Showing Posts For Vicariuz.1605:

Is this game worth getting into now?

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Posted by: Vicariuz.1605

Vicariuz.1605

the pve side of the game will always have large quantities of players and dev support.

Current PvP from newcomer's perspective

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Posted by: Vicariuz.1605

Vicariuz.1605

The “easiest” way to get better at pvp is to constantly, and I mean CONSTANTLY, predict your opponent, you are going to have to develop the same understanding (and more to surpass) that people of higher skill have purely due to experience. The good players didn’t learn how to play via a tutorial. But I completely agree with op. Once you are versed enough to comprehend builds based solely on the enemies buffs and weapon set (granted some are difficult because of lack of animations etc.) you can begin to outplay them. It’s not easy, but it is fun.

The OP is not confused on how to get better, rather he is making this point:

~ More people would play if they could learn from a loss
~ Rather than be confused by a complete massacre

you should re-read the op with ur eyes open, he is wolf rank, clearly a lot to learn. I’m aware of the points he made, and agree with them.

Current PvP from newcomer's perspective

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Posted by: Vicariuz.1605

Vicariuz.1605

The “easiest” way to get better at pvp is to constantly, and I mean CONSTANTLY, predict your opponent, you are going to have to develop the same understanding (and more to surpass) that people of higher skill have purely due to experience. The good players didn’t learn how to play via a tutorial. But I completely agree with op. Once you are versed enough to comprehend builds based solely on the enemies buffs and weapon set (granted some are difficult because of lack of animations etc.) you can begin to outplay them. It’s not easy, but it is fun.

Warrior/Hammer

in Guild Wars 2 Discussion

Posted by: Vicariuz.1605

Vicariuz.1605

yeah 4-5k+ crits are horrible damage when coupled with the knock downs and stuns…… dont forget they are aoe which makes it even worse of a weapon…..

it does not EVER need to be buffed and still requires huge nerfs to be considered “balanced”

Best class/build to pin someone down?

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Posted by: Vicariuz.1605

Vicariuz.1605

warrior cant really lock down, cuz when enemy has stability, he becomes useless.

If you want real lockdowns, the ones who can remove boons such as lockdown mesmer, fear necro are better choices

unless your friend himself can remove boon too.

totally incorrect.

If you want to farm HJ as the stun bot, why not do it and kill everything at the same time as well. Hambow like some one above said, put a zerker amulet on. Your hammer attacks hit heavies for like 3-4k crits or higher. Use Rampage as Elite, a full new bar of CC why not (dont forget 40k hp, hits glass for like 6-7k and extra source of stability).
Even if you can’t stun them or kd them because of stability, the damage is there to more than make up for the what? 10 sec max some one has stability…

(edited by Vicariuz.1605)

The Doctrine of IWAY

in Profession Balance

Posted by: Vicariuz.1605

Vicariuz.1605

IWAY at it’s core was meant to fame farm the first few maps in HoH/HA, it was then taken to GvG (laughed at at first) until [MATH] proved that with practice and perception it could scale into top 100 EZ… You think it’s the most braindead from gw1? Did you forget spiritway? did you forget Minion Factory? perhaps u forgot flareway? also let us definitely not forget smite ball and balth aura steamrollers and imbagons….. Get your kitten together frankly. Calling IWAY the cheesiest etc etc is one of the most ignorant statements I’ve ever heard. You wanna know why r10+ IWAY existed? because it worked.

I was in gold trim and we lost several times to MATH iway.

Oh, and as an aside, there is a very real possibility that an IWAY-esque team could exist in gw2. 3 cele axe/sw will steamroll people.

(edited by Vicariuz.1605)

We now have 16 trait points. What is OP?

in Profession Balance

Posted by: Vicariuz.1605

Vicariuz.1605

I’ll start. PU shatter mesmer.

PU shatter?
How does one go both 30 into choas and illusions and still generate enough clones for a shatter build without DE o.o?

In the title I am proposing a scenario in which we have 16 trait points to use rather than 14. With 16, you could go 0/4/6/0/6, taking DE, PU, and IP/

Ahh apoligies, I shouldn’t post as soon as I wake up >.>

Or you could try actually reading the OP before posting. I guess both would work.

The Guardian who doth get rekt

in PvP

Posted by: Vicariuz.1605

Vicariuz.1605

I’ve been running medi guard in pvp since patch (haven’t played it since before december) and I really enjoy the playstyle and burst. There are many mistakes in this video: http://www.twitch.tv/bjorsch/b/568468407?t=24m10s . But I think you can get the idea from it. I also apologize for the quality, still trying to work it out in obs.

Build:
0
6 VI X XI
6 I X XII
1
1
Sword – Focus / Greatsword
Fire – Rage / Fire – Air
Rune of the Traveler
Berserker Amulet

Shelter
Judge’s Intervention
Contemplation of Purity
Smite Condition
Renewed Focus

[BUG] Hits don't interrupt downed #4 skill

in PvP

Posted by: Vicariuz.1605

Vicariuz.1605

So people who make mistakes should just be fired? Hey, next time you mess up at your job, no need to come back? Really?

