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We're free at last ...

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Vayne.8563

I think this gives more freedom to everyone except achievement point hunters. Everyone else can just log in.

Wintersday... really?

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Vayne.8563

The other side to this conversation is everyone wants more content, more content, more content, let’s get more stuff, but we’re willing to take the extra time to decorate an entire city for what is one month.

Yeah, I get it. It would be great if the whole city was decorated. But it doesn’t affect my game one whit.

Where as the new dailies are quite nice for me.

Old Player Returning- few questions

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Vayne.8563

The community is certainly active. WvW is more active on top tier servers, so it depends on what server you’re on. The rest of the game is on megaserver, so there’s usually people everywhere.

SPvP has a new ladder they’re trying out, probably a couple of new maps (including one deathmatch instead of conquest) and a bunch of new reward tracks. It’ll look very different to you.

WvW is mostly the same, but there are specializations and WXP to improve. You get chests for leveling.

They’re trying an experiment with some rule changes in WvW right now, so it’s a good time to jump back in.

Too many gifts to click

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Vayne.8563

But they sell well in the marketplace.

Edit: I agree with you about too much clicking OP. Just trying to help by suggesting an alternate option.

I predict PvE Player Rage

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Vayne.8563

I must be reading the wrong patch notes – can someone link?
Or can the OP be explained?

From what I’ve read it sounds like they’re attempting to implement what “we” have been asking for..?

I don’t think I ever asked to be forced to join the Jungle worm guild or be forced to PvP…

Those are your current options if you want to complete the daily for today.

Or spend a couple of badges in WvW which requires zero PvP. You forgot that one.

The New Dailies -- Feedback welcome

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Vayne.8563

New new Dailys suck. Completely and utterly. I’m not going to waste 3 hours of my time on a kitten Fractal for a ONE PART of a frickn’ Daily achievement. I have a life, and 1-1 1/2 hours a day is should be MORE THAN ENOUGH time to get a frickn’ daily achievement.
Lets hope someone at ANet realizes what a kitten colossal screwup this is, and fixes it post-haste.

Have you actually tried the new daily system? You can do it in 10-15 minutes easy.
Claiming that it takes 3 hours to complete is an utter fabrication.

Try it before just making stuff up about it.

You better believe I’ve done them, and I hated every minute of it. With 8 toons, and 7 of them sitting at 90+% map completion (lacking WvW mostly), the last thing I want to do is run around and look at Vista’s I’ve already seen.

And as far as taking 3 hours, I could care less what YOU think, I know how much time it takes me to run one of those PITA Fractals. With a family, job, and kids, you better BELIEVE I know EXACTLY how long it takes. One of the reasons I’ve only run the frickn’ things under a dozen times.

But you don’t need to run a fractal. You only need credit for 3, so do the other three. Hell. you could even spend a few badges in WvW without doing any PvP and get credit for it.

It took you three hours because you chose to do the longest daily.

Some Clarifications About New Daily

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Vayne.8563

Well I am glad it works for ya’ll. I used to like my dailies more than I like the new ones. I did get them done though. Not sure why anyone had a Magumma on their dailies. My PVE were run a fractal 11-20 or Silverwastes events; have never done any LS season 2 so that one was out and the fractals. But I went into WvW and got two there; so I am happy that they wer mix and match otherwise I would not have gotten the daily at all.

I guess the nerf to Laurels; yes NERF, is totally fine too; 35 laurels a month; down from 40 and 12 mystic coins total is also a nerf, so enjoy that too. I got a little karma, but is probably going to be way less than before…

I won’t know about the crafting bag rewards but I gather a lot so that won’t matter.

As an aside there were no Empryal frags or Dragonite ore in the chests in EotM; a stealth nerf I think. Even more fun from the wonderful ppl at Arena Net.

So I give the changes a thumbs down; but that’s just me.

You don’t have to have done any living world to go to a new zone and do events there. It takes about ten minutes to do 4 events there. There are events everywhere.

Why on earth would you completely ignore a new zone?

Not even one positive topic today

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Vayne.8563

My guild’s Wintersday Day party is still going on, but I’m enjoying the update.

Guild Recipe Book

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Vayne.8563

One of the things our guild did was a holiday recipe book. If anyone wants to check it out, here’s the link.

http://online.pubhtml5.com/xnvh/niqt/

The New Dailies -- Feedback welcome

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Vayne.8563

Keep in mind everyone, that one of the WvW dailies doesn’t require you to fight players at all. Most achievement hunters have some badges of honor hanging around.

