Cybrdroyd, I’m glad you’re enjoying the game, but this game doesn’t have a typical end game like other MMOs do. The game itself is much what you’re enjoying now and doesn’t change much at end game. There are no raids. There’s no real gear progression. That is to say the top level of gear is a bit grindy, but you don’t really need it for anything.
The game is more about skins than stats at max level, and there’s a lot of RNG as well. Some people hate it. Some people like it.
As with pretty much everything.
When you factor in the exploration, finding vistas locations, crafting, skill points, events, side quests, main story quests, I don’t see how one could run out of things to do in a short time. Unless of course you are one to rush to endgame and thus I could see why it could become tedious and boring if one plays that way. Personally I like finding all the little details, thats what makes a game fun to play.
There’s a difference between “rushing to end game” and “not actively wasting time”.
This guy is right. If you are into simply sitting there and smelling the flowers, go at it. After the twentieth heart quest where you do mindless errands, I got bored. I have run all of the dungeons more times than I would like to admit. I have participated in WvW. I have done PvP. That is great that you have such an affinity for the drone of this game. Just make sure you buy lots of Gems.
There is a difference, you’re right. Like there’s a difference between hiking and speed walking. I can walk the same track year after year and still enjoy it. I’ll never enjoy speed running it.
Everything you do in a game is just that. Something you’re doing in a game. It’s all a “waste of time” when you get right down to it. It’s not curing cancer. It’s not making the world a better place to live in. It’s playing.
Some of you seem to think that your personal boredom in a game means that running a hard dungeon is somehow accomplishing something.
Having fun is accomplishing something, however you have fun. If you’re not having fun, that’s well and good. But just as there’s nothing wrong with enjoying walking down a nature trail every day, there’s also nothing wrong with speed walking.
Both are valid. I’ve played this game since day 1. I’m still having fun.
OP, there are people who are disenfranchised with this game like there are people disenfranchised with any game. But some of us are still enjoying ourselves.
Paying money to play content you’ve already played sets an uncomfortable precedent for me.
Where does that slippery slope end? Do we start paying to redo dungeons too?
I would like to replay personal story episodes, but I’d dislike seeing them in the cash shop.
Yep, it’s just speculation. It’ll pass.
Price is going up because of the changes to dailies coming up. Check out the new article on the main Guild Wars 2 site.
I wonder if we will ever have a change that people will wait for being implemented before they rage like mad about it.
Maybe the better system would simply be to not talk about it until it was actually released.
I’m not sure that postponing the complaints by a week really nets ANet much in the way of breathing space. Now, if they’d opted for full disclosure in the blog, rather than just hints, then people would know what to expect. With limited information, people anticipate the worst.
I’m not raging, but I am pessimistic. After all, the trait change execution was much worse than the before-implementation blog led me to believe.
This is a fair point, however…Anet has talked about a whole lot of things in blogs. It’s true the trait system came out bad, but the wardrobe came out good. If you look at all the blogs as far as changes, the traits is probably the worst.
However, there have been, from my point of view, more positive changes than negative ones. So instead of being pessimistic, I’m being cautious. It might seem a fine line to draw, but I’m drawing it anyway.
Take the current example. Maguuma Vista is any vista in Maguuma. Including any of the ones in Metrica,
Minor correction.
It says “Maguuma Wastes”. That’s different from Maguuma Jungle.
Wastes is either Dry Top or Silverwastes.
Ah my bad. I read Maguuma and my mind filled in the blanks. I’m relatively sure that lower level character would have different dailies because they have different dailies now.
On a new account my wife bought for storage, she had different dailies from me because she had no high level characters. I had a daily fractal runner one day but she didn’t have that. Nor did she have fractals for the monthly.
So for those of us who have been to the wastes, doing a Vista there literally takes two minutes. Teleport and run over to the vista.
The reward you get will be nothing like the rewards for the old dailies. Theoretically those will be folded into the logging in thing. So you get rewards for logging and and you get double the achievement points for something that, at least in the example offered, should take less time than a daily now and certainly no more.
The zerk speed clearers don’t want to play with those people, and that’s fine, but stop ridiculing them for being different. You don’t know a kitten thing about them!
I know that their ceiling is double digit percentage points lower than that of a zerker.
While most of us are aware of the imperfect correlation between “potential” and “reality”, the double digit percentage ceiling gap is indeed a reality and means a non-zerker has to play that much better to even catch up.
