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what Necro traits you want baseline

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Posted by: Wondrouswall.7169

Wondrouswall.7169

  • Axe Training’s +10% Damage
  • Path of Corruption
  • Greater Marks
  • Ritual Mastery
  • Unyielding Blast’s Piercing
PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

NA ToL top 8 teams, How many rangers?

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Wondrouswall.7169

I believe necros are in the same pool.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Pet Mechanic FIX

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I believe he means the Moa moves on Polymorph. Our actual Moa pet has the same melee range of 130 on it’s auto attack and Frenzied Attack. Also, a small PBAOE attack is currently on Drake auto attacks, thus, why they can hit up to 3 targets, even when some are directly behind it.

Anet already has some of our suggestions in place, the extended melee range to “snap” to targets are on birds, and small PBAOE cleaving attacks on Drakes. As to why they won’t implement them onto other pets, well…

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Pet Mechanic FIX

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Wondrouswall.7169

No, it would not be complicated at all nor would it require animation changes. If you view the video linked to the skills while affected by Polymorph Moa, it performs a “snap” towards the target and does the animation while connecting the hit as long as the target is within range.

Animation-wise, it looks awkward since the pet could be the full range away from a target and yet still connect with the hit. This is something Rangers have been asking for but as Sebrent pointed out, it needs to be balanced.

250 range on Polymorph is more than enough range. An increase of 50 radius (130 to 180) isn’t much and I doubt the ‘leap’ portion of the snap is noticeable – just look at how our Bird’s auto attack performs with a 300 range. As I said previously, the ‘leap’ is already present on our birds, thus, why they are able to connect so well with moving targets.

All that needs to be done is modify the range on the rest of the pets’ melee attacks a bit to accommodate. It would be, by far, the easiest and fastest way Anet could improve pet QoL without doing animation or mechanic overhauls.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Suggestion: Toggable auto-stow

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I’m fine with that as an option, but first, we need a keybind option for the Stow Pet button.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Almost 3 years now: Will pets ever be fixed.

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I vaguely recall a Dev making that comment. If that Dev turns out to be Robert Hrouda, then we can definitely say it’s outdated

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Pet Mechanic FIX

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The leap portion (at least from the Polymorph Moa skills) comes from it’s extended range. Currently, Birds have this since some of their melee attacks have a 300 range compared to 130 range (found most commonly on melee pets).

Polymorph Moa melee attacks are set at 250 range, except the Kick move, which is 600. Taking that into account, extending the melee pet attacks that are currently at 130 to 180 would be (I guess) fair and balanced. Can’t say for sure without actual testing.

PET PRECISION & DPS TESTS -OUTDATED-
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Is this being looked at? Confirmation?

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I’m going to take a wild guess and say that Anet might have looked at this but probably will not address it until the Druid specialization is revealed. At that point, expect forum moderators such as Rising Dusk to open a Feedback thread, and by a deadline, report the community’s concern to the developers and specialization teams.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Almost 3 years now: Will pets ever be fixed.

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Perhaps my eyes are getting old, but I don’t see that showing what percentage of our DPS that is … just the DPS he is calculating for his own pet … in some cases using, in his own words, “crude methods” (see: not completely accurate math). In fact, if you read the thread, there is debate on some of the math.

Also, it’s not a great idea to take math done in a self-admittedly crude fashion from one time in the game and compare it to numbers that are more current … especially given that pets were nerfed between when these two sets of numbers were calculated.

Not to mention the % varies too much depending on build, gear, and the type of pet.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

[PvP/WvW] Forced into Wilderness Survival.

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It would. The only questions left are what tier would EB go into and what other traits would be moved/merged in BM to make room for EB?

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Almost 3 years now: Will pets ever be fixed.

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Wondrouswall.7169

Many of us have been doubtful of them in the past, but gone are the days of temporary content being rushed out every 2 weeks. Anet seems set to right many wrongs with the expansion. All we can do is wait, show our support, and offer feedback.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

[PvP/WvW] Forced into Wilderness Survival.

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Question is; Who would like to see us have EB into NM, so core Ranger can diversify condition removals for different builds? If not, why?

