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Returning player

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Posted by: Vicariuz.1605

Vicariuz.1605

Too funny people think power shatter isn’t viable, theres a difference between viable and meta. For the people who think Power Shatter is non viable, please post ur ratings.

Returning player

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Posted by: Vicariuz.1605

Vicariuz.1605

Good news! You can play power chrono as well as condi chrono! Thief / Rev can certainly do some work on the field. I would suggest keeping a DH ready for switch in even if u dont like playing one, they are very strong atm.

Ty for the reply:)
So powershatter is viable in high elo ? Or more for fun?

Viable, if you’re good, if you aren’t expect to die quite a lot. Zeromis was r1 with shatter mes for a little while. As for which is more fun, that is subjective and for you to decide. I personally like both condi chrono and and power shatter equally, because I like the class as a whole.

Returning player

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Posted by: Vicariuz.1605

Vicariuz.1605

Good news! You can play power chrono as well as condi chrono! Thief / Rev can certainly do some work on the field. I would suggest keeping a DH ready for switch in even if u dont like playing one, they are very strong atm.

Remove noob builds

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Posted by: Vicariuz.1605

Vicariuz.1605

How exactly would Anet “remove a build?” Anet doesn’t dictate what gets played, players choose.

Why isn’t this in the PvP section?

Anet very much so dictates the meta, when they remove amulets willy nilly and “slight nerf” a skill by 50% AND another skill by 33% in the same build. That absolutely dictates what gets played.

Thoughts from the Bottom

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Posted by: Vicariuz.1605

Vicariuz.1605

Vicariouz

“A lot of the strategy employed in season play isn’t what you see in unranked,” what stratagem would those be? The limit on number queuing together has nothing to do with that.

I have the same experience as Bardly. Because in unranked there is no real competition (no incentive to push for win), a lot of people just have fun there or try new builds and classes, which is perfectly fine in my opinion. But real rotations or organized play rarely happen there.

Another big problem is that because beta-maps and other maps are tested in unranked, I have played ~75% of my matches on Coloseum and Capricorn. Since knowledge of the map and the terrain are so crucial for tactics and kiting, I would never get enough practice on the “serious” maps if I stay in unranked. There is nothing you can do about it. For some reason people love the Coloseum above all and it gets picked all the time.

I can understand this, my issue is, ur not going to be seeing “high lvl strategies and rotations” pulled off in anything but legend division, because they simply are not “high lvl” to begin with. The maps with achievements are limited time, thats why they are chosen the most, but yes I can appreciate the point u make regarding unranked map selection.

There is a very real difference between a rotation by helseth and one by X random gold division mesmer (or below).

Thoughts from the Bottom

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Posted by: Vicariuz.1605

Vicariuz.1605

2.) We have no other means of communicating either, but assuming you know why something is failing in the first minute or so of a match without having any idea what is going on and blaming everyone else isn’t productive. Yes, sometimes it’s productive, and that is always appreciated. I’m talking about the “WTF Stupid Kittens how u no take mid yet”. Playing like a team doesn’t mean doing just whatever the first person to get annoyed enough to type says. Teams can move around without voice and see what the others are doing by watching their map, this happens a lot. Saying something like “gg noobz” at 120-210 is pointless and not helpful and, while my opinion may be wrong, yes. . .makes them a bad teammate.

3.) The barrier for entry being low is not the new peoples fault. If you guys have brought it up and they haven’t changed it their might be a reason for it. And yes, in unranked the strategy is mostly Zergs and simple rotations. In my first few games in ranked I was already exposed to several different types of rotations people seem to be using, as well as expanded use of the NPCs and equipment in the areas. There is a reason there are different levels of ranked. I would agree that new people don’t belong in platinum or gold, or maybe even silver. . .but Bronze is a fine place for people competing their first time.

4.) If you decide to take a static approach to the game by playing what you find on metabattle and countering with what you know the counter is that is your thing. You don’t have to play the same thing everyone else is playing the same way they are playing it. If you can’t manage to make something that isn’t optimized work in a way that will surprise your foes and be affective I’m not sure what to tell you. . .make your own meta?

2) I agree overall, however, playing silently is objectively less effective than using communication, regardless of the outcome.

3) Ur right, it’s not their fault that anet set the bar SO LOW, but they are indeed the ones pressing the queue RANKED button. There is not 1 strategy that works in unranked that would not work in ranked, because they are the same maps, played by the same array of professions and specs, sans unrank specific maps. I also agree that bronze is a great division for first time participants, again however, they are starting at a set average rating, and in people’s placement matches, being queued with and against platinum level players and higher. Dragging down teams, when they could all be playing in the same matches, since they are all similarly skilled (new) instead. Do not forget that on your way downward through divisions, u are taking players with u.