Another brutally honest truth: playing zerker/non-zerker is a choice (as opposed to a skill requirement), and choices have consequences. It’s up to you whether you take “sub-optimal” (in the context of ceiling/potential) as objective truth or subjective ridicule.
PS: You’ll only ever hear this word from me if you try to offer suboptimal advice to someone asking for help in map chat. But, if you do talk about how your tanking/healing/roleplaying setup is somehow optimal, you will no longer be entitled to my silence.
Never claimed to be optimal. Just different, which is a perfectly valid choice to make.
My point still stands. Just because they opt to run Valk over Zerk (for example) doesn’t make them a “bad” or skill-less players. Yes, they do less damage. Yes, they are not running the most efficient, face roll armor available. That still does not make them wrong. It does not make them bad ( although there are those that legitimately are). Which was the whole topic of the original conversation.
Not whether they were right or wrong for trying to join a zerk speed clear that is clearly called out as one. Not whether they do more or less damage. Not whether its optimal or not.
Assuming people are “bad” players just because they don’t run zerk gear is the same as assuming that the black man you pass on the street is absolutely going to mug you. It’s not necessarily true. That is the whole point of this conversation.
Not to mention how many “bad” zerkers I’ve happened across. Wearing zerker gear doesn’t necessarily make you good.
First of all, I’m not sure the dailies aren’t mix and match. That is I might be able to do one of each of the three and get the daily. It seems to say that in the article, but the writing is ambiguous.
In the case of above, and this really stuns me that people feel so put out, they’d have to go to three beginning zones to do content that takes a relatively short amount of time to get five more achievement points than they’d be getting now, plus whatever reward for logging in.
Take the current example. Maguuma Vista is any vista in Maguuma. Including any of the ones in Metrica, where the Fire ele conveniently spawns, which gives you a guaranteed rare. That’s two of the three you need.
And then gathering 4 things in Ascalon. 4 things.
Yes, you may have to waypoint twice, or go through LA and don’t waypoint if you’re cheap.
But the amount of effort to get this for double the achievement points is pretty small.
And if you want to complete 4 events in Malchors you can.
I’m not seeing this as some sort of huge issue. In fact, I’ve the achievements for the daily have basically been a joke (and the monthly is even worse).
It’s almost a reward just for logging in now. Achievements, in my mind, should be something you achieve. Not something given to you just for playing the game. If you don’t want the achievements by all means, don’t do them.
But the way they are now, they might as well not be in the game at all. They’re basically like free loot.
And the way that it’s being arranged now, you get rewards for logging in even if you don’t do a daily that day.
Sorry, OP, but this is not a mountain, it’s a mole hill. And the backlash over this isn’t going to be anywhere near what the backlash for the trait system was. The backlash will be small and will be over relatively quickly because many of us like this better than the old system (which couldn’t be said of the trait system).
Anet is a business in a very competitive industry. Giving people prizes for logging in, for some people anyway, get them to log in. If they do nothing else but log in and then log back out it’s not going to be very successful.
But at least some of them will log in and play some. Maybe do a daily. Maybe find something new or fun. The thing is all businesses want more money. They all make decisions to try to get more money.
Making a decision like this to get people logging in is actually easier to do than find certain bugs.
I’m not surprised at the over-reaction, because it’s often an over-reaction on these forums.
But telling a company they shouldn’t make changes to improve their business isn’t really all that helpful.
And no one can guarantee fixing some of the bugs will improve their business more than this will. In fact, I strongly suspect it wouldn’t.
@wouw
Ummm ok… Though I will attest to WvW being a zergfest forever…What is on the two maps? More DR effected mob grind? I love the wardrobe changes but I definitely don’t see that as a reason to return.
SWTOR story vs Living Story?
@Vayne
I definitely do not agree with the notion that it is free if you were there but is overly costly if you weren’t. How long are these chapters? There are 6 out right now that I would have to buy and each is 200 gems. It seems like $15 for 6 hours of mediocre storytelling. I’ll just pay less and get more everywhere else. That and of course I already bought this game and have dumped a few hundred on it already… I don’t see why I couldn’t get access to this content for free.All of this paired with the fact that they don’t seem to be catering towards my playstyle tells me that I shouldn’t be supporting them. What they do now is very niche, which isn’t a problem, but if you go niche then you better be good at it and not ok. I play games for mechanics and hope that they tie into a great story, but it doesn’t appear that they are all that interested in making gameplay any more interesting with their changes to leveling.
How long the chapters are actually depends on how good you are at doing achievements and how much time you spend on sites like Dulfy (which means you find the easy fast way that everyone is doing it and you don’t actually win on your own terms).
