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Bunkers and rank points

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Wanderer.5471

a small passive rank point tick while standing on a node.. balanced so you don’t gain too much.. is my choice to fix this..

I don’t like this because if someone is “defending” a point that never gets hit, he’s useless to the team because it’s a 4 vs 5 on the other 2 points.

One thing people need to understand about “defending” points is that they shouldn’t be sitting on the point the entire game. You should be where the action is at.

in tpvp this isn’t the case – you have to stay on a point as a bunker even if no-one comes the whole game, because as soon as you move the other team will send someone for a free cap….

A Simple Yes or No From the Spvp Community

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Wanderer.5471

i did social studies in uni – designing questionnaires etc, and i can feel my lecturers face-palming as they read your question….

Lick Wounds bugged?

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Posted by: Wanderer.5471

Wanderer.5471

Welcome to my life, this fix must be at the bottom of the devs’ priority list because it’s been around since beta.

I really think they need to hire more staff because little bugs like this will never get fixed otherwise.

[Guide] Useful Pets with 0 points in BM

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Wanderer.5471

Bird are not as squishy as felines please check the stats before making assumptions.

I’m not basing it off of stats. I base it on actual gameplay. For some reason my birds die more often than my felines.

Er thats an opinion birds for me at least survive a lot in both pve and pvp. Spvp especially because of the small target. Plus they have way more vitality and toughness from felines.

There is little difference in their survivability, but cats will survive better against big hitters – go test jaguar vs raven against svanir in the mists, jag will take more hits.

will this set-up give me almost perma dodge?

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Wanderer.5471

best is to get the moa and birds gain vigor on pet swap trait in bm line and run with 2.

Well I think Ranger is freaking OP ...

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Wanderer.5471

yeah ranger is powerful underwater, but a good thief can keep evasion up 100% of the time underwater which is even more broken. Also i remember one time a mesmer beat me twice underwater then i fought and beat him on land and it was trivial so i think mesmers are probably even better (though i can’t remember if this was before our aquaman patch…)

[Guide] Useful Pets with 0 points in BM

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Posted by: Wanderer.5471

Wanderer.5471

This was a nice guide, might be worth mentioning that it’s pretty pve or perhaps wvw oriented though, a lot of the advice doesn’t really work in tpvp – for example with low BM investment it’s often best to go for cats to get some damage, despite their low health – which is more manageable in small skirmishes

Sorry but I disagree. Pet Snares and CC are especially good in sPvP if there are 5/0 points in BM. For example, wolves still serve their purpose well as knock down machines and AoE fear for anti stomp even without points in BM. Without BM, Felines can’t crit for 1.6k-2k anymore. I think the bigger problem for sPvP without BM is that 20 second swap timer that’s hard to stomach once you get used to Loud Whistle. (That’s essentially 25% less swiftness)

Lastly, thanks for reading I thought it might have been too long to keep people’s interest until the end XD

yeah that’s true – i personally run wolf/jaguar atm – the stealth also adds survivability to this particular cat. I think it’s also worth noting that you can get away with these squishier pets (and hence still maintain a credible dmg threat from pet with low BM investment) if you’re running signets of the wild and stone.

[Guide] Useful Pets with 0 points in BM

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Wanderer.5471

This was a nice guide, might be worth mentioning that it’s pretty pve or perhaps wvw oriented though, a lot of the advice doesn’t really work in tpvp – for example with low BM investment it’s often best to go for cats to get some damage, despite their low health – which is more manageable in small skirmishes

Not So-grand master. Traits.

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Wanderer.5471

Evasive purity is befuddling to me. I feel like an auto-attack is generally a cheaper investment to remove a blind than a dodge roll. I can see the appeal of removing poison, but removing just poison?

It’s not a terrible idea, (though still weak for a Grandmaster) but it seems kind of limited in scope since it relies on your opponent using poison in the first place.

Signet of the Beastmaster as it is a grandmaster trait that basically has a shared game mechanic work the same for Ranger as it does for the other profession that possess the skill type (read all but Engineer)

My issue with this is: different classes, different signets, and some of the Ranger signets have really strong active effects.

