I’m sorry you wasted money and two weeks on a game without knowing the first thing about its design. Guild Wars 2 is not for you.
If they were going to do so, they wouldn’t be able to tell you since knowledge of tickets becoming account bound again would only result in the same problem, with people stockpiling tickets in their bank (though tickets from characters wouldn’t stack) until the day they all become usable.
@Mistro:
Considering what post I made when that happened, yer probably right. Which is still wacky as heck. I would hope they eventually tune it to recognize spacing in sentences.
Although, preferrably: I’d love it if the filter were user-side removable, like the one for
in-game chat. /shrug
Not really sure how you can consider that strange, since otherwise it would be very easy to bypass.
Regardless, I don’t agree that users should be able to turn it off locally. This is a place for civil discourse, and though the meaning of various kittens is usually clear, allowing users to simply ignore the filter without receiving any feedback or knowing what the filter is doing to their text is hardly an ideal environment for communication. In a worst-case scenario where meanings actually aren’t clear, users could be flamed for having the filter on and therefore being unable to understand “kittens should kitten kitten.”
If any change is made, it should be the same for everyone, even if that change is removal.
While I agree that the zerging gets old, the thing is… if a boss is zergable (Ie. an open world boss,) then you don’t have a lot of options. You have to deal with expected performance issues (hardware) and… performance issues (biological). Decreased framerates, increased lag, and just plain stupidity or ignorance on the part of half the zerg means you have to lower the bar for entry, because if a single failure leaves half the zerg on the ground, scaling means the remaining half has no chance.
Full Berserker, Static Discharge Rifle Build. Killed her super fast.
Avoid the tornados. They’re slow.
This is how I did it as well. Took me a few tries, but you can dodge the tornadoes. Relying on stability just isn’t in the cards for Engi.
@OP
Because that’s where the adventurers are, obviously.
the more things are optional the better, does a game developer need to hear something so obvious from a customer?
No, a developer does not need to hear something “so obvious” from a customer, because it’s not true. Interface design is always a compromise between comprehensiveness and ease of use.
The OP is talking about the 40-token daily reward for doing a unique dungeon path being per-account rather than per-character, not the tokens themselves being account bound or soulbound.
it could be interesting and usefull but I don’t see it as top priority …
It’s a pretty sad state of affairs when the “sell” menu is more useful for looking at your inventory than actually looking at your inventory.
Engi does kind of get screwed when it comes to retaliation on flamethrower and grenades. If it’s a problem, though, you always have Throw Mine for boon removal.
They did not “forget” about them, it was explicitly stated before release that they would not be included.
The content we are seeing currently has been divided into one month chunks, with a change to the paradigm halfway through. There will be no overlap. As soon as the Jubilee begins, the Zephyrites, the cliffs, and all achievements currently in the Living Story category will go away.
Honestly, WHO IN THEIR RIGHT MIND THOUGHT EVON WAS GOING TO WIN?
I will tell you who; People that didn’t have a clue.
Let’s just put out there what should be blatantly obvious to everyone. Ellen is very clearly someone’s Mary Sue. For those that don’t know what that is, here you go: http://www.urbandictionary.com/define.php?term=mary%20sue.
Just an FYI: You have no idea what actually makes a Mary Sue a Mary Sue, and linking urbandictionary of all places isn’t helping your case.
The key flaw of a Mary Sue is that they overcome the key conflicts of a story without effort or drama—they simply “have the answers,” be those physical or intellectual in nature. Being that it is the players who resolve the conflicts she is a part of, she therefore cannot be a Mary Sue. At worst, she would be a schemer who gets others to do her work, though I don’t see her that way personally.
Oh yes, because there was always a doubt about how those events were going to turn out. They were scripted, just like this event….
The same can be said about any work of fiction. Predictability does not equal Mary Sue. It can still be bad writing, of course, but seeing as you created a thread just to claim this one label applies, the fact that you’re simply wrong is rather relevant.
Honestly, WHO IN THEIR RIGHT MIND THOUGHT EVON WAS GOING TO WIN?
I will tell you who; People that didn’t have a clue.
Let’s just put out there what should be blatantly obvious to everyone. Ellen is very clearly someone’s Mary Sue. For those that don’t know what that is, here you go: http://www.urbandictionary.com/define.php?term=mary%20sue.
Just an FYI: You have no idea what actually makes a Mary Sue a Mary Sue, and linking urbandictionary of all places isn’t helping your case.
