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rangers, the new cantrip ele?

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Wanderer.5471

No one cares about the damage. It’s because of their inherent survivability with a pet to ruin your day while they go “poke poke poke” with virtually un avoidable damage at range and never go into the danger zone.

1. They dont have “inherent” survivability, they have to build for it
2. For a “pet to ruin your day” (consistently) they also have to build for it, and you have to be an inexperienced player who doesn’t know how to avoid 3/4 pet attacks
3. Their ranged damage is anything but “virtually unavoidable”, simply strafing back and forth makes their arrows miss…

rangers, the new cantrip ele?

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Wanderer.5471

Patch in a nutshell: Signets way to go

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Wanderer.5471

only when ranger and pet are taken together is a ranger as powerful as another class, so when a signet effects both, that’s 100% effectiveness as with other classes, it’s no more effective just because it effects two entities, as the individual entities are less powerful.

Sounds like a bunch of hearsay and guessing.

It’s an accepted fact that rangers are only only as powerful as other classes with a pet! It’s built into their class abilities and damage, i don;t know how anyone could argue this!

.Ranger signet effects are far stronger compared to other classes because they were designed to do what they do for the pet.

No, they were designed to work for both when traited; it’s not like the developers intended the ability to only work on pets then the players created the signet of the beastmaster trait!

No but when they finished implementing the signet of the beastmaster they saw how much they kittened it up and were like “welp lets just double the cooldown on ranger signets”. I still remember bw1 and believe me. It went down exactly like that.

I remember bw1 too and i don’t remember the devs making the thought processes behind their decisions public. And if what you say is true they wouldn’t have just halved ranger signet cooldowns in the patch!

1 stack of might = advantage or disadvantage?

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Wanderer.5471

yeah this is probably rarely gonna be an issue when fighting warriors, even thought that’s what made me consider it – corrupt boon is probably more important, as weakness is a really powerful negative effect, especially when there is no advantage to 1 stack of might…

Patch in a nutshell: Signets way to go

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Wanderer.5471

.Ranger signet effects are far stronger compared to other classes because they were designed to do what they do for the pet.

No, they were designed to work for both when traited; it’s not like the developers intended the ability to only work on pets then the players created the signet of the beastmaster trait!

The ranger’s effectiveness is split between the pet and ranger. You’re saying signets effecting pet and ranger with beastmastery is more powerful than other signets because it works on the player (100% effectiveness) as with other classes, but then it also effects a pet (extra 50% effectiveness) which other classes don’t have, so it’s more powerful (150% effectiveness).

What you fail to account for is that the ranger’s effectiveness is split between pet and ranger about 60% ranger, 40% pet depending on build. So the ability working on rangers when traited isn’t akin to 100% effectiveness from other classes, it’s only 60% effectiveness, only when ranger and pet are taken together is a ranger as powerful as another class, so when a signet effects both, that’s 100% effectiveness as with other classes, it’s no more effective just because it effects two entities, as the individual entities are less powerful.

Patch in a nutshell: Signets way to go

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Wanderer.5471

The difference here, again, is to trait Endure Pain you use Sure Footed. Sure Footed is a trash of a trait. It’s pathetic and I’d never bother with it for an extra second from EP or 2 sec from Balanced Stance. I never really used Frenzy or Berserker’s stance…

On the other hand, Signet of the Beastmaster is a good trait. You actually want it, possibly even need it for some builds as it can make a huge difference. Yeah, EP is a stun breaker, which is its only saving grace. You can still use Signet of Stone while stunned since it’s instant, so for the differences, Endure Pain is still pretty much inferior in every way (lol if you get CC’ed while in EP, what then? :P).

As someone already said, sure footed is far better than signet of the beast master, which is an awful trait in that you need it for signets to do what they do for every other class, and you have to invest 30 points to get it!!

And yes you can use signet of stone when stunned but that only negates their damage, with endure pain you can break the stun and actually attack them whilst they attempt to burst you – much more useful.

Invulnerability Inequality

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Wanderer.5471

ranger doesn’t have invuln either – you still get ccd and condition dmg works the same.

I dislike skill queuing

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Wanderer.5471

i left the game for a few weeks, just watched sotg and read patch notes so was planning on getting back into it, but if this is true i’ll wait for next month!