4) If u are not playing to win, using counter builds, then ur playing casually. Can u still do well? OFC, look at the leaderboard. Zeromis was r1 with power shatter, that is NOT meta. His skill allowed him to climb the ratings, along with his team being ABLE to play with a power shatter mesmer, something distinctly different than meta mesmer. What I’m saying is, it’s boring to see a class icon and go, oh yeah its X build let me switch to Y to completely hard counter it. As far as not playing what every one else plays, there’s a reason meta builds are meta. They aren’t the be all end all, but that is a plateau that all other builds for that class need to measure up to. Sure niche builds are fun, u can even win games with them, but i promise u, if ur not running a viable -> competitive build, u will be blockaded quite early.

Thoughts from the Bottom

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Posted by: Vicariuz.1605

Vicariuz.1605

2.) Frustration is normal, taking time out of the match to type and whine instead of playing makes them a bad player.

3.) New players aren’t a problem, they are -new-. If the system allows them in to ranked they are a part of the system. There is a period you have to play in unranked before you play ranked, but you can only learn so much from unranked. A lot of the strategy employed in season play isn’t what you see in unranked, especially since unranked doesn’t have a restriction on how many can Q.

4.) I don’t have a problem with the classes, it’s the seasoned vets complaining about every class that do, not sure I was clear what I was getting at there.

2) That doesn’t make them a bad player. They have no other means of communicating with their team. Sometimes, some one telling u what to do, isnt attacking u, they are just telling u what to do. If you aren’t going to listen to them, then u better be assuming the lead role, because ur actively stopping them and the rest of the team from playing TOGETHER. I see this a lot actually, one person makes a valid statement, another person tells them to stop typing, now there’s a conflict. Instead, try just doing what they said, if it doesn’t turn out the way u hoped, oh well, at least u made the attempt to play like a team; and u can go back to playing solo within the team.

3) The barrier of entry to ranked is so low, that a player COULD NOT learn everything they needed to by the time they went from fresh account to able to queue for ranked. It’s an issue that has had to be addressed before, and im sure, will be addressed again. “A lot of the strategy employed in season play isn’t what you see in unranked,” what stratagem would those be? The limit on number queuing together has nothing to do with that.

4) Many people have issues with Paper Rock Scissor balance approaches, one that was said to NOT be the case when gw2 was released. I’m one of those players, after 16k games I’m a little tired of knowing exactly what build the enemy will be running, and respeccing to accomodate, or straight up switching to a hardcounter. That’s a very static approach to a very dynamic game.

Thoughts from the Bottom

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Posted by: Vicariuz.1605

Vicariuz.1605

As a long time GW player and first time Ranked Season player I wanted to put something up here about what I have seen and think so far about this matchmaking.

1.) Helpful Forum People: Thanks to those on the forum who have been helpful. Those who haven’t trolled and tried to walk me through how this system works. I have been patient and playing my heart out, and as the season continues I am seeing myself climb (albeit slowly) up the ladder and the quality of my matches go up. The evenhanded responses helped to keep me focused on getting better and trudging through the first week of bad matchups.

2.) Bad Sportsmanship from “Good” Players: I’m not ashamed to admit I’m in Bronze 3 right now. Through my fights I have found myself paired up with a lot of Dragon Finishers, many of which have a very negative attitude at their placement and seem determined to ruin things for everyone else trying to work their way up through bronze.

This has, in my opinion, been the worst part about the matchmaking. Having someone stop at 250-300 to type out angry comments to others about how we are all ‘Bads’ and ‘Noobs’ because we didn’t take mid fast enough or let ourselves be 3 capped is demoralizing and, takes away from time we need to be working to make up the point loss. I’ve come back from plenty of times being down because we put the work in and pushed through. I know the matchmaking can’t stop this, but I think by design as we climb the ranks the new players in bronze will constantly be paired with these ‘self saboteurs’.

I would be interested in getting some sort of ‘BAD SPORTSMANSHIP’ report. . .though I don’t know if it would be abused or help at all.

3.) Blaming New People: New people aren’t the problem. . .not saying old people are, but blaming new people who had -no- input in to this matchmaking and are trying to learn their way through the ranks is only discouraging those of us who would like to make this game our PvP home. . .thus making your community smaller, Q’s longer, and experience worse. I’d say if someone is new it might be best to just answer their question instead of flaming at them for being Noob Kitten Bads.

4.) If EVERYTHING is OP, Nothing is: This week I have heard nerfs called for Elementalist, Guardian, Dragon Hunter, Necromancer, Thief, Ranger (Druid), and Engineer. . .So. . .everything but Mez and Rev. . .Pretty sure that means Mez and Rev just need a buff. Like I said, I am new to the league thing, but having been on several different games in PvP I would say the only class that seems to be badly balanced right now is Rev, and a GOOD Rev can be pretty scary.

