really bad engineer
really bad engineer
any one exploiting cof should be banned, and items removed -.- thats all there is too it, then maybe people would stop exploiting it.
same should happend in every dungeon.
W-What? Nobody mentioned exploits. He was wondering why nobody does CoF P3.
really bad engineer
I just pugged it with a bunch of people who had never done it before with no TS. Are you even trying to co-ordinate? It’s honestly not as bad as people make it out to be.
really bad engineer
gw2lfg.com
fifth teen characters
really bad engineer
Given how rare these recipe drops are and how rarely SE gets run, I think it’s entirely possible that it just hasn’t dropped for anybody yet.
really bad engineer
People call you crazy for doing this? It’s not that hard and it’s hardly worthy of a video.
really bad engineer
tbh u should try to res or die.. not trying to fight the boss yourself – alone. bcos other people want to be part of the fun too not just lying there not doing anything. if you know what i mean. i am not saying i agree their action but you shoul dtry to get party member up whenever you can (means giving up the boss unless the boss is at 1hp)
thts just imo. dont get too upset about it because thts part of the game!
Well first of all I’m not sure anyone wants to be part of the “fun” of the jade maw.
Secondly, he was trying to res them. A kick should not just be two people, it should be all 4 besides the person kicked agreeing on kicking someone
really bad engineer
I was thinking that I could use my expertise to help people deal Lupicus in Path 1.
Unfortunately I was very quickly booted on first phase of Lupicus because of meleeing. Fortunately I was the instance owner.
Should have whispered them something subtle like “>:l” afterwards.
really bad engineer
Yes, I’ve been advocating this since I first did HotW because it’s blatantly horrible. I don’t see why someone could make this dungeon so obviously unfun. And I could understand that as a designer something you might see as fun could be bad when played from another players perspective. And I also understand that fun is subjective, but the depth of combat in HotW is “How long can I do this for before I develop Carpal Tunnel.”
Get whoever did Lupi, Kholer, and the fractal bosses and get them to redo HotW.
really bad engineer
Dungeons right now are just following the preset pug path to get there as quick and (Strangely) avoiding combat as much as possible. There’s not much you can do except hope that they tone down on the skipping and fix some of the bugs in the February update.
The problems don’t end there either, exploiting can cause you to be banned from the game.
I didn’t know there was any salvaging in dungeons.
really bad engineer
I would like to remind everyone that programming is not as simple as you seem to make it out to be when you say “we need x!” and then are surprised when such a feature is not available within weeks. I would also like to remind everyone that people to do such jobs need to be paid and work standard and you simply can’t just dump more people onto a job to make it happen faster.
Where do these apologists keep coming from.
Spvp was released in a highly bare bones / unfinished state, yet was marketed and sold as an esport. The pvp community has been strung along for months and months with very minimal updates and vague promises that seem to change every time we hear from a dev.
If I sell you a Lexus then deliver you a 2001 civic then say you might get your Lexus in 6 months you would probably be pretty angry.
‘When its ready’ is not a valid excuse when you have charged people money and they have spent 5 months doing what amounts to free beta testing.
From common sense and a basic understanding of the work involved. That’s a horrible analogy as everyone uses the same product and it is a mass produced mechanical device as opposed to programming based.
It’s horrifically entitled to assume that it’s easy to fix/implement features like this.
Trust me, I’m not an apologist. I hate a lot of the design desicions here. You’re just being unrealistic and demanding.
really bad engineer
GW2 pros: Incredible game-play
Haw. Half the dungeons right now are how fast you can do them, not whether you can do them or not.
really bad engineer
(edited by Writetyper.1985)
Here is the strategy:
Kick party members in the following professions:
-Rangers
-Thieves
-Elementalists
-Mesmers
-Necromancers
-EngineersThen recruit only these professions:
-Guardian
-Warriors
Epic sheeping bro!
I’ve done this many many times and the easiest run I had was 2 necros, 1 warrior, a ranger, and an elementalist. And this includes runs with 5 warriors. Warriors are only OP in terms of killing stuff that provides little resistance apart from damage faster than everyone else. They’re on equal footing on fights that actually require teamwork and utility other than just damage to get it done faster.
really bad engineer
I would like to remind everyone that programming is not as simple as you seem to make it out to be when you say “we need x!” and then are surprised when such a feature is not available within weeks. I would also like to remind everyone that people to do such jobs need to be paid and work standard and you simply can’t just dump more people onto a job to make it happen faster.
really bad engineer
It’s kind of annoying, but it’s possible to get into an overflow by joining on someone in the opposite server as you (EU>US and vise versa).
really bad engineer
Lupicus isn’t hard
But in Fractals at some level he will eventually become “hard” no matter how good you are. And you have to admit he’s a lot more fun than the Jade Maw. I want to see whoever made Lupi back for Fractal bosses, I got sick of doing daily runs jut because the Jade Maw is so kitten boring and long.
really bad engineer
Reposting how I do it from another thread:
“Anyway, I’ve never met a pug that I couldn’t guide through killing in the defense event (Provided they didn’t have MF armour or were 5 sig babbies) so I’ll try and help you here.
