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Team Names...

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Posted by: Vicariuz.1605

Vicariuz.1605

think its random pull from a list they created. just added to obfuscate whether u are playing w/ or against an actual premade/guild team.

as w/ all things anet pvp, pushing teams and making it harder to play solo is part of the goal.

remember win u could right-click a player name and see if they were in a party or not. then the dev strolled in here, casually axed “how’d u guys kno u were playing a premade”, peepio says “right click”. next patch? right click to check teams was gone. sly sly dev

+1
Despite their overt lies, Anet is only interested in being less and less transparent as a whole. There’s a very real reason we are given NO actual information until its already patched into the game, they know what they are pushing through is garbage and would rather ask forgiveness than permission.

[WvW/Ranked] Condition is breaking the game

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Posted by: Vicariuz.1605

Vicariuz.1605

Remember in GW1 how conditions worked, and the builds that used them (Cripshot/Melandru’s shot Ranger) (or pressure heavy comps via hex+condition). Much more balanced, much more enjoyable. I personally don’t care if condi or power is stronger, ill just play meta; but the amount of aoe blind/block in this game is disgusting, the GW1 devs are rolling in their graves). Extremely powerful conditions should not be spammable, ever.

Pain to play in diamond

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Posted by: Vicariuz.1605

Vicariuz.1605

agree with above poster, diamond is full of the worst of the worst.

What keeps you from watching pvp on twitch?

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Posted by: Vicariuz.1605

Vicariuz.1605

the game is bad, the commentators are uninformed, the viewing system is ABYSMAL, etc etc. you know, things that have been talked about ad naseum for uhhh years.

Question about MMR and MM

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Posted by: Vicariuz.1605

Vicariuz.1605

Also, just lost a pip for a 4v5, who dc before game even starts, fair?

we lost 500 – 381

i appreciate the effort of ur memes

Question about MMR and MM

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Posted by: Vicariuz.1605

Vicariuz.1605

Also, just lost a pip for a 4v5, who dc before game even starts, fair?

we lost 500 – 381

Question about MMR and MM

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Posted by: Vicariuz.1605

Vicariuz.1605

well, several questions.
1. Why is the 50/50 win loss being used. I’m being put in games that are 100% unwinnable just to get a loss on my record? seems kind of stupid who ever thought that up, and even more stupid for being put through to live play.

2. How much mmr is lost when you lose a game, vs how much is gained when you win? If you would EVER just put the numbers visible for the players this would be pretty simple to answer, I’m going to have to inform you that the 100 people that still pvp arent going to care about each others mmr since well, no one actually plays the game.

(because of the 50/50 guarantee loss if your high mmr and on a streak i have lost WAYYYYYYYYY more games than i should have, its just obvious in team comps and clear gaps between skill, and im getting matched into games where ive never seen these names before and they absolutely do not belong in the same game as the majority of the players in there, why have you introduced such a failing system and not removed it completely?)

3. What plans do you have for the next seasons match making? are you going to continue to use ur undeveloped, untested, and underwhelming custom systems, or are u going to implement systems that are proven to work and save every one a lot of hassle, and save ur company a ton of money at the same time?

(last season i went from amber to legend in 3 nights, mainly due to the balance teams inability to perform adequate work, in addition to being on the positive side of the mmr stack system the matchmaker was implemented with, this season i cannot budge from end tiers of diamond, it is a constant flow of win-loss-win-loss-win-loss, netting me 0 or negative pip gain for a week of play, with losses in games where i am winning 2 and 3v1s (while one of the players of the enemy team are doing the same, because the people im being grouped with are keyboard turning and still have their S button bound))

So anet, where are you? ur silent again. u guys REALLY need to like, up the ante, do something smart. idek at this point if ur game is salvageable, im assuming its not based solely on twitch views, where u come in behind Farming Simulator, Puzzle and Dragons, and Sims 4….

Whats the plan? is there even a plan?

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So what are your PVP strategies?