Will probably have more thoughts later, but thought it would be nice to drop something here not blaming the devs or the game from someone at the bottom.

2) I can understand their frustration, even in platinum it is incredibly triggering to watch some one clearly not use their map, not follow targets, and not play the game in general. Which is RAMPANT in the lower divisions. If u dont like something some one is saying, then block them. That is what the feature is there for.

3) New players are ABSOLUTELY a problem. Ranked is NOT for learning. Go to unranked and/or hotjoin to learn. Do they deserve to be verbally abused? Of course not, there’s a block feature.

4) Balance is rock paper scissor, X build counters Y build. If you AREN’T making use of the classes ur given, ur a detriment to the team. And to reiterate, LEARN in unranked/hotjoin, COMPETE in ranked.

Does duo queue give you advantage?

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Posted by: Vicariuz.1605

Vicariuz.1605

I don’t understand the hate in this forum on duo Q. I’ve been in other games and Q with friends is the norm for any online PvP game. Heck you can even multi Q in Halo! If you want to play a game entirely by yourself why not do the 1v1 tournaments?

There’s no hate, just stating facts here. I actually encourage the feature to be used.

Does duo queue give you advantage?

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Posted by: Vicariuz.1605

Vicariuz.1605

It 100% gives an advantage, you have the option for voice communication. In and of itself is more valuable than anything else in PvP, communication.

MMR Spiral

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Posted by: Vicariuz.1605

Vicariuz.1605

You know you probably wasted about an hour of Evan Lesh’s time.

Time that could have been spent to make the game better.

Instead spent fact checking your lies.

debatable. it took how long to get this season?

MMR Spiral

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Posted by: Vicariuz.1605

Vicariuz.1605

Also all those games are on thief, maybe you could switch up your play a bit and then come back to thief.

also maybe in the next 4 year you can even try to not put always double guardian , double teef , double war etc etc in the same team
#I WANT TO BELIEVE

Valid, before throwing away OPs thread because u stated some numbers, why not address the major issues with ur game.

What about the major issues with OP’s Thief? I’ve seen plenty of thieves taken down DH at half health and backcap points with ez. Even against a multi Guard comp. OP, can you do that?

With that many games lost @ his record that Evan gave, it’s clear something is not working out with the op.

Thank you Evan Lesh for the statistics. Hope to see more of these in the future!

I didnt say everything OP said was gods word. From the GARBAGE queues I’ve seen today, I don’t doubt theres a lot left to be learned for OP’s thief. That doesnt change the fact that more than 50% of the time there are stacked classes in the match, with players who think most kills matters.

MMR Spiral

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Posted by: Vicariuz.1605

Vicariuz.1605

Also all those games are on thief, maybe you could switch up your play a bit and then come back to thief.

also maybe in the next 4 year you can even try to not put always double guardian , double teef , double war etc etc in the same team
#I WANT TO BELIEVE

Valid, before throwing away OPs thread because u stated some numbers, why not address the major issues with ur game.

What frustrates you most when you lose?

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Posted by: Vicariuz.1605

Vicariuz.1605

Personally the most frustrating thing for me is peoples inability to make critical decisions, and then when confronted, immediately resort to “its just a game” or other scrub mentalities. If you do not know how/when/why to rotate, if u do not look at ur minimap, if u are still learning ur class; pls go to hotjoin and unranked, that is what they are for.

Ranked is not for learning. Plain and simple. Ranked is for competition. When you queue ranked with Staff ele, refuse to switch classes when asked, or otherwise inhibit ur teams ability to win, ur a scrub.

Do mistakes happen? yup.
Should u only be allowed to play meta builds? probably not.
Should u be pushing far after mid fight? no, the answer is no, they are respawning.

Unless ur a top 100 player, why are u choosing to lose instead of win by following those very simple scrub principles? Why are u queuing ranked with the sole intention of trolling ur team and losing rating? Ur not trolling? Funny, cuz ur playing staff ele, or not switching off double thief, or not focusing the target (the one with the enormous target symbol above its head) because ur too busy in ur 1v1 off point.

These are some of the things that frustrate me, and they happen in every single division.

Placement Matches

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Posted by: Vicariuz.1605

Vicariuz.1605

Now because I lost 2 games, AGAINST TOP 10, I’m being put with gold players, against plat 2 and 3 players.

Placement Matches

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Posted by: Vicariuz.1605

Vicariuz.1605

I haven’t had a problem much this season but one game I was set to break into platinum and got with a duo who had never pvpd before. Gave them a crash course in home/don’t go far but wasn’t going to win that by any means.

I wouldn’t mind that at all, if both sides had relatively equal ratings; I’ve already done placements like this on 2 other accounts, however I had a duo, and only got matched against Toker / Wakkey, kitten / Kat, Caed / Nos, maybe 6/10 matches. Placing into plat3 with 8/2.

