Showing Posts For Vicariuz.1605:

The Precursor Side-effect No One's Talking About

in Crafting

Posted by: Vicariuz.1605

Vicariuz.1605

ummmmmm, yay?

I make a lot of money buying cheap “waste product” exotics and turning them into legendary base weapons. 200G in cheap rifles netted me 3 the hunters and a few Charrzookas/Super Hyper Beam Alphas which I turned around for 500g

But yes, it’s kind of funny that all the ultra rare special named exotic weapons are regarded as so worthless.

Lucky for you… I’ve put in x220 80 exotic GS, for a couple named ones. Now did you have something of use to post? Or just fluffing yourself?

That is just extremely bad RNG, I posted this information because with enough tries t’s a net gain.

It’s a net gain if you immediately sell the item, not getting full price for it, and not being able to use it for your legendary.

Is TA story clearable?

in Fractals, Dungeons & Raids

Posted by: Vicariuz.1605

Vicariuz.1605

actually you can just get 1 person to aggro the adds, then kite them in a circle till the boss is dead

Here's the thing about "getting" a legendary, give or take 3 years.

in Crafting

Posted by: Vicariuz.1605

Vicariuz.1605

Haha, no.

The current rate at which the forge hands over precursors is hundreds of orders of magnitude greater than the likelihood of not getting a single precursor after a billion tries.

What I don’t get about all the RNG complainers is how this is any different from the rare drops off specific bosses needed to make the best weapons in WoW.

No kitten, it’s an enormous sample size, it’s being used to show that despite however many attempts you calculate is the drop rate, its not fact, because it’s RNG, you are not going to get a precursor every exact # of swords you use, EVER. And you and your friends are simply writing it off like it doesn’t matter.

I thought this game was supposed to be everything the other mmos weren’t, and here you are saying it’s no different than WoW.

The Precursor Side-effect No One's Talking About

in Crafting

Posted by: Vicariuz.1605

Vicariuz.1605

I’m sure if you look hard enough, you can find plenty of videos on youtube that show dumping dozens of exotics into forge and being left with 1 exotic at the end that’s not even worth 3g.

Yeah, but I’d expect the same thing even with a much higher drop rate from the Mystic Forge.

Suppose the rate for level 80 exotics was 10% per attempt (which would be absurdly high and make precursors far too easy to get, not nearly on par with the other things required for a legendary). Then we should expect about 3 people out of a million to make 120 attempts (i.e. 480 exotic weapons) and still get nothing.

These people would subsequently be far more likely to tell everyone about how extraordinarily unlucky they were than the people who had much more typical results and got it after 10 or 20 tries.

So forgive me for not finding videos of the unluckiest players to be particularly convincing.

You mean the unluckiest of the players who recorded and uploaded the video, not counting the truly countless amount of attempts made every day that are not recorded what so ever.

Here's the thing about "getting" a legendary, give or take 3 years.

in Crafting

Posted by: Vicariuz.1605

Vicariuz.1605

It does, until you realize that each attempt is individual, failing previous attempts doesn’t magically make you have a higher chance next time.
You could do 1,000,000,000 tries of 80 exotics, and never get it.

Although that is possible, the chance is so vanishingly small that it’s laughable.

0/10 troll post
The current rate at which the forge hands over the precursors is equally laughable.

How to make legenday precursors more epic

in Crafting

Posted by: Vicariuz.1605

Vicariuz.1605

I agree that there needs to be an item sink. It doesn’t need to hurt the players making use of it.

So normal players/players that do not know exploits before they are nerfed does not have a chance to get legendary...

in Crafting

Posted by: Vicariuz.1605

Vicariuz.1605

@ Vicariuz.1605 :“It could easily be 100,000 for some people.”

No, it couldn’t. While it is technically possible to be 100k for someone, the likelihood of that happening is 3.5×10^-44. For comparison, this is about the same likelihood as shuffling a deck of 38 cards repeatedly (to completely randomize it), and then discover that it is in fact perfectly in order. Calling this “easily” possible is a ridiculous misuse of the word “easily”.

It’s just as much a misuse of “easily” as it is “difficult” to get a precursor through the RNG forge.
You can show me all the probability equations you want, but the fact is, you are NEVER guaranteed a precursor no matter how many attempts you make. I would know after dropping 220 exotic 80s into the forge for a profit of ZERO.

Here's the thing about "getting" a legendary, give or take 3 years.

in Crafting

Posted by: Vicariuz.1605

Vicariuz.1605

1,000,000,000 tries? That’s blown out of proportion. Of course you would get a precursor. No, landing a precursor IS NOT like winning the lottery. Obvious reasons being that there are precursor in the trading post and or being held by those lucky few who probably don’t even spend time in these forums listening to countless people vent and nag and complain that they arnt getting their piece of the pie.

that’s a large enough sample size to get one, that doesn’t guarantee anything. Ignoring the fact that even a sample size THAT large can profit nothing, is ignorant.