I mean, stability for 6 seconds, invulnerability for 6 seconds… I’d praise signet of the hunt’s 50% bonus damage (Remember the thief’s old signet of the assassin?) if the ranger had better access to spike damage skills.

signet of stone doesn’t give you invulnerability, it only mitigates direct damage, condition dmg classes probably won’t even notice you used it, as conditions are applied and dmg as normal.

Ranger 101 - the 0/0/5/0/5

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Wanderer.5471

I didn’t feel as if we were at each others throats lol. Just having a friendly debate.

Even if perma-vigor is better, it could be argued that it is harder to obtain and the class has to be built a certain way to maintain vigor. That is a playstyle choice that not everybody wants to make is all I was getting at. I’m not disagreeing in the slightest.

I honestly never noticed vigor was +100%. I have energy sigils on my weapons along with 5 points in WS, so even if I do have vigor applied, I never really directly noticed its exact effect on the builds I run. So I learned something.

yeah i’m glad you didn’t think so either – it’s a thin line between debate and argument but i think we were ok lol

I agree that it’s much more of an investment to have perma-vigour, so the situation would seldom come up. And it is v.tough to notice vigor’s effect when running at least 5 points in WS as even though you’re getting an extra 50% on your base endurace regen, it’s effectively +33% increase, which doesn’t make nearly as much impact as the doubled regen speed most classes would notice.

Ranger Elite: Symbiosis

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Wanderer.5471

love it, but it would probably take a lot to implement. Bears could grant stability too.

How (if at all) would you suggest this would change your appearance – e.g. would it be like norn elites or simply an aura like RaO, same question for when then using the pet’s skills – would your charachter maul with his half-bear hands after sheathing his bow? would your character do the same even if hes not half-bear? I think it would be ok to have a similar animation to GS 2/3 etc for using these

-Little Ranger Tips-

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Wanderer.5471

it’s now easier to swap pets to get them right next to you before entering combat – it only takes a second to do it twice and have the same pet at your side.

Signet of Stone bug?

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Wanderer.5471

i think this must be an oversight – a 6sec invulnerability which requires a utility slot, is on 120 sec cooldown, requires 30 point investment in a tree and it still leaves you vulnerable to conditions???

Contrast that with an ele weapon skill whcih gives 5 secs of true invulnerability with only 50sec cooldown?

Axe/Axe - raw damage or conditions?

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Wanderer.5471

axe MH is primarily a condition weapon, OH is a pure power weapon so either balance both stats or change one weapon.

Signet of Stone bug?

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Wanderer.5471

i’ll have to do some testing on this i think, not sure if it actually says it causes invulnerability anywhere on the skill though.

Ranger Signet buff

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Wanderer.5471

Signets problems are the incredibly long cooldown attached with them

The only signets that have longer cooldowns then ours are the Rez ones from Necro’s and Guardians

most signets have 20-45 second cooldowns

This, i can understand sig of stone and sig of wild having long CD’s, but really? 120s long? That’s a bit much isn’t it? Maybe 90s or something, but those two certainly need a reduction to them…

PS: Keep in mind our signets are a bit, well, stronger than other profs, that being said they do need a reduction on CD with the exception of SotH that one is the only one in a sane place.

They need to be 60 seconds..

I’d be 100% ok with this tbh, the only thing i’d say about making SoS 60s is because it’s an invuln active, but at the same time, that doesn’t affect you until you spend 30pts and i feel they shouldn’t balance the skill around the having grandmaster trait, well entirely around it.

It’d be same cooldown as Endure Pain for warriors…but with a Talent cost.

There is a skill called “Protect me” meant for this purpose.

Transferring damage to a pet is not the same as invulnerability, especially when it usually kills your pet – i.e. half of you/your effectiveness, and only lasts for 2 seconds before the pet dies.

Solution, stop using a 0BM cat/bird

lol are you suggesting that a 30 bm bear could last the full 6 seconds of 1 thief attacking it? let alone 2 or more! And even if it did, it can’t attack during that time, so the ability is clearly much worse than straight-up invulnerability, that’s all i was saying.

Well seeing as how most rangers run 30pts in WS if you take bark skin that triggers when your pet hits 25% making that bear take even less damage, and then the fact that bears will still use their defy pain making them immune to damage and the while bears have like 8k vitality…. Yes, yes they can, Beary Bearington has saved my life time and time again because he’s an absolute monster.