Right now, I’m guaranteed to get queued against similar teams, but am solo, with less than top 250 caliber players on my side. I wouldn’t even mind THAT, if I had already placed; but that’s not the case.

Placement Matches

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Posted by: Vicariuz.1605

Vicariuz.1605

there is a hidden MMR even in the placement matches.

I’m aware, I’m asking if Anet believes this to be fair? Regarding how heavily placement matches are weighted, I feel it’s asking quite a lot to beat a team with several top 10 players when the highest rated on urs is top100, the rest are no names (who are not even on the leaderboard to begin with), and u havent even placed yet.

As it stands right this moment, I can’t even queue because I’m not duo’d and I’m being matched against top 10, FOR PLACEMENTS.

(edited by Vicariuz.1605)

Placement Matches

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Posted by: Vicariuz.1605

Vicariuz.1605

Regarding PM, why can I get MM’d against #1 rank? I have yet to fight a placement match with any top 10 on MY side. Yet I seem to get queued AGAINST top 10, in placements. Remedy this. Dev response appreciated.

PVP Season 5 Thoughts from Best Player

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Posted by: Vicariuz.1605

Vicariuz.1605

i feel like this is a troll thread that is low-key exposing a bunch of people.

map select 1 v 7...

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Posted by: Vicariuz.1605

Vicariuz.1605

I always vote for skyhammer when its available, to troll. So I am one of those people OP talks about, we are many, and u will play skyhammer whether u want to or not.

Season 5 Class Balance Thread

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Posted by: Vicariuz.1605

Vicariuz.1605

T3 plat, 2 accts, T3 gold, 1 acct.

In order of efficacy.
DH – pubstomper. with a good duo to back u up u stomp the entire enemy team with extreme sustained dmg, and a potential 1shot every time JI is off cd.
Mes – Portal wins games. Hard countered by DH because it’s usually not worth fighting unless u are rotating mid and can spike it while it has cooldowns running. Sure u can win the 1v1 but its going to be difficult and long winded unless the DH is a weak player. Overall I believe mesmer is the most powerful class in the game by quite a large margin, its player skill limiting the class not the other way around. Tons of great match ups, moa, AND portal ontop make this class a necessity parallel to skill of players involved.
Thief – Solo, if the enemy team has more than a single DH, I would probably not run this class. With a duo however, this class is the apex +1’r and decapper, the extreme +1 power will snowball the map unless the enemy team has a hard counter (whether that is class hard counter or player skill).
Rev – Good player = RIP enemy team, Average player = long game usually ending close in score, Below Average player = RIP ur team.
Ele – If u wont be focused properly, u probably will not ever die during that match. 100% reliant on team to dps, but if u do have good dps players, its going to be a very good match for u.
Necro – Similar to Ele, if u can kite and not get focused ur going to win the game. If u go down, ur team will probably lose that fight. If ur team abandons u to 1v1 at pretty much any point in the match, its almost a 100% loss. U lose the 1v1 and are usually never able to even approach a point for the rest of the game.
Warrior – Solid class, nothing over the top, predictable.
Druid – Solid pressure class, with great small scale fight support and pet 1 shots. Great far point pressure and home / mid support.
Engi – I personally think this class is non viable atm. Other than Menders cheesing / trolling far I dont see a point to having on any team.

Strong Duo’s I’ve come across:
DH / Thief: 1shots inc, they have ports and are willing to use them, when they both arrive at a point it is VERY difficult to keep it.
Mes / DH: less 1shotty, but traded in for sustained map control. Mes has the mobility to contest 2 points at once, and the ability to 1shot with moa. The DH provides on point pressure that no one wants to sit in while the Mes ports him around the map.
Necro / Ele: Impossible to kill either quick enough before support arrives. Without strong coordination (TS / Dcord) u will never kill this duo before they kill u.
Druid / War: Seeing both of these moving together is a nightmare. What do u dodge the pet/staff1 or the f1 spam from the warrior? They also have ample access to stealth, with several finishers in the smoke field, along with Avatar stealth.
DH/DH: Yes, stacking this class with 2 above average players is going to generate a greater than 50% win rate. There is enough mobility for the 2 to manage home and mid, with enough defensive abilities to wait for support. 2 DH on the point is more challenging to combat for the majority of players I have seen than almost any combination sans Necro/Ele.

