Showing Posts For Viking Jorun.5413:

Sigil of Bursting = Sigil of Malice?

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Posted by: Viking Jorun.5413

Viking Jorun.5413

I think Sigil of Bursting is supposed to be +6% crit damage, not condition duration.

Why not just use 5% Damage? Base damage is more then crit damage.

It would be more ideal if you were running a 100% crit chance build, slightly increasing your damage. Other than that, there is no point. It is called bursting for a reason though.

Why mobs hit so hard?

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Posted by: Viking Jorun.5413

Viking Jorun.5413

I run an apothecary condition build on my thief in PvE with Signet of Malice and out-DPS zerkers while out-surviving them as well the moment I get and maintain 25 stacks on my enemy(s).

Sigil of Bursting = Sigil of Malice?

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Posted by: Viking Jorun.5413

Viking Jorun.5413

I think Sigil of Bursting is supposed to be +6% crit damage, not condition duration.

Could someone help with a Lore-friendly name?

in Players Helping Players

Posted by: Viking Jorun.5413

Viking Jorun.5413

I had the name for my charr, Ferrum Blacktide, 3 years prior to launch when I wrote a guide to naming your characters according to lore on GW2G (Im unable to find the direct link, unfortunately) so here is the basis:
First name:

  • Charr first names are often derived from the ruling legion at the time of birth. Pyre Fierceshot was born during the flame legion’s rule 230 years prior to GW2. Ferrum Blacktide was born while the Iron Legion was (and still is) the predominant legion “Ferrum” is Latin for iron. On rare occasions Gladium will name their offspring according to their own legion, since they are outcast from the “ruling” legion. Keep in mind that all Charr names according to lore should be derived from Latin as it’s the unsaid rule when ArenaNet names NPCs.

Last Name (first half):

  • The first part of the last name is derived from the cub’s Warband. A charr named Sylvan Mystblade would be of the Myst Warband. Ferrum Blacktide of Warband Black, and Pyre Fierceshot from Fierce Warband. It’s pretty obvious where you go with this part.

Last Name (last half):

  • The second half of the last name takes a bit of finess to come up with. What my research prior to launch concluded is that this part of the name is a Renown Title, or something that your lineage is known for. You have to get into a roleplay mentality for it, but if your charr’s sire or sire’s lineage was known for turning the tide of battle, their renown name would be “tide”. Pyre Fierceshot’s sire and lineage were most probably rangers. I think you get the idea.
    • Note that lineage is always passed down through the sire, just like last names are passed down by the male in real life, except there is no choice to not take it in charr culture.

Hope I helped!

Wallet & Pristine Fractal Relics

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Posted by: Viking Jorun.5413

Viking Jorun.5413

Seems they forgot to add Pristine Fractal Relics to the new wallet system.

While they should add them… did they at least add the regular relics? Those are the things taking up quite a few spots in my bank. And I have 0 use for them.

Yes they did.

Will We See a Re-emergence of Old Classes?

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Posted by: Viking Jorun.5413

Viking Jorun.5413

Don’t get me wrong, I would LOVE to see a GW2 version of the Dervish (and, to a certain extent, the Ritualist), but I have a hard time seeing what combat role these classes would excel at that the classes we already have can’t.

Dervish: AoE autoattack with the scythe. That was the dervish’s role in GW1 as well.

RIP 5 gods Vs Abaddon

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Posted by: Viking Jorun.5413

Viking Jorun.5413

Why are people jumping to conclusions? ANet said they are never going to make the fall of abbadon in to a fractal, they did not say they are never going to expand on that story.

In my personal opinion, the Fall of Abbadon sounds like an epic story, I would love to see it one day, and it would be completely wasted on a tiny fractal instance.

Agreed. I’d love to see it in a GW2 rendition of the Bonus Mission Packs. We already have the farm of Balthazar via the Priory storyline.

Critique: Ferrum's Unicorn Build

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Posted by: Viking Jorun.5413

Viking Jorun.5413

In terms of WvW, Op’s build and similar builds are fun 1v1 and in group but ultimately they lack mobility/escape. However, Rampage is a pretty decent get out of jail card if you can time it early enough.

Unfortunately I can only use SoR to maximize my boon uptime with Lyssa runes, and rampage has far too long a cooldown to be effective. I’ve found that I don’t really have many mobility issues when it comes down to getting away. WvW isn’t terribly large and you can often make it to a tower or keep if you time your leaps and blocks correctly.