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Posted by: Vicariuz.1605

Vicariuz.1605

play ele and sit in mid till the game ends

Amber to Legend as Meta Mesmer

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Vicariuz.1605

To the OP, you made it in 3 nights from Amber to Legen, sorry for being realistic, but you totally missed playing with the tougher players that are now in Legen (x2+). That’s why it’s easier to climb up to Legen now at the end of the season, which doesn’t mean you don’t deserve to be in Legen, you probably do, but evidently is easier now.

I 100% agree, end of season is less volatile. I’ve also queued with and against plenty of esl players while queuing with a friend that was already in legend.

To the OP, you made it in 3 nights from Amber to Legen, sorry for being realistic, but you totally missed playing with the tougher players that are now in Legen (x2+). That’s why it’s easier to climb up to Legen now at the end of the season, which doesn’t mean you don’t deserve to be in Legen, you probably do, but evidently is easier now.

^^pretty much this

gl getting legend in 3 days begin of the season xD

also mesmer zzzzz

I would never even attempt it at start of season for reasons above! And yes mozmor overlords :]

(edited by Vicariuz.1605)

Amber to Legend as Meta Mesmer

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Posted by: Vicariuz.1605

Vicariuz.1605

boring , try warrior tp get legend that will be more fun

Always die never kill is not fun to me!
stares at Anet….

Amber to Legend as Meta Mesmer

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Vicariuz.1605

<— on it atm and the attitude im trying to keep is fairly the same as yours , just with little to no results for my troubles , had a 30+ losing streak interrupted by a lonely win and back to losing again, ppl just dont give a kitten and will ultimately end up were they feel like it, cap mid drop it to free roam. not capping close or 4 ppl camping close from the start of the game and enemy team isnt even pushing it.. i mean c|rap u don’t even see on unranked..

Communication is vital is a team based game and you’ll know that u are entering kitten when u type @ the start and ppl don’t reply

My advice is, if you lose 3 in a row, stop playing for an hour. This will ensure you are matched with different groups of people.
What division are you currently in?
What class are you currently playing?
Are you capping home at start if no one is?
Are you back capping / decapping open points when given opportunity?
Are you +1 fights that can be won instead of fighting on stalled points?
Are you keeping track of respawns and calling them to your teammate on far point?

Keep making the correct choices, even if you do not win. There are choices you can make that can help to swing momentum in your favor even if just a little.

Please help <3 Diamond T4 4 pips

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Vicariuz.1605

I woke up this morning 11 pips to ruby. I’m currently sitting at 15. At thuis rate I’ll be right at the start of Ruby again, rendering the 10 hours of straight pvp-ing yesterday pointless.
It really doesn’t matter so much what you play, as long as you know te class well enough. It’s more a matter of how horrible the teammates the match making algorithm is putting you with.
I’ve heard of some people with 20 match winning streaks, others with 1 or 2 per division. It’s up to RNGesus so rather just accept it. You can’t change your build, learn your class, meta-battle to the max, but you can’t play for your teammates.
If you’re interested in winning best bet is to get your own team. Decent player > than horrible players with good class comp.

Not entirely true, Rev, Mes, Necro can all carry a game. Mes especially, portal is game changing. I had 7 losses this season going from amber to legend, 2 were DC. I solo queued for all of it except sapphire div where I queued with a non HOT power mantra shatter mes. You need to be aware and making the right decisions on starting positions, rotations, and safe stomp/res-ing. Communicating with direction and not getting #triggered when you are behind are ESSENTIAL. Some games simply cannot be won, but you should be making the right decisions even in a losing game.

Amber to Legend as Meta Mesmer

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Posted by: Vicariuz.1605

Vicariuz.1605

………

My thoughts:
Because MMR heaven/hell are real, I had very little problem (while solo queued) in Ruby (div4) and Diamond (div5). I played Meta Mesmer for all of it. MMR issues need to be immediately addressed when they arise, there were players on some of the enemy teams that were objectively better than me and my team, and were brought down because of the lack of ability in their team they were placed with, eg. 3 sometimes 4 of the enemy team were either asleep at the keyboard or were playing a class they had never played before. These people are being taken advantage of by the system and should not have to wait until the next season to enjoy playing the game. There really is no acceptable excuse from Anet why broken systems like this are allowed to exist for the entirety of a season, sorry.

