4 Warriors, 3 Rangers, 3 Mesmers, 2 Engineers, 2 Guardians, and Necro, Thf, Ele
-Beastygate Beast Milk, OG BG Veteran Native
GW2 has less room for clutch. So you won’t take out an army by yourself. But you can take out 2-5 people solo if you’re good enough. Seems pretty fair still.
its more the other peoples lack of skill if your winning 1 v 4-5. Two people could attack you well two people rez anyone who is downed and there is not a kitten thing you could do about it.
Yes, clutching, when your skill is greater than your opponents when outnumbered. One thing that would help promote clutch is diminishing returns on CC. I feel that’s the main issue. If one person can keep me CC’d most of the time, what can 2 or more do? There’s not enough easily available stability for all classes. I don’t think downed state is the issue.
EDIT: While we’re on the topic of it, I think level-up advantages should be removed in WvW. You shouldn’t have these random RNG level up benefits happen in the middle of a zerg fight. Leveling up not only does an AoE knockback and full-heal… but I could be in down-state, and across the map a camp gets captured that I helped… BAM I get xp, level up and rally. That had nothing to do with the engagement I was in, but it still was a factor in the outcome of the battle.
speaking to your edit. Tomes of knowledge should not be usable in combat. Hello full heal on everyone.
You can’t any more, Its been hot fixed.
When I saw that they had been disabled my first thought was “I wonder what people were exploiting with them” It should have been obvious to me. At least it got fixed!
I don’t know what to think of this idea. On one hand I like that it would force lazy people to stop waiting for a revive, but on the other hand I often will die somewhere just so I can scout it for longer. I will also call targets and help my party/guild while dead. Being dead gives you an interesting perspective, since you are no longer worried about being killed, your cooldowns, etc… you get to just watch enemy movement. I’ve helped my zerg win engagements while being dead just by communicating things to our commander that they are unable to see
Losing a fight or keep because some player died in the right spot is a pretty stupid mechanic. Dialing in an attack from the dead position is akin to accidentally glitching into a keep and porting players in IMO. It isn’t against the ToS and is currently a viable tactic but wreaks of “our team does anything to win”.
I see your point but it’s nowhere close to being the same as glitching into an objective.
They are still things that anyone could notice, anyone could call them out, you don’t NEED to be dead to do it. “There’s an arrow cart at ____ location that is hitting you guys right now” that’s not the same as “Oh hey I glitched into the lords room, here’s a portal for my army to come join me”
It is an acceptable counter to AoE spamming.
Mesmer gs auto attack, 9 hits short time from 1200 range. My guard gs swing, 2 swings, 5 ppl, 10 retal, in melee range.
Flamethrower, stop the attack like everyone else on ever other class does when retal bites back. Doctor it hurts when I do this! Stop doing it. “But if I stop attacking I lose!” You got countered, deal with it.
I wish they would revert confusion damage too and we could bomb zergs again with it.
Yes but you miss the point. I agree that we need a counter to AoE spam. But it punishes too heavily for some abilities. As someone mentioned above, some of these super high hit count skills actually don’t all do a lot of damage, so why are they being severely punished? If I am playing most flamethrower engi builds and I encounter a perma ret guardian, literally the only way I can counter him is by not fighting him. That’s seems pretty lame, and makes for a very uninteresting game.
I like the idea of increased retaliation damage, with a reduction in the amount of ways it can be applied or the duration of the boon. Then people would place their retaliation more re-actively instead of as a constant boon. Thumbs up for this idea, I’m going to edit it into the main post!
I also liked the increased confusion damage. I felt that the issue with confusion wasn’t the damage, it was that it applied at times when it shouldn’t. Like when I did a dodge move with a minor trait that does some effect. I dodged to avoid damage, but I had confusion so I took damage…. not cool. Or “I have 20 stacks of confusion on me, better cleanse myself” POW as you explode and die from using your cleansing skill. It’s the same issue I have with ret, I actually really like that Ret exists, I think it’s an interesting element of the game, but I don’t think it’s implemented in the best way.
I don’t like mechanics that the counter to is…. doing nothing.
vs Perma ret players – “better do nothing, I’ll kill myself”
vs confusion – “oh I have a lot of confusion on myself, better do nothing”
vs Torment – “oh torment is on me, I better stand still and do nothing”
Of course you’ll look at this and say “oh well counter those by boon stripping and cleansing” but you must understand that not every class has easy access to those.
Let’s make this a discussion about the current status of Retaliation. All opinions are welcomed.
Ever since an internal cooldown was added to lifesteal food, I’ve felt that Retaliation needed to be re-tweaked. Certain classes, weapon skills, and utilities get severely hammered by retaliation, and not always because it’s justified. I enjoy a mechanic that punishes rapid attacks…. but lets take a quick look at some of what I perceive to be issues.
A few good examples are:
- Engineer flamethrower auto attack. The flamethrower by design is aimed to promote close combat AoE damage. But if you hit 2 or more guardians (which can spec for perma-retaliation) you can very very quickly destroy yourself. Each auto hits for 10 strikes, that’s anywhere from 2000 – 4500 retaliation damage to yourself, from an auto attack on a SINGLE TARGET. 2 guards with ret up? 4000-9000 damage to yourself. Hit 3 guardians with ret? Oh you’re dead in one or 2 auto attacks.