General observations:
~Ts / Dcord is necessary to stay in higher tiers, along with duo-ing.
~Double thief comps happen entirely too often, this is one combination that should never be allowed by the MM. Unless u have toker / kat or sind / (x) this combination more often than not loses; double thief should be a choice made by the team, not the MM.
~There is a distinct salt in the air in all of platinum. And certain individuals in Legend.
~Most matches in high ratings are decided at load in. 2k+ rating should never be matched up against <1650. It’s enjoyable for no one.
~Most importantly, if you are high mmr, queuing at off peak hours is such a dangerous gamble, you gamble 20/30/sometimes 40 rating for the chance to win 4/6/8.
~IDK who or when or why the trend is to bleed out every single body even if its on a neutral point but it NEEDS to GO. People have forgotten how to secure stomps, it is all too often that an easy stomp gets res’d because every one is trying to cleave with auto attacks (due to cooldowns) and not a single person is stomping. Stop it. Stomp the down’d body and focus the next target.
~Too many people are too concerned with 3 capping. You only need home and mid to win. Secure those points first before 4 manning far and leaving ur ele/necro to die mid and/or home.

(edited by Vicariuz.1605)

Stack it up boys, we gotta go.

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Posted by: Vicariuz.1605

Vicariuz.1605

Evan knows what’s up. Acknowledging the problem is the first step to fixing it.

You still have to get the balance ppl to change things

and pray to god on high that they “balance” the correct things.

@evan, so far gold and plat are crawling with DH/Teef stackers, and unfortunately, because the low skill floor of DH, they have powerful defensive skills with excessive “fire and forget” offensive abilities. That combination absolutely WRECKS mid → low skill players. its incredibly disheartening to watch ur 2 allied teefs insta die to ToF………

(edited by Vicariuz.1605)

The Problem with BRONZE MMR

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Posted by: Vicariuz.1605

Vicariuz.1605

So, how is this system supposed to be reflective of our actual skill then? I’m not really seeing it. When I logged on tonight to do placement matches the PvP lobby was packed and out of the 10 matches we had two people DC, one person curse and leave, and then two or three where people were just deathmatching in mid.

So I get placed in Bronze. There are some good people in Bronze who had the same problem, but we basically just keep trading wins and losses back and forth as we get paired up with people coming in with “Hi I’m new! How do we buy ascended gear? Do we get tickets if we win?”

Which is fine. . .but it doesn’t really seem to be working as intended given the way they said it would be ‘Skill’ based.

I’m deff not saying I’m right here. . .it just seems off to me.

Why not give additional (or less of a penalty) when someone gets all those top score things. . .wouldn’t -that- be more based on individual skill?

It’s reflective of your “relative” skill, in a team, against a team. There is no magical algorithm to specifically target you and only you, when you are playing as a part of a greater entity. If that’s an issue for you, then come up with the solution yourself and present it. DC’s and ragers happen, often; getting grouped with them consecutively is an issue that Anet has indeed created. Anet failed in fostering a robust diverse PvP population, but I can say without a doubt (I do not often praise anet as noted by my post history) this season’s first HOURS, were infinitely more competitive, more fun, and more rewarding than ALL of the previous seasons combined, by a trillion times.

I’ve placed on 3 accounts so far, 2 of them at 1800+ and 1 at 1590 something (almost plat), that gold account was due to 2 DC’s (very similar to your experience). I was unhappy with that accounts placement, but it wasn’t WRONG. I lost 2 games, plain and simple; you know what I did then? I played another match, and made sure that I was carrying (perma camping far with portal). This is why you are being told it’s a L2P issue, you have every option available to you to outplay your opponents, it’s up to you to actually do it.

This is not bragging or talking down to you, my placement games were against teams like: Toker / Wakkey / Caed / Nos / kitten. Infinitely more difficult than anything bronze could dream of offering.

When you say “Skill,” what exactly are you defining it as in your own perception?

In addition I would add, WHEN you queue, is extremely important, ratings are incredibly volatile right now, and if you choose to gamble your ratings in off peak hour queues, you are doing so WILLINGLY. There is ALWAYS the option to queue dodge, it is (literally) insane to keep queuing into toxic groups both on your side as well as the enemy. Break the cycle and improve.

The Problem with BRONZE MMR

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Posted by: Vicariuz.1605

Vicariuz.1605

Hiya!

Been loving PvP and was really looking forward to these new changes. I think there is a little issue in the Bronze division that I’m not sure Anet, or even the seasoned PvPers are really talking about.

I read a post where people were complaining about MMR and most people were responding that based on your skill level you will be able to move. They suggested working on communication, and working as a team so that you can win matches.

The big problem is, that as the entry area, so many of the players either are awful, have no idea what they are doing, or are trolls. There is no way to differentiate who is on the bottom because they quit matches, or are running around naked, from the people who are playing objectively and working to improve their skills.

Because of this, and not being able to roll in to PvP on teams, it really does seem that it will get harder and harder to get out of bronze as time goes on and the caliber of teammates you have continues to go lower.

In other words, the bulk of getting out of Bronze is largely luck of the draw.

Yes, its the same matchmaking up high, but the people who are playing even in silver know enough about the game to listen to each other, be polite, not quit, and so on. So, the higher up you go, the better team you are likely to get. In an essence it will become a better test of your skill the higher you go since the skill levels of everyone in a match will be closer together.

