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Philosophy Shift to Less Choice

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Vayne.8563

I just keep coming back to it’s only for achievements. That’s it. If you don’t care about achievements, it shouldn’t matter at all. If you do care about them, it matters in the positive way. There’s no way you could have gotten 10 achievement points before without going much further out of your way.

What option was taken away exactly? The ability to get five achievement points in a shorter time or with less effort?

What do achievement points mean anyway? Why are they important? If they are important, why shouldn’t they require us to go out of our way?

Philosophy Shift to Less Choice

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Posted by: Vayne.8563

Vayne.8563

IMO, the new dailies suck for several reasons:

1) Newbies cannot do them. There is generally only one daily that can be done by a newbie without resorting to PvP/WvW, and characters below level 18 and 22 will not be able to see the PvP/WvW icons or know to go to Lion’s Arch.

2) What was previously a system that encouraged to enjoy parts of the game you normally wouldn’t, is now a grind, because you have to do certain things in certain places. To put this more simply, watching ten vistas anywhere would’ve been more fun than watching one vista in a specific map. At the moment, it feels like nothing more than a sink for a bit of silver from waypointing around.

3) They have added yet more psuedo-loot – rewards that were already part of the game but were changed from automatic to now requiring you to click things. Just what we needed, more junk on our already overflowing characters and banks. In theory, this lets us use the experience and other rewards on any character, but in reality the boost that it gives is way too low to matter.

I personally used dailies as a form of map completion incentive. I would go where I wanted to go and do what I wanted to do, while completing them.

Overall, I see the new daily system as just like every other system Anet has implemted: Very good idea on paper and very poor implementation. Just like everything else, such as megaserver and world boss timers, they seem to’ve stopped development on the feature about halfway through and released an unfinished product that did not have the thought and polish of a proper QA team or any actual players.

Please stop making “paper” changes. It is hurting the game’s presentation because we keep ending up with these complex interlocking systems that don’t quite want to snap into place and become an actual thing.

Newbies get different dailies than we do. For example, when the daily was Iron Marches events, my wife’s new account got Queensdale events.

The New Dailies -- Feedback welcome

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Posted by: Vayne.8563

Vayne.8563

I have one very, very big problem with the new dailies, and that’s the Daily Completionist. To me, it’s only a bit annoying, but i know a whole lot of people i care about that have a strong dislike for WvW, PvP or both. Essentially, to profit from the achievement points from the Daily Completionist achievement, you’re forcing my friends to play game modes that they don’t like, ranging from simple dislike while some i’d need a straitjacket to get into sPvP.
I personally don’t like doing PvP daily, either. It’s something i do every now and then, but primarily, i’m a PvE player, and i seriously don’t appreciate being forced into PvP everyday for my daily achievement points, when up to now it was just casual for me, something i’d do whenever i felt like it, which wasn’t too often.

Besides that, i don’t really have anything against the new dailies. I really like the fact i can distribute the XP to my lower level warrior to level her up, rather than having it dumped on my level 80 where it’s almost useless to me, and i like the fact that the Black Lion chest rewards you occasionally get are now on a more fixed rotation rather than being random and rare. I just.. get a chest right now every day, and i’m reasonably excited every few times i open it, because i know it’s gonna have something nice. And, during normal play, i’d usually complete my daily achievements anyway.

I’m kinda sad to see monthlies go though, but i think the new system offers adequate replacement.

You don’t have to do anything other than PvE to get the daily completionist.

Philosophy Shift to Less Choice

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Posted by: Vayne.8563

Vayne.8563

From my point of view, Anet has steadily chipped stuff away from the game I started playing 2 years ago. The megaservers was a big hit, before that I could choose if I wanted exploring all by my self or going to well populated maps.
As for the new dailies, now I have to do them. Before most came just by playing as I usually do, now I have to spesifically do dailies. And though they are fast and easy, they still feels like they take more time to do now.
Whats really nagging me, I have started to feel that Anet has lost its vision. Its more about metrics and cost than working towards a grand future.
Perhaps its just me, set in my ways and all that, though I dont think gw2 is an old game. It should be settled in about now, and start the real voyage through the rest of Tyria.

Out of curiosity, why do you feel like you have to do them? What would happen if you didn’t do them?

Philosophy Shift to Less Choice

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Vayne.8563

The choice issue actually has a lot to do with whether or not you’re actually an achievement hunter. Before I could get ten points a day through achievements, but I had to jump through many hoops to do it. It was a project.

Now, I can do just three achievements and I get ten points, every day. So far, nothing has been particularly onerous to me.

This gives me the freedom to do what I want the rest of the time. This change frees me up. Again, because of my emphasis on achievements, I sometimes didn’t have time to do everything I wanted. I have more time to do everything I want now.