I don’t. As I have mentioned before, I would rather have Empathic Bond improved than moved. Pointing out (again) the Necromancer trait “Necromantic Corruption,” if the Pet was given the ability to transfer incoming conditions onto enemies through attacks, then it would become a fine alternative for Rangers wanting a condition clearing trait that do not equip (much or any) Survival utilities.

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PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Pet Mechanic FIX

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Wondrouswall.7169

Adding a leap to pet attacks only solves a portion of the issues with Pets. The F1-F3 suggestions do not add much since it functions similar to “Guard!” but without the cast time or buffs.

Improving Pet QoL would have to involve 4 things:

  1. Leaping attacks to increase hit chance (already covered).
  2. Pet attacks cleave (at the very least the auto attacks).
  3. All or 2 Pet skills are available for manual control.
  4. Keybind options for pet commands.

Points 3+4 can be explained HERE on a previous suggestion.

Edit: Started out as 3 points but split the third.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

(edited by Wondrouswall.7169)

An idea to rework Axe

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I like the idea of making axe auto attack into a chain. The “Chop” and “Double Chop” animations on Warrior axe can be used. As for the 3rd chain, a 600 range cone that grants Might per enemy hit fits the Necromancer’s selfish nature. The visual cone from Wave of Fear can be used as the effect.

I also agree with Ragnar – the bonus damage from Axe Mastery should be baseline for the axe.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Your Asura Engineer

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Current desktop wallpaper of my saboteur engineer.

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PET PRECISION & DPS TESTS -OUTDATED-
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(edited by Wondrouswall.7169)

The Moa and "Harmonic Cry"

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Moas tend to use Harmonic Cry when you or the Moa falls below 75% health. The animation looks similar to their F2 screeches, but without the visual wind-up and cone.

There is an old Ranger trick referred to as, “Pocket Moa” where you would swap to a Moa pet when below the health threshold for an on-demand Harmonic Cry. Hope this helps.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

(edited by Wondrouswall.7169)

Healing Spring: Make It a Signet

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While I’ll admit adding a “activate on trigger” would make HS powerful by allowing Rangers to chain together two 10 second water fields that grant regeneration and clears conditions – do you really think Anet would allow something like that without nerfing it?

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Healing Spring: Make It a Signet

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Ah, don’t take it so hard. A lot of Rangers like Healing Spring as is, and though your suggestions came from a good place, it would have been better to suggest a signet heal in general.

I state this since almost every class that uses Signets had one as a heal at launch, with the exception of Mesmer and Necromancer, in which their healing signet came later on. The Ranger has yet to receive theirs.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

(edited by Wondrouswall.7169)

an idea for one of the shouts

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Wondrouswall.7169

That idea would be nice to add onto “Suffer!” transferring one condition to and stealing one boon from each target.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Healing Spring: Make It a Signet

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HS is fine where it is, if you want to change any heal skill into a Signet, turn the Water Spirit into one. That thing is so useless it might as well become a passive icon.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

healing spring should be a trap.

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If they changed it to work like the DH heal trap, then I’d probably stop using it all together. Would seem like a nerf to HS.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

what exactly is wrong with Spirits?

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What’s wrong with Spirits:

  • Passive buffs are % based.
  • Die far too easily
  • 10 second Internal cooldowns (minus Frost Spirit)
  • Actives have a small radius
  • Actives are clunky, slow, and sometimes do not activate.
  • Water Spirit is horrible

Anet has already shot themselves in the foot stating they are going to make Spirits better, and yet, kept the design choice of the % base chance of passives. Not to mention, the only Spirit-related trait left is Nature’s Vengeance.

Will have to wait and see if the actives are going to be changed, if not, then it will be a waste of a GM slot and should be made baseline.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

(edited by Wondrouswall.7169)

healing spring should be a trap.

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If it is categorized as a Trap, I would hope it remains as it currently is without an activation time or needing allies/enemies to activate it.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Pets are getting a buff for non BM in HoT?

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Easiest solution:

—> move “Pets Prowes”s to Master Minor and “Loud Whistl”e to Adept Minor and replase GM Minor with Natures Wrath, so that’s in line with other professions.
—> remove “Instinctual Bond”, cause ist not worth to take it.
—> create new NM Minor Trait…maybe sth. linke “Heal yourself (or maybe you and your allies in a small radius around you, 180 or sth like this) by a small amount (200 HP) when you are under effect of a damaging condition, ICD 10s” or whatever…

Actually, the easiest solution is to just move the “Pet gains additional stats” to “Pet Prowess” and see what they turn “Nature’s Wrath” into. No need for them to move around multiple stuff when they can just merge 1 portion of a trait into another.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Rangers and the misdirected frustration

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Pretty sure Anet is aware of this balancing issue. As to whether or not they want to address all of the concerns each class or if the Druid will bring Rangers back into a good light, well…

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PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

HoT traits - 15 changes to perfect.

