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Expansion Thread [merged]

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Posted by: Vayne.8563

Vayne.8563

hate to bring this up but i know they have been saying they have been working on something big for a long time now…

what if its…

LS season 1 but re-playable
i mean it would make sense they did say they were working on it

Except that they said they weren’t working on that after they said they were working on big projects.

Expansion Thread [merged]

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Vayne.8563

My apologies, but speculation and ‘reading between the lines’ isn’t proof nor evidence to a counter-argument.

I’ve provided proof their president said the opposite of what you’re hoping to hear. If anyone would like to provide proof for the opposite argument, I’m all ears.

Otherwise, all you guys have got is wishful thinking.

I never said it was proof. But saying they haven’t said anything isn’t proof of anything either. There’s no “proof” either way.

There are circumstances that lead me to believe something big is being worked on and not one single person can explain where all those other employees have been. So you can say we have no proof. I can say you have no proof.

Which is why it’s called speculation. lol

The New Dailies -- Feedback welcome

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Posted by: Vayne.8563

Vayne.8563

I personally don’t like the idea of being rewarded just for logging in! It looks like a desperate move to get players to log back in and play.

Why does a company trying to attract people have to be “desperate”.

This is a very very competitive industry. Games in general and MMOs in particular. People have X number of hours in the day and there are Y number of games. But it’s not just other games Guild Wars 2 is competing with. It’s every single other form of entertainment as well.

Every company uses things to get people to log in. Some companies are giving away or selling max level characters, so you don’t have to level. I think that’s far worse than giving someone a free reward for logging in.

Even companies like WoW give incentives for people to come back/log in. Why would any business not try to get more people to make use of them?

Expansion Thread [merged]

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Posted by: Vayne.8563

Vayne.8563

“We don’t need an expansion to pay the bills, and we’re not focused on an expansion right now. I won’t try and predict the future, maybe someday we will do one, maybe we won’t. But for now we are focused on the living world. We believe we can update the world and adapt the world in any way we want to through these bi-weekly updates.”

Are you not fully aware most expansions, from the start, take a minimum of two years to storyboard, write, create, and polish? We’re not even talking alpha and beta testing to weed out the kinks.

I don´t like that outcome but Ardenwolfe has the best arguments here.

Since the above quoted Anet statement is from mid-2013 and I also believe that it would take atleast 1,5 – 2 years to make a full expansion the best logical guess is: no release in 2015.

By my calculation they’ve been working on it for almost a year already. That’s how long the big names have been silent for.

Expansion Thread [merged]

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Posted by: Vayne.8563

Vayne.8563

Let me understand this. You want to argue semantics as a counterpoint that there will be an expansion next year? Fine. I don’t ‘need’ to get into a debate about vocabulary again either. Show me, or anyone on these boards, where there is even a hint of ANet releasing an expansion within that timeframe.

Find it.

We’ll wait.

Since Anet has a policy of not talking about stuff till it’s near release, not mentioning an expansion isn’t proof of anything.

Sometimes you have to read between the lines.

There are over 300 employees at Anet including some top level devs that are still wtih the company. Those people aren’t working on the living story, which is only a team of 20.

So what are they doing? Talking a year coffee break? Where is Ree Sosebee and Jeff Grubb and all the other guys who still work at Anet?

They’re either a) working on a big big project or b) working on another game.

I think the big big project is far more likely.

Expansion Thread [merged]

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Posted by: Vayne.8563

Vayne.8563

Did you used to post about Archeage? lol

The New Dailies -- Feedback welcome

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Vayne.8563

Well, I gave up on the dailies again today, two out of three done. Tried to do the mystic forge one and couldn’t actually get the stupid thing to accept anything I put in it. Tried blue weapons, it rejected them all. Tried green weapons, it rejected them all. Tried karma bought items, it rejected them all. Tried all sorts of other junk, it rejected everything. Don’t like pvp so the only other option was a fractal and that’s no option at all for the time I have left to play today. GW2 is, sadly, becoming more frustrating than fun so with another daily two thirds complete, I just logged out. Might try again tomorrow, probably won’t.

Mystic forge daily is massively easy. 4 green sigils or 4 green runes. 4 cheap dyes. 3 mystic forge stones and one of each of the three colored salvage kits to make a mystic salvage kit.

The New Dailies -- Feedback welcome

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Vayne.8563

It seems like those who decided these changes don’t know the game. Lets say i start a new charakter how should i now do my dialies?

I"m not sure that your point is. Why couldn’t you do your dailies?

Unless of course you’re unaware that accounts without high level characters get different dailies (I’ve posted screen shots more than once).

In which case it’s not really people who designed them not knowing the game.

3 Things you like about Guild Wars 2

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Posted by: Vayne.8563

Vayne.8563

1. The game world is breathtakingly beautiful.

2. Jumping puzzles.

3. No matter how many times I go through a zone, I always find something I never noticed before. When someone showed me the hidden basilisk cave in Gendarran I was like OMFG. I had no idea this was here.