Dye color of the warrior select screen?

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Posted by: Viking Jorun.5413

Viking Jorun.5413

Gold dye.

ANet designers wanted Evon to win too

in Cutthroat Politics

Posted by: Viking Jorun.5413

Viking Jorun.5413

The Abaddon fractal would have been the first fall of Abaddon, not his ultimate demise as shown in GW:NF as most of you seem to think.

M/S GS warrior 4 signets outhealing 10 people

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Posted by: Viking Jorun.5413

Viking Jorun.5413

Banner regen is good, but not that good. You all must’ve been terrible players or you were a mesmer using hounds of Balthazar with a friend mesmer doing the same to make “10” players. Or you’re a liar. That too.

Critique: Ferrum's Unicorn Build

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Posted by: Viking Jorun.5413

Viking Jorun.5413

With that much raw healing I think you could stand to lose March in favor of clearing conditions every time you use Arcing Arrow, but that’s just me. I never enjoyed LB, I’m more of a “kitten -the-torpedoes-I’m-going-in” kind of fighter.

If you aren’t balls deep, pull out! Haha, anyway I’ll play around with Cleansing Ire. I first crafted this build prior to the balance patch and haven’t given it a fair chance.

You want the Crown Pavillion to be permanent?

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Posted by: Viking Jorun.5413

Viking Jorun.5413

Honestly, this needs to be a permanent addition. It’s too epic to be just another “here for a month” challenge. I do realize that they want the rewards to be rare and exciting, but maybe they can impliment it in a different way after it’s gone.

The guys that say war is OP are describing:

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Posted by: Viking Jorun.5413

Viking Jorun.5413

Nurf W q rr q irs
And their mace troll build
http://i1.ytimg.com/vi/zgmjyNc-H1I/maxresdefault.jpg

I see what you did there.

Why there isnt any Warrior in tourment?

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Posted by: Viking Jorun.5413

Viking Jorun.5413

As title says, Why there isnt any Warrior in tourment?

this means warrior need some love from devs?

no, simply because tournaments (in hearth of the mists) are only for condition builds or tanky builds… no more… since a guardian bunker is better than a warrior bunker there are only few skull crack builds and… condition builds of course… and since warriors don’t get a really good contition build: skull crack or nothing, this is hearth of the mists! enjoy.

No, it’s because Defektive won’t let us use our own builds when we’re about to start a match against the ranger SOAC tourny team and forces us to use greatsword when we hate the weapon and/or have never used it aside from unlocking skills in PvE.

I’m going to say this one more time since it happened a long time ago.

It was a duo-coach. Myself and KPop.

I was 10 minutes late to the match even starting because of work.

KPop didn’t even show until after the first match.


Every other team was running builds their coach gave them.

If you didn’t know how to use a Greatsword if I asked you to play greatsword, then you should have made it known so that we could have redid your build.

That being said, if you simply unlocked your skills in PvE and never touched it in PvP, I’m unsure as to why you wanted to play in the Warrior PVP team considering that sounds like you’ve had minimal time with the class at all – let alone in PvP.

Those tournaments aren’t for something to come in and say ’I want to play my own build!" – This is a team game. Each player has to fit a team role. On that note, we let one guy do his own thing as a Condi Sword/Sword LB build and we all know how well that turned out.


As for the PAX Tourny, yes I competed. Overall, myself on a Warrior did rather well – a lot of people sent compliments as well as saying they could definitely see Warriors in higher level play.

We did have an issue with our thief getting trained but our team did the best we could for peeling – but that’s difficult against a good S/D thief.

We won our opening fights (which are arguably the hardest to do) but had a difficult time regrouping after a teamfight loss.

Just poking fun, no harm done

It’s not that I’d never used it, I just made a small hyperbole. I generally dispise the attitudes of the majority of warriors who use the greatsword, and it translates into my disdain for the weapon itself, but I used it anyway because I realize and respect the fact that you were creating team specs rather than individual. I can’t really complain, the majority of the time I was standing above our points providing damage support with the longbow – my assigned role.

(edited by Viking Jorun.5413)

Warrior Roaming in WvW

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Posted by: Viking Jorun.5413

Viking Jorun.5413

Yep, it’s kind of become the meta among greatsword zerk warriors. Combined with stability it’s impossible to kite them without +CondiDuration food.