This is a video game, not a life and death business. As such, do you guys prefer having regular updates, possibly containing bugs (then quickly fixed and learnt from), or indigent/sparse updates, possibly bug-free?

Developers and managers are real humans, doing their best like many of us, and the hate of players can only induce frustration and weariness, thus more bugs and less confidence in the product to be delivered (meaning longer timelines).

1st big-time mess up, sure, it happens.
2nd big-time mess up, well were all human, but dont let it happen again
3rd mess up. Dude, last time or youre out!
4th I’d fire you, for sure

Do you really let people make mistakes OVER and OVER again and just say: well bugs happen, no matter how big they are and could be prevent by doing some normal testing.

I agree bugs happen (im a programmer myself) but come on… They shoudlnt occur on this rate

Please point out at least 1 (relatively) big patch where there wasnt a huge/game-breaking bug and I will take back my words. (I’m not calling this bug huge, but it is semi-gamebreaking, and please know that this aint the only game-breaking bug that came with this patch)

You obviously don’t have much experience in software development. Bugs exist in code everywhere. It is part of the programming process. You know how for popular software you get updates all the time? (Such as patch Tuesday for most companies). Those are all to fix bugs (be they security, feature, logic, etc bugs). Because coding is very complex in order to successfully QA test every part of an update would take more time than they have. As someone else mentioned if you wanted updates without any bugs you would only get 1-2 updates a year. Sure I think that Anet’s QA department is lacking quite a bit (there are some bugs that get let through that never should have seen a production server without being caught), but still you can’t say fire someone if they program a bug. No programmer in his life (myself included) has ever made code that was completely bug free.

I highlighted an interesting thing you said, how many patches, about, does pvp get a year?
oh that’s right 2-3.
so by that logic, it is still a valid issue. The bug is STILL not fixed. Not mentioning the several other enormous bugs that directly affect gameplay. One of which involves thief mechanic, ANOTHER necro mechanic. These things should be fixed pretty much immediately, and they aren’t.

(edited by Vicariuz.1605)

And now we sit broken for 6 months

in Warrior

Posted by: Vicariuz.1605

Vicariuz.1605

While it’s incredibly unfortunate that we have to actually try to land our very strong abilities, I think it’s a good change.

Most aren’t QQing about losing adrenaline on a missed bursts. They are QQing about the ridiculous rate of adrenaline loss when our of combat. I walked through and entire map last night testing this out. I never got to fire a full burst since most mobs die before I reach full adrenaline and my adrenaline is lost by the time I get to the next mob which is not far away at all. Going through the entire leveling processing without ever being able to use a full burst seems pretty game breaking.

obviously not gamebreaking enough, u even said ur self that completing content as a warrior is so easy that you dont even get to full adr…

While it’s incredibly unfortunate that we have to actually try to land our very strong abilities, I think it’s a good change.

Most aren’t QQing about losing adrenaline on a missed bursts. They are QQing about the ridiculous rate of adrenaline loss when our of combat. I walked through and entire map last night testing this out. I never got to fire a full burst since most mobs die before I reach full adrenaline and my adrenaline is lost by the time I get to the next mob which is not far away at all. Going through the entire leveling processing without ever being able to use a full burst seems pretty game breaking.

This. in pvp, can’t even make it to keep from svanir/chief to lay a level 1 fire field on anyone capping.

Its alright though.

Why should you be allowed to start off a fight with enough adrenaline to f1? But I agree, it’s fine, we are still predators roaming the map ready to 100-0 classes less fortunate than us.

(edited by Vicariuz.1605)

And now we sit broken for 6 months

in Warrior

Posted by: Vicariuz.1605

Vicariuz.1605

While it’s incredibly unfortunate that we have to actually try to land our very strong abilities, I think it’s a good change.

Warrior must have been epic

in Warrior

Posted by: Vicariuz.1605

Vicariuz.1605

So let me get this correct please cause i have a feeling i may be confused. Warrior was so op, this class was so strong, this mighty class was so epic, that they had to nerf its adrenaline when everything (dmg/regen/burst skills) is tied to it?

Also this mighty class had all elite skills so epic, so strong, so monumental that they had to nerf the one which was 99% warriors using so that it reaches epicness of the other elite skills? Ok then i guess i have no more questions then.

The signet of rage nerf seems like an even bigger slap in the face than the adrenaline nerf. at least you can change your build to try to work around the adrenaline nerf, but nerf signet of rage, and you’re just kitten out of luck, because the other “elite” skills are such complete garbage.

Rampage is thoroughly underrated. Granted this skill did not need any form of nerf, it is still completely useable as traits allow a zerk hambow to have increased run speed. The extra 20k hp, extra stab, and a new skill bar full of cc (which as zerker hits upwards of 5k-6k on glass and is aoe) is not to be underestimated.