Expansion Thread [merged]

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Posted by: Vayne.8563

Vayne.8563

They never said they wouldn’t do an expansion. They did say they were working on bigger projects in the background of the type you’d expect to find in an expansion but that they didn’t know how they would deliver those updates. And that’s all they said on that matter.

I mean if they didn’t make an expansion but they opened up new zones, give us new weapons and skills and a new profession or race, what’s the difference if it comes as an expansion or not?

"Play How I Want" Is Gone

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Vayne.8563

What can I say. I don’t believe you, when you say that you didn’t grind in the game. I consider grind as doing the same pieces of content over and over again in order to gain something.

Grinding:
- Doing the same dungeon over and over again for tokens
- Getting gold for ascended armour/getting materials for ascended armour/killing mobs for ascended armour and weapons.
- Getting x amount of geodes to craft Mawdrey and a bonus time-wall in case you actually want to craft everything yourself. (Getting punished for limiting grind)
- Queensdale, Orr, “Whatever” Train.
- Farming Black Lion Keys.
- …

Just off the top of my head.
Of course you can always pay for some of those with real life money, but otherwise you’re forced to grind, or find rich friends.
That’s grind for me. Plenty of content is locked behind it. It’s okay if you disagree.

As I had stated before, you don’t understand what they meant by no grind. I feel generous so I’ll link a few things to read/watch for you.

https://www.guildwars2.com/en/news/guild-wars-2-design-manifesto/
https://www.youtube.com/watch?v=FU1JUwPqzQY

You stated plenty of content is locked behind grind but you didn’t list a single example. Could you please provide me with one?

What do you mean we don’t know what they meant by “we don’t want players to grind in GW2”. It’s pretty cut and dry. They literally don’t want players doing the same things repeatedly. Of course basically anything they add anymore is exactly that, doing the same thing over and over again in order to get a reward.

I’ve been over the quote “we don’t want players to grind in Guild Wars 2” again and again. Taken out of context, it means what you think it means. Taken in context it doesn’t mean that at all.

It’s talking about grinding to level because that’s what grinding traditionally means. Looking up grinding in wikipedia it’s in the first sentences. Grinding to level is what they were talking about, because when they made that video many games didn’t have enough quests to really level you and you just had to go out and kill stuff to level.

That’s why they say, in the same paragraph, "we want to change the way people view “combat”. Not gear, not loot, combat.

Grind has come to mean other things, more so every year, but back then, more people thought it meant grinding to level. What you’re talking about is farming, not grinding to a lot of old timers. The word has changed.

Try reading the whole paragraph and tell me what in it makes you think he’s talking about anything but combat.

Anyway at the time, it was repeated several times at conventions, and Anet employees explained exactly what it meant.

It isn’t what you’re saying it meant.

The New Dailies -- Feedback welcome

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Vayne.8563

Another point for ANet to consider, the effects of a zerg in a starter zone to newbies trying to level. I’ve seen one thread about how one brand new person was having the events they were trying to do stomped over by hordes of level 80s. It made leveling in that zone difficult as they didn’t have the firepower to tag mobs or the ability to get to events before they finished.

A new person won’t know that it’s just that zone and that moving to another zone might help. In addition, many people when starting out, want to do their racial “home zone” to get the lore behind their race and save the starting areas of other races for when they make a char of that race. They want to play and level, not find the way to LA, run to there, then find out where the portals to other zones are, run to there, find out where the portal to the new zone is, run to there, then finally get to play.

It’s easy for us, with knowledge of the game to say, ask about other zones or ask if this is usual but a new person who knows no one may assume the zerg is standard and may be hesitant to ask questions, particularly if there are people arguing in map chat and being toxic.

The zerg is the starter zones, in my opinion, is absolutely the most glaring fault in the new achievement system. I have no real problem with anything else, but this is terrible for low level characters and new players.

Agreed.

Yeah, I agree with you but it’s not like every event is going to be rampaged by a zerg all the time, right? There are some events that very little players actually zerg on such as that trivia quest in Queensdale for Destiny’s Edge. I didn’t even know that event even existed.

Yeah, don’t get me wrong. I am not saying that every event or anything of the sort, merely that nothing is without flaws and this aspect is one such for the new daily system.

Try to think of it from the point of view of a new player. I was in the very first area of Hoelbrak. Even the simple events there were totally unplayable for low levels.

PVE Dailies- lack of choice

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Vayne.8563

I now get to sit and wait for Maw, collect ten logs, go look at a vista, and do events in Southsun cove (is there even events there?).

Yes, but most of them are group events: good luck completing them if it’s not during one of the population spikes before the karka queen is due.

There were people running around southsun doing events all day. I did it during slow times when the Karka Queen wasn’t spawning. There were plenty of people.

Philosophy Shift to Less Choice

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Vayne.8563

If you didn’t have that traffic control, the game would seem emptier and there are a whole lot of people out there who want to see a lot of other people.