The thing is, the story itself isn’t challenging, but some of the achievements have been.
I don’t necessarily think that charging people for LS was a great move on Anet’s part…but most people don’t seem to have a problem with it.
The percentage of posts we’ve had complaining about it have been very few. And if there’s one thing MMO forums are good at it’s complaining.
Actually everyone gets it for free who logs in when it’s current. Most of us got it for free. Those who don’t have the option to pay for it.
And some people do like the Living Story, OP, though I suspect you won’t be one of them.
To be honest as I get much older I’m becoming more cynical and grumpy and less patient for BS.
I’d say get out of MMOs then. I have contemplated it and I have come to the conclusion that MMOs are inherently inferior games. Unless you have friends who can make up for the pitfalls that all MMOs have, they will never achieve what you want them to.
I’ve been thinking about doing that very thing. Part of me is nostalgic for the pen and paper dungeons and dragon’s experience I had with my friends as a very young man. Never going to get those days back now. I just need to face up to that.
You should try FFXIV. I did. Couldn’t stomach it.
The only thing that really annoys me with this note….
Veteran players are stuck for a few weeks with nothing to do but re-re-play wintersday content with the added bonus of most likely not being able to unlock anything from season one, unless it’s stuck behind another lottery. And the possible chance of some super adorable mini being locked behind wintersday gifts at a drop rate equivalent to precursors with the added insult of not being able to be sold or traded to other players.Whereas veteran players in World of Warcraft waited a year while paying a subscription with no new content and just repeating stuff.
And I know people who’ve already beaten the new WoW and returned to Guild Wars 2. There’s no game alive that can keep people in content as much as they want.
FF14.
“Baaah, I don’t like THAT game, it sucks! therefore, the fact that they produce more content is irrelevant!”Did I get that right?
According to a Developer interview the stuff in the game was supposed to be in there at launch and they just finished adding it. Sounds to me like you don’t read stuff about a game you’re touting. It also sounds like you’re deliberately trying to mislead people.
Or did you not read the bit where the developers of that game said the game is now complete with that last patch?
Edit: Aside from which my comment is about WoW, not Final Fantasy. I didn’t bring up Final Fantasy here, you did. So not only is your comment off topic, but as I’ve said above, it’s also misleading. It’s okay to like whatever game you like. No real reason to invent stuff about it.
You brought up WoW in a topic about GW2 and he’s the one posting off topic ?
I know you don’t agree with me, but it’s no excuse to be disingenuous. Comparing the content of how this game is released to another game isn’t off topic. People are complaining they’re not getting content fast enough. There is no conceivable way that pointing out that another game, a popular game, a game with a sub, doesn’t necessarily have a better track record.
You can’t play in a vacuum. People compare games all the time. If people are saying Anet is releasing content too slow, this is a completely valid response.
And if anyone else had posted it you wouldn’t even be responding and you know it.
Pretty sure his point was EotN was the only expansion, Factions and Nightfall were stand alone games which didn’t require owning the others. Also, EotN only expanded Prophecies. I think his hope would be the same/similar model to the first game.
The fact that Factions and Nightfall could be played as a standalone game doesn’t mean they weren’t expansions. They were both. Saying that they weren’t “true expansions” suggests that they were less than that, where in truth they were far more.
So, GW1 did have three expansions. Two of which could be also played as separate games.
It’s true that the original standalone games Nightfall and Factions were also expansions. They added both skills and character professions to the game as well as a ton of new areas, and even, in the case of Factions, new types of PvP.
No one can say that Factions and Nightfall didn’t expand Guild Wars significantly even if they were also stand alone games.
As others have said, Anet employees work hard and deserve some time off to be with their families.
I hope everyone at Anet has a great holiday (those that are off) and that they come back recharged and feeling rested.
The only thing that really annoys me with this note….
Veteran players are stuck for a few weeks with nothing to do but re-re-play wintersday content with the added bonus of most likely not being able to unlock anything from season one, unless it’s stuck behind another lottery. And the possible chance of some super adorable mini being locked behind wintersday gifts at a drop rate equivalent to precursors with the added insult of not being able to be sold or traded to other players.Whereas veteran players in World of Warcraft waited a year while paying a subscription with no new content and just repeating stuff.
And I know people who’ve already beaten the new WoW and returned to Guild Wars 2. There’s no game alive that can keep people in content as much as they want.
FF14.
“Baaah, I don’t like THAT game, it sucks! therefore, the fact that they produce more content is irrelevant!”Did I get that right?