Go into WvW, you’re perfectly safe in your base, and spend a few laurels. Takes a minutes. Then you only need 2 dailies.

The New Dailies -- Feedback welcome

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Vayne.8563

The point of this is to prove that even if you exclusively play one game mode you can get 3 dailies in about 15mins at most. Anet did a great job introducing some variety and rearward into the daily system. If you actually have difficulty of it takes you a significant amount of time to get 3 of them you kinda suck at…… well basic cognitive functions.

Whereas most days it took precisely no time, as I got them for free just doing what I was going to do anyway.

My cognition is just fine.

They turned it from a pleasant, zero effort, daily freebie into an annoyance, albeit a fairly minor one.

And now you’ll get those rewards just for logging in, which takes even less work. The rewards for the new stuff were never in the game before. It’s more than we had before not left (providing the daily rewards for logging in tally with what we had before anyway).

The New Dailies -- Feedback welcome

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Vayne.8563

We need to wait to see what the daily rewards are just for logging in. We never got rewards like this. For the achievement point hunters, let them play to get their achievement points. It took me the same amount of time to do the daily today as it usually does. 20 minutes.

At reset you’ll get a reward just for logging into the game, which will progress as each day of the month goes on.

From what I can see so far (and it’s still early days) I really like this change.

There’s no need to defend it because a lot of people seem to like it.

Annoyed at lack of symmetrical armours

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Vayne.8563

I’m with Rapthorne on this. I’d like to see more symmetrical armors in the game. And more armors that look like actual armor too.

Hopped into EotM and found this...

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Vayne.8563

That’s awesome Cyrus. This may not be a sandbox MMO, but there are plenty of sandboxy ways to have fun if you think outside the box.

Upcoming Daily/Monthly changes 12/10/14

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Vayne.8563

The daily rewards that we used to get, with the exception of the achievement points, we’re getting anyway.

Maybe.

Not a single red post in the Laurel thread to answer this question.

Well they did say in the article the rewards for the dailies would be linked more or less to what you were doing, implying to me anyway that stuff like coins and laurels would come in the daily chest you get for free.

Upcoming Daily/Monthly changes 12/10/14

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Vayne.8563

And in Guild Wars 1 if you wanted to do a Z mission you had to log in on the character that could do it. This is how this is like a Z mission.

We have tons of stuff in the game already. Many of us have done most if not all of it. Just like Z missions there was a mission, a bounty and a PvP thing every day and it was random. You didn’t always want to do it.

however, Z quests can be picked up at any given time and hold on to, you can always do them later on.
dailies are randomly chosen and when you have something you want to do but don’t have the time for at the time then you’re screwed, completely different.

oh and if you know how to navigate the wiki, Z quests are not random, they follow a specific pattern.

Correction. You could only have three z quests at a time. You had to do or cancel on to get more.

Edit. As for following a pattern, I don’t see how that’s relevant.

It’s still doing specific content for specific reward.

(edited by Vayne.8563)

Upcoming Daily/Monthly changes 12/10/14

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Vayne.8563

And in Guild Wars 1 if you wanted to do a Z mission you had to log in on the character that could do it. This is how this is like a Z mission.

We have tons of stuff in the game already. Many of us have done most if not all of it. Just like Z missions there was a mission, a bounty and a PvP thing every day and it was random. You didn’t always want to do it.

The daily rewards that we used to get, with the exception of the achievement points, we’re getting anyway. We don’t have to do content for this. This is going to send you every single day to specific content for a reward…while still getting the basic rewards we used to get.

It’s an extra thing that rewards you for doing the content that the game selects, which is exactly what a z mission was.

Upcoming Daily/Monthly changes 12/10/14

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Vayne.8563

People ask for stuff and then forget that it’s been asked for. More than once I’ve seen people on these forums bring up Zaishen Missions from Guild Wars 1, and that seems to be what this is.

For those who want to actually just get rewarded, they just log in. They don’t have to do anything else.

For those who want to do the stuff for the extra rewards, they do that specific content.

In Guild Wars 1, if you had a Z mission for something that you weren’t at on one character, you logged into another one to do it, no big deal. The same is true here.

