Showing Posts For Valento.9852:

So many bugs with March 16th patch

in Guild Wars 2 Discussion

Posted by: Valento.9852

Valento.9852

These bugs have been affecting many parts of the game. Shadowstepping/teleporting skills are unstable, Mesmer’s Blink isn’t working properly, Thaumanova Reactor fractal maze turrets aren’t firing projectiles at all… many account-bound items not stacking… player dialogues still all over the place… damaging conditions not behaving correctly (0 Condi. Damage spiking stupid damage output, while regular Condi. Damage is having its damage halved/greatly reduced)…

ArenaNet has always had issues with Q&A. The amazing thing is that they even delayed this patch because it was too broken, and even then the result is as bad as what we got.

I suggest people to not pre-order or buy HoT when it’s released, but rather wait a few months so ArenaNet can reduce a bit the major bugs.

It will be kinda disappointing if we get these many bugs when HoT launches, but I guess this patch served as a find ’n fix predicting future bugs related to movement.

Attempts at ele specs:
Shaman
Conjurer

So many bugs with March 16th patch

in Guild Wars 2 Discussion

Posted by: Valento.9852

Valento.9852

I fear many players will leave the game because a large amount of the playerbase is so mad right now. I’m reporting bugs as I find, I wish I could help more. :/

Whoever leaves the game because of 2-3 days with some mostly cosmetical bugs
will either come back if he encounters the reality in other MMOs, or has never
really been a fan of this game .. or is maybe totally wrong in the MMO genre.

The only really bad thing was the guildchat problem .. but the fix also fixed a problem
that already annoyed me since the start of the game : no longer guildchat wipe
when you relog.

Yeah, that was a plus indeed! I hope they fix teleporting skills and damaging conditions as soon as possible. Combat-related bugs are critical IMO.

Attempts at ele specs:
Shaman
Conjurer

[Sugg] The Bane/Crown Pavilion (Dueling Area)

in Guild Wars 2 Discussion

Posted by: Valento.9852

Valento.9852

tbh i didn’t mind dueling in vannila WoW that i played but i couldn’t really care if they add it to guild wars 2 or not doesn’t add or hurt anything of my playing experience other than having to press decline every once and a while in towns

They could add an option “Block all dueling invites”. Simple like that. Inviting players would receive a message “This user has blocked all dueling invites.”, and receiving players would receive… nothing.

@Edit
Dam, Many, you too fast. Stahp.

Attempts at ele specs:
Shaman
Conjurer

[Sugg] The Bane/Crown Pavilion (Dueling Area)

in Guild Wars 2 Discussion

Posted by: Valento.9852

Valento.9852

Oh right, dat pvp blood boiling!

Attempts at ele specs:
Shaman
Conjurer

So many bugs with March 16th patch

in Guild Wars 2 Discussion

Posted by: Valento.9852

Valento.9852

There must have been a ton of background changes… I just don’t understand how they could break so many different things with such a small patch…

The patch looks small, but there have been very sensible changes to important systems of the game. Quite sad reading all the ragey comments/good-bye threads, despite fixing many bugs thus far. ANet office must be heated right now.

@Folks, this is just a “I’m worried” thread. Chill out.

Attempts at ele specs:
Shaman
Conjurer

So many bugs with March 16th patch

in Guild Wars 2 Discussion

Posted by: Valento.9852

Valento.9852

These bugs have been affecting many parts of the game. Shadowstepping/teleporting skills are unstable, Mesmer’s Blink isn’t working properly, Thaumanova Reactor fractal maze turrets aren’t firing projectiles at all… many account-bound items not stacking… player dialogues still all over the place… damaging conditions not behaving correctly (0 Condi. Damage spiking stupid damage output, while regular Condi. Damage is having its damage halved/greatly reduced)…

I fear many players will leave the game because a large amount of the playerbase is so mad right now. I’m reporting bugs as I find, I wish I could help more. :/

Attempts at ele specs:
Shaman
Conjurer

Burn condi is broken, nerfed, or glitched??

in Bugs: Game, Forum, Website

Posted by: Valento.9852

Valento.9852

Wow, how ragey. It’s clearly obvious that this isn’t intended.