……..

Stepping stones mate , is jut why Anet does nth to address the issue, wile pvp players get used by mostly pve ones to reach legendary so they can come back next season given the fact the did so well on S2..

…………………..

My biggest advice is to stay positive, encourage your team, and remember to be prepared to res/stomp before the person(s) go down. Finally, do not fight to the death on every point, you are by far more useful to your team when you leave a lost point and +1 another fight than you are when you are sitting in respawn.

………….

Hard, if not impossible ,to do when from the get go ppl wont even type a “hello” in reply to yours and just plain ignore the simple question “who wants close?” all you get is mostly 60seconds of staring at the screen and your chat hoping some1 can either read English of give a da|mn about the match to get a makeshift strategy going beforehand

True, there were games where chat was 100% silent, but that didn’t stop me from continuing to type to them about incomings, or what I was thinking, or where I was heading. Sometimes I was ignored, but sometimes I wasn’t. I believe this ALSO has to do with MMR heaven/hell, low skill players are probably more likely to forgo communication, at least from my experience.

(edited by Vicariuz.1605)

Amber to Legend as Meta Mesmer

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Posted by: Vicariuz.1605

Vicariuz.1605

Interesting. Part of the reason I was even motivated to try and play ranked was because I was reading so many different reactions to the process. Your experience seems to have been like mine and I agree with your advice, although I was playing with a base Engi build but the things you’re saying I put into practice with it and I applied no matter what class I was playing.

I don’t know if this reflects how ranking up was during the early days of the season, since this late in it seems that the divisions do usually reflect the type of skill level you will meet within.

I agree with your assessment of Meta mesmer too.

I am not sure because I was unable to play during the first League Season, but I’m inclined to believe that waiting towards the end of the season and playing meta carry builds will make it easier to climb through the divisions (granted you have the ability to carry). It’s too volatile in the beginning, at least from what I am imagining, unless you are lucky enough to have a build not touched all that much due to “balance” changes.

Please help <3 Diamond T4 4 pips

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Posted by: Vicariuz.1605

Vicariuz.1605

Play the Rev, learn it, carry ur team, make the right plays. If you are in MMR hell, you should probably queue with 2 or 3 other people tbh, if you arent solo queue away. I solo queued for amber, emerald, ruby and diamond.

Amber to Legend as Meta Mesmer

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Posted by: Vicariuz.1605

Vicariuz.1605

Hadn’t had time to play since the new season until a few nights ago, went from div1 – div6 in 3 nights of playing, predominantly solo queue, except for the majority of Sapphire (div3) as meta Mesmer where I queued with a friend using non HOT power mantra shatter.

My thoughts:
Because MMR heaven/hell are real, I had very little problem (while solo queued) in Ruby (div4) and Diamond (div5). I played Meta Mesmer for all of it. MMR issues need to be immediately addressed when they arise, there were players on some of the enemy teams that were objectively better than me and my team, and were brought down because of the lack of ability in their team they were placed with, eg. 3 sometimes 4 of the enemy team were either asleep at the keyboard or were playing a class they had never played before. These people are being taken advantage of by the system and should not have to wait until the next season to enjoy playing the game. There really is no acceptable excuse from Anet why broken systems like this are allowed to exist for the entirety of a season, sorry.

