But anyways yes look at Warlords of Draenor. They have had more returns and subscriptions then GW2 has had sales. Let alone current customers. Should probably get a clue yourself before calling others comment “stupid.”
WoD sold 3 million copies and jumped again to 10m subs .
PPl from Asia dont have to buy/pay the x-pack .
So it seems 3m million ppl are from the West (Eu+Russian+Eu)
GW2 didnt launched in Asia at 2012
How may coppies it sold again ?:P
Honestly thinking about it I don’t know what the sales figures for GW2 were in Asia other then they were less then expected. I don’t know that an actual number has been published has it? Also the WoD sales figure that has been released was for the first 24 hours. Doesn’t include pre order and orders since.
McDonalds sells more meat and makes more money that Peter Luger’s Steak House. It’s not better. Judging a game by the number of sales it makes over all or even the amount of subs means less than zero to the quality of the game.
Blizzard came into the industry at a time when there was a tiny bit of competition and they had the money to advertise. I’m pretty sure there are no South Park episodes about Guild Wars.
Regardless of that, if you take WoW out of the Equation and look at every other MMO in the last five years, Guild Wars 2 as successful as any of them (and far more successful than most).
I’m pretty surprised some of you haven’t heard of Ten Ton Hammer. It’s better, over all, than most of the MMO sites online. That and Kill Ten Rats are the sites I enjoy most.
I got them in WvW, and later did the Fractal ones as well, but I agree. I don’t think there should be two dailies that require people to group. Not everyone will do group content, and some of those people will feel disenfranchised.
Actually today I got every daily except the event one.
You don’t need to group to do the “Daily Fractal” (the full set one “Daily 1-10”, sure yeah a group would be best).
Roll underwater. Kill a few krait. Swim thru a tunnel. Kite a Jellyfish into some electricity while shooting it. That one is easy solo.
It’s not easy to solo for many people, if not most people. Having soloed it myself, I know it can be done, but such a huge percentage of the playerbase has no clue how to do stuff like that, have never done a fractal before, and probably couldn’t solo it without a whole lot more practice than they’d probably have playing time.
That’s true. I guess I’ve just been playing so long that for me, it just feel silly easy to do lots of things. I can’t solo dungeons, but I can solo a few of the fractals. Just seems like a lot of complaining and not a lot of willingness to at least try here.
It has to do with comfort zone and enjoyment. Different people enjoy different things. I don’t really enjoy running dungeons. I can run them. I’ve run every dungeon in this game multiple times. I have no problem running any dungeon, including Arah path 4.
But when I get a dungeon daily, in the old system, I never had to do it and often didn’t. Because this is a game and I want to play what I enjoy.
Now a person who doesn’t enjoy instanced content, and doesn’t enjoy PvP is being forced to do stuff they don’t want to do if they want that daily. That’s the complaint here.
Yes, you should have to do something to get a daily. But you shouldn’t have to do something you really don’t enjoy doing. Otherwise, why play?
I really like WvW (and I don’t so much like SPvP).
My advice to you to bridge the gap is to try EoTM first which is like a half step between actual WvW and PvE. Find a commander, try to get to him. Follow him around. Profit.
You’ll start to get the hang of things.
I got them in WvW, and later did the Fractal ones as well, but I agree. I don’t think there should be two dailies that require people to group. Not everyone will do group content, and some of those people will feel disenfranchised.
Actually today I got every daily except the event one.
You don’t need to group to do the “Daily Fractal” (the full set one “Daily 1-10”, sure yeah a group would be best).
Roll underwater. Kill a few krait. Swim thru a tunnel. Kite a Jellyfish into some electricity while shooting it. That one is easy solo.
It’s not easy to solo for many people, if not most people. Having soloed it myself, I know it can be done, but such a huge percentage of the playerbase has no clue how to do stuff like that, have never done a fractal before, and probably couldn’t solo it without a whole lot more practice than they’d probably have playing time.
I got them in WvW, and later did the Fractal ones as well, but I agree. I don’t think there should be two dailies that require people to group. Not everyone will do group content, and some of those people will feel disenfranchised.
Actually today I got every daily except the event one.
Perfect example of less choice: Merry Christmas PvE Players, you can today do Fractals or you can do Fractals if you only do PvE for your daily AP. Cos TWO CHOICES FOR PVE TODAY, CHRISTMAS DAY, ARE FRACTALS!
While that is a bit odd, it also means you can get both those dailies for doing only one thing.
And —>Point
-->Your HeadThis is a perfect example of restricted choice, the whole reason behind this thread. It’s not a feature. This is ANet trying to force people to do moldy old content many people have no interest in doing to inflate metrics and say ‘see? see? people play all our content!’
I agree with this, There are only 3 PvE dailies today and one of them is fractals. Frankly I take issue with that, even though I personally got my daily in WvW today.
This is wrong. You can’t expect people who PvE to do fractals. You need 3 that are attainable each day without grouping.
I never left in the first place. I just love the look and feel of the world. It doesn’t hurt that I have so many friends in game either.
Okay so the new dailies are driving me crazy. I cannot shake the fact that I am being forced to play PVP or WvW when I do not want to
I’m unsure of how you’re forced to play PvP or WvW? You have several options in PvE that you can work with, albeit stricter than the previous daily system. If you’re a new player, you don’t have that luxury, but if you have a single level 80 you have 4 choices from each category.
It doesn’t force you anywhere unless you’re a new player, in which case I call it persuaded exploration, and once you’re a veteran and have found a comfort zone it gives you enough to work with to be fine.
If it’s an alt account or something…I don’t really know what to tell you. I guess get more character slots instead of buying another account?
Even new players can do them, since new players get different dailies than ones with 80s on their account.
That’s 21 days out of 30 that I could not get 10 AP without going out of WvW or going out of my way to hunt things in WvW. One day would even drop me to 7, if I completed all the others.
Nice. Guess what? For PvE players, getting 10 AP’s without going into WvW or sPvP was impossible for 30 days out of 30.