Potentially the most important part is the opening moves, because if you don’t kill the three starting flame legion really quickly, then they will start to add up and you will fail through simply being overwhelmed. Now, the most important target while killing is the godforged smokelords. These are priority one. You must burn them down as fast as you can every time you see them. There is one that spawns with the initial three, and one that spawns roughly 2 minutes in near the end. With the initial spawn, you should take the moment of calm before the storm to create a fire field and use as many blast finishers into it as you possibly can within reason. You should then have a fair few stacks of might making the first battle quite quick/easy, but to be sure, you want to try some control/manipulation on the initial wave to ensure you don’t mess up. If you have a guardian, get him to use Binding Blade to bring all three together to DPS them with ease. If you have a Necromancer, before the fight tell him to switch one of his utility skills to the well that blinds on each pulse, and use it on the smokelord – most of his attacks will be nullified, making him no more difficult than a regular enemy. A thief can do the same thing with pistol/sword or general thievery. If anybody has control effects that they can use, use it on the smokelord wherever possible. After that the only creeps that spawn are ones that are not as much of a trouble, but it’s still not time to rest on your laurel because they do some large damage. This is more of an attrition fight than a straight up DPS fest, so you need people giving out buffs , heals, and condition removal wherever possible – water field into blast finisher is an extremely underrated heal which will really help you. When the next smokelord spawns, repeat what you did on the first one and then it’s just easy creeps from there on out.
The other flame legion type that people may have trouble with is the flamethrower (godforged flamelord?) creeps. They have a lot of sustained damage but they move slow and are predictable, and if you interrupt them they don’t start attacking for a while longer. All in all it’s Smokelord>stick together, buff allies, take down other creeps>smokelord>win.
Honestly I will be extremely disappointed if anet nerf this event, it’s one of the few things in that whole kitten path that I actually enjoy. Devourers? Boring autoattack. Bombs? Sleepwalk through it. Magmacyte? Glitchy irritating time waster. post-nerf boss? afk autoattack damage sponge. Where’s the fun anymore?"
Hope it helps, it’s really not as hard as it sounds.
really bad engineer
If only every class had access to vigor besides from using the sigils on weapons to get some endurance back on weapon swaps and food. I dont mind having a set of weapons for this fight or even making food just him and lupi but its really annoying.
You don’t need vigour. I originally ran it with warhorn and signet of agility but I soon figured out it was overkill. He doesn’t attack fast enough to warrant it, the naked endurance gain is more than enough to dodge everything he can use, unless there’s some minor trait I didn’t check that gives faster endurance regen.
really bad engineer
I think it would be arguably easier to do Path 2 than Path 1 duo/solo. That earth spike attack is really hard to read, you need to be completely attentive to dodge it and it does a lot of damage.
But of course, it’s impossible to anything less than 4-man it without glitching due to “simple security measures”.
really bad engineer
You ran into a group of especially elitist speedrunners looking for cash. I suggest you search on gw2lfg.com and maybe even specifically mention that you are underlevelled. I’m very sure you’ll find someone because a lot of people run AC to level up their characters (It’s about a level a run).
Just make sure you get new gear before you do because it can be very difficult for an underlevelled player. And expect to be asked to run past/skip a lot of mob groups.
really bad engineer
So what you’re saying is you want the “primary” boss of the level 80 dungeon, the hardest dungeon in the game, the most difficult “endgame” content and one of the few things that is actually a challenge in this game to be nerfed so you can get to your silly tokens faster.