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More surprised they didn’t merge and kept Trapper’s Defense.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Pets need balanced damage reduction

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Therefore, I suggest that pets get a damage reduction only when they are NOT the target, and the reduction could be as much as 50%, including conditions. That would allow pets to survive AoE and splash damage like in WvW and dungeons more readily and also allow for players to focus your pet as a counter play.

What do you think?

They already have a system like that in place as a Mistlock Instability called, Playing Favorites (Untargeted enemies take half damage). It’s just tweaking it a bit so it applies to pets.

https://wiki.guildwars2.com/wiki/Mistlock_Instability:_Playing_Favorites

Not trying to play favorites myself, but I believe Anet thought we would be satisfied with the new “Bark Skin” trait, allowing for -50% damage reduction for both us and our pet when our health is above the 90% threshold.

Consider that if pets did get an overall damage reduction when not targeted, would Bark Skin have to be tweaked for balance? Just throwing that out there.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Reaper need reflect?

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I wouldn’t put the reflect on the reaper. I’d put it on Spectral Wall, so it can also be accessed by the core class.

+1 to this.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

HoT traits - 15 changes to perfect.

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Got to say, I like a lot of these suggestions, especially the ones that make use of skills GW1 and updating it to fit the Ranger now.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Please Upgrade Pet UI

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Yeah. Been some suggestions before for a more organized menu. One being the an organized take on the traditional menu, the other with sort, search, and filters. Either way, it will benefit Rangers, especially newcomers vs the jumbled up mess we have to deal with.

Attachments:

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Help- Dying a lot as an engineer in dungeon.

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As the meta suggests, move 2 points from Tools to Alchemy and take Infused Precision and Invigorating Speed for vigor. If you still feel you need more time to get situated and familiar with encounters as an Engie, drop Flamethrower for Tool Kit so you have a block available on a 20 second cooldown.

Another thing is that when you use Healing Turret, you can double blast and dps by dropping it, activating it immediately, detonating it, and following it up with Acid Bomb on EG or Flame Blast on FT. If you, or your party, require further heals, EG 5 after Acid Bombing in the Water Field.

Also, take advantage of Healing Turret’s toolbelt for a quick water field to blast or leap in while DPSing. When bursting on Rifle, pop it and Rifle 5 into it or blast with EG4 or FT2.

If you are doing your best to keep alive and DPS, yet still die, then take a look at the overall party composition or members. If you’re PUGing, my sympathies.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Please Upgrade Pet UI

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No. The devs didn’t want the ranger profession to be too complicated for new-comers. It was partly why the devs didn’t want rangers to have more F-button functionality during the ranger CDI. I’m just figuring out a way to meet halfway.

Yeah, and that was and still is a mistake on their part. Options NEVER take away from the game, only add to it. I’d personally prefer boons and conditions show up as a default, but having an option is better (as you showed).

Anet might start adding more options though. They seem to be more open to newer things than before (1st person cam being one of those as an example). As long as it’s an option for players to decide for themselves, it can’t go too wrong.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

[HOT FEEDBACK] Condi removal traits

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Condition swap on pet swap for EB? Sign me up. Makes sense what you’re saying there in comparison to Brawler’s Recovery. Anet’s been pushing traits for more active play anyways, plus, it can add more to pet swapping like Beastmaster’s Bond will.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Please Upgrade Pet UI

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Want it. Love it. Please, Anet, Do it.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

What minion would you like to see on "rise!"?

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5 Fleshreavers – Just cause.