- Engineer grenades. They are all multi hit aoe skills. I believe each grenade can hit a maximum of 5 people. Well if I throw a properly spec’d grenade barrage, which is 7 grenades, I can potentially take 35 strikes of retaliation against me, just from 1 skill. That’s between 7000 and 15,750 damage depending on the power of the target. That’s insane… I hurt myself for almost all of my HP with 1 skill.
- Mesmer GS auto. It hits multiple strikes, and also can hit 2 addition targets, resulting in 3-9 strikes of Retaliation against you in a VERY short window of time.
- Warrior off-hand Axe whirl. 15 strikes of ret from a single target. People used to use this when life-steal food had no ICD. It’s pretty silly to use it in most zerg situations now.
- Ranger Longbow 5 AoE barrage. 60 strikes of ret damage to yourself resulting in 12,000 – 27,00 points of ret damage taken.
- Elementalist lava font (I don’t know exact number of possible strikes, but its a LOT) I was fighting a staff ele in spvp. I had no power at all in my build. He downed me (inside a lava font) when I had ret up, and I took him down to about 10% hp just from the base ret damage.
- Elementalist Meteor shower
- Guardian Smite 15 attacks on standard 6 second cooldown.
I’m at work so there are more skills that I am not thinking of.
Some solutions to the current ret issue, I like the first idea the most:
- Add a cooldown to it, it can be super short so it still penalizes rapid attacks, but such that it won’t destroy people in a single skill use. For example, you can only take ret damage from that single enemy every .5 or 1 seconds.
- Can’t take more than a certain total of ret dmg in a certain time span. If I AoE an enemy group, only _ # of enemies can damage me via ret. In other words, it caps on how many sources you can take ret damage from.
- Retaliation damage taken is based on a % of the damage you dealt to enemy targets.
- Diminishing returns. Retaliation damage is reduced the more you take from it. Example: I take 3 strikes of adrenaline. First strike does 450 dmg, second does 400, third does 350, etc etc.
- Certain skills are “Immune to Retaliation Damage” just like some skills are unblockable. This seems like a temporary solution, but who knows, perhaps this could just be for the skills with glaring issues.
I think it would actually be pretty cool if retaliation was much stronger but much less available. This way you couldn’t just have it up all the time, however it would be much better as a reactive ability, so when that warrior starts spinning around I top of you, it could be used as a counter.
Let’s do some more brainstorming. I would like to see all weapons, utilities, and playstyles promoted in WvW. I hate seeing weapons which could have fantastic potential (like flamethrower) discarded because a mechanic hinders them so much.
(edited by WhiteAndMilky.2514)
Why would it be a melee kit when we can use it for shuriken
Thats not what I was referring to. you are going by Literal name.
i was referring to this from Gears of War, http://www.xboxist.com/xbox-360/images/2008/11/gow-amazon-lancer.jpg
But without being a gun. More of a giant ChainSaw like 2hander melee kit.
Link broken.
I still think Engineers should have shurikens.
Something like this
http://2.bp.blogspot.com/-AvP_CXDCXIo/TthrummV2eI/AAAAAAAALbQ/MGokDDGgoR4/s1600/dsfdsf.JPG
Oh that would be so fun! Maybe as the toolbelt skill for this you throw out a saw blade similar to throw wrench. Does bleed damage, or cripple, or TORMENT.
How about if the saw was something more like these rotating rescue saws that firefighters use? It would stop the crying from people using the ugly greatsaw skin (even though engi can’t use greatsword or sword anyways, so it’s a silly argument)
I didn’t realize how many of my tanky engi builds were transmute reliant. It’s especially apparent now in sPvP where I can’t have my condi reduction food. Transmute change was a huge nerf for me.
I hope that this change to transmute has opened up the eyes of devs to how lacking condi removal is for kits, turrets, and gadgets.
Some ideas for traits:
Kit swaps remove condis on some sort of cooldown
Fumigate removes conditions for the engineer as well, maybe at a lower # though.
Gadget and/or turret toolbelt skills remove condis
The 5 slot skill for each kit removes a condition
Mortar – Add an AoE cleanse skill
Deploying turrets does a tiny aoe cleanse.
Using a block skill removes conditions for each attack blocked (I know, sounds too strong, but AMAZING)
Cleanse conditions when entering Elixir X.
more antidotes in supply crate
Of course you couldn’t have all of these things, but some of them would be nice!
I like the idea of not being able to res completely dead players while in combat.
Force respawn at nearest WP after a 30 second timer, WvW only. Fixed and done.
I don’t know what to think of this idea. On one hand I like that it would force lazy people to stop waiting for a revive, but on the other hand I often will die somewhere just so I can scout it for longer. I will also call targets and help my party/guild while dead. Being dead gives you an interesting perspective, since you are no longer worried about being killed, your cooldowns, etc… you get to just watch enemy movement. I’ve helped my zerg win engagements while being dead just by communicating things to our commander that they are unable to see
GW2 has less room for clutch. So you won’t take out an army by yourself. But you can take out 2-5 people solo if you’re good enough. Seems pretty fair still.
its more the other peoples lack of skill if your winning 1 v 4-5. Two people could attack you well two people rez anyone who is downed and there is not a kitten thing you could do about it.