Yes, I’m sure Zhaitan completely understands. Let me just check if he can get his thousand year old temple guard to tone it down a bit so that any group of any individuals who may or may not be inexperienced at the game can finish every dungeon path ever without facing resistance.
really bad engineer
Honestly had no difficulty problem with this dungeon. Sure, some parts are boring or have frustrating mechanics (NO YOU PUT THAT BOMB BACK RIGHT NOW BANDIT) but is it so wrong that dungeons are difficult? I actually really enjoyed needing to move and think about my skills for once. Have you even done CoF? Haw. Path 1 practically hands you the tokens for free, it’s not even hard. Frustrating mechanics need to be tweaked so they’re fun instead, that’s all.
really bad engineer
(edited by Writetyper.1985)
DotA got a hero that is permanently invisible and it doesn’t seem he’s OP, why not here where stealth is limited to 3s max except a high CD one?
Because this isn’t DotA, genius. For a start, you can actually detect invisibility, which is a large change. Also it doesn't have Magnus in it.
Now I would like to see some way to detect invisibility in this game but I don’t think it could be done without completely messing up the class balance. Thieves would become notoriously useless, for a start. And inevitably one class will be better at detection than others.
The only idea I have is to have an elite skill available to all classes that does a search for stealthed characters in about a ~1200 radius for 3 seconds on a 60 second cooldown, like the echo ability as a dolphin in the underwater fractal. It would also fix the problem of most elites being extremely situational. It would be kind of a nerf to thief in that someone will be there to detect them but at the same time a buff because of the lack of elite skills in their target. I don’t know, just throwing something out there.
really bad engineer
(edited by Writetyper.1985)
I don’t know about you, but I was happy just doing that story missions series. One of the best written in the game.
really bad engineer
Well, I’ve had success in my WvW build with Rune of the Earth (http://wiki.guildwars2.com/wiki/Rune_of_the_Earth). While the protection sounds negligible due to the long cooldown it really helps in terms of surviving that initial burst that you seem to see a lot of the time in WvW (With the added benefit that my traited warhorn converts vulnerability into more protection) while the magnetic aura really helps to deal with the larger amount of projectiles thrown around in WvW than in PvP in those clutch moments, especially while running away. In fact, when you get some distance, there’s not much that can be thrown at you that isn’t a projectile to finish you off.
Regarding runes of divinity… Nah, I don’t think it would be that great. They sound good on paper and they are kind of good, but they kind of make you into a “jack of all trades, master of none”, as well as give you stats that (considering you don’t use the shouts build) you have absolutely zilch reason to use. They’re also extremely expensive for some reason.
I honestly can’t tell you what rune you actually want to go for because I play a slightly more tanky build than you seem to, but it probably wants to be some kind of hybrid HP/DPS rune so you can benefit your burst as well as not melt to someone looking at you funny. Given how low your health will be even with the rune I think the 6th dolyak rune will be wasted, because you’re not fighting a fight of attrition here, it’s more of a bursty build.
Other runes to consider:
Rune of ice (http://wiki.guildwars2.com/wiki/Rune_of_the_Ice) I really love my sigil of hydromancy, and this seems similar.
Rune of the Soldier (http://wiki.guildwars2.com/wiki/Rune_of_the_Warrior) -1 second seems negligible in light of Fast Hands being fixed, but if that stacks with fast hands (never tried) it could make you extremely versatile in small skirmishes (and you get both damage and health from the stats)
Rune of the Dolyak with a vitality rune instead of 6th: dolyak rune heals 30 HP a second, 25 vitality gives 250 hp, essentially meaning that if the fight goes for longer than 9 seconds then you’ve wasted a rune slot. Again, you’re running what seems to be a more bursty build, but I’m not sure if it’s over that fast or not.
really bad engineer
Honestly you’ll never want Rampage, it’s unfortunately pretty useless everywhere right now (And it feels like it does less DPS than autoattacks). Signet of Rage is pretty much the go-to elite just for the active – it’s like a personal buffed version of For Great Justice, and you can pretty much have 100% uptime traited, about 70% not traited (Which is awesome.)
While I was levelling I found the charr warband racial (Similar) kind of useful though, albeit situationally. If you use it you can have some time to breathe while hostile creeps aggro onto your Warbros. I even use them now and again in Fractals for when you need to survive longer, IE the dredge fractal or defending the arms in Cliffside, but don’t expect them to be anything other than sacrificial lambs. I wouldn’t suspect much different from Asura racials, although I hear the 7-series CAN do quite a bit of damage if it doesn’t die for long enough to do it.
really bad engineer
I hear the actual regen amount is extremely insignificant. I’ve never used it, that’s all I can give you. Also, are we talking PvE, PvP, or WvW?
really bad engineer
You guys are great. Any chance you’ll ever do the infamous P4? Of course you will have DPS problems on simin, but maybe with the right dps-focused setup, as well as time warp, and every buff you can possibly find, as well as with only 2 people to mess up spark aggro, it might just be possible. Maybe.
really bad engineer
It’s level 1 and level 2 fractals. Come the hell on. A party of level 20’s could do it.
really bad engineer
Dodge exists. Use it unless you’re too braindead to, in which case I can’t help you.