But down in Bronze, you are sitting there with people who decide to go get a snack instead of play, and you play 4 men down.

Yes, theoretically at some point the axe should swing back the other way. . .but then it isn’t about skill at all is it?

I’m not sure what the numbers are behind the scenes, but it would seem to me that Bronze division might need to be smaller, or give greater reward for wins and smaller for losses or something so people who are playing consistently can move up even if they get hit with a string of 5 teams of people who are just there to grind ascended gear.

((And it’s been happening. . .it’s actually incredibly frustrating.))

Thanks ANET for all you’ve done! I love the changes otherwise and plan to keep trying my heart out.

None of that is true, get better at the game, and you will go up in rating. Even at the current pinnacle of ratings, ive seen even certain “pro” players barrate and harrass a new player, so saying at silver people start playing nicey nice is delusional at best. The more you play the more likely you are to find some one to duo with, on top of improving ur gameplay, if you are playing to improve that is.

Upcoming Changes to Skills

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Posted by: Vicariuz.1605

Vicariuz.1605

A message from the PvP Team:

Revenant

Revenant is in an interesting place in PvP. It’s undoubtedly one of the more difficult professions to play, but when mastered it is devastating on the battlefield. We’re going to bring some elements of the main power build down *****slightly*****.

  • Surge of the Mists: The damage of this ability has been reduced by 50% in PvP only.
  • Precision Strike: The damage of this ability has been reduced by 33% in PvP only.

Balance team has an odd definition of slightly.

Windows 10 Launcher failure, cant login

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Posted by: Vicariuz.1605

Vicariuz.1605

When I start the game, the launcher fails before I can even click play, sometimes failing immediately and not even showing up at all.

have reinstalled and run -repair, no fix.

It has always done this, usually taking 10-15 tries before letting me login and play, now it fails too quickly

Attachments:

(edited by Vicariuz.1605)

Bug in new area:

in Guild Wars 2 Discussion

Posted by: Vicariuz.1605

Vicariuz.1605

For Druid, maybe others, when you are frozen in ice by enemy npc attack, and use Celestial Avatar, it removes it completely from the bar, must go to character select to be able to even see the ability on the bar again.

What Anet could learn from Overwatch.

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Posted by: Vicariuz.1605

Vicariuz.1605

anet would never learn from established working systems, thats against the law, instead they will just delete ur posts like they do mine LUL 4Head.

RIP Stronghold

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Posted by: Vicariuz.1605

Vicariuz.1605

I loved the strategy behind your concept

^^^^^^^

Everything Wrong With PvP Beta Maps

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Posted by: Vicariuz.1605

Vicariuz.1605

wait ur mad that they make us beta test for them for free instead of properly having a ptr like every other game in existence?
oh ya im mad about it too, shameful.

May we get a Salt Finisher?

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Posted by: Vicariuz.1605

Vicariuz.1605

yeah lets make pvp more toxic than the sewage pool already is….

Improving at PvP

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Posted by: Vicariuz.1605

Vicariuz.1605

id suggest watching vods of WCs and pay attention to the mini map; when does thief rotate? WHY is he rotating to that place? etc. You will have to suffer the camera operations of the casters but if u pay attention to the map u can begin to understand when and why people are going where they are going. Then you can watch streams/vods of 1v1s, pay attention to timings, position, cd management. Join 1v1 servers and d-d-d-d-d-d-duel.

Biggest part to getting better at PvP, disengage BEFORE you will die, then you can look at your map and see where you could be needed.

Too bad Anet refuse to add GW1 replay system into game, so people could operate the camera their selves, and actually learn.

Thoughts on Skyhammer

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Posted by: Vicariuz.1605

Vicariuz.1605

Now if they could only grin and bear it and add arena 2s and 3s, even just provisionally. itd take all of a day and no animals would be harmed in its making.

Regarding Queue

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Posted by: Vicariuz.1605

Vicariuz.1605

Anet I would like to ask for a teensy tiny itsy bitsy little bit of insight as to what your views for each class are in soloq, as we are moving into a solo/duo season. Currently, it is very clear that some classes perform in very different (and unintended) ways in queue as opposed to in a premade with voice coms in the highest echelons of competitive PvP. Are you planning on hotfixing the mess you have made in class disparity, and stacking? I believe that if you go into season 5 without any more “balance patches” you are setting yourself up for yet another failure.