You need to be playing like a carry even if you are not a carry class, eg. Mesmer, Rev, Necro. Establish roles at the beginning of the match, while still being flexible enough during the match to be WHERE YOU NEED TO BE, not where you want to be. Even as Mesmer I went home at the start, the majority of the time, throughout Ruby and Diamond, because I was more confident that I could handle the 1v1 quickly, and if they sent more, survive long enough for some one to +1. It’s important to know your match ups WELL. Through the lower divisions I went far at the start because I was very confident I could take the 1v1 no matter what class it was (due to the power of my class) and if I couldn’t I would be able to drop a portal there and immediately go mid. This proved incredibly useful because in lower divisions, people are not paying attention to their mini map, and are usually more concerned with pushing far than keeping their own home point, allowing me to cap/hold/ and farm/distract the players respawning. This was entirely not possible in Diamond division, and I highly advise against going far solo in this division.

My biggest advice is to stay positive, encourage your team, and remember to be prepared to res/stomp before the person(s) go down. Finally, do not fight to the death on every point, you are by far more useful to your team when you leave a lost point and +1 another fight than you are when you are sitting in respawn.

Side note: Mesmer is indeed too strong right now, portal can carry teams VERY easily, when coupled with extreme condition pressure and survivability from the mesmer. There were several games that were won simply because the enemy team could not keep their home point capped, either because of portal decaps or simply stalling the point for minutes on end (1v2+). Granted in Diamond it was a little more challenging to do this.

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(edited by Vicariuz.1605)

may as well afk

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Posted by: Vicariuz.1605

Vicariuz.1605

love how people instantly assume i afk in these situations….

A poor title is probably a reason

If i make a thread called
Death to Charrs
then complain about charrs

Would it be unreasonable for people to expect that I want charrs to die?

Work on your thread titles and the wording of your threads.

I don’t see an issue with the title at all, it’s pretty well known (and has been for a very long time now) that cele dd is garbage game design, with slightly more input required than say a turret engi, with exponential output.

There is no justifiable reason why there has been no change in the situation. It doesn’t take 12 meetings and 6 reworks to change a 3 to a 2 and add 5 seconds to the recharge (rof), and lower base damage by 10% across all d/d skills. That could be done in less than 2 minutes. It absolutely wouldn’t solve the issue of cele dd in entirety, but it would provide some kittening relief to every other class in the game.

It is unacceptable to have 5-8 eles in every single game (and not have other comps with equal power), and go completely against your previous statements of doing “frequent updates.”

This has always been an issue with anet, and honestly I’m kind of sick of every one having to repeat themselves over and over just to be placated and ultimately ignored. It’s time you start hiring people from these forums and get rid of the dead weight in your teams. CLEARLY not every one is working to their potential.

Class restriction in AG and ESL

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Posted by: Vicariuz.1605

Vicariuz.1605

If the community is actually requesting team comps be barred from play, you know you’ve really kittened up your game. What makes anet so awe inspiring, is that they do absolutely nothing about it.

A tale of two bursts.

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Posted by: Vicariuz.1605

Vicariuz.1605

While numbers and math are thing, I can’t 1 shot some one with thief burst, I can with mesmer.

Played ~10matches today, all against premade

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Posted by: Vicariuz.1605

Vicariuz.1605

I’m just curious how this issue wasn’t addressed before this “new and improved” mm was introduced. But then again, it’s anet policy to release THEN have the players beta test for free right? ;]

Also, it’d probably be a good idea to follow in Dota2’s footsteps and show party composition post match as in 4+1, 3+2, 2+2+1, 5-man, along with a plethora of other useful information that isn’t shown. Oh and don’t forget to add replay system and in game observer mode to high rated matches and tournaments along with re-introducing solo queue.

(edited by Vicariuz.1605)

WTS Observation Access

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Posted by: Vicariuz.1605

Vicariuz.1605

A suitable compromise would just be to allow players to observe battles directly from the game server, so we can either control it ourselves

This is really all that needs to be done, a 1 minute delay or replay system, in game, is incredibly useful for all PvPers.

They had a replay system in GW1 and, I say this with confidence, most of the players INCLUDING PvE players used it.

How and why is this happening?