This is what I am talking about.
This ignorant behavior really needs to stop, because I can flip on my fraps recorder, and show you exactly what I am doing, and I am using dodge/my skills.You can also. Dodge at the wrong time. Wasting a dodge. You can use your skill at the wrong time as well. If you think something is going to happen you’re going to avoid it. Then that skill/endurance becomes wasted.
Not to mention you can dodge into another enemy..
And don’t sit there, and say.
“I NEVER DODGE INCORRECTLY!”
Get out, because you’re not perfect.
So basically what you’re saying is that you have encountered a mechanic blatantly designed to (attempt to, what the kitten anet it’s not fun or difficult just irritating) increase player skill by preventing you from facetank AoE’ing groups of mobs/requiring you to watch positioning, and instead of doing anything to counter it you have instead just gone to the forums and DEMANDED that they make the game more ezmode? You’re hardly perfect yourself.
-Stunbreaks
-Stability
-Blinds
-Dodges
-Focus Fire
-Avoiding knockdown mobs
Take your pick.
really bad engineer
Why wouldn’t it? This isn’t a realism based game.
really bad engineer
Does it target the NPC you bring with you?
Because I am in the habit of leaving them for dead for just that reason until Mr Giant Dog Thing is dealt with.
He said in the original post that if an NPC is present, lupi will target players before NPCs.
I’ve now modified the skill so that it will only target players from now on as a priority before looking at minions/pets/turrets/NPCs.
really bad engineer
“Anet never fixes anything waaah a bloo bloo bloo.”
Anyway, relevant, I had a similar but still quite seperate problem with Lupi last night: We were trying the stack method to get through phase 1, and he would spontaneously heal. We theorized that it was because of the thief getting knocked down, his minor trait deployed a “smoke bomb” on knockdown which stealthed the whole group (because we were stacked), meaning lupi had no targets and reset, but we never got to test this theorem because everyone rage quit. Obviously workaround-able (not using the stack method, leaving the thief behind) but still, I don’t see why we should have to avoid using the best strategy for P1 just because of a minor trait which he can’t turn off.
really bad engineer
Man, when I read the opening paragraph I was expecting this to be another post complaining about SE P1 or something, but it actually has a tonne of viable and legitimate criticism on matters which have been confusing me for ages.
Anyway, I feel that the dungeons were just the products of a team inexperienced to the style of play that GW2 would create, or maybe a team in hurry to finish to a deadline. There is no way that you can predict how players will play the game at 80 – example, Defiant – a large majority of players have no idea what this is. Another example: skipping – dungeons are not played for the challenge, they are played to get the money and the tokens as fast as you can and then get out, resulting in what feels like a bad stealth game where the designers forgot to put in the stealth.. Anet has stated that they wish to rework the older, non-fractal dungeons – and I think this is a good thing considering how much more enjoyable and better designed fractals are than the classic dungeons.
Honestly when I started to explore AC Exp a bit more, and find rooms and even events (Has anyone else found the “defeat the ghosts” event in AC yet?) that are completely unused, I began to fantasize about how much better a more “dynamic” dungeon would be. Example: instead of walking into AC and seeing “SELECT ONE OF THESE THREE PATHS THAT IS WHAT YOU ARE DOING GOOD DAY SIR”, you could actually talk to one of the three people and help them, and they would ask for advice on which way you want to go, and there would be side-events for extra loot and different events each time with jumping puzzles and minibosses incorporated into it. Imagine a dungeon being open-ended and a different experience each time you did it, instead of just 3 static paths that everyone knows how to do and farms for money. Dungeons right now need to be renamed to “exploitable” rather than “explorable”, because they are not that in the slightest.
Also the DPS sponge bosses have to go. I have no clue how the hell anyone thought these were fun. Increasing an easy boss’s health to one kittening million does not make it more difficult, and increasing a difficult boss’s health to similar levels does not make it more fun, just more tedious. Kholer is the perfect example of a boss, although perhaps too easy. More kholer pls.
really bad engineer
(edited by Writetyper.1985)
It’s a horrible gimmicky strategy bordering on exploit.
Solution: Lock the doors. Dungeons are not ezmode, they’re the kitten endgame and this was stated by anet.
really bad engineer
Because it costs money. Travelling everywhere. Why can’t it just be something that makes money like 30 completed dungeons or sell 30 exotic items on the TP?