Yes, clutching, when your skill is greater than your opponents when outnumbered. One thing that would help promote clutch is diminishing returns on CC. I feel that’s the main issue. If one person can keep me CC’d most of the time, what can 2 or more do? There’s not enough easily available stability for all classes. I don’t think downed state is the issue.
EDIT: While we’re on the topic of it, I think level-up advantages should be removed in WvW. You shouldn’t have these random RNG level up benefits happen in the middle of a zerg fight. Leveling up not only does an AoE knockback and full-heal… but I could be in down-state, and across the map a camp gets captured that I helped… BAM I get xp, level up and rally. That had nothing to do with the engagement I was in, but it still was a factor in the outcome of the battle.
(edited by WhiteAndMilky.2514)
GW2 has less room for clutch. So you won’t take out an army by yourself. But you can take out 2-5 people solo if you’re good enough. Seems pretty fair still.
Alt+F4 = Deceptive Evasion!
I love that down state exists, it adds more elements of play. It brings in more strategy. I’ve often used downed teammates as bait so I can kill the person who downed them. Or I will use a downed enemy to bait his friend into trying to res him, then I beat up the guy ressing and I now have 2 kills!
The only real issue I have with down state is that it’s too easy to rally. In PvE I understand kill 1 mob, rally, ok. But in WvW you should have to meet some more criteria before you are allowed to rally off a certain target. I think either multiple targets should have to die to rally you. Or that you need to reach a higher damage threshold than just “tagging” someone. Possibly a combination of both.
As a WvW and sPvP player, I like that downed-state exists. I feel that the game meta would be so burst focused without it that it would be incredibly boring.
This argument might hold some water if there was some quantifiable calculation of “fun” fights. Unfortunately, those fights that you find boring might be incredibly entertaining to other people. I know that I’ve had some really fun fights with pretty much every build you mentioned. Moreover, they are probably a blast to the players on the other side of the duel. So whose definition of fun is more valid?
That being said, if you want to leave a fight before it even starts because it might not be as fun as you’d like: Go right ahead. Most likely one less person complaining in map chat about builds they personally don’t like to fight. I can only hope that the map is queued.
A good point. There is a fantastically rewarding spread of emotions I experience when I stomp a pony-cheese build into the ground.
I also enjoy taking my builds into combat with people who counter me. I am almost positive that they will defeat me, but I am still going to engage them because it will make me a better player. Not only will I learn my limits vs that build, but it will improve my efficiency vs builds that I already am good at fighting. If you are continually beating a certain build, you may find yourself getting lax and playing sloppy. I am constantly trying to test myself and see what is possible within each of my builds parameters.
When I’m dueling in the arena, if someone beats me, it’s not over. I’ll duel them again, and again, until I can determine if there is a way my build can counter them and their playstyle. Often I see players get defeated and then just stand off to the side and watch or give up. You’re doing it wrong! Fight them until your fingers bleed! Many times people will refuse to re-duel you because you know their tricks now
(edited by WhiteAndMilky.2514)
Why are people still complaining about perplexity runes? It has a decent length ICD now. It requires skilled timing to use them to their full potential. I don’t see how this is still an issue.
That many comments for a troll post……amazing.
you are a valuable player as well,
but
if you having nothing to contribute but to spam the word ‘troll’
please move on and let others be…
thanks
Aww it was so funny until I learned it wasn’t a troll post.
“Everything old is new again.” —Peter Allen
Well yes, isnt that the whole idea of counter play? In case you didnt know, aegis has a 90 seconds CD, stealth has a 4 seconds CD. Im sure you have done at least first grade math, so you should know that 90 > 4 therefore it is quite valid.
Not all theif builds have that stealth CD. Seems you would be forcing the thieves into that one build just so they could have a chance at winning.
Edit: This would only work if we also got rid of auto blocks. Auto anything really. That promotes sloppy play. This way a thieves attack is skill based along with his enemies.
I believe he was talking about revealed CD. If you have an offhand dagger you can re-stealth every 4 seconds after revealed, if you don’t blow your initiative on something else.
What auto blocks are you talking about?
i hav bin spikin lots of people in psvp with it tpday. loooove it
The downed mechanic is IMO the number one reason why heavies are so dominant. The most powerful weapon in large fights is downing someone at the right time. Heavy classes are harder to down and more forgiving of mistakes.
The rally mechanic is part of it, but the biggest thing by far is boons an overall build efficiency.
Just think about what 5 guardians acting in coordination can do:
-Provide 300 stacks of might and 9k+ healing with one skill
-Provide 25 players with stability and protection (protection again with virtue)
-Provide another 9k+ healing all blasting water, maybe even blasting players at the same time
-Purge 75 conditions and provide 9k+ healing with one skill
-Imob stack 5x
-Lay down enough rings or lines to lock down a huge area
-Provide perma swiftness to whole group with new symbol mechanic on the move
-Provide all kinds of small heals from dodge rolls and orb burst
-The only AoE stun break in the game, or spec’d in radiance, be the new boon stripping machine-
Good thing all of these have counters.
