What IS annoying is hiding in an enemy keep after they’ve retaken it, waiting for Indic to go down, burning down the Lord and stealthing as to not be seen, only for the Lord to go back to full health.
In light of the vigor nerfs which render p/p even more useless, I’d like to propose adding a retreating teleport to Head Shot in order to bring p/p the viability it so desperately needs, reduce the spamability and abuse of the skill in broken perplexity condition builds and give s/p some more mobility to work with, without bringing forth more imbalance to the thief class. I think, for balance reasons, this should definitely be considered. Discuss.
All the baddies d/p will now quit, thus making less QQ on thief! So be happy about it!
Huh? Do you even play thief? The change will have little impact in tPvP since permastealth isn’t a competitive spec.
In WvW, people will just switch over to more dps builds which will end up causing more QQ.
Thief QQ in tPvP is nonexistent if you’ve ever been there. It’s really only WvW, and from the trend I’m seeing more thieves will be converting to condition builds rather than DPS with the changes.
I was running an s/p initiative regen dodge build, but just from the title of that I think you can understand why I’ll be sticking exclusively to my condition build instead.
Smoke bomb performs pretty fairly in PvE, contrary to the above post, only if you’ve traited into Shadow’s Rejuvenation. The extra heal boost from stealth in the downed state is amazing for second winds in low-DPS builds. I just wish that the downed state autoattack would apply bleeding so that condition builds are given a chance there as well.
Wrong smoke bomb. The trait taht gives smoke ind owned is not the “stealth” ability which would help with rejuvenation, but is actually the Smoke Wall that blinds enemies and nulls projectiles. so it really is a pretty useless trait.
That would be smoke screen. Get your traits right.
Hah. You all are switching from thief to exclusively warrior – I’ve been maining both since March and am progressively playing my thief more. If you’re a skilled player, you’re going to hit the warrior skill ceiling REALLY quickly. Thief may be kitten, but skilled players will continue to shine with or without OP specs that will be nerfed eventually.
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Assassins reward will only help condi d/d thieves IMO.
How many condi d/d thieves do you see destroying people? Not many because they are terrible at every except farming noobs who can’t dodge or walk out of caltrops.
Hah. Yet you have sPvP in your signature. Let me know what build you use for point bunkering at Bear rank please
D/D condition builds are underrated. People seem to have this snobby attitude towards them because it’s “easy”, which it really isn’t outside of PvE. It takes a lot of skill to master a d/d bleed build, and even more to outperform other skilled players. You can continue acting like only noobs play the build, and I’ll keep playing it, bleeding you to death while your entire team attempts to kill me to take mid the entire match.
Smoke bomb performs pretty fairly in PvE, contrary to the above post, only if you’ve traited into Shadow’s Rejuvenation. The extra heal boost from stealth in the downed state is amazing for second winds in low-DPS builds. I just wish that the downed state autoattack would apply bleeding so that condition builds are given a chance there as well.
If all 3 are in check, you’re good to go.
Lol this really isn’t true though. Just like it isn’t true of the typical saying, “If you can walk there, then you can port there.” The way porting works in this game is still very haphazard. I like it and hate it at the same time. I fall in love with classes/games that have nitch tricks to them and that is one reason why I main thief. Yet it’s still pretty haphazard as to figuring out what you can port to.
I’ve been playing a thief since February, and while there are still places where it can be a bit buggy it’s true 99% of the time. You’ve got to understand environment modeling to be truly safe.
scorpion wire is pretty rediculous on that map, since it’s more of a pull with a knockdown at the end which lasts just long enough for the glass to break.
But why male models?
How could it even be used to break a stun if it has a cast time?
Many stun breaks have cast times. The warrior’s stomp is just one example. It breaks the stun first and then proceeds with the skill.
It’s been that way with every teleport. It’s a terrain issue, since the terrain parts aren’t connected and the shadowsteps are limited to the same mesh, and stairs, bridges, detail rocks and other addons to the base terrain mesh aren’t part of the same mesh itself. It’s an intended feature rather than a bug to prevent extreme exploitations of shadowsteps and teleports. If you’d like to use shadowstep, ask yourself 3 things:
- “What kind of mesh is my character standing on?”
- “What kind of mesh am I trying to teleport to?”
- “Are they the same, and is there a fluid connection between the two (nothing bisecting the meshes such as a door, wall, etc)?”
If all 3 are in check, you’re good to go. It might be a little too technical for a game, but I thought I’d drop in my insight as a 3D character and environment artist with experience in these kinds of technicalities.
If you’re going for CC you may as well run s/p and be a lockdown thief. As of now it looks like you’re more going for a pure shortbow build to constantly avoid melee enemies.
As I’ve said in another thread, it’s too much of an all-around nerf to thieves and changes the playstyle of sword dramatically. I’d love to see inf return and shadow return both regain their abilities to remove 2 conditions, and maintain the cast time of infiltrator’s return but revert it to an actual stun break. That, I think, would be a fair trade off for the dramatic shift that’s about to hit.
