The Watchwork Mining Pick is a problem. It offers extra functionality above and beyond that of any other unlimited gathering tool, making it the de-facto choice regardless of whether or not anyone actually likes the animation. Since no further unlimited gathering tools have been released with similar functionality, it’s clear that this is a failed experiment, yet the pick remains in the store, possibly because the picks provide a needed source of watchwork sprockets. It’s easy enough to say that it should be removed anyway, but what if the effect was decoupled from it instead?
The suggestion: Leave the watchwork mining pick alone, but create an item which grants the effect of producing watchwork sprockets at random when you mine. This could be a consumable produced at cost for non-watchwork mining pick owners, an unlimited-use/toggle item for watchwork mining pick owners, or both—literally any implementation would alleviate the problem, even if it’s less convenient. You’d still be able to just use the pick as usual, but at least there’d be other options.
C’mon, I’d love to be able to use a full set of golem tools or mad scientist tools without feeling like I’m leaving silver on the table every time.
The real issue here is how mouseover on the price would make your numbers go into price, rather than into the quantity field YOU ACTUALLY CLICKED.
The hover-select is the best feature of the current TP UI. Well, second-best, right under mousewheel to change values. The whole thing is so cripplingly slow as it is that requiring more clicks just to use it would be a far greater loss than that of the odd person who doesn’t pay attention to what they’re doing.
I’ve been having this problem with accidentally pressing the wheel up and zooming the camera while on pvp, my dodge is on mid mouse button, so its kinda annoying, i have to zoom out constantly on fights.
Use something else for dodge? You clearly have plenty of options on that mouse. Wheel-click is an abomination.
There’s no reason to spend development time on a new method of supply for silk. There’s plenty of supply, as should be clear from the original need for the inflated demand, which is what should be adjusted.
Have: “Been There. Done That.” It’s not extremely special or difficult to get, but no one gets it by accident either.
Want: “The Blazing Light.” I spent hundreds of tickets trying to do it on my engineer back in the day, would have liked to have gotten it.
Respect: “The Twice-Told Legend.” Even before we had wardrobes, making the same thing twice took a certain kind of dedication.
Disrespect: All of the titles awarded for reaching specific numbers of Achievement Points. I respect individual achievements, but people don’t have large numbers of points because they achieved anything—they have large numbers of points because they engaged in pointless bullkitten every day since the game launched. Someone who’s dedicated can still go get GWAMM or TTTL, but nothing you can do will let you catch up to the AP farmers.
Please bring back the old dye system. It simply wasn’t broken. There’s an influx of new players, thanks to the gw2 sale, and they don’t have access to any new dye.
You mean bring back the system where I’d need to buy 200g dyes individually for each of my characters? And since they’re gem store dyes, the supply wouldn’t even be any better, so they’d actually be MORE expensive due to the increased demand?
Yeah, uh, no thanks. Account-bound is the best thing that happened to dyes.
Legendary armor or outfit? Why not both? I fully expect legendary armor to come as a single piece.
You, like a large percentage of the playerbase, seem to be under the impression that the Greater Nightmare Chest changes depending on the current tier of the event. Having spent many, many keys, I have never seen anything to suggest this. If it were to be the case, it would be mentioned in the event description or at least change its own name to “Greater Nightmare Chest (Tier I),” “Greater Nightmare Chest (Tier II),” and so on.
No, giving each one a different material would only exacerbate the issue as one would still be “the best” at any given moment and people still wouldn’t be choosing them for the animations.
Personally—and I say this as an owner of a watchwork pick—I think it would be best if the pick was removed from the store, and after a certain period of time to assure that the last buyer has enough time to get some use out of it, the sprocket drop should be removed and a trade-in offered in the same manner as the old soulbound/accountbound trade-in for those who would have chosen something else.
Alright, thats okay! I’m not concerned since these are things that can be acquired in-game!
Bzzzt. (mostly) Wrong.
To educate the newer crowd, we used to get these dye all the time, i remember getting about 10 my first week of playing, maybe even more than that. I came back, did an entire play through from level 1-80 and got TWO uni dyes.
Unidentified dye drops were reduced to account for the change in demand after dye unlocks became account wide. It has nothing to do with dye packs in the gem store.
Indeed, a convenience item should not make you sit through three loading screens just to log on and do some things (Load airship, get kicked out, load gendarran fields, click airship pass and load airship again)
Biggest Issue needing to be addressed by HoT:
in Guild Wars 2: Heart of Thorns
Posted by: Weirwynn.2390
I find it ironic that you’re complaining about this on Asura. Hair looks completely wrong on Asura, and it’s my personal headcannon that they are naturally bald and, in fact, fancy wigs as a fashion statement.
