My idea was to give engineers a “kit” weapontype that would govern damage, sigils and appearance of all kits and turrets.
– They’d get their second weapon slot back, and be able to either equip this weapon, or rifle/pistol.
– Kits would still be utility skills.
– If you don’t have it, kits would be as they are now
– If you swap to it, it activates your last used kit
Perfect.
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This always confused me. If I’m buying gems, it’s because I want a specific item. Having to trial-and-error the amount is just silly.
Not trying to shoot this down or anything, but I don’t feel limited at all. I have 75 transmutation zones sitting in the bank from map completion.
Not everyone is going to do every map, but assuming you don’t transmute before lv. 10, a set lasts for ten levels and you like one or two of them, that’s enough for every piece of equipment for two whole characters to 80 (80-10-20=50. 50/10 = 5. 5*7 = 35. 35*2=70). If you hide head/shoulders it’s 50% more, and if you skip the boots and gloves it’s ~225% more.
Really, a normal player should only have to do a fraction of them. Make it any easier and they cease to even be rewards.
Lol, no offense but as an MMO player, you made me laugh
This thread isn’t about engineers. I’m not sure if you’re new to MMO games or not but I will ensure you that developers do not want underwhelming archtypes. Things will change (sometimes for the better, sometimes for the worse) but throughout the life of an MMO there will be many highs and lows for the different professions.
Engys need some changes as well but imo thieves need a few more weapon choices.
Not new, nope—and sorry, I wasn’t going to post a big long thing explaining what I meant by I figured it would be worse if a bunch of people responded to take issue :P
So, we all know that when you fight in lower zones, you’re scaled down to them, but some of your loot still drops as high as you are (or a few levels below, not sure).
But what I noticed on my trip to map completion is that all of the actual rares (as in yellow items) I got were lv.70-80, and thus salvaged into ecto.
Was I just lucky? Has anyone else noticed this for or against?
As someone who played the first Guild Wars I find this silly.
As someone who played the first Guild Wars when it came out and you had to actually fight stuff with your botched build to earn respec points, I find this thread silly.
Not sure if that’s what you meant.
Is it too much to ask that the items I’m rewarded for completing a map actually be equipable by my character? Quest and Dungeon rewards don’t have this problem, but I’ve gotten two or three exotic pit fighters chestpieces (heavy armor) on my engineer from the high level zones. I’ve also gotten a couple of spears and in all zero exotics I can actually use at all.
No.
Just… no.
Even games that allow you to play more than one class on a single character still require you to level up with that class.
You can cast it below water while looking up to teleport ABOVE water onto ledges.
Uh oh. Engineer rocket boots are currently unusable underwater because they could do that.
Poor wording aside, OP has a point. Ele is the only class that can’t stop an immediate stomp. It’s basically a death sentence when downed, unless there’s an ally around to save you.
The adjusted message is indeed a valid point.
@Weirwynn
If you got no interest in PvP, why do you go and get involved in a discussion about PvP?
As I mentioned, my next character is an elementalist and I was concerned since what I was hearing didn’t match my meager experience. I made a simple query and response.
Skill 2 is a immobilising skill… Well not sure how that’s meant to help? If a melee mob downed me then they’re already close enough to kill me making that skill pointless. Same applies to ranged opponents. Grab is simply useless.
At least the intent is there. Engineer 2 actually pulls enemies to you. Sure it’s technically useful for interrupting stomps, but… come on. (Full Disclosure: Engineer 3 is a PBAoE, but still.)
You lost me when you suggested removing the blind from a close/mid range kit.
The ‘2’ skill should be like other similar skills that can be detonated with a second keypress though.
Pardon my PvP ignorance, does vapor form not interrupt stomps?
I just carry the type for the highest tier my character has access to, personally.
I can’t download this to even look at it so I can’t honestly tell you. I’m just mostly going off of how I see this interatcting with the game. So to be honest my understand will most likely be flawed until i can get home and look at this more closely. And to be honest…when you say script I see it as something you have to put into the game files to actively use…which would be modifying the game files which Anet says is a no no…now if its a third party executable then no it doesn’t alter the files…ish.
Script in this case refers to a plaintext file that another program (in this case, the autohotkey.exe) reads, interprets and runs in much the same manner as many ‘scripting languages’ such as Python, Ruby, Perl, etc.