The key flaw of a Mary Sue is that they overcome the key conflicts of a story without effort or drama—they simply “have the answers,” be those physical or intellectual in nature. Being that it is the players who resolve the conflicts she is a part of, she therefore cannot be a Mary Sue. At worst, she would be a schemer who gets others to do her work, though I don’t see her that way personally.
…and 73.6% of internet statistics are made up. Don’t project your opinion on other people. We’re capable of speaking for ourselves.
And, I happen to disagree. I think dailies are fine the way they are. The players’ mindset about dailies somehow being mandatory is the problem, not the dailies themselves.
The ever-annoying reality check argument applies here, too:
This is a game. Nothing is mandatory. If you don’t enjoy it, why are you doing it?
Dailies are a time-gate with a carrot at the end whose purpose is to keep people logging in every day. If you miss a daily, it’s lost forever, and it’s about as “optional” as earning gold: if you want to continue progressing to the supposedly easily-achievable statistical maximum, then you are required to do dailies. End of story.
That said, the fact that their purpose is to get people logging in every day also means that anything that removes that limitation is unlikely to ever happen. I think all we can hope for is that the time gating on crafting ascended items will be more friendly.
Transmutation stones and crystals stack, so there’s no point to one with “more uses.” As for infinite… as Jrunyon said, almost impossible.
I never understood the Trahearne 2.0 stuff. He was annoying character because he literally took over the storyline, was promoted over you and was credited with pretty much everything, despite playing very little part in any of it.
I never understood the complaints with Trahearne in the first place. Maybe it’s due to how the Asura Female PC acts, but I thoroughly appreciated how the PC was the one who is actually in charge, who Trahearne goes to for all the decisions. I would MUCH rather be the Commander of the Pact than the “destined one” with a magical sword who never makes any decisions and just takes orders from quest givers like most games.
A few things
1) If they hadn’t already decided how they were going to handle it, they wouldn’t have made the announcement. I’m sure additional ideas are appreciated, but it’s probably a bit late. On the other hand, it probably hasn’t been coded yet, so anything is possible.
2) I can almost guarantee you that gold refunds based on trading post data will never happen. Issuing millions of refunds based on a value that doesn’t take that number into consideration would not be market-accurate. Such a large influx of gold all at once would also have undesirable economical effects.
3) Unless ANet keeps a transaction log for each player back to the beginning of the game (which I doubt,) refunds for ascended equipment would be difficult to do. Remember that ascended items currently come from multiple sources. ANet can’t very well refund 45 laurels for every ascended ring with magic find on it that hardcore fractal players got as drops over the months.
You also can’t ignore that unlike the first half of the Claw of Jormag fight, the second half is very poorly explained. The barrels labeled “Charrzookas” begin dispensing flamethrowers, it’s not clear that anything happens when the golems get to the dragon, and it’s not clear when he’s stunned and safe to approach (yes, his posture changes, but it’s easy to miss).
Basically, the player is put into a situation where they cannot attack the dragon directly (no charrzooka, unless they kept one from the previous stage), have no clear way to directly influence the removal of that limitation, and have NPCs shouting at them to “watch the cliffs” where all the enemies spawn. They’re also told to “protect the golems,” but firstly, it’s not immediately clear that the ice pillars pose a threat to them, and second, standing around trying to destroy pillars before someone else is not exactly a riveting experience, nor does it make them feel particularly helpful when there are only so many to go after.
So yes, most players will resort to attacking the mobs. They’re a clear, actionable threat they’re being told to attack, and it’s not made clear when they should stop and attack the claw.
I’m not aware of any special movement types in Final Fantasy XIV: A Realm Reborn, would you care to explain?
Seriously, saying the name of a competing product is not a crime, and not even explaining what kind of “other movements” you’re referring to borders on useless.
I don’t see why gold has to be included in this wallet update, it wouldn’t(theoretically) be hard to omit the gold portion of the wallet but keep the karma, laurels, gems, tokens, etc etc part of the wallet the same. It just has an air of “we’ve gotten this far it’s too much of a hassle to try a rework” about it.
Imo they should announce major changes before they’re a week out of implementing them to get a solid feedback of the concerns raised and have plenty of time to do a rework before it hits the servers.
You seem to be greatly overvaluing the influence the vocal few have over matters of game development. You think users have veto power over what gets implemented? You’ve lost your mind. ANet would be bankrupt in six months (exaggeration).
Developers are people, and like anyone else, the first thing they do when they see a post is ask “do I agree with this or is this a valid concern?” You can plant ideas in their heads, but it’s up to them to decide if your opinion is worth consideration.