Critique: Ferrum's Unicorn Build

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Posted by: Viking Jorun.5413

Viking Jorun.5413

As a strict condition build, it’s pretty good. But why the sole focus on apothecary armor? You can divvy up all that stacked healing into power and precision by mixing rabid, rampager and carrion armor. That way you’re not entirely relying on your conditions.

Also, you’re really hoping they just sit inside your fire circle while you apply more damage. My time with the longbow taught me that people know how to run the hell away real, real fast.

Other issue I see is condition removal. You have one reliable utility and the elite signet every fifty seconds. Since you’re using bursts so often I figured you’d choose Cleansing Ire over March.

For comparison I’ll post the condition regen build I tweaked over the last couple months. Similar in principle, just a different approach

http://en.gw2skills.net/editor/?fIAQNAseRjkOtwxQGPMxBCkirUlzjkwEyrUQH7A-jk1AYLM0FCGTQkCAQRQIMYkHQiAUyHM/BlCDWOMpF2ioxqqFk1MYaTUdLi5GwiDZzh9GIujsKFAEbAA-w

The great thing is that they don’t have to stand in my fire field. Stronger Bowstrings has a “bug” (or feature, depending on how you look at it) that causes Dual Shot to be a 100% projectile finisher. I’m able to throw it at my feet and fire away, applying double the duration of burning they’d normally be stacking, and it’s pretty nasty when you use Pin Down as a fire projectile. It’s a bit of a wonky build, I know, but the healing power combined with 20% uptime of regen and Adrenal Health make for a massive amount of health regen which means that it’s a kitten tanky build just on that alone. When you add in the 20% uptime of stability, aegis, protection, retaliation, and vigor on top of the regen, as well as 100% uptime of swiftness, fury and 6-12 stacks of might, you get this really odd but highly effective tank build. Being able to pop stability and aegis before a stomp without sacrificing a utility is amazing. The one issue with the build is that you’re reducing your versatility by changing any of the utilities, so you generally leave the alternating roles to your allies.

Critique: Ferrum's Unicorn Build

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Posted by: Viking Jorun.5413

Viking Jorun.5413

My only question is why not sword offhand for the torment stacks?

I run shield for its defensive capabilities and the free stun. When I successfully chain “Fear Me!”, Savage Leap, Shield Bash and Flurry, the fight is very well over.

As a secondary bonus, it gives me two leap finishers to double the time my fire aura persists.

Auras don’t stack in intensity.

I’m pretty sure that isn’t what he meant at all. What he meant was that he can proc fire armor, and then after that wears off he can then proc it again if he needs to.

My only question is why not sword offhand for the torment stacks?

I run shield for its defensive capabilities and the free stun. When I successfully chain “Fear Me!”, Savage Leap, Shield Bash and Flurry, the fight is very well over.

As a secondary bonus, it gives me two leap finishers to double the time my fire aura persists.

Auras don’t stack in intensity.

I never said anything about intensity. I said duration.

Yup i did understand what you said correctly. Once again Auras don’t stack intensity/duration whatever you want to call it. They are not like boons. Each fire Aura from a leap finisher will last 5 seconds and NOT stack with each other.

Go ahead and try it. You’re obviously stuck in your opinion and would rather argue when I could go ahead and record video proof of a mouseover of fire aura after two consecutive leap finishers.

You say that they don’t function as buffs, however the wiki states that Auras act as irremovable buffs, stacking duration and not intensity as other buffs do. Please, go onto some other thread if you’re so enclosed in your own opinion to neglect testing or research.

LOL This is kittening gold!

Please provide a video of you being able to stack fire auras. How is it my opinion when its a kittening fact.

You, sir, are the epitome of the greatsword warrior kittenbag intellect. Come back when you aren’t insulting me based off of one thing I said when the thread’s purpose was to critique my build (critique, not criticize mind you, kitten).

You were the firet one to insult me. You were the first to post false informatikn. All i did was post how it worked and you flipped and threw some ad hominen attacks instead of continuing the discussion civilized.

Then be the better man and walk away, knowing I’m wrong rather than insulting me by throwing the first kitten in my thread. Now, if you’d like to actually discuss my build in a civilized manner, I’d be more than happy.

I would rather correct you then let you spread false information. Also i already threw my 2 cents at the very start of the thread.

Again, that post is entirely your opinions. If much rather have a long fear, condition removal and might stacking/vulnerability (depending on preference) than banners which force me into a stationary position to be kited even more.

Water combat: great or suicidal?