Yes, that is now. The idea behind dailies was created when there was still lot of people playing, though. There’s a reason why this is the first incarnation of dailies with zone-specific achievements (there were region-specific ones before, but, from what i remember, they were less about making people go to those regions, and more about getting them out of Orr).

I think you’re rewriting history a bit. First of all, before April 15th there was no mega server. There were never enough people on lower pop servers to fill the all the areas in the game at the same time on every server. Even shortly after launch. Once you divide the population into different time zones, WvW, PvP and dungeons, open world, the middle zones were dead on lots of servers.

And to add to that point, the early incarnations of dailies did have a lot more specific dailies and it changed at a certain point, but it didn’t do anything. That is to say, the same zones were busy as were always busy.

However, I don’t think any MMO, not even WoW, has enough people playing at the same time to fill every zone on every server. That’s just a fool’s errand.

So all these games direct traffic. Rift did it. Guild Wars 2 did it. Holidays, Living Story, it all was geared to get people to common areas.

This is no different.

Philosophy Shift to Less Choice

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Vayne.8563

Anet had a reason to create dailies. To get people to places they wanted people. That changed with the last incarnation, but it still didn’t do what Anet was trying to do. So they changed it.

Not quite. What they did want is for people to play everywhere. To spread out across all zones and game modes. Currently this has changed to channeling people towards selected parts of the game. Dailies now cause people to congregate in specific places, activities, and even times (the world boss daily). I’d say that this is completely contrary to the original idea.

I’m not sure where you got that. It was always about funneling people to specific areas. It’s what the living story does. It’s what world bosses do.

If you didn’t have that traffic control, the game would seem emptier and there are a whole lot of people out there who want to see a lot of other people.

Philosophy Shift to Less Choice

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Vayne.8563

Anet had a reason to create dailies. To get people to places they wanted people. That changed with the last incarnation, but it still didn’t do what Anet was trying to do. So they changed it.

They couldn’t change it by taking away rewards, so the old dailies were completely retired. They’re encouraging people with more achievement points now and new rewards. To do what they tried to do originally.

If they’re just giving you stuff for doing what you’re doing anyway, there’s no reason you should get it, particularly an achievement.

I didn't get Laurels from daily Mission

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Vayne.8563

Log in once a day. By the end of the month, if you choose the laurel reward, you’ll have more laurels for logging in than you used to get completing your daily.

PVE Dailies- lack of choice

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Vayne.8563

You can actually lose one or two PvP matches and get a PvP daily every day so far.

Philosophy Shift to Less Choice

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Vayne.8563

Did they nerf the dailies or did they create a completely new daily though? Because the old daily rewards you get for logging in. The whole system is different.

They didn’t take away dailies. The replacement for the old daily is the log in rewards. The new dailies are something that were never in the game before and if Anet had called them something other than dailies we’d not likely be having this conversation.

Rubbish. The log in rewards replace nothing. They just provided an excuse to remove certain rewards from the dailies. That, compounded by the pedestrian, asinine new PvE dailies, makes them several orders of magnitude less attractive to go after. There is not a shred of fun to be found in the new PvE dailies, making the whole system completely antithetical to the reasons why mentally healthy people play games: having fun. The only people served by this new system are the obsessives, and they’d be much better served by just taking the game away from them and putting them somewhere they can’t hurt themselves.

Actually it’s not rubbish. The new dailies have rewards associated with them and appear in a format that never existed before. They are a new thing, not an old thing.

Philosophy Shift to Less Choice

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Vayne.8563

But I did see the point of the OP. The way dailies were, they were completely meaningless, because everyone chose the easiest dailies and got them done fast as they could.

Isn’t that exactly what you advocate doing now? All those “but they can be done in 5 minutes flats” arguments hinge exactly on that kind of behaviour – taking the optimal (requiring the least work) dailies and doing them as fast as possible.

What most people are really arguing about is that they want their easy achievement points back, when achievement points don’t make you more powerful and won’t win the game for you.

But they are nice to have. Honestly, the whole point of this game was to go mostly at things that aren’t powerful, that won’t win the game for you, but are still desirable to obtain for other, non-stat related reasons.

I agree. It’s the point of the game. Anet has made getting those points a bit inconvenient. That’s the complaint. The loot that we used to get isn’t a problem. We get more. And if we used to go for ten achievement points a day, this is a lot easier and faster.

The people who are most inconvenienced are the people who don’t want to go even a little out of their way to get achievement points. That is exactly the point.

Yes, I think it’s better for the game that people have to do something to get achievement points. But that’s only one man’s opinion, which is meaningless.

I understand you feel differently.

Philosophy Shift to Less Choice

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Vayne.8563

Did they nerf the dailies or did they create a completely new daily though? Because the old daily rewards you get for logging in. The whole system is different.

They didn’t take away dailies. The replacement for the old daily is the log in rewards. The new dailies are something that were never in the game before and if Anet had called them something other than dailies we’d not likely be having this conversation.

gw2 should branch off to a 2.1 or something

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Vayne.8563

So you’d have two really volatile forums complaining instead of one. Good thought there.