Oh yeah, and if you use a black bear like I do you can throw weakness up on those pesky thieves making their burst significantly less threatening, and butchers their endurance regen.

loving the pet name, and yeah if they use invulnerability they will survive it but you can’t count on that – and bark skin requires 30 points and GM trait – whilst these things work, they’re nowhere near as good as straight-up invulnerability would be, just the fact you need a bear makes it a huge sacrifice imho.

I actually found out my Moa Clucky can also survive from Protect me while running a 0/5/20/5/30 build, I can do it with my fern hound as well, but that cuts it pretty close and always makes me nervous.

Oh, another thing I noticed with “Protect Me!” Is that the damage gets mitigated twice, once via your stats, again via your pets stats so if you pop protect me! At 25% health or lower and have bark skin, once your pet joins you at 25% health that damage is being cut by 60% and then if you get prot from dodging…. Well your pet isn’t taking much of anything anymore!

Still, as you said it takes a lot of things to add up to make it better, I think that you and your pet should both get Protection when using protect me to make it just all around better, on top of the current effect.

That is interesting! So if you and your pet both have protection, and are both under 25% health with bark skin does that mean you gain health when attacked? :P

Signet of Stone bug?

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Wanderer.5471

Hey i’ve been running SoS with 30 M trait so active effects affect me, and i notice in some situations, conditions are still applied to me after activating (not pre-existing conditions) and not just from traps, from all sources – is this a bug or working as intended??

Ranger Signet buff

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Posted by: Wanderer.5471

Wanderer.5471

Signets problems are the incredibly long cooldown attached with them

The only signets that have longer cooldowns then ours are the Rez ones from Necro’s and Guardians

most signets have 20-45 second cooldowns

This, i can understand sig of stone and sig of wild having long CD’s, but really? 120s long? That’s a bit much isn’t it? Maybe 90s or something, but those two certainly need a reduction to them…

PS: Keep in mind our signets are a bit, well, stronger than other profs, that being said they do need a reduction on CD with the exception of SotH that one is the only one in a sane place.

They need to be 60 seconds..

I’d be 100% ok with this tbh, the only thing i’d say about making SoS 60s is because it’s an invuln active, but at the same time, that doesn’t affect you until you spend 30pts and i feel they shouldn’t balance the skill around the having grandmaster trait, well entirely around it.

It’d be same cooldown as Endure Pain for warriors…but with a Talent cost.

There is a skill called “Protect me” meant for this purpose.

Transferring damage to a pet is not the same as invulnerability, especially when it usually kills your pet – i.e. half of you/your effectiveness, and only lasts for 2 seconds before the pet dies.

Solution, stop using a 0BM cat/bird

lol are you suggesting that a 30 bm bear could last the full 6 seconds of 1 thief attacking it? let alone 2 or more! And even if it did, it can’t attack during that time, so the ability is clearly much worse than straight-up invulnerability, that’s all i was saying.

Well seeing as how most rangers run 30pts in WS if you take bark skin that triggers when your pet hits 25% making that bear take even less damage, and then the fact that bears will still use their defy pain making them immune to damage and the while bears have like 8k vitality…. Yes, yes they can, Beary Bearington has saved my life time and time again because he’s an absolute monster.

Oh yeah, and if you use a black bear like I do you can throw weakness up on those pesky thieves making their burst significantly less threatening, and butchers their endurance regen.

loving the pet name, and yeah if they use invulnerability they will survive it but you can’t count on that – and bark skin requires 30 points and GM trait – whilst these things work, they’re nowhere near as good as straight-up invulnerability would be, just the fact you need a bear makes it a huge sacrifice imho.

Ranger 101 - the 0/0/5/0/5

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Wanderer.5471

Isn’t perma-vigor without 5 WS the same effect as having 5 WS? Basically it is just an interchangeable concept.

What I personally prefer is the 5 in WS, just because I usually trait into it since I believe some of better trait effects are in that line for spvp purposes, so it’s going to get picked up anyways.

no, vigor is +100% endurance regen, the minor trait is +50% and doesn’t stack with vigor, hence why perma vigor is superior and makes the trait worthless.