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Vicariuz.1605

Interesting, I had a very similar issue last night, getting queued against nos and caed (which isnt abnormal) but on my team there are players who are not even able to operate their keyboard other than to turn their character.
It’s a very serious issue, it is even more noticeable as solo queue with high mmr, after waiting your entire lifetime for the queue to pop, you get people who are not even dolyak yet, and WTS winners on enemy team. Enough is enough, take the garbage homebrew systems out and put in tried and true ones.

Who can hardcounter bunker guard on point?

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Posted by: Vicariuz.1605

Vicariuz.1605

MM necro can always kill never die a bunker guard.

Only warrior duels are interesting

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Vicariuz.1605

My personal favorite is 2 MMs fighting

Time for Higher MMR=Higher Rewards?

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Posted by: Vicariuz.1605

Vicariuz.1605

that would to everyone else. If you want tournaments or something else reward based for better game play then you can argue that. Saying that people should get better rewards for being better for no reason is silly. Both groups bad or good que for the same matches and should receive the same rewards.

That doesn’t make any sense, every single other game offers better rewards to higher mmr, otherwise there is no reason to queue ranked (which is the case RIGHT NOW in gw2). The “reason” why they deserve better rewards IS BECAUSE they are better players. Did I get trolled?

In other news… maybe this is Anet, again, reinventing the wheel. Only this time instead of a square wheel they’ve made a tetrahedron wheel….

World Tournament Series - Cologne Brackets

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Posted by: Vicariuz.1605

Vicariuz.1605

gagging lol /15chars

You wanna know why I use conditions?

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Vicariuz.1605

sup3r br00tal bree soy bree kill them slowly make them feelsbadman

Taunt and your targeting system.

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Posted by: Vicariuz.1605

Vicariuz.1605

If you are going to have taunt change targets, improve the garbage targeting system. ty.
I am fine with it changing target, I am not fine with the garbage tier targeting system.

Post Collages of your characters here!

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Posted by: Vicariuz.1605

Vicariuz.1605

Here’s mine, few others but these are the mains of each class I play

Wow, MAIN of each class? How many do you have?

at least 3 or 4 of each, much easier to swap char than swap build in pvp

Rev unplayable in pvp due to weak dmg

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Vicariuz.1605

how are you supposed to play bunker or support when you can’t sustain in a fight against another bunker?

Okay, gusies

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Vicariuz.1605

can confirm revs are free kills and over 9000 lbs impossible to carry

Post Collages of your characters here!

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Posted by: Vicariuz.1605

Vicariuz.1605

Here’s mine, few others but these are the mains of each class I play

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Best profession to global people?

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Posted by: Vicariuz.1605

Vicariuz.1605

Every single top team plays with a thief in their roster.

Best profession to global people?

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Posted by: Vicariuz.1605

Vicariuz.1605

You’re looking for Thief or Mesmer. Both can 100-0 some one in under 3 seconds, and both have very high mobility. Thief is a much higher skill cap atm, but both are god mode when you understand the mechanics of the class, and the classes you will be fighting. Being able to identify the build of your enemy based solely on weapon sets, buffs, and passive trait procs, is extremely important as it dictates how you engage.

So is Anet going to ignore these problems?

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Vicariuz.1605

First you complain that anet didn’t implement stacking conditions and condition stack caps fast enough, Then you complain about balance. Have you ever considered that both of those are related?

Either they revamp the system which means more than just adjusting some numbers here and there but redesigning the entire thing, or they change stuff wthout testing at all. Here is a hint, had they just increased condition stacks on enemys without the rest of the adjustments, this game would be hell of more unbalanced.

The fact that after such a major change some rebalancing needs to be done is natural.

Can’t have it both ways.

EDIT: and no it did not take “years” to implement any of this. The actual implementation probably took 6 months tops. Now the realisation and desire to change the system, that might have taken longer. Then again going by your posting history you have been playing GW2 on and off, so what do you care? (that is besides going on the forums and spreading bad mood because you might be bored with the game again?)