Try again.
Why is it impossible?
FF14 is actually doing better than GW2 AND its already added 2 classes and announced its expansion. So, if theyre waiting for something, its for someone to play something else.
…added 4 classes since 1.0 and announced an expansion with a new race and 3 more classes in half the time the game has been out compared to GW2. If ANet wanted to wait for the competition to make their move, they missed the window.
And yet, I’d rather play the same old dynamic events, then the godawful static quests in FF XIV. I’d rather not have a trinity.
I’d rather go to a nice restaurant than a crappy all you can eat buffet, even if the buffet has more food.
It doesn’t make it good food.
Or they could just be waiting until the ten year anniversary of the franchise.
@munkiman
The problem is you’re assuming everyone has the problems you have or you’ve noticed, when I don’t think most people do. I don’t think most players know or see those bugs. In fact, I’m sure of it.
To you fixing those bugs is more important because you know they’re there. Most people don’t. Most people have no clue. A biggest percentage of players in this game barely notice the bugs you do and write them off when they do as no big deal.
You’re talking about putting lipstick on a pig, but not everyone sees this game as a pig in the first place.
You say you study gaming design as a hobby. Most people don’t even know what the word meta means.
This has got to be the biggest, most viewed topic without a response from a dev…
Whatever the new dailys are, they are way too easy to complete to recieve the 10 ap points. Play how you want has turned into why bother playing at all. just show up.
I’m sure the devs have nothing better to do on Christmas week than say to people we’ll look at it on the forums.
If I were a dev and I wanted to have a nice Christmas this is the absolute last place I would be.
This is not a universally reviled feature. There are a whole lot of people playing who like it.
So what do you want the devs to say? It’s only been out 10 days.
Hope everyone has a happy and healthy holiday!
People speculation about the game dying but it hasn’t happened and doesn’t look like it’s going to anytime soon.
One of those topics where the answer depends on how you read the question: of course GW2 will exist as long as servers are running – though that´s not what most players will mean.
And on top of all the speculation one thing is certain: GW2 lost around 20% of it´s sales in 3rd quarter 2014 compared to 3rd quarter 2013.
http://global.ncsoft.com/global/ir/earnings.aspx
So maybe the game is not dying soon – after what definition ever – but it`s also far from beeing stable. There´s a good economic reason for the NPE and daily-revamp (while those are lacking as part of a solution in my opinion – but that´s another topic).
Those numbers are partly meaningful and partly meaningless. They’re nothing without context. In this case, part of the context is the exchange rate changed between the two yearly quarters and it changed the bottom line. The dollars and euros are converted to kwon at different rates in both years. So the difference isn’t as big as you’re making it out to be. That’s the first thing.
More importantly, every single business works off a business plan, and believe it or not, some of those business plans expect you to lose money. In the publishing industry, almost all books will make 90% of the sales they make ever during the first 90 days. If the book is out for ten years, it will very likely be making less each and every year. That’s normal. It’s what’s supposed to happen.
If there was any issue at all with the profits of this game, people would have been laid off. Anet isn’t laying off people it’s hiring.
Wildstar just had massive layoffs because it didn’t meet expectations. It may have been profitable, but that doesn’t matter if the expected profit isn’t met. Guild Wars 2 may have lost money from year to year, quarter to quarter and it may still have exceeded expectations according to the business plan.
Again if it was an issue at all, Anet would have likely seen layoffs.
@munkiman.3068
The second part of what you’d said really has nothing to do with this topic though. The trait system has nothing to do with this topic. People’s dissatisfaction with other things…nothing to do with this topic.
The topic is the new rewards, and why some people dislike them. When my wife is yelling about something, very often she’s mad about something else completely. But she’s not yelling about what she’s mad about. She’s just mad and anything that I do at that point will end up earning her ire. This is how the game is. People are mad at all sorts of things, so they take it out on everything, even things that aren’t really that bad. There’s this sort of mob ready to pounce mentality.
The only real issue I take here though is your “moral” judgement. You think Anet added log in dailies to show higher numbers to management. I’m relatively certain that’s not how it works. It’s far more basic than that.
Stores put stuff in ads to get people into the store. If people don’t come in, people don’t buy. If people don’t buy the store goes out of business. So we run sales, promotions, limited time stuff…we advertise.
Anet is trying to get people to log in, because once they log in, something might catch their interest. Sure a bunch of people will log in and log out and those people aren’t helping the game. There’s no mystical number here that Anet is trying to meet. NcSoft surely doesn’t care about how many people log in. They care about profit. If the profit isn’t enough, it won’t matter if a zillion people log in. They still have a business to run which takes income.
And you can’t have income if people don’t come in. And some of those people will come in and find something cool, or interesting and start playing. And maybe they’ll meet someone they enjoy hanging out with and they’ll come back. Maybe they’ll run into a cool guild, which can make the game fun again.
Because if people aren’t logging in, then they can’t be enticed to stay awhile and perhaps spend money. In fact, even if they never spend money, but they continue to log in, they’re a boon to the game. Some of those people will buy gems with gold, which encourages others to buy gems to sell.
But it’s not just about making the numbers look good. All this really is is an attempt to get people through the door. What they do after that is as individual as the person. But you can’t make sales if you don’t have customers. It’s something all businesses do.
It’s not happening. Not now. Not ever.
These are rewards for logging in. But they’re progressive. You need to get through step 1 to get to step 2. The rewards get better as you go.
People will log in or they won’t get to the better rewards at the end.
The rewards don’t repeat…they escalate.
@munkiman
When you say you’ve studied game design, do you mean casually or in school? Because I’ve studied game design too, and I consider myself a gamer.
I agree the particle affect thing is silly. I always have agreed with that. But I don’t think that it has anything to do with this.
There are different people who work on different things. The same guy that works on lag issues isn’t the guy redesigning the achievement system.
The old daily achievements were fine as far as they went. They didn’t impact me one way or another. I didn’t think about them. I didn’t care about them. I took them for granted.