The rewards for these new dailies seem to have nothing at all to do with the old dailies, except for achievement points.

So now Anet is saying yes, if you want to have achievement points, you have to go a bit out of your way, instead of giving you what amounted to free achievement points every day.

The people saying I can’t play another character are wrong. Like everything else, you can make a choice to do whatever you can fast on higher level characters and then go to lower level ones, or you can forgo the achievement points for one day since the other rewards you seem to get just for logging in.

I’m sure a small percentage of players will not like this. But I think far more will either like it, or not be affected by it at all.

Upcoming Daily/Monthly changes 12/10/14

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Vayne.8563

If I understand this correctly content to be completed for the daily will be more personalized.

We have no idea. For all we know everyone will have the same dailies to do, the same as it is today. There was nothing in the info that suggested departure from this approach.

But you’re wrong there, not everyone gets the same dailies now, as someone pointed out above, a person with a lower level character had a different set of dailies than a person with a higher level character.

Wait, what? I asked around in my guild, and even though we have chars of different levels (not everyone even has 80s yet), the daily/monthly set was the same for everyone.

It’s if you don’t have an 80 on the account, I believe.

Yes, i mentioned asking those that didn’t have any 80s yet. Maybe it only affects the fractals daily?

Nah it affected some monthlies too. The thing is, if you can’t do it at a lower level, they replace it with something you can do.

New Player Experience - September Pack 2014

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Vayne.8563

Welcome to the club of several months ago, it’s not being changed and everyone is just going to have to adapt.

No we don’t have to adapt. I’m simply not going to make another new character until this and the traits system are fixed.

Well that’s mostly how I adapted. lol

Question About Metrics

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Vayne.8563

The thing is, we’ve been hearing for years from a number of devs from different companies that people don’t really enjoy the harder content. Some people do, but not most people. It’s not one or two guys saying this. Anet doesn’t only have the metrics from Guild Wars 2, they know what people played in Guild Wars 1 as well. They learned what most people play. You may not believe it, but that doesn’t make it less of the truth.

A few months ago, a Lotro dev who left the company (and thus could no longer be gagged) said that not only did less than 10% of the Lotro population raid, but less than 10% of the population raided since the game launched. He also said that forum posts by that group made up 50% of the posts.

This isn’t just Anet pulling numbers out of the air. First of all, more people solo in MMOs than most of us would like to believe. And those people tend not to do dungeons at all and none of them would care about dungeons unless they made a solo version.

Secondly, a lot of people just don’t want to be yelled at or kicked from groups, and they have a bad experience and stop doing it completely. Why play a game if you’re not having fun.

I’m relatively certain there’s a fairly big demographic of the game that will either never do a dungeon, or only do dungeons reluctantly.

New Player Experience - September Pack 2014

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Vayne.8563

Once you unlock some of that stuff on a new character, it shouldn’t kick in again. Like not being able to do skill points or see vistas should only be on the first new character you create, not later new characters.

Also the speed of leveling to 15 has been greatly increased. We’ve always had skills gated behind levels to some degree. You get them now at about the same time you used to.

New to GW2

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Vayne.8563

Necros are really good in this game. Once you’ve killed enough enemies and have a large army your pretty much unstoppable in PvE unless you fight champions or higher.

Also, its good that your playing norn, they are big and thus have bigger range, especially good for melee classes.

If you was to go elementalist I’d suggest asura over slyvari they are smarter so there magic deals more damage.

A lot of speedruns are done with warriors so its a good thing your going warrior. Some dungeons like CoF P1 only require 1 Mesmer and 4 warriors for fastest run time, so you shouldn’t have any issues finding a group as a warrior.

One new thing to GW2 is jumping puzzles, bigger races do them better because they jump higher and they harder to fall due to them being bigger.

Don’t be concerned with size of race in PvE though, but in PvP and WvW a lot of people like to go small race just so they hard to click on. Bigger races are better in PvE. Better view, better range, jump higher, bigger is better.

Thing to note, engineers are pretty dull in PvE, I’d say most useless class in PvE but in PvP they are most dominating.

Funny fact, turret engies are really strong in PvP (real players have issues fighting turrets), but in PvE turret engies are weak (monsters go through your turrets like they paper).

I also had an issue with connecting my GW to GW2, never been resolved, and I hope someone helps you with that.