The reason you associate scripting with modifying game files is likely because many games themselves run ‘scripts’ in this manner, be they unique to the game or an established language (WOW uses Lua).
For your benefit, the script as described (not looking at the code) primarily does the following (other than the miscellaneous bookkeeping features for turning the ‘mode’ on and off, extra keybinds, etc.)
- Places the mouse in the center of the screen
– Holds down the right mouse button
– Changes the left mouse button to “Left Click” followed by the “1” key, and then “Escape”
– Probably also changes the skill keys in the same way.
– Creates a borderless always-on-top window in windows with a transparent reticle image in the center of the screen (the script only works in windowed fullscreen mode)
– Changes right mouse button to “Dodge”
Again—I originally brought it up to show how ANet could implement controllers without having to change the game. I do not personally advocate or use the script and added notes to my posts immediately when concerns were voiced. I merely wish to properly describe the script so that people can make their own informed decisions.
Integrating seamlessly with GW2..thats what the maker says…thats what concerns me about possible game coding manipulation.
I am currently unable to view the youtube video as I’m at work in a hospital and its blocked so I cannot view how it inteacts with guildwars but to my knowledge…addons were just that..addons to the current game files that manipulate certain thing within the game world to give a benefit in some way to the player.
As the script is merely an autohotkey script, I can offer fair guarantee it does not modify the game code and I feel I have fairly stated the content and concerns regarding said script, so I’m not sure what more you’d like to prove.
Anyone who understands what the script does could recreate it in a completely undetectable manner using your average gaming mouse and a post-it note (many gaming peripherals are capable of storing short commands in their hardware, such that the software doesn’t even need to be installed to use them. The post-it note is for a dot-reticle at the center of the screen :P) It’s that simple.
Did you look at the features of what this does? It gives you more keybinds. So in affect yes it does change the game coding outside what Anet and NCsoft intended which yes will get you banned. So yes I did look at it.
It rearranges keybinds, which yes, I said was the most likely thing they could detect and take issue with. It does not however do so by changing anything in the game itself.
By the way… what are those “Charges” for weapons? From what I know Ele weapons have the given time of being (Engineer weps had “charges”). So what are those “10 more charges” from Fire Trait line?
Elementalist summoned weapons are limited both by time, and to 15 actions. This limit is the reason kits/bundles/environmental weapons had their autoattack turned off by default.
Earth, noun […] 2. the loose soft material that makes up a large part of the land surface.
There is no reason it has to be the same as the name of the planet.
This seems overly complex. More likely they’ll just add more legendary weapons in the future.
Every time I see posts trying to “fix” the prices on the trading post, I have to shake my head and sigh.
Undercutting is a natural and integral part of supply and demand, and works fine. Trying to manipulate it is not helpful.
Prices are low because supply is mountainous. If you got something easy (Ie. you found five of them while doing quests, you crafted ten of them you don’t need just so you could level your crafting skill,) then so did each of the two million other players—and they don’t need them either.
For the majority of equipment items 1-79, the trading post basically boils down to players swapping around these greens at cost until they have the ones that work for them, there’s absolutely no reason to expect to be able to make money from other players off these kinds of items.
For other items that are not already floored at their NPC price, it’s completely natural for prices to be dropping day to day as more and more players level higher and higher and the items become commonplace.
They yell that Instead? now I’m not really looking forward to actually getting the other 5 runes
Yes, I was terribly disappointed :<
Actually, I spent hours trying to figure out why it was happening and where this stack of might was coming from before I figured it out——THEN I was disappointed.
I don’t mind the cost, I just wish the need for repairs was more visible without having to go into my character panel and look for broken icons. Can’t I have some on-screen warning icon/message to remind me when my gear is broken?
Equipment does disappear from your model when it breaks (not becomes damaged) and there is in fact an icon in the bottom-center of your hud that displays a broken yellow shield when you have damaged equipment, and a red one when you have broken equipment.
The script itself does mess with the UI to give an advantage over the lay player. It in all likelyhood would trigger their detection software (or should they ever take a close look at your account/game data) causing you to lose your account eventually.
Are you saying this because you’ve looked at it, or are you making assumptions? I use AutoHotkey for many other things, and while I know it can create borderless windows such as I described, I am not aware of it being able to do DirectX injection—and doing so would be a ridiculous complexity.