My Asura characters never have hair.
The current engine works quite well
No, it really doesn’t.
Will I need a open Character slot for Beta?
in Guild Wars 2: Heart of Thorns
Posted by: Weirwynn.2390
I wouldn’t presume that the beta characters will even be part of the same server-side data structure the limitation comes from, and honestly, I doubt it will be a huge deal either way regardless.
Just so you know, according to the wiki they stop using it if it fails to hit anything for two pulses. Of course, if it’s tracking you, but hitting other players, that probably doesn’t help…
it’s from the guys that made Skyrim.
And this was your first mistake. It’s published by Bethesda, but that’s about it.
Personally, while I’m not “coming to GW2 from ESO”, I actually really liked ESO’s questing, and skills and combat were so-so. The one unforgivable crime that I wouldn’t abide for is that even after four major patches (back when I tried it) and even now after six major patches, they still haven’t put in guilds that should have been in on day one, no exceptions (Thieves’ Guild and Dark Brotherhood). I mean, what the hell? You only have four ‘classes’ and everyone playing a shadowblade can just kitten off? Oh, just join the fighter’s guild, yeah, right. Who even cared about the fighter’s guilds in any Elder Scrolls game? Skyrim didn’t even really have one, considering the Companions were really just a werewolf questline in disguise.
I mean, okay, fine, they finally got around to introducing the Justice system so you can actually steal things. The guilds are obviously coming, but they completely and utterly failed hard by not including them release, and not having them on the re-release is even more ridiculous. I’ll try it again when they finally get around to having at least the bare minimum of content for everyone.
Idk how they would change flamethrower or elixer gun, but hell even toolkit could just be lit on fire, or instead of a wrench be some sort of molten hammer when using predator.
The flamethrower spitting confetti would be awesome. I mean, I still wouldn’t use pistol or flamethrower in PvE, let alone together, but it’d still be awesome.
The effects on the gun itself is nice, probably one of the best actually weapon looks imo. I guess I was just expecting a little more. Anything about engineer kits with legendaries? Do none of the kits have additional visual effects from it? I noticed the grenade barrage thing is different, but other than that I don’t see anything new, which was a little disappointing. It is a legendary after all, throw a hobo-sack on and suddenly you’re just a commoner again :P
Indeed. I would have made predator a year ago if it actually had the grenade barrage effect on the actual grenade kit. Legendaries having zero effect on kit engineers is a HUGE problem that ANet needs to fix already—more than the basic ‘hobosack’ issue itself.
Honestly, I’ve stopped playing my Asura engineer because what’s the point? Medium armor is garbage, armor in general on Asura is garbage, and weapons don’t even show up on basically any PvE build except for the most basic static discharge build.
I still like my Asura Engineer as a character, but I enjoy my human elementalist much more, since it allows me to actually participate in the GW2 endgame. There’s nothing more demoralizing than seeing shiny thing after shiny thing added, and going “Hey, that’s a neat weapon/armor/backpack/whatever… FOR EVERYONE ELSE WHO CAN USE IT.”
As everyone said, 5-8g a day is hardly ‘bad’. The question is, what in the world are you spending 5-8g a day on? Skins? Dyes? It doesn’t sound like you’re gambling with bags or the mystic forge…
what i meant when i said, not everyone be their own legendary crafter, i meant how since we can essentially learn all the disciplines there’s almost never a reason to have someone else craft something, u just do it yourself. so my idea was you can do 1 for yourself, like weaponsmithing, but if u later wanted a scepter, you’d have to use a different character or buy it
I understand what you said, I just don’t see it making sense or having the effect you desire. As it is, most people are probably crafting legendary gifts on different characters anyway, unless they’ve purchased an extra crafting license. Sure, you can swap back and forth for a fee, but I don’t know anyone who would actually do so on purpose when you get enough character slots to max every craft and the cost is almost inconsequential to the process of making a legendary.
idea was everyone would have a more unique legendary. like even tho me and 20 others can wear nightmare armor, we have dyes and can look unique. now, everyone w/ x legendary has the exact same legendary.
To each his own, I suppose. I won’t say customizable legendaries would be a bad thing, but I’d think it would start with actual legendaries. Turning things that just coincidentally happen to cost as much as a legendary in the current market into one with more functionality seems backwards to me.
ok, i don’t know what mail has to do w/ it. i think u can already trade and sell legendary weapons so… but maybe not lock to only 1 legendary craft if thats the real prob w/ it
Okay, my mistake, then. I had assumed, of course, that you would still intend people who want legendaries to have to actually do something for them, such as collect materials and such, which would require transferring those materials to a crafter—but no, you just wanted to make people have to buy them on the TP? Uhh, swell.