Thank you. This is the kind of discussion from the opposite point of view that I’m looking for.

I’m not arguing that the new system is bad, but you’d still be just as free to do what you want if there were 8 options per mode, and you still only had to complete 3 to get the points.

I’m not at all against more options per mode. I’m quite happy to see people happy with the game.

What I think Anet was trying to do was stop everyone from just doing the absolute easiest daily in the absolute easiest way.

For example in the old dailies, if you got Shiverpeakes killer, Wayfarer foothills was packed. If you got vet slayer, tons of people went to Wayfarer as well, to the dolyaks and spiders in the North East corner.

It trivialized dailies. Now they are a bit more involved…but just a bit.

And the rewards you got for doing the easy old ones you get anyway…all except for the achievement points.

I know that people are used to and enjoy achievement points being given out for sneezing, but I don’t mind going a bit out of the way for an achievement…and so far, that’s all I’ve had to do.

Best Christmas present ever!

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Vayne.8563

That’s massively cool. I love stuff like that.

The New Dailies -- Feedback welcome

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Vayne.8563

Be sort of cool if people had different dailies depending on level and stuff and you could trade them with other players for dailies you wanted.

Massively is issuing you a challenge ANet!

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Vayne.8563

As for wow, it only has players because of E-Stockholme Syndrome. They keep players by constantly putting out expansions you have to pay for, and the “customers” keep buying.

So when a player buys a WoW expansion they’re doing so because they’ve been psychologically manipulated and/or damaged by an evil corporation, but when a player logs into GW2 for a LS update or drops money in the cash shop for an infinite gathering tool they’re so because they’re some sort of enlightened free-thinker? Nice double standard.

That whole discussion is weird, but ‘free’ vs. ‘buy’ makes those REALLY different (which also applies to subscriptions really).

Darkace is right in saying that it’s the same for both games. All companies want people to play their games and all companies make changes to try to “pressure” people to continue playing them. Right or wrong, that’s how it is.

Anet is giving people a reward to log in to get people into the habit of logging in. It’s a good strategy….but it’s still a strategy.

WoW uses other strategies that are just as effective (or even more effective). Companies like Blizzard and Anet aren’t evil entities, but they do have an agenda. Like when I ran a business, I had an agenda. Didn’t mean I wanted to rip customers off. It didn’t mean I didn’t want to do the right thing by customers. But I also had to make a profit. I had to make enough to pay rent and employees and electricity and advertising.

Blizzard isn’t evil and Anet isn’t good.

They’re offering different products appealing to, in many cases, different audiences, with different ideas about what an MMO should be.

Philosophy Shift to Less Choice

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Vayne.8563

The choice issue actually has a lot to do with whether or not you’re actually an achievement hunter. Before I could get ten points a day through achievements, but I had to jump through many hoops to do it. It was a project.

Now, I can do just three achievements and I get ten points, every day. So far, nothing has been particularly onerous to me.

This gives me the freedom to do what I want the rest of the time. This change frees me up. Again, because of my emphasis on achievements, I sometimes didn’t have time to do everything I wanted. I have more time to do everything I want now.

The New Dailies -- Feedback welcome

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Vayne.8563

Here’s an issue I’m not sure anyone else has raised. If I missed it, then just add my voice to theirs.

One of today’s PvE tasks was Caledon Forest Events. This is a starter zone. So, the “enticement” to get players to go do events there results in 30 or more down-leveled 80’s competing to kill 6-8 level 8 mobs.

It’s my opinion that if you’re going to draw a bunch of players to one zone, then the scaling on your events needs to be dramatically improved. Why? I recognize this is subjective, but mobs that melt before they can do anything is just not good gameplay. In fact, it’s terrible gameplay. This is the same issue you can also see in Cursed Shore with events like the defense event after second beacon in the Melandru chain, with mobs dying the instant they become vulnerable to attack. Except, in Caledon there are fewer mobs.

I definitely think event scaling needs to be revisited.

What people want? Please Read.

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Vayne.8563

I like leveling too, but I don’t want to level more characters with the trait system the way it is, so that takes away a big part of my game. I find other stuff to do, but I’m happiest when leveling characters.

Edit: So I’d like to see some changes that help me get back to that playstyle again.

The New Dailies -- Feedback welcome

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Vayne.8563

For doing events, people have to learn to think differently if there are a lot of people around. If you’re a ranger, go with an axe in your mainhand so you tag more mobs. If you generally melee, consider a ranged weapon so you don’t have to close. Every profession can range.

Using single target weapons is probably the worst. If you’re a necro, jump into death shroud and press four.

There are ways to tag fast and increase your loot as well.

I usually do either guardian staff, or ranger axe in these events.