Factually incorrect. The bugged ai was what I brought up, the person I quoted brought up conditions and balance, please read everything before posting a reply. OF COURSE they are related, I never said they were not. Also, your assumptions on time spent is as concrete as mine is, don’t fool yourself. Sorry that I try to hold the developing company of the game accountable for their actions, or in-actions. I genuinely don’t care if my posts spread a bad mood, I don’t fabricate, I don’t misinform, I have every right to post on these forums, just because you don’t agree with said posts doesn’t invalidate them, or affect me in ANY way. It is a FACT, that anet said they would fix the ai, and it is equally a FACT, that 2 years has passed since then. Of course I’m bored with the game, there is literally ZERO incentive for me to play other than, “because fun.”

I think the definition of “extremely important” is the issue here. How does Minion AI effect anyone but a minor segment of less than 1/8th the playerbase? Does it need tweaking? Certainly, but classifying it as “extremely important” is just exaggeration from a one specific point of view.

Yes, there are other issues that DO effect a large portion of the playerbase that have gone largely unaddressed and you point is valid for those, but don’t point at Minon AI like it’s some major feature of the overall product. Exaggerating such claims reduces the legitimacy of your arguments.

Minion AI affects every person that Necro comes into contact with in PvP and WvW, as well as groups they join in PvE. I’d say that’s pretty important, considering how flawed team composition already is, you are further hindering your team, not just by being a necromancer (in PvE), but because 5 of the skills you are bringing to your team DO NOT WORK. This is a GAME LOSING bug in PvP. I think when entire trait lines are designed specifically for said skills, that warrants them being a “Major feature of the overall product.” My reference to “extremely important” things was not specifically the ai, it is to ALL GAME CHANGING bugs that are still present in the game, some since launch (they should be renamed to “Features” at this point).

(edited by Vicariuz.1605)

Orng vs TCG

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Vicariuz.1605

links to vods pls i beg you

So is Anet going to ignore these problems?

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Posted by: Vicariuz.1605

Vicariuz.1605

Anet is never ignoring problems. They are professionals and they are working on a schedule. Game breaking fixes are highest priority and those will be fixed first. The changes introduced with june 23rd patch is a well thought bussiness decision, prepared for a long time. They changed some things about game mechanics with trait merging and rebalancing and this is for us players to discover new solutions with current system. It’s like discovering the game as a new player. I love this!

Oh really? Then tell me why it’s two years since they said they would fixed necro minion ai, and it still is bugged exactly the same as then. Pretty sure when your entire skill bar stands 600 feet from you and never attacks, it’s gamebreaking.

There are MANY bugs from release that are still in the game, and have simply NEVER been fixed. I wish I had open ended deadlines for extremely important things in my line of work, but I don’t have that luxury, I have polished products to market.

I don’t know, maybe those things you consider bugs are not bugs? If there are real problems I’m sure it’s on their list. Those are professional, educated employees, they know what they are doing.

So it’s not a bug that the AI is genuinely broken and has been for years, with Anet comments on it. Got it. You are blinded by your fandom.

Listen, the best example of why your call to arms is a non-issue is Condition Stacking. Since launch, it was broken. Anet heard us and repeatedly told us that they were working on fixes to condition damage pretty early on, but like you, people believed that Anet was sitting on their hands for years doing nothing. Low and behold, years later, we have a fix for condition stacking.

Was it a week, two weeks, or even a month after the initial reports from players that this got fixed? No way. It took over 2 and a half years. Are there other bugs since release that still aren’t fixed? You betcha! As someone pointed out earlier, Anet has their own priorities for when to resolve bugs and balance stuff which will usually conflict with when we want them fixed (Now!). In addition to that, the bugs/balance issues that you and others have problems with, in all likelihood, do not have easy or obvious answers. Even if they did, Anet’s own internal release schedule may delay releasing a fix/balance/correction. So, you have pointed out things you and others have problems with. Great! They probably already know about them and will probably just push out a fix when its ready™.

Wow it takes years to make non stacking conditions stack AND increase the stack cap? Bravo, encor. Oh they are doing a stellar job with balance, just take a look at the PvP section, every one RAVES about how balanced the game is, the top players themselves RAVE about how balanced everything is after years of careful changes. I grasp the point you are trying to convey, the issue with that is, well, plainly obvious.