Oh and this game is kinda like D3, buy best gear off tp. No farming or grinding involved. I’d buy only magic gear that way you can resell if you are money conscious, exotic gear at 80 and after that don’t have to worry about upgrading unless you plan to play for a very long time where you can afford ascended gear (rich people gear, cant grind this gear out, if you got big pockets you can be the best, rewarding players playing game isn’t the thing here, been playing very long time, no legendaries, rich people… several legendaries… see theme here???)

Anyways, have fun GW2 is a great game, the pvp here you can jump right in and don’t have to worry about your gear and other things so give it a try as well… Also you can get exotic lvl 80 weapon easily through pvp as well and easy way to get transmute stones and other things very good reward system.

One last thing, for builds goto, http://metabattle.com/wiki/MetaBattle_Wiki its pretty legit. (Doesn’t have any Skyhammer builds tho!)

Enjoy your GW2 experience!

Don’t want to pick on everything in your post, but the size thing is just wrong. You don’t jump higher. Everyone has the same hit box. You don’t have a better range on a bigger size, and if you like jumping puzzles, big characters are often harder to jump with.

Just thought that should be clarified.

Suggestion: No whispering blocked players

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Vayne.8563

I had someone do this to me. Block me and then trash talk me. I blocked them. Then switched to my second account, whispered them and blocked them there too. lol

When there’s a will, etc. etc.

Upcoming Daily/Monthly changes 12/10/14

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Vayne.8563

If I understand this correctly content to be completed for the daily will be more personalized.

We have no idea. For all we know everyone will have the same dailies to do, the same as it is today. There was nothing in the info that suggested departure from this approach.

But you’re wrong there, not everyone gets the same dailies now, as someone pointed out above, a person with a lower level character had a different set of dailies than a person with a higher level character.

Wait, what? I asked around in my guild, and even though we have chars of different levels (not everyone even has 80s yet), the daily/monthly set was the same for everyone.

It’s if you don’t have an 80 on the account, I believe. My wife’s account was brand new. Her highest level character wasn’t suited to fractals, so she didn’t get that daily.

Incentive to help others...?

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Vayne.8563

Joining a guild isn’t mandatory. You can find a guild with nice people who you like who fit your play style (not just any guild) or you can take a chance and spin the LFG roulette wheel. I’ve played a whole lot of MMOs and it certainly wasn’t better in WoW, or AoC or Rift than it is here.

It’s like saying it shouldn’t be mandatory to pay for electricity. Well it’s not. You can live without electricity. But you then have to deal with the consequence of your choices.

And yeah, finding the right guild might take some work. But when you do, the game improves drastically.

Seems to me, right now, you’re not having that much fun. I could be wrong.

Upcoming Daily/Monthly changes 12/10/14

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Vayne.8563

If I understand this correctly content to be completed for the daily will be more personalized.

We have no idea. For all we know everyone will have the same dailies to do, the same as it is today. There was nothing in the info that suggested departure from this approach.

But you’re wrong there, not everyone gets the same dailies now, as someone pointed out above, a person with a lower level character had a different set of dailies than a person with a higher level character.

I missed the post you’re referring to, but I’ve never once seen different dailies on my two accounts. They’ve always been identical, and I did dailies on both accounts regularly for months this year.

My wife has a new account that gets different dailies than her main account. If you have 80s on both accounts you’ll never notice it, because you’ll get the same dailies. But she showed me.

She got fractal daily on one account and veteran slayer for the account that didn’t have an 80. Also her monthlies were different.

Returned after a year and .... mostly bleh :/

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Vayne.8563

MMOs aren’t for you and no, GW1 was never an MMORPG.
PS. My intention isn’t to offend you whatsoever but most of your complaints are just ’’normal’’ things in MMOs. You will always have to grind, you will always find inconsistency. There is almost no MMO who have had a balanced class system and having issues to do events is just another given thing when the MMO is 2 years-old and people won’t bother exploring areas anylonger. Regarding the traits locks etc. As mentioend before, most people who complain about this are veteran players running alts. A new player doesn’t know enough to even understand what traits are and they are usually confused and may end up being 80 without understanding the game properly. Also, a player who can’t unlock traits, will probably not be useful to you in WvW eitherway.

Wikipedia says GW1 is MMORPG…

Someone edit that because according to this guy, it isn’t.

According to Anet it isn’t. I think Anet knows their game better than wikipedia.

