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Because it should have been that way in the first place. It’s a crutch that encourages people to hit a waypoint and do it all again instead of actually learning to play.
really bad engineer
I definitely like the new one better, but it’s a pretty drastic change from the old one. I don’t know why they’d give someone all this time to let someone get a weapon they like (your bow) and then just change them out of nowhere like that to something they might necessarily not like. They should at least give the option to remake the old skin somewhere.
really bad engineer
Also of note:
Weapon stats now apply to bundles.
Banners are bundles, so maybe stabbing things with your flag will be a bit more fun.
I seriously gotta try leveling a banner wielder.
Imagine the widespread carnage if somebody could actually master such a build =D
I don’t know if we’d see carnage, but it sure would be hilarious.
really bad engineer
Here’s the wiki on the old one: http://wiki.guildwars2.com/wiki/File:Corrupted_Short_Bow.jpg
Do you think you could post a screenshot? None of us know what you’re talking about.
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I think I’ve just found an insight into the people who complain about wvw or fractals monthlies.
kitten crafting is boring.
really bad engineer
Just a bugfix patch in terms of classes. Hopefully we’ll see something soon.
Hopefully.
soon.
;_;
really bad engineer
Lupicus is going to be so much fun now. It great that no one will ever take a new person to do Arah now. At least I already got several sets from there. GJ Anet! (/end sarcasm).
I once took a group of 4 people who had never done arah before into path 2. Lupi got 3 stacks of grubs. Nobody died.
You’re doing Arah with the wrong people. It’s not an easy dungeon.
really bad engineer
Does anyone have Howler? Really itching to see those new effects, I was considering making it before, if they didn’t mess it up it’s confirmed.
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The “killing strike/final blow” must be a combo finisher(such as burning bolts).
What, really? Come on, that’s horrible. There’s no way you’re going to get something like this without trying hard. Don’t anet remember how much everyone complained about the snowball game achievement where you had to get the last hit in? Flag stopper or something?
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Anet needs to read THIS: http://www.shamusyoung.com/twentysidedtale/?p=17431
It’s about the various flaws of Guild Wars 2’s dungeons.
I honestly hope they don’t take advice from this, dungeons are already easy enough. It just seems like a party who were (and I say this in the nicest way it’s possible to say) not very good at video games got together, were relatively inexperienced in GW2, and they got destroyed. Extreme example, but if I went and entered a magic the gathering (only thing I could think of, come on) tournament right now, I would have no idea what was going on, and I would get destroyed.
Story modes are pretty easy. Ain’t nothing wrong with story mode.
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Poor play? Wtf are you talking about? In every god kitten PuG at least one person dies in that fight. You are over punishing players who can’t spent all day preparing for Arah.
How is having decent gear and having played the game for long enough to be able to dodge/recognize attack patterns/listen to someone who’s done it before “spending all day preparing for Arah”?
Also if you pug and they’re terrible, you’re doing it to yourself. If you pug the hardest dungeon in the game and someone can’t keep up, then you only have yourself to blame.
Don’t take this as a personal attack, mind. It’s like if someone wanted to enter the pro starcraft scene and they’d never played an RTS before, they’re obviously not ready but you’re claiming they should get some kind of crutch that lets them get there. It’s not a personal attack, it’s a fact – if you can’t do arah, then you shouldn’t be able to rely on a blatant and broken crutch (waypoint zerging) to finish something that normally they wouldn’t be able to do (because they’re not able to dodge lupi’s attacks).
really bad engineer
Gigantic Lupicus is easy. Actually, Arah in general is easy. It’s just tedious. Also, I love Gigantic Lupicus.
Wait till you pug it. People apparently don’t carry ranged weapons these days.
Never happened for me. Besides, if they didn’t have a ranged weapon I’d just call off the stack method and get everyone to dodge the grubs. If it’s only one person they can just sit at the back of the room, it’s what you have to do with thieves with 25 points in shadow arts anyway…
Not an issue for phase 1, problem is people trying to melee the boss on phase and not surviving because of it, repeatedly. You’d think after a few tries and they’d stop doing that, but nope, meleeing away at the boss and dies on the first aoe barrage.
The only thing stopping you from meleeing in phase 2 is that he darts away from you and you’ll spend 70% of your time running to catch up with him. It’s entirely possible and potentially even easier to melee lupi during phase 3. I’d point to Wethospu’s solo video but people would probably just make claims of “lmao he’s a warrior unbalanced doesn’t coutn xDD”.