It’s not like winning the lottery, there are people who have them.
Because no one has ever won the lottery before right?

I like when people contradict themselves publicly.

(edited by Vicariuz.1605)

Here's the thing about "getting" a legendary, give or take 3 years.

in Crafting

Posted by: Vicariuz.1605

Vicariuz.1605

Math you say… Let’s do some math then, shall we?

1000 rare Greatsword @ roughly 17.73 silver per synth.

1000 × 17.73 = 177.30 Gold

1000 rares are equivalent 250 attempts in the mystic forge

250 attempts leading to rares only grants another 62.5 attempts

62 attempts leading to rares again grant 15.5 more attempts

15 attempts leading to rares grant 3.75 attempts

We have a grand totally of 330 attempts in 177.30 gold

1:330

now doesnt that look less threatening to you versus the astronomical number such as 1:1000 as some people are seeing. Remember, is 4 weapons per attempt, not 1000 attempts.

Also look at the price of the precursors NOW. If you hit even just ONE precursor, you have doubled your earnings if you chose to sell it outright.

People say it will never happen… So it will pass them by, and happen for others. Then they will cry foul screaming that life just isn’t fair… For them.

It does, until you realize that each attempt is individual, failing previous attempts doesn’t magically make you have a higher chance next time.
You could do 1,000,000,000 tries of 80 exotics, and never get it.

How to make legenday precursors more epic

in Crafting

Posted by: Vicariuz.1605

Vicariuz.1605

I think ANET should just add actual post lvl 80 content […]

That would do nothing to make mid-level zones feel less empty, on the contrary. There are already plenty of games following that model; GW2’s philosophy is to keep the entire game world alive, regardless of player level.

Also, please don’t turn this thread into yet another discussion about “I have nothing to do at level 80”. This is specifically about ways to make the acquisition of a legendary weapon (or its components) more epic and memorable.

Not about making it easier or about other things you might want to do at level 80. Please stick to the topic (thread title) and post comments about the suggestions in the original post or (even better) more suggestions on how to achieve that goal.

They say they have that model, I see no evidence of that, since Cursed Shore exists, is the only pure lvl 80 zone, with the highest/best drops and karma farm till DR.

What does low level areas being unpopulated have to do with precursor items?

Regardless the legendary items are for post lvl 80 TO BEGIN WITH, so ADDING MORE post lvl 80 content isn’t a bad thing.

My post WAS about how to acquire the precursor in a more skillful epic way, if you read it past the first line.

Learn to read the whole post.

(edited by Vicariuz.1605)

How to make legenday precursors more epic

in Crafting

Posted by: Vicariuz.1605

Vicariuz.1605

Someone once said, “You don’t have your legendary, good. There, I said it, it’s good you don’t because the game is only a little over a month old” and yeah, he’s right if you think about it. The journey to legendaries will make obtaining the legendary that much more satisfying. I’m already stocking up on wood (elder and ancient in Orr, the rest in appropriate Ascalon levels) and exploring whenever I can.

So I should be stifled getting my legendary because other people want to be casual? Your telling me that the way I play isn’t satisfying?

WHAT?

I need the precursor and I have my legendary, it’s been this way for weeks, it’s been this way for 220 exotic GS thrown into the forge for a grand total of 10g made, stop trying to limit how I can play and worry about yourself. If your OK with never getting a legendary, or taking 9 months to get one, that’s fine, I’m not trying to stop YOU from doing it that way because, “it’s too slow.”

(edited by Vicariuz.1605)

How to make legenday precursors more epic

in Crafting

Posted by: Vicariuz.1605

Vicariuz.1605

I think ANET should just add actual post lvl 80 content, an open WvW area if you will, where PvE and PvP collide, requiring you to group with allies based on personal story quest choices, servers, or other in game choices. Where not only do you have to fight the monsters, but enemy players as well, to become increasingly legendary and fearsome. Where “raid-esque” open world bosses (they already have the dragons) with actually difficult mechanics have a better chance to drop precursors as well as named exotics.

As it stands now, the only content that is post lvl 80 is grinding dungeon armor, or grinding/gambling a legendary. That’s it.

Precursor can be obtained as a mob drop!

in Crafting

Posted by: Vicariuz.1605

Vicariuz.1605

This has been known for about as long as we have been able to see dusk/dawn in the tp. The drop rate is most likely less than that of the mystic forge.

Good luck, you need kittenons of it

Aether of Purity & Wintersbark/Wintersbite

in Crafting

Posted by: Vicariuz.1605

Vicariuz.1605

Looks like the bow version of foefire weapons. The recipe is currently unkown.