Honestly I don’t mind the changes to perma stealth and initiative regen, but the vigor and especially the infiltrator’s return nerfs were plain uncalled for. Now we’ve got literally no defense against heavy condition builds. Fantastic. Can we get infiltrator’s return on both strike and shadowstep to remove 2 conditions again?
For all intensive purposes, Braveheart was a warrior who fought because they killed his love. I don’t think we’ll ever be on his level.
i’ll keep everything untouched.
I’m actually doing the same… Somehow the build I’ve been using has managed to avoid the nerf bat since February, and has only managed to grab some minor buffs here and there, as well as some pretty substantial ones. Steering clear of straight DPS builds seems to be the way to go if you want long-lasting builds.
In light of all of the negativity surrounding this forum, I’d like to take the time to create a thread to speculate on new builds post-December 10th and embrace, rather than turn our backs, on the new patch. The quitters will quit, but the best of us will just keep coming back fighting. Show some pride!
Pfff, try a s/p shadowstep chaining dodge build. D/P is sooo overrated for scouting. They still can’t even catch warriors
Aint nobody kitten with GoM!
Ill warn you now, if you do use em all at once, the server will skill lag and your army of death will turn into a golem death trap.
We did use all of them at once, no skill lag happened
how about they fix those obnoxious ascended weapon and armor skins first?
To be completely honest ascended armor looks fantastic if you dye it right.
The only difference is that in the case of warriors there are no false accusations. healing signet is really OP
FTFY
Viking i thought you stopped playing your thief.
No, I’ve been playing my thief more than my warrior for the most part. I just got tired of seeing so much QQ on these forums, for both classes.
lolzcelestialstatssuck
Looks familiar tho.
Haha. I kind of just smashed my face into my keyboard after much frustration and ended up combining all the metas. From some testing in PvP it does work, but it’s a little weird to get used to swapping from S/P and having very rigid movements to P/D and being extremely fluid.
Hey guys, back again with another experimental build.
For ages I’ve attempted to come up with a viable option for thief to utilize celestial gear to be both survivable and versatile, ranging from pure support stunlock builds to wonky no-stealth builds. At last I think I’m finally zeroing in on an interesting option. Let me know what you think! Please, only constructive feedback should be posted. “Lawlcelestialnicetryn00b” isn’t a valid argument.
Thanks!
The next round of legendaries should be based on developer art. Obnoxiously.
Example: “Pew! Pew!” Would pop out of the 16-triangle pistol with unicorns textured on it, and Colin Johanson would voice all of the sound effects.
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The argument that warriors are the fastest in game is a fallacy. My thief runs a chasing build that can travel twice the distance a greatsword warrior can in the same period of time due to readily available and spammable teleports, and shadowstep chaining to travel a 6k distance in less than a second when a target is available every 25 seconds.
Another thing to note is that people explain the warrior and it’s strengths as if they’re all readily available in one build. Keep this in mind before you post your QQ.
So true. I wish more people would understand.
Still, warriors aren’t exactly slow by any sense of the word. Definitely above classes like guard and mesmer. Mesmer especially with their only reliable swiftness being temporal curtain which doesn’t stack or apply if you already have swiftness…
Guardians and mesmers are meant to be the slowest classes in the game, as well (hehe. It’s a pun) as necros. The ranger is actually faster than the warrior when autotargetting is off and they’re using sword/dagger+greatsword to maximize movement, as well as have permanent swiftness with shorter cooldowns than rush or whirlwind strike. The warrior however just takes less skill to be fast than thief or ranger. Elementalist is short behind warrior sitting at 4th place assuming a skilled player is behind the wheel and tied with engineer when it comes to speed and skill it takes to do so. Considering the fact that, when a skilled player is utilizing a mobile build, warrior is in 3rd place, I don’t see the issue. Ever had an engineer just up and leave when he starts losing a fight? They’re definitely fast.
I wouldn’t say that green is lucky considering a certain exploit that can result in half of their corner being taken by malicious roamers.
Finished Friday before reset – I like that these weren’t super easy, and it did take all week playing pretty regularly.
I don’t know what you mean. Can you clarify?
The argument that warriors are the fastest in game is a fallacy. My thief runs a chasing build that can travel twice the distance a greatsword warrior can in the same period of time due to readily available and spammable teleports, and shadowstep chaining to travel a 6k distance in less than a second when a target is available every 25 seconds.
Another thing to note is that people explain the warrior and it’s strengths as if they’re all readily available in one build. Keep this in mind before you post your QQ.
I thought you were asking about Reddit’s comment karma. I need to lay off the Internet…
I mained a warrior in hopes that they wouldn’t be extremely irrelevant to the game like they were in GW1 after the Dervish came out. I refuse to change simply because, whoops, we ended up going from the bottom of the totem pole to the top in a very short amount of time after launch.