(edited by Vicariuz.1605)

Let's talk about Runes of Vampirism

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Posted by: Vicariuz.1605

Vicariuz.1605

It’s a symptom of a bigger problem and that problem is low hp pools. Vitality needs buffed. People shouldn’t be getting 2 and 3 shot.

partially agree, I’m ok with 2 and 3 shot if it’s a coordinated spike, or a 1 person setup that went unchecked.

in other news: this rune set is required to prevent “stealth 1shot” specifically on glass/low armor classes, it has the added bonus of being able to be used as a means of sustain, free stomp/res (if no cc). I like the idea of the rune and I like the many uses that proc has, I can’t really offer any solutions to the issues surrounding it though. I know from personal experience it has allowed me to turn the tables innumerable times.

So is Anet going to ignore these problems?

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Posted by: Vicariuz.1605

Vicariuz.1605

Anet is never ignoring problems. They are professionals and they are working on a schedule. Game breaking fixes are highest priority and those will be fixed first. The changes introduced with june 23rd patch is a well thought bussiness decision, prepared for a long time. They changed some things about game mechanics with trait merging and rebalancing and this is for us players to discover new solutions with current system. It’s like discovering the game as a new player. I love this!

Oh really? Then tell me why it’s two years since they said they would fixed necro minion ai, and it still is bugged exactly the same as then. Pretty sure when your entire skill bar stands 600 feet from you and never attacks, it’s gamebreaking.

There are MANY bugs from release that are still in the game, and have simply NEVER been fixed. I wish I had open ended deadlines for extremely important things in my line of work, but I don’t have that luxury, I have polished products to market.

I don’t know, maybe those things you consider bugs are not bugs? If there are real problems I’m sure it’s on their list. Those are professional, educated employees, they know what they are doing.

So it’s not a bug that the AI is genuinely broken and has been for years, with Anet comments on it. Got it. You are blinded by your fandom.

So is Anet going to ignore these problems?

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Posted by: Vicariuz.1605

Vicariuz.1605

Anet is never ignoring problems. They are professionals and they are working on a schedule. Game breaking fixes are highest priority and those will be fixed first. The changes introduced with june 23rd patch is a well thought bussiness decision, prepared for a long time. They changed some things about game mechanics with trait merging and rebalancing and this is for us players to discover new solutions with current system. It’s like discovering the game as a new player. I love this!

Oh really? Then tell me why it’s two years since they said they would fixed necro minion ai, and it still is bugged exactly the same as then. Pretty sure when your entire skill bar stands 600 feet from you and never attacks, it’s gamebreaking.

There are MANY bugs from release that are still in the game, and have simply NEVER been fixed. I wish I had open ended deadlines for extremely important things in my line of work, but I don’t have that luxury, I have polished products to market.

(edited by Vicariuz.1605)

Post a pic of your character only if your armor is mix-n-match

in Guild Wars 2 Discussion

Posted by: Vicariuz.1605

Vicariuz.1605

The line-up, class color coded.

Attachments:

While you're fixing bugs.

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Posted by: Vicariuz.1605

Vicariuz.1605

The only thing I’ve been able to do to combat my own ai is to run toward them when they are afk, sometimes having to do it multiple times before they return to their keyboards and continue playing.

While you're fixing bugs.

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Posted by: Vicariuz.1605

Vicariuz.1605

its not a buff, theres no reason the ai should be non existent. every class has a lot of bugs, none quite like this.

While you're fixing bugs.

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Posted by: Vicariuz.1605

Vicariuz.1605

How about fixing the necro ai where our minions stand 600 feet away from us and do nothing while we fight?

Or is this another issue that will never be fixed?