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Posted by: Viking Jorun.5413

Viking Jorun.5413

Used to be decently fun, despite having 0 utility skills, no elite and lack of stealth under water as Thief. Then they nerfed the only thing that made it not 100% horrible. Now I don’t enjoy the water as much anymore.

My thief underwater feels like a completely different character. And by different, I mean useless.

Hehe. Cry about your lack of stealth some more. Your tears feed my pets.

In all honesty, I run a condition thief which is far more useless than a burst thief underwater. Burst thieves have Shadowed Assault which is a spammable evade while attacking. I don’t see how not-OP that is.

Critique: Ferrum's Unicorn Build

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Posted by: Viking Jorun.5413

Viking Jorun.5413

My only question is why not sword offhand for the torment stacks?

I run shield for its defensive capabilities and the free stun. When I successfully chain “Fear Me!”, Savage Leap, Shield Bash and Flurry, the fight is very well over.

As a secondary bonus, it gives me two leap finishers to double the time my fire aura persists.

Auras don’t stack in intensity.

I’m pretty sure that isn’t what he meant at all. What he meant was that he can proc fire armor, and then after that wears off he can then proc it again if he needs to.

My only question is why not sword offhand for the torment stacks?

I run shield for its defensive capabilities and the free stun. When I successfully chain “Fear Me!”, Savage Leap, Shield Bash and Flurry, the fight is very well over.

As a secondary bonus, it gives me two leap finishers to double the time my fire aura persists.

Auras don’t stack in intensity.

I never said anything about intensity. I said duration.

Yup i did understand what you said correctly. Once again Auras don’t stack intensity/duration whatever you want to call it. They are not like boons. Each fire Aura from a leap finisher will last 5 seconds and NOT stack with each other.

Go ahead and try it. You’re obviously stuck in your opinion and would rather argue when I could go ahead and record video proof of a mouseover of fire aura after two consecutive leap finishers.

You say that they don’t function as buffs, however the wiki states that Auras act as irremovable buffs, stacking duration and not intensity as other buffs do. Please, go onto some other thread if you’re so enclosed in your own opinion to neglect testing or research.

LOL This is kittening gold!

Please provide a video of you being able to stack fire auras. How is it my opinion when its a kittening fact.

You, sir, are the epitome of the greatsword warrior kittenbag intellect. Come back when you aren’t insulting me based off of one thing I said when the thread’s purpose was to critique my build (critique, not criticize mind you, kitten).

You were the firet one to insult me. You were the first to post false informatikn. All i did was post how it worked and you flipped and threw some ad hominen attacks instead of continuing the discussion civilized.

Then be the better man and walk away, knowing I’m wrong rather than insulting me by throwing the first kitten in my thread. Now, if you’d like to actually discuss my build in a civilized manner, I’d be more than happy.

Rewards and What They Mean

in Guild Wars 2 Discussion

Posted by: Viking Jorun.5413

Viking Jorun.5413

It’s the difference between raid progression and sitting at the MF all day hoping for a precursor. Once you reach the end of either path, you get that feeling of accomplishment, but the latter way is easier on the devs and requires no thought or level design.

A little suggestion if you allow me.

in Suggestions

Posted by: Viking Jorun.5413

Viking Jorun.5413

Don’t take me wrong Viking, but why did not you make this topic in the “suggestions” forum sector?!

I like the idea!
This is just one of tons of other things we lost from GW to GW2!

I didn’t create the topic. :P I simply gave my perspective as a freelance character artist with experience designing games with interactive textures.

Basilisk venom? wut?

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Posted by: Viking Jorun.5413

Viking Jorun.5413

For once I have to agree with Travlane. Basilisk Venom should work akin to mesmer Mantras in the sense that it’s instant and requires no cast time (and can also be applied during a stun/daze).

A little suggestion if you allow me.

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Posted by: Viking Jorun.5413

Viking Jorun.5413

I doubt it has anything to do with the Texture blinn values and intensity. Gw1 weapons could be dyed and there was thousands upon thousands of different versions of those. Infact they could simply write a program that converts every single TGA/PNG into a multi alpha grayscale if they wanted to …even preserving bumpmapping. I think they just wanted the weapons to have much more of a … “collector” purpose to them. Making some more desirable or less desirable to different people that wouldn’t be the case if they could be dyed

That was procedural generation though, and the entire texture was affected, not just certain parts as GW2 armor is and weapons would likely be. You’re cute, though for assuming that you wouldn’t have to tie a dynamic color map to the diffuse greyscale texture, but that’s how modern games work nowadays. Back in GW1 it was just fine to use procedural generation to adjust the hue of the blinn texture, but Guild Wars 2 is all about that painterly aesthetic. Anything procedural would stand out like a sore thumb (cough priory weapon “glass”).