Rangers - New fotm

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Wanderer.5471

Please tell me what’s this huge dmg bunker spec? cos ranger is my main and i wanna play it… seriously the only way a bunker ranger can do even average dmg vs a target golem is with pets if he’s specced for BM and that dmg drops to about 25% when in pvp as good players will avoid 3/4 of your pet’s attacks.

1 stack of might = advantage or disadvantage?

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Wanderer.5471

I was watching SotG and learned that warriors now has an ability that deals plus 3% more damage for every boon type on you, no matter how many stacks.

My immediate thought was of Warhorn 5 which grants 1 stack of might for a good % of the time depending on traits etc it can even be permanent. This 1 stack of might is imo pretty useless, and it seems like it would be a disadvantage to have this vs warriors running the aforementioned trait.

Especially when you compare it to something like a dd ele or HGH engi who have ~15 stacks of might but are no more effected than you – at least they get an advantage as well as what is essentially 3 stacks of vuln – they get to have a meaningful increase in power/condi dmg. This is weird as the true boon-stacker classes aren’t being effected as much by the ability that counters boon-stackers!

This is also relevant for the necro ability corrupt boon, which i presume is not effected by the number of stacks? can someone confirm this?

The only advantage to this 1 stack of might is to maybe protect against boon stripping. This post assumes you’re not trying to stack might with your ranger, but have this 1 stack as a result of wanting fury and/or swiftness from the skill. Overall, i’d rather they remove this might stack from the ability or increase it to 3 stacks?

Or change how the warrior trait works on might – 1-5% more dmg taken for might boon depending on number of stacks. And Necro corrupt boon changes increases duration of weakness per stack if it doesn’t already (no info on wiki).

Ranger beats Elementalist! News at 11:00.

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Wanderer.5471

Good thieves and good mesmers , my own personal hell .

+1 much harder than any elementalist I ever came across.

Agreed, although HGH engis are in a whole new nightmare league

Leaderboards killed my soul

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Wanderer.5471

love pvp, only aspect of the game i play. Used to have an 85% win/loss ratio. But then i spent a few weeks dueling (pre-leaderboards) and it dropped to around 59%. It seems i’m being punished for playing rather than rewarded, and it sucks since leaderboards are supposed to be a nice thing for ppl like me, instead they make me feel stupid.

Why can’t the leaderboards discount matches where a human would reognize there was a duel going on – e.g. less than 5 caps/decaps the whole game.

Celestial build possible?

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Wanderer.5471

I imagine Celestial would probably beat out any gear that gives +healing as its primary stat (Cleric’s / Apothecary) since +healing seems to scale the poorest of all the stats .

Eh, it scales really well on -our- heals (2 of them get 100%), and then it scales really well on rezzing downed players as well, so it depends on what you’re using it for.

i’m pretty sure rez speed isn’t effected by healing power. Or do you mean dropping healing spring on downed allies? Does that work?

ranger has no utility to stomp uninterupted?

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wouldn’t it be awesome if pet rez utility worked as a finisher on downed enemies, i would take that in pvp then

Owl finisher: faces away from enemy, suddenly turns head 180 to death-stare the enemy… to death

The new(ish) build I use:

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Wanderer.5471

Imho sigil of earth and sigil of geomancy don’t work together well, as all sigils share a cooldown. What this means is that if you get a bleed on crit with your sigil of earth set, adn then weapon swap within 5 seconds, the aoe bleed from geomancy won’t trigger, so it will effectively do nothing the entire 9 seconds you’re in that set. This will happen often.

Yeah I actually noticed that, but I haven’t found an optimal choice to replace it yet. None of the condition duration sigils really affect any of the amount of time the would add up to another proc. I would love to be wrong about that though.

I’m sure there is a hidden gem in there I just haven’t figured out yet.

Sigil of Earth has a 2 second cooldown, the 5 seconds on the description is the duration of the bleed.

Nice catch on the CD, my mistake, But effectively it doesn’t make too much difference – shorter CD means more procs in a given time, means more likely there will be a proc < 2 seconds before a weapons swap.

As for other sigil options, i totally agree there isn’t a huge number of options, maybe another sigil of earth? Depends how much geomancy procs as well in your experience.

Ranger Skills and Traits Clarifications/Fixes

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Wanderer.5471

Mainhand axe: splitaxe will consume up to 5 charges of sharpening stone, yet only apply one bleed. A potentially devastating Bug in terms of damage loss, especially with the trait version which you may not realise is active going to waste

Horn: Hunter’s call: despite continuing to attack stealthed enemies, you are required to maintain LoS as if you were attacking with a projectile weapon.