Philosophy Shift to Less Choice

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Vayne.8563

But I did see the point of the OP. The way dailies were, they were completely meaningless, because everyone chose the easiest dailies and got them done fast as they could. Well most people anyway. Even me. It was completely silly.

So they give us that for doing nothing considering that’s pretty much what I was doing anyway. If they give more choices, and more of those choices are easy, then everyone will do them, which defeats the purpose.

What we have now is really a dual daily system. A daily log in reward that replaced the old reward (and is therefore MORE flexible) and a daily achievement point reward which is more “inconvenient” than the old reward, but it’s fair game because it’s only for achievement points.

What most people are really arguing about is that they want their easy achievement points back, when achievement points don’t make you more powerful and won’t win the game for you.

The achievement point dailies, the new dailies are the only thing Anet could have changed.

If they make it so that there’s nothing at all to doing them, they might as well remove them altogether. They serve no purpose at all.

Philosophy Shift to Less Choice

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Vayne.8563

The responses were really negative, with many people insisting that the killing mobs guarding camps in WvW is not PvE content or comparable to PvE content. I genuinely don’t understand this kind of attitude and don’t really see why it’s such a big problem for some people to do.

One thing they may be wary of is being in the middle of that when the zerg comes over the hill and they all die to the swarm of floating names (because the models haven’t rendered) with absolutely no chance to fight back, escape, or basically do anything at all besides die. The removal of white swords might help in preventing that, but even so… I have nothing against PvP in general or WvW in particular, but being on a world that was regularly going up against Blackgate for a while, every time I got steamrolled by one of those zergswarms it took away a little bit of enthusiasm about the whole deal.

Getting 5v1ed in sPvP is bad enough, but at least then you at least theoretically have 4 other allies nearby to either assist or exploit the enemy’s absence in the rest of the map.

Still, at the bottom line, this isn’t a zero-sum game. Giving more choice to people who don’t like PvE did not need to mean taking choice away from people who don’t like PvP.

It’s not an achievement. Do I think it’s fair game for Anet to actually raise the bar (just a bit) on achievement points and make you do something to get them. Sure I do. But that’s not the end of the story.

So let’s look at the shape of these PvE ‘achievements’:

Area-specific event completion achievements: Just like the old event completer achievements, except that there’s only one zone you can do them in. The only ‘achievement’ over the old system is going to the zone you’re required to go to… and competing with the locust swarm of other players who are having to do the exact same events to get the daily achievement.

Vista viewing: Revisit the easiest vista in the specified region. It’s such an achievement to have to walk over to a spot and maybe do a few easy jumps.

Regional gathering: Harvest 4 nodes. Clearly, an act worthy of legendary heroes. Of course, if it doesn’t happen to be the same region as one of the others, you’re going to have to put some travel in.

World bosses: For most of them, this is simply a matter of knowing when and where to travel to which place, and not being completely incompetent. Some of the more epic cases like the jungle wurm and Tequatl are more of an achievement, but let’s face it – the true achievement is by the commanders who have managed to herd cats enough for what is needed to happen to happen, generally not the individual players.

Fractals… okay, this is actually reasonable achievement-worthy. They’ve been low level fractals so far, but on the other hand, it might be intended to give the veteran fractal runners an incentive to help the beginners scale up occasionally.

So, basically… for the PvE “achievements”, in most cases the only real “achievement” is forking out the time or money to travel to the location that the achievement forces you to go to. Once you get there, it’s trivial. But is it really helping anything to get people to bounce between three locations a day rather than sticking around on one map for a bit and getting their achievements there?

Achievements show dedication as well as difficulty. If you’re willing to do the time to get them, then you’re showing more than you used to show.

Obviously achievement in this game (and most these days) can’t be taken literally. But since achievement points mean absolutely nothing in this game, unless you happen to be competing on the leaderboard. it’s fair game to make it more inconvenient to get them.

If people care about them it’s worth it, because you get more for less effort over all. If people don’t care about them they’re not really losing out.

The New Dailies -- Feedback welcome

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Posted by: Vayne.8563

Vayne.8563

Another point for ANet to consider, the effects of a zerg in a starter zone to newbies trying to level. I’ve seen one thread about how one brand new person was having the events they were trying to do stomped over by hordes of level 80s. It made leveling in that zone difficult as they didn’t have the firepower to tag mobs or the ability to get to events before they finished.

A new person won’t know that it’s just that zone and that moving to another zone might help. In addition, many people when starting out, want to do their racial “home zone” to get the lore behind their race and save the starting areas of other races for when they make a char of that race. They want to play and level, not find the way to LA, run to there, then find out where the portals to other zones are, run to there, find out where the portal to the new zone is, run to there, then finally get to play.

It’s easy for us, with knowledge of the game to say, ask about other zones or ask if this is usual but a new person who knows no one may assume the zerg is standard and may be hesitant to ask questions, particularly if there are people arguing in map chat and being toxic.

The zerg is the starter zones, in my opinion, is absolutely the most glaring fault in the new achievement system. I have no real problem with anything else, but this is terrible for low level characters and new players.