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You run back on lupi? Good, now you’re actually getting punished for not being able to fight him properly. Don’t try and take on a boss you’re not ready for if you can’t, WP zerging is a crutch and now it’s been removed you can’t rely on it to make up for your mistakes/poor play.
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Still don’t get why they put in rings and backpeices with magic find instead of other options. They should be working to phase magic find out, if anything.
really bad engineer
Gigantic Lupicus is easy. Actually, Arah in general is easy. It’s just tedious. Also, I love Gigantic Lupicus.
Wait till you pug it. People apparently don’t carry ranged weapons these days.
Never happened for me. Besides, if they didn’t have a ranged weapon I’d just call off the stack method and get everyone to dodge the grubs. If it’s only one person they can just sit at the back of the room, it’s what you have to do with thieves with 25 points in shadow arts anyway…
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It’s not finished yet. The bulk is coming in feburary.
I just hope that’s good, though.
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How are we suposed to do cof path 2 now?
By not being extremely bad. Is it so wrong that dungeons were designed for people who use two hands and a brain to play? https://forum-en.gw2archive.eu/forum/game/dungeons/CoF-Path-2-kiting-event-strategy-request/first#post1161478
I for one am extremely glad that they have removed this extremely stupid mechanic. It basically encourages the mindset that every encounter in a dungeon is just a time buffer, because you can’t lose, you just waypoint and run back. What happened to challenge in games? What do you people actually find fun about autoattacking, dying, and then zerging right back there? Is this honestly enjoyable to you people? I see the WoW generation has been relying on having bigger numbers to get through fights, now you actually have to (shock! Horror) play better.
I do CoF every single day with my guild, and in path 2 i always kill the mobs, its really easy for full exotic people with a good DPS.
Try know with a pug with green items… this is supposed to be doable for new players too.
My problem is not the difficulty. i think some dungeons are way to easy like cof path 1, or AC.
So why not buff the bosses? with harder mechanics, disable WP seems like a bad ideia.
Try doing a level 80 dungeon with an unprepared, ungeared and unwilling group? Now why would I want to do that, am I trying to fail?
I can’t believe anyone supports waypoint zerging. It’s like you’re trying to make dungeon running robotic.
Its a level 75 dungeon… its supposed to be doable by lvl 75…
Well then do it. Stop relying on having bigger stats to win fights and start using tactics and teamwork. There are 5 people in a dungeon, you know.
YES, that’s what i want! I don’t want to see dungeons being about stats, i want them to be about skill, no wp do not promote more skill, it promotes gear.
How.
That doesn’t even make any sense.
really bad engineer
now try doing it without skipping and exploiting
(lupi no exploit=no solo, since grubs would be eaten in mass when you dont exploit and bug them)
anyway to do this you gotta be pretty skilled no matter how you turn it around ^^
(up classes needs buffs :P )
What are you smoking? Did you watch the video? I didn’t know dodging was an exploit. Sorry, I’ll adjust accordingly.
FYI: Dodging’s off, everyone. No more dodging kholer’s pull, that’s an exploit now. Can’t abide dodging alpha’s aoe either – exploit. You’ll be banned.
really bad engineer
I do believe that is what they base their design on, if you time your dungeon runs with a consistent group that are averagely geared/spec’ed they mostly take about 30min~1hour
Except for CoF path1 lol. AC usually took about 20 min – 30 min. It will take all of an hour now. No one will do Kohler anymore.
Curious to see how this pans out.
Who the hell are you running dungeons with that dies on kholer? Even if you get caught out by his spin… you just res them. I don’t think, even in pugs, I’ve seen someone need to run back on kholer. Stop being melodramatic.
really bad engineer
How are we suposed to do cof path 2 now?
By not being extremely bad. Is it so wrong that dungeons were designed for people who use two hands and a brain to play? https://forum-en.gw2archive.eu/forum/game/dungeons/CoF-Path-2-kiting-event-strategy-request/first#post1161478
I for one am extremely glad that they have removed this extremely stupid mechanic. It basically encourages the mindset that every encounter in a dungeon is just a time buffer, because you can’t lose, you just waypoint and run back. What happened to challenge in games? What do you people actually find fun about autoattacking, dying, and then zerging right back there? Is this honestly enjoyable to you people? I see the WoW generation has been relying on having bigger numbers to get through fights, now you actually have to (shock! Horror) play better.
I do CoF every single day with my guild, and in path 2 i always kill the mobs, its really easy for full exotic people with a good DPS.
Try know with a pug with green items… this is supposed to be doable for new players too.