Ranger 101 - the 0/0/5/0/5

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only scenario i can see them not being really good is: no 5 in BM if you’re using master’s bond (as you said), and no 5 in WS if you have perma vigor from vigorous training (and 2 pets that bennefit), concentration training and loud whistle (at least i think that’s possible lol). I know i stacked perm-vigor before but i might have been using vigorous renewal so it this may be a moot point..

Ranger Signet buff

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Posted by: Wanderer.5471

Wanderer.5471

Signets problems are the incredibly long cooldown attached with them

The only signets that have longer cooldowns then ours are the Rez ones from Necro’s and Guardians

most signets have 20-45 second cooldowns

This, i can understand sig of stone and sig of wild having long CD’s, but really? 120s long? That’s a bit much isn’t it? Maybe 90s or something, but those two certainly need a reduction to them…

PS: Keep in mind our signets are a bit, well, stronger than other profs, that being said they do need a reduction on CD with the exception of SotH that one is the only one in a sane place.

They need to be 60 seconds..

I’d be 100% ok with this tbh, the only thing i’d say about making SoS 60s is because it’s an invuln active, but at the same time, that doesn’t affect you until you spend 30pts and i feel they shouldn’t balance the skill around the having grandmaster trait, well entirely around it.

It’d be same cooldown as Endure Pain for warriors…but with a Talent cost.

There is a skill called “Protect me” meant for this purpose.

Transferring damage to a pet is not the same as invulnerability, especially when it usually kills your pet – i.e. half of you/your effectiveness, and only lasts for 2 seconds before the pet dies.

Solution, stop using a 0BM cat/bird

lol are you suggesting that a 30 bm bear could last the full 6 seconds of 1 thief attacking it? let alone 2 or more! And even if it did, it can’t attack during that time, so the ability is clearly much worse than straight-up invulnerability, that’s all i was saying.

New skills and elites

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Wanderer.5471

entangle can be amazing too in group fights.

What are effective builds for sPvP?

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Wanderer.5471

https://forum-en.gw2archive.eu/forum/professions/ranger/Unstoppable-Dueling-Build/first

This build is rock solid (don’t use it right now though :P), but there’s no substitute for experience as different players find success with very different builds and swear by them, so try stuff out

Ranger Signet buff

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Posted by: Wanderer.5471

Wanderer.5471

Signets problems are the incredibly long cooldown attached with them

The only signets that have longer cooldowns then ours are the Rez ones from Necro’s and Guardians

most signets have 20-45 second cooldowns

This, i can understand sig of stone and sig of wild having long CD’s, but really? 120s long? That’s a bit much isn’t it? Maybe 90s or something, but those two certainly need a reduction to them…

PS: Keep in mind our signets are a bit, well, stronger than other profs, that being said they do need a reduction on CD with the exception of SotH that one is the only one in a sane place.

They need to be 60 seconds..

I’d be 100% ok with this tbh, the only thing i’d say about making SoS 60s is because it’s an invuln active, but at the same time, that doesn’t affect you until you spend 30pts and i feel they shouldn’t balance the skill around the having grandmaster trait, well entirely around it.

It’d be same cooldown as Endure Pain for warriors…but with a Talent cost.

There is a skill called “Protect me” meant for this purpose.

Transferring damage to a pet is not the same as invulnerability, especially when it usually kills your pet – i.e. half of you/your effectiveness, and only lasts for 2 seconds before the pet dies.

Best use for Longbow in Tpvp

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Wanderer.5471

in my experience usually he will have aegis, so u should use auto-atk first. Also it’s a very long cast and obvious animation and guards have plenty of projectile-blocking abilities as well as stability so it’s hardly foolproof , but if u make it work good luck to ya.

What is going on with rangers?

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Wanderer.5471

some of us were doing well on rangers before it was cool XD

Vivec's Glass Cannon Tournament Build!

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Personally i find entangle is best against ranged enemies as melee ones can free themselves in a few auto-attacks before even realising they’ve been rooted at all.

Are traps really effective with 0 condition dmg?