Philosophy Shift to Less Choice

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Vayne.8563

That is true that more choices are given in terms of more achievements. They are more specific now though and a great amount of freedom is not there to choose how you may want to do one of the more generic achievements.

See here’s my issue. The only thing affected are achievement points and nothing else. The log in rewards are actually what replaces the old daily.

Therefore you get the old daily (with the exception of achievement points) just for logging in. It’s easier to get the old daily.

Now we look at achievement points. Some people want (and indeed were getting) achievement points just for doing what they normally do. To some this was better. To me it’s not better, because it’s meaningless. It’s not an achievement. Do I think it’s fair game for Anet to actually raise the bar (just a bit) on achievement points and make you do something to get them. Sure I do. But that’s not the end of the story.

Right now if you do 3 achievements you get 10 achievement points. In the past you needed to do ten achievements to get that many points, so even if a person who used to get the daily every day was to skip every other day, they’s still have the same number of achievements. And for those of us who did 8 or 9, this is better.

So for people who don’t care about achievement points at all, this should be better. For people dead focused on achievement points this should be better and for many of the people in the middle, it should also be better, because you’re also getting MORE rewards.

Twice in the last week, I got 3 ectos for crafting an exotic essence of luck. That’s a whole lot better for me than the rewards used to be.

This system is far more rewarding. The new daily rewards are rewards we never had before.

Winter Wonderland "Gymnastics"

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Vayne.8563

That’s cool as hell. Thanks for making us all look bad. lol

4 Southsun Cove events - Daily

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Vayne.8563

If you don’t have an 80th level character on your account, you get Queensdale events instead of Southsun events. That’s a fact.

Hmm…. While I don’t like to get involved in these arguments, I couldn’t help but point out that my guild new members who are genuinely new to the game. None of them got this “Queensdale Event substitution” that you,refer to. Maybe they all bugged at once?
/Shrug.

A screenshot from today’s daily on an account where the highest level character is 43:

Attachments:

The New Dailies -- Feedback welcome

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Posted by: Vayne.8563

Vayne.8563

Because people weren’t satisfied with it. That is to say, for many, including me, this is an improvement. Why shouldn’t they work on something that improves the game for a percentage of people. I’m not the only one who feels happy and satisified with the changes.

And “most of the things” promised to us were delivered. There are a few exceptions, but they remain that. Exceptions.

I read the forums quite often and I have to say, I’ve never seen a post about people not being satisfied with the dailies or asking for it to change, especially in its most recent incarnation. That’s not to say that kind of posts has never existed but it more than likely wasn’t an important enough issue for it to be bought up often, if ever at all. I just did a search now even, and I came up negative. I did, however, find complaints about the current system as it is now after the patch.

If there are any such posts that I have somehow overlooked regarding the previous incarnation of the daily achievement system, please could you refer me to them so I can read them and get some more insight into what people might have had an issue with beforehand.

Also, I think your obscuring facts in your defense. There are a lot of promised features that have not been introduced. They are certainly not a minority because in reality, there have actually been very few developments form a gameplay perspective in GW2 when it comes to permanent, new gameplay content. I see regular post themes pop up all the time that are never addressed, or ongoing issues that have never been resolved.

For you to blindly defend everything ANet ever does, without being objective, or without considering the negative backlash or the feelings of other players, isn’t actually doing any favors to GW2 or to ANet. Feedback is needed, whether it’s good or bad, for this game to become better and we players give it because we WANT the game to become better, not because we’re just trying to be kitten (yes, there are some kitten but a lot of us just want a great game). A lot of us are also feeling frustrated because it always feels like our feedback is ignored, while promises that have existed for over a year remain unfulfilled. If you need evidence regarding this matter, simply look through the forums and observe the countless posts regarding lack of communication, the lack of transparency on ANets part, or the various complains about a lack of new meaningful gameplay content.

In the end, I’m not saying whether these changes to the daily system are good or bad. I have yet to actually say anything negative about the system itself, if you would have noticed. What I am saying, however, is that I do think ANet needs to rethink their priorities, and start addressing the more urgent issues that have been the topics of discussion for years now. If you promise precursor crafting by the end of 2013, for example (which ANet did) and still have yet to deliver it by the end of 2014, then there’s clearly an issue.

I probably could refer you to them if the search engine worked, but it doesn’t. So I can’t. However, other people have brought it up. Either you believe me or you don’t.

There were people tired of chasing all those points and some of them burned out and left. People have posted about it, whether you want to believe it or not.

The New Dailies -- Feedback welcome

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Vayne.8563

What I don’t understand in all this, is that dailies have kinda gone back to what they used to be before the last iteration, where the daily achievements were more focused and required you to do a very specific task in a very specific location.

The reason ANet changed the dailies to be less focused and more generalized, was so that players could play what they wanted, where they wanted and still get daily rewards. It seems bizarre to me that we’ve now gone back to a similar system to what we had before (barring the login rewards) with more strict requirements on dailies and less variety.