A change like this will appeal to most players. Of those it doesn’t, most will forget about it in a month. New users will not notice anything at all. All said and done, whether this breaks your personal workflow or not, a change is unlikely and undeserved. Your opinion has no doubt been heard, no more arguing is needed.
Generally speaking, employees are expected to maintain a level of professionalism. As such, it’s generally best not to engage players in a contest of “I’m right, you’re wrong.” Further, they cannot imply that a feature or suggestion has a change at being included until it is actually approved and near completion. Generally speaking, the most you can expect from dev posts is confirmation or denial that something is a bug or working as intended, or expressions of opinions that are clearly personal in nature.
As such, I wouldn’t expect many responses in this forum. It’s clear they’re listening to it, and that’s enough.
Its nice to take a break from leveling and crafting, and just simply throw a line out and chat with friends.
I wonder how many people who want fishing actually like fishing, versus just wanting something to click on and get free stuff with a minimum of effort.
Uh, no.
The concept behind Guild Wars is and has always been to have the statistical maximums be easy to reach. This is why the leveling curve is close to linear, why legendary weapons have the statistics of exotics, and so on.
what weapon is that that the guy is holding? the one that looks metal and is in the back. I don’t recognize it.
Looking at this robots artificial body features, I’d say it’s a woman, not a ‘guy’.
Why did they take the high road on the female charr and make them look almost identical to males but give sylvari and that robot boobs? I know the sylvari were explained as the tree making them in the image of humans, but the robot is confusing.
….how is it confusing? It’s not like robots evolved from sprockets.
Lonely inventor is lonely.
@OP
So, ANet gives everyone portals and you still think using them is “cheating”?
There has never been a clearer message that portals in jumping puzzles are working as intended—get over it.
@OP
If you seriously think non-exotic equipment is worthless because of hordes of bot farmers crafting stuff… well, you’re half right. The “bots” are NPCs, and they drop dozens and dozens of blues and greens to every single player for every level they gain—and on top of that you have people making equipment for no reason than to level crafting. There is, quite simply, such an abundance of them that they have no value. Simple economics.
I’m going to say “no.” The last thing we need is one more thing to min-max. It does need to have more noticeable effect, but not through stats—that would entirely negate it from representing any actual personality.
So… Any ideas what will become of Utility Infusions?
Will they just go away?
I’m betting that utility infusions will stay. It’s not like anyone cares about the +4/5 stats on offensive/defensive infusions.
The purpose of laurels is to be a currency that all active players accumulate at the same rate, so no.
Also, I don’t believe being on the Captain’;s Council of Lion’s Arch is a one-year term. I’m sure many people will be up for killing whoever wins to make a spot for another election next year, but I wouldn’t count on it.
Have you stopped to consider that there are people who have already bought this armor because they enjoy how it looks? I did. I’d be extremely kitten ed off if the product I purchased was changed for the worse because of a few forum posts.
Why don’t you just request a new armor set rather than trying to change an existing one.
The OP’s post says nothing about changing the armor now, it just says that it is boring and a crime against male characters, which it is.
I’m extremely disappointed at it, and I don’t even have any male characters. It’s THAT bad.
Events are meant to engage players, therefore there must be something for players to do: Ie. play minigames (or play normally) for tickets to vote with, and keep you coming back to the ballot box to vote. If players just voted once and then forgot about it for two weeks, it wouldn’t be much of an event.
With the upcoming wallet changes, I figure its a good time to bring this up. Here are a few things that should have collectible slots in the bank.
PvE/WvW Bank:
I disagree. Consumables are not something you want to disappear when you deposit collectables.
- Mystic Forge Materials
- Mystic Forge Stones
- Bottles of Elonian Wine
- Mystic Binding Agent
- “Mists Essence” materials (Vial, Glob, and Shard)
Only if they become automatically usable from the forge.
Celestial gear is clearly the live test for concepts behind the coming ascended crafting (400-500), which has been stated, will be heavily time-gated as well.
(Not ranks from achievement points, but ranks of achievements.)
So, we finally got a dev response on the candidate trials: working as intended
That’s fine. My guild did Tier 4 legitimately with a full group of five. It was harrowing, and we only barely made it to the finish line, but we did. Great, I say.
The thing is, no one goes into the candidate trials expecting them to be hard—and content from some of the previous releases has been similar. One thing out of a dozen that just turns out to be extremely, frustratingly hard. The problem is communication.