According to a Developer interview the stuff in the game was supposed to be in there at launch and they just finished adding it. Sounds to me like you don’t read stuff about a game you’re touting. It also sounds like you’re deliberately trying to mislead people.
Or did you not read the bit where the developers of that game said the game is now complete with that last patch?
Edit: Aside from which my comment is about WoW, not Final Fantasy. I didn’t bring up Final Fantasy here, you did. So not only is your comment off topic, but as I’ve said above, it’s also misleading. It’s okay to like whatever game you like. No real reason to invent stuff about it.
(edited by Vayne.8563)
Guild Wars 1 was an awesome game, but it was never a mainstream game. It was a game that appealed to people who like to make builds. That’s the biggest target audience. I have no real reason to believe that encompasses most people.
The only thing that really annoys me with this note….
Veteran players are stuck for a few weeks with nothing to do but re-re-play wintersday content with the added bonus of most likely not being able to unlock anything from season one, unless it’s stuck behind another lottery. And the possible chance of some super adorable mini being locked behind wintersday gifts at a drop rate equivalent to precursors with the added insult of not being able to be sold or traded to other players.
Whereas veteran players in World of Warcraft waited a year while paying a subscription with no new content and just repeating stuff.
And I know people who’ve already beaten the new WoW and returned to Guild Wars 2. There’s no game alive that can keep people in content as much as they want.
Sent a mail to exploits@guildwars2.com
That’s how you report hacks.
At the end of the day, what matters is that NCSOFT is happy.
So far, they seem to be happy since they are not actively firing/ transferring
people from ANET to other projects. In fact, Anet is hiring more people than the other development teams under NCSOFT. So, they have to be doing something right to keep NCSOFT happy.By they, you mean we. We keep spending money on gems.
Please speak for yourself. I never spend a single dime on gems and will never spend a single dime on gems. I won’t support something that is bad for the game.
For every one of you that doesn’t, enough do to keep it going.
Sadly yes, well at least they did the first two years. Numbers have been dropping all the time. Wonder where the bottom is and if that bottom is low enough for them to change things.
You don’t get it. They’re not going to change things. They’ll simply shut down the game. There’s no reason for them to do this huge gamble, and it is a gamble, on trying to create content fast enough to keep people buying expansions.
This might have been possible eight years ago. I seriously doubt it’s possible now and I don’t think the company will change how they do business. If’ it’s profitable for another three years they got their money and they cut their losses.
You think you’re going to change how companies do business. There aren’t enough of you for that to happen and there’s no real percentage in it for them.
Hell even allies can attack you.
Heh, imagine friendly fire in GW2. Or in Guild Wars, with the henchies of doom.
“Yay, we won! We —”
Suddenly, BOOM! BOOM BOOM!
“Dagnabbit, Orion! Not again!”
Imagine what the NPCs would do to us. People hate NPCs now. lol
Edit: I should clarify. There is no friendly fire in Archeage, but you can choose to attack people in your own faction.
(edited by Vayne.8563)
There are absolutely reasons to craft. Several in fact.
First of all, the highest tier of gear in this game can only reliably be attained by crafting. You don’t need that gear but at some point you’ll probably want it. Ascended weapons can’t be bought or sold as they’re all account bound.
There are other items you’d have to craft that you can only get through crafting as well.
If you hate crafting you can play this game without crafting, but you’ll lose a few options doing so.
and so what if it’s black desert, it at least has the things Anet promised ppl and looking good doing it.
my only grip is open PvP but i am sure they’ll make a flag system for that, no game like that survives for long with open PvP without lock.Pretty sure there won’t be a flag system, any more than there was one in Archeage. That game is designed around PvP, not PvE.
i have never bin killed by a player in AA, i have no idea what you’re talking about.
Possibly because you’re the last person left playing it. Both my sons have asked for and received refunds for example, due to the terrible management of the game. People think Guild Wars 2 has issues with management, they should be forced to play Archeage for a while.
What I’m talking about is that in Archeage, you can’t flag off PvP. That is to say once you’re out of the level 30 area, you’re a target. Hell even allies can attack you.
AFAIK Anet created new dungeons after the dungeon team was disbanded.
they did Twighlight Arbor Aether path.
everything else was done by the original Dungeon team. Even if it was released after they “left”
none the less.
Based upon the interview. Dungeons are not on the project list currently. they will be at a later time, Later time being entirely subjective. and based around other projects including WvW, PvP, LS etc. Fractals is more likely to see some additions in the nearer future, based on the interview simply because they are Easier to create and implement. Arena Net has Hired a Raid designer and such team. but realistically it wont be till at least Summer I would imagine before we see anything along those lines.