Incentive to help others...?

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Vayne.8563

Two words. Casual guild.

There are many helpful guilds in this game. That doesn’t mean you’ll get to run whatever you want, whenever you want, but I’ve yet to see someone need something in my guild that wasn’t helped out by others.

Trying to LFG instead of joining a guild of like minded players is the problem here.

No, the problem is the lack of incentive and anti-group ideology. I’ve sent lots of invites out to people, but if I don’t know them and randomly send them out, tons of people either don’t accept or decline – does this mean that I have to work to become buddies with each person until I have some people in a guild, just so I can get a working dungeon run?

I have only a few people in my guild, lol about 4, but I’ve sent upward of 20-30 invites out and when I check the guild page, most people don’t even know they have one! The fact that invites are hidden until you open the guild panel may be part of the problem, but I don’t see why a guild must be mandatory for dungeons to be playable. I know they are playable without, but again I point to time spent in LFG, off-peak player population being an issue and of course not everyone in a guild is on at the same time, nor may they wish to all do the same thing.

The way I see it, is that incentive for other more experienced players to return can only be a benefit for everybody, whereas doing nothing and bypassing this player decline issue, isn’t going to help anyone at all and instead put people off. Right now, aside from just having to find waypoints, POI and JPs, I’m finding it quite boring trying to get groups together.

Also, shame on those selling dungeon runs to people wanting to finish them… that is ridiculous.

I have casual guild with a couple of hundred players, about fifty of which long in frequently. You don’t have to make friends with every person to run a dungeon. You do have to have some contact with people.

This is what you’re arguing for. Walking into a bar and shouting at the top of your lungs, anyone want to help me?

You might get 10-20% of the people asking what you need. You’ll get 80 or 90% rolling their eyes. You don’t get to define human nature.

If you reward people for helping, people will help just enough to get the reward or find ways to exploit it.

A percentage of people are helpful but most people aren’t. They’re either selfish or simply self-focused, or unaware that other people need help.

I wouldn’t randomly walk into a bar and ask strangers to help me. I’d find some like minded people ( people who enjoy helping others) and hang out with them, helping them in turn when they need help.

That really is the best way to handle it.

Upcoming Daily/Monthly changes 12/10/14

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Vayne.8563

I rarely log in to the forums to comment, but I had to when I saw the changes to the daily and monthly achievements, especially the monthlies. It’s insulting to call logging in any kind of achievement. The monthlies used to take some purposeful dedication to actually achieving something to achieve. I don’t get any sense of satisfaction that I’ve achieved anything by typing in my password on 28 different days. Please consider changing the monthly “achievement” back to something that actually takes some effort to achieve.

Not sure where you’re getting your info about monthlies. I almost always finish them in the first week of the month without even trying.

Champs you get from running champ trains or the Silver Wastes. Events are pretty much all over the play. Hell 2 days in the Silverwastes, which many are playing anyway, gets you most of your monthly. Getting four dailies is no real chore.

Salvage 20 ectos for luck and combine them on an artificer to get green crafting. Or make some dowels.

There’s nothing that challenging about monthlies as they exist now.

Incentive to help others...?

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Vayne.8563

Two words. Casual guild.

There are many helpful guilds in this game. That doesn’t mean you’ll get to run whatever you want, whenever you want, but I’ve yet to see someone need something in my guild that wasn’t helped out by others.

Trying to LFG instead of joining a guild of like minded players is the problem here.

Starting to hate Guild Wars 2 [RESOLVED]

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Vayne.8563

For example, I really don’t understand people who complain about GW2’s crafting. It gives you a serious XP boost, and keeps you rolling in excellent gear while leveling. You can put any stats you want into your gear. You don’t have to level a “gathering skill” of any kind, and can insert easily-found jewels/crests/runes/sigils into your gear at any time regardless of crafting proficiency. Salvaging unneeded gear even gives you back materials to put toward your crafting. And odds are, the game must have thrown at least one crafting or gathering booster at you by this point. If you use those even remotely intelligently, it will be a huge help. And while it’s not an ideal solution, you can invest some laurels to purchase those crafting material bags for various tiers. And if you want to switch crafting disciplines, you can do so at any time.