People look at the achievements list for each release as a laundry list of things they should do before the content runs out, but it fails to communicate to the player which achievements they should reasonably expect to be able to complete. Sure, the advanced support achievement is worth… well, 15 achievement points, but that doesn’t say much. Due to the tiering system, you don’t even know that before completion unless you click on it.
My suggestion is for these achievements to also have rankings to give players some idea of what to expect. Two or three icons (and maybe labels) unique to each release would require no changes to the achievement panel, and go far to alleviate some of the complaints from players who feel their expectations have been betrayed when they run into incongruously difficult content.
Heck, having to categorize achievements as such might even help the content designers in providing a more even difficulty curve—though simply having one “pro” achievement per release works too, as long as we know it for what it is.
(edited by Weirwynn.2390)
- If you have a nice big pull, like Scorpion Wire, Engi Magnet, Guardian GS, don’t bother using it to pull the plunderer off the extraction point -after- they reach the point. They will stay still and
try tosuccessfully beam up the treasure rather than running back to the point.
Fixed that for you.
There is absolutely no need for you to tell me to buy one at the TP, since I’ve done that! I just want to know what absurd mathematical algorithm makes it possible for a person to get 4 skins and another no one.
One that approximates randomness successfully, I’d say.
250 badges will get you 10 laurels off the price of an ascended amulet or ring. No luck for accessories though.
I don’t know many who actually play Engineers who are disappointed the class’ capabilities, which should tell you something if you’ve ever been to, say, the elementalist forums. Of course, neither is necessarily the correct point of view, but if nothing else, as an engineer, you’ll have options.
Saying kits are all condition damage is rather incorrect. Grenades are, at best, half-half, and nobody takes the flamethrower for burning. Rifle isn’t a popular weapon, because it’s lacking as a weapon. Half of what the rifle does is utility. If it was a good weapon, kits would be irrelevant.
Personally, the only reason I use pistol/shield is to have two sigils and the shield skills. I literally never fire the pistol.
Like I explained above, I’ve been using grenades ever since the Game came out (yes I was absence for a few months). I’ve first tracked smiliar changes (intended or not) in Underwatercombat 7 months ago:
It’s called a nerf.
Not that it’s impossible: look at all the exclusive weapons engineers have which no other profession has: turrets, grenades, and bombs.
Uhh, no. Engineers are stuck with the same single set of skins for all our stuff, which has become a huge issue that keeps getting ignored because—as you say, it’s not worthwhile do make new skins for only one class.
I wouldn’t wish that fate on anyone.
I’ve created an Bug-Report in the Game-Bug Subforum and linked it here. Keep discussions about it here please.
Cheers!
Regardless of how I feel about the issue at hand—it’s clearly not a bug, and labeling this thread as “faulty hit detection” is downright misleading. Wherever the grenades end up, they collide and act properly (barring destroyable structures, anyway).
just to point out voteing is done by how much you play in the relvent partys minigames as much as anything else… if it takes you 5 hrs to do Ellens butt 30hrs to do Evons dose that not rellly point something out >.> like riged voteing system?
meh
No, it doesn’t. The only thing that votes for a candidate are support tickets you put in their box.
To be fair, the game is very poorly explained, especially compared to Southsun Survival.
Why, when you kill a person, do they appear in mist form on top of you?… Yesterday i killed about 3 people, then these go to mistform and appear near me. This obviously leads to these people trying to take revenge and i will get karka’s and traps on my head… At the same time, the guy that picked 5 food in the begin and afk’s in a camp does not kill anyone and therefor does not get killed by people in mistform.
The obvious answer is that you killed them and therefor they get the chance to take revenge…. but I dont really understand why they made it this way, you seem to get punished for killing more people, while the people that are less active do not get hit. Why not make the spawn of dead people random?
They’re called revenge motes for a reason
And yes, the whole point of the game is to win using all the tools available, including guile and intelligence. Evon specifically says brawn may not help you win. Having to decide if you want to kill players directly and incur their wrath, or trap and outlive them is a great mechanic, and should not be changed.
After the event is over, add two versions of the game. One for laughs that includes Karka, one for more tense survival with heavily nerfed or removed Mist Walkers. The game is great! But that one change could add a completely new and tense experience with minimal changes necessary.
You mean, one where you have to actually pay attention, and one where you can just AFK somewhere and tab in to use a ration while everyone waits, and all the ghosts get kicked for inactivity because they have nothing to do? Yeah, that sounds fun…
Southsun survival is just about the right ratio of engagement and waiting, and the karka serves a purpose in that.
Agreed, Southsun Survival is tons of fun.
…not really sure about the OP’s comment on points, though. They seem pretty slow in coming to me.