Lets see your Warriors!

in Warrior

Posted by: Vicariuz.1605

Vicariuz.1605

The new Glorious Armor looks great in preview can’t wait to get it in game!

FERRARI is finally gonna start looking angelic, I’m probably gonna take the mask off when I get the armor though, can’t hide that pretty face.

Anet I’m sry (there may or may not be a bug at work)

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(edited by Vicariuz.1605)

i don't understand why anet nerf war lot.

in PvP

Posted by: Vicariuz.1605

Vicariuz.1605

This may be hard to imagine but, welcome to the hopefully recurring trend to bring an over powered class down to every one else.

[BUG] Hits don't interrupt downed #4 skill

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Posted by: Vicariuz.1605

Vicariuz.1605

There was very minimal testing, and the only result of testing that they care about is “is it like the funnest?”

New update

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Posted by: Vicariuz.1605

Vicariuz.1605

They do listen, to each other, the valid opinions of the forums don’t even get acknowledged other than “haha ok here’s a pacifying statement,” unless some one who has regular contact with them from in game also acknowledges it and presents it as worthy….

DS stomp/res buged

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Posted by: Vicariuz.1605

Vicariuz.1605

This is unbearable. The inability to stomp/res directly correlates to win or lose. 2 matches lost to this.

What the new tags will inevitably become...

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Posted by: Vicariuz.1605

Vicariuz.1605

you rang?

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Spectate Mode should be removed from Hot-join

in PvP

Posted by: Vicariuz.1605

Vicariuz.1605

The real problem is, I would rather win than WASTE my time ATTEMPTING to carry people (in a game where only 3-4 classes are even remotely capable of it) who are unwilling to listen, rage when asked to do ANYTHING, refuse to accept any form of criticism, have no idea what a mini map or pings are, and are the direct cause of the loss; especially since by “being the big man” and joining the losing team at the start of the match rewards ME for LESS.

Why on God’s green earth, would I CHOOSE to be rewarded less and NOT win? To white knight a hotjoin game?! I have better things to do, like progress my reward track since it takes 40 wins compared to 80 losses….

The REAL REASON why hotjoin is in the state it is in, is because 8v8 was removed for custom only. With 5 people per team, each person has to pull their weight or your team WILL lose, some people are incapable of that whether it be inexperience or build wars (something that is VERY real in this rock paper scissors balance). The only reason why “team stacking” is even a thing is because it is ABSOLUTELY IMPOSSIBLE for 1 person to genuinely carry a team, they cannot be in mid holding against 3 people while also taking far that is left unattended. I would MUCH rather choose to join the team where I know people are at least able to operate a keyboard and enough synapses firing off to perform whatever role they are planning to play.

Also, I have a serious issue with the fact that 1 person doing their absolute best decapping, teamfighting, etc. and actually trying to make a difference is rewarded the exact same amount as some one who is not. Another SERIOUS issue I have is the fact that “because it’s conquest” kills are actually only worth it to secure a cap, there is no REAL point gain from completely wiping the enemy team, other than now u have 30 seconds of free cap time. You get 25 points for killing an entire enemy team, in less than 10 seconds you get equivalent (or more) points for holding.

This rewards heavily defensive setups (welcome to our meta) and 1 person can hold a point from being decapped/capped until they are stomped or leave the point, despite the entire enemy team being on the point, as well as the use of overpowered builds to compensate for the lack of damage throughput (fire/air carry, celestial pirate rune/might stacking in general) that do not get remedied in ANY reasonable amount of time.

So in short, it is easier to win when you are with people who know what and when to do it. No one is going to CHOOSE to lose a game, unless they are trolling or a masochist. Add delayed spectate to QUEUED MATCHES, and give an incentive to join the losing team in hotjoin and attempt to make a difference. Or you could just actually take the time to balance the game, being able to carry is skill based not build/numbers advantage.

Post a pic of your character only if your armor is mix-n-match

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Posted by: Vicariuz.1605

Vicariuz.1605

My human warrior~

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Lets see your Warriors!

in Warrior

Posted by: Vicariuz.1605

Vicariuz.1605

My warrior F E R R A R I~

Attachments:

Condition Warriors

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Posted by: Vicariuz.1605

Vicariuz.1605

If we are talking SPvP and YoloQ:
S/S – LB
Battle / Doom – Energy / Geomancy
Might stacking is overpowered, poison cover, extra dodge why not, 3 stack aoe bleed or cleanse blind on swap.

Rune of the Soldier – Settler Amulet

0/0/4/6/4 – Dogged March, Cleansing Ire, Lung Capacity, Shrug it Off, Vigorous Shouts, Inspiring Shouts, Mobile Strikes.
*DM and CI are overpowered, all shout traits, sword 2 removes immob.

Healing Signet, For Great Justice, Shake It Off, On My Mark / Fear Me, Signet of Rage.

~Enjoy….