It was time for them to be changed, because they ceased doing what Anet wanted to them to do…whatever that was.
For a lot of people, laurels were no longer a currency that mattered. For other people, achievement points didn’t matter. They did what they were doing, Anet threw some stuff at them and that was it, except for hard core achievement hunters who were burning themselves out.
You know, Rift had a very similar experience with the big one time event early on in it’s lifetime also and had to apologize for it. People who were in queues who couldn’t get in. People lagging so bad they couldn’t do anything.
All that means is that they tried something and it didn’t work, just like Anet tried it and it didn’t work.
But the new dailies, a whole lot of people seem to like them. And a few people who didn’t like them as much at first are starting to come around.
My characters are separate individuals. It’s not a big brother. They don’t really all exist at the same time. We don’t all get to kill Zhaitan.
:-) Funny I was thinking of telling you the same thing: My characters are separate individuals. Precisely why they each wants to do their own daily.
My example about big brother getting in the way was trying to illustrate how each person is an individual. They each has the right to do their own daily, drink their own coke, without having another character do it for them.
I still have the same question. How does your character even know there is a daily. Only you know there’s a daily.
I don’t see how you can have it both ways. Either your character is a single individual in a game world, where dailies don’t actually exist (not in game) or your character is just an extension of you, in which case you can do what you want.
I think it’s a valid question. How do you justify, in game, that character knows what a daily is.
I really am curious.
I’m going to take a guess that it’s how people perceive their alts. I switch between mine at the drop of a hat. They aren’t real in any way, just pixels I maneuver across the landscape. From reading the forums though, I gather many people have a back story for each one and each character is invested with its own feelings and thoughts.
So if it’s ‘Sally Farstriders’ (level 10) day to play and while playing do the daily, it’s more difficult for the role playing type player to switch over to ‘Bob The Brave’ (level 80) to do what Sally can not. It’s her day and her tasks, not his. And the daily is the tasks she was planning to do that day.
Okay see, I’m one of those people that have a back story for every character. I know who they are. They all have different likes and dislikes. There are weapons I don’t like in game, but character’s likes can override mine because they decide they like a specific weapon.
In most cases like this, the only stuff a character knows is what a character experiences in world. I see a city under attack, I help it out, I fight off the centaurs, I know centaurs are the enemy.
In character, there’s nothing really in game for a daily to exist. Your character in game doesn’t see the UI at all, and so dailies don’t really enter their lives.
I mean it’s not like they have a screen they can click on. They can’t see event trackers.
That’s the only point I was making.
I still have the same question. How does your character even know there is a daily. Only you know there’s a daily.
I don’t see how you can have it both ways. Either your character is a single individual in a game world, where dailies don’t actually exist (not in game) or your character is just an extension of you, in which case you can do what you want.
I think it’s a valid question. How do you justify, in game, that character knows what a daily is.
I really am curious.
The justification is the same as when you log in another character to play the daily. How do you know the other character does not have a daily?
As part of my alt’s adventure, he would like to meet other adventurers, be part of the gang that beat the local boss everyone else is trying to kill. Taking him out of the game so I as a player can log in another toon just to get some reward for my account is very ooc to me. :p I’m seeking to stay IC.
Of course, not everyone is a rp’er in this game. My other concern is how to facilitate a community in an mmorpgs. Community building is one of the utmost important goals . When an alt of mine can not be in the same community of newbies running daily events to slay an attacker in town, there is a problem. At it stands he does not even have an event listed for him that new account characters do at his level.
I don’t know. That’s the point. The daily never enters my characters life or mind. Only my mind. When I’m playing one character, my other character is doing whatever it is he’s doing. But he’s not aware the daily. And I don’t really see how he could be, since nothing in game tells him he needs to be doing stuff.
I realize that. I do feel however that some of the choices they made with these new dailies are objectively bad. People may like them because of the ease with which they can be completed, but that doesn’t make them good.
And yet, I won’t call that objectively bad.
I’m not going to rehash the objective criticisms, they’re plastered all over the threads dealing with this subject matter.
It’s hard to know what’s objectively bad, without knowing the reason they were implemented.
Take the daily DE in a specific zone. I’ve done them all and none of them took very long. People are in map chat calling out waypoints. Go to a waypoint and get it done.
But then, I realize, like today,. hey I’m in sparkfly, look at all the bags I’m getting. Holy crap, linen, platinum, rugged leather, hard wood. This is all stuff I need, that I’m low on that sells really well.
I stayed longer than I needed to because in this case, I was having fun and getting stuff I needed at the same time.
People make it sound like it takes hours to do these events. Even in Southsun it didn’t take me half an hour.
What this has done is it’s funneled people who want the social aspect into a different zone every day for us to play together in. For some of us, that’s fun and exciting.
For some, who want to keep their head down and do what they want…there’s nothing stopping them. At most it’s only a few achievement points.
And if people were only logging in for dailies anyway, they were all but done with the game in everything but name.
Actually, the one zone I will never be playing henceforth will be the zone that has the daily events going on. There’s nothing to be loved about it. Having more people around than the content can support without collapsing in some way, that’s wholly undesirable to me.
Also, a social aspect? You must have low standards, or miraculously always end up in utopian instances. I haven’t seen map chat other than people asking about events telegram-style, and the linking of waypoints, with the occasional cussing out of someone who called a waypoint where the event was almost over, thereby wasting people’s time.
Not surprising of course, because the vast majority of people are only there to get it over with.
And yet, I don’t consider those achievements to be objectively bad.
What I consider objectively bad are the exclusion of low-level alts, the trivial tasks needing to be performed in specific areas and the profession specific PvP achievements.
I have high standards for social aspect. I can play these zones with half my guild (as opposed to a dungeon where I can only take 4).
My characters are separate individuals. It’s not a big brother. They don’t really all exist at the same time. We don’t all get to kill Zhaitan.
:-) Funny I was thinking of telling you the same thing: My characters are separate individuals. Precisely why they each wants to do their own daily.