The New Dailies -- Feedback welcome

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Vayne.8563

I don’t really mind this new system, but it can sometimes feel odd. Like, I had to do Ascalon miner the other day, and went to one of the zones and was only there to find some nodes and never did anything else there. It felt like a chore, wasted time. Under the old system, I just did want I wanted to do, and the achievements happened along the way. This new system makes you go out of your way to get specific things in specific zones. But again they are easy so it’s not a major drama.

But I feel like I’m being sent somewhere I didn’t really want to go – it feels artificial and clunky.

This is a very good summary of how I feel about this new system. I don’t play games to be forced into doing content I don’t want to do. The direction of this game is ArenaNet’s to choose, but if this is the continued direction there is less and less bringing me back each day.

I really don’t understand this concept of “FORCED” that you whiners keep coming back to. You get the rewards that you would have had to do 5 achievements for in the old system for the daily literally the moment you log on. From that point, you can choose to do their suggested stuff, or go off and do whatever you like. It doesn’t matter, because the time gated currency that you were doing the dailies for, YOU GOT IT ALREADY.

And before you jump in and say that you were doing them for the AP, if you were really doing them for the AP, then you would have been spending at minimum an hour if not more just chasing dailies around in the old system to get the same amount that you can now get in literally 5 minutes.

BS——I could to the old dailies in no time, I have never spent an hr doing dailies— I DIDN"T HAVE TO CHASE THEM—I completed them as I did what I wanted!!! I was doing them for AP, and working towards my chests. How in, anyones mind, can you say take my lvl 80 to escort a pack bull for about 10 minutes is an improvement in the system? Or stop what I was doing in orr to visit some low lvl vista in Silverpeak. You post is quite short on accuraccy but it is full of exaggeration.

Accuracy and exaggeration quite describes your post as well. Before you got a single point for each daily you did. To get 10 points you’d have to do 10 dailies and I can tell you you can’t do 10 dailies on most days in half an hour. Since the new dailies have begun I’ve yet to spend 20 minutes doing three of them, which gets me ten points.

Before you could do five relatively quickly which gives you five points. I’m getting twice the number of points that I’d normally get in the same time AND better rewards otherwise if I choose not to do them.

I’m not even sure what the argument is here.

The New Dailies -- Feedback welcome

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Vayne.8563

Are we using up more of our coin way pointing around more than we used too ?

Are rewards are better. Remember, we’re getting stuff just for logging in. If you never waypoint and never do a single daily, the only thing that really suffers is your achievement points.

A couple of waypoints for achievement points is not all that much, but you know, for stuff like the vistas and gathering, if you don’t want to spend the coin, you can go through the mists lobby, and into LA and then through the portal to any area you want. You’d not spend a cent on waypointing and you’d still be able to do two of the dailies, at least so far.

You’d trade a few silver for a few loadscreens.

"Play How I Want" Is Gone

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Vayne.8563

“Play how I want” is just some entitled community drivel that’s chanted to justify, “I don’t like this, change it because [reasons].” This is a game, and by the definition of “playing the game” you are playing by (and therefore confined to) the rules set forth by this game.

Play the game, or don’t; but you don’t make the rules unless you make the game.

Actually “Play how I want” was a main selling point for GW2 and did not just come from thin air, it is a Dev quote- look it up.

It was a main selling point. I agree with you there. Which is why I’m often nonplussed over how many people try to twist it to mean something it didn’t. Two, three years later, out of context, people try to make it sound like it means that I should be able to get specific rewards by doing anything I choose to do. That’s not how it was at launch and that’s not how it is now.

At launch, if you specifically wanted armor from a dungeon, you had to do that dungeon. Now you can do that dungeon or PvP for that set.

When laurels were put in the game, we had to do dailies to get the laurels. Now we can just log in.

The new changes give you more and better rewards for doing specific content, and the only thing they don’t do it give you more achievement points for doing what you want.

Achievement points are a nicety. You can play this game and ignore achievements completely. But in the old method of doing dailies, for me to get 10 achievement points in a day, I definitely could not play how I want.

That may still be true. However, I’m more likely to find 3 things I can do with relatively little effort now to get those 10 points, than before.

People seem to be confusing the idea that the old daily reward is being withheld from us. We get that without doing anything.

In the old system I spent a lot more time doing random stuff to get a couple of achievement points. Now I can do what I want MORE..because getting 10 points takes me less time.

Guild Wars 2 Needs Your Vote

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Vayne.8563

TSW is very much a more involving game. Whilst the missions can be paused, a full main mission can take upwards of an hour. It isn’t as casual as GW2 by far. It also has a much darker atmosphere… there are few smiles or happy characters in TSW for sure.

Now I am getting back into GW2 a little, I use them both for their own merits. GW2 for a casual jolly, TSW if I want to play something serious.