(WHAT YOU GET FROM THIS BUILD)
- AoE 10k+ burst heal on 24 second cooldown
- Adrenal Health+Healing Signet – 890 hps + Regen from DM
- 5 AoE condition cleanse
- 10% increased revive speed (not that you should ever need to revive any one)
- Tons of might stacks (some of which are AoE read; Combustive Shot + Arcing Shot, FGJ, Revive)
- Adrenaline on Weapon Swap / 5 second Weapon Swap
- 2 stun breaks
- channeled block on 15 second cooldown (that can be used to stack bleeds)
- Gap closer/creator that removes immob,

Conditions you deal:
- bleed/poison/burning/torment/cripple/blind/vulnerability(or fear).

*You will ALWAYS have adrenaline for your f1’s (cleansing conditions / stacking conditions – at the same time).
*Exact same condition damage as Rabid, but you heal more, and have no need for crit.

This build not only serves as condi dps, but as support, and roamer. The only thing that you can’t kill solo is SA thief and celestial diamond skin ele with signet. If your enemy chooses to stand on the point in Combustive Shot, they will die.

Things that kill you:
When you are 2v1 against a good SoH thief + 1.
When you are 2v1 against a good Terrormancer + 1.
When you are 2v1 against 5-7k+Chill of Death/Fire Sigil/Air Sigil Lich auto attacks on 2,200+ toughness and 3,400+ armor + 1.
When you are 2v1 against p/s or rifle – toolkit/nade/x engi + 1
Chill / Immob / CC when you have no cooldowns
That’s it.

Things that are important:
*Land Pin Down – this will setup your swap to Flurry.
*Land Impale – this will kill every other class, and even other Warrior’s.
*When you are going to swap from Longbow to Swords, do so when the arrow(s) are in the air, when they land, Doom Sigil will Proc (this allows for Pin Down to deal Poison, Bleeding, and Immob).
*If you are using Fear Me, do so either to land an immob, or to interrupt a heal.
*Hit all 3 arrows of Fan of Fire, this can be used to cleanse blind and still connect if you are near melee range.
*It takes 4 shouts to get full adrenaline from zero, use all of your shouts (except Fear Me) before the match starts, so you are at near full adrenaline and they are off cooldown by the time you begin fighting.
*Landing Pin Down, Combustive Shot, Arcing Shot, Flurry, Impale will kill everything. *You will force defensive cooldowns with every single Pin Down or Flurry, or your enemy dies.
*DO NOT use Pin Down or Impale into Berserker Stance, Diamon Skin, Block, or Aegis.

Let’s get real here, a Hambow CAN’T kill you and unless you aren’t dodging Earthshaker, you will melt them once Berserker Stance is over. You can actually completely ignore them other than CC, since their damage wont be enough to get you to 50% hp.


This is a faceroll build, due to this, your errors are almost negligible***
****You’ve been warned****

(edited by Vicariuz.1605)

Hot join and the OPness of the Mesmer

in PvP

Posted by: Vicariuz.1605

Vicariuz.1605

In hotjoin Mesmer is one of few classes that can steamroll a team, the other 2 classes capable of this are Warrior and Guardian, to a much lesser extent Thief and Necro (Lich) can too, just not even remotely as easy. Those 3 classes offer extremes that are very difficult for your average hot join player to handle, and have enough defensive “manuevers” to get out if the need arises. Most hot join players are incapable of holding cooldowns to prevent resetting, as it simply does not cross their mind to do so. You can see this from the need to BURSTBURSTBURST regardless of enemy cooldowns, the ample “Yeah run away!1!1!1,” as well as the foot chase off point that typically ensues.

Why no dueling in sPvP?

in PvP

Posted by: Vicariuz.1605

Vicariuz.1605

Simple answer is because Anet doesn’t care about the PvP community.

I’d advise jumping to WoW or any other MMO that allows you to 1v1.

there was 1v1 in GW1, become educated.

Joining a server for spvp

in PvP

Posted by: Vicariuz.1605

Vicariuz.1605

Is there a good reason why i have to sit for a year, after trying to join a not full server eg. 13/16 CANT join another server because i have to wait for a message to tell me that despite there being room, the server is full?

I literally cant comprehend it, mainly because im an idiot, but also partly because it just doesnt make any sense at all.

if the server is full, and despite me smashing my face into the refresh button to STILL see 13/16, should it just not immediately say, the server is full, and let me try to join another “not full” server, that i then have to wait for the same exact message?

Also, nice update, it literally did nothing for pvp.

Best in slot high end non-legendary weapons

in Crafting

Posted by: Vicariuz.1605

Vicariuz.1605

Legitimate concern.
Most likely transmutation will be the only answer. Or another trip to rng hell via mystic toilet

What actually changed with this Mesmer patch?

in PvP

Posted by: Vicariuz.1605

Vicariuz.1605

Yeah CnD spam is like they aret even invisible at all. Don’t forget the steal during it, or the balanced backstab damage following it, but yeah mesmers are the most op thing in the game that’s why you see more thieves than any other profession.