@ AlexRD what’s wrong with agility training? i know it doesn’t stack with swiftness etc but didn’t know it was bugged in any way.

Btw i think Hyenas are underrated too, so long as you have an ally hyena out 100% of the time their dps will be ok, however the ally is squishy no matter how far you invest in BM which sucks, it should have the same stats as your hyena.

Beat this Bunker Build.. if u can

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Wanderer.5471

if survivability is your goal – this guy could probably last longer than any other :

http://gw2skills.net/editor/?fMAQNAsYRnEVkFchFKWAaZgY9gQ6ZQtHaq/n3Vw/p8qq02K;T0AA1CtosxYjwGrNObk2s+Y8x5j3HzGA

2 × 6 second invulnerability

30 health per second from runes
320 health per second from spirit
~220 "" from regen
~62 "" from sig of wild

weakness shout from bear = less damage received

condition removal from spring, bear shout and spirit

protection on dodge, which comes often with 2 sigils of energy

23k health and perma -30% dmg when you’re 5.5k and under

just did a lil math on the healing side of things and it seem like my build has 17760 more healing points in a 240 second time frame.. heres the math

i have to account for the cooldown on spirit of nature so the time frame for total healing is 240 secs

my build
signet of the wild 137 per tick
natural healing 133 every 3 secs 133/3= 44 per tick
regen 285 per tick

137+44+285=466 total per tick

466×240=111840

other build
signet of the wild 62 per tick
runes 30 per tick
regen 220 per tick

62+30+220=312 per tick

spirit of nature 320 per tick (cooldown 240 secs 4 mins) lasts for 60 secs

320×60=19200

312×240=74880

19200+74880=94080 total healing in 240 secs


so my build had 111,840 total healing
and
the other build had 94,080 total healing

111840-94080=17,760 difference

and my healing is up 24/7 the other build has 3 mins without that elite 320 heal that will get focused down soon as a player see’s it..

this also wasnt factoring in i have +53% regen so my up time is pretty much 100% -1 second or 2.. but for the math i kept it simple

i do miss out on the following
2 × 6 second invulnerability
weakness shout from bear = less damage received
condition removal from bear shout and spirit

but gain 17k healing in 240 secs more then that build..

tbh the numbers are a lil surprising

17k more healing in 240 seconds – very useful if fighting another bunker, if fighting a thief the duel will last around 30 seconds – so around 2000 extra healing, compared to 2×6 second invulnerabilities which would turn around 12 5k attacks into 12 0k attacks, so equivalent to 60k extra healing over 12 seconds, so the both have their uses. Also with SoN i get a do-over lol.

Are Rangers decent at dual-wielding?

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Wanderer.5471

Just want to add that when you use something that gives you quickness, it reduces the animation times in half.

How this translates to skills like monarchs leap is that you essentially only move half the distance. Important to remember! It has gotten me a couple times. I assume its a bug, but havent looked into it much.

Important to note that this can also be desirable if you’re tanking a point, throw down HS and want to leap through it for extra heals without leaving the point and hence letting it be uncapped.

But yeah also don’t do it if you’re using block on GS 4 vs projectiles i’d presume? Same for OH axe 5 if reflecting is your goal.

Sharpened Edges vs Pet's Prowess

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Wanderer.5471

hey guy, i’d say sharpened edges, because you’re using pets with a very low crit chance and you have no way to give them fury, whereas you yourself will be critting most of the time.

Btw i know you didn’t ask for feedback on the rest of the build but on ur sigils, i didn’t think u could stack both condition dmg and power even if 1 is on underwater set, perhaps i’m wrong?

Also I think speed training is and certainly commanding voice is useless if you swap your pets whenever their cooldowns are up, though i don’t know your playstyle – if you have 1 pet out for long periods of time they might be useful

Also you have no condition removal, again don’t know what you’re planning on using the build for so that may not be relevant if your allies are cleansing you etc?

1v1 Balancing is all that matters

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If you are saying that mesmer is the best 1v1 class, then it’s a L2 kitten ue. They are hardly the best 1v1 class, and really only excel in a team setting with time warp and good portal usage.

In any MMO, 1v1s are NOT balanced. They shouldn’t be. This would create dynamics in a team setting.
I thought the OP was trolling when making this thread and his post, however I was surprised when I saw how many people agreed with him.