My problem is not the difficulty. i think some dungeons are way to easy like cof path 1, or AC.
So why not buff the bosses? with harder mechanics, disable WP seems like a bad ideia.
Try doing a level 80 dungeon with an unprepared, ungeared and unwilling group? Now why would I want to do that, am I trying to fail?
I can’t believe anyone supports waypoint zerging. It’s like you’re trying to make dungeon running robotic.
Its a level 75 dungeon… its supposed to be doable by lvl 75…
Well then do it. Stop relying on having bigger stats to win fights and start using tactics and teamwork. There are 5 people in a dungeon, you know.
really bad engineer
Good. Now you actually have to be awake to run dungeons.
I can’t believe anyone is in support of waypoint zerging. Go on, tell me why you enjoy game design like that where all challenge is removed in return for the extremely fun feature of running back over and over. Come on. Give me a reason why it’s good. Are you just complaining that you can’t do endgame level 80 dungeons with people who should probably be playing farmville now? Nothing in this game is entirely that hard.
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How are we suposed to do cof path 2 now?
By not being extremely bad. Is it so wrong that dungeons were designed for people who use two hands and a brain to play? https://forum-en.gw2archive.eu/forum/game/dungeons/CoF-Path-2-kiting-event-strategy-request/first#post1161478
I for one am extremely glad that they have removed this extremely stupid mechanic. It basically encourages the mindset that every encounter in a dungeon is just a time buffer, because you can’t lose, you just waypoint and run back. What happened to challenge in games? What do you people actually find fun about autoattacking, dying, and then zerging right back there? Is this honestly enjoyable to you people? I see the WoW generation has been relying on having bigger numbers to get through fights, now you actually have to (shock! Horror) play better.
I do CoF every single day with my guild, and in path 2 i always kill the mobs, its really easy for full exotic people with a good DPS.
Try know with a pug with green items… this is supposed to be doable for new players too.
My problem is not the difficulty. i think some dungeons are way to easy like cof path 1, or AC.
So why not buff the bosses? with harder mechanics, disable WP seems like a bad ideia.
Try doing a level 80 dungeon with an unprepared, ungeared and unwilling group? Now why would I want to do that, am I trying to fail?
I can’t believe anyone supports waypoint zerging. It’s like you’re trying to make dungeon running robotic.
really bad engineer
Explorable—Magg’s Chain: The event to defend Magg while he plants a bomb has been rebuilt.
Try it out first.
You are right but…
My problem is CoE… i know they nerfed his HP…
But there is always someone that dies…And imho this wasn’t needed
There is always someone that dies, so we’re going to give him a massive crutch and instead of making him actually pay attention or maybe play the game, we’re going to let him run back for zero retribution? Absolutely brilliant game design. Stellar. Dungeons aren’t a challenge anymore, they’re just there for people to mindlessly zerg through because they find it fun.
really bad engineer
How are we suposed to do cof path 2 now?
By not being extremely bad. Is it so wrong that dungeons were designed for people who use two hands and a brain to play? https://forum-en.gw2archive.eu/forum/game/dungeons/CoF-Path-2-kiting-event-strategy-request/first#post1161478
I for one am extremely glad that they have removed this extremely stupid mechanic. It basically encourages the mindset that every encounter in a dungeon is just a time buffer, because you can’t lose, you just waypoint and run back. What happened to challenge in games? What do you people actually find fun about autoattacking, dying, and then zerging right back there? Is this honestly enjoyable to you people? I see the WoW generation has been relying on having bigger numbers to get through fights, now you actually have to (shock! Horror) play better.
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-Character load times in WvW have been improved through the use of preloaded placeholder models.
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Hah! I like the idea of taking out the menial work, but there needs to be something to replace it because it’s become an intrinsic part of tactics now.
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No, I really don’t agree. For a start, every control effect can be countered by either stability or condition removal – take those in droves and there’s your counter. If you’re not running condition removal in droves in order to take something else, then that’s a sacrifice you’ve made on your build and you should be looking to avoid fights where this will happen to make up for it.
Second, control attacks are a method of taking someone down. What you’re suggesting is immunity to the ways to counter someone escaping, immunity to skills that are in the game, have been designed around, and are part of many peoples builds, and immune to those who rely on certain control builds to do their damage. A powerful control effect can be compared to a powerful damage effect – it lets you get more hits in on someone to make up for that lost damage. Just like you only have yourself to blame if you get caught out by killshot and don’t dodge it, it’s your fault if you fail to dodge bulls charge or some other control effect. It’s another method of combat that people use.