….wait, what AoE stun break? …………………
Could care less about the rank number or the perceived “status” it gives you. I just want points to use WvW abilities.
It is unbelievable how people attempt to defend blatantly broken builds/runes/mechanics etc
Check this out, it’s like I already responded to your post, in the PAST! Milky the time traveler!
Are there builds out there that are possibly too powerful? Yes.
This thread has offered some good laughs. Thanks and keep it up!
OP TLDR? People who don’t take the time to learn to counter builds or know the limitations of their own build will just Alt-F4 like a poor-sport. Then they come here and post about it like we’re supposed to care.
I mistook this thread for somewhere that people might look for information to help them. I apologize, I didn’t realize it was purely for whining about things people don’t understand, or are unwilling to learn about.
Perplexity engineers, perma-stealth thieves, and condition shatterer mesmers. I usually run. Now as a thief, I can run, but engineers and thieves are great chasers, so if you meet a decent one in each category, you’re probably screwed if you want to run. If you fight, you might learn something. (ie not to solo roam on a necro, lol).
Perplexity got nerfed, it’s pretty darn well balanced now. Perma stealth thieves don’t really do anything, if you want to counter them, running glass isn’t the way to do it. Condi shatter mesmers are easy, dodge the shatters, kill clones from ranged when you can’t see the mesmer, and cleansing (of course). As a thief you have the easiest time of any class to escape. With a little deception, you can even escape a zerg that runs you over. (stealth and run the direction people don’t expect you to run. Stealthing and then running in a straight line until you’re revealed is about the dumbest thing you can do)
Alt-F4 does nothing. I still get your bag and wxp. In fact, if you alt-F4, you are giving your opponent something better than killing you… they made you quit. They still got everything they would have if you had died (your loot) but now you also have to either stay offline or reconnect, and possibly re-que. That’s way better than a straight up kill. I love it when people [Alt-F4] against me.
Basically if your build isn’t yours i don’t see you fit for stomping me because its not you who won the fight. It’s whoever made that build for you.
Sorry to tell you, but there’s not really any original builds left. Some people fine tune their builds based on personal preference, but the main elements of each build are still there.
“Nothing is original. Steal from anywhere that resonates with inspiration or fuels your imagination.” -Jim Jarmusch
“Books serve to show a man that those original thoughts of his aren’t very new after all.” -Abraham Lincoln
“Immature poets imitate; mature poets steal.” -T.S. Eliot
Are there builds out there that are possibly too powerful? Yes.
Are there builds that YOUR build won’t be able to counter? Yes.
Are there enemies that are running builds that YOU will counter? Yes.
Are you going to learn anything about the fight if you Alt-F4 from it? No.
And what do Thieves get in return for this change?
You get to learn to play better =)
They are simply changes that would promote more skilled play. The style wouldn’t change at all. Those who time their skills accordingly, wouldn’t see a difference. Those who rely on the crutch to spam their abilities until they land… would have to learn.
I hope you like the new flamekissed armor when they change it lol.
I might be able to make a charr now, since they finally put in male faces that don’t look like they have facial distortions typical of inbreeding.
You will still have to buy a makeover kit keep in mind.
Yeah for pve players it doesn’t matter. But I am not one of those. I fight things that hit back (real people) and when you face someone that has the same skillevel as you, and they have more stats, armor, and weapon damage, they will beat you.
If I played this game for PvE I would never even think about getting any ascended armor.
GW2 is not alt friendly for WvW players. That better?
You’re close. However, in WvW, I can be geared in all whites, and still win. There are two things that determine wins: Skill, and zerg size. Skill is far superior than gear. If you feel having a slight stat increase will guarantee you victories, you severely underestimate how good WvW players can be. As for zergs, you can run naked, and still survive.
What server are you playing on out of curiosity?
I’m on Maguuma. The #1 skilled NA server in WvW. We can go toe to toe with Black Gate, so long as we’re awake.
This explains a lot. If you think a person in white items can beat a player of equal skill in ascended items, you’re delusional…. but I already knew that from reading this post.
Thanks, I would just like to see thief have a higher skill-base, without ruining it’s playstyle.
Yeah for pve players it doesn’t matter. But I am not one of those. I fight things that hit back (real people) and when you face someone that has the same skillevel as you, and they have more stats, armor, and weapon damage, they will beat you.
If I played this game for PvE I would never even think about getting any ascended armor.
GW2 is not alt friendly for WvW players. That better?
You’re close. However, in WvW, I can be geared in all whites, and still win. There are two things that determine wins: Skill, and zerg size. Skill is far superior than gear. If you feel having a slight stat increase will guarantee you victories, you severely underestimate how good WvW players can be. As for zergs, you can run naked, and still survive.
What server are you playing on out of curiosity?
Well, ranks should be modified to no cause screen clutter in the match.