Is Wind bazaar temporary?

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Posted by: Viking Jorun.5413

Viking Jorun.5413

The real question is whether or not Labyrinthine Cliffs is leaving, seeing as it’s a land mass which we have naval travel access to.

What is the thief WvW Meta?

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Posted by: Viking Jorun.5413

Viking Jorun.5413

p/d and or d/p builds right now. its kind of switching over from d/p to p/d it seems .

Qft.

Critique: Ferrum's Unicorn Build

in Warrior

Posted by: Viking Jorun.5413

Viking Jorun.5413

My only question is why not sword offhand for the torment stacks?

I run shield for its defensive capabilities and the free stun. When I successfully chain “Fear Me!”, Savage Leap, Shield Bash and Flurry, the fight is very well over.

As a secondary bonus, it gives me two leap finishers to double the time my fire aura persists.

Auras don’t stack in intensity.

I’m pretty sure that isn’t what he meant at all. What he meant was that he can proc fire armor, and then after that wears off he can then proc it again if he needs to.

My only question is why not sword offhand for the torment stacks?

I run shield for its defensive capabilities and the free stun. When I successfully chain “Fear Me!”, Savage Leap, Shield Bash and Flurry, the fight is very well over.

As a secondary bonus, it gives me two leap finishers to double the time my fire aura persists.

Auras don’t stack in intensity.

I never said anything about intensity. I said duration.

Yup i did understand what you said correctly. Once again Auras don’t stack intensity/duration whatever you want to call it. They are not like boons. Each fire Aura from a leap finisher will last 5 seconds and NOT stack with each other.

Go ahead and try it. You’re obviously stuck in your opinion and would rather argue when I could go ahead and record video proof of a mouseover of fire aura after two consecutive leap finishers.

You say that they don’t function as buffs, however the wiki states that Auras act as irremovable buffs, stacking duration and not intensity as other buffs do. Please, go onto some other thread if you’re so enclosed in your own opinion to neglect testing or research.

LOL This is kittening gold!

Please provide a video of you being able to stack fire auras. How is it my opinion when its a kittening fact.

You, sir, are the epitome of the greatsword warrior kittenbag intellect. Come back when you aren’t insulting me based off of one thing I said when the thread’s purpose was to critique my build (critique, not criticize mind you, kitten).

Critique: Ferrum's Unicorn Build

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Posted by: Viking Jorun.5413

Viking Jorun.5413

My only question is why not sword offhand for the torment stacks?

I run shield for its defensive capabilities and the free stun. When I successfully chain “Fear Me!”, Savage Leap, Shield Bash and Flurry, the fight is very well over.

As a secondary bonus, it gives me two leap finishers to double the time my fire aura persists.

Auras don’t stack in intensity.

I’m pretty sure that isn’t what he meant at all. What he meant was that he can proc fire armor, and then after that wears off he can then proc it again if he needs to.

That and auras function like burning or immobilized. You can apply it for 3 seconds per leap finisher. Two consecutive leap finishers will double the duration of the fire aura. Try it! makes for some interesting fights against high-pressure opponents.

To my knowledge, and I’m not claiming to be all knowing it applies a 5 second buff per leap finisher. I also don’t think those stack at all. What I thought you meant in your first post was that you could generate the fire field then leap finsiher. Then do it again before the first leap is off cd giving you another fire aura. So that you were chaining them.

I could be wrong, but I will go test in pvp. Btw, is this different in pvp/pve?

That’s with the single leap finisher below. So it seems to be a 5 second buff, and I’m trying to screen shot it after doing the second leap but so far it looks like it doesn’t stack.

Hm. Must’ve changed in the last few patches (I know Auras got a bit of an indirect nerf with elementalists, so maybe they added an internal cap). At any rate, you’re still using at least 2 seconds of your fire aura before you use your second leap, which means that you still maintain at least 7 seconds of fire aura using the combos back to back. Normally you don’t have time or resources to waste two cooldowns in combat. It was a thought outside of the game based on experiences where it has indeed lasted more than 5 seconds (obviously from me reapplying the 5-second buff, now that it’s clear).

A little suggestion if you allow me.