My example about big brother getting in the way was trying to illustrate how each person is an individual. They each has the right to do their own daily, drink their own coke, without having another character do it for them.
I still have the same question. How does your character even know there is a daily. Only you know there’s a daily.
I don’t see how you can have it both ways. Either your character is a single individual in a game world, where dailies don’t actually exist (not in game) or your character is just an extension of you, in which case you can do what you want.
I think it’s a valid question. How do you justify, in game, that character knows what a daily is.
I really am curious.
I realize that. I do feel however that some of the choices they made with these new dailies are objectively bad. People may like them because of the ease with which they can be completed, but that doesn’t make them good.
I’m not going to rehash the objective criticisms, they’re plastered all over the threads dealing with this subject matter.
It’s hard to know what’s objectively bad, without knowing the reason they were implemented.
Take the daily DE in a specific zone. I’ve done them all and none of them took very long. People are in map chat calling out waypoints. Go to a waypoint and get it done.
But then, I realize, like today,. hey I’m in sparkfly, look at all the bags I’m getting. Holy crap, linen, platinum, rugged leather, hard wood. This is all stuff I need, that I’m low on that sells really well.
I stayed longer than I needed to because in this case, I was having fun and getting stuff I needed at the same time.
People make it sound like it takes hours to do these events. Even in Southsun it didn’t take me half an hour.
What this has done is it’s funneled people who want the social aspect into a different zone every day for us to play together in. For some of us, that’s fun and exciting.
For some, who want to keep their head down and do what they want…there’s nothing stopping them. At most it’s only a few achievement points.
And if people were only logging in for dailies anyway, they were all but done with the game in everything but name.
You know what a daily is. If you’re actually roleplaying your character, even inside your own head, dailies break immersion no matter what.
I could make the case it isn’t quite necessarily so. It just requires getting . . . creative.
You should use that prodigious creativity to help solve problems, not create new ones. lol
Q: What if an expansion doesn’t come in 2015 (or anything that indicates an expansion at all)?
A: All hell breaks loose (on the forums)
Q: How will we be able to tell? lol
Not even close. As many have pointed out, other games come out with content faster with smaller staffs, so it’s not logical to think that this larger staff couldn’t produce content faster.
Either they’re working on something more ambitious or another project altogether, but 300 people for the content they’ve given us doesn’t really mesh. That’s why some people are expected something big.
Did you start saying those things last year?
Just saying it.
You do realize 1 year have passed.
Yes a year has passed. And when I started having this conversation people always said race, class, NEW ZONES.
Since that time we’ve gotten two new zones, ergo new content that someone somewhere worked on. Those new zones aren’t, as far as I can tell, designed by the living story team, which is quite small. They were designed by people working on stuff that was larger in the background. That keeps happening.
Colin said those same people as soon as one thing is finished they move onto another thing. The people that worked on EoTM did a great job (whether you like the zone or you don’t). And those people move to another project. Sort of how it works.
Oh :O
OMG!!! OMFG! really? 2 zones!!! 2 zones!! i can’t believe it! and also southsun plus 2 other zones!! why are we complaining then? we got new content : O : O :O I mean 3 zones!!! in 2 years :O :O :O :O
Yes, but two of those zones only came out in the last six months. Why deliberately ignore the stuff in front of you. China got launched in April and within six months we had two new zones.
That means that content is accelerating. You’re taking season 1 into those two years, which had a lot of temporary content. That doesn’t happen anymore.
All anyone can really do, without being completely disingenuous, is to start counting from July this year, and then see how much we end up getting in this year.
it doesn’t matter. it’s still a year and a half without any permanent update. and even if they released 2 zones in 6 months, they are still the size of 1 of the maps from release. i enjoy this game a lot! i really do, but still after 2 years all the updates they made to the game seem really really small compared to other game expansions or updates.
Well that’s what I’m saying. All the other games are releasing content faster and Anet has a bigger team than most of them. That’s WHY I’m expecting an expansion. There’s no reason for so little content to be added to the game if a few really big updates aren’t in the works.
And that’s all an expansion really is. A bunch of big updates coming out at one time.
Well I think you’ll find that people either don’t have all the mats, gold or laurels they need, at least most of them.
That puts you squarely in a minority.
I realize that. Unfortunately, it also puts me squarely in the position that the daily AP are the only thing that ‘adds’ something I still find significant to my account. (There’s nothing left I want to do among the permanent achievements.) I used to get a trickle by just playing. Now I need to do stupid pet tricks for that. No one is ever going to convince me that this is better for me.
And yes, that’s the only consideration I give this system. Is it better for me? I don’t care if it’s better for other people, they can (and do) post their own opinions. Some of them I even read and empathize with. What I can’t be bothered with is people telling me how it’s not worse for me. Because it is.
I’m sure it’s not better for you. And I feel bad for that. I really do. You may think because I argue that I have no sympathy for people who don’t like changes to the game. I do.
I hope that Anet does make some changes that allow you to enjoy the game again. But they certainly can’t program the game or changes around people who are already basically done with it.
At least I can’t see how they can do that.
The thing is you can still level your alt after you quickly do one thing on your 80 (which is what I do). Because the experience you get from that is trasferable. It’s in the form of a consumable.
However, if you don’t care about achievement points, you still get the rewards like you used to from just logging in. It’s more freedom, not less. Unless you absolutely must have achievement points.
The old daily was replaced by the log in rewards, not by the new daily. The achievement points come anyway, you get them slower or faster. Eventually you’ll hit your cap, one way or another.
Why think about them at all? What makes you think you have to do a daily at all, now?
It’s not about reward, but the adventure.
Imagine if every time you went out to anywhere you need your big brother to come out to do what other youngsters around you are allowed to do. But the bartender says, “Hey joo! You get your bro out here to drink this coke. Not for joo, kiddo, cuz u got a big brother. You need your big bro to hand a coke to you.”
Will I want to live if I were that kid? Yep but I won’t visit that bar. lol.