Besides, it’s hard as kitten to chase someone down anyway.
Similarly to the way there is a restriction on how many people AoE damage effects, there needs to be an amount of incapacitation abilities a player is allowed to experience before they are immune from any further for x amount of time.
Except this isn’t the same thing at all and you know it.
really bad engineer
(edited by Writetyper.1985)
Necro fix and im happy.
What do you think is wrong with necros?
Considering you’re talking PvE:
If you use a condition build, every class using a condition build has the same issues as necro with bleed cap and overwritten conditions.
If you use a power build, it’s not actually that bad.
Considering you’re talking PvP:
Necros are fine in PvP.
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Dead game, literally no subs.
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That chat log. Is that really how you guys feel about us SoR?
Welcome to video games, where everyone hates everyone else simply because they’re on the other team.
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To that thief from sanctum who kept kittening off to the vet guards, then i was about to kill you you stealth pussied off into you home, went to your moma and brought her in to help? seriously is a duel that hard to do? now i remember SoR as server of retreaters
Someone’s mad.
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Because what we need right now is more easy as kitten bosses, amirite? Let’s just make everything like Hotw! Loads of fun! Challenge in the form of “will I be able to stay awake for this entire run?” Brilliant.
But yeah, fix the AoEs. I’ve gotten used to it now but it really punishes the uninitiated. And I think P1 needs a revamp, now that everyone has figured out the 100% best way to pass it (stacking method) it’s just really boring now. And I don’t like the concept of the grubs punishing you for the rest of the fight either, how about make them spawn through all the phases, but the buff they apply wears off after a while? You’d have to balance not dying to lupi and not letting lupi eat grubs. It could be neat.
Best way to pass p1 is stacking method? Since when?
To make this phase more fun, grubs should be spawned on all 5 players and grubs should start moving towards lupi after much less time.
and you cant dodge the grubs anymore!
I’m not sure if you’re joking here but unavoidable attacks are for the most part a horrible idea. See: fractals jade maw. It doesn’t matter how good you are it’s pretty much just a wall to stop your progression.
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(I know everyone likes the Great sword Legendaries)
Don’t say that, I can’t stand them. Too flashy, the hilts look stupid, and they suffer from the same problem of 90% of the greatswords in this game in that they’re far too thick, like something out of final fantasy.
That being said, I love Juggernaut and Flameseeker the most. Flameseeker would probably go far better on a guardian or warrior than an engineer, unfortunately, so that leaves them with the rifle which is another “joke” legendary. I don’t feel your pain, but I can empathise with it.
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Because what we need right now is more easy as kitten bosses, amirite? Let’s just make everything like Hotw! Loads of fun! Challenge in the form of “will I be able to stay awake for this entire run?” Brilliant.
But yeah, fix the AoEs. I’ve gotten used to it now but it really punishes the uninitiated. And I think P1 needs a revamp, now that everyone has figured out the 100% best way to pass it (stacking method) it’s just really boring now. And I don’t like the concept of the grubs punishing you for the rest of the fight either, how about make them spawn through all the phases, but the buff they apply wears off after a while? You’d have to balance not dying to lupi and not letting lupi eat grubs. It could be neat.
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Warriors have survivability in that they have pure HP. Guardians have survivability in that heals and protection will keep them running for longer to make up for their lack of HP. Mesmers have survivability in distortion and illusions. If you want easy, make a warrior.
Thieves, on the other hand, have survivability in stealth and evasion. The system doesn’t really work because of the design of fights (hey guy’s im a boss, I’ll just stand here while I tickle you and you dps me, no utlity required is that K?).
Honestly if you want to be useful in a dungeon as a thief, run shared venoms and a vit build. They hurt the most from this idea because their whole method of survivability is based around not hitting things, while other classes can just keep hitting. Trying to be a melee thief 24/7 will not work out well for you.
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I do.
-Alpha is actually challenging and this makes him fun, somehow, after farming it enough to have as many tokens as I do Alpha fights are still enjoyable
-The defence events are pretty fun because you have to use some kind of strategy
-The robots in CoE all attack in different ways which kind of gives variety to fight. It’s not quite arah level trash mobs in terms of enjoyment to fight, but it’s good
-The evolved destroyer is a cool concept executed poorly – but with a good group you can kill him in 3 shield downs
-The evolved husk is an awesome boss
-The place looks amazing, reminds me of Two Betrayals/AOTCR from Halo: CE (The only good halo, mind).