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Posted by: Viking Jorun.5413

Viking Jorun.5413

The problem with stable weapons is that they’re made to fit a certain style, and realistically you wouldn’t be running around with a purple sword. It’s be too much work going back to every weapon texture and adding an extra dynamic color map to each weapon, as well. That’s just my view as a freelance character artist.

I wouldn’t think It’d be all that difficult to change the color of a weapon since they added hundreds of colors to the armors. Of course, I have no idea what I’m talking about, but it seems like it’d be a quick fix.

If only. In order to make anything custom dyable, you have to take each of the thousands of weapon textures in the game, grayscale them and vary the areas to make the engine recognize how much each part of every weapon shows the intensity of the dye applied, create an RGB color map for the 3 dye channels on each part of every weapon texture in the game manually and add black as a fourth channel if you opt for 4 dye channels on said weapon. Each application of this would take me about 20-25 minutes per texture per weapon. With the thousands of weapon options, I’d be working a very long time on something which may consequently decrease desire to obtain weapon skins among some of the playerbase.

The thing is, that having non-dyable weapons creates a certain material that each weapon is made from. Not every weapon in the game has normal maps to help accomplish that like armors do, so your nice shiny sword you just got may not be so nice and shiny after you dye it, and may very well look tacky. It’s all about appeal, and weapon dyes are just too over-the-top to add any real cosmetic amenities to a game that strives on beauty and order to a certain degree.

The guys that say war is OP are describing:

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Posted by: Viking Jorun.5413

Viking Jorun.5413

I’m pretty sure he also should have spiky Goku hair and maybe one black angel wing.

The other wing is Final Rest, before the SB drop buff.

The guys that say war is OP are describing:

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Posted by: Viking Jorun.5413

Viking Jorun.5413

Also a fact: all warriors are norn. Even my charr.

Critique: Ferrum's Unicorn Build

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Posted by: Viking Jorun.5413

Viking Jorun.5413

My only question is why not sword offhand for the torment stacks?

I run shield for its defensive capabilities and the free stun. When I successfully chain “Fear Me!”, Savage Leap, Shield Bash and Flurry, the fight is very well over.

As a secondary bonus, it gives me two leap finishers to double the time my fire aura persists.

Auras don’t stack in intensity.

I’m pretty sure that isn’t what he meant at all. What he meant was that he can proc fire armor, and then after that wears off he can then proc it again if he needs to.

My only question is why not sword offhand for the torment stacks?

I run shield for its defensive capabilities and the free stun. When I successfully chain “Fear Me!”, Savage Leap, Shield Bash and Flurry, the fight is very well over.

As a secondary bonus, it gives me two leap finishers to double the time my fire aura persists.

Auras don’t stack in intensity.

I never said anything about intensity. I said duration.

Yup i did understand what you said correctly. Once again Auras don’t stack intensity/duration whatever you want to call it. They are not like boons. Each fire Aura from a leap finisher will last 5 seconds and NOT stack with each other.

Go ahead and try it. You’re obviously stuck in your opinion and would rather argue when I could go ahead and record video proof of a mouseover of fire aura after two consecutive leap finishers.

You say that they don’t function as buffs, however the wiki states that Auras act as irremovable buffs, stacking duration and not intensity as other buffs do. Please, go onto some other thread if you’re so enclosed in your own opinion to neglect testing or research.

The guys that say war is OP are describing:

in Warrior

Posted by: Viking Jorun.5413

Viking Jorun.5413

Where are his rifle, mainhand shield, quadruple axes and dual-wield greatswords? I’m sorry but this isn’t an accurate depiction at all.

A little suggestion if you allow me.

in Suggestions

Posted by: Viking Jorun.5413

Viking Jorun.5413

The problem with dyable weapons is that they’re made to fit a certain style, and realistically you wouldn’t be running around with a purple sword. It’s be too much work going back to every weapon texture and adding an extra dynamic color map to each weapon, as well. That’s just my view as a freelance character artist.

(edited by Viking Jorun.5413)

Will cross-region play ever be feasible?

in Guild Wars 2 Discussion

Posted by: Viking Jorun.5413

Viking Jorun.5413

No. The data centers are in two different locations for NA and EU. Unless ANet developed their own Cloud Network (which might not work anyway), there’s no way you’ll ever be able to play with EU players from NA and vice-versa.

Critique: Ferrum's Unicorn Build

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Posted by: Viking Jorun.5413

Viking Jorun.5413

My only question is why not sword offhand for the torment stacks?