Attempts at ele specs:
Shaman
Conjurer

[WvW] Why are you removing content?

in Guild Wars 2: Heart of Thorns

Posted by: Valento.9852

Valento.9852

The new WvW borderlands maps will fix design issues since game launch. I’m very glad they’re changing them, and replacing this current CRAP we have. Blob vs. blob is the most ridiculous thing I’ve ever seen in the game. And I LOVED stability changes to melt down stability-empowered blobs, now players have to actually THINK.

Nicely done, ArenaNet, keep up the awesome work. Just ignore the whiners.

Attempts at ele specs:
Shaman
Conjurer

Purchased 15 Shadow dye packs...and...

in Guild Wars 2 Discussion

Posted by: Valento.9852

Valento.9852

You have spent all the luck for this game, no precursors or the like for you.

Attempts at ele specs:
Shaman
Conjurer

Taking A Break From GW2 Due To Patch

in Guild Wars 2 Discussion

Posted by: Valento.9852

Valento.9852

I agree. It’s always good to take a break. Gaming too much is unhealthy.

Attempts at ele specs:
Shaman
Conjurer

Escorting Dolyaks is now a thing!

in Guild Wars 2: Heart of Thorns

Posted by: Valento.9852

Valento.9852

As per today’s new blogpost, Dolyaks will gain extra defense against damage and condition based on amount of surrounding allies! This is awesome, I love to run yaks but hate failing because of thieves. Now, thieves won’t be able to easily kill yaks while avoiding my damage as it’ll take longer while I’m alive. Plus -> escorting NPCs. <3

Attempts at ele specs:
Shaman
Conjurer

Camera Settings Reset Upon Logout

in Guild Wars 2 Discussion

Posted by: Valento.9852

Valento.9852

My FoV saves slider position, but it has no effect when I relog. I must pull slider to the left then set back to maximum for it to work. It looks like when logging in that slider isn’t take into account, it works only when you change it AFTER logging in.

Attempts at ele specs:
Shaman
Conjurer

Revenant's Energy Resource

in Guild Wars 2: Heart of Thorns

Posted by: Valento.9852

Valento.9852

Yes, it’s just that: energy from GW1. If you have not played it, though, then it’s a different perspective. Energy is new to me…

Attempts at ele specs:
Shaman
Conjurer

Revenant's Energy Resource

in Guild Wars 2: Heart of Thorns

Posted by: Valento.9852

Valento.9852

This actually works a lot like mana! You have a recharge+resource cost, this resource is capped at a value (in this case 100), so you have to manage cooldown+resource cost. Even the regeneration over time exists in many MMOs, making this resource style not new in any sense. You have an example of resource deplete from mana shields from oldschool MMOs – a shield that protects the user from damage while depleting mana instead of HP.

In short, this is: heavy armor mid-melee range class with cooldowns+resource regeneration+resource degeneration mechanics, and its uniqueness that is legend-dependant utility skills, having a cooldown and reseting current resource amount to 50%. Partly new, partly old, and cool nonetheless, but worth noticing how comparable it is to other MMOs’ classes.

Attempts at ele specs:
Shaman
Conjurer

"Swirling Mists"

in Guild Wars 2: Heart of Thorns

Posted by: Valento.9852

Valento.9852

If you read Revitalizing Breath, it suggests those are HEALING orbs:

Pull in and absorb all active replenishing globes when you invoke a legend. The healing from the globes has increased effectiveness.

Attempts at ele specs:
Shaman
Conjurer

[Suggestion] Legendary Weapon Sigils Switching

in Guild Wars 2 Discussion

Posted by: Valento.9852

Valento.9852

I still don’t get why ANet hasn’t put this in the game yet. Heck, add this functionality to ascendeds aswell, I don’t care.

Bleh, I don’t want to care too. Just give legendary weapons to everyone as their 3rd year birthday present then we’ll call it even. No unfair advantage anymore because everyone will eventually get it. If you reject, then you’re just being hypocritical.

If that’s how you think, then ANet is hypocritical since the beginning because legendaries already allow for stat-swapping.