Ranger downed state is unacceptable. Discuss

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Posted by: Vicariuz.1605

Vicariuz.1605

Leman, name one downed state better than it.

Clones and Phantasms vs downed state

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Posted by: Vicariuz.1605

Vicariuz.1605

You should be more concerned about ranger downed state than clones hitting while you are downed.

Ranger downed state is unacceptable. Discuss

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Posted by: Vicariuz.1605

Vicariuz.1605

It’s not a joke. Have even more fun with them underwater.

At least mesmer got nerfed and can’t even clutch diversion/distortion to stop from getting 2 hit by balanced backstab.

Spvp destiny. An important message

in PvP

Posted by: Vicariuz.1605

Vicariuz.1605

It’s really cute for OP to be infracted. I don’t know why they just haven’t made HoH/HA from GW1 along with GvG (this would even justify the name you put on this game). It’s fairly obvious what needed to be done since release, and only now is anet supposedly stumbling upon the answers we will have to wait to hear/see.

I remember the first time I was in a group in HoH and held it, literally one of my most memorable moments from any game, and when I finally got /tiger, another most memorable moment from ANY game. Also, when the guild I LOVED playing with got silver trim, and later gold, or having to learn all the different maps/modes for HoH/GvG. Pure un-adulterated love for the game (GW1), there is none of any of that in this game, sometimes I wonder if the same company made it.

Low level Heavy armor

in Guild Wars 2 Discussion

Posted by: Vicariuz.1605

Vicariuz.1605

You could always transmute higher lvl gear of the tp.

Best craft to earn gold?

in Crafting

Posted by: Vicariuz.1605

Vicariuz.1605

Here’s an idea, what if Anet added useful craft-able gear, too bad they can’t since maxed stats are maxed and gear does not have special properties other than stats.

How many times did you run Tixx

in Wintersday

Posted by: Vicariuz.1605

Vicariuz.1605

none, not gonna waste my time on subpar/no rewards, DR is the worst decision Anet has made thus far. They claim to have made great progress against the bots, but still destroy the real player base’s incomes just because.

Should City Waypoints be free from anywhere?

in Guild Wars 2 Discussion

Posted by: Vicariuz.1605

Vicariuz.1605

It’s not an exploit to go to mists lobby and portal to LA, from which you can enter any city for free. I wouldn’t see them taking that away as players make alts to PvP on, and shouldn’t be required to play PvE to enjoy the aspect of the game they like.

Please bring henchmen and heroes back.

in Suggestions

Posted by: Vicariuz.1605

Vicariuz.1605

No, Heros literally destroyed gw1, you can farm legendary survivor afk, as well as steamroll ANY area (including HM) with the heros. None of you have any idea what you’re talking about if you think that players performed better than the hero AI, there was a reason they restricted them in HA, because it was more effective to have a mesmer AI than a real person, they were perfect in timing, 100% of the time. There is no requirement to run dungeons, and if you cannot schedule your playing time around the 4 other people you will be playing with, then you simply shouldn’t do it. There is a guild feature for a reason, if you can’t or don’t want to join a guild group, or a group of irl friends, then that’s your problem.

The 3 mesmer hero build literally farms HM UW and FoW with little to zero effort from the player, playing ANY class.
http://www.gwpvx.com/Category:Meta_working_hero_builds

Every one should know by now that joining PuGs is subjecting yourself to abuse.

(edited by Vicariuz.1605)

Glory earning.

in PvP

Posted by: Vicariuz.1605

Vicariuz.1605

If the aesthetic upgrades do not matter to you, or “Aren’t worth it”, then why are you complaining about the amount of time it takes to get them? If you are grinding ranks, then you need to accept that you aren’t playing for fun, you are grinding.

I haven’t done a free or paid tournament yet, and I’m r33, because the change in looks is a just a bonus for me playing in a way that is fun for me, the bg-esque feel of spvp.

(edited by Vicariuz.1605)

over 1000(edit)tries taped...

in Crafting

Posted by: Vicariuz.1605

Vicariuz.1605

And you believe that thing you describe will reduce the presence of legendary weapons down to less than 5% of the total population? What kind of skill-based challenge would reduce the presence to such an extremety? And why shouldn’t one of these “qualities” of players getting one be patience and dedication? So in the end why not 3 months of effort?

Sorry but I do not agree with you at all. I do agree on the difficulty part….ON TOP of what we have to do already.

This is one of the most ignorant posts I HAVE EVER SEEN. He is giving a suggestion, and you pretend like that should be the 1 way taken directly as he said and put into the game. You are a child.

What kind of skill based challenge would actually require skill you mean? WHO KNOWS, THAT’S THE POINT OF DISCUSSING IT.

“And why shouldn’t one of these “qualities” of players getting one be patience and dedication? So in the end why not 3 months of effort?”

Probably my favorite 2 questions on the forums, for being ignorant. The player is already “overcoming” “patience and dedication” with THE REST OF THE REQUIREMENTS for a legendary, which will take ranging times based individually on the players. (I for one have been sitting with 3 Gifts in my inventory for approaching 3 weeks, because this Mystic Forge NIGHTMARE, liquidates anything I put into it into kitten, PILES OF kitten THAT THEN TURN INTO MORE kitten.