They’re more likely to detect that your keystrokes are generated by software.
in guild wars 2 i guess there is a little bit of grind for max level max stats a full set of level 80 exotic armor and weapons as well. that, i dunno yet. as my level 80 warrior is still exploring the lands and not grinding for max level max stat exotic armor and weapons yet. still wearing old green / blue armor and weapons from drops etc.
If you’re going for 100% exploration, I imagine you’ll hit 15 gold before you finish as long as you don’t dump all your gold elsewhere. I haven’t played my Engineer since I got everything but WvW, and she has ~7 gold, full bag slots (3×1.5g at the time) and three extra bank tabs (3×2.5g at the time…I think…).
This is completely by accident, vendoring most equipment drops except the ones I salvage (light/medium armor and 70+ rares) and I never sell salvaged or dropped mats.
So yeah, 15g for level 80 exotics feels about right.
I Love the Idea of my Warrior to Have the Pirate hat to go with my Pirate Runes yelling “Yarr!”.
Did they fix that? Last I checked, my engineer was still yelling “For great justice!” instead.
But yes, I’d like cross-type armors in PvE—sPvP should be separate.
Re: The script I linked, all it does is center the mouse, hold the right mouse button, rebind some keys and overlay a crosshair as a borderless window in windows. It doesn’t touch the game at all. Since all such things have to be vetted on a case-to-case basis, I doubt there will be a problem.
Though yes, use at your own risk (I don’t find any need for it, personally.)
Edit: –and yes, the OP is a silly silly kitten. I thought that went without saying.
Edit2: Edited my original post to clarify this fact. Err—that is, the fact that the script should be used at your own risk, not that the OP is a kitten.
(edited by Weirwynn.2390)
You guys also have Bomb Kit, Flamethrower, Elixir Gun, Grenade Kit, and Med Kit. That’s 5 other things you can use along side with your gun or pistols. Plus you have tool belt skills which are another 4 abilities in your arsenal.
I am not talking about in number of weapons I can use, but in the amount of actually usable weapon sets.
No offense, but as an engineer, this made me laugh
Edit: To head off any untoward remarks—in PvE, Grenade Kit is good, Flamethrower is okay, bomb is… not advised… and the rest are either junk or not weapons. As a bonus, the Rifle is almost entirely CC, so it barely counts as a weapon either. In PvP, the previously mentioned kits are all pretty bad against players who can actually dodge, though in exchange the Elixer gun gets some love as support and conditions.
(edited by Weirwynn.2390)
There’d been weeks reporting bots for me any many people and no answer. You should stop fixing female main story dialogs and do something about important things.
Those blood bots on Frostgorge Sound are really annoying.
Thanks.
Are you seriously expecting a personal response to a bot report? Just report them and move on. Story dialogues are something many people will only ever see once, so I’d say it’s much more important to fix them first—if, you know, the two were at all related, which they probably aren’t.
While I am somewhat disappointed that a lot of the complexity GW1 had especially in skills, you never even mentioned that so I don’t think we’re on the same page at all.
GW2 has titles for achievements
What part of the story quests involve grinding?
What is your definition of grinding, if you think story quests have it?
Equipment for leveling is dirt cheap on the trading post
Exotic equipment for 80 costs a reasonable amount (15g)
Prestige equipment (cultural, dungeon, legendaries, etc) take a lot of work but are not significantly better (cultural is worse, I believe), same as GW1.
I’m not saying there aren’t places where GW2 doesn’t quite match up, but you’ll have to explain a little bit more what you mean.
You will find this game extremely difficult if you try to use a controller to play as many skills require the use of you actually targeting wit the cursor to place (necro wells come to mind first). So while you may be use to using controllers to play your games, this is one game that you will most likely see no controller settings for ever.
If they did indeed allow controller settings they would have to remove the placeable wells as you are unable to reliably control well placement using said controller as you can with a mouse. I hate to say this, but maybe this game is not for your playstyle.
Actually, it could be done with the combat mode script and could be integrated into the game in that manner long before they would have to consider removing skills. to support it.
The the OP: the combination of the above script and joy2key will probably get you rolling.