A Plea: 2v2 and 3v3 Support

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Posted by: Vicariuz.1605

Vicariuz.1605

Most likely not gonna happen. The game is designed around 5vs5. And when I say “designed around 5vs5” I’m talking about how class design and balancing are concerning that: chances of class combination, AoE vs Dueling capability mix in a team, support mix, combination of cleaving class and single target class in a team, and so on. not to mention how it would change the feel of the game’s pvp aspect overall. Allowing 2vs2 or 3vs3 would result in players trending toward small dueling, single target classes.

Of course, they can allow 2vs2 or 3vs3 match in a single click. but will they? I don’t think so. I can imagine kittenloads of stealth mes and thief clustering on 2vs2 3vs3 rooms. And that doesn’t sound healthy for the game as a whole.

Don’t be fooled, the game is designed around PvE, not PvP; conquest is designed around 5v5. Change is not a scary thing. This trend would only affect those queues. Maybe this would also be another opportunity to address stealth, as they have been showing signs of it with recent traits.

I know entire guilds that would come back specifically to do rated 2s and 3s arenas.

Those queues are in game and they will still affect the game’s overall feel. And it’s not gonna be just stealth. It will be everything. To balance any aspects of the game according to new modes will fragment the contents even further. How you gonna balance something that’s good for small scale, 5vs5 and big scale all at the same time?

There’s a reason why anet insists on what we have right now. But if you so insist, buy a custom arena token. And you can have your 2v2 3v3.

They would have no affect other than to their respective queues, because you wouldn’t use a 2s arena build in conquest, unless you are looking for a loss. Define, everything. I think you’re just over reacting to something that would be healthy for the game. The solution would be to hire more people with actual knowledge of the game. The same could be said for stronghold fragmenting the user base, and they added that.

Custom arena’s are NOT rated 2s and 3s arenas.

Nerf Thief? This vid is for the balance team

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Posted by: Vicariuz.1605

Vicariuz.1605

So a build should be nerfed because some one has slow reaction time on a bad build?

Game Update Notes - July 7, 2015

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Posted by: Vicariuz.1605

Vicariuz.1605

I think they are in the caf with the dungeon team

A Plea: 2v2 and 3v3 Support

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Posted by: Vicariuz.1605

Vicariuz.1605

Most likely not gonna happen. The game is designed around 5vs5. And when I say “designed around 5vs5” I’m talking about how class design and balancing are concerning that: chances of class combination, AoE vs Dueling capability mix in a team, support mix, combination of cleaving class and single target class in a team, and so on. not to mention how it would change the feel of the game’s pvp aspect overall. Allowing 2vs2 or 3vs3 would result in players trending toward small dueling, single target classes.

Of course, they can allow 2vs2 or 3vs3 match in a single click. but will they? I don’t think so. I can imagine kittenloads of stealth mes and thief clustering on 2vs2 3vs3 rooms. And that doesn’t sound healthy for the game as a whole.

Don’t be fooled, the game is designed around PvE, not PvP; conquest is designed around 5v5. Change is not a scary thing. This trend would only affect those queues. Maybe this would also be another opportunity to address stealth, as they have been showing signs of it with recent traits.

I know entire guilds that would come back specifically to do rated 2s and 3s arenas.

(edited by Vicariuz.1605)

Fear + Stability

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Posted by: Vicariuz.1605

Vicariuz.1605

I’m curious why all the people against this are ignoring the fact that it’s already in the game.
No matter what convoluted rebuttals you attempt to come up with, it’s genuinely ALREADY in the game, and should be normalized.

Adding a new class that can't be played

in Guild Wars 2: Heart of Thorns

Posted by: Vicariuz.1605

Vicariuz.1605

I was open to changes to the pricing scheme and slot issues, I was even open to a temporary slot just so have access to the full expansion upon release in which I would then need to purchase that slot at a later time, I’m actually withdrawing completely from the game at this point, and bid a fare well to those staying for whatever reasons they choose, and to those who are also abandoning the game. I’m just not at a point where I can justify the path of the game/company to myself, and I’m not able to keep faith where it has been proven time and again to be unwarranted, in my opinion.