The Precursor Side-effect No One's Talking About

in Crafting

Posted by: Vicariuz.1605

Vicariuz.1605

It’s supposed to be lengendary. People are not supposed to be running around with this by the dozen. People are so self entitled these days.

The WoW generation.

The funny thing is if they were to change it and it became easier people will complain how ez it is to get legendary then they will start whining how guild wars 2 has no endgame since everything is easy to get.

Its a sad sad cycle.

It’s easy now, it just takes ages.

This.
There is no real difficulty in getting a legendary at the moment, there is no challenge of skill. RNG is ARTIFICIAL DIFFICULTY, and something NO game needs.

If you want the item to be regarded so highly, than make the requirement something a little more stimulating than “won the lottery.” That’s probably the lamest “legendary achievement” I’ve ever seen.

It’s amusing that people fall back on the over quoted, “entitlement” issue. No one is asking to be given anything for free because they deserve it. They are asking that their actions be rewarding and feasible for their time and effort (because the players time is more important than ANYTHING in the game). The fact that you defend a system that rewards some over others based on LITERALLY NOTHING but probability and statistics (something that neither person has control over) is astounding.

over 1000(edit)tries taped...

in Crafting

Posted by: Vicariuz.1605

Vicariuz.1605

I sympathize for you, but if you tape over 700 tries you should really put the video on about 8x speed. No one is going to sit through all 700 attempts wondering what the conclusion is.

Is reality too much for people?

So normal players/players that do not know exploits before they are nerfed does not have a chance to get legendary...

in Crafting

Posted by: Vicariuz.1605

Vicariuz.1605

Yes, 1000 exotics is ridiculous, but that’s not what he/she said.

Because it is in fact based on RNG, it could easily be 100,000 for some people. That is a BAD system. STOP defending it.

Official Response: Drop Rate of Legendary Precursors

in Crafting

Posted by: Vicariuz.1605

Vicariuz.1605

LvL 80 exotic GS x100:
Breath of Flame x2

| total= 220 exotic GS
| Khrysaor, the Golden Sword x1
| Breath of Flame x4
| Precursor x0

The Legendary Letdown

in Crafting

Posted by: Vicariuz.1605

Vicariuz.1605

Then the average to semi-hardcore player never gets a legendary. Anet has already said they’d step in if they feel like it’s getting out of hand. I’d love to get my legendary right away, but I don’t have the stomach to chain farm Karma and gold. I’ve accepted that it could be weeks and maybe months before I get my Juggernaut.

The game isn’t forcing you to be here. People are being disappointed by not getting a legendary on a self imposed timeline. I figure that if it does get truly out of hand, expect an alternate way to get the precursors to show up. I like the idea of world bosses dropping precursors. Or making a precursor with equally rare components. Who knows? Maybe they don’t do anything, precursors fly to 1000g per, and no one ever gets a legendary again (this is doubtful based on Anets previous statements)

Frankly I think that most people are over reacting to the whole situation because they’re burning themselves out trying to rush to a Legendary. There seems to be some sense of entitlement of “if I put X amount of time in, I should get Y no matter what” and frankly, that just isn’t the case right now.

I was talking specifically about getting the precursor for the average – semi hardcore, NOT the entire legendary. So the average person who plays this game over other games should never at least get an exotic item that could lead into something more for them if they choose to continue to play this game, or invest MORE time to achieve said item? That doesn’t seem right to me. If I remember correctly, “Not every one will have a legendary” is different than, “Not every one will have a precursor (exotic).”

People are not asking to be given precursors, they are asking for a viable way to even have it in their goals.

“Frankly I think that most people are over reacting to the whole situation because they’re burning themselves out trying to rush to a Legendary. There seems to be some sense of entitlement of “if I put X amount of time in, I should get Y no matter what” and frankly, that just isn’t the case right now."

You mean they aren’t playing the game the way you think it should be played? I haven’t seen a person post once saying they should be entitled to anything after a certain amount of time, I see people offering valid improvements to a LAZY, TRIVIAL, UNREWARDING, system. I don’t understand why people are saying the legendary items should be “legendary” and then WANT them to not require a single legendary feat in any fashion to achieve.

The Legendary Letdown

in Crafting

Posted by: Vicariuz.1605

Vicariuz.1605

@Kami- “You are wrong.Simply put you can avoid the precursor randomness by just buying one. Getting the gold to do it is just a time investment.”

This honestly couldn’t be further from the truth. The average – semi hardcore player will NEVER amass enough gold for these weapons. I know because I am neither, I’m currently sitting at 370g after dropping 120+ exotics into the forge and getting literally nothing back. Could I personally spend a week in game and get another 100-150g to buy it off the post? Maybe, but then I would be playing the game in a way that is not fun to me, the person who bought it, then I would be grinding even more than I already do, in a game where the building blocks were said to be that of anti grind.