Go to http://www.gw2armor.com/ and decide for yourself.
GW2Armor is far out-dated. Try Argos-soft. http://argos-soft.net/GW2ArmorGallery/
I have been asking for 2H Axe and Polearms since beta.
Some polearm is actually ingame.. its was somewhere on gw2db i think
It’s just the fact that the watch knights can hold spears above water. It’s no polearm.
Hardly any guild I’ve joined has had anyone under 18. In my last major guild, I was one of the youngest aside from two players, and I’m twenty two years old. I think that the older crown appreciates what ANet has done with the game over other MMOs and can better settle on things rather than complain and demand change. I find that the younger crowd consist of your trolls and whiners, while anyone over 20 trying to defend anything in the game, or even reason with said complainers are dubbed white knights, which really isn’t much of an insult. Amazing things can happen to a human being when they just lower their expectations. The older you get, the more you’ll understand that. That, in my opinion, is why you tend to see more of the aged crowd rather than 10-19 year olds playing this game.
And how could I forget? As stated previously, many of us come from DAoC, and will probably only leave when Camelot Unchained comes out and if their $2m budget actually succeeds in making a great game.
Actually it looks like their budget it closer $5m. On the other hand since it seems to be all RvR the whole issue of “dark” vs “fluffy” should be completely irrelevant since there will be none of either. Also a lot more RNG in the crafting if you are into that sort of thing.
Where did they get the extra $3m? They only raised 2 in the kickstarter. Either way, I’m already gearing toward disappointment, since he big budget backers are getting custom guild halls, housing, etc which may end up unbalancing the game.
http://wiki.guildwars2.com/wiki/Movement_of_the_World
Reading the movement of the world on the wiki is a good place to start, and right on the wiki homepage there is an entire section dedicated to lore. Hope I helped!
Hardly any guild I’ve joined has had anyone under 18. In my last major guild, I was one of the youngest aside from two players, and I’m twenty two years old. I think that the older crown appreciates what ANet has done with the game over other MMOs and can better settle on things rather than complain and demand change. I find that the younger crowd consist of your trolls and whiners, while anyone over 20 trying to defend anything in the game, or even reason with said complainers are dubbed white knights, which really isn’t much of an insult. Amazing things can happen to a human being when they just lower their expectations. The older you get, the more you’ll understand that. That, in my opinion, is why you tend to see more of the aged crowd rather than 10-19 year olds playing this game.
And how could I forget? As stated previously, many of us come from DAoC, and will probably only leave when Camelot Unchained comes out and if their $2m budget actually succeeds in making a great game.
Two words: Underwater Combat
I must agree though, that I would like to see more underwater areas open up that feel populated and cared for rather than added in as mere scenery.
I think of we were to get a 2H axe, it would have to be a bit more like the Destroyer class of Blade & Soul, where the axe is used to pull a single target or targets in a line rather than the swirling axe of the costume brawl. Also a massive damage modifier and -50% movement speed while carrying the axe. Balance, ’yo!
Am I the only one who uses axe 5 to proc bleeds with Precise Strikes after chaining it with axe 4 for fury? I could care less about the damage, because I use offhand axe as a utility, as most offhand weapons are used.
EDIT: back on topic, I’ve been saying for ages that axe 5 needs a projectile reflect.
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Just wait until you spend 200g on influence. For the wrong guild.
Don’t listen to everyone telling you that it’s necessary to play a cheese build to win. I like a challenge, and I’m always playing the builds that have a definitive disadvantage to make a point. My Crit/Condi hybrid has no form of condition removal, because it’s a team build and I run with a shout ranger and a healway guardian who more than take care of the conditions, so that I can focus on bursting down the target. My alternate build (of many, but this is my favorite) is pure conditions and uses shout heals, which actually got buffed in the last patch, and Lyssa runes which makes for a very wonky but extremely functional bunker. If you want to just win, take someone else’s build and run with it. I’m a bit of a build kitten, and challenging myself via combat is the only way I keep myself entertained. I suggest that you try your own build based on your playstyle before resorting to keyboard face-smashing builds.
Seems like a typical warrior. Basically add together all the stats of the other 7 classes multiply by 10 and there is the base stats of warrior.
You know what’s cool, all classes have exactly the same base stats and access to exactly the same gear.
Not hp, iirc
:P
You’re right, necros have more.
People often argue that clipping is an issue for capes, however since I’ve learned that ArenaNet uses Havok Cloth in their engine there should be no problem implementing them into the game.
To boot, they could also be a PvP-exclusive reward. What better way to draw people to PvP than to introduce skins wearable in PvE and PvP solely obtainable via PvP?
~Tired and thinking out loud,
Ferrum. Charr have voiced their opinions.
Scarlet’s Sister. Moto’s her.