Overall though, with the changes to GW2, TSW is the better game and I couldn’t really vote for GW2 in this arena in good faith. GW2 has the fun, TSW has better storyline and delivery, so much so that I feel GW2 vs TSW in that regard is like a one-armed man in a boxing match.

Let me know how you feel in two years. It’s always easiest in the honeymoon period.

Both games are the same age, give or take a couple of months, unless I misread what you meant

TSW = July 3rd, 2012
GW2 = August 28th 2012

Yeah not much in it as I said. Makes for a good stand off against each other as well considering they are the same age

Sure but a guy playing it for a couple of weeks won’t have seen the flaws (and there were plenty). Not to say it isn’t a good game, because I still play it occasionally.

But as when someone posts how good Guild Wars 2 is when they just start, and people come on the forums to tell them just wait till you’ve played a while, the same is true of other games as well.

Guzzi is definitely in the honeymoon period.

Winter Wonderland Feedback

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Vayne.8563

I spent 9 hours trying to complete that puzzle, I just suck at it.. I may try another 9 hours to see if I can complete it, but don’t know if I’m feeling up to it yet. I’m just glad you get to have a camera issue to blame it on. I’m just not talented enough to complete it sigh

Out of curiosity have you watched videos of people who have done it?

Guild Wars 2 Needs Your Vote

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Vayne.8563

TSW is very much a more involving game. Whilst the missions can be paused, a full main mission can take upwards of an hour. It isn’t as casual as GW2 by far. It also has a much darker atmosphere… there are few smiles or happy characters in TSW for sure.

Now I am getting back into GW2 a little, I use them both for their own merits. GW2 for a casual jolly, TSW if I want to play something serious.

Overall though, with the changes to GW2, TSW is the better game and I couldn’t really vote for GW2 in this arena in good faith. GW2 has the fun, TSW has better storyline and delivery, so much so that I feel GW2 vs TSW in that regard is like a one-armed man in a boxing match.

Let me know how you feel in two years. It’s always easiest in the honeymoon period.

Guild Wars 2 Needs Your Vote

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Vayne.8563

Go Vote! Don’t let that joke of an MMO, singleplayer game beat Guild Wars!

Nice attitude.
Voted TSW.

If it’s the better game, why aren’t you playing it. If you are playing it, why are you here?

Seems like a catch 22. Unless you’ve never really played it, or didn’t stay with it and you voted for it out of spite.

Choir bell is unfair for experienced players!

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Vayne.8563

Elitism has hit a new low. All celebrate.

Guild Wars 2 Needs Your Vote

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Vayne.8563

Don’t let it get you down OP. Trolls will be trolls. You’d have been much better off posting on reddit than here.

"Play How I Want" Is Gone

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Vayne.8563

That’s between 100-200 hours. That’s a lot of hours for most games.

That’s a lot of hours for SINGLE PLAYER games. For games with multiplayer components, that’s laughably few. In one of my favorite games of ever, having only 100 hours of play will get you booted from most lobbies for being a noob (unless it’s a noob-only lobby).

Actually I think you’ll find that most people who try an MMO don’t last 100 hours in most of them. That’s why devs keep trying to retain more. Even WoW revamped their opening because too many people weren’t sticking with the game long term.

Guild Wars 2 Needs Your Vote

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Vayne.8563

TSW is a good game. I don’t think it’s better than this game, but it’s certainly a worthy contender.

View a vista? Really?

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Vayne.8563

I don’t know. This whole thing is so simple to me.

If you don’t care about achievement points at all, you get more loot now for doing less. Pretty sure most of the population of the game is happy with more loot for doing nothing, in spite of a few loud voices on the forums.

The other rewards, with the exception of achievement points are extra. You get new stuff. Today I crafted my daily ascended item and got 3 ectos for my trouble. That to me is better, not worse. That’s an improvement.

But you also get 10 achievement points for doing 3 of the dailies. That means if you’re an achievement hunter you also have it better, because you used to have to do ten achievements (some of which were harder) to get, you get more achievment points for less work.

Those who don’t care about achievement points are better off. Those who care about achievement points are, for the most part, better off.

Even if you only get the 3 dailies every other day, you get more rewards with the free stuff and the stuff you get and the same number of achievement points.

For most people this is a win.

World bosses in daily

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Vayne.8563

Y’know, I’m kind of on board with OP. Had to venture into WvW to get my third today because I didn’t have much time. I don’t really enjoy WvW, so it was annoying. However, it wasn’t really a huge deal to kill 5 guards, so as long as there are viable alternatives to PvE I won’t whine too much. Still, Time-Specific material like that is a bit of a barrier to folks like us with limited options in play time.

But you’re only doing it for achievement points and nothing else. Are you in such a rush to get them.