I might be remembering this wrong, but I don’t think the Aetherblade dungeon was done by the same team that did the dungeons pre-launch. It was a different team.
The way I see it is that Anet isn’t making dungeons often enough to dedicate a team for that specifically, as that’s not their focus. It doesn’t mean a team of people can’t be assembled to create dungeons at any time.
From the way it sounds, it sounds like the teams are flexible and there’s a lot of crossover anyway.
Not having a permanent team for something they create occasionally doesn’t seem like such a big deal to me.
and so what if it’s black desert, it at least has the things Anet promised ppl and looking good doing it.
my only grip is open PvP but i am sure they’ll make a flag system for that, no game like that survives for long with open PvP without lock.
Pretty sure there won’t be a flag system, any more than there was one in Archeage. That game is designed around PvP, not PvE.
Anet didn’t actually say they were not going to add new dungeons. They simply said there were no new dungeons planned for now, that it was not their focus. Just like SAB is not their focus right now but Colin confirmed it’s definitely coming back.
The short of it is we know we can’t expect any dungeons short term.
AFAIK Anet created new dungeons after the dungeon team was disbanded.
I’ve seen people claim that they park characters at the end of JPs just to claim rewards daily. Not sure that is more difficult than auto-attacking during a meta event.
I have 11 characters parked at jumping puzzle chests, and one of them is parked at the timberline falls JP where it is a really short walk between 2 jump puzzle chests after you get to the vista.
I get my 2 emp shards plus blues/greens/map pieces worth 2silver every day (i also have lvl 21 characters who can get silver doubloons from the chests), and I don’t have to worry about the grindy jump puzzle monthly. It’s glorious.
If I need to sell stuff, Pvp and WvW have merchants/bank/crafting.
I opened a BL chest and got a teleport stone yesterday. Is anybody parked at the Not so Secret Aetherblade chest? b/c I love to get a chance at sprockets too.
I have a mesmer parked at the Not So Secret.
Funny how you all can not understand the point.
My point was IF you can compare brandy to water than you can do same with Wow and Gw2. (What all of you did btw)
Anytime I see such comparisons GW2 ppl attack OP by saying you can’t compare 2 different things…
With same success you can compare apple and orange.Compare, Choose, enjoy.
The reason I switched back to WoW is that GW2 offers same things as 2 years ago.
No new classes,Weapons, spells (useless healing spells excluded), Dungeons, Bosses, It only offers timeless grind for some sparkly shiny skin which gives you 0 bonus and power over others.
Anyway I always say that you get what you pay for.
Thats why I compared water to GW2 because its nothing more. American Beer for German.I prefer WoW because of:
Costumer Service
Dungeons
Raids
Battlegrounds
Polishness
Don’t tell me that any mmo’s Lore is better than wow’s.
OK quest system sucks compared to GW2 but no one cares about quest system once you hit lvl cap in gw2.
Overall its big and legendary.GW2
Grind Grind Grind Grind and what you get is a Skin. C’mon its ridiculous. Gem store is robbing you and you are happy with that. In the beginning it was something more than that.AND Please don’t think that I’m a Gw2 hater or smth. I just want this game to be more and Devs should give it more love. I know its NCsoft’s fault that they can’t do anything more and supply us with cool updates because the only thing NCsoft cares about is Gem store. Thats why Blizzard is better and stronger company compared to any other mmo companies. They are investing millions of dollars to keep their player base happy and make them play their product. WIN WIN is not it?
AND2. btw this post is not about WoW, Brandy or water. It is about GW2 becoming poor/cheap game which NEEDS to offer its player base new content. Thousands of New MMOs are coming up and with this attitude Gw2 won’t make a stand and fall.
AND3. IF you are going to say that Blizzard is a huge company and Anet is not and thats why bla bla bla . Take a look at small MMO called Warframe and see how their Devs are working to keep up the good work. Each week they fill up the content with new things and come up with big or little ideas. New weapons missions etc etc … There is new Class/profession every 90 days aprox. So don’t tell me please that someone needs 2+ years to come up with new dungeon and implement it in game.
To all you saying WoW sucks, maybe it does for you, who am i to judge about tastes but for me it constantly offers something new that keeps millions of players. FUN and entertainment. One man’s garbage is another man’s treasure you know.
Of course you can compare them. That’s what people do when choosing games. What you probably shouldn’t really do is compare them in a company’s official forums. Because if you’re a WoW fan and you’re upselling WoW here, it would be like coming into my store in real life and shouting at customers that another store is better.