Sword: you are rooted in place during the second and third phases of the auto-attack.

It's time to nerf Engineers.

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Wanderer.5471

as a ranger running every condition cleansing skill and trait available i still die to this build, it is the top 1v1 spec right now because most classes don’t have condi-removal that can handle their output even building all the way into condi-removal, and for the few who do, the engi is doing pretty decent direct dmg too and you’re devoting so much to anti-condition that you’re not much of a threat – exception is burst classes, but engi has nice cc and burst mitigation too.

The new(ish) build I use:

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Wanderer.5471

Imho sigil of earth and sigil of geomancy don’t work together well, as all sigils share a cooldown. What this means is that if you get a bleed on crit with your sigil of earth set, adn then weapon swap within 5 seconds, the aoe bleed from geomancy won’t trigger, so it will effectively do nothing the entire 9 seconds you’re in that set. This will happen often.

Power Not Working Properly?

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Wanderer.5471

I suppose if you count the pets damage then it evens out, but there is no point having this gear then , I may aswell add toughness into my full berserker build as I am getting diminishing returns as a reward for purchasing the highest damage gear…

I don’t think you’re getting diminishing returns – adding 100 extra power at any point 1000+100 or 2000+100 will still add the same amount of damage, i just believe you can never reach the same level as warriors because warrior weapon skills have a higher base damage.

Thief bug?

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Wanderer.5471

evade and miss should do, someone sneaking up behind you fires a pistol at you, you’re gonna notice them whether the shot hit you or not!

When you risk an attack you extend yourself and make yourself known to the attacker, it shouldn’t depend on whether you’re successful.

Battle of Kyhlo

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Wanderer.5471

4 plus treb beats 5 players any day, you can have a 3v1 in clocktower and the 1 will win with treb support if he’s a tank, all he has to do is stomp/ a little cc.

I agree it’s really barely worth it to kill the treb sometimes, the only thing you can do is keep the trebber tied up.

Quickness finish

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Wanderer.5471

yeah i’ve experienced this where i do the whole stomp animation, then roll away and he didn’t get stomped, so annoying.

Nature's Wrath - Ranger burst vid

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Wanderer.5471

I want to thank you Erro, you inspired me to make a GS full zerker GC build, and i’ve been playing spvp with it today. Died more in one day than in a week on my old build but the most fun i’ve had in the game, awesome stuff.

ANet, take a serious look at rangers please.

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Wanderer.5471

Ranger is gd 1v1 but since quickness nerf and engi changes/new builds engi is number 1 duelist imho.

Of course a BM ranger pet is stronger than necro elite skill, it’s their class mechanic – that’s like a ranger saying deathshroud is OP it adds way more survivability than taking Spirit of nature and that’s an ELITE!

The majority of what makes them slippery is certainly not in traits, it’s in weapon skill evades.

Can i see these vids of you consistently 2v1 ing people as ranger please?

[BM HYBRID] A new viable build.

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interesting build, never seen it’s like and haven’t watched the vids yet so will not attempt to feedback for now except to say that sigil of energy and geomancy don’t work together – it will be random which triggers.

Chilly Ranger

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Wanderer.5471

all sigils do share a cooldown – easy to test, have one on-swap sigil (preferably with 5 sec CD) and one on-crit sigil, against the target dummy wait for an on-crit effect with ur 1st wep then swap to the set with the on-swap effect and it won’t trigger.

Nature's Wrath - Ranger burst vid

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Wanderer.5471

Great video, looks like a hella fun build!

Wolf fear when downed...

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Wanderer.5471

No it’s 100% not that it’s on CD he just doesn’t do it when downed and it’s only in spvp.

Another thing that has me wondering is the downed interupt ability it’s now also failed me dozens upon dozens of times the past couple of days and I have looked carefully if they had stability wich I can be certain they didn’t in most cases, sure I could have missed it a few times but hardly every single time I’m wondering if there are other abilities that could prevent the interupt, any you know?

It’s almost as if I’m lagging on just specific abilities and not on anything else as stupid as that sounds.

I don’t know worth asking about I reckon…

There are so many abilities that can prevent that interrupt it’s nigh-impossible to know why it failed – for example ranger’s shared anguish always confuses ppl, other classes have similar stuff, hard to know them all, almost impossible to know if they’re running them etc.