I run shield for its defensive capabilities and the free stun. When I successfully chain “Fear Me!”, Savage Leap, Shield Bash and Flurry, the fight is very well over.

As a secondary bonus, it gives me two leap finishers to double the time my fire aura persists.

Auras don’t stack in intensity.

I’m pretty sure that isn’t what he meant at all. What he meant was that he can proc fire armor, and then after that wears off he can then proc it again if he needs to.

That and auras function like burning or immobilized. You can apply it for 3 seconds per leap finisher. Two consecutive leap finishers will double the duration of the fire aura. Try it! makes for some interesting fights against high-pressure opponents.

Critique: Ferrum's Unicorn Build

in Warrior

Posted by: Viking Jorun.5413

Viking Jorun.5413

My only question is why not sword offhand for the torment stacks?

I run shield for its defensive capabilities and the free stun. When I successfully chain “Fear Me!”, Savage Leap, Shield Bash and Flurry, the fight is very well over.

As a secondary bonus, it gives me two leap finishers to double the time my fire aura persists.

Auras don’t stack in intensity.

I never said anything about intensity. I said duration.

Water combat: great or suicidal?

in Guild Wars 2 Discussion

Posted by: Viking Jorun.5413

Viking Jorun.5413

Underwater combat is all about CC. When I was in Team Legacy before they left GW2, we made it a staple to utilize underwater combat and required everyone in the guild to have full underwater exotic gear, even going out of our way to run the event every once in a while to gain access to Gavebeorn’s breathers. No enemy would follow us into the water and at many points, we were farming them. It’s all about coordination. When you have an entire 25-man organized zerg of the same guild diving the the bottom of the lake around Bay and coordinating attacks in order (guardian spikes, ele cages, mesmer pulls), it’s pretty scary. We never lost a GvG fight underwater and it’s because we spent weeks on end theorycrafting the best possible ways to use it to our advantage while the rest of the game preferred land combat any day. Those were also some of my best experiences with the Team.

Aside from that, you have a third dimension to worry about. You can’t think of underwater combat as two-dimensional like the rest of the combat in the game with the added Z-axis, and using that to your advantage will confuse your enemies more than a top tier mesmer. Your attacks will hit depending on the angle of your camera, so if you’re above them and aim down, you’ll hit from above. Same with from below. Positioning is a key part in determining the outcome of an underwater fight, and while there may not be too many blocks or conditions underwater, there are two things you can count on: direct damage and CC. Every class has both in multiple forms of some type on each weapon underwater. That’s the underwater meta.

The Combat in Guild Wars 2

in Guild Wars 2 Discussion

Posted by: Viking Jorun.5413

Viking Jorun.5413

You say Dark Souls, I say Monster Hunter. I enjoyed MH far more and expected nothing less when soloing a champion of legendary mob. Most legendaries really do feel like fighting something like Tigrex without the mobility. One hit from them and you’re done, essentially.

The combat is amazing. If you really want a challenge, try soloing the second boss of TA Story, where his minions will kill you in 1 shot when touched. I’ve done it on my Mantra mesmer, and it was definitely the most intense solo I’ve done. Lupicus was a bit of a pushover Pre-buff, but I’ve yet to try soloing him since. I think soloing the most difficult bosses is where GW2 combat really shines. They’re predictable and unpredictable at times, just like bosses in Dark Souls and Monster Hunter, which makes it much more engaging than a fight against another player (especially since one or two hits is death, just like DS or MH).

Critique: Ferrum's Unicorn Build

in Warrior

Posted by: Viking Jorun.5413

Viking Jorun.5413

My only question is why not sword offhand for the torment stacks?

I run shield for its defensive capabilities and the free stun. When I successfully chain “Fear Me!”, Savage Leap, Shield Bash and Flurry, the fight is very well over.

As a secondary bonus, it gives me two leap finishers to double the time my fire aura persists.

(edited by Viking Jorun.5413)

What disaster will befall QJ?

in Queen's Jubilee

Posted by: Viking Jorun.5413

Viking Jorun.5413

Rytlock gets drunk and starts to hit on Queen Jennah, Logan sees that and engages his Rampage Mode. They start fitting and accidently falling into the abyss of the collaps, but primordus, who where hiding under there the whole time jumps out and burns everyone.

Unlikely. Logan’s a Guardian. Only Warriors have the Rampage elite.

What disaster will befall QJ?

in Queen's Jubilee

Posted by: Viking Jorun.5413

Viking Jorun.5413

Also, the ability to fight one of the dragons in a giant golem.