Attempts at ele specs:
Shaman
Conjurer

[Suggestion] Legendary Weapon Sigils Switching

in Guild Wars 2 Discussion

Posted by: Valento.9852

Valento.9852

I still don’t get why ANet hasn’t put this in the game yet. Heck, add this functionality to ascendeds aswell, I don’t care.

Attempts at ele specs:
Shaman
Conjurer

Things GW2 players take for granted

in Guild Wars 2 Discussion

Posted by: Valento.9852

Valento.9852

Not taking the game down for maintenance, or updates (in which the game WARNS and WAITS a reasonable time before going down) are the top winners. Indeed, some master wizardry, but works f**** awesome, and they’re taking this further with new patching improvements (you can play while downloading, prioritizing what you want to download first).

Attempts at ele specs:
Shaman
Conjurer

[Suggestion] Legendary Weapon Sigils Switching

in Guild Wars 2 Discussion

Posted by: Valento.9852

Valento.9852

I approve this suggestion. It’s been brought up before, but it’s quite simple: you PAY for the sigils, you unlock them. Simple like that. If it was given for free, then that would be unfair, but you will pay, so no problem at all.

Attempts at ele specs:
Shaman
Conjurer

Elementalist weapon[Pax East]

in Elementalist

Posted by: Valento.9852

Valento.9852

I’m dying to know what ele weapon is going to be… ANet is so silent about eles… >.>

Attempts at ele specs:
Shaman
Conjurer

API CDI 2015

in API Development

Posted by: Valento.9852

Valento.9852

Oh my, oh my! I didn’t know this CDI was happening in github! I’ve added a comment there.

Attempts at ele specs:
Shaman
Conjurer

WvW no longer required for world completion

in Guild Wars 2 Discussion

Posted by: Valento.9852

Valento.9852

ANet will surely come up with something awesome for WvW, probably achievement-tied stuff. There are PLENTY of achievement hunters to fill up every aspect of the game, it’s much more noticeable because of collections. ANet has literally narrowed it when they added so many achievements, they cause game population to evenly spread and make the game feel alive.

Attempts at ele specs:
Shaman
Conjurer

[API Suggestion] Skills and Traits

in API Development

Posted by: Valento.9852

Valento.9852

I’ve used SMW for my wrapper, but it’s more focused on traits and skills. Data is stored in localStorage.

Attempts at ele specs:
Shaman
Conjurer

WvW no longer required for world completion

in Guild Wars 2 Discussion

Posted by: Valento.9852

Valento.9852

Freedom at last!

Attempts at ele specs:
Shaman
Conjurer

Heart of Thorns Beta Hype!

in Guild Wars 2: Heart of Thorns

Posted by: Valento.9852

Valento.9852

I hope I join beta because I’m cursed and everything bad happens when I try something out. That should be something good for fixing stuff. >.>

Attempts at ele specs:
Shaman
Conjurer

Revenant Legends - Scarlet Briar

in Guild Wars 2: Heart of Thorns

Posted by: Valento.9852

Valento.9852

Scarlet could manipulate thorn vines at her will, as well as teleporting very quickly, she even touched the Eternal Alchemy. That last fact alone is enough to consider her a legend, a very evil and mad legend!

Attempts at ele specs:
Shaman
Conjurer

Balthazar Outfit - thanks!!!

in Guild Wars 2 Discussion

Posted by: Valento.9852

Valento.9852

Please ArenaNet, take all the time you want but don’t release this as outfit. Let it be an armor.

Pretty pretty please?

Attempts at ele specs:
Shaman
Conjurer

Miniature idle speed & sound

in Guild Wars 2 Discussion

Posted by: Valento.9852

Valento.9852

It’s much low on priorities list I’m sure.

Attempts at ele specs:
Shaman
Conjurer

The Counter Mechanics

in Guild Wars 2 Discussion

Posted by: Valento.9852

Valento.9852

Moar opinions???

Attempts at ele specs:
Shaman
Conjurer

The Counter Mechanics

in Guild Wars 2 Discussion

Posted by: Valento.9852

Valento.9852

I am all for new dungeon mechanics, some random some predictable and I agree with you totally such things like you describe can be an improvement to the feeling of the gameplay. I think we have a little different approach to it but in general we agree with each other.