As for wolf fear, yeah it’s a mess, i think it works best if you have no target or target someone close to the body before casting.

Beastmastery Math

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Wanderer.5471

On the hyena thing, it does benefit them most, as BM investment just adds to base stats rather than a percentage of base stats, however it’s not that big of a difference – a 0BM hyena has 47% of the power of a 0BM wolf, a 30BM hyena has 55% the power of a 30BM wolf. So it’s nice but not game-changing.

Thanks for the explanation, Wanderer. Your logic makes perfect sense to me.


Anyone know of a way we could get some more information on pet stats such as what the base hitpoints, damage mitigation, etc. are for each pet family?

hey serb not sure if you’re being sarcastic so thought i’d show my working – should have first time really, even if you were sincere it might help others:

Hyena base power = 824
Wolf (or any other canine) base power = 1718

(824 / 1718) * 100 = 47.96%

Hyena power with 30 BM investment =1124
Wolf power with 30 BM investment = 2018

(1124 / 2018) * 100 = 55.69%

However it’s worth mentioning that although the Hyena itself scales better with BM investment, it’s power is so much lower to begin with because it’s assumed there will be a Hyena Ally in the mix – 2 hyenas with around half the power of a wolf = about the same damage as a wolf. However the hyena ally doesn’t scale at all with BM investment, so only half your damage output scales with BM, so despite the fact “half” scales 8% better, overall it is arguably the worst pet for BM investment.

It is also worth mentioning that no shouts/quickness, signets or traits etc effect the ally, so it really is awful for BM builds unless you want them purely for CC.

Optimal 1v1 build?

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In spvp BM ranger with shaman’s amu is currently one of the or even the best dueler if you fight over a point. I’m currently trying out 0/0/30/30/20 with shaman+rabid amu and axe+dagger/sword+torch. It doesn’t have much burst, but the sustain is crazy and it has good pressure from pet damage. I can’t see anyone beating this spec, unless the ranger makes a huge mistake. This is ofcourse related to spvp and as a role of homepoint bunker. Midfights/roaming is more suitable for a trap ranger imo.

30/30/20? you’ll have to share that build, sounds amazing

@ OP As Chopps said dueling is very rock-paper-scissors, you cannot make a build that will beat every other build – you can make v.strong, well-balanced builds that win 90% of fights though.

Engi is actually the king of dueling with the current meta as far as i can tell but ranger is certainly up there. Trapper is pretty strong in duels, but not as strong as in tpvp where they can pre-set their traps and have them off CD. I’ve played a build in the past which can beat trappers, but it was weak to certain mesmer builds, and trappers excel at mesmers cos of the AOE so that goes to show the rock paper scissors aspect of it.

Chilly Ranger

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Wanderer.5471

i think you’d have to stay reasonably close to your enemy to get the effects of sigil of hydromancy, but you could certainly stay out of melee range while doing so.

Beastmastery Math

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Wanderer.5471

On the hyena thing, it does benefit them most, as BM investment just adds to base stats rather than a percentage of base stats, however it’s not that big of a difference – a 0BM hyena has 47% of the power of a 0BM wolf, a 30BM hyena has 55% the power of a 30BM wolf. So it’s nice but not game-changing.

Amazing Ranger Build (Bunker/Crit/CnDit/BM )

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Wanderer.5471

yeah you have to copy and paste the links for that build editor but it’s the best imho. As others have said you don’t have any survival skills for the CD trait in WS. Im sure that’s just an oversight.

I would run QZ instead of sick em – it’s on the same cooldown, but probs increases dmg output more as you’re not BM focussed, and then you’d have a stun-breaker.

edit: you could keep the survival trait then and have QZ on a lower CD than sick em

If you want 10 points in marksmanship i really dislike steady focus for 99% of builds, unless you’re standing way behind a zerg in WvW with a LB i think dodging is important so you won’t benefit much from it imho. May i suggest beastmaster’s bond? as 5 points in BM with cats means you’ll probs have it triggering quite often.

edit 2: since sigils of accuracy don’t stack and you have decent crit chance, you could add superior sigil of purity to dagger, make sure you’re in your axe/dagger set when Healng Spring isn’t up for that 15 seconds then you have some condi removal to fill in the gaps.

(edited by Wanderer.5471)

Chilly Ranger

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Wanderer.5471

you might wanna test the pet condition duration trait, i recently filed bug report because it doesn’t effect the active of most drakes (works on reef) but the only one i didn’t test was ice drake as it wasn’t relevant to my build, also might be worth checking if it will work on owl/wolf etc.