Edit: I primarily link the script above to demonstrate how ANet could implement controllers without needing to change skills—which is why it’s a video link. My suggestion that the OP use it is an afterthought, and should be taken at your own risk. I do not personally believe the script in question will get you banned, but it is indeed a possibility.
(edited by Weirwynn.2390)
Their class mechanics involved huge pools of energy and ‘exhaustion’ which temporarily lost you max energy for some of the more powerful spells.
Whoh, whoh buddy. It’s called overcast now, gotta keep up with the times.
http://wiki.guildwars.com/wiki/Overcast
Technically, my post was in the past tense so it remains true :P You got me there though, I played GW1 back at launch and a couple times since then to do new PvE content, but I never had an elementalist that got very far. Wonder why they changed the name; overcast just makes me think of cloudy skies.
Actually, I imagine a lot of people complaining about the elementalist come from GW1, where elementalists were among the top tier when it came to spike damage. Their class mechanics involved huge pools of energy and ‘exhaustion’ which temporarily lost you max energy for some of the more powerful spells.
Thieves being GW2’s only resource-based spike class, they basically stole Elementalist’s spot. Meanwhile GW2 elementalist spike damage comes in the form of more skills to have on cooldown, which is just less satisfying for most people.
This is an interesting point. I haven’t played GW1 pvp but if the playstyle’s similar, I wonder if a lot of the whining in these forums is as easy as telling them to try a thief instead. I find that works with most people whining about the difference between GW1 and GW2 Mesmers. “If you want a condition spamming class, try necro instead” usually does the trick.
Maybe, maybe not. GW1 Mesmers had conditions they could spam, yes, but they were also much more twitch-based, having many skills (interrupts) that had to be used during an opponent’s skill activation in order to interrupt the skill and do additional effects (extra cooldown, energy loss, damage, etc).
It was an understandable change with GW2, but having all of those boiled down to confusion and stun is a pretty big deal.
Actually, I imagine a lot of people complaining about the elementalist come from GW1, where elementalists were among the top tier when it came to spike damage. Their class mechanics involved huge pools of energy and ‘exhaustion’ which temporarily lost you max energy for some of the more powerful spells.
Thieves being GW2’s only resource-based spike class, they basically stole Elementalist’s spot. Meanwhile GW2 elementalist spike damage comes in the form of more skills to have on cooldown, which is just less satisfying for most people.
Like coglin said, that’s a charr skill. I don’t think they’re going to let a class get a hold of a racial skill.
Seriously, I’m with Nashun that Elixir X is actually pretty good. On one hand, you turn into an enraged version of yourself, increasing health and toughness. On the other hand you turn into a whirling tornado that knocks people down when they touch you. Perfect for a finisher.
The negative of those two is that you don’t know which one you’re going to get. Again, the random effect that a lot of people who try to play engineers effectively don’t like.
They’re also ripped entirely from warrior and elementalist elites, so not only is Elixer X unimaginative, but other classes get the same exact effects without the randomness. Add the fact that lots of elementalists complain about how horrible Tornado is, and it seems the joke’s on us.
The only elite the engineer can now take is supply crate. Elixir X is awful, useless and lazy on the part of Anet . The mortar is also fairily useless…. maybe useful in WvW.
What I would liek t see is elixir X replaced with something useful. Summon Golem, become a golem, call in an artillery stroke. Something useful.
As far as copying Asura racial elites goes… Trust me, you don’t want the battle suit.
Personally, I’d like a kit elite along the lines of the Charrzooka.
My biggest disappointment with the flamethrower is that you can’t get Juggernaut and Deadly Mixture AND max out Inventions for toughness.
Personally, I would much rather have an item that you can burn the appearance of a piece of equipment into, which transmutation stones don’t consume.
This is a close second though.
You of course realize that putting a cap on the number of dyes each account can consume will then require that the drop rate be adjusted similarly?
@Amnon: Call target? </GW1>
If you want to be there for the dragon, join the event chain. That’s what they’re for. You will get no support from ArenaNet to bypass this so you can arrive only for the most profitable section of the event.
Yes, clearly you must be right. I will trust the word of a player that repair is not necessary as a money sink, and that the current state of many players graveyard-rushing dungeons totally wouldn’t be even worse with less death penalty.