Dedication is not, repeating the same action over and over, expecting a different outcome. (HELLO MYSTIC FORGE)
That’s called insanity.

The Legendary Letdown

in Crafting

Posted by: Vicariuz.1605

Vicariuz.1605

“Ok so let me get this straight. If it required standard procedure costing around 200-250g to craft one (apart from the random chance) would be much better than paying the price which is ranging from 140-340g on TP?

Cause if you think it should worth less than that you are TRAGICALLY mistaken. It is 1/4th of the weapon. That’s right. Now consider the total cost of the whole process and rethink of what the price for that precursor should be. Some people were lucky in the early stages of the game. Happens with all games. Adapt to it and let it go. This is the proper price of the precursor.

Also for some brain “misguided” people like….(don’t want to even mention his name here but you can find him raging in pretty much all precursor threads) the precursor is 1/4th of the actual weapon:

Gift of Mastery
Gift of Fortune
Gift of “Weapon’s name”
Legendary Precursor

Consider the price of each one."
_______________________________

Yes it would be better, because there isn’t a massive item sink liquidating everything that’s put into it until it randomly decides not to. I would pay 500g in costs to know that I will have the item in my inventory at the end. (I’m not going to spend MORE of my time grinding 500g (in a game specifically said to have little to zero grind WHAT A LIE THAT WAS) to be dropped into some one’s pocket who will make a killing on the return while I am left with zero).

I have no problem with the item being expensive, I have a serious problem with the manner in which you can acquire them. But you and every one who spouts the same bile that you just did all seem to just ignore that and pretend like all we want is a free item that’s worth 10g. That’s not the case, regardless if you and your friends refuse to actually read the posts saying so.

There’s already a huge RNG sink to get a legendary through the clovers, having an additional EVEN LARGER RNG sink, is abusive.

Here's the thing about "getting" a legendary, give or take 3 years.

in Crafting

Posted by: Vicariuz.1605

Vicariuz.1605

I think everyone is confusing what WoW grind actually is.

In WoW you literally could not participate in a dungeon, no matter how good you were, simply because your gear determined how ready you were more than how skilled you were. In GW2 I can participate in all content with my measly level 80 blues. I don’t need to grind in order to play the game.

Legendary weapons seem to encompass multiple achievements:
-map completion shows you did everything in the over world
-the gift from a given dungeon shows a factor of PvE skill
-the gift of battle shows skill in PvP
-the gift of fortune shows perseverance in the face of luck
-the gift of [your weapon] simply shows your ability to collect what’s needed

The legendary technically shows many different things. To say it doesn’t show any skill would be false.

You left out that a legendary requires you to “overcome” luck 2 times, not just once, like every other piece of the puzzle.

500 WvW kills is a couple hours of PvP. Not even close to showing your skill in PvP, as people who are r40+ are learning new things every day.

If it shows your “legendary skill” then tell me where, exactly where does it show that.

The Legendary Letdown

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Posted by: Vicariuz.1605

Vicariuz.1605

Hmm…. I made a legendary weapon already and I also played GW1 for 5 years. Actually I am 100% confident getting GWAMM takes longer, the cash equivalent to get those maxed drunkard, sweet, treasure hunter etc is about the same time sink to get the cash for a precursor at 500g. And if you disagree then you are just bad at making money in GW2 it seems.

I didnt even flip to get my legendary, I simply played the game (80% of the time in WvW) and bought the precursor weapon for a reasonable price. Granted I didnt pay 300g for my precursor, but even if I did have to, it would only have taken an additional month more or less.

Hundreds of thousands of items…. that took some people a whole 2 weeks to obtain. If people want to gamble, that is their choice, nowhere did it ever say if you throw in 1000 items you get a precursor in return. One could have simply saved that cash and added on and bought one.

The point at the end of all this is, its very doable, and if it will take you 1 month or 2 months longer than the world firsts then its really not something worth crying about. Anet stated only about 5% of the population should have a legendary, and this system seems to be keeping that in check just fine.

If you think you deserve to be one of those 5% you better go earn it, and just cause someone else got lucky with a forge try doesnt make it the end of the world, it simply makes you jealous.

Some people I know got lucky on the stock market with a pure fluke and got rich, I dont go to wall street demanding money because somebody else got lucky, as you shouldnt demand precursors cause someone got it faster than statistically predicted. Life is tough, and some others got their stuff before you, big deal. Go out and earn it if you want it.

If I needed to I could buy one of the overpriced precursors without a second thought, that is the farthest thing from the issue.

It was “Hundred TO thousands” of items, since I’m quickly approaching 300 80 exotics sucked up by the forge.

No one is asking for free legendaries, they are asking to be able to at least get a hold of a precursor, PRETTY SURE ANET didn’t say “only 5% of the population should have a precursor exotic.” Or did they and I simply missed it? If that’s the case then we were lied to, again.