Fixed that for you.

Can the golem be named Gipsy Danger?

GPC-DNGR, to fit Asura technology theming.

Critique: Ferrum's Unicorn Build

in Warrior

Posted by: Viking Jorun.5413

Viking Jorun.5413

Nobody has anything to say? /disappoint.

How to beat thief condi build

in Thief

Posted by: Viking Jorun.5413

Viking Jorun.5413

To be honest if he is using pistol/dagger you’re done. There isn’t much you can do. The only weakness he has is he can only target one person at a time. 2v1 might work.

Wrong: Run a charr burst s/p mesmer with Warband Support. Also mantra of distraction. That’ll fowl him up when he goes to use CnD since you’ve got 2-3 instant dazes and a stun from the pistol. Warband Support just makes your standard 1v1 mesmer v thief fight a 6v1. Cheers!

Quagganmire - Living World Idea

in Guild Wars 2 Discussion

Posted by: Viking Jorun.5413

Viking Jorun.5413

Where’s you take that screenshot? (The background, not the quaggan. Duh.)

You have 1 billion of $ only to invest on GW2

in Guild Wars 2 Discussion

Posted by: Viking Jorun.5413

Viking Jorun.5413

I read this thread as, "You only have 1 billion $ to spend on GW2" @_@

(edited by Viking Jorun.5413)

Why there isnt any Warrior in tourment?

in Warrior

Posted by: Viking Jorun.5413

Viking Jorun.5413

As title says, Why there isnt any Warrior in tourment?

this means warrior need some love from devs?

no, simply because tournaments (in hearth of the mists) are only for condition builds or tanky builds… no more… since a guardian bunker is better than a warrior bunker there are only few skull crack builds and… condition builds of course… and since warriors don’t get a really good contition build: skull crack or nothing, this is hearth of the mists! enjoy.

No, it’s because Defektive won’t let us use our own builds when we’re about to start a match against the ranger SOAC tourny team and forces us to use greatsword when we hate the weapon and/or have never used it aside from unlocking skills in PvE.

How do I beat a tanky Guardian?

in Thief

Posted by: Viking Jorun.5413

Viking Jorun.5413

it’s impossible for me to make an educated statement in regards to Thief vs. Boon Guardian in the domain of WvW.

Fisrt sentence in this thread:

A lot of the Guardians I run into during WvW are built like tanks and I have a tough time making any lasting impression.

Did you just skip reading the whole thread? lol Thats what this thread is about!

I tend to suffer from the Serial Position Effect. When I get to the end of the read I forget things at the beginning xP

Boonmaniac

in Thief

Posted by: Viking Jorun.5413

Viking Jorun.5413

Huh. I run 0/10/0/30/30 on my Celestial S/P thief. I don’t boon strip, but it just seemed a bit coincidental.

Before anyone goes off on me for using Celestial gear, it’s specific ONLY to my a/p build. I wouldn’t ever use it with any other build if my life depended on it. The gear is ONLY good for “universal” builds that benefit from every stat. The thief really doesn’t have too many builds like that.

Have you mathed it out to prove that going with Celestial is better than a mix of Berserkers and Soldiers? The only math Ive ever seen I actually did myself and Celestial came out behind in terms of DPS and Defense.
https://forum-en.gw2archive.eu/forum/professions/thief/Celestial-Armor
What exactly is universal about S/P too? It doesnt do condition damage. Are you offhanding P/D?

Yeah, so I’m able to swap to conditions when I face a D/D ele or bunker Guardian. Like I said, it’s my “universal” build that pretty much covers everything I’d need to face. I have a secondary set that I run Berserker’s gear with my S/P build and swap out P/D for shortbow when I’m not going solo or I opt for team support (opponent lockdown). The celestial set is still far from optimal on each individual weapon set.

How do I beat a tanky Guardian?

in Thief

Posted by: Viking Jorun.5413

Viking Jorun.5413

Caltrops + Uncatchable + heavy condition focus will melt any guardian.

Not sure if serious

Guardians have some of the best condition removal in the game.

So people say, yet I’ve never lost a fight to one with my Condi build. When you can reapply bleeding the moment they remove it, condition removal only makes their death slower. They’re still taking damage at a consistent rate.

You’re hilarious.

If this escapes you, you should really re-visit your previous postings.

I’m glad you like my sense of humor. Now you should stop complaining about how OP thieves are and trolling others :).