I’d like to see both strong points and weak points for bosses. Because I don’t feel how subject alpha is different to kohler. They are just big models with aoe deathly attacks you need to avoid. With varying the mechanics, weak and strong points of bosses we can make them feel unique. Now only Lupicus feels like a challenge.

And you know… I still can’t understand how Earth Elementals can bleed

Pointy rocks hurt, man!

Another awesome mechanics found in Volcano Fractal is the last boss’. If you stand still you are burned. That’s another way to make people move. Actually I like the heat of that fight, to make it harder there could be a couple of different effects at each 25% HP loss. But that’s just a random thought, I like the way it is as of now.

Attempts at ele specs:
Shaman
Conjurer

The Counter Mechanics

in Guild Wars 2 Discussion

Posted by: Valento.9852

Valento.9852

Stacking should be dead after fgs nerf. PuGs don’t know why they stacked in the first place so no wonder they don’t know they should stop now.

I am really trying to see your post seriously but when you say that dungeons are “111111” in corner the last decent pixel of my soul dies. Plz if you want to be taken seriously don’t spread misinformation.

Now, to the point. We all want dungeons to be better. And by “we” I mean serious dungeoneers enjoying cooperative hard content. While your ideas can be considered good or bad I’ll say in more general manner.

Dungeons aren’t as easy as you describe them. They are old therefore people know how to do them efficiently. We’ve learned them for almost 3 years, there’s no challenge in matching same puzzle pieces 500th time in a row. This is why you (we?) can consider them easy. But they aren’t. Take a week old player to AC, he will be blown to pieces having no idea what killed him. A little exageration but you know what I mean.

I would love to see some improvements to dungeons and especially NEW DUNGEONS. Your ideas look quite similar to what we have now in fractals – the instabilities, the additional effects making paths harder. This is an idea to consider if we want the same in normal dungeons. Personally, I don’t mind.

Now about your examples. I hate unremovable effects. This annoys more than challenges and cripples game machanics like boon striping or condi cleansing. Reflects, buffs, condis, etc are there to be used. I hated when they made Malrona’s projectiles unblockable. It’s annoying because it makes some skills useless. Why not to make them reflect for less damage or reflect only 50% of them? Your mesmer or guardian won’t fell useless with theirs feedback and WoW but you still need to dodge to avoid dps.

I made an idea once that some bosses should be e.g. condi immune or condi fragile. E.g. Legendary Husk at CoE P2 should be very fragile to burning but immune to poison and heavy armored against normal damage. Flame legion charrs in CoF should be almost immune to burning but fragile to chill. Those are only examples from my head but I think those little changes when you know you should use special tactics, skills or fight in certain terms can make those bosses more interesting than just punishing players with random conditions.

I wholeheartedly agree on “11111”. I exaggerated because I confess I ’m quite disappointed after all these 2 years, I apologize for that.

Now, about the mechanics. When you have unremovable effects you can provide fixed mechanics that are handled by effects, it is useful because you have a way to visually track that boss’ mechanics instead of going blind (cough cough like many MMOs cough cough). Since that effects represents a mechanic, and mechanics obviously cannot be removed, we make it unremovable with a clear description of what’s going on (or maybe a shady one to make players guess? heh).

The idea behind these mechanics (remember effects= mechanics) is that they are a counter against dodge-lazy or idling players. I intend forcing players to move around or they’ll have a hard time, it is specially notable if a boss summon minions. I pictured a case in that players would play lazy and get debuffs, making handling these minions something harder. I thought some boss much like Troll from Mordrem Vinewrath. Not in a sense of knocking people back constantly, but about their damage and how worse it could become having those debuffs that increase incoming damage.

You could sure play zerker, but you’d be a skilled zerker who knows how to dodge, or at least who doesn’t stand still on a corner with others while the party smash damage+Ice Storm burst. I want to spread players on most occasions, effectively reducing stacking behavior.