Because now, without doing anything, you’re actually better off than you were under the old system. The daily is no longer a requirement for laurels. If you want specific rewards you can do them. If you want achievment points you can do them.

But without doing anything at all, you’re now better off than you were.

And today I crafted an exotic item and got 3 ectos, in addition to the free unlock.

People with no time to do dailies profit from these new dailies.

"In response to player feedback"

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Vayne.8563

Except that some people seem to like this change, so you can’t so nobody wanted it. Even someone in this very thread.

The New Dailies -- Feedback welcome

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Vayne.8563

I’m never going to complete a daily now that they’ve opted with this ultra-restrictive revamp. I went from having a choice in how I completed my daily to not having a choice at all. This is on the level of Warcraft with the level of bad. So much for GW2 being the alternative MMO.

And with the exception of achievement points, you’ll still be better off than you were under the old system. Don’t get your daily and you’re better off. The new daily rewards are above and beyond what we used to get…with the exception of achievement points.

Leveling now and then..

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Vayne.8563

Edge of the Mists is for people who really don’t like leveling. I tend not to recommend it, because you don’t really learn anything about playing your professions in Edge. You learn more doing stuff in the open world, and you also unlock more of the word that way.

The leveling is fast enough. If you want to go a bit faster, make sure you take food and some sort of potion (they’re very very cheap on the marketplace), to get a bit of an experience boost. Use experience boosters if you have those as well…but even without them, leveling is pretty kitten ed fast.

View a vista? Really?

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Vayne.8563

And yet pre-patch, people were whining about how much longer it’d take them to do the new dailies because of how far out of their way they’d have to go.

Yes, it is at the same time dumb, and out of the way. I don’t know what making me click on a vista i already have was meant to accomplish, but it certainly wasn’t about experiencing new things.

Seera – they never said the dailies were aimed at new players

The fact that new players get only an incomplete version of the new daily system suggests they weren’t.

And in the old dailies, they had laurel vendor sometimes, in which all you had to do was talk to a laurel vendor. Just wondering if you posted about that too?

I don’t remember at the moment. I might have, that was dumb as well.

And doing five events in Kryta is a repetitive of five events you’ve probably already done. If you aren’t required to do anything a second time for dailies there wouldn’t be dailies at all. So what’s really the difference if it’s a vista, or a jumping puzzle (many of which you can portal to anyway), or a karma vendor, or the maw, which you have no chance of failing?

Getting upset with outfits

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Vayne.8563

Well, most people who play high lvls prefer armor skins. There’s literally no reason one set can’t be both.

There is a reason. It takes so much longer to create armor than an outfit that we’d have a lot less of them, and people who like outfits would be waiting longer. Because creating them both would take as much time as it takes to make both an outfit and armor.

Anet has come out with carapace armor, and luminscent armor, plus the new PvP armor, all of which you can get by playing the game. They simply haven’t put it in the cash shop.

Players have been asking for them to put an armor set in the game without putting in the cash shop for a long long time.

World bosses in daily

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Vayne.8563

The world boss thing changed back in April 15. It’s hard to believe this is the first time you’re hearing about it, or noticed it. This has been the case since then.

There’s schedules for world bosses all over the web. What it means is, for me anyway, that you can plan your play time. You can look up a schedule and know when you have to be there and do other stuff you have time for until then.

It was always on a timer, but the timer wasn’t synched to different servers, which meant that before it was less reliable. And if you were crowded off a server before that it was on, because the server was full. there was no guarantee it would be happening on the server you were on. Which would feel like someone else is doing this but you can’t because you didn’t get there early enough to get into that server.

I’m not sure why you’d think this was worse.

The New Dailies -- Feedback welcome

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Vayne.8563

I have to say I feel as though I wasted money buying this game. I used to enjoy doing Dailies. I find it total BS having to run all over to do stuff. I feel put off by the whole idea of being Made to do this crap the way it is now. Maybe A-Net will get a clue here but I really doubt it. Stupid way to go but then all they care about is making a buck. Shame they made fools out of themselves.

If you’re only playing this game for doing dailies, so much so that you feel you wasted money buying the game, then it’s likely you just don’t like the game. The whole point here is that the game is more than just dailies. The focus on dailies is probably what Anet wants to get away from.

I’m not really sure how dailies themselves can be such a big deal that they make you feel you wasted money. More likely you don’t like many aspects of the game and you’re piling them all on top of dailies.

"Play How I Want" Is Gone

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Vayne.8563

Why is it that people who criticize assume they’re right while people who like stuff are wrong? Why isn’t it possible that someone can like a game without being a white knight?

The idea of play how you want has been taken so far out of it’s original context, it’s lost all it’s meaning. Anet was pretty clear on what they meant.