You could also use 4 runes of grenth, 2 svanir – will give +40% (unless it’s been changed) freeze duration and a 5% chance to cause a 3sec chill on hit (30 sec CD).

While you could use those for “only chill duration”, I opted to instead for go “all conditions duration”. Ranger has access to several conditions, so it seemed like a stronger way to go.

Yeah fair enough, i suppose it would depend on whether you can effectively keep up chill 100% of the time without them – if you can then you might as well go for the more damaging runes.

New vid up eSports Gaming w/ Davinci

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i’ve never played guard but found that interesting, would be cool if they had a fight 1vx or 1v1 at the end though

BM builds dead

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Lmao this is LESS of a problem for condition builds than power, with power builds attacks still only deal damage if it lands!!! Except with condition builds, you can exploit small windows of opportunity to apply your conditions and then no matter how much they evade or block etc afterwards damage is still being done. Again, L2P.

With a condition/damage attack you have to rely on 2 things.
1. The hit landing
2. The enemy not cleansing the condition

A straight damage removes one variable from my damage potential. This might take you awhile to understand, so read it a few times and act it out in your head.

A direct damage approach means you do damage in windows where damage is possible – i.e. when an enemy is not evading or blocking etc. A condition dmg approach means if you land hits during these windows then you have sustained damage even when they are blocking or evading, however it can be cleansed. Both damage types are valid, some work better for certain classes.

This doesn’t have to factor in food, i play spvp and tpvp. I don’t know what you do in WvW but you can’t directly apply that experience to other forms of pvp.

I do play quite a bit of spvp, but it’s just for my own entertainment. Anet cares little-to-none about spvp. They have done no substantial work on it. It’s current status is a joke and it’s meta is incredibly boring. The level of competition is almost non-existent because all serious pvp players have moved to other games. If all you want to talk about is a broken and neglected pvp mode that is unentertaining and uncompetitive, then feel free to argue about it in your own head.

I’m confused, you find pvp unentertaing yet you play it quite a bit for your own entertainment?

Chill – long cooldown, easily avoided. Better hope your enemy is a moron and walks into your traps. Oh you want to throw them? Well I hope he doesn’t walk out of them, or that you miss.

I don’t use traps. I was talking about axe 3 which can keep up chill around 40% of the time assuming it lands.

Weakness – Are you referencing axe? A nice condition to be sure, but it won’t effect my pet.

it will effect your pet if i target your pet.

Vuln – opening strike? doesn’t last long and vuln doesn’t help out condition builds. A good enemy will wait out this short duration.

It sure does help out condition builds, it’s just another condition stack which makes other conditions harder to cleanse, plus it benefits my pet’s damage. Im not sure what you mean by you’ll wait it out? if you mean kite i have a 1100 range leap, cripples and chill so that might be tough.

Bleed – already discussed, low damage, easily avoided. Your trap is easily avoided too.
cripple – your trap is already avoided, nothing to say here.

Again, i don’t use traps, and bleed can be the most damaging condition of all as it stacks in intensity.

I’ve tried not be argumentative here, probably too late i just found your first response about GS not working with condition builds to be condescending and reacted by being condescending like any sensible four-year-old would. I respect your opinions i just disagree with them.

Ultimately, neither of us is going to convince the other of the merits of their opinions with words imo, If you want to test your Bm knights armour build against my condition GS build, i can’t wvw as i don’t have pve gear, but i’d be happy to duel in an empty server in spvp – one or both of us could learn some things.

Chilly Ranger

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Wanderer.5471

you might wanna test the pet condition duration trait, i recently filed bug report because it doesn’t effect the active of most drakes (works on reef) but the only one i didn’t test was ice drake as it wasn’t relevant to my build, also might be worth checking if it will work on owl/wolf etc.

You could also use 4 runes of grenth, 2 svanir – will give +40% (unless it’s been changed) freeze duration and a 5% chance to cause a 3sec chill on hit (30 sec CD).

BM builds dead

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you said you duel a lot and i take it you are playing a lot of spvp. so i presume you’re either close point holder or assaulting far point.

furthermore almost any power build is not viable in high level spvp.

i do run axe/dagger on my alt set, i actually used to run sword/torch on the other set with offhand training and I agree torch is really effective especially for on-point damage. Don’t know which setup is better, but i am really enjoying GS atm, less dmg but not too much less, as my build has plenty of + bleed duration, so i get more dmg out of bleeds than burns relative to most builds (of course burn still does more). But i like the extra cc, especially for decapping points from bunkers.