Some cool mechanics I should note:
Fractals – Archdiviner: He randomly throw someone in a jail, temporarily “disabling” them.
Sorrow’s Embrace p1 three-golem fight: There’s a golem with anti-stacking ability – a constant PBAoE lightning spike placed on a random player that forces others to spread away from that player. It’s not so effective because people burst it so fast it doesn’t get to a point of making a difference.
TA Story boss that turns players into sylvari hounds: This is some sort of disable much like Archdiviner, but they’re “phased out” of combat and must kill a hound to return to their true form and be able to hit the boss.

Attempts at ele specs:
Shaman
Conjurer

The Counter Mechanics

in Guild Wars 2 Discussion

Posted by: Valento.9852

Valento.9852

I’m talking about zerker meta, and stacking behavior. I wish these things could be severely KILLED from PvE instances.

Attempts at ele specs:
Shaman
Conjurer

The Counter Mechanics

in Guild Wars 2 Discussion

Posted by: Valento.9852

Valento.9852

So, I’ve just had a random thought. I call them “PvE Counter Mechanics”, and it is aimed to stress fights against bosses so proper positioning/dodging are required in order to keep alive.

Right now, being knocked down, launched, stunned, dazzed, etc has no other punishment than the effect itself, and while some effects (such as stun) are strong per se, most of the times players don’t really care about them, as they’ll be shielded by protection, reflecting skills, massive healing, etc. This creates a problem of making content too easy, and making the game laughable, because I can go “oh well, I’m being launched. whatever, let me use this stunbreaker, oh it’s on cd, whatever they are throwing lots of boons at me, I may even go 11111111”.

See, this is bad. Really bad. This game is action-based, positioning should be crucial. If people don’t care about taking CC’s then the content will look a shame. What if that boss (and only specific bosses meant to be difficult) had an unremovable effect called “Weakening Control”, that applies an unremovable effect in the affected players whenever they take control, and such effect increases damage taken for like 30sec? Going down/being defeated would be more frequent throughout that encounter. The tactics against that boss would include an additional requirement: movement, and while this is basics, people ignore correct movement/dodging because making use of them is mostly unnecessary.

Now, we can expand these counter mechanics. This will cascade across the game adding a “learn-to-player” factor (not a friendly name, but it sums up the idea) to every major hard content. Some ideas:

  • Weakening Control: Counter. Applies Muscle Twist to players whenever they take control effects (knockdown, knockback, launch, sink, float, pull, stun, dazze).
    • Muscle Twist (10s): Unremovable. Takes 15% more damage from direct incoming attacks.
  • Sickening Presence: Counter. Applies Sick Blood to players whenever they take damage-dealing conditions (poison, bleeding, confusion, torment).
    • Sick Blood (10s): Unremovable. Takes 15% more damage from conditions.
  • Grasping Earth: Counter. Applies Rooted to players whenever they take slowing conditions (crippled, chilled, immobilize). (HoT-inspired!)
    • Rooted (10s): Unremovable. Takes 10% more damage from direct incoming attacks. Rooted every 4 seconds.
  • Unstable Mists: Counter. Applies Temporal Disturbance to players whenever they are pulled, knocked back, or launched.
    • Temporal Disturbance (15s): Unremovable. Takes 5% more damage from direct incoming attacks. Becomes vulnerable to displacing vortices every 5 seconds.
    • PS.: Displacing vortices are vortices that pull players much like mesmers’ Temporal Curtain. (HoT-inspired!)

Let me know what you think!

PS.: All durations and effects can be tweaked so they’re not too overpowered.

Attempts at ele specs:
Shaman
Conjurer

(edited by Valento.9852)

Super Adventure Box [merged]

in Guild Wars 2 Discussion

Posted by: Valento.9852

Valento.9852

I was hoping for good news today…

Attempts at ele specs:
Shaman
Conjurer

Next Game Build: Update

in Guild Wars 2 Discussion

Posted by: Valento.9852

Valento.9852

Let’s see what they have for us today! (it’s my birthday!!)

Isn’t the whole point of this thread that they DON’T have anything for us today…..?

Oh…

Attempts at ele specs:
Shaman
Conjurer

Next Game Build: Update

in Guild Wars 2 Discussion

Posted by: Valento.9852

Valento.9852

Let’s see what they have for us today! (it’s my birthday!!)