But outside the map i think the rank has to be something huge,large and incredible
is a bit see thruo
I’m really tired of reading all these threads of endless complains how gw2 is not alt friendly. All currencies are account bound, you don’t need to level for pvp, you’re up scaled in WvW, we have down scaling system in PvE, we have experience scrolls, we have tomes of knowledge, we have scrolls of knowledge, now we got account bound fractal level and soon – account bound WvW levels, how is that not alt friendly?
In many MMO’s when you create a new character, you start from SCRATCH, sure it can always be more alt friendly and it is definitely getting there, in any case, at least for me, this is one of the most alt friendly games I have ever played.GW2 is not alt friendly, I will now counter your points.
If you’re upscaled in WvW you’re going to get pwnt, end of story. bad armor, bad weapons, no good runes/sigils, not even a full build.
We just barely got level up scrolls, up until THIS patch where now they are available to those who pvp constantly. And really available ONLY to spvp players.
Account bound fractal level but still need to farm farm farm for rings earrings amulets, and backpieces for alts.
Account bound WvW levels hasn’t happened yet, so it cannot be discussed if we are talking about the present.
Now lets add to it:
Extreme expense to gear up alts, and multiple builds for your characters. With ascended weapons, and now ascended armor, it’s near impossible for an average wealth player.
Can’t swap runesets in gear, must have a completely separate gearset with different runes, same with weapons/sigils. Can double or triple your costs and time.
It will absolutely help when ranks are account bound, It’s one of the main things that deters me from playing 90% of my characters. But it’s still got work before it can be dubbed alt-friendly.
I’ll counter this too. GW2 is alt-friendly, where as you can easily gear any and all your character with Exotics, and play the game the same as if you had Ascended gear.
It’s not alt-friendly to you because you set such high demands for multiple BiS armors and weapon sets, that the average player doesn’t carry. Because of this self inflicted demand you put on, you’re basically forcing yourself to go beyond the gates that the game has in place That’s not a problem with game design. That’s living beyond your means.
Yeah for pve players it doesn’t matter. But I am not one of those. I fight things that hit back (real people) and when you face someone that has the same skillevel as you, and they have more stats, armor, and weapon damage, they will beat you.
If I played this game for PvE I would never even think about getting any ascended armor.
GW2 is not alt friendly for WvW players. That better?
I’m really tired of reading all these threads of endless complains how gw2 is not alt friendly. All currencies are account bound, you don’t need to level for pvp, you’re up scaled in WvW, we have down scaling system in PvE, we have experience scrolls, we have tomes of knowledge, we have scrolls of knowledge, now we got account bound fractal level and soon – account bound WvW levels, how is that not alt friendly?
In many MMO’s when you create a new character, you start from SCRATCH, sure it can always be more alt friendly and it is definitely getting there, in any case, at least for me, this is one of the most alt friendly games I have ever played.
GW2 is not alt friendly, I will now counter your points.
If you’re upscaled in WvW you’re going to get pwnt, end of story. bad armor, bad weapons, no good runes/sigils, not even a full build.
We just barely got level up scrolls, up until THIS patch where now they are available to those who pvp constantly. And really available ONLY to spvp players.
Account bound fractal level but still need to farm farm farm for rings earrings amulets, and backpieces for alts.
Account bound WvW levels hasn’t happened yet, so it cannot be discussed if we are talking about the present.
Now lets add to it:
Extreme expense to gear up alts, and multiple builds for your characters. With ascended weapons, and now ascended armor, it’s near impossible for an average wealth player.
Can’t swap runesets in gear, must have a completely separate gearset with different runes, same with weapons/sigils. Can double or triple your costs and time.
It will absolutely help when ranks are account bound, It’s one of the main things that deters me from playing 90% of my characters. But it’s still got work before it can be dubbed alt-friendly.
Here’s some thief balances I suggested:
Original thread: https://forum-en.gw2archive.eu/forum/game/suggestions/Minimizing-Stealth-Crutches-for-Thieves/first#post3344440
“This is a two part suggestion, and it aims to up the skill level of thieves. People who play smart wouldn’t really be affected, and those who are abusing it would be punished and forced to play smarter.
Suggestion 1: If a thief misses a sneak attack move, it’s gone. You missed it. It promotes sloppy play when a thief can just sit in stealth chasing you and spamming his sneak attack over and over until it finally lands. You would get to stay in stealth, but you would go back to your standard auto attack.
Suggestion 2: Blocks should reveal thief. Would also promote smarter play. Too often I see thieves just spamming their sneak attack moves over and over until it lands finally. This made the block rather pointless, why block if thieves can just spam sneak attacks until my block is gone or my blocking duration is over? The worst is pistol MH sneak attack, which can actually land 1 full sneak attack + a partial of another one, if the first shot hits a block or evade. The mechanic is broken.
I stopped playing my old thief main ages ago because I felt it allowed too sloppy of play. You can get away with some of the most ridiculous things. I personally get bored without a good challenge. I would love to play thief again if changes like this were implemented.
inb4 biased thief rage"
Todaay i was furst in tha world two get dragon rank in spvp. Much congradds to me!