Burned their condition cleanse? I don’t know what the hell you’re fighting that has only 1 cleanse on a long cooldown, but they are a horrible player. Warrior can cleanse constantly, and outheal your bleeds. ranger can cleanse 5 conditions in a 30 second span. ele can cleanse constantly. Necro can eat your conditions and heal more from them. engi can cleanse frequently, and can eat your conditions and turn them into boons. thief can cleanse 2 conditions every 7-8 seconds, of which you have about a 3 second window to apply them, if the thief is good (thats not counting their stealth cleanse) mesmer can have as good of cleansing as an ele. Guardian says “what conditions? oh is that what that tickle was?”

So you’re saying condition damage doesn’t work against:
Warriors
Rangers
Eles
Necros
Thieves
Mesmers

Wow so when you use your condition builds you die to everyone but engis huh?? That’s fricken hilarious! Maybe you should ask a fellow ranger for a good condition build, because most rangers agree they are far superior to power builds for competitive play (see above).

Oh and this is all assuming that your conditions LAND ON THE TARGET.

Lmao this is LESS of a problem for condition builds than power, with power builds attacks still only deal damage if it lands!!! Except with condition builds, you can exploit small windows of opportunity to apply your conditions and then no matter how much they evade or block etc afterwards damage is still being done. Again, L2P.

This isn’t even factoring for condition reduction food, or runes. Both of which are very strong, and have gained much popularity recently.

This doesn’t have to factor in food, i play spvp and tpvp. I don’t know what you do in WvW but you can’t directly apply that experience to other forms of pvp.

Conditions builds (with the exception of confusion) are often about the application of 3 or more types of conditions, otherwise they are more or less ineffective vs good players. This allows your enemy to cleanse, and allows you to still damage.

Lmao 3 or more? Geez that might be tough, oh wait my build applies:

1. Chill
2. Weakness
3. Vulnerability
4. Poison
5. Bleed.
6. Cripple

BM builds dead

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Maul – again, so obvious and the only sword skill which actually does damage in a condition spec, now too easy to avoid.

I found the issue you’re having. You’re running a GS condition spec. Don’t do that.

My BM build has no issues. Knights armor, cav trinkets, zerk weps. GS/SB. I can kill anything if I don’t make mistakes

That’s cute, GS was nothing to do with it, i run a different build now, still condition based, still use GS. Not a day goes by without someone i kill asking for my build, so trust me it does fine with condition ranger – maul does 3.4k damage inc bleed without crit, plus it’s mostly a utility weapon anyway so doesn’t matter too much whether you’re power or condition based.

You have 1 source of bleeds with GS, and that’s maul. Then your enemy cleanses the bleeds. MY maul hits for the same damage, but my damage doesn’t rely on the fact that the enemy be too stupid to cleanse the bleeds. And what happens when you miss your maul? when they evade? when you’re blinded? when it’s blocked with aegis? When they blink/lunge away? My auto attack will still do good damage, yours will not.

By relying on conditions, from a weapon that does 1 type of condition on 1 skill, you are limiting the usefulness of your build. You can literally be straight countered by cleansing.

Your build is successful at killing bad players, that does not mean it is good.

“That’s cute”

What happens if Maul is blocked? Umm idk i might have to wait 4 seconds before i can cast it again, wow my build is crippled. Besides, if you’re picking GS to be a damaging weapon then frankly you’ve no idea what you’re doing.

Let’s examine it:

attack 1: used for some damage and evade
2: used for damage (of which you admitted, i do the same as you even in condi spec)
3. used for mobility/gap closer
4. used for block/cc
5. used for cc/pet buff

So of all the skills, all i’m losing out on is a small amount of dmg on auto-atk which is pretty insignificant, as for cleansing bleeds on maul that’s an issue with every source of condition dmg. Besides if you knew how to play a condition build, you’d know it would be a good thing if they burned their condition cleanse on a 3stack of bleed on a 4s recharge! Seriously L2P a condition build before telling someone a weapon won’t work with it.