Why do we go back and fourth with features no-one has actually mentioned having issue with, but we never fix age old bugs, or introduce new gameplay features which people are practically begging for all the time?

Except that players are getting more than they bargained for this way, because they don’t have to do anything at all, and they get everything but the achievement points.

And people did complain about feeling like they had to do all the dailies every day to keep up with achievement points. For some, it ruined the game for them, but they still didn’t stop.

I used to do far more than the five dailies every day…this is a lot better for me. I do less and get more.

It doesn’t matter if we’re getting more or less than we bargained for, that’s not the point. The point is that this is development time and resources being poured into systems that were never bad or broken to begin with, and that people were satisfied with already.

Why can’t those resources rather go into fixing bugs that have existed for months or years, or introducing craftable precursors, or introducing new skills or traits or weapons for classes, or many of the other things that were promised to us ages ago, but most of which have yet to be delivered upon?

That’s what really irks me here.

Because people weren’t satisfied with it. That is to say, for many, including me, this is an improvement. Why shouldn’t they work on something that improves the game for a percentage of people. I’m not the only one who feels happy and satisified with the changes.

And “most of the things” promised to us were delivered. There are a few exceptions, but they remain that. Exceptions.

The New Dailies -- Feedback welcome

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Posted by: Vayne.8563

Vayne.8563

What I don’t understand in all this, is that dailies have kinda gone back to what they used to be before the last iteration, where the daily achievements were more focused and required you to do a very specific task in a very specific location.

The reason ANet changed the dailies to be less focused and more generalized, was so that players could play what they wanted, where they wanted and still get daily rewards. It seems bizarre to me that we’ve now gone back to a similar system to what we had before (barring the login rewards) with more strict requirements on dailies and less variety.

Why do we go back and fourth with features no-one has actually mentioned having issue with, but we never fix age old bugs, or introduce new gameplay features which people are practically begging for all the time?

Except that players are getting more than they bargained for this way, because they don’t have to do anything at all, and they get everything but the achievement points.

And people did complain about feeling like they had to do all the dailies every day to keep up with achievement points. For some, it ruined the game for them, but they still didn’t stop.

I used to do far more than the five dailies every day…this is a lot better for me. I do less and get more.

The New Dailies -- Feedback welcome

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Vayne.8563

For those of us who dislike WvW and PvP the new dailies truly suck. There are so many people trying to do events its hard to get a shot in and get credit for the events. And really? Re-doing vistas I did 2 years ago? And don’t even get me started on the lack of laurels for those of us who are crafters. Anet the new dailies were ill-thought-out.

There is no lack of laurels for those who are crafters. You’ll end up with more laurels this way than the old way. Without having to do a single daily I might add.

4 Southsun Cove events - Daily

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Vayne.8563

If you don’t have an 80th level character on your account, you get Queensdale events instead of Southsun events. That’s a fact.

The New Dailies -- Feedback welcome

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Vayne.8563

all the dailies so far are ridiculously easy and can be done in like 20min.

False. For example, you cannot do Maw or Jormag or any other boss if its spawn is scheduled 90 minutes later than you are connected.

Yip, I would like to hear the answer to that as well. Casual play is now punished. Log in for an hour a day after work… well, you’re not getting daylies son.

But you only need three of the four. So far, every day I’ve been easily able to do the three that weren’t based on timed world events.

The New Dailies -- Feedback welcome

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Vayne.8563

Dailies feel more unnatural nowadays but theres nothing really bad about them. I was able to accomplish them for the last couple days with my newest char and it was pretty dam easy.

Good luck today then. Unless you’re lucky enough to be online when the Maw event shows up, you’re screwed if you’re a PvE player. I mean, ANet, common! 4!!!! events in Southsun! An area where there are no WP’s if there is an event going on, most events are group events, where every step you take you’re slowed down to a crawl because of attacking foes, so by the time you actually reach the event location, it’s done. And you need to find 4 events…. I tried. I saw an event, went there, event done. Next event, I finally reached the location: event done.

I did four events in southsun on two accounts. There’s a ton of people doing events on southsun. I’m not sure how you can’t do it.

Philosophy Shift to Less Choice

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Vayne.8563

Most days they will get zero if they’re stubborn and don’t want to put 20 minutes to get 10 points and that’s all it’s been since the patch 20 minutes.

that 20 minutes can be a significant part of the person’s daily gaming time. Most people do not play 10 hours a day, like you do.

Either you care about achievement points or you don’t.

World isn’t binary. There are degrees inbetween. In fact, almost noone would be at either of those extremes – and yet you are completely ignoring that fact in your theories.

And you’re ignoring the fact that many people can more easily get 10 achievement points now than they used to.

I’m not saying you have no point. I’m saying your point is massively overstated. That’s all. Sure it would be nice to have millions of options. But as people get used to this, many are seeing it’s not as bad as they thought and some are saying it’s better than they thought.

You may not like it, but I suspect you don’t have a huge following on this one. It’s not the trait system.

Would people complain if...