Hotjoins are not the end game of GW2 PvP. Tournaments and 5v5s are.
Hotjoins are only there to help you learn your class, and learn rotations, etc.
The fact that you haven’t discovered how bad mesmers are in 1v1s shows just how much you don’t know about PvP.

Another example: Necromancers are probably the worst 1v1 class. In a team setting, though, they are sometimes invaluable.

just curious what class you play? as a ranger i can 1v1 any other class, but v.good mesmer players seem to have a huge advantage over me – i know all their attacks etc, but you can only dodge so many times/have so many stunbreaks etc lol

A ranger generally should beat a mesmer 1on1. Are you playing a trap ranger?

no, that’s the thing, i have heard trap rangers are good against them because of all the AOEs vs stealth, clones and phantasms etc but i just don’t like the playstyle.

1v1 Balancing is all that matters

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If you are saying that mesmer is the best 1v1 class, then it’s a L2 kitten ue. They are hardly the best 1v1 class, and really only excel in a team setting with time warp and good portal usage.

In any MMO, 1v1s are NOT balanced. They shouldn’t be. This would create dynamics in a team setting.
I thought the OP was trolling when making this thread and his post, however I was surprised when I saw how many people agreed with him.

Hotjoins are not the end game of GW2 PvP. Tournaments and 5v5s are.
Hotjoins are only there to help you learn your class, and learn rotations, etc.
The fact that you haven’t discovered how bad mesmers are in 1v1s shows just how much you don’t know about PvP.

Another example: Necromancers are probably the worst 1v1 class. In a team setting, though, they are sometimes invaluable.

just curious what class you play? as a ranger i can 1v1 any other class, but v.good mesmer players seem to have a huge advantage over me – i know all their attacks etc, but you can only dodge so many times/have so many stunbreaks etc lol

1v1 Balancing is all that matters

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Wanderer.5471

balancing for 1v1 is entirely possible, with asymetrical classes – at the most basic level it can be demonstrated in the case of one character with v.high health, low armour vs onewith high armour, low health who if dps-ing each other would die on the same final attack. It just gets exponentially more difficult the more proffesions and combat mechanics (variables) are added.

The Mes/Thief non-problem

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It’s not that they’re hard to beat, it’s that unless you’re a thief or mesmer yourself they limit you to tank builds (and in the case of mesmers even then they’re hard to beat).

Anyone else Having a great time in SPVP?

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I find the gameplay very addictive and fun, but bugs frustrate me, and i feel isolated from the rest of the game – i only pvp, so when my guild wants to WvW i can’t. There are not nearly enough rewards of spvp or tpvp, feels like i’m getting a raw deal compared to PvE-ers, which is a slap in the face ’cos i bought the game as there was hype about it being e-sport status.

Useful tips 99% of hotjoiners don't know!

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8 people on a point doesn’t cap it faster, but ppl hotjoin for glory farming, not to win games.

We’ve all tried to revive an ally a split second too late, but yeah you stop immediately lol.

Sometimes it is better to finish a downed enemy, but it depends, if there is only one downed ally and 1 or more downed enemies i tend to revive as you can do so more reliably, especially with stability, whereas trying to stomp a thief or mesmer or ele could take a lot of time and stability won’t help you so your ally could bleed out in that time. Very situational in short.

Also some times attacking downed ppl is faster than stomping – many players wont use their escape skill unless they’re being stomped, by the time they realize they’ve got 12 stacks of bleed on them it’s too late.

Fix the wolf F2

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Wanderer.5471

you have to stand still, wait 1 second for your pet to stop too then do an untargetted f2

Celestial build possible?

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Wanderer.5471

i’ve tried, some builds look good on paper – but the mix of toughness and vitality can’t even come come close to the survivability of pure toughness jewels vs thieves.

Similarly the mixture of dmg types can’t compare to going full condition.

So with you’ll be less survivable and have less damage and less healing than simply going shaman or clerics amulet. If you can make it work, good luck to you.