I believe you seriously SERIOUSLY need to address the class imbalance you have yet again created. Your methods and systems need some looking at, as an example; you eliminated any and all alternatives for revenant other than invo power, as well you have turned necro into a win condition that requires an entire team to be communicating with a third party program or suffer the consequences. I believe the community should be aware of your target goals for each class, as it seems you are pushing far more into a static role and build for each (as can be seen with the addition of premade, non-custom, build templates), rather than a dynamic environment where each class has multiple competitive builds (power, condition, hybrid) and/or roles. It feels, at least to me, that I should know exactly what builds I’m going up against simply by seeing the class icon in the team window. Now I’m not totally sure if that is a good thing or not but that’s a topic for a different discussion.

Now, there were some really appropriate changes made recently as well (Druid CA cd increase) and some not so appropriate ones (Hard nerfing all Druid CA healing with stats other than menders) as examples; however, if you plan to wait and “see how things go” like you are currently doing with GW2 economy, prepare for your forums to be inundated with VALID complaints.

I’m personally not a fan of paper scissor rock balance, but if that IS the current direction, I feel we are entitled to know, since this was specifically said to not be the case.

At least the Halloween decorations look nice? Sorry, I’m just nervous about the future unknown, I’ve invested quite a lot of time and effort into this game (over 25k matches played across 2 account, reaching legend or prestige in each season, completing all pve content), and if it’s not going in a compatible direction for me I’d like to know sooner rather than later to stem the losses.

What is warrior supposed to do exactly?

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Posted by: Vicariuz.1605

Vicariuz.1605

or bring / trait for sig of might, classes that rely on blocks are now free kills.

warrior has several options for pvp, condi, hybrid, and power, with dif weapon sets to boot! other classes WISH they had as many options.

No longer invulnerable when downed

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Posted by: Vicariuz.1605

Vicariuz.1605

This, you should be heavily punished for entering downstate,

You are heavily punished. You’re suck on the ground with limited abilities, no way to evade, block, or otherwise defend yourself.

Scrapper and SNR rezzing are outliers, moreover the change doesn’t fix either of those, the change just makes it enormously difficult for other classes to rez.

Yeah until there’s a gyro on u and an engi, ressing u with anti projectile field, stability, probably stealth, and all while ur invulnerable. It doesn’t matter if they are outliers, they were SPECIFICALLY chosen to abuse this mechanic. There should never be “free res” ever plain and simple. Your team should be supporting you BEFORE you go down, not after. U think its ok to be able to res through 3+ peoples cleave? with 1 person? I personally dont.

No longer invulnerable when downed

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Posted by: Vicariuz.1605

Vicariuz.1605

I think its great, it forces players to have more consequences of going into downstate and reduces reliance on team mates to carry.

This, you should be heavily punished for entering downstate, it should be very difficult to res. Basing comps around people going down and then insta res’d is poor design. You and your team should avoid it at all costs.

As for immune removal, if some one blows all their cd into u and u eat it, u shouldnt magically be immune to all damage and cleansed of all conditions, because u failed.

(edited by Vicariuz.1605)

ANet pls

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Posted by: Vicariuz.1605

Vicariuz.1605

how about warhorn!?

i don tthink a thief would want to warhorn his enemies to death

ANet pls

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Posted by: Vicariuz.1605

Vicariuz.1605

What makes you think torch/torch would be good?

everything.

ANet pls

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Posted by: Vicariuz.1605

Vicariuz.1605

Is there a reason torch/torch thief is not added ur game yet? i asked before hot for it to be in and i think it would give thief more advantage in pvp if u did torch/torch for them.

theif can only be improved with this weapons and u know it, pls stop add all these bad weapons for classes like gs for necro and warhorn for ele when we all want torch thief and will pay u money for it.

ty.

Update on the Economy

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Posted by: Vicariuz.1605

Vicariuz.1605

idk, i seem to get quite a lot of leather salvaging from pvp reward tracks, stacks of it…

Force chat during matches

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Posted by: Vicariuz.1605

Vicariuz.1605

So, essentially, you want me to endure being insulted, belittled, and cussed at while I’m attempting to help the team out? Sorry to tell you, but I play video games to escape reality. If I’m being insulted in a video game, you’d best believe I’m going to afk and cost you the game rather than sit there and take belittlement.

Plus, it shows a real lack of maturity when you resort to name-calling and insults… especially in a game.

Alright, let me break it down for you: you are already aware that upon entering a Conquest match, you will be put on a team, therefore making it a team game. By definition that means that your success is tied to the team’s success. Making choices that are to the detriment of the team are what really shows a “lack of maturity.” If you don’t like the team aspect of Conquest then don’t play it. A mature person realizes that you can’t both do your best in the game and avoid insults, so you have 3 choices:

  1. Endure the occasional insult.
  2. Ignore it and all communication with your team.
  3. Not play the game.

You’re picking the middle, selfish option of screwing over your team. If you’re going to play a team game and intentionally make choices that cost them the game, don’t play the game.

A game is supposed to be fun. I play basketball because I enjoy it. However, when I’m called a noob every couple of seconds, I will throw the ball at whoever insults me and walk straight off the court.