I’ve done it probably every day bar a few here and there for 2 months, and I still find it reasonably fun to do (otherwise I’d stop). There are some things that make me groan every time though:
-That golem before the defence events. kitten that golem, it’s borderline afk autoattack
-Bjarl the Rampager: a boss straight out of HotW in terms of doing no damage but being a damage sponge, even looks the part, sometimes charges at spire or ranger pets or something
-The destroyer crab boss: why is it there? we skip it every time.
-The wolves at the start: holy kitten they do a lot of damage. I’ve learned to counter/skip where I can, but holy kitten. They tickle.
-The Evolved Destroyer with pugs
-Spire whinging about buttons
Honestly this is the only dungeon I can be bothered doing repeated runs of, it has replayability in that the bosses are actually challenging. I can’t really be bothered going on AC runs anymore, it’s so kitten robotic and easy.
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This game was supposed to break this mold, and it comes pretty close, but the 11/15 patch sort of messed this up by introducing DR bugs and ascended gear that requires ludicrous amounts of T6 mats.
This is so FALSE, one item the back piece requires a high amount of mats, only if you want to infuse it, and more if you want it to glow. Rings drop and can be infused in the forge from mats that also drop in the fractals.
Clearly you’ve never done fractals and your quoting other people that are as clueless as you?
I have the back piece that requires 500 globs of ectoplasm but ONLY BY CHOICE. It wasnt forced on me.
I don’t know man, I don’t agree with you but this thread is not about ascended. I do agree that it kind of forces some work you might not want to do (I didn’t mind it, but there are others who hate fractals) in order to be on literal “even ground” with other players. I feel it doesn’t matter because I can slay people in blues in WvW if I wanted, but I don’t like the idea of it. I probably don’t mind provided they don’t make it too rediculous to get.
Anyway this is not one of the many ascended threads you see everywhere, let’s keep it on topic.
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Can I just quickly ask why everyone seems to not want to do something they find fun if it doesn’t give a reward?
I remember people playing Quake 3 a lot (and still playing) and it sure as hell didn’t give you any kind of internet money for winning a game.
Grinding things you don’t like just because they give you gold sounds too much like work to me. Is this the mentality of every mmo player? I’m new to mmos.
EDIT: Replying to rainbow:
He said many times, “many people will disagree with me”. no need to rage.[/quote]
It’s not rage, it’s wonder. Why are people forcing themselves to grind then complaining about grinding?
I disagree with your comment though. You say that we shouldn’t whine, BECAUSE legendarys are cosmetic. so what if they are cosmetic? the reason they people want them is because they want to set goals to get further in the game. Once you have your full exotic build with ori accessories, you basically are like, “now wtf do i do.”
you could go complete all the areas in the game. BUT why? what benefit or reward other than pleasure does that give?
f-for fun? Why are you forcing yourself to play a game if you don’t like it? The way I see it what you’re doing is working your kitten off grinding for stuff you can only exchange for other stuff in Guild Wars 2 when you don’t actually enjoy Guild Wars 2. What is the point of getting all this stuff if you don’t like the game? Are you saying once you’ve grinded everything you’re just going to stop playing? What did that achieve?
OH gift of exploration? you see where im going how basically gw2’s endgame is basicallllllly making legendary tier weapons. (which is an issue).
big words with no backup.
The whole point is that yes, im slightly biased since, Im done with all the gifts for twilight, all i need is dusk. However, That is physically impossible at this point do to it going up to 660g and rising. unless i spend 700 dollars. which ive researched and people rtw the ACTUAL twilight for 700$. so either way, if you slave away for 3 months straight nonstop farming gold, or but a leprachaun out of your kitten and get it off the forge, its a TRUE struggle.
But you don’t need it. For anything. There is literally no point to twilight. Basically what you’re saying is that you’re working towards something you want but you don’t actually want to get it. You fall into this category of people who deliberately and in full knowledge of how much work it takes, set their goal to be grinding for something, and then complain when they end up grinding for something. See above.
Tell me, why do I not see people complaining in Dota that they have to play so many matches just to get enough chests to trade for a cosmetic invoker hood, or something? I don’t get it, is this just what mmo players do, leftover impusles from WoW where I hear you do need to grind to get your money’s worth? I’m really quite confused.
really bad engineer
(edited by Writetyper.1985)
Guild battles would be amazing too. I assume they’re coming at some point due to the demand. Well hopefully, anyway.
really bad engineer
Honestly all the grind is 100% optional, unless you count running dungeons a few times for your exo gear as “grind”. Everything that you can get is cosmetic – sure, legendary and other rare exos are a kittening massive grind, but you don’t need to get them because they’re 100% cosmetic – zero benefit. Besides, even if you feel obliged to get some kind of cosmetic thing, there are differing levels of grind that you can go for so you can set your own – some forge exotics are not all that expensive, or you could look to get a full dungeon set, or you could look to aim for something like Dungeon Master (Which I did). You’re only grinding because you seem to want to – which confuses me, because it seems like you’re grinding in a game where it’s completely optional to grind and then complaining about having to grind.