Now we know what the next elder dragon will look like.
spoillllerrr
Seems Legit. :P
cunfirmed world furst!
Oh come on, just post rank proof, not shopped dragon which doesn’t even fit a banner.
Oh, I see the real finisher at the background. Isn’t fun.
i dunt have to proof nething to you. I hav the rank an you dunt
(edited by WhiteAndMilky.2514)
Yeah and some light armor! And metal speedos!
Successful MMOs with mounts have mounts because there is a NEED for them. You actually NEED them to travel around efficiently. In GW2 you can walk across the entire map in like 10 minutes, you can also waypoint anywhere you want instantly. There is no justification to have mounts.
Correction, there is no justification for having mounts as replacement speed boosts. But that is simply one way mounts could work. There are many other ways. Think outside the box, as the topic title says.
Mounts would also serve to REALLY dull the already dull PvE content there is, as you would just glass over all of it quickly and it would make it all too apparent that it’s very stale and limited.
Only IF mounts worked as replacement speed boosts. But please think outside the box, there are many other ways to implement mounts.
As for swiftness, well if the above doesn’t explain it already… let me put it this way: You got swiftness in exchange for mounts. If you had mounts AND swiftness, well geez, pve would be EVEN MORE BORING. Nothing would seem like it required any amount of effort at all. The minuscule amount of immersion that this game has would be gone.
Why would speed boosts from mounts and swiftness stack? Why is it so hard to imagine hard coding specific rules for the mounts? Think outside the box please.
In the GW1 nightfall campaign we had Junundu Wurms to cross the toxic sand of the Desolation. Parts of the campaign were specifically designed with this mount in mind, and the players could not cross these deserts in any other way. That is thinking outside the box.
I did think outside the box.
The only way I can see mounts in this game is if they were part of a town clothes toy, and they offered no special movement speed increases.
What about the issue where my chest had poop loot in it?
I don’t necessarily think Killshot as an ability is OP.
But those damage numbers are just insane, there’s no way around it. I don’t see why in the world a Warrior has to deal so much more damage than any other class.
If any other class had such a strong ability dealing 10.000 damage over 1200 range we’d all be agreeing it is ridiculous. But because we’re talking about Warriors this is somehow ok?
Come on…
So, a full zerker Ele is OP by your definition, right? Because I can do much more damage than rifle warrior can, and to a lot more ppl at once, using only two abilities at a time.
And you know why I can do it? Because ppl cannot dodge, that’s all, if they can, I would be screwed.
And for clarification, I haven’t been hit by a killshot yet, weird? Maybe I just position myself better, dunno. But a rifle warrior never killed me, or even downed me.
Yeah rifle warriors are pretty rare in WvW, and good ones are even rarer. It’s definitely not a dueling spec. I’ve beaten people in duels, but it wasn’t because of my spec, weapons, or utilities. It was because they let me do things that are easy to counter. Like channeling a killshot on a thief, he stealths, then thinks he is going to be immune to my channeled killshot. Or a guardian who doesn’t know what signet of might is, I pop killshot, he pops shelter, I pop signet of might and punch through it. He could have dodged with his perma vigor, but his lack of knowledge about my abilities gave me an easy kill. I really like when I encounter enemy rifle warriors in a zerg fight, because I know how easy of a kill they are (funny aint it?) The level of situational awareness required when playing glass cannon rifle war in large fights is pretty darn high. One little mistake and you’re done.
He is definitely not a bunker ele. Either he is running blue/white items, or glass. I only ever killshot eles for 15k when they are full glass armor full glass traits with vuln on them., and I have 15-20 stacks might.
1- I am bunker “Enough” to my taste. More bunker than I am and I will make no damage at all nor play this game anymore.
I have 19000 hp without my stacks of Guard defense, 21500 with full stack (with food).
That’s twice my class base health pool, and it’s more than my friends bunker eles. My toughness is around 1650, you can’t have much more than that on an ele without going full bunker.I can attain those stats only because everything I have is full ascended stats.
If I go more bunker than that my most powerful skill will hit for under 4k at MAX might stacks against an enemy without toughness, it doesn’t make Killshot any less OP.
And even full bunker the Warrior still has more health than most light class bunker.Instead of crying OP everytime someone whoops your butt, try playing the thing you are attempting to talk about.
Well thanks for judging, I mean after over 1500 hours of play I come here to complain about a skill and here you go “I’m crying Op everytime”.
I was actually defending Thief Backstab, because it’s part of their specialty in 1 vs 1, I understand it, and they are a light armor class. I always survive the initial burst of a thief, they always get me when I have exhausted my run away skills.
You realize that killshot can only be used for good damage when its at full adrenaline too right? Kill shot traited lowest cooldown is still 10 seconds for actual damage, and you can dodge every 10 seconds. But that’s ASSUMING the warrior has full adrenaline the moment killshot is off cooldown.
Also, thief is a medium armor class, not light armor. There are 3 light armor classes, elementalist, necromancer, and mesmer. Thief is part of the medium armor class, which is thief, engineer, and ranger.