Whether you like it better or not is completely besides the point. It’s just uncouth.
Thanks for listing me, but I don’t qualify. Though I’m a US citizen I don’t reside in the US.
I’m pretty sure a huge amount of resources were used to kill Zhaitan. What do most soldiers end up getting at the end of wars…even heroes?
War is hell. Now we know why.
The problem is some of us don’t like brandy and never will. It doesn’t matter if the brandy is a year old or ten years old or fifty. If you don’t like brandy, you don’t like brandy.
I suppose the same could be said for water.
I don’t like WoW. I never liked WoW. Before Guild Wars 2 was annouced, I didn’t like WoW. I used to play WoW (back in the day) and I stopped playing it to play Guild Wars 1, because I felt Guild Wars 1 was a better game.
I thought WoW was a bit more like sewerage than brandy. I’m not sure I’d want to try aged sewerage.
It must have been really challenging for the devs to bridge GW1 to GW2, because they used a timespan of around 200 years. A lot changes between that time. Let’s take our own history into account, and go back 200+ years. A lot has changed since then. Just look at our technological and societal progress. It would’ve been easier for them to just continue the stories of GW1 and it’s lore instead of having such a huge gap of time.
I don’t think the changes being spoken about are the lore/story changes as much as the changes to mechanics.
In Guild Wars 1 each profession had 150 skills to choose from, skills weren’t linked to armor and you could have a second profession which meant you had at least 300 skills from which to make your build. You didn’t even have to take a healing or elite skill if you didn’t want to.
There’s a lot more hand-holding in the build in Guild Wars 2, since a weapon gives you five skills immediately.
Guild Wars 1 had far more build variety.
There are positives and negatives to that, but that’s a lot of what people like about playing “Build Wars” which is what some people called Guild Wars 1.
It’s a convenience item. Nothing to see here folks.
Games in general have become “dumbed down” for a lack of a better word. That’s because the number of people playing them has grown exponentially.
When games were a thing just for nerds, who tend to be smart, it was easy enough to make games that make you think. Now the nerd percentage of the audience has shrunk and lots of people have computers.
Many of us have years and years and years of experience playing games and we just adapt to new games almost instantly. We have so many points of reference that it’s quite easy to adapt. But there are people who have less years and less experience and those people want to play games too. And there may well be more of them than of us. o of course, the game systems won’t be as hard.
In addition a lot of people who used to be young and have time for games, now have families and jobs and can’t get that call at 2am that your boss has finally appeared in EQ and get your kitten out of bed because this is our last chance for another month. Those days are gone forever.
Guild Wars 1 was too complicated for a whole lot of people. But this doesn’t have anything to do with maturity. In fact, I’d think mature people would be more tolerant of people who aren’t quite as good, and need the extra help.
The only problems I can see is that many people can be portaled to the end of a JP and get all the rewards without doing any of the work.
I"d like them to be more rewarding too. though. I love JPs.
I’d enjoy seeing an extension of the original Guild Wars series as well. Guild Wars 2 fixed some of the problems that Guild Wars 1 had for me, but that doesn’t mean I didn’t enjoy the game. I’d play another Guild Wars 1 game if it came out…but I don’t see that happening.
@Vayne
Ok, I get it. You disagree and believe me to not even have a right to make any comments about the Living Story since I gave up on it after the first few episodes when it was a buggy hot mess. You believe I am mistaken in nearly everything I have given as my own experience and observations. That’s ok. We can agree to disagree if you feel this need to dismiss me.
Do I prefer GW1 over 2? While it really is comparing apples and oranges, and GW1 had/has its own challenges and bugs, yes. There are several reasons for this preference, not the least of which is that it is a playable game.
I hold fast in my belief that Anet is demonstrating a disregard, perhaps even a distaste, for its veteran core group with its insistence in continuing the path it’s on with little emphasis to actually fixing long-standing bugs or introducing meaningful content. That is my belief, and I am entitled to it just as, sir/madam, you are yours.
And since I’m a veteran in every sense of the word, I think that some veterans are trying to speak for other veterans. I don’t feel that Anet is demonstrating diregard for us. If nothing else there have been a lot of ties to Guild Wars 1 in the story lately that a lot of Guild Wars 1 fans seem to like. But talking for veterans and not including me in their number is sort of like me speaking for men as a group when different men have different experiences.