Attempts at ele specs:
Shaman
Conjurer

Harder PvE content!

in Guild Wars 2 Discussion

Posted by: Valento.9852

Valento.9852

“We’ve actually done a ton of AI work” – Colin Johanson

I am so hopeful!

They also gave the Wyvern as example to that

Yeah! I hope they add much more fluidness to difficulty vs. viable builds.

Attempts at ele specs:
Shaman
Conjurer

Harder PvE content!

in Guild Wars 2 Discussion

Posted by: Valento.9852

Valento.9852

“We’ve actually done a ton of AI work” – Colin Johanson

I am so hopeful!

Attempts at ele specs:
Shaman
Conjurer

API CDI 2015

in API Development

Posted by: Valento.9852

Valento.9852

Attempts at ele specs:
Shaman
Conjurer

LS reward for laurels...

in Guild Wars 2: Heart of Thorns

Posted by: Valento.9852

Valento.9852

This will not continue. The only reason there’s this Season 1 tab is because story journal didn’t exist back then. Now that they’ve rolled out this new framework for tracking progress and rewards these kinds of items are no longer necessary. LS1 is the only season that will have such items as far as logic goes.

Attempts at ele specs:
Shaman
Conjurer

Oh no, more wild Revenant speculation!

in Guild Wars 2: Heart of Thorns

Posted by: Valento.9852

Valento.9852

I’m over 100 tomes of knowledge.

Attempts at ele specs:
Shaman
Conjurer

The reason TAUNT is GREAT for GW2

in Guild Wars 2: Heart of Thorns

Posted by: Valento.9852

Valento.9852

i agree with opener. Taunt makes for great opportunities for strategical combat. And given it’s a control effect, and not condition i think we can be sure that it’ll be short and scarce enough to not turn the whole game into perma taunt spams into the “tanks” (which we don’t have).

This. Don’t get why people go all zomg tankz screwz my gamez nonono you should go to the armory. Grow up.

Attempts at ele specs:
Shaman
Conjurer

Vapor Form & Capture point

in Guild Wars 2 Discussion

Posted by: Valento.9852

Valento.9852

Vapor Form is a downed skill dude… geez…

Attempts at ele specs:
Shaman
Conjurer

Super Adventure Box [merged]

in Guild Wars 2 Discussion

Posted by: Valento.9852

Valento.9852

Moto, I too like to think INSIDE the box! Let me iiiiiiiiin!

Attempts at ele specs:
Shaman
Conjurer

Vapor Form & Capture point

in Guild Wars 2 Discussion

Posted by: Valento.9852

Valento.9852

What if this skill also had a “Prevent Capture-Point Contribution” property?

Attempts at ele specs:
Shaman
Conjurer

Precursor Collection in HoT

in Guild Wars 2 Discussion

Posted by: Valento.9852

Valento.9852

One collection for each precursor. This means you will be able to acquire ALL precursors through collections.

Attempts at ele specs:
Shaman
Conjurer

Higher precursor drop rates?

in Guild Wars 2 Discussion

Posted by: Valento.9852

Valento.9852

This looks like some kind of market manipulation. Sorry, but I don’t believe you.

Attempts at ele specs:
Shaman
Conjurer

/Age and precursor drop

in Guild Wars 2 Discussion

Posted by: Valento.9852

Valento.9852

Reaching 5k, my only legit drop was a Howl in Orr, dropped from a Risen Grub. I’ve bought the pres I wanted from TP (The Legend and Storm).

Attempts at ele specs:
Shaman
Conjurer

Lucky Ram Backpieces - seriously LOL

in Guild Wars 2 Discussion

Posted by: Valento.9852

Valento.9852

Hey guys, what’s up with ram with balls? I’m still at work.

Attempts at ele specs:
Shaman
Conjurer

Precursors and TP: Farewell

in Guild Wars 2 Discussion

Posted by: Valento.9852

Valento.9852

Got 4 (guild record by now) guildies getting pres from Mystic Forge, did they also increase drop rate from MF? Meanwhile, prices going down. Buying at this point would mean losing gold, I guess.

Attempts at ele specs:
Shaman
Conjurer