WvW - Power SB - Ikiro/BSW

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Posted by: Wanderer.5471

Wanderer.5471

can’t watch the video at the moment but am looking forward too it, sounds great in theory. My only question is whether protect me is the best choice for utility if your pets are often dead, and only birds in the first place – so i’m guessing at best with 5 in BM and birds it would give 1-2 seconds of invulnerability. Would SoW be an option d’you think? even w/o healing power?

How viable are Axes...?

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Posted by: Wanderer.5471

Wanderer.5471

i love MH axe, it’s one of the strongest weapons rangers get imho – one of only a few ways we can apply weakness, and chill is always great. Also it’s great vs other rangers cos it hits the ranger twice and the pet once for every throw XD

Help With Sword Skills

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Posted by: Wanderer.5471

Wanderer.5471

Sword two skill is great for movement, and amazing as an escape tool as the first part is an evade. It takes some getting used to, and you can’t really use the “turn 180” function as it only works when perfectly stationary, you just have to manually turn around for a second for the initial part, then again for the 2nd leap.

You will randomly fly about the place with the 1 chain unless you target an enemy, if you keep them targeted you usually won’t fly around. However it can still happen if they stealth or die halfway through your chain.

Is ranger a viable class?

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Posted by: Wanderer.5471

Wanderer.5471

I only play spvp/tpvp and rangers can be amazing – with some of my builds i can beat any class 1v1 – except very good mesmers, though i hear trap rangers are good against them (a build i never use) so who knows, maybe the sky is the limit, either way rangers can be extremely strong.

You can take out bunkers so long as they don’t get support, and hence neutralize a point. Rangers are also one of, if not the best orb carriers imho.

Spvp ranger builds

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Posted by: Wanderer.5471

Wanderer.5471

for trap ranger build rabid is better than carrion as toughness is usually better than vitality, and precision is certainly better than power for your build.

I think the poison trap is moot – you already have a poison on both your weapons and the damage is rubbish, i’d replace it with one of the stunbreakers since you want it to work in spvp.

Also i’d put the 5 in Marksmanship into NM for because both the stats and the minor trait are better.

As for the spirit build good luck with it, i’ve tried looking for viable spirit builds myself – the truth is even if they gave you constant protection etc and their actives casted instantly it doesn’t mean a thing when they will be killed in 2 seconds flat and go on cooldown for the next 40-odd seconds.The only way i can personally see it working is by hiding it somewhere near a point for bunker specs without taking the GM trait.

Can you please evaluate this build?

in Ranger

Posted by: Wanderer.5471

Wanderer.5471

hey i’d suggest using a build editor tool if you want ppl to critique your build, it’s hard when we don’t know what traits you’ve chosen

Pet Stat management

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Posted by: Wanderer.5471

Wanderer.5471

Eh, I don’t know about this. While it would allow for more general diversity, it would also make pet choice less meaningful. Where right now certain pets fill certain roles which allows for different reason to use a variety of pets, with a change like this any pet could fill most roles which would reduce pet choice to “which F2 / skills do I want”.

Pet choice would mean alot more than which f2 you choose, as

- different pets still do different types of damage – e.g. ranged/melee, condition/direct, slow, big attack or fast weak attacks, aoe /single target etc etc
- Pets still have base stats which make a huge difference – a bear with added vitality would have practically twice the health of a bird with vitality investment.

That, and it seems overly complicated to some degree. You’d need to either majorly change the current pet window or make a completely new one in which to distribute all these stats.

I prefer added depth to a gameplay, it keeps me interested for longer and gives the truly good players a way to distinguish themselves.

Not sure why you say HP can only be boosted by traits. Vitality boosts health and the Beastmastery traitline boosts all 4 major stats, which includes Vitality.

HP = healing power, can only be boosted for pets with compassion training trait.

Class with the rudest players

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Posted by: Wanderer.5471

Wanderer.5471

Sometimes when i kill a thief they’ll rage about “stupid tank classes”, i even had one who switched to his mesmer and came looking for me, i beat him on his mesmer too, then he just got his guildies to gank me so i left the map.

Some people aren’t happy unless they can win every engagement, these people will pick thieves, mesmers and eles as they are the easiest/strongest. That’s not to say all the ppl who play these classes are like this, most aren’t.