Almost all of these points are completely foreign concepts, in any other MMORPG. And while getting the needed materials can cost time/gold in GW2, it is nowhere near the abyssmal level of grind found in any other game. Unless they’re talking about Ascended or Legendary stuff, I just shake my head in disbelief every time somebody complains about “grind” in this game’s crafting or leveling. But even for those, at least they are account-bound and not really needed for anything.

You’re kidding, right? I’m a new GW2 player and so far my primary disappointment is that crafting is utterly useless while leveling. By the time I finished Metrica Province with my warrior, I had accumulated enough mats to level my weaponsmithing and armorsmithing to 11 and 7 respectively. At which point I started Brisban Wildlands and lost access to copper nodes, and what little light armor dropped from mobs tended to salvage to wool scraps instead of jute scraps.

bolam.6294 is absolutely right about crafting; as best I can tell it’s only relevant to max level characters with the wealth to buy truckloads of mats of the TP, and it’s only useful for creating these ascended gear pieces people talk about. In other games, yes, you can craft your own gear while leveling. Not here, not even close. My warrior has spent about half his time running with a hammer, simply because what I had (personal story reward, I think) was greatly superior to any greatsword I’d found, let alone the greatsword one can craft with starting skill level.

Comparison to other MMOs – lack of gathering skills is nice. When/if I make an alt to do cooking, all those onions, carrots, etc. should come in handy. But other MMOs have something approaching a balance between mat supply while leveling through a zone and the amount of crafting needed to advance to the next tier of mats. GW2 is the one with the abysmal crafting grind. It’s a big market so no doubt there are worse, but not the ones I’ve played (4 years of LOTRO, couple months of Rift – which does have both salvaging and runes to add to existing gear, btw).

On a positive note, I do like how processing a large stack is only marginally more time consuming than making a single such piece. Most of that weaponsmith-11 came from converting logs to planks, which would have required going afk for a while in other MMOs.

Because you don’t have to craft at lower levels in this game, that is you can get everything you need quite cheaply without crafting, it’s not a bad thing.\

You seem to be laboring under the assumption that crafting at level is better somehow, than not having to.

I’m not working under that same guideline. What is inherently superior about crafting stuff, rather than not upgrading or buying what you need?

The world itself isn’t difficult enough to upgrade your gear more than once every ten levels.

Also, the speed of the first 15 levels have increased. As you go further in the game, crafting becomes more viable. It’s only the first zone, which is more or less a tutorial zone that really suffers that problem.

Massively: best MMO studio 2014

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Vayne.8563

Game company turnover is entirely unheard of! (In an industry where the average at 1 place is 2 years)

Either that was sarcasm or you forgot to put in the word “not” (entirely unheard of). However there should not be praise for high turn over rates in any company period (even if it’s a norm). The problem with anyone leaving a team of talented game designers means it leaves a void to fill. As a comparison to when your favorite music band breaks up. Is it naturally going to happen. Sure. Is it a good thing? It’s very rarely good thing. Well you could say another band member, or another entirely different music band can take it’s place. True. However the odd of that working out is slim. Hence why the music industry has become very stagnant of late.

A company should always provide growth from within, before it uses a high turn over rate to fill in it’s void. First you have to retrain that new person in working on that particular game engine (which means development time loss). Afterward you have to hope that person you hired matches or surpasses the previous employes work ethics. If the person does not work out you have to start from square one all over again. Companies who say the new people bring new ideas with them is sorta of true; if the persons inventive ideas can sync up with the companies standards. Companies that have high turn over rates and outsource their work tend to stop caring about the products they make, their employs they hire (because of the personal disconnect), and even their customers. EA, Activision, Ubisoft, Microsoft, Sony, and Lucasarts are good examples of this problem within the industry (on top of poor management).

Nothing to do with praise or not praise.

First of all, only a small handful of people have actually left that we know of. And I believe the percentage of people who have left is pretty low.

And some people are people like Martin Kerstein who was a community manager and not a major programmer. He may have had talent, but not the kind of talent that’s being talked about here.

I can’t think of ten people who have left the company since launch. It’s pretty good compared to a lot of software companies.

Jumping puzzles

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Posted by: Vayne.8563

Vayne.8563

The new jumping puzzle provides something that the game is short on…things to do that don’t involve combat.

Combat is great, but sometimes you want to do something else too.

Massively: best MMO studio 2014

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Posted by: Vayne.8563

Vayne.8563

Anet is a very poor studio when you look at the amount of talent that has left over 2014. They can’t keep employees.