I’m not trying to negate YOUR experience. But I’m as much as veteran as anyone here, and I know other veterans as well. What’s so hard about talking about what you feel personally, instead of trying to make it a group thing?
Reworking dungeons so that we only do one path per day.
Wait what? They even nerfed dungeon rewards? First they nerf leveling (which was fun the old way), and then they nerf dungeon rewards?
I really dont understand how Arenanet thinks, instead of adding new content for players (dungeons, fractals, raids, decent pvp), they nerf everything that was fine to begin with, and give us a living story, spread over 6 months now?Gw2 has so much potential, it’s a pity Arenanet doesnt see that, and is pushing it in the wrong direction
They actually improved dungeon rewards over time. They only stopped it so you couldn’t just keep running the same fast dungeon over and over to get your loot. Which to most people, I might add, is boring anyway.
Everyone was running CoF path 1 back in the day, so Anet added a gold reward to each dungeon, of course the champ bag update also increased the dungeons rewards. Dungeons are more rewarding now than they were at launch.
The caveat is you can’t just run one dungeon. There’s at least six fast dungeon paths that people run to get money, instead of grinding away one dungeon all day.
They didn’t nerf the rewards for each dungeon, since the dungeon itself is more rewarding now. They simply encouraged people to spread out, which is what happened.
Why does every thread have to turn into Vayne vs. everyone?
Hexicz is 100% correct and it’s really quite pathetic. That doesn’t mean that the game sucks, though, or that it’s dying. It just means Anet needs to get their crap together – they’ve had more than 2 years to do it.
How come you didn’t talk to Hidden Nick to ask him why he mentioned me by name in the first place?
I understand. You agree with him, so therefore what he did was right. You don’t agree with me, so therefore what I did was wrong.
If people would stop talking to me, I’d stop replying a lot sooner. If Nick hadn’t spoken about me (first I might add) I might not have commented on his post at all.
Thanks for the posts, and really guys there is no need to argue you both brought up good points. As for what made me quit in the first place, it wasn’t the PvP or PvE, I had fun with both it was just that I could not find a profession that clicked with me. I tried them all, but I just couldn’t find the one that made me say “Hell yeah, this is my toon right here.” With WoW’s new expac though it feels like they gutted and changed the classes there way to much to the point where characters I have loved for years do not even feel the same anymore, so I figured now was a good a time as any to give GW a second chance.
Okay now we have something to work with. What type of characters do you like to play?
What makes you think he was asking for a critique on the game and not just a player count. He made it quite clear he heard the game was dead and he wanted to make sure it wasn’t before giving it a try.
You can think whatever you like… I’m not bothered. But for me it is safe to assume that if someone is asking for the state of the game then he wants to know how is the game now. And I don’t need you to tell me how I should understand what people post…
I’m not sure how clear I can make this. You brought up my name. I didn’t bring up yours. You don’t get to poke fun at people (wrongly in this case) and not expect a response. And whether you need someone or not to tell you how to interpret things, that doesn’t matter either. This is the internet. If someone things you misinterpreted they’re going to say so.
Whether or not you think you misinterpreted the OP, I think you did.
I think that would be a grave mistake. Plenty of new content for people who like the type of content being offered. And no more buggy than most MMOs I’ve played.
I’m curious what other MMO you’ve played that has major bugs for so long.
TBH there is a ridiculous amount of bugs in the game that would hve been addressed in other MMOs about 20x faster.
Especially in a game that claims e-sports these should be 100% top priority immediate fixes over 2 years ago.
Immobilize bug – getting stuck for absolutely no reason, happens during combat and other actions.
The new teleport bug which I believe is actual a recurring old bug where you get sent back to your original position is quite hilarious indeed.. trolled.
I main thief but I’ve played warrior off and on during GW2 lifetime and still my sword 2 and greatsword 5 miss about 90% of the time unless the target is standing COMPLETELY still.
Taking fall damage while walking normally down steps or a small slope.. oops guess I tripped on my shoe lace. Taking fall damage and jumping afterwards cause you to continuously take fall damage multiple times.
These are honestly just a very few examples, there are tons more that still exist today since beta.
I’ve played a lot of MMO and seen a lot of bugs but none this detrimental to the game for so long and not even taken seriously by the devs. Most players have taken them as regular features because ANet never talks about them or takes action against these obvious BUGS/glitches.
It is quite simply a joke, but I’ve gotten used to them.. so has everyone else. You may not hear about them often but they clearly exist and are a problem from major to minor doesn’t matter the fact of the matter is they have been in game and reported since ALPHA.