My characters are separate individuals. It’s not a big brother. They don’t really all exist at the same time. We don’t all get to kill Zhaitan. The way you choose to look at it makes the game very odd.
Hey big brother, it’s cool that you killed the big bad guy that rose in Orr, because I’ll be doing that next week!
Games are always a combination of mechanics and immersion. Mechanics in every MMORPG end up, at some point, trumping immersion. In this case, dailies really aren’t part of your characters life at all. You character can’t read your screen. How does he even know what a daily is?
You know what a daily is. If you’re actually roleplaying your character, even inside your own head, dailies break immersion no matter what.
I was actually trying to point out the hypocrisy of some people who in one breath call it lazy that we could gain a handful of AP through normal play with the previous daily implementation but applaud the new log in rewards and point at those as the answer to all our woes.
Hmmm. Hard to reconcile, yes. Not sure if I’d go so far as to say it was “hypocrisy” though. There are similar examples to reasoning which makes no sense when looked at as “A and B” but start to make more sense when you look at it more broadly.
Personally, starting off with the log in rewards would have been better than the Dailies. We could have avoided retooling the darn things four (at least) times between then and now trying to satisfy players.
It’s the separation of those rewards from Daily Achievements which I think is the positive step. Or at least the positive step for the segment of players who would complain about being “forced” to do them so they could get Laurels.
Small comfort to the people who couldn’t care less about the laurels because they already have hundreds sitting there in the idle hope there’s ever going to be more stuff to spend them on.
I’m surprised those people don’t turn laurels into gold by buying T6 mats and turning them over (if they don’t want to use them for crafting).
T6 mats sell well. So you’d not only need all the laurels you’d need, but you’d also need to have all the gold you need.
Not quite the same.
I do have all the gold I need. I don’t need a daily addition of one to the thousands I’m not using for anything. I prefer to keep my resources spread out a bit so I can jump instantly on anything new that might be added, using whatever currency needed.
I also have all the karma I guess I’ll ever need, no more need for tomes of knowledge and a special row in a personal guild storage for mystic coins I’m not using for anything. The daily log in reward offer me nothing I care about in the slightest.
Well I think you’ll find that people either don’t have all the mats, gold or laurels they need, at least most of them.
That puts you squarely in a minority.
I was actually trying to point out the hypocrisy of some people who in one breath call it lazy that we could gain a handful of AP through normal play with the previous daily implementation but applaud the new log in rewards and point at those as the answer to all our woes.
Hmmm. Hard to reconcile, yes. Not sure if I’d go so far as to say it was “hypocrisy” though. There are similar examples to reasoning which makes no sense when looked at as “A and B” but start to make more sense when you look at it more broadly.
Personally, starting off with the log in rewards would have been better than the Dailies. We could have avoided retooling the darn things four (at least) times between then and now trying to satisfy players.
It’s the separation of those rewards from Daily Achievements which I think is the positive step. Or at least the positive step for the segment of players who would complain about being “forced” to do them so they could get Laurels.
Small comfort to the people who couldn’t care less about the laurels because they already have hundreds sitting there in the idle hope there’s ever going to be more stuff to spend them on.
I’m surprised those people don’t turn laurels into gold by buying T6 mats and turning them over (if they don’t want to use them for crafting).
T6 mats sell well. So you’d not only need all the laurels you’d need, but you’d also need to have all the gold you need.
Not quite the same.
~Snip~
I’m also wondering if the reason the requirements are so specific is to generate more revenue via waypoint usage.
~Snip~Revenue for who, A.net?, you do realize that waypoints take Silver and Copper to use, those are in-game currency, not real life dollars, and if you don’t have a few Silver on you at any given time to use a couple of WP’s…that’s an entirely separate issue.
The less gold someone has access to, the more likely they are to purchase germs to supplement that gold.
But you get more money in the rewards now anyway. Rewards are worth more. Let’s pretend you do the daily gatherer and you sell the stuff you get from it. You’ve paid for your waypoints and more.
I’m not sure where you got that. It was always about funneling people to specific areas. It’s what the living story does. It’s what world bosses do.
More rubbish.
Are you seriously claiming that these were about funneling people to specific areas?
- Daily Kill Variety (Tiers for 5, 8, 11, and 15 different enemies)
- Daily Kills (Tiers for 10, 30, and 60 foes)
- Daily Gatherer (Tiers for 3, 10, and 20 gatherings)
- Daily Events (Tiers for 1, 3, and 5 events)
You just make stuff up as you go along, don’t you?
Actually, he’s said that stuff WASN’T working as they wanted, so they changed it.
Anet had a reason to create dailies. To get people to places they wanted people. That changed with the last incarnation, but it still didn’t do what Anet was trying to do. So they changed it.
They couldn’t change it by taking away rewards, so the old dailies were completely retired. They’re encouraging people with more achievement points now and new rewards. To do what they tried to do originally.
If they’re just giving you stuff for doing what you’re doing anyway, there’s no reason you should get it, particularly an achievement.
You don’t remember the original dailies do you? lol
Just tried to play my level 17 alt and ended up in a bad mood because there is no way for me to complete the daily events without bringing on my level 80.
I had bought 12 alt slots a few months ago envisioning all sorts of adventure and fun raising them. Now I am experiencing the difference in game quality between my alt and a new account’s lowbie toon, who may be standing right next to me. He’ll get a normal life leveling up, while I get to wish my level 80 can help me do the daily.
The thought haunts me to the point I can’t stand playing my current alt now. Let alone level up the other alts waiting in the wings.
What’s astounding to me is the lack of consideration for revenue in this new daily plan. Does GW2 not want to sell extra character slots? Is it Anet’s intention to make players regret having invested in 12 alt slots? And I truly regret having invested in 12 alt slots.
What about gem purchase I may make for my alts?
To me it indicated a lack in QA, potentially caused by ignorance of both the producer and developer. These kind of things will hit revenue, yet the change went ahead with it, as if the company is oblivious to potential hits on revenue.