4235 hours played. I don’t PvE, I don’t afk. 16 level 80s. I say you’re crying because I have an extreme amount of experience with what you are talking about.
This is a two part suggestion, and it aims to up the skill level of thieves. People who play smart wouldn’t really be affected, and those who are abusing it would be punished and forced to play smarter.
Suggestion 1: If a thief misses a sneak attack move, it’s gone. You missed it. It promotes sloppy play when a thief can just sit in stealth chasing you and spamming his sneak attack over and over until it finally lands. You would get to stay in stealth, but you would go back to your standard auto attack.
Suggestion 2: Blocks should reveal thief. Would also promote smarter play. Too often I see thieves just spamming their sneak attack moves over and over until it lands finally. This made the block rather pointless, why block if thieves can just spam sneak attacks until my block is gone or my blocking duration is over? The worst is pistol MH sneak attack, which can actually land 1 full sneak attack + a partial of another one, if the first shot hits a block or evade. The mechanic is broken.
I stopped playing my old thief main ages ago because I felt it allowed too sloppy of play. You can get away with some of the most ridiculous things. I personally get bored without a good challenge. I would love to play thief again if changes like this were implemented.
inb4 biased thief rage
I still vote no mounts, ever. The game is not designed to handle mounts.
The game is not designed to handle a lot of new features. That is not a valid reason not to add new features. The only good argument, is one against flying mounts, for technical reasons.
If there were mounts, zones would need to be much larger,
Nonsense. Why would they need to be larger?
and swiftness would need to be removed from the game.
Nonsense, why would you need to remove speed boosts entirely, if you have mounts?
Successful MMOs with mounts have mounts because there is a NEED for them. You actually NEED them to travel around efficiently. In GW2 you can walk across the entire map in like 10 minutes, you can also waypoint anywhere you want instantly. There is no justification to have mounts. Mounts would also serve to REALLY dull the already dull PvE content there is, as you would just glass over all of it quickly and it would make it all too apparent that it’s very stale and limited.
As for swiftness, well if the above doesn’t explain it already… let me put it this way: You got swiftness in exchange for mounts. If you had mounts AND swiftness, well geez, pve would be EVEN MORE BORING. Nothing would seem like it required any amount of effort at all. The minuscule amount of immersion that this game has would be gone.
*snipped junk
What is the point here?
You sure talk a lot someone who doesn’t even get what the point is.
Let me spell it out for you. You should never be able to 1 shot someone with full HP with any skill. Because there’s zero counter play.
And no, don’t bother to bring up backstab. That’s broken too. Two wrongs don’t make a right.
The only people it one shots are those in full zerk armor, with full zerk traits. That’s going to be a glass cannon ele, and a thief. That is also commonly with stacks of vuln on you.
There are counters to it. Let me help you.
1. The insanely obvious animation
2. The skill tracks you, should be obvious when you’re the one being targeted.
3. Immobilizes warrior, can’t move while channeling killshot.
4. Decent duration channel time.
5. Bullet has flight timeTools at your disposal:
1. Dodge roll, easiest one. You have 2 dodges at start, and 1 dodge per 10 seconds BASE. You can dodge most killshots just with your BASE dodge rolls.
2. Running vigor, endurance regen traits, sigils of energy and stamina.
3. Evade skills… no point in describing this.
4. Block skills, unless the warrior is running signet of might, you can block killshots.
5. Interrupts, interrupt him……
6. Blinds, can’t shoot someone if you’re blind.
7. Invuln skills. Can’t be killshotted if invuln.
8. Weakness, weakness is amazing now, a weakened killshot warrior does MUCH less damage.
9. Teleport/Leap skills. Not only to get out of range, but if these are used at the right moment, they will cause the killshot to over-compensate it’s trajectory, and it will simply miss because it went flying off in another direction.If you need more help than that, I can teach you how to read a rifle warriors build, and counter him through his build.
that are some really really progamer tips, glad we have you, otherwise i wouldn’t know how to reach lvl 10.
the grass is always greener on the other side.
You’re welcome! Happy pew pew!
Well done to all of Blackgate.
The think we are overlooking is, “Well done Tarnished Coast”
I got dat covered already!
https://forum-en.gw2archive.eu/forum/wuv/wuv/Congratulations-to-Tarnished-Coast/first#post3329464
Hello everyone.
And where is the answer from Arena.net? I do not see their reaction, and it looks like indifference to the players…
That’s exactly what it looks like.
I tried to get them to allow us before. We finally got a response from Anet and they said no keybinds are allowed that let the player have multi-function advantage.
Our argument was that it’s not a combat advantage at all, merely a convenience, but they put their foot down and closed the thread. They want us to have carpel tunnel, they want us to spam loot every second.
I’m sick of it personally, over 4200 hours of gameplay, I am sick of hitting that stupid loot key. Auto loot needs to be auto. It’s a pointless act that adds nothing to the game for me.
Sorry bro but I’ve already won, no need to concern myself with the prospect of “winning”. The fact you keep posting about what I said shows you don’t like it when people use your own logic style against you. You can come up with all the excuses you want.