Underwater rezz nerf?

in Ranger

Posted by: Wanderer.5471

Wanderer.5471

still works well for me. had a fun battle today with another ranger in the water. We downed each other multiple times, kept ressing, had the same pets, finally after a 15 minute fight he started swimming for shore… big mistake. I was on my gs/sb and tore him apart on land in a matter of seconds.

what is the issue you’re having?

are you joking? you think it’s fun to go back and forth downing and rezzing each other for 15 minutes?? What if he didn’t swim to shore, would it have lasted an hour??? Even if for some reason you happen to find this entertaining, this only happens for ranger vs ranger, every other match-up is ridiculously unfair.

Does 99% of the Ranger population run traps?

in Ranger

Posted by: Wanderer.5471

Wanderer.5471

i find in tournies 70% run with it, in hotjoin, maybe 20%.

BM builds dead

in Ranger

Posted by: Wanderer.5471

Wanderer.5471

Maul – again, so obvious and the only sword skill which actually does damage in a condition spec, now too easy to avoid.

I found the issue you’re having. You’re running a GS condition spec. Don’t do that.

My BM build has no issues. Knights armor, cav trinkets, zerk weps. GS/SB. I can kill anything if I don’t make mistakes

That’s cute, GS was nothing to do with it, i run a different build now, still condition based, still use GS. Not a day goes by without someone i kill asking for my build, so trust me it does fine with condition ranger – maul does 3.4k damage inc bleed without crit, plus it’s mostly a utility weapon anyway so doesn’t matter too much whether you’re power or condition based.

Please, lower the rank requirements.

in PvP

Posted by: Wanderer.5471

Wanderer.5471

i think it’s funny this game (pvp) is the grindiest i’ve ever played and it was advertised as 0 grind. Then again it’s just cosmetic? I think that matters :S

Ranger Drake Pets not Effected by Traits

in Bugs: Game, Forum, Website

Posted by: Wanderer.5471

Wanderer.5471

The traits i’m talking about are “Expertise training” and “Malicious training”. One increases condition damage, one duration.

Neither the duration or damage traits effect the f2 abilities of the following drakes:

Salamander (burn damage/duration are unaffected)
Marsh (poison "")

The Reef drake’s active is however effected by “Malicious training”, unsure about “Expertise training”, the tooltip dmg isn’t changed but since i can’t test confusion dmg against target golems i can’t be sure.

Signet of Renewal

in Ranger

Posted by: Wanderer.5471

Wanderer.5471

beastmaster trait doesnt make you pull conditions to yourself, i run it with my latest build, seems to have no effect at all

Do you know if it pulls everything in range to the pet? That’s good info, now we know it doesn’t pull to the player, right?

“Seems to have no effect at all” Are you just saying that or do you know for sure whether its pulling a lot of conditions to the pet?

no i haven’t tested the other points i’m afraid.

Mesmer Moa and You

in Ranger

Posted by: Wanderer.5471

Wanderer.5471

not sure what happens when mesmer moa skill hits a dead pet either, does it rez?

Signet of Renewal

in Ranger

Posted by: Wanderer.5471

Wanderer.5471

beastmaster trait doesnt make you pull conditions to yourself, i run it with my latest build, seems to have no effect at all

Mesmer Moa and You

in Ranger

Posted by: Wanderer.5471

Wanderer.5471

I’ve been experimenting with master’s bond since zephyr’s speed was nerfed and found moa transforms to be a bit OP vs masters bond – I work to get 25 stacks on my pet only to be moa’d, survive but have it reset my pets stacks.

I think this is an unintended consequence of the way the skill works, i don’t think the devs wanted this to happen, just like entering the water shouldn’t reset with amphibious pets and in both cases it’s extremely annoying.

I did some testing with a friend and another thing worth mentioning is that if both pets are dead and you get moa’d, after the effect wears off, the pet in your first slot will be activated and back to full health with no cooldown on petswap either. However when you do then swap pets, you’ll swap to a dead pet! No BS.

In short, i don’t think the way moa effects pets has been thought-out very much, and needs looking at, it’s all over the place from broken in our favour to the mesmer’s favour… just random broken stuff.

Faux's "RRR" Build (Conditions Variation)

in Ranger

Posted by: Wanderer.5471

Wanderer.5471

if you’re so survivable how come you have so much damaged armour? Cool build.

Pets.. And their size/damage

in Ranger

Posted by: Wanderer.5471

Wanderer.5471

yeah i was thinking this before, it would be nice if your pets weren’t stuck as juveniles forever like peter pan.