subpar. Oh well…
Eles cannot get stealth; that would be unbalanced, regardless of what other two specs you get. Portal doesn’t make sense. Slow doesn’t quite fit the class. So, no, you won’t get any of those, you will get silly overloads.
THIS is a decent elite. It completely fits the theme. -_-
@Off
Btw, now that I see this dev’s (Irenio) profile in LinkedIn… he’s intermediary level in portuguese. lol
(edited by Valento.9852)
@Paulytnz (nice nick), yes I agree. The headless chickens are fierce; bosses should detect that behavior through in-game metrics to cull (and fry) those chickens. Obviously they should still be able to peck some bosses and mobs, but serious bosses should have real mechanics/strategies so their beaks would break apart if they don’t coordinate to overcome such mechanics.
I’m sure ANet doesn’t want player-hate mechanics (boon-stripping, boon conversion, self-condition to boon conversion). So what’s left are more control (like displayed in Verdant Brink), and more intelligently-placed AoEs and phasing mechanics. Chickens can only endure so much!
So, did the overloads mechanics convince you to make a tempest? Are you going to roll one, and effectively use the elite while playing dungeons, fractals, spvp, wvw? How often do you see yourself playing with tempest? Do you feel useful when you spec into tempest trait line? How do you see yourself post-HoT?
I think it would be nice if bosses gave themselves boons too, increase the desire for utility in groups.
Yes. Boon-stripping, occasional protection, blink, shield that halves critical damage. Very nice. Deny headless chicken meta.
More bosses should have boon-ripping. Or some boon-ripping that works on might/fury. Either by AoE or on-hit (with cleave!). Maybe then people stop stacking like headless chickens.
(edited by Valento.9852)
They should have a trait to make warhorn more damage-oriented. For example:
- Song of Power: Increases power for the party while wielding a warhorn. Warhorn skills have a chance to break stun.
- Attribute Increase: +150
- Maximum Targets: 5
- Chance to Break Stun: 25% (10s ICD)
Overloads GM minor trait should be 2 stacks of stability for 5s (it’s so basic, why would anyone become an interruptible dummy in the first place?).
Tempestuous Aria isn’t that bad, but could use some improvement. Earthen Proxy is ridiculously useless. Lucid Singularity is like WTHF? As much as Harmonious Conduit looks useful, as overloads currently stand it’s just not worth it, and it may never ever be (same for Unstable Conduit).
It was so predictable that Tempest would come horribly toned down, and Berserker toned up. It speaks much about balance (or the lack thereof).
This means 24% of voters are driven by hatred. uh…
No no, you’ve got it wrong, that’s not hatred, that’s passion for the game!
!!
Sadly, no. When you love a game you find and let the devs know what exactly is flawed, so they have a bit of qualitative metrics.
To be fair, I shouldn’t have left the “traits are flawed” option, neither “overloads are flawed”, as both are too much generic/hatred-driven. Ignoring these options helps detect more clearly what people are expecting.
This means 24% of voters are driven by hatred. uh…
@Wolfric, surprisingly folks are taking a little time to participate in the poll (over 320 total votes as I write this). It’s interesting to catch what forum and reddit users expect from the Tempest.
I may start another poll, but focusing on core definition of a SPECIALIZATION (like, specializing instead of keeping jack-of-all-trades feeling), and how that ties into the very inner workings of attunement swapping.
Can the poll be tweaked further? To add numbers for example.
Also: " Overloads mechanics aren’t making meaningful impact to elementalists or too risky (channeling mechanics) to become synergic, i.e., the whole concept is somewhat flawed. (skip 9 and 10) "
The way this is worded doesn’t make sense, because overloads could be made more impactful (via number tweaking) and less risky (via traits) without rendering the concept flawed. Maybe change it to something like “I don’t like the overload concept (for whatever reason)” or something similar?
I’m afraid strawpoll doesn’t let you tweak polls, but on a general note (despite my terrible wording) you can consider that option just like you said. That is how I wanted it to be perceived but threw some pre-made POVs in there (sorry!).
@Edit
Now that I re-read, I worded “or”, so it shouldn’t feel too “locked”.
Hi guys, I made a poll to measure what people felt tempests are mostly lacking from last BWE+first balance pass (stickied dev post). This isn’t meant to be a rant (though I can’t control people’s posts).
The poll accept multiple answers and asks to skip some options depending on what you choose (so it makes sense). I made it entirely considering the Tempest itself, rather than other Elementalist builds or gameplays.
Feel free to discuss the major points which, in your opinion, need fine-tuning, or simply shouldn’t make it past beta.
(edited by Valento.9852)
With new borderlands, defending a point with 5 people should be more manageable, so yeah, good job on fixing ACs.
Those are pretty sweet improvements to the DH! I like them! Hope to see the same love for tempests soon.
@Jekkt, sent you a PM with an Arcanist elite spec idea. It’s all about chaos and dangerous gameplay!
@Jekkt, I will PM you once I’m finished with the core idea of a new elite spec, I’d love to read your concept implementation of it. If you don’t mind, of course!
@Avador, It even has a “holykitten! save yourselves!” utility feeling to it! lol and it thematically fits the ele, tempest is tied to winds, but an elite could expand its understanding of the unknown mysteries of arcane magic to unleash arcane-infused winds (hence the name and mechanics). The point is that I don’t feel like a tempest at all, except for air skills. I don’t know…
The tempest on the other hand.
I’d prefer other mechanics and sacrifice two attunements (10 skills only) instead of this thingy they threw at us.
There you go, burning ele for wvw. Took me like 2 minutes to throw together. Take a look at drake’s breath and signet of fire tooltips. Crushes probably anything you will engage in a 1on1. Super cheesy and super boring though, mobility only through fgs.
This is why they just add things to elite specs, instead of dramatically changing mechanics/gameplay.