I think if GW2 had a sub it would not change things because they cannot prioritize their issues and have no clue how to manage from what I’ve seen. LS being their only priority at all and everything else being completely ignored.. yeah so great.
Warhammer, Age of Conan, DDO, Rift, Lotro, Perfect World (ye gads PW). They were all bug ridden and all of them had forums full of complaints.
Edit: AoC had a crashing bug for people with nvidia that wasn’t solved after years. A bug so bad that it made the entire game unplayable. I used to crash every ten minutes, even on low settings.
Playerbase seems to be about stable, but due to the megaserver architecture you’re not likely to feel alone.
The game is more new player friendly than most because they don’t keep adding new tiers of gear all the time. People in my guild have taken a year break, come back and run dungeons with us.
The easiest profession at this point in time I think is the ranger. You can’t really go wrong with a warrior or guardian either.
If you’ve played a lot of other MMOs, this one is different in a few ways. It’s not a race to get to max level when the fun begins, because most of the stuff you do at max level is the same sorts of stuff you do while leveling.
The game really isn’t centered around dungeons, but more about open world events. Naturally I’m talking about PvE here.
Hit me up in game if you have any questions.
The game didn’t work as it was supposed to. It didn’t hold players. I hope no one ever tries to apply to you the same standards of honesty you’re trying to apply to Anet.
You have a business, you make an unpopular change, people are human they try to justify stuff. That’s what being human is. That’s how I saw it.
People were freaking, people were trying to explain, interviews happened and people panicked.
I’m sure you’d like to think it was some kind of devious plot, some kind of lie, but reality is a very hazy thing. Eight people can remember the same event completely differently. A dev might not even remember an interview he gave a year earlier.
Fans pour over dev’s every word. They don’t do that themselves.
This is precisely why Anet won’t say anything. Exactly because of this. If people would stop being so liberal with their use of words like lie, Anet might be able to talk to us.
No amount of verbal or mental gymnastics will ever change the fact that one of those two sentences a lie. If you’re so blinded by your sense of duty to defend ArenaNet, then so be it. But claiming they never expected players to get the best gear so quickly when they literally designed the game so that they would is, was, and will always be a lie.
I’ve seen things a lot stranger. I’ve personally give the wrong version of something I remembered perfectly, only to be absolutely proven wrong. My memory still remembers it the same way but I’m undeniably mistaken in my memory. It’s happened to most people.
When someone says we always intended something after a year of meetings, they can’t necessarily reliably remember exactly when something did or didn’t happen. People remember to the best of their recollection. If Anet was actually intending to lie as a company, they’d have had something quite a bit more rehearsed, don’t you think. They’d have worked out a story and stuck to it. They didn’t, though. They depended on people to answer questions and answering questions isn’t going to be perfect.
It doesn’t require a singe ounce of mental agility. It requires understanding humans and treating them like what they are. Fallible humans.
Again, I hope no one ever holds you to the same standards you’re holding Anet.
I think that overall success is partway innovation and partway using what is KNOWN to work.
I disagree with this.
Rift did this. They tried to innovate with their dynamic events, but they kept also the tried and true quest hub/traditional questing system. Which meant people who wanted to level the old way often disliked the disruption events caused and people who wanted to level the new way couldn’t, because the game was still designed around the quest hub system.
The problem is, each feature of an MMO isn’t a separate individual thing, but it’s a combination of things that work well together.
You can’t mix and match innovation while being leashed from behind and really move ahead. You end up taking baby steps.
I think trial and error, the way Anet does it, is more painful in some ways, yes…but I think it’s more freeing in other ways.
People just don’t have patience and don’t want to pay the price to be at the forefront. They’d rather have something they know that worked.
The problem is, something they know that worked is what everyone is doing and no matter how well you do it, you’ll still have the issues of the fact that a lot of people really are tired of the old format.
And when Anet added a bit of tried and true gating, or tried and true gear progression, these forums weren’t exactly supportive.
Guild Wars 2 needs to go where other MMOs haven’t, because no one else is.
NPCs always get unfair advantages over us.
They can knock us off ledges, but we can’t return the favor. They can be immune to all sorts of things (dredge with blind, destroyers with burning).
But yeah, I feel your pain. lol
I think you’re forgetting what playing a sub game with consistent updates is really like.
I can play how I want, unless I have no friends on and everyone wants to do speed Zerker clears and kicks you
I don’t know. Make friends? Join a Guild? This is an MMO. The solution to your problem already exists in game. You choose not to take advantage of it.
It’s better to light a single candle that to curse the darkness.