As for making existing skins "legendary"… I’m not sure I see the point. Skins like infinite light, Mjölnir, etc are already rarer than legendaries, what would making them “legendary” actually help? Do you just want configurable stats on them?
Uh, no. Encouraging people to trade the most expensive items in the game through mail without any protection from scammers is not going to happen. All you’d be doing is adding 10-20g to the price of a legendary by forcing people to level a craft on another character (or 50-200g if you require 500, which crafting items for legendaries typically doesn’t.)
You can get Exotic armor from Dungeon Merchants… I don’t think it’s going to make a huge impact for most.
Maybe for weapons since we don’t have the full list of weapons the Revenant uses.
Forget dungeon armor, you can get exotic zerkers for karma now, ever since they made the Orr temple armor merchants not suck.
How cool would it be if in the new borderlands there would also be some sort of “water keep”, with quaggan guards or so…
Not cool at all. It was never a good idea to have certain areas of a map that force you into a single weapon, a second helm which you don’t really even get to choose, a restricted set of skills to choose from, even more skills that don’t work well without ground, two utterly pointless CCs that lack any real differentiation between them, no visual cues to judge distance and just plain terrible movement.
Underwater combat should go crawl into a corner and die an ignominious death, it can’t be fixed without a complete overhaul to every last single feature.
What? Just… what? How in the world is WORKING on an expansion “resting on their laurels” or “taking a paid vacation”? Content requires work to produce. I guarantee you no one at ANet is twiddling their thumbs and laughing at all the nothing they have to do.
Could the timing have been better? Yeah, but that’s what you get moving from one schedule to another. If you didn’t want to wait and pay for larger chunks of content (which many, many people requested), then you should have paid for more gem store items. ANet needs to make a profit to actually keep the game running.
I fell off a vista above a town with NPCs in it. There were lots of players there, finally someone came to rez me, but figured the NPCs could be trained to do it, because the last thing I’d want to do is disrupt someone’s day.
You do realize that waypointing within any city is completely free, right?
My guess is that someone didn’t realize that the “Might” boon explicitly boosts both Power and Condition Damage.
Even completely ignoring WHICH legendary you want to make, HoT will be adding new collections that reward precursors via masteries. Even if the collections are as troublesome as making Mawdrey, it’ll be much better than farming up a thousand or so gold.
As for why they haven’t changed it, it’s probably because that’s just how their crafting system works (for items not crafted IN the forge, anyway). To create a weapon, you make an inscription and the pieces needed for the weapon; then you combine them. They probably just didn’t want to change that formula when they added ascended crafting.
Any crafting recipe can generate any item. The craft-skill backpacks, for instance are created by crafting and can have their stats chosen.
The fact of the matter is, the entire purpose of Ascended is to give people something to collect over a long period of time, so making it “efficient” would be counter-productive.
If wearing a blindfold is part of the lore,
the revenants won’t be able to wear outfits, except for outfits specially made for themthis will not be represented in the mechanics in any way.
Fixed that for you.
We’ll probably not see an engine update up until the next iteration of the franchise. That’s a lot of work to do for something that probably won’t increase profits by much.
Increase profits? Probably not, but a healthy, modern rendering pipeline is important for keeping people around, which is actually where most of ANet’s focus actually is. The living story system, daily rewards, etc, are all focused on keeping people around so that they’ll be exposed to reasons to buy gems.
If you think being stuck on DX9 won’t hurt the game over the years, well… you probably never played Final Fantasy XI, which was in much the same situation, except it was stuck on DX8 instead of DX9. To this day, I’m not sure if you can get a solid 60fps out of it, but then I wouldn’t know, since I gave up a long, long time ago.
“This game is old, so why does it run like kitten?” is never a good user experience, whether for keeping old players or acquiring new ones.
Oh, and for reference, I have a GTX 970, Core i5-3550 and 24GB of ram. Sure, my CPU is a bit of a weakpoint, but I drop to 45fps just running around the dead areas of Lion’s Arch with no one in sight. There’s no excuse for that in a genre that grows based on its wide accessibility. It’s a problem.
Character Slot for Heart of Thorns? [Merged]
in Guild Wars 2: Heart of Thorns
Posted by: Weirwynn.2390
GW2 comes with one slot per race. Since there is no new race in the expansion, my guess would be ’’no", however, nothing is set in stone yet. The merged topic for this subject is here
No. If you pay attention to the way ANet works, you’ll notice that they usually test things in temporary content before promoting it to permanent. The general success of two iterations of aspect crystals, for example, gave them what they needed to know to develop the much more permanent glider and mushroom masteries. If ANet was considering underwater content, it wouldn’t just suddenly drop as a major part of the expansion—we’d get one area at a time to play with until they’d actually figured it out to their satisfaction.