(Apologies for the passive-aggressive sarcasm)
It’s always been my view that this is pretty much inevitable. As they grow the game, they’re going to add more skills, and those skills have to go somewhere. They’re not going to completely ignore half of the skill bar—and the half that gets most stale for players to boot.
I’m also into believable weapons. And while guild wars is a magical world but physics still exists! The very largest greatswords would only weigh about 7-8 lbs, if a weapon weighs more than that it is simply unusable. Even the warhammers are much larger than anything ever used in reality but they are better than the greatswords. Many greatswords in this game are just so completely ridiculous and over the top. I simply can’t see how a 100lb lump of steel can look good, there is no elegance and sense of craftsmanship to it and instead of looking like a dangerous weapon it just looks comic. And when you see one of these 100lb clubs being swung about by some tiny little female character wearing a steel bikini it’s just so silly and only belongs in some anime or JRPG, not in my guild wars thank you very much.
I find it rather amusing that you seem to have developed some sort of indignant “us vs. them” mentality against stylized fantasy when GW1 had loads of skimpy, impractical armors and flaming swords. Realism has never been a factor, and being derisive of entire genres of material is not helping your case.
Sorry, it’s not “your” Guild Wars.
There actually are a number of dynamic events like “helping a scholar investigate an old scroll” that you have to specifically talk to NPCs and activate—but I get your point.
Unfortunately, it’s really rather difficult to draw the line between filler and plot in this kind of situation. What makes something filler? A goal of killing 10 rats? Not really… As it is, they drew the line right outside of the “main quest” which is certainly a valid choice, and since the amount of content they can produce is a fixed value (barring things that change the quest density of areas)… I’m okay with simply getting a variety of “main quests” as they produce more content.
well i dont understand why it costs to travel it didnt in GW1 and ppl in that had over 2mil plat i kno i did lol so in a game were ppl were running about with alts in FoW armor and no money sink on travel
Hint: These two facts are related.
Also it doesn’t take three dynamic events to make up the waypoint cost—a single green drop will cover it. People really underestimate what they get from selling drops. When I went around and finished all the low level areas I needed for my map completion, I did very few events and came out 5-10 gold ahead.
Really, if you expect to do anything at all where you’re going, waypoint cost should not be an issue. Yes, it stops people from porting to every zone to shout for dungeon/trades/etc… I consider that a bonus.
While the first point is completely unsubstantiated and the second is completely workable, there’s also no excuse for the second being an issue at all. In my opinion, the heart quests really only half-succeeded at ArenaNet’s stated goals and could do without a lot more of their vestigial MMO-ness. Every time I “free the slaves” and leave half a dozen of them behind because I met my quota and they just keep spawning, it just ruins it for me.
They should make kits “atunements” with the base cd equal to that of the current kit swap delay.
…you want to trade 38 of our skills in order to copy the class mechanic of another class, only less so and with a faster swap?
Um, no thanks.
It may help to adjust your gamma settings. If the result remains unsatisfactory, you may need to adjust your expectations.
It’s not so simple as saying “make it black.” Creating the appearance of a black material in a video game involves many things, including texture, normals, specularity, environment, simulated dilation (ie. HDRI,) the end user’s hardware and settings, etc. and in the end, arenanet—let alone the dye system itself—only has control over some of these things.
The simple fact is, they can’t really have artists create separate texture and material settings for each swatch of color. Each one is applied to the texture using basically the same method, and they have to include room for some margin of error in the end-user’s system. For all we know, Abyss (or, I think there’s also a “Pitch?”) may very well be how the dye system applies 100% black to textures.
I notice that you and many other people seem to be under the mistaken impression that the anti-farming code is to deter botters. While botters are indeed farmers, the anti-farming code is to prevent *farming*—be it attended or not.
ArenaNet has made their stance clear on this (see the recent botched dungeon adjustments,) it is not their intent to incentivise players to simply speed-grind the same content over and over; they want players to play the whole game, roaming around zones instead of camping spawns, etc. At the moment, there are some conflicts with this (dungeon-specific tokens for one,) but that’s a whole different matter.
Also: Interrupting millions of players with a captcha every x minutes is a horrible idea.
It is intentional that dodge cannot be used to defend against 100% of enemies’ attacks. If you want to dodge more, most classes have skills or traits for faster endurance regen (either directly or through the “vigor” boon.)