I had seen how NCSoft mismanaged Aion. I’m venting here… :p I thought Anet was a shiny beam of innovation. What happened? Any MMORPG should support alt fun.
For a long time I thought I found a home in GW2. Ever since its launch I was happy. Putting away bad memories of other mmorpgs.
Think I’m going to take a wait and watch stance now.
I’m jaded. A part of me still love the game, but I’m on high alert. More things like this… may spell downfall ahead.
The thing is you can still level your alt after you quickly do one thing on your 80 (which is what I do). Because the experience you get from that is trasferable. It’s in the form of a consumable.
However, if you don’t care about achievement points, you still get the rewards like you used to from just logging in. It’s more freedom, not less. Unless you absolutely must have achievement points.
The old daily was replaced by the log in rewards, not by the new daily. The achievement points come anyway, you get them slower or faster. Eventually you’ll hit your cap, one way or another.
Why think about them at all? What makes you think you have to do a daily at all, now?
…snip…
I agree, Vayne, some players will play for the rewards and that to them is the core game. I guess the problem with my previous statement is that we each have different ideas of what constitutes core game. I think for most players core game is combat mechanics, dynamic events and activities, which are not made better or worse through improved reward systems.
As to players who see rewards as their core game, I do not see the new daily and login systems negatively impacting that in anyway. Unless they have something against other players getting rewards for free. No rewards have been removed from the game. In fact, as you say, Anet has been gradually improving rewards across all areas of the game. So reward seekers will still get their fix.
I know you are not arguing against the new system, I’m just clarifying and adding to my previous point.
This is kind of where i sit as well. I’d much rather see camera improvements, ground targeting that stops at its edge, trait revamps for otherwise useless ones, regular balance passes, AI improvements, skills that still have glitched animations fixed, particle effects improvements (limits), etc. The main things people at the core tend to experience every day. To me, if an event (any event) is bugged, it would be fixed immediately and there are still a lot of bugged/broken events. Not to even mention scaling problems with most of them since megaserver.
This is where it gets interesting. See, I’m a long time player and some would even call me a hard core player, but I have completely different interests than many who post on the forum. Not that I wouldn’t like to see bugs fixed, that’s not what I’m saying.
My focus is not on mechanics. It has never been on mechanics. It will never be on mechanics. To me, focusing on the mechanics in any game ruins the game for me. I live with mechanics in games as a necessary evil. The less I think about mechanics the happier I am. I’m here to immerse myself in the world itself. What’s going on around me. The lore.
I don’t care if I’ve seen an event before, because it doesn’t matter. To my character it’s not an event. If centaurs raid a town it needs to be protected and if they raid a town again, it STILL needs to be protected.
I think there are a percentage of people who do focus on mechanics. I think there are a percentage of people who focus on immersion. I think there are a percentage of people who focus on rewards. And I’m reasonably sure none of us have an outright majority. And there’s crossover too, of course. Some people focus on rewards and mechanics or rewards and immersion. Or mechanics and immersion and care less about rewards.
This is why no change is going to ever be met with happy happy joy joy. Because each change is likely to satisfy one large minority while screwing over another.
I don’t like dungeons because they tend to focus on mechanics. As long as I have to be ultra aware during boss fights, dungeons don’t work for me. If they put 87 dungeons in the game, dungeon people would be thrilled…but I wouldn’t. lol
Not even close. As many have pointed out, other games come out with content faster with smaller staffs, so it’s not logical to think that this larger staff couldn’t produce content faster.
Either they’re working on something more ambitious or another project altogether, but 300 people for the content they’ve given us doesn’t really mesh. That’s why some people are expected something big.
Did you start saying those things last year?
Just saying it.
You do realize 1 year have passed.
Yes a year has passed. And when I started having this conversation people always said race, class, NEW ZONES.
Since that time we’ve gotten two new zones, ergo new content that someone somewhere worked on. Those new zones aren’t, as far as I can tell, designed by the living story team, which is quite small. They were designed by people working on stuff that was larger in the background. That keeps happening.
Colin said those same people as soon as one thing is finished they move onto another thing. The people that worked on EoTM did a great job (whether you like the zone or you don’t). And those people move to another project. Sort of how it works.
Oh :O
OMG!!! OMFG! really? 2 zones!!! 2 zones!! i can’t believe it! and also southsun plus 2 other zones!! why are we complaining then? we got new content : O : O :O I mean 3 zones!!! in 2 years :O :O :O :O
Yes, but two of those zones only came out in the last six months. Why deliberately ignore the stuff in front of you. China got launched in April and within six months we had two new zones.
That means that content is accelerating. You’re taking season 1 into those two years, which had a lot of temporary content. That doesn’t happen anymore.
All anyone can really do, without being completely disingenuous, is to start counting from July this year, and then see how much we end up getting in this year.
Everyone claims they have evidence of an expansion coming since the launch of GW2.. and here we are 2 years later.. and still nothing. Stop plugging up the forums with this nonsense. Until Anet makes a statement, stop making up rumors.
You’ll have to tell the magazines to stop since three different MMO sites have said the same thing. Not saying it or saying it here holds less weight than that.
That’s fine if media wants to say something, but a majority of the posts and threads on here have been from other players saying their dead grandmother’s uncle who has a best friend who has a brother who has a son who knows of a friend of a friend who works at Anet said GW2 expansion is coming 2015.
Okay but logically, if I was saying it, and I said it before the media and the media is saying it, what right does anyone have to not say it. Part of forums are speculation and we’re speculating.
People speculation about the game dying but it hasn’t happened and doesn’t look like it’s going to anytime soon.
I can go back two years and show you posts about the game dying.
Telling people not to speculate on a game forum is like telling people only to break specific elements out of the air. It’s part of what forums are for.
If you don’t like a specific thread, you can always not open it.
Everyone claims they have evidence of an expansion coming since the launch of GW2.. and here we are 2 years later.. and still nothing. Stop plugging up the forums with this nonsense. Until Anet makes a statement, stop making up rumors.