In most games, you level by going quest hub to quest hub and that’s pretty much what you do, until you get to a high enough level to go to the next quest hub, afterwhich you do dungeons then you raid. That’s the PvE experience of most themepark MMOs.

Anet wanted to be different, and this game is different. You can jump into WvW. You can level in Edge of the Mists. You can now level in PvP. You can craft. You can do a bunch of everything. You can never leave Queensdale if you like and still make max level. Hell someone leveled to max in the tutorial.

That’s what Anet meant and it continues to be true to this day.

I think you missed the point. One step forward two steps back.

I didn’t miss the point. Other people in the thread are commenting on play how you want, and I wanted to stop that.

The one step forward two back thing is not fact, it’s opinion. Everyone is entitled to believe what they want.

Sorry I forgot that you like 90% of anets decisions and you are entitled to your opinion. The title probably is a little misleading. The FACT remains that not just on the forums but in game players have been very unhappy with a lot of the decisions made in the past year.

Yes, I agree in game people have been happy, but its a misleading statement. It’s not about people being unhappy. It’s about people not really knowing the percentage of people unhappy and trying to come and make it sound like most people are. We simply don’t know.

I definitely believe, at least with regards to daily changes, most people aren’t unhappy about it. And I also believe we’d not be hearing these types of complaints if Anet had announced an expansion. People are complaining because they’re disenfranchised generally, even if what they’re complaining about at the time is relatively minor. And these changes…they benefit pretty much everyone who doesn’t care about dailies and many people who do care about dailies.

View a vista? Really?

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Posted by: Vayne.8563

Vayne.8563

And in the old dailies, they had laurel vendor sometimes, in which all you had to do was talk to a laurel vendor. Just wondering if you posted about that too?

I don't like new dailies

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Posted by: Vayne.8563

Vayne.8563

I don’t know OP. I posted a screenshot from an account where the highest level is level 41 where Silverwastes event completer was replaced by Queensdale event completer.

And I don’t think the majority of people dislike this change, but I do think the majority of people who post on these forums who don’t like the change are claiming they have a majority.

Most people I’ve talked to either like it or aren’t affected at all.

I mean you know, giving most people free stuff is something that most people enjoy…at least I’m pretty sure that’s how it goes down. The average person playing the game isn’t all that focused on dailies to begin with, and they’re being rewarded.

What makes you think most players wouldn’t like that?

"Play How I Want" Is Gone

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Posted by: Vayne.8563

Vayne.8563

Why is it that people who criticize assume they’re right while people who like stuff are wrong? Why isn’t it possible that someone can like a game without being a white knight?

The idea of play how you want has been taken so far out of it’s original context, it’s lost all it’s meaning. Anet was pretty clear on what they meant.

In most games, you level by going quest hub to quest hub and that’s pretty much what you do, until you get to a high enough level to go to the next quest hub, afterwhich you do dungeons then you raid. That’s the PvE experience of most themepark MMOs.

Anet wanted to be different, and this game is different. You can jump into WvW. You can level in Edge of the Mists. You can now level in PvP. You can craft. You can do a bunch of everything. You can never leave Queensdale if you like and still make max level. Hell someone leveled to max in the tutorial.

That’s what Anet meant and it continues to be true to this day.

I think you missed the point. One step forward two steps back.

I didn’t miss the point. Other people in the thread are commenting on play how you want, and I wanted to stop that.

The one step forward two back thing is not fact, it’s opinion. Everyone is entitled to believe what they want.

"Play How I Want" Is Gone

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Posted by: Vayne.8563

Vayne.8563

Why is it that people who criticize assume they’re right while people who like stuff are wrong? Why isn’t it possible that someone can like a game without being a white knight?

The idea of play how you want has been taken so far out of it’s original context, it’s lost all it’s meaning. Anet was pretty clear on what they meant.

In most games, you level by going quest hub to quest hub and that’s pretty much what you do, until you get to a high enough level to go to the next quest hub, afterwhich you do dungeons then you raid. That’s the PvE experience of most themepark MMOs.

Anet wanted to be different, and this game is different. You can jump into WvW. You can level in Edge of the Mists. You can now level in PvP. You can craft. You can do a bunch of everything. You can never leave Queensdale if you like and still make max level. Hell someone leveled to max in the tutorial.

That’s what Anet meant and it continues to be true to this day.

Toypacolaypse

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Posted by: Vayne.8563

Vayne.8563

This is a disappointing change to me.

Dailies now exclude non 80s

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Posted by: Vayne.8563

Vayne.8563

But you can still level your character, since daily rewards often include account bound experience. You can do the daily on anyone and just put the experience in your chest for the character you’re leveling.

Anyway, two of the dailies your lowbie could do.

So if your lowbie did the vista, and the gathering, both of which he could do, he could then go into WvW and buy with badges pretty much anything to get the third daily, without PvPing at all.