PET PRECISION & DPS TESTS -OUTDATED-
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Reaper dissapointments

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If Anet called categorized these Shouts as something else or as a new category, there would probably less complaints lol

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

chilling force and lingering curse

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From the way it is worded, it affects all outgoing conditions so as long as you have a scepter equipped. As for Chilling Nova, in the live stream demonstration, it was going off at the target’s location and hitting adjacent foes nearby. Video link below showing off Chilling Nova in action during the stream.

https://youtu.be/DjOrs5krQRw?t=42m47s

Attachments:

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Pet F2 Cooldowns

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As Heimskarl said, keep talking about this and hope that a change (for the better) will happen. Not sure why Jungle Stalker takes 3 seconds for the roar either. Even in the open world, I’ve never seen them use a roar.

Maybe Anet wanted to emulate Simba’s roar at the end of the Lion King, but forgot a tamable lion, threw out the Circle of Life, and turned grown up Simba back into a cub and into a gem store miniature.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

(edited by Wondrouswall.7169)

You either play as a dreamer

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Gotta say that the shouts were underwhelming. As far as the Reaper is concerned, I could see it being used in dungeons more. With PS Warriors stacking might and Eles taking care of fury, Necros/Reapers could see a place as an alternative over Engineers for stacking and sustaining vulnerability.

My only disappointment thus far has been the shouts, but it’s still a work-in-progress. That said, I’ll be playing a Reaper non-stop for a while once HoT comes out. x)

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Anet please makethe elite shout a stab!

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2 seconds is absolutely fair, interrupts don’t put the skill on full CD.

Yeah. No need to interrupt a Necro using this Elite. Just blind ’em and let the elite go on full CD.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Changes to Jagged Horrors themselves

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One alternative is remove the health degeneration and make the 30 second lifespan found on Death Nova apply across the board to all skills that summon Jagged Horrors.

That would keep things like “Rise!” under control. Even when traited for and hitting 5 targets, there would only be 2.5 seconds of having a 10 Jagged Horror army before the first group expired.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

[HOT FEEDBACK] Condi removal traits

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There were a couple of interesting ways people have suggested to make this less of an issue. One was to have the pets be able to transfer conditions onto enemies that are struck.

Another was to merge EB into IB in the Nature Magic trait line and alter it’s function so the Pet’s F2 would cleanse 3 conditions and heal on the 20 second ICD. Would be an AOE condition cleanse at that point but I digress.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

(edited by Wondrouswall.7169)

Silverwastes

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http://bit.ly/1IEHEgb

Standard Dagger Zerk build, but with Mischief sigils for funsies. Helps stop charging terragriffs or just blind/chill a small mob in general. Doesn’t fair too bad against Husks, but there are always people applying conditions on them anyways, and for that, I always have Epidemic on my bar to spread the joy.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Curses Revamp

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Instead of getting rid of Target the Weak, why not merge it with Reaper’s Precision? It’s a strong minor trait will offer crit chance for condition builds that opt for non-precision gear.

PET PRECISION & DPS TESTS -OUTDATED-
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Anybody Think Reaper Shroud Scythe TOO BIG

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Oh, my bad. Keep forgetting the thread is asking for an opinion. Wouldn’t want to state something without “(to me)” at the end :P

PET PRECISION & DPS TESTS -OUTDATED-
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Anybody Think Reaper Shroud Scythe TOO BIG

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Nope. It’s perfect.

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CttB vs Golem

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Since these shouts cause damage, I wonder if they would require any LoS to proc. Was this ever addressed in the livestream?

PET PRECISION & DPS TESTS -OUTDATED-
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Anet please makethe elite shout a stab!

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Should ask for a shorter cast time, too. 2 second wind up for a stability source is asking for interruptions. Why it was decided for necros to take 1 second longer to scream 4 words vs transforming into a giant Lich is beyond me.

Also, my bad on the grammar, it’s 4am xD

PET PRECISION & DPS TESTS -OUTDATED-
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Anet please makethe elite shout a stab!

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I’d opt for both. With the way it functioned during the preview, it would be X amount of Stability per target struck. Whether that will be in stacks with a set duration or duration a set amount of stacks, gaining both resistance and stability would be a very welcomed utility, as well as making “Chilled to the Bone!” a worthy Elite.

PET PRECISION & DPS TESTS -OUTDATED-
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(edited by Wondrouswall.7169)

Anyone impressed by the shouts?

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Maybe it’s just me, but “Chilled To The Bone!” to have a 120 second cooldown seems rather long for that shout and what it does. 60 seconds is reasonable, maybe even 80-90, but 120?

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.