Of course, that is all excluding Ascended but we all have our own opinion on that, that’s another story.
really bad engineer
Maybe even just off as a one-time event, but I’d like to see something on a semi-small scale (maybe 25 a team? The small scale skirmishes in the EB JP were always the best) where players are assigned to a team depending on their race and then the 5 races fight each other, similar to a mini wvw but with races instead of server. It would optimally be using the pve framework so that racial skills are usable.
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Not quite. A guardian just makes up for his own small HP base through aegis and self-heals, as opposed to a warrior whom just has a lot of HP to start with. The fact that these heals are often AoE is probably a way to coincide with anet’s idea that condi dps, power dps, support, bunker and control builds would be viable on all classes. Dagger/Dagger eles have huge access to healing abilities, but you wouldn’t say this makes them a healer class at all, would you?
Besides, there is no holy trinity. There is only warriors.
really bad engineer
(edited by Writetyper.1985)
Honestly this trait line is pretty good for the boon duration benefit and the major traits. Buffing the minor traits might make it too good. I can see what they’re there for though, something useful instead of Might on the 25 minor trait might do better. 1 might is absolutely nothing. Maybe swiftness instead?
really bad engineer
Yes, rifle has good single target damage. But why limit yourself to one type of weapon? Build for adaptability, especially considering you can switch between weapons really quickly with Fast Hands. In fact my whole build is based around initiating with hammer, and then switching to axe and dealing damage from there. Using one weapon shoehorns you into a certain playstyle which might not be appropriate to all situations.
really bad engineer
Elementalists and mesmers. Anything I can’t catch, really. Not much I can do to stop an elementalist just RTL’ing the other direction. They’re practically made of stunbreaks and condition removal so stability/immobilize doesn’t work. They’re generally tanky as kitten, too, so I can’t kill one fast enough.
I’m sure we all know about mesmers.
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You’re fine. Someone sent me 300 gold to buy mats for their legendary, someone else sent me 100 gold for doing balth. Neither of them are banned. It’s not going to happen with 1 gold.
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Nope, achievement points are worthless for now. Can’t even use them for bragging rights because there’s an exploit (Which I shall not mention) which pretty much lets you give yourself as many as you can be bored enough to do.
No, only do it if you want to craft a weapon for yourself at 80. You probably don’t. The exp is the same at 375>400 than it is at 0>25, but it costs more.
really bad engineer
I’ve been doing Orr farming and I agree with you that most efficient ways for me to earn money on my 80 now that I’ve “completed” the world (hearts, vistas, skill challenges, etc.) is kind of boring and grindy.
I don’t do fractals or dungeons, so advice regarding that isn’t helpful to me. I don’t really PvP. Orr gets tedious, but it’s still a faster way to amass money and materials than leveling up a couple dozen characters to 80, selling everything I get as I go.
Mostly, I take breaks to ease the grind feeling, which is okay. I’m seriously beginning to consider how many alts I really want to keep since I don’t see myself with enough money and/or materials to get exotics for each of them.
well, you re saying its “tedious” but thats all you seem to like doing in the game.
no dungeon, no pvp…
actually, “why” do you keep farming ?
to get that legendary weapon and put the game aside ?
i would like to understand you, but cant.
Yeah it’s like he doesn’t actually like the game, he just likes getting new stuff. In which case why not get real life new stuff instead
really bad engineer
I’m sorry, but this whole argument is made null and void by the fact that these “unattainable goals” are completely optional by design. Why not choose a goal that corresponds with how much you play the game? Seems like logic to me.
Nevermind the fact that every major weapon is 100% cosmetic and does not have any influence over the game outside that whatsoever. “Baaaaaww I need my legendary but it’s ‘unobtainable’”. So kittening what? How does a shiny skin stop you from enjoying the game?
Not sure why I even bothered replying to this thread considering it’s blatantly written by someone who dislikes it and is convinced that everyone thinks the same way as they do.
really bad engineer
(edited by Writetyper.1985)