You’ll have to tell the magazines to stop since three different MMO sites have said the same thing. Not saying it or saying it here holds less weight than that.
Not even close. As many have pointed out, other games come out with content faster with smaller staffs, so it’s not logical to think that this larger staff couldn’t produce content faster.
Either they’re working on something more ambitious or another project altogether, but 300 people for the content they’ve given us doesn’t really mesh. That’s why some people are expected something big.
Did you start saying those things last year?
Just saying it.
You do realize 1 year have passed.
Yes a year has passed. And when I started having this conversation people always said race, class, NEW ZONES.
Since that time we’ve gotten two new zones, ergo new content that someone somewhere worked on. Those new zones aren’t, as far as I can tell, designed by the living story team, which is quite small. They were designed by people working on stuff that was larger in the background. That keeps happening.
Colin said those same people as soon as one thing is finished they move onto another thing. The people that worked on EoTM did a great job (whether you like the zone or you don’t). And those people move to another project. Sort of how it works.
Let me understand this. You want to argue semantics as a counterpoint that there will be an expansion next year? Fine. I don’t ‘need’ to get into a debate about vocabulary again either. Show me, or anyone on these boards, where there is even a hint of ANet releasing an expansion within that timeframe.
Find it.
We’ll wait.
Since Anet has a policy of not talking about stuff till it’s near release, not mentioning an expansion isn’t proof of anything.
Sometimes you have to read between the lines.
There are over 300 employees at Anet including some top level devs that are still wtih the company. Those people aren’t working on the living story, which is only a team of 20.
So what are they doing? Talking a year coffee break? Where is Ree Sosebee and Jeff Grubb and all the other guys who still work at Anet?
They’re either a) working on a big big project or b) working on another game.
I think the big big project is far more likely.
More likely working on Feature packs, profession balance, PvP tuning, WvW development, new armor and weapon skins, new gem shop items, etc. Oh, and maintaining these forums, organizing tournaments and pubic events, keeping the servers running, bugfixing, and even just keeping the office clean and maintained.
I think 300 people for that plus Living World is just about right.
Not even close. As many have pointed out, other games come out with content faster with smaller staffs, so it’s not logical to think that this larger staff couldn’t produce content faster.
Either they’re working on something more ambitious or another project altogether, but 300 people for the content they’ve given us doesn’t really mesh. That’s why some people are expected something big.
This system is more rewarding than the previous system. Anet has been nudging up rewards all along. The labyrinth at halloween was more rewarding this year than last year. Dungeon rewards improved. Champ bags were added. Leveling and personal story rewards were adjusted. And now Anet is adjusting the rewards for the dailies.
This system is not more rewarding to me. It took away my chance to get an easy, painless 5-8 AP. It replaced it with a dreadful way to gain 10 AP. There was an opportunity to gain 10+ AP for dailies before, the 10 AP reward is nothing new. It has only become easier to get it. That coupled with log in rewards makes the actual gameplay actually feel less rewarding, What are people with little time to spend on the game going to do that’s more rewarding than 10 free laurels? Is that a good direction for a game to go? Give people the feeling that they’ve topped out on ‘feeling rewarded’ for the day the moment the log in?
From the people I’ve talked to in game, I’m pretty sure more people feel more rewarded than less rewarded.
And it could be just an illusion because they get something for logging in, which doesn’t mean they don’t feel it.
Tangible stuff like tomes of knowledge we never got before. People like that. People who are really into achievement points, find fast and easy ways to get them.
I jumped into Frostgorge today and I had 4 events done in about 15 minutes…which isn’t that much time. So I got 10 achievement points for under a half an hour work, something I’ve never been able to do before….not once.
But there are people in my guild playing more than they did, by the same token. People log in, and they get their reward, and then the see the new daily. Remember, when you get that daily it tells you straight out and makes you choose dailies to do.
If you don’t think people actually do them, or don’t get ideas from that, I don’t really know what to tell you.
I have a hard time believing that the new dailies inspire people to actually play more. Not calling you a liar, I just can’t imagine those tasks having that effect on anyone. The vast majority are shallow, pedestrian little tasks that only inspire me with revulsion at the thought that someone actually thought them up.
Maybe I have a guild filled with shallow pedestrian people. lol
Or maybe, there are people who actually play games like checklists and to them, that is the game. In fact, I’d wager there are more of them out there than not. People who log in and look for a list of something to do.
They’re the people that want to be led around by the nose. They’re the people who want to not think and just have something to work on in game. It doesn’t matter if you wouldn’t be entertained by that.
There are tons of people who if you give them in a list in a game they’ll check it off. In fact there are some games that are nothing more than a checklist, and people still play them.
Yesterday in my guild, there was a PvP thief daily and someone suggested hey let’s all get on thieves, even if we don’t play them and run around in PvP, just for fun. And there were ten of us running around on thieves. I never PvPed on a thief before in my life, but I got on my thief.
It’s not about the task being fun or not fun. It’s about us having fun with it. Which we did. And because there were a lot of us in the arena, some of us got that win.
The focus should always be improving the game, get people interested in playing the content and having fun.
I agree with this completely, but this will not be done with rewards. Core game play is not improved by better rewards or reward systems. Therefore, the dailies and login rewards don’t even factor into it. The type of dailies they use is irrelevant to how fun the core game is.
As I see it, the login system is designed for with 2 functions in mind: 1) To encourage frequent logins, and 2) To time gate certain rewards. Therefore it doesn’t need to be part of the core game experience.
As I said in a previous post, I for one would rather they spent their resources on improving the core game, rather than waste them on improving the dailies system. But all the while we (the players) keep complaining about dailies they will continue to waste those resources. So lets just leave the system how it is, be happy with it, and let Anet focus on more important things.
I think this is a blanket statement that is true for some people and not true for others. I know people who play for rewards and that’s their fun. I know people who have fun grinding. I know people who have fun doing stuff I find completely tedious. I know people who have fun dying repeatedly while trying to get past a hard boss. It’s not my fun, but some people find it fun.