Well that sounds almost too good to be true, so I’m afraid there might be a catch. But thanks for the info. I signed up for the mailing list to receive information about the supposedly “free” upgrade.
It’s actually nothing new. Windows 8 Pro was $40 to XP/Vista/7 users for the first six months to drive up adoption. That’s 80% off of its normal $200 price tag. I can easily see them taking it one step further.
Another happy copper-fed salvage-o-matic user here who was chomping at the bit to buy this until I realized what a ripoff it is. I am so disappointed right now. Paying for convenience is one thing—paying for the opportunity to spend two to ten times the normal cost of a salvage is just insulting.
Uh, no.
If you find exploration boring, that’s your problem. Trivializing it is not the answer.
The chests were implemented to help bring attention to valuable items so they wouldn’t be missed. It’s important not to miss event items, ergo, the system is working as intended.
If you condense them all, you might as well just make it gold. The whole point of special currencies is for you to get rewards for actually playing the new content in a way that’s more friendly than the completely random drops. It would be pretty dull if every update was just a new set of stuff to buy with your stored up points.
I wouldn’t be against a title being integrated somehow, but the title would have to be per-character, and go away when your personality changes, which I don’t believe is possible with the current system.
As for any tangible reward—absolutely not. If you add a reward, the system ceases to be about personality, and becomes about the reward.
You could always:
1) Load up on karma boosts
2) Go to any temple
3) Buy Lost Orrian Jewelry Boxes
4) Open Lost Orrian Jewelry Boxes and get various things, including obsidian shards and more karma
5) Drink karma
6) Repeat
It’ll take probably five times as much karma, depending on your boosts, but hey, you get gold and lodestones too, and you don’t have to guest anywhere most of the time.
+1. I don’t think removing it completely is possible, but something has to happen. Just saying “oh, those skills don’t work on bosses” is a terrible cop out that too many games use for too many kinds of skills.
The tickets are a throttle to limit the number of people vying for a limited number of gauntlet spots, as well as a gold sink that slightly tempers the effect of rewards you get from winning the gauntlet matches.
It’s harder to justify gambits costing tickets, but on the other hand, gambits are a high-risk, high-reward “hard mode,” so it’s hard to really complain about them either.
All you guys at Anet are so wrapped up in your own agenda, that you don’t take into consideration what a good portion of the Community is asking for!
I like how you phrased it “good portion,” this avoiding criticism that less than one percent of players give any sort of feedback. A thousand people out of millions can be a “good portion,” but that doesn’t mean they should be listened to.
The devs have already stated that the Living Story will begin to diversify after they have all of these recurring festivals done, and that their goal is to produce the content you’d expect in an “expansion,” through periodic releases. Given that Halloween is coming up soon, the wait shouldn’t be long.
You picked a terrible time to complain, though, honestly. The gauntlet is actually quite different than the releases we’ve had in the past, and a much more enjoyable challenge than the candidate trials were. It’ll be hard to beat Southsun Survival for minigames, in the future, though.
Percentages aren’t as useful as you think, since many mobs (ie. champions, events, etc) scale their HP dynamically according to the number of players involved. You could see “0.05% crit!” and then “0.01% crit!” on the same mob when doing the same damage after a bunch of people arrive.
It’s a gold sink. An effective one at that.
If you don’t think 2 slots is worth 8g, then don’t get it. You can always purchase 20 slot bags with Fractal Relics.
I’m not saying the OP is right, but (like all boxes that grab specific items) the boxes you get from fractal relics won’t sort, so they’re kind of useless for general storage.
Between the number of tower locations, dailies and Living World content it is becoming a challenge to manage. Could you please move the Balloon Towers into its own separate group and then create achievements for each tower? This way we have a checklist of towers we need to visit.
You only need to visit 30 towers, which is 15 out of 23 available zones.
Edit: And you cannot open more than 30 chests.
IMO, ArenaNet should give up on this model, and try to think of something new. Maybe using multiple enemies that act as part of a team instead of a single powerful enemy, or an encounter in which players have to split in groups to do multiple tasks at the same time in order to defeat a foe.
Well, they have incentivised champions, and pointed out several times that events in Orr and Southsun scale by adding champions. That sort of thing could very well be where they’re headed… but we’re all in Divinity’s Reach killing single legendaries. Sort of bad planning.
It’s entirely possible to do her on an engineer with rifle and no stability, so I’d suggest trying that with warrior. You won’t be able to use killshot (or whatever it’s called), but Engi can’t really use Jump Shot or Blunderbuss on her, so it shouldn’t be too different.
The AoE indicators in the arenas are actually a problem for people with normal sight, so I can only imagine how much worse it must be for the colorblind.