In fact, I did today’s daily on a lowbie.

Your missing the point of the op there are people who have low level characters for instance the new players who dont have lvl 80 characters to run into those zones. Its not about the exp per se but the small daily pool for newbies in the pve environment they are now forced to go to pvp or wvw to try get their dailys

Lowbie characters get different dailies. I know this for a fact. I’m looking right now at a new account with a 41 level character as the max character. These are the dailies for PvE.

Daily Ascalon Vista Viewer
Daily Queensdale Event Completer
Daily Kryta Lumberer
Daily Great Jungle Wurm

Attachments:

Dailies now exclude non 80s

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Posted by: Vayne.8563

Vayne.8563

But you can still level your character, since daily rewards often include account bound experience. You can do the daily on anyone and just put the experience in your chest for the character you’re leveling.

Anyway, two of the dailies your lowbie could do.

So if your lowbie did the vista, and the gathering, both of which he could do, he could then go into WvW and buy with badges pretty much anything to get the third daily, without PvPing at all.

In fact, I did today’s daily on a lowbie.

The New Dailies -- Feedback welcome

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Posted by: Vayne.8563

Vayne.8563

It’s the typical ArenaNet approach to game design, one step forward and 2 steps back. I’m more impressed than anything that they manage to accomplish it patch after patch. This approach of course always divides the community since some like the one step forward and others hate the 2 steps back. In this case here some like that the new dailies are more rewarding and less time consuming for AP(1 step forward) and others hate that their is less variety, forces them to do things that are out of the way, and development time was wasted on a system that was fine before and the time before that(two steps back). I can’t think of a single change to the game that the vast majority of players were pleased with, I think that’s more telling of what ArenaNet has become than anything else.

You can’t think of one change to the game that the vast majority of the playerbase was pleased with?

I assume you’re not counting the account wallet, the wardrobe, hell even the Silverwastes. Or account wide WXP, the new PvP reward tracks, the living story update with Glint’s Lair.

And that’s without even thinking deeply about it.

Most of the things you mentioned Anet didnt think of themselves? Sound to me like community requested changes.

That’s not really the point, though. And there are plenty of community recommended changes that would meet with mixed reviews. Mounts, open world dueling etc.

The point is it’s not all doom and gloom and saying so doesn’t make it all doom and gloom. The game has had positive changes. And some of the negative changes were altered to make them more acceptable.

The fact that we have a community that has a hair-trigger reaction to pretty much everything doesn’t help matters either. There are some very very good community suggestions on these forums and some very bad ones.

I think there are people who won’t like the new dailies. But I think as many or more people will like them, and no one knows what people will like until people have a chance to get used to them.

Anet once spoke about DOA in Guild Wars 1 and said people complained endlessly when it came out about how hard it was. But they didn’t nerf it immediately. They waited. And people stopped complaining.

The NPE isn’t much of an issue to most people today (even though the trait system still is). But the dailies? I don’t think this will end up being a big deal.

People just need to get used to it. It’s not a bad change.

The New Dailies -- Feedback welcome

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Posted by: Vayne.8563

Vayne.8563

It’s the typical ArenaNet approach to game design, one step forward and 2 steps back. I’m more impressed than anything that they manage to accomplish it patch after patch. This approach of course always divides the community since some like the one step forward and others hate the 2 steps back. In this case here some like that the new dailies are more rewarding and less time consuming for AP(1 step forward) and others hate that their is less variety, forces them to do things that are out of the way, and development time was wasted on a system that was fine before and the time before that(two steps back). I can’t think of a single change to the game that the vast majority of players were pleased with, I think that’s more telling of what ArenaNet has become than anything else.

You can’t think of one change to the game that the vast majority of the playerbase was pleased with?

I assume you’re not counting the account wallet, the wardrobe, hell even the Silverwastes. Or account wide WXP, the new PvP reward tracks, the living story update with Glint’s Lair.

And that’s without even thinking deeply about it.

Wintersday... really?

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Posted by: Vayne.8563

Vayne.8563

The other side to this conversation is everyone wants more content, more content, more content, let’s get more stuff, but we’re willing to take the extra time to decorate an entire city for what is one month.

Yeah, I get it. It would be great if the whole city was decorated. But it doesn’t affect my game one whit.

Where as the new dailies are quite nice for me.

People want more content of course, but my issue is more with the quality than the quantity. I want the content to be memorable (like the first Halloween event), so when it feels like ANet isn’t really putting as much effort into it as they could, I’ll naturally feel disappointed. It doesn’t help that most of the content in this year’s Wintersday is just recycled from last year and the year before that, which adds to its underwhelming feel for me.

As I said, maybe my expectations were just too high, but I think it’s better to have high expectations from a company than low expectations. I’m afraid I’m being driven more towards the latter lately and honestly, I don’t think that’s a good sign.