…I haven’t even had 10 exotic drops in 5 months. How do you propose we do that monthly? Craft and then sell them? Sounds more like losing money to me.
really bad engineer
Yeah, an epic maymay! Exactly what we need so we can complain about crap that doesn’t matter WHILE spamming stupid catchphrases like a sheep.
/15 sarcasms
really bad engineer
I have already done this achievement. I completed level 1 and level 2 with a group of 4 friends. It took us two hours. In a day there are 24 hours, and in a month there are 31 days. This gives you a total of 816 hours wherein you can attempt to finish this achievement. Finishing this achievement will take 1/408th of the total time allocated.
Honestly, you complain about specialised achievments and then you make suggestions like salvage 500 objects? I am someone who does not bother to salvage, and the last time that achievement was in the monthly I had to spend a long time buying trash whites off the TP and individually salvaging them all.
really bad engineer
Buffer, Controller, Debuffer
But that’s not how you spell 5 warriors
really bad engineer
yet we are still forced to kite/graveyard zerg the kite-event during CoF path 2 because ANet can get their act together and balance the event properly.
yet we are still forced to kite/graveyard zerg
forced
Are you having a giggle here mate? Nobody is “forcing” you to use stupid pug workarounds. Honestly I’m sick of this mindset of any time something in the kitten endgame, where everyone is level 80 and fully geared, finds a section remotely difficult then it’s time to go and complain on the forums about it or find some silly exploit.
Anyway, I’ve never met a pug that I couldn’t guide through killing in the defense event (Provided they didn’t have MF armour or were 5 sig babbies) so I’ll try and help you here.
Potentially the most important part is the opening moves, because if you don’t kill the three starting flame legion really quickly, then they will start to add up and you will fail through simply being overwhelmed. Now, the most important target while killing is the godforged smokelords. These are priority one. You must burn them down as fast as you can every time you see them. There is one that spawns with the initial three, and one that spawns roughly 2 minutes in near the end. With the initial spawn, you should take the moment of calm before the storm to create a fire field and use as many blast finishers into it as you possibly can within reason. You should then have a fair few stacks of might making the first battle quite quick/easy, but to be sure, you want to try some control/manipulation on the initial wave to ensure you don’t mess up. If you have a guardian, get him to use Binding Blade to bring all three together to DPS them with ease. If you have a Necromancer, before the fight tell him to switch one of his utility skills to the well that blinds on each pulse, and use it on the smokelord – most of his attacks will be nullified, making him no more difficult than a regular enemy. A thief can do the same thing with pistol/sword or general thievery. If anybody has control effects that they can use, use it on the smokelord wherever possible. After that the only creeps that spawn are ones that are not as much of a trouble, but it’s still not time to rest on your laurel because they do some large damage. This is more of an attrition fight than a straight up DPS fest, so you need people giving out buffs , heals, and condition removal wherever possible – water field into blast finisher is an extremely underrated heal which will really help you. When the next smokelord spawns, repeat what you did on the first one and then it’s just easy creeps from there on out.
The other flame legion type that people may have trouble with is the flamethrower (godforged flamelord?) creeps. They have a lot of sustained damage but they move slow and are predictable, and if you interrupt them they don’t start attacking for a while longer. All in all it’s Smokelord>stick together, buff allies, take down other creeps>smokelord>win.
Honestly I will be extremely disappointed if anet nerf this event, it’s one of the few things in that whole kitten path that I actually enjoy. Devourers? Boring autoattack. Bombs? Sleepwalk through it. Magmacyte? Glitchy irritating time waster. post-nerf boss? afk autoattack damage sponge. Where’s the fun anymore?
really bad engineer
Has anyone else noticed a decided lack of accuracy with Lupicus’ and his projectile circles? three different members of our group tonight in Path 3 were killed by the mass projectile attack when we were decidedly out of the circles. We are going to try it again tomorrow and i will take video of it if no one else has seen this issue. The attack is difficult enough to dodge as it is, but if the warning circles are inaccurate, that is just mean. Any tips would be appreciated.