It doesn’t make me jealous if a person gets it on the first try, it makes me feel abused by the system when I spend X more gold and items for the same item, because of RNG, when X is hundred of gold and items.

Pretty much every person defending the current system seems to either ignore these points or think they don’t exist. It’s humorous that almost every person that’s defending the current system either has a precursor, or legendary already, so “what does it matter” to them if any one else is subjected to an RNG nightmare, or forced to grind hundreds of gold. Who cares that that goes against everything the game was supposedly built on.

(edited by Vicariuz.1605)

The Legendary Letdown

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Posted by: Vicariuz.1605

Vicariuz.1605

GWAM did not take any time whatsoever, nearly every single title could be maxed with little to no effort barring pvp titles. There is no harder grind than RNG, none of which existed in GW1.

We aren’t misunderstanding grind at all, implying that it’s not a grind to throw hundreds to thousands of items into the forge is hilarious.

Were rich ori veins removed?

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Posted by: Vicariuz.1605

Vicariuz.1605

Rich ori only comes from WvWvW, ori nodes on all other maps that they spawn are restricted to normal nodes.

over 1000(edit)tries taped...

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Posted by: Vicariuz.1605

Vicariuz.1605

“It is, right now, 100% possible for you to get any precursor you want if you have enough gold, because you can buy them directly off the TP.”

So we should completely forgo attempting to craft them ourselves, and leave our only option, MORE GRINDING, as the route required for a legendary precursor.

We should HAVE to do that, because there are no other options. GREAT GAME DESIGN. And a philosophy that ANET specifically said they would avoid.

The Legendary Letdown

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Posted by: Vicariuz.1605

Vicariuz.1605

These people, can NEVER (unless they literally win the lottery) get a precursor because due to the rarity, the price will continue to go up.

Uh… That’s not how economy works. Prices don’t continue to go up infinitely. The issue right now is that the demand and awareness about precursors has increased last week, after both the first Legendaries were crafted and ArenaNet published an article about them, so we got a price spike. Players playing the economy are abusing the system to artificially inflate the price of those precursors, and are in the process of learning how high they can push them. Right now, though, Dawn is going for 205, which is a drop from the 400+ people were asking for the sword a while ago.

If you think the price is too high, don’t farm to buy it. Simply don’t buy, and hope others realize the same thing. Without buyers, those selling will eventually reduce their prices, like they are doing right now.

Interesting because dusk has been resting at ~400g, while Dawn remains 300g+. The majority of players will never have 400g resting in their inventories to be dropped on the item. I don’t have an issue with that, I have an issue that the only ways I am able to get the last piece I need for my legendary is through a gross RNG fest, or dropping tons of G on the TP.

And at the current rate, an increasing rate, they will remain out of reach of huge percentages of players, regardless of the ability of the player, due to the fact that it is out of their control to get the item unless they play the game 1 way for an extensive period of time.

The Legendary Letdown

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Posted by: Vicariuz.1605

Vicariuz.1605

@Kami- “You are wrong.Simply put you can avoid the precursor randomness by just buying one. Getting the gold to do it is just a time investment.”

This honestly couldn’t be further from the truth. The average – semi hardcore player will NEVER amass enough gold for these weapons. I know because I am neither, I’m currently sitting at 370g after dropping 120+ exotics into the forge and getting literally nothing back. Could I personally spend a week in game and get another 100-150g to buy it off the post? Maybe, but then I would be playing the game in a way that is not fun to me, the person who bought it, then I would be grinding even more than I already do, in a game where the building blocks were said to be that of anti grind.

Some insight:
Average gold income for a player is ~1-5 gold a day. That’s 80 days of farming at 5 gold income. That’s pretty unrealistic considering some days I don’t even make 5g. All of that farming, to be dropped in less than a second to buy the item off the TP, at current prices for the greatswords. This kind of grinding again, does not reflect the words of ANET prior to release. This is also assuming that the prices do not fluctuate, which has shown to be untrue, since the price is going up by 50-100g a week or more.

These people, can NEVER (unless they literally win the lottery) get a precursor because due to the rarity, the price will continue to go up.

There are far better ways that could be thought of to get the precursor, like additional instances (story line-esque) requiring you to be skillful at your class (dropping ever increasing sums of gold is not the only or best solution), achievement based, or the many other ways people have brought up in other discussions. Leaving it as is is beneficial to the people who already have the items, and not the player base at large.

I have been sitting with 3/4 of my legendary done for weeks. That last 1/4 I need (after already getting my 77 clovers from the RNG nightmare) is 1 exotic sword. I have spent VAST amounts of gold on this 1 item, more gold than a good percentage of the player base will ever have in their inventory, and I have literally NOTHING to show for it.

I have to say this.

You’ve put so much time and effort into this game, one with such devotion truly deserve a legendary gear.

But considering the available content at the moment, sounds like you’re burning yourself out. The reason I say this is because you are not alone in this frontier.