You’re literally blaming the victim for trying to get away from the perpetrator. No sane teammate would blame the victim for going afk because someone was screaming insults at him.

So instead of doing what’s right, you react with negativity as well, 2 wrongs don’t make 1 right comes to mind. Block the person insulting you, not your entire team, and then continue to play; instead of afking for a sure loss.

On a side note, do not queue ranked to “have fun” or “hang out.” People are trying to utilize the ONLY “competitive” format arena net has given us, take your “fun” to unranked and stop ruining people’s league grind.

Any interest in a "How to PvP" thread/sticky?

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Posted by: Vicariuz.1605

Vicariuz.1605

the problem with making rotation guide is that each game is dynamic, in queue class stack, and the majority have no way to communicate other than pings and what they can manage to type during combat.

another problem to add onto it all is that you would have to teach each and every class match up, otherwise rotations are worthless or detrimental.

the game is very dumbed down for ease of entry, but if we are talking proper play, the game is VERY complex and requires not only the mechanical skill to succeed, but also the insight AND foresight to properly combat the enemy team.

Looking to hire.

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Posted by: Vicariuz.1605

Vicariuz.1605

Just soloQ it in unranked. Game forces you into 50/50 winrate anyway. You will barely save any time by paying people to carry you and probably spend thousands of gold.

200 wins * 9 classes * 50% winrate = 2800 matches to play
Even if your carry service would have 100% winrate it would be 1400 matches. So you are looking at minimum 10000 gold if they want fair payment for their time, since even at 100% winrate you are looking at minimum 450 hours.

The pricing has yet to be negotiated and win/loss rate is not 50%. Depending on who’s playing, you lose more then you win or vice versa, setting up a premade isn’t guaranteed a win either, but the percentage is higher of winning. Spending the smallest amount of time in PVP is what I want, not the painful hours it took to get just 200 wins for my War and Mes.

The forced 50/50 mm can absolutely be abused. plenty have already done it to get legend in multiple seasons, 1,2, and 4 come to mind specifically.

And as OP correctly notes, it is INCREDIBLY easier to win with a premade than solo, provided ur comp isnt crazy bananas 5 thieves and every one in the group is aware of their match ups. I can also put forth my anecdotal experience in the matter, having soloq to legend in 2 seasons, and premade/pug to it in others (seasons 2 i soloq to legend in 3 nights). At a certain point, soloq will be hard walled by the players who ACTUALLY WANT TO WIN, and form groups, the only way to get better, is to play with/against people better than you. Not to mention I’m sure he wants the ranked title as well.

And as far as pricing goes, idc what he gives me, i want to get him his titles (even after nearly 18k matches played, I still don’t have all the champion titles). I can’t promise a 100% win rate, as I do not even have that, but I can promise with 2(3) other strong players, it’s going to be a high win percentage, I’m currently sitting arround 70%+.

In fact, I’m currently a member of a guild who happens to enjoy helping others get to [LGND].

I’m also interested in doing this for my own reasons, I’ve been thinking about trying to find people for AG’s and other GW2 casual tournaments, this would be a good opportunity for ME to start getting a lot more serious about my play, for me to get to legend (in all of these joke seasons) I’d say I put in ~45-55% effort, and established some notable bad habits because of it (thanks anet for ur very forgiving elite specs). I’m more than capable of remedying that if I, and the people around me, are actually going to be serious. I regularly get queued with and against esl players, and I enjoy it regardless of win or loss, other people want to have enjoyable challenging games too, and CURRENTLY the ONLY way to do that is to get to prestiged legend queue (which even still is completely hit or miss in caliber) or join a tournament (which is the higher-highest echelons of pvp).

(edited by Vicariuz.1605)

Looking to hire.

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Posted by: Vicariuz.1605

Vicariuz.1605

im intersted. s1-4 legend, all classes. i live PST (west coast US)

Your favourite GW2 Esports moments 2016

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Posted by: Vicariuz.1605

Vicariuz.1605

are there any vods for these matches?

boonstripping priority

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Posted by: Vicariuz.1605

Vicariuz.1605

please refer to the wiki for the full breakdown on boon stripping in addition to things like condi cleanse

NO Balance Patch? What's going on?

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Posted by: Vicariuz.1605

Vicariuz.1605

Thie question is would you rather them push out a “balance” patch right away, or take their time and do a much more complete patch?

Following that mentality has reduced the PvP population to what it currently is. so… no i wouldnt.

Permanent Capricorn/Coliseum achievements!

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Posted by: Vicariuz.1605

Vicariuz.1605

Supported, simply due to Anet’s lack of awareness regarding limitted time PvP things. You should know better by now.

PvP Druid needs balancing

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Posted by: Vicariuz.1605

Vicariuz.1605

I think they should remove the cd on CA tbf