There are people who have fun just playing dress up with their characters. In order to do that, you have to be able to craft things, or buy things or a combination of both. If the login rewards give you more resources than you had previously, then the game will be more fun for you.
Because it’s not fun when you’re playing and you don’t feel rewarded, which is one of the big complaints about this game.
This system is more rewarding than the previous system. Anet has been nudging up rewards all along. The labyrinth at halloween was more rewarding this year than last year. Dungeon rewards improved. Champ bags were added. Leveling and personal story rewards were adjusted. And now Anet is adjusting the rewards for the dailies.
You might say in and of itself it’s not fun. And you might even be right. But I know quite a few people who don’t feel any game is fun if they don’t feel rewarded by something more than just fun.
Because the expansion isn’t close, they might well be saving the announcement for the 10 year anniversary celebration. That’s my guess.
I think you been given people too much false hope.
Like you been hyping how much potential and how good the game will be “last year”.
I’m still enjoying myself at the moment. But you can’t deny there are quite an increasing amount of complaints. (or maybe you’ll just call them vocal minority again).
You think there are more complaints now than there were when ascended items came out? Because I don’t. There have always been complaints.
What I see is an increasing number of people having beaten all the content and getting bored, which I’ve seen in every single MMO I’ve ever played including WoW.
The complaints on forums are always going to be the minority because only a small percentage of players visit forums and only a small percent of those that visit post.
But that doesn’t mean complaints are good or bad, valid or not valid.
I may be giving people false hope, except most people don’t listen to me. lol
I personally don’t like the idea of being rewarded just for logging in! It looks like a desperate move to get players to log back in and play.
Why does a company trying to attract people have to be “desperate”.
This is a very very competitive industry. Games in general and MMOs in particular. People have X number of hours in the day and there are Y number of games. But it’s not just other games Guild Wars 2 is competing with. It’s every single other form of entertainment as well.
Every company uses things to get people to log in. Some companies are giving away or selling max level characters, so you don’t have to level. I think that’s far worse than giving someone a free reward for logging in.
Even companies like WoW give incentives for people to come back/log in. Why would any business not try to get more people to make use of them?
I’ve no problem with getting people to login and play, but I think they’ve gone the wrong way about it.
It’s only a guess but I think probably basing their one criteria for how successful the game is doing on how many players login into the game during X period, regardless of how long they are actually logged in playing for.
They should be creating a reward system to get people to login and have to play a little bit… otherwise people will just log in just to get the reward and they’ll then simply log off and play something else, and I’ve started doing this.
I use to log in do some world boss hunts and and get my daily while doing that, I’ve now been logging in got my reward and thought I can’t be bothered and play something else… I’m sure I’m not the only person to of done this.
But there are people in my guild playing more than they did, by the same token. People log in, and they get their reward, and then the see the new daily. Remember, when you get that daily it tells you straight out and makes you choose dailies to do.
If you don’t think people actually do them, or don’t get ideas from that, I don’t really know what to tell you.
Every time I go into a zone with the daily it’s packed and people are shouting out events in map chat…all day long.
That analogy was horrible. We’re not talking something even remotely close to that. We’re talking about something that will take years to create, develop, test and polish. Not something done over a handshake, bidding wars, and a contract.
This circular reasoning and plausible denial is ridiculous.
Can we get a developer here to confirm or deny that an expansion is in the works for the coming year? Or is Living Story, as stated from the three sources, what we will see more of?
Quite frankly, I’m more inclined to believe the people working on the projects than players hoping it will happen to prove some teary-eyed point on a message board.
But, to be fair, I will not be saying ‘I told you so’ to anyone. I would love to see an expansion too, but all sources point to that not happening anytime soon.
Again, sorry.
Because the expansion isn’t close, they might well be saving the announcement for the 10 year anniversary celebration. That’s my guess.
You can play “how you want” moreso than ever.
Anet made it so you don’t need to do your dailies at all.
Your Laurels are awarded just for logging in.
Talk about people being misinformed.
There are several, multi-paged threads that cover every possible aspect of that not being true.
So I’d be careful who you call misinformed. Wouldn’t want to look like a hypocrite.
The same can be said about climate change, but I’m pretty sure that people who don’t believe in it are misinformed. lol
So you can say we have no proof. I can say you have no proof.
Which is why it’s called speculation. lol
Three separate people working for Arena Net, the president, the lead content designer, and the game director all said within the last year or so, and I quote, “There are no plans for an expansion in the near future,” or words that effect.
And you want to call that . . . speculation?
But it was also said they were working on content you’d traditionally find in an expansion. Which you neglected to quote in trying to prove your point. That’s a very fine line to draw.
Here’s more proof from the lead designer:
Guild Wars 2 developers have revealed what many players had begun to suspect – a Guild Wars 2 expansion is unlikely to ever be released.
In an interview with Eurogamer, Guild Wars 2‘s lead content designer Mike Zadorojny confirmed that there would be no Guild Wars 2 expansions released in 2013 or 2014.
ArenaNet’s original plans for the fantasy MMO were to release content in a similar way to the original game, with larger expansions supplemented by temporary ‘Living World’ content, underlining the dynamic nature of the sequel.
However, the success of the Living World means that ArenaNet have taken a step back from expansions.
“So right now we’re not really looking at expansions as an option,” Zadorojny told Eurogamer. “It’s something that’s on the table but it’s not something we’re focused on, because what we want to do is – our idea here is that with Living World, we can do what expansions would have done but do it on a more regular basis.”
http://www.hypable.com/2013/07/03/guild-wars-2-expansion/
Again, remember, an expansion takes time. Even if they started now, don’t expect to see anything until 2016 at best. And, even then, it looks unlikely given their focus on the Living Story. After all, there are at least four other dragons to go.
I’ve quoted three separate people who have all said the same thing. And the counter-proof? Still waiting with threats of “I told you so,” in my future.
Sorry folks.
Talk to me after April.