Holidays were always supposed to be mostly recycled as they were in Guild Wars 1, and they are in almost every MMO. There’s a reason for it. The more time you work on a holiday even to use 1 month a year, the less time you have for content.

I do think your expectations were too high, since we were never led to believe that the holidays would change much. Anet said as much early on.

Is this game dumbing down?

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Posted by: Vayne.8563

Vayne.8563

which are the hardest of the entire lot so far.

I get it. Haha
Funny joke.
You can’t seriously think they’re hard.

There are plenty of people who think they are. But you really need to read like words. I didn’t say they were hard. I said they were the hardest so far. See, that’s a relative thing. For a lot of people they certainly are hard. Avoiding all the attacks of the centaur boss is hard for a lot of people. It requires a level of skill higher than most other achievements. That’s what makes it harder.

Is this game dumbing down?

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Posted by: Vayne.8563

Vayne.8563

Until you look at how hard the new living story achievements are, which are the hardest of the entire lot so far.

1st Daily Log-in Roll out is unfair

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Posted by: Vayne.8563

Vayne.8563

So basically, even if I log in every single day for the next 10 years, there could be someone one day ahead of me simply because they logged in at the right time on that day?

Depends on what you mean by ahead of you. Do you mean they get something before you do? Sure.

Someone logs in a gets an expensive precursor as a drop or a permanent hair style kit from a black lion chest, and they’re a lot more than a day ahead of you.

This isn’t the Olympics, it’s an MMO. The amount that person is ahead if you is so miniscule as to not make any difference in the game at all…except perhaps in the mind of certain players.

The real problem with the Bell choir game

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Posted by: Vayne.8563

Vayne.8563

There are 8 notes, not 10, and you have to push only one note at a time. First songs in the round are slow and pretty much only a few different notes. Lower part is the easiest part to play for beginners to practice.

The songs I got to play had up to 3-5 notes at the same time on the screen going very fast, which was way too hard for a beginner. You don’t even have time to get used to which of the 4 buttons plays which note, and than they send all 4-5 notes or more to press at once. It’s borderline stupid. This is equal to hardest difficulties in any music game, right from the start. First songs were far from easy for me, and many other players as well as you can read from the forums.

The pacing is off, and should be toned down to make it fun. The only way to do it as I said is to exploit the game and only spam 2 notes to hopefully heal you back, which basically sums up all the other content mechanic in this game as well, and this one isn’t any different either (just makes you look for how to exploit the system instead of actually playing it).

You probably came in at the end of a game, not the beginning, since it’s hot joinable. That means there would have already been a high score on the right side. I entered a game today with a score of 400 already up and it was fast.

But if you start at the beginning of a game then it’s easier.

Jumping Puzzle is punishingly hard :(

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Posted by: Vayne.8563

Vayne.8563

There’s nothing random about the jumping puzzle. Once you get the timing right, you have the timing right and you can farm it. It seems random because you’re not seeing the pattern. The only time I don’t succeed on this puzzle is when I make a mistake.

But the actual jumping is hard, there’s no question about it.

As for it not being fair that some skritt shoot you even though you’ve done everything right the first time, it depends on what you mean by fair.

Every jumping PUZZLE is just that. It’s something you have to figure it out. If you die, you learn something and you have to jump back to that point to figure out a bit more. But it is figure outable. You can do it.

Sure it’s frustrating to have to restart, and the amount of stuff going on makes it harder to figure out the patterns…but there are patterns.

It’s not like people aren’t on these forums every day asking for harder content.

New player - How do I make this "fun"?

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Posted by: Vayne.8563

Vayne.8563

Turn off the arrow. It’s in options. Also don’t try to level by grinding. Find events and do events, because ultimately that’s what this game is about.

Events in lower level zones are simpler and don’t chain as much, because everyone has to learn the game at some point.

But if you’re looking for the same experience you’d get in SWToR you’d not find that here. That’s because the game wasn’t supposed to be that way. No trinity, so no spamming looking for healer. No standard end game. No gear progression to speak of (even though some people speak of it).

But you have to approach the game with a different mindset or you’re going to dislike it.

The New Dailies -- Feedback welcome

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Posted by: Vayne.8563

Vayne.8563

People keep saying the old achievements could be completed without doing anything out of the ordinary most of the time. I agree. For which you were awarded with achievement points, If you’re not actually doing anything to be rewarded achievement points, why should you get achievement points. Before they were meaningless.

Anet separated the achievement (meager though it is) out of the rest of the loot and they’re providing that loot for just logging in. Only achievement point hunters really need be concerned and to be honest, they should actually do something for those points.

However, it’s a lot less work now to get 10 points than it was before the update, so even achievement point seekers should be happy.