Which is quite sad…

I haven’t burnt out on my legendary, but after another x100 80 exotic GS gone, it’s been put on hold. I don’t feel legendary at all, I feel cheated, because I have no control over whether or not I get 1 item (Dusk) out of all the items in the game. No amount of skill, no achievement overcome, no actual legendary feat of any kind I can display will ever get me it either.

It’s all about your income…typical.

Here's the thing about "getting" a legendary, give or take 3 years.

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Posted by: Vicariuz.1605

Vicariuz.1605

With 350g you can have a 100% chance to obtain Dusk right now.

Then where is mine?? lemme check my inventory, nope just a couple breath of flames.

Oh you mean buy it off the TP? So every one should have to farm the gold to buy it off the TP now. After the other discussions lead to, “well you don’t have to buy it, you could forge it yourself.”

Oh btw, its 375g now. 3 minutes after your post.

it gets better, its now 410g. 15 minutes after I editted this post last.

(edited by Vicariuz.1605)

Here's the thing about "getting" a legendary, give or take 3 years.

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Posted by: Vicariuz.1605

Vicariuz.1605

That’s actually a genious idea! o.O

Your exotic weapon should have it’s own xp bar and achievement system. As you slay monsters with it the xp bar grows but you also need to fill up it’s achievement list by using it to slay unique monsters around the world (Shatterer, Tequatil, dungeon bosses etc.) and once you do all that your mighty weapon that has been your companion for so long through thick and thin gains the precursor status which gives you the option to turn it into a true Legendary weapon.

Make it happen Anet!

Yeah, that’s a pretty fantastic idea, actually.

Haha, no.

The current rate at which the forge hands over precursors is hundreds of orders of magnitude greater than the likelihood of not getting a single precursor after a billion tries.

What I don’t get about all the RNG complainers is how this is any different from the rare drops off specific bosses needed to make the best weapons in WoW.

No kitten, it’s an enormous sample size, it’s being used to show that despite however many attempts you calculate is the drop rate, its not fact, because it’s RNG, you are not going to get a precursor every exact # of swords you use, EVER. And you and your friends are simply writing it off like it doesn’t matter.

You and others seem to be complaining about the RNG as though simply being randomized is the fundamental problem. But that’s true of pretty much everything you do out in Tyria. Whether a mob has any drop is random. Whether it’s a usable drop is random. Whether it’s a profitable drop is random. You are no more guaranteed to get a drop from any given mob than you are to get a precursor from any given Mystic Forge attempt.

If your complaints were focused on how low the probability apparently is, I could sympathize. But so many people are complaining that it’s a probability at all, thus completely disregarding all the other things that are as well.

I thought this game was supposed to be everything the other mmos weren’t, and here you are saying it’s no different than WoW.

I only brought up WoW because there were a couple people on the last page who said they preferred how WoW did legendaries. Which seemed silly to me because I can’t tell how the specific RNG aspect most people are complaining about is significantly different.

We must be playing different games, because there are clearly better farming areas for different items. Farming mobs for precursor’s or specific exotics isn’t a feasible option, because of the DR system, and because of the astronomically low % to drop to start with.

All of my posts ARE focused on how low the chance to obtain one are, in conjunction with the fact that the current RNG system is bad. You would know if you actually read the posts before replying, with the same, it’s fine leave it as it is attitude.

They aren’t arguing whether the RNG is the same in wow and gw, they are arguing to get the RNG removed or at least reduced to a reasonable amount. It is a slap in the face to put over 400g into the forge FOR NOTHING. Maybe you don’t see it like that because you haven’t actually put 400g into it, but for those of us who ARE losing sums of money due to this flawed system it’s a completely abusive feeling.

(edited by Vicariuz.1605)

So normal players/players that do not know exploits before they are nerfed does not have a chance to get legendary...

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Posted by: Vicariuz.1605

Vicariuz.1605

You’re never guaranteed a drop from any mob you kill no matter how many attempts you make. That doesn’t mean anything is intrinsically broken.

your not losing anything by getting a drop. You are losing assets through the mystic forge, until it randomly decides to do the opposite.

The Precursor Side-effect No One's Talking About

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Posted by: Vicariuz.1605

Vicariuz.1605

ummmmmm, yay?

I make a lot of money buying cheap “waste product” exotics and turning them into legendary base weapons. 200G in cheap rifles netted me 3 the hunters and a few Charrzookas/Super Hyper Beam Alphas which I turned around for 500g

But yes, it’s kind of funny that all the ultra rare special named exotic weapons are regarded as so worthless.

Lucky for you… I’ve put in x220 80 exotic GS, for a couple named ones. Now did you have something of use to post? Or just fluffing yourself?

That is just extremely bad RNG, I posted this information because with enough tries t’s a net gain.

It’s a net gain if you immediately sell the item, not getting full price for it, and not being able to use it for your legendary.

Sell to the highest buyer??? I always put up a sell listing and they usually sell within 24 hour.

cool.