Yes, the warning circles are innaccurate. I think it’s because they "predict’ where the projectile is going to land (Like the balls in Rata Sum fractal 10+), but then they do that swirly thing that they do and therefore land a bit outside of the circle. They seem to be more accurate the closer they are, but if you’re further away it’s safer/easier to watch the projectiles rather than the circles.
really bad engineer
watched a couple vids on youtube and i never see their tanks going under 99% health, how is this ? o.O our tank is tanky but i mean he takes damage after awhile
Well this game isn’t like other MMO’s, if you’ve got someone “tanking” and you’re relying on him not to die then there’s your problem. Treat it more like an action game, as well as rely on strategy like lockdown and deflection and it might work. I did CM about 5 times back in the day because it was by far the easiest Story Mode dungeon.
Also, buy new gear from the TP – and you seem to be implying that you only have 3 people. Dungeons are balanced for 5, you will have a very hard time.
really bad engineer
You know, I normally don’t agree with people who raise an issue with the low chance RNG like bells or precursors, but this one is kind of stupid because there are no alternate methods of gaining one. Moreso, what’s up with only one try per day? It means you can’t try any harder than you already are to get one, it’s a hard limit.
The thing that I find possibly the most stupid is that even if you are lucky enough to get one, it could be a fractal weapon that your class can’t even use. Or, worse, an underwater weapon. At least give us some kind of token so that we can choose, or better still, a system similar/the same to the one used with rings. Make them take far more though, so they retain their prestige.
You know what would be best? Finish extremely high level fractal (35 maybe? 40? Probably not 40 considering something like a revive orb is required.), get fractal weapon, 100% chance. Reward skill instead of luck/patience (Or optimally, both).
really bad engineer
(edited by Writetyper.1985)
Again, so much use of the word “exploit”. I prefer to think of it as advantageous terrain use and knowledge of enemy AI.
Are you honestly saying this right now?
really bad engineer
First of all, “fixing” is the wrong word. Nothing is broken. It works as it was intended.
And as mentioned before, Arenanet announced changes regarding the fractals, where members could indeed join higher levels. This will be done in the update in January.
No, sorry, it IS broken.
The BRD was broken to begin with. They simply designed FotM to broken requirements. Why no one bothered to point this out during QA is beyond me.
You can’t just wave a magic wand and fix something. It’s based on the story instance netcode for a reason, They were probably rushing to get it done on time and it’s hardly practical to mess with the base engine on a short timescale. Sacrifices. Damage control. The lesser of two evils.
really bad engineer
They haven’t fixed it yet.
really bad engineer
I’ve got to agree with OP.
Anet, you said in making this game you looked at everything and said, “Well, is it fun.” And what wasn’t was thrown out the window. With this boss, you’ve ditched that ethic.
It’s my second time completely failing on this boss – and this time with a competent party. We spent a good two hours going back and forth on its health. That’s with a decent counterclockwise lava pit strategy.
It’s cheap as hell. Never mind the fact that the dungeon preceding it is a monotonous pain. When you combine a boss that has an enormous health pool that regenerates any damage within milliseconds of initiating the healing phase, with constant AOE one-hit kills and a wonky vulnerability mechanic (the lava pots), all you’re left with is a frustrating mess.
I’m not typically one to complain about stuff like this, but this boss feels like the worst of MMOs shoved into a small, contained space.
Fix this. It’s simply not fun, and it calls into question spending any more time with the game at all.
First off, this thread is over a month old. What are you doing, son?
Second off, what the hell are you actually doing to be killed on this guy? It’s as if you played through the game with your head in the clouds, not paying attention to “defiant”, never looking at buffs, never using evades and just facetanking things while you auto them. Honestly, it’s as easy as: kite to bucket, pull bucket, auto. If he does the most broadcasted attack of all time, dodge it. If you miss a bucket, interrupt him. It’s that simple. How do you kill Alpha or Kholer if you are unable to dodge?
Mind telling us what you wiped on instead of reviving a month old thread to complain because you’re mad? Are you suggesting everything in the game should be doable by someone who never learned how to evade attacks? How about we just skip straight to the end of Jade Maw and give you your stuff then and there?
really bad engineer
Why are people still doing these dungeons at all? The rewards are really poor, they take way too long, and are frustrating as hell. Currently nothing about them is any fun, especially Arah is pure torture. There are so many other elements of the game that are more enjoyable. Is it the challenge? Is it the armor?
Because it’s fun? Nothing else in PvE is even remotely challenging.
really bad engineer
I had so much fun in my Arah run. Keen to do it again. Are all the other paths as inventive and challenging (Apart from Simin) as P4?
really bad engineer
Someone’s solo’d Lupicus. Kholer is a baby in comparison.
Though if you can do it on an Engineer I will be suitably impressed.
lupi got majorly nerfed? else could you link the evidence for that?..
really bad engineer