Oh? How many is that? How does that compare to other studios?

Starting to hate Guild Wars 2 [RESOLVED]

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Posted by: Vayne.8563

Vayne.8563

The only problem I have with the achievements is that some are disproportionately hard compared to others. The problem with this is that someone could be working on the armor, because they want the whole set of luminescent armor. Then, they can’t do one single achievement and they can’t get the set. Which would be fair enough but that achievement shows up after weeks and weeks and weeks of farming.

So if a person isn’t good enough to get that achievement, they wouldn’t have farmed in the first place…but they simply don’t know, because the achievement isn’t out yet.

I don’t personally think I’ll have trouble getting the achievements (I’m only missing one and I came really close to getting it last time I tried) but I can see where someone who isn’t as dextrous or experienced would find that frustrating.

And would feel like they wasted a lot of time working for something that it turned out after the fact they might not be able to get.

Starting to hate Guild Wars 2 [RESOLVED]

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Posted by: Vayne.8563

Vayne.8563

All you have to do is log in once every two weeks. You don’t have to play. That unlocks the episode account wide forever.

Starting to hate Guild Wars 2 [RESOLVED]

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Posted by: Vayne.8563

Vayne.8563

Bolam, hit me up in game if you need some help with stuff. I’m a pretty good teacher. I can save you a lot of time and energy most likely.

Guild Wars 2, the repetitive mmo?

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Posted by: Vayne.8563

Vayne.8563

Every game is repetitive… every game……

Every game is repetitive. Not every game though seems to offer the same way to explore the world. There are a lot of RPGs you can play that allow for such variation that you can play the game three-four times and still not have explored every possibility of your character.

I would welcome more weapon skills for all classes just to expand this game’s longevity.

Then you have games like WoW or Rift. The questing system doesn’t repeat

WoW is very repetitive. The primary difference is there are quite a few ways you can explore content. My paladin and druid, for instance, aren’t anywhere alike. Whereas my mesmer and warrior generally follow the same principle but with some slightly different skills. There’s enough expressed variation between classes in WoW that it won’t feel repetitive, unlike GW2.

But WoW felt more repetitive to me. That’s why they make different games. Every single starting zone, no matter what profession I used, felt the same on some level.

That’s because I’m less focused on the mechanics, and more on what I’m doing as a character. That’s why this game fits me better.

Starting to hate Guild Wars 2 [RESOLVED]

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Posted by: Vayne.8563

Vayne.8563

Some of the stuff you’re talking about is endemic to MMOs in general. All MMOs have grind of some kind. That’s because no MMO can make content faster than people can clear it. So they have to make ways to slow you down.

There are several ways to do this. There’s grind of course. There’s RNG. There’s time gating. Guild Wars 2 uses a range of these things.

But other MMOs do the same thing, because they also can’t make content fast enough. It’s tough because it could take months to program something that fans can finish in days. There’s no real way for MMO programmers to catch up.

In some games they lock out raids, so you can only do one a week. They make them hard. You have to keep banging your head against them, till you get the drop you want…but unlike in Guild Wars 2, drops aren’t assigned to people. You compete against the rest of your party for them, by “rolling” for them. It causes all sorts of arguments and fights, but there are ways around it.

The bottom line is you still end up repeating the same raid over and over again to get specific gear, so you can get up to the next raid.

All of the things that you say are valid points…if you don’t like the content. I’m not genearally thrilled with raids in other games, and I prefer this system.

Guild Wars 2, the repetitive mmo?

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Posted by: Vayne.8563

Vayne.8563

The biggest difference with GW2’s repetitiveness is that it repeats every like… 30, 40 minutes?

The fact that people try to dodge a lot of content just to get the reward in the new map is proof enough that the design is flawed.

There are different kinds of repetitive. You’re taking repetitive quite literally when you say that. Do you know why Guild Wars 2 is repetitive that way? Because all DEs are repeatable. But there were 1500 of them at launch. If you want to stay in one place and repeat stuff, you certainly can.

Then you have games like WoW or Rift. The questing system doesn’t repeat, because you know, most quests aren’t repeat able. You do them once. So I gather moon blooms here and giggle blossums there, or bring back 10 wolf flanks here, or rump steaks there.