Some insight:
Average gold income for a player is ~1-5 gold a day. That’s 80 days of farming at 5 gold income. That’s pretty unrealistic considering some days I don’t even make 5g. All of that farming, to be dropped in less than a second to buy the item off the TP, at current prices for the greatswords. This kind of grinding again, does not reflect the words of ANET prior to release. This is also assuming that the prices do not fluctuate, which has shown to be untrue, since the price is going up by 50-100g a week or more.

These people, can NEVER (unless they literally win the lottery) get a precursor because due to the rarity, the price will continue to go up.

There are far better ways that could be thought of to get the precursor, like additional instances (story line-esque) requiring you to be skillful at your class (dropping ever increasing sums of gold is not the only or best solution), achievement based, or the many other ways people have brought up in other discussions. Leaving it as is is beneficial to the people who already have the items, and not the player base at large.

I have been sitting with 3/4 of my legendary done for weeks. That last 1/4 I need (after already getting my 77 clovers from the RNG nightmare) is 1 exotic sword. I have spent VAST amounts of gold on this 1 item, more gold than a good percentage of the player base will ever have in their inventory, and I have literally NOTHING to show for it.

(edited by Vicariuz.1605)

Official Response: Drop Rate of Legendary Precursors

in Crafting

Posted by: Vicariuz.1605

Vicariuz.1605

There is no evidence that supports unique swords having a higher chance at the moment.

However my attempts were all unique swords, no CKS at all. Still to no avail.

How to counter bleeding stack thiefs?

in PvP

Posted by: Vicariuz.1605

Vicariuz.1605

you step out of the aoe, and kill the kitten out of the thief.

The MOA skill- my point of view

in PvP

Posted by: Vicariuz.1605

Vicariuz.1605

i pvpd to r30 only playing mesmer.
You have much worse things to worry about than moa.
Much.
~40% of my moa’s are dodged/blocked negating my elite 100%, nerf dodge. 50% of those that are negated happen without the knowledge of the target, whether it be my misuse of the ability, or passive effects, immunity, and dodge. The other 50% are well timed counters by my target, paying attention to my cast times, cds, and outplaying me.

@PanH
There are plenty of builds for other classes that do more damage than mesmer, just look at shortbow ranger and backstab thief, 2 builds that dismantle mesmers pretty efficiently.

(edited by Vicariuz.1605)

Legendary Karma?

in Crafting

Posted by: Vicariuz.1605

Vicariuz.1605

everything required for the legendary, including clovers however barring the RNG nightmare that is precursors, is pretty reasonable in my eyes.

The GLARING issue with legendary items for me at the moment, is the fact that you aren’t required to be any more skillful or legendary than the dude standing next to you. It’s completely based on your income.

The Precursor Side-effect No One's Talking About

in Crafting

Posted by: Vicariuz.1605

Vicariuz.1605

there is no skin you can get from pvp that you cannot get in pve

So normal players/players that do not know exploits before they are nerfed does not have a chance to get legendary...

in Crafting

Posted by: Vicariuz.1605

Vicariuz.1605

@artorous
with the amount of money and items that have been wasted in my attempts for a precursor, I’d say people are no better off dumping exotics than rares, simply because the drop rate is so miniscule to begin with.

x120 exotic GS down the tube, only a couple named exotics to show for it (which are worthless to begin with).

Why would I use the TP?

in Black Lion Trading Co

Posted by: Vicariuz.1605

Vicariuz.1605

The reason to use the TP is to flip items, essentially having the TP poop out free money for you.

Changes to the Black Lion Chests

in Black Lion Trading Co

Posted by: Vicariuz.1605

Vicariuz.1605

I have an endless furniture tonic, dropped within the first 10 chests I opened back at head start. idk if u still want pics but I can if need be

Official Response: Drop Rate of Legendary Precursors

in Crafting

Posted by: Vicariuz.1605

Vicariuz.1605

LvL 80 exotic GS x120:
Khrysaor, the Golden Sword x1
Breath of Flame x2

the rest were completely useless exotics that were forged with eachother, leading to a final useless exotic.

So it finally happened...

in Crafting

Posted by: Vicariuz.1605

Vicariuz.1605

I wouldn’t count on that. 260g down putting x4 80 exotics in, nothing but a couple named GS that are worth nothing in comparison to what I’ve spent.

I’ve put my legendary search on a hold. I’m 3/4 of the way done, for weeks now, wasting my gold in a RNG nightmare.

How does RNG make these items legendary? Shouldn’t you actually have to do something skillful to get these skins?

(edited by Vicariuz.1605)