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Vayne.8563

everything added since release was added in one go instead of by drip feed?

I wonder. It seems these days that people’s attention span and patience and their expectations and sense of entitlement are such that they’re almost impossible to please no matter what devs do.

As an old time gamer I’ve played lots of different rpg games since Temple of Apshai for the TRS80 got me started down the dark path. Some are never updated, some get a release 2 and 3 etc, some have incremental updates and some have full expansions.

I don’t think it’s a bad thing per se that devs want to try some new or different. Different doesn’t have to mean bad just because it’s not what you’re used to.

So, if fractals, ETOM, Dry Top, Silverwastes, Southsun, changes to dungeons and Obsidian Sanctum, new PVP maps, new skills and traits, wardobe and mini changes etc (did I miss something?) were all released in one go say 18 months after release would people still complain about lack of new content?

Sure, because people complain. You left out Guild Missions, btw.

And Temple of Apshai sure brought be back. First “graphic” adventure game I played after Scott Adam’s Adventure (which was just text). Gah I’m old.

The New Dailies -- Feedback welcome

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Vayne.8563

sounds more like pure luck that you didnt have to travel half the map

Well, yesterday’s dailies the only hangup was Claw of Jormag – I had to wait for it to come up. Other than that? Easy. Actually, I dropped into WvW and snagged the Veteran Warg and Ruins Capture to finish off my daily while waiting on Claw to come up.

. . . So, yeah, I’m actually getting them done faster.

I get them done faster too and get 10 achievement points instead of five. I’m honestly not completely sure what the problem is.

the problem is that all you egomaniacs only think about yourself and others with 5 80s and 100% map completion sigh and then you wonder why this game is dying because of lack of new players?!

I have a lot of new people in my guild who we’ve helped do this stuff. In fact, we have several players in our guild who don’t have an 80 and yet managed to easily do the dailies every day.

It’s better to light a single candle than to curse the darkness.

yeah because you should really need guildies for dailies right? sigh thats so dumb…

You don’t need guildies for dailies. And I never said you did. I did say you could have asked in Lion’s Arch how to get to Southsun and in one minute someone would have told you.

This is not a single player game, and you can’t be expected to know everything. If you insist on applying a completely arbitrary personal rule to a game, then that really is your own lookout. And I’m done arguing with you, so feel free to get the last word.

Daily Completion

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Vayne.8563

Your ignorance is not the fault of the new system.

Thanks for proving my point, your problem is thinking this game and update is only for veterans of the game who played for over a year. That attitude is what is destroying the number (and influx) of players good job, if you keep this up there wont be a GW2 one year from now.

The reaction you’re getting is not based on you being new. It’s based on you being argumentative. I get that all the time, so I know.

A single post on this forum asking where Southsun was, or a whisper in chat would have gotten a better response. Southsun is one of the most easily reached zones in the game.

If you don’t know how to get somewhere, why wouldn’t you just ask?

once again for the kitten: you shouldnt have to google or forum or wiki for DAILIES, do you even get the concept of them??!

Its about doing some EASY TASKS by YOURSELF without OUTSIDE HELP (players or info online) for a SMALL REWARD in a SHORT TIME

These new dailies dont even fit half those terms

Actually, I think most MMOs are so big that there’s always stuff to learn and ask. It’s part of MMOs. This isn’t some single player game. It’s a game with a community and if you don’t make use of that community that’s pretty much your own lookout.

The New Dailies -- Feedback welcome

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Vayne.8563

sounds more like pure luck that you didnt have to travel half the map

Well, yesterday’s dailies the only hangup was Claw of Jormag – I had to wait for it to come up. Other than that? Easy. Actually, I dropped into WvW and snagged the Veteran Warg and Ruins Capture to finish off my daily while waiting on Claw to come up.

. . . So, yeah, I’m actually getting them done faster.

I get them done faster too and get 10 achievement points instead of five. I’m honestly not completely sure what the problem is.

the problem is that all you egomaniacs only think about yourself and others with 5 80s and 100% map completion sigh and then you wonder why this game is dying because of lack of new players?!

I have a lot of new people in my guild who we’ve helped do this stuff. In fact, we have several players in our guild who don’t have an 80 and yet managed to easily do the dailies every day.

It’s better to light a single candle than to curse the darkness.

Daily Completion

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Vayne.8563

Your ignorance is not the fault of the new system.

Thanks for proving my point, your problem is thinking this game and update is only for veterans of the game who played for over a year. That attitude is what is destroying the number (and influx) of players good job, if you keep this up there wont be a GW2 one year from now.

The reaction you’re getting is not based on you being new. It’s based on you being argumentative. I get that all the time, so I know.

A single post on this forum asking where Southsun was, or a whisper in chat would have gotten a better response. Southsun is one of the most easily reached zones in the game.

If you don’t know how to get somewhere, why wouldn’t you just ask?

Daily Completion

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Vayne.8563

if anything this topic proves dailies have NOT gotten easier lol, whoever says that from now on should just take a peek in here xd

This topic only proves you didn’t want to spend 1 minute to read a wiki or ask someone where southsun was. It’s a gate, a single gate from Lion’s Arch.