I played every starting zone in WoW and the quests repeated over and over again. Different facepaint, same quest. Except you have to do it, generally for a long long time. Each level takes longer and longer. Not so in Guild Wars 2.

In the end there are only so many quest types anyway. But for me, while leveling say, quests don’t repeat, because I keep moving around. I don’t stay in one place. There are plenty of “quests” to do without me doubling back or hanging out in one area too long.

At max level, you can choose to farm or you can just run around and have fun. Like pretty much most MMOs.

Happy Holidays GW2!

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Posted by: Vayne.8563

Vayne.8563

Happy Holidays Anet…and all of you on the forums and in game.

Is GuildWars 2 worth coming back to?

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Posted by: Vayne.8563

Vayne.8563

Guild Wars 2 and Guild Wars 1 have about as much in common as the Hobbit and Lord of the Rings. They’re set in the same world but otherwise, they’re different games. If you come into this game expecting Guild Wars 1, you’ll be sorely disappointed.

Greater Nightmare Key

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Posted by: Vayne.8563

Vayne.8563

This is an issue that occurred tonight while I was running the labyrinth. I got my 25th essence of nightmare, and I double clicked them to get my greater nightmare key. I saw a bandit skeleton key disappear, but I didn’t get the greater nightmare key. I tried it three more times and each time it cost me a key.

Then I realized, my inventory was full. So it didn’t take the 25 essences of nightmare, but it kept taking my keys.

Is GuildWars 2 worth coming back to?

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Posted by: Vayne.8563

Vayne.8563

Also fractals aren’t the same. They added 2 boss fractals and added the instabilities.

And three regular fractals too.

Why I would make a horrible moderator

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Posted by: Vayne.8563

Vayne.8563

I’d make a bad moderator too. lol

Oh... for kittens sake!

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Posted by: Vayne.8563

Vayne.8563

So what we’re actually complaining about here is that it’ll take three days after you buy a new account to be able to get stuff from another account, including a specific achievement.

I’m really not seeing a problem here. You can either buy the account and wait three days to do anything and pretend you bought it three days later, or you can just play a bit until three days have passed and then get your achievement.

I’m not sure what’s so vital that anyone needs that specific achievement today.

Is GuildWars 2 worth coming back to?

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Posted by: Vayne.8563

Vayne.8563

It all depends, OP, on why you left the first time. There are people who would think it is worth it and people who would think it isn’t. No one can know which you are.

So why did you stop playing in the first place?

Upcoming Daily/Monthly changes 12/10/14

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Posted by: Vayne.8563

Vayne.8563

In order to get 10 points under the new system, I potentially have to spend a bit of time in places I don’t want to go (we’ll see how it works out in reality, depending on the pool of available achievements).

In order to get 10 points under the current system (today’s), I had to go out of my way to gather things, had to go out of my way to kill different types of monsters, and had to go out of my way to revive things.

I see no difference, except I may or may not have to go out of my way as much.
~Snip~

Not quite, under the old system to get the 10 points you had to do one of the WvW achievements and one of the sPvP achievements. Under the new system you can get the 10 points by only doing 3 PvE achievements…big difference if that’s the only thing you play. ‘Forcing’ you to do things in PvE you might not normally do, okay but not great, forcing you do play game modes you dislike = not okay.

Sorry, I should have stated: I only really do WvW nowadays.

So that’s two WvW dailies that came through normal play, Leveler came normally, Condition Applier came normally (mesmer makes it easy), Recycler came normally (although if one doesn’t want to recycle and rather sells, that could be considered outside normal play), events normal, and kills normal.

I had to go out of my way to gather, because gathering doesn’t go hand in hand with attacking/defending things. I had to go out of my way to get kill variety, as there is no kill variety in attacking/defending things. And I had to go out of my way to get reviver, as there was little reviving to be done, either because too much AOE spam made it impossible to revive people or because nobody got downed or stayed downed long enough to revive them.

But in theory now, you’ll have specific WvW dailies to get you the daily so I’m not sure how this would inconvenience you.

Upcoming Daily/Monthly changes 12/10/14

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Posted by: Vayne.8563

Vayne.8563

I’m more concerned as to the reason for the log in incentives, is activity dwindling that much?

I ran a very busy store. I still strategized about how to get more people into the store. Every MMO company does it. That’s why dailies exist.

Obviously, there are people who log in all the time and people who log in a couple of times a week, who might be encouraged to log in more often.