I’ve actually never had a problem with warriors trash talking etc, though you can tell that when you kill certain players they come after you like a homing missile for the rest of the game (usually to their detriment, and the detriment of their team) and warriors are most often the class that will do this in my experience, followed closely by people who play the same class as you – for obvious reasons.

Healing Spring and Whirling Axe

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Posted by: Wanderer.5471

Wanderer.5471

Adding even more Regeneration (pretty sure thats what Healing Bolts does is apply regen, not up-front healing) is somewhat useful, but considering Healing Spring applies Regen already, I wouldn’t really say its the absolute best combo to pull off. Also, the random nature of the bolts makes it realiable only on allies standing right on top of you.

Its still a pretty nice combo if only for the fact that it doesn’t require specific setup. Other Whirling Defense combos require weapon swaps (if trying to set a fire field via torch), specific pets, or traps. The water field from Healing Spring is always available as long as you use Healing Spring (I run HS exclusively, personally).

Projectile finishers grant regeneration, Whirl and the other water field finishers heal.

I have tried a few times and seem to remember it applies regen, also this is the case according to the wiki. What are you basing your statement on?

Where did you see that in the wiki? Here’s what it says under water fields (granted, it isn’t very clear…)

http://wiki.guildwars2.com/wiki/Water_field
http://wiki.guildwars2.com/wiki/Whirl_Finisher

http://wiki.guildwars2.com/wiki/Combo

“Whirl finishers cause multiple projectiles to be launched in random directions; each of these bolts functions like the corresponding Projectile Finisher.”

clicking on healing bolts will also take you to the page on regeneration

Pet Stat management

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Posted by: Wanderer.5471

Wanderer.5471

When you invest in BM pets get increased attributes across the board – wouldn’t it increase build diversity if instead each point gave you + 40 attribute points which you could invest in whatever pet stats you want – e.g. power, crit etc (expand pet stats so that they have the same as players – i.e. you can also invest in HP which was only increased via trait previously).

This means you could run with a true glass cannon raven with super-high bursts, but 0 survivability. Or if you want a pet for it’s utility not damage, you could make it a tank, you could also give Moas great healing power etc.

This would result in less predictable match-ups against rangers, right now if you see a certain pet, you know what to expect, there are few surprises, maybe you could build a Polar Bear for high crit damage and catch someone off-guard etc.

Healing Spring and Whirling Axe

in Ranger

Posted by: Wanderer.5471

Wanderer.5471

Adding even more Regeneration (pretty sure thats what Healing Bolts does is apply regen, not up-front healing) is somewhat useful, but considering Healing Spring applies Regen already, I wouldn’t really say its the absolute best combo to pull off. Also, the random nature of the bolts makes it realiable only on allies standing right on top of you.

Its still a pretty nice combo if only for the fact that it doesn’t require specific setup. Other Whirling Defense combos require weapon swaps (if trying to set a fire field via torch), specific pets, or traps. The water field from Healing Spring is always available as long as you use Healing Spring (I run HS exclusively, personally).

Projectile finishers grant regeneration, Whirl and the other water field finishers heal.

I have tried a few times and seem to remember it applies regen, also this is the case according to the wiki. What are you basing your statement on?

Ranger Signet buff

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Posted by: Wanderer.5471

Wanderer.5471

ive never understand something in the Signet of renewal.Its ok when its not traited so the active effects applied to the Ranger.I mean i can active it to clear my cond and other teammates too and then swap pet so it wont die.but I dont want to take every cond team has around me..For what reason since i will be dead?I cant make them into boons like other class do and i cant clear them all at once.
Except the Signet of the hunt the other signets need some rework too imo.But the Signet of renewal is totally broken traited,unfinished job

does it do this? I assumed the grandmaster trait had no effect on this skill, as yeah it actually makes it worse in most circumstances.

As for the Hunt active, i know it gives you +50% dmg (says +150% which might actually be worth it) but rangers have no high dmg attacks, the only way we can deal damage is with lots of low dmg attacks, usually with quickness or via conditions – whereas giving it to a pet like the jaguar is obviously really nice. So the Hunt signet is barely improved by the grandmaster trait at all, certainly nowhere near enough to sacrifice the passive (unless you currently have swiftness)