Unless you’ve never been to Lion’s Arch.

Every single starting area can be accessed from Lion’s Arch as well. It doesn’t take an hour to do the dailies. It takes you specifically an hour to do the dailies.

Maybe you’ll learn the game from this and next time it’ll take you fifteen minutes or less, as it was meant to.

The New Dailies -- Feedback welcome

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Vayne.8563

sounds more like pure luck that you didnt have to travel half the map

Well, yesterday’s dailies the only hangup was Claw of Jormag – I had to wait for it to come up. Other than that? Easy. Actually, I dropped into WvW and snagged the Veteran Warg and Ruins Capture to finish off my daily while waiting on Claw to come up.

. . . So, yeah, I’m actually getting them done faster.

I get them done faster too and get 10 achievement points instead of five. I’m honestly not completely sure what the problem is.

The New Dailies -- Feedback welcome

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Vayne.8563

How is my daughter going to face the Claw of Jormag when she is only level 18 Anet?

She won’t have that daily. If you have accounts with low level characters only you get low level dailies.

Philosophy Shift to Less Choice

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Vayne.8563

I just keep coming back to it’s only for achievements. That’s it. If you don’t care about achievements, it shouldn’t matter at all. If you do care about them, it matters in the positive way. There’s no way you could have gotten 10 achievement points before without going much further out of your way.

It doesn’t matter. People that maximized their ap gains are likely capped already, and so not doing dailies anyway. What we’re talking about are mostly people that do like getting their ap’s, but didn’t go out of their way to maximize their gain (so, those that averaged 5-8 ap daily, depending on their playing style and preferred game mode). For most of them, putting the same effort as before will mean less AP gained, not more. Because most of the days they will get zero.

Most days they will get zero if they’re stubborn and don’t want to put 20 minutes to get 10 points and that’s all it’s been since the patch 20 minutes.

So you spend 20 minutes to get 10 points, which is better than you could have got before.

Either you care about achievement points or you don’t. If you don’t, no big deal. If you do this is advantageous.

No matter how you slice it most people aren’t going to be negatively affected. You might. Most people won’t.

[Suggestion] 5 AP and 1 Laurel on login

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Vayne.8563

If it takes you 30 minutes to get the current daily, you’re not trying.

Option for shutting off Login Bonus?

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Vayne.8563

OP, you don’t care about laurels? It’s the only reliable way to get them.

hours of grinding the right notes :/

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Vayne.8563

Don’t work yourself up into a state. It’s not as bad as it looks and if you get better at the game, it’s not bad at all. It’s a couple of hours at most…during which time you continuously get wintersday gifts.

Philosophy Shift to Less Choice

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Vayne.8563

We had more options…but I found myself doing the same easy dailies whenever they popped up. I generally didn’t do dungeon dailies for my dailies. I generally didn’t do Fractal dailies. Well that’s not true. I did them when I could, as often as I could because I do all PvE dailies and that’s the problem…at least with the old system. If you were an achievement point hunter, you’d be locked in.

The freedom now is not having to do any of it, because it really only is for achievement points…and the extra rewards, none of which we got before.

Here’s my question to you. How do you keep adding more dailies, without falling into the trap of everyone doing the ones that absolutely take no work?

Suppose Anet gave you 15 dailies a day but all of them were time consuming? Would that satisify you? I don’t think so.

The situation has changed. The stuff we “needed” the dailies for, like the laurels and mystic coins aren’t part of that any more. The dailies have changed into something just for achievement points.

To avoid making it so that everyone just runs out and gets it instantly (which happens now anyway), Anet will have to be very careful about which dailies they add.

And that’s really what I’m getting from most people. I used to not have to do anything and I got all this stuff. Well now you’re getting more stuff.

I just don’t see why people should get achievement points without even trying.

Philosophy Shift to Less Choice

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Vayne.8563

From my point of view, Anet has steadily chipped stuff away from the game I started playing 2 years ago. The megaservers was a big hit, before that I could choose if I wanted exploring all by my self or going to well populated maps.
As for the new dailies, now I have to do them. Before most came just by playing as I usually do, now I have to spesifically do dailies. And though they are fast and easy, they still feels like they take more time to do now.
Whats really nagging me, I have started to feel that Anet has lost its vision. Its more about metrics and cost than working towards a grand future.
Perhaps its just me, set in my ways and all that, though I dont think gw2 is an old game. It should be settled in about now, and start the real voyage through the rest of Tyria.

Out of curiosity, why do you feel like you have to do them? What would happen if you didn’t do them?

Bad wording perhaps. I dont “have” to do anything. As I said, before the change, dailies kinda happened while I was doing something else. Now, if I want to do the dailies, I have to spesifically do the dailies.
Running around in queensdale looking for events or checking what time certain worldbosses spawn isnt things I usually do.

Right but the rewards you get for doing nothing now are better than the ones you got for getting dailies by playing. Are you into achievement points?