And again that’s the thing, unlike yourself I’m not treating this as a competition. Like I said, I just enjoy throwing peoples own techniques back in their face. But I know you’re treating this as a competition as you just couldn’t help going “If you think you’re winning… you’re not”.
Glad to see you don’t like it when it happens to you
Perhaps I am not posting about what you said, but you are in fact posting about what I said…..
Don’t flatter yourself, you are merely entertaining me. You see, I have voyaged all across the interwebs, and I have seen things you wouldn’t, and couldn’t imagine in your wildest dreams! I have come to terms with the fact that an overwhelming majority of the people I speak with are…. for lack of a better word…. stupid. Therefore, I devote 0% of my emotions to interactions with said people. It is not worth my time or effort. Once I had accepted that, the internet became a most joyous and colorful place. People say the most incredible things here, it has become a valuable source of amusement.
Some people like to watch movies, some to knit clothing, others still enjoy playing instruments or playing with animals. I myself enjoy reading the idiotic sputtering of the intellectually handicapped. Those hindered by their inflated egos. Those which have taken up the cloak of anonymity to spout off any and all ideas that pop into their little heads. Whether it be moronic, irrational, against common fact and sense, or simply just….. dull. No one knows who they really are, so there are no repercussions for them. It’s a place to vent their stupidity. I am here to soak it all in.
It makes me laugh, so joyously! They say that laughter does wonders for your health. Here’s a list of some that are generally accepted or tested to be true.
Physical Health Benefits:
Boosts immunity
Lowers stress hormones
Decreases pain
Relaxes your muscles
Prevents heart disease
Mental Health Benefits:
Adds joy and zest to life
Eases anxiety and fear
Relieves stress
Improves mood
Enhances resilience
Social Benefits:
Strengthens relationships
Attracts others to us
Enhances teamwork
Helps defuse conflict
Promotes group bonding
This is why I have come to love the internet, and this is why I enjoy speaking at you.
I tip my hat to you, you have been a most deliciously delectable delight, indubitably!
Blah blah blah. Just call them fat. There’s no counter to it.
I don’t see how this is an issue. It’s not like it would save you time or anything, you still have to click the drop down menu.
Carry more salvage kits.
Should be in suggestions forum
You won’t be able to see a LOT of skills in zerg fights. If that bothers you, go roam or play spvp. The argument that you’re trying to make is that any skill you can’t see because of a zerg fight should be nerfed. Ok, well we’d be left with no skills then. We’d all run around throwing paper towel rolls at each other for 0 damage and yell “Lightning bolt! Lightning bolt!”
I don’t think I could ever explain things to you in a way that you would understand. Go to the spvp forums and make this same post about killshot being OP, you will be laughed off the forums.
If you have a multi hit skill like engineer grenades or a flamethrower, I will absolutely tell you not to AoE the FRONT of a zerg because of ret. AOE the back of it like a sensible player would do. But ret is currently unbalanced. When life steal on crit food had no ICD it was ok, but with that nerfed, ret is just too strong vs rapid multi hit skills and needs to be re-designed.
Take your selective reading and condescending tripe and post it else where. You’re not helping anyone with your protips which basically amounts to. Look for it and dodge it, if you can’t see it because you can’t look behind your or when there’s too many people, then it’s meant to be unbalanced like that.
Do yourself a favor and go re-read the posts that others, as well as myself have made in this thread. If you’re getting shot in the back, you might try panning your camera more often. I wouldn’t expect to see a thief stealth back behind me either, until he backstabs me.
Here’s one again, read it a few times. I added 2 more onto the end for you.
The only people it one shots are those in full zerk armor, with full zerk traits. That’s going to be a glass cannon ele, and a thief. That is also commonly with stacks of vuln on you, with the rifle warrior having a large amount of might stacks.
There are counters to it. Let me help you.
1. The insanely obvious animation
2. The skill tracks you, should be obvious when you’re the one being targeted.
3. Immobilizes warrior, can’t move while channeling killshot.
4. Decent duration channel time.
5. Bullet has flight timeTools at your disposal:
1. Dodge roll, easiest one. You have 2 dodges at start, and 1 dodge per 10 seconds BASE. You can dodge most killshots just with your BASE dodge rolls. Full traited, a rifle warrior can deal killshot damage every 9.5+ seconds.
2. Running vigor, endurance regen traits, sigils of energy and stamina.
3. Evade skills… no point in describing this.
4. Block skills, unless the warrior is running signet of might, you can block killshots.
5. Interrupts, interrupt him……
6. Blinds, can’t shoot someone if you’re blind.
7. Invuln skills. Can’t be killshotted if invuln.
8. Weakness, weakness is amazing now, a weakened killshot warrior does MUCH less damage.
9. Teleport/Leap skills. Not only to get out of range, but if these are used at the right moment, they will cause the killshot to over-compensate it’s trajectory, and it will simply miss because it went flying off in another direction.
10. LoS the warrior when possible. Terrain is the easiest counter to a ranged opponent.
11. Melee and dance around the warrior, they will have trouble building adrenaline if you’re moving around them constantly. This also translates to less damage taken by yourself.
